Transcript
Sabre Page 1 of 65
SBRD05R1
Release Notes Sabre
27.1.98
version: SBRD05R1.imf SBRD05R1.tim OSiD06B4.imf Service Tools: DRSA28B1 Last version: SBRD04R3.imf SBRD04R3.tim EPROMS Keyboard 310 Keyboard 311 KY312
S/W KY310A02 KY311A07
SB1000
SB1KU51 SB1KU64 (2 CRTs) SB1KU644 (3 CRTs) SB10U10A, SB10U12B, SB10U13B, SB10U24B, SB10U25B, SB10U26B
SB1001
PAL CANK310B CANK311A KY312
Attention! Starting from this version. The image files are larger than 1.44 kb. They are compressed in order to fit on 1 diskette. In the Sabre download, you will find special software that supports reading compressed files. This software is called RSQE01T1.imf. You must burn this software BEFORE loading SBRD05*: 1. Cold start the console. 2. Burn RSQE01T1.imf only. 3. Turn the power off and then on. 4. Burn SBRD05* image and text file. 5. Turn the power off and then on. 6. Cold Start the console. Generally, burning the RSQ file need only be done once. The next system software files (higher than SBRD05R1) can be loaded normally. If you go back to SBRD04*.imf, you must burn the RSQ file again when you go to SBRD05*.IMF.
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SBRD05R1
Palette Package Look for the Palette Package under Download/Sabre. The Palette files were compiled from the manufacturer’s specification sheets. Any corrections, suggestions, or requests that you send in will be welcomed. The file is organized according to filter manufacturer’s specifications: Lee, Roscoe, and Gamcolor. This is a preliminary file only.
New Features • A/B and C/D crossfader Changes in the function of [GO] and [GO TO]
•
Auto Assignments and Events The Auto Assignment menu is discontinued. Events take the place of Auto Assignments. Events can be assigned to memories
•
Autosave A progress bar is displayed whole Autosave is active
•
Back Up System The full tracking Sabre Backup system consists of a 19” rack mount and a small control panel. The 19” rack contains all of Sabre’s internal electronics. The Backup system tracks editing functions and playback operations carried out on the main console. If Sabre fails the Backup System automatically takes over and you can continue the show
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Display Macros Create Display set-ups and save as Display Macros
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Effects Channels and scrollers in Effects New Selection options using the NSKs Freeze Effect
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Free New functionality for the [FREE] key
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Macro Extension Keyboard Access 999 Macros on the Macro Extension Keyboard
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Mix Output menu Define Ignite on any DMX offset
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Network Settings menu Assign addresses and edit the VC Table. For systems using Ethernet
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Numeric Soft Key The [UP] and [DOWN] keys located to the left of the NSKs are now functioning. 10 characters are now displayed on the NSK displays
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Palettes Palettes are a non-tracking database of spot parameter values, channel intensity values, and scroller frame values.
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Service Tools
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SBRD05R1
Filer option under Disk Operations to load and Record image files from and to the Hard Disk, move image files between the Floppy disk and the Hard Disk, load and Record configuration files from and to the Hard Disk, upgrade software using the Hard Disk. Back Door to Service Tools in the System Parameters menu Bit M under Special Functions toggles the Remote Control Unit between old panel and new panel layout
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SMPTE Internal SMPTE counter Revised SMPTE functions Assign SMPTE time codes to memories
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Spot Selection New Selection options using the NSKs
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Swap Screens A new key has been added to the console – [SWAP SCREENS]. It is located between [MIDI] and [IGNITE]. This function swaps between monitor 1 and monitor 2.
Important Information! • Effects Editing Effects in Blind mode is not supported. Memories containing Effects that are edited in Blind mode lose all Effect assignments.
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Flip spot Flip spot works only for spots with a pan angle greater than 180°.
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Random Random has been removed since now there is an Effect Primitive that supplies this function.
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STORE STORE with Libraries When using STORE STORE to modify memories by adding library assignments, only the values from the selected library and not the library are assigned in the following situation: When only some parameters of a library category are contained in an active memory. Libraries are assigned and stored, using STORE STORE, only when all of the parameters are output from a single source or none of the parameters are present (as in the case of adding a new spot to a memory)
New Keys [SWAP SCREENS] is located between [MIDI] and [IGNITE]. [REM DIM] has been added to the Sabre Backup panel. Access this key by pressing [SHIFT] [F2].
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SBRD05R1
New Features 1. A/B and C/D crossfaders [GO] key operation 1.1 The operation of [GO] and [GO TO] has been changed. [GO] operates as [GO TO] when pressed during a crossfade; mult appears on the crossfader LED display. Exit loops by pressing [GO TO]. A crossfade begins to the memory following the loop, This is the same as pressing [MEMORY] [GO TO]. Example: A loop consisting of memories 2 6 is running on A/B. the memory directly after the loop is memory 7. Press [GO TO] at any point during the loop. A crossfade to memory 6 begins. Mult is displayed in the LED window and
1.2
Switch in System Parameters menu The [GO] operation described above is controlled by a new switch in the System Parameters menu, GO for Multifade. When toggled to Yes, [GO] works as described above. When toggled to No, [GO] does not allow multiple presses. The default is No.
2.
Auto Assignments and Events