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Solutions for Japan’s aging population Dr. Toshio Obi Professor, Waseda University, Japan Washington, D.C., USA , 16 February 2011 Historical trends of World Population • • • • • • • Year Life Expectancy Population size 1700 27 years old 680 million 1800 27 980 m 1900 30 (Japan 1880: F 38/ M36) 1650 m 2000 65(Japan 2010 : F 87/ M 81) 6070 m 2050 74 8920 m 2100 81 9460 m Japan super Ageing Society Under Population Onus • Economic impact: Decline in growth potential 1. Intensifying labor shortage 2. Declining savings rate • Social impact: Increasingly heavy pressure on social security system 1. Pension system demands reform 2. Increases forecast in medical expenses • Building a smarter Health 1. Preventive Medicine will reduce total medical expenses by 20% 2. Usability & accessibility ofICT applications will be the key Key ICT Factors supporting Ageing Society e-Participation / e-Inclusion Usability Accessibility Safety Security Ageing Society Global Standard Low cost Environment Friendly SocioInnovation Globalization Three Key Paradigms Ageing Informatization Advent of the Ageing Society and Development of a New Growth Industry New Traffic System Pro-elderly Employment Nursing Care Lifelong Education Social Participation E-Government E-Municipality The ICT Application/ Solution Adapted for Ageing Society Healthcare Pension System Global Environment Elderly Housing Safe and Secure System Disaster Prevention Estimates of the market size of Major Silver ICT sectors in Japan (2009) Estimates by WASEDA University ICT expenditures in Major Sectors Billion USD Comprehensive figures (not for quotation ) e-Government /online services + systems Security/Safety services + systems Disaster reduction e-Health +medical ICT equipment 1.89 15.49 1.34 106.96 Supporting Employment /telework 1.81 ITS (e-mobility) /smart transport 2.41 Life-time education + training 1.67 Global environment issues / eco-systems Total amount 59.78 191.35 billion USD Interesting Facts about Japanese seniors • Daily Walking coverage of the ageing is limited to about 500 meters around the house • About 30 % of Japanese population are elderly or handicapped people • Ageing people (65 and beyond) spend a half of national healthcare cost. • 25% of ageing people lives along and their percentage is expected to increase • 70 % of persons injured during big disasters such as earthquakes and typhoons and 50% of traffic accident victims are elderly • 80% of ageing people would like to die at home, not at hospital, and telemedicine • Ageing people keep a half of national personal financial assets • 80% of retired people look for jobs and only 20 % can get jobs • Ratio of Digital Divide among the senior people was expected to reduce from 33% to 60 % in 2010 • Average annual income of 30 % of the elderly is around 2 million yen or below ( about $24000) OECD ICCP WPIE SILVER ICT Project Global Crisis and Borderless Risk to Dynamic Challenges in Barrier Free Ageing and Knowledge Societies Evaluation of Ongoing, Pilot and Potential ICT Applications and opportunities for e-inclusion in Ageing Well Society 2011 Case Studies 2012 Workshop in Japan Criteria of SILVER ICT applications HOME ELECTRONICS Smart home (supportive housing) Sensors by bed occupancy and nightlight Home safety alerts and GPS OASIS (open architecture for sensor) Remote for single living sensors Environmental controls Cooker safety Home treatment HEALTHCARE Telehealth (e-health) Health information management Telecare Just checking Robot care (Robot) Service innovation in hospital Dreaming (nursing home) E-carte Client monitoring system LIFE INNOVATION E-inclusion Ambient assisted living Online shopping Net reservations with touch panel E-banking & e-payment ICT ethics for ageing TV-seniority and programs for the elderly Social alarms Social communication technologies Senior net talking Easy call, easy mobile and easy PC Asobi-Re Park (Play Rehabilitation Park) あそびReパーク • Video games as a means for helping seniors maintain their mental and physical health • set up in November 2006 by Ashikitamachi's social welfare council • 10,000 visitors per year • The games were produced by Namco Bandai Games Inc http://hustle-club.com/ Rehabilitation games • the Fukuoka municipal government is developing software for a rehabilitation game to be used at home in cooperation with Kyushu University and a local game maker. • In the game, users help a tree grow by standing and sitting--fundamental rehabilitation movement a balance board that accompanies Nintendo Co.'s Wii Fit. Senior Communication's social networking http://seniorcom.jp/ Community for Ageing Radio and Television Receivers with Functions to Assist Hearing three hearing assistance functions Adaptive speech rate conversion: • a function that slows down speech to make listening easier without accumulating time delay. Multi-band sound level compression • a function that makes it easier to listen to speech against background sounds. Repetitive listening (radio only): • a