Transcript
4.1: Mixing Console: A mono I/P signal path
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Section 5: Signal path and processing
5.1
5.2
5.3
5.4
5.5
• Channel Insert point and Dynamic Processing
• Gates and Compressors
• Frequency - Equalisation
•Time Domain Processors – Send effects
• DSP and Gain stages
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Section 5: Signal path and processing “'Dynamics Processing' describes the field of audio signal processing concerned with managing the volume level of audio signals over time. By making alterations to signal level - at speeds often measured in milliseconds - dynamics processors can dramatically alter the perceived loudness, clarity, consistency and power of live or recorded sound. When mixing signals together, correct dynamics processing can help both to integrate and separate elements of a mix sometimes simultaneously - and an understanding of dynamics is vital to good mix engineering” JISC Media 2011 GrassCA
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Section 5.1:Channel Insert Dynamic processing: Drum Gating Vocal/Bass Compression
Input Gain
Input level Meter
Insert Point
EQ
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5.1: Direct Output: Pre-Post Processing
Pre or Post EQ (Jumper Selection)
Input Gain
Insert Point
EQ
Direct Output (Post Insert): Multi-track Recording Monitor Desk Sends GrassCA
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5.1: Dynamics Processing Channel gain Channel gain
dB - dB + dB
Compression
New Gain Level
EQ
f (Hz) x dB GrassCA
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5.1: Signal Processing: Dynamics
Audio dynamics are controlled/sculpted with dynamic processing: Gates, Compressors and Expanders GrassCA
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5.2: Dynamics Processing: Gating Threshold: when the signal goes above, the gate is told to open Range: Amount of level allowed to pass when gate is shut
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5.2: Dynamics Processing: Gating Attack: set the time fast enough to capture the drum’s transient, but not so fast that the gate clicks.
Hold time : how long (ms) the gate remains open once it’s fully open. Too short can clip end of the drum’s ring
Decay(Release) time: determines how quickly the attenuation increases once the signal goes back below threshold. GrassCA
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5.2: Dynamics Processing: Gating Processors: Gates
Noise Gates used primarily cut out unwanted noise before and after the wanted signal. Commonly used for drums to tighten the signal i.e. Gated kick and snare, reducing the ring on open toms. Diagram shows tightened signal in Green GrassCA
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5.2: Dynamics Processing: Compression A compressor/limiter reduces the dynamic range of an audio signal. Simply put, it makes quieter things louder, and louder things quieter. Several controls are available, such as attack and release times, threshold levels, and compression ratios. We control the amplitude levels of the signal. Limiters safeguard against signal peaks (clipping), preventing transient peaks which would be too loud or distort. In Live Sound they are placed in the signal path prior to system power amplification to safeguard against signal distortion and equipment protection. e.g. an amp and a speaker reproduce a high level clipped waveform. GrassCA
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5.2: Dynamics Processing: Compression Threshold: Level where comp reacts to I/P Knee and Ratio (affects amount of GR) Gain reduction(GR) vvvvvvMake-Up Gain(O/P)
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5.2: Dynamics Processing: Compression Link: Compressors 1:1 2:1 dB
4:1 20:1
dB
©JISC Media 2011 GrassCA
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5.2: Dynamics Processing: Limiting Link: Limiting
©JISC Media 2011 GrassCA
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5.2: Dynamics Processing: Limiting
©JISC Media 2011 GrassCA
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5.3: Frequency Processing: Equalisation
f (Hz) x or ÷ dB LF (shelving) Lmid (Swept) Hmid (Swept) HF(Shelving) GrassCA
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5.3: Audio Processing: Frequency: Shelving
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5.1: Audio Processing: Frequency Pratical EQ
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5.4: Time Domain : Send Effects Pre fader: Monitor Mixes
Aux send
Fader
O/P Bus
Post fader: Time domain FX: Reverb, Delay GrassCA
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5.4: Audio Processing: Time Domain: Delay
Time: Seconds between repeats Feedback: Repeats Number Mix: Dry vs. Wet
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5.4: Audio Processing: Aux Sends Stereo Return Channel
Mono Send
% dB
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5.5: Main System DSP: Speaker Management
Loudspeaker Management GrassCA
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5.1: Audio Processing: Recap
Dynamic Inserts and EQ Source
Process
Output
Channel - Master - Group GrassCA
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5.1: Audio Processing: Recap
Aux SENDS-Blend Wet and dry Wet
% dB
Process Dry
Source
Output GrassCA
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5.1: Audio Processing: Recap
• Pre-Amp • Compression • O/P Bus
Gain
Frequency • HPF • Ch. EQ • Master EQ
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• Reverb(FX) • Delay(FX) • Alignment
Time
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