function that continually buffers (stores) a certain interval of audio for playback on demand. Source: NHK Simple Phones かんたん携帯 らくらくホン 簡単ケータイ One touch character size switch, large keys, large lamp, large icons, loud speaker volume, loud ringer volume, large clock, Clear Voice“, ”Slow Voice“ and “Noise Canceller” functions, Light Operation Navi, Text-to-Speech, Voice Recognition, Health Management Features Source: www.nttdocomo.co.jp, mb.softbank.jp, http://iida.jp, http://www.au.kddi.com/ 14 Robot Suit Hybrid Assistive Limb® for Well-being When a person tries to move their body, bio-signals is sent from the brain via motoneuron. These bio-signals can be detected on the surface of the skin with sensors attached. applied for rehabilitation support and physical training support, ADL support for disabled people, heavy labor support at factories, and rescue support at disaster sites, as well as in the entertainment field. Used all over Japan source: http://www.cyberdyne.jp Taizo  designed to help lead groups of older Japanese in rehabilitation exercises and general fitness routines. can do about 30 moves, mostly while sitting down It can recognize simple voice commands and can link to external computers via Bluetooth and wireless LAN. A single battery charge allows it to operate for about two hours. Successful offerings Home System Center Recipient  i-pot boils water and records the times a user pushes a button and dispenses the water. A wireless communication device at the bottom of the i-pot sends a signal to a server. Members of the service can see recent records of i-pot usage on a Web site. In addition, twice a day the server e-mails the most recent three usage times to a designated recipient. (http://www.mimamori.net)  My Spoon is a meal assistance robot (http://www.secom.co.jp) Ubiquitous Sensor Network Project • The system uses radio- frequency identification tags to track elderly • The system tracks the seniors by noting whenever they pass one of the readers, thus there's no battery-hungry GPS locator. • The devices can last for 100 hours without recharging. • The devices have voice-over-Internet phone connections to the call center, so the seniors can push a button to talk to a center worker in an emergency. . Source: Panasonic a series of Reminder Robots prototypes  The robot recognizes their user’s voice and speaks to them to tell them when they need to attend appointments or do other tasks.  The robot operates on a schedule and gives the patient reminders  The robot speaks as close to that of a human  If there is an appointment scheduled the robot will not only remind the person of it but will also remind them to do things such as go to the toilet before they leave.  "Mamoru" robot watches every move its owner makes and gives a verbal warning if he or she tries to take the same action twice.  IPMR-3 monitors a room with cameras and sensors to keep track of exactly where pre-registered objects in the room have been placed. The wheelchair-like machine tells the user where the items are both verbally and visually, and then takes the user to those locations. DISASTER PREVENTION AND RELIEF 70% OF INJURED VICTIMS IS THE ELDERLY CRISIS MANAGEMENT AND DISASTER EDUCATION/ TRAINING ARE ESSENTIAL - CIO for Crisis, Disaster and Environment management e-Government for Ageing service •Online service and application •One stop service •Portal for the elderly • Call center for the elderly •E-tax and e-pension system •Information security •E ID for the elderly •(E-voting) •E-local government (digital on-line public service) E/M/T/D-HEALTH for Ageing well Tele-medicine, Healthcare for ageing communities (Electronic/Mobile/Tele/Digital) • • • • • • remote monitoring wireless medical prescriptions, emergency room, mobile hospital applications, electronic medical record measuring, storage and transmission to a database of patient's health statistics during daily routines, emergencies, the treatments of chronic illnesses, in case of elderly people who live on their own or with other elderly people. • Smart Home for ageing patients E-Mobility for Ageing people Grand design for City mobility is needed • 60% of accidents are occurred with ageing people. Ageing Friendly transport system is the key for Safety/Secured life E - Mobility • • • • • • • • -Smart railway station -ITS (intelligent transport system) -Digital map service -Safety auto driving system -Small car for the elderly easy drive -Barrier free public transport -Barrier free digital city planning -Green ITS and Intermodal under Ageing Society E-education and E-employment • University e-learning •Distance learning and extension •Digital library •Telework •SOHO •ICT vocational training for the elderly •Senior venture support •Virtual recurrent education •ICT consultant and adviser after retirement •Companion PC learning Thank you !! Contact Information Prof. Dr. Toshio Obi Director, APEC e-Government Research Center Director, Institute of e-Government at Waseda University President, International Academy of CIO [email protected] 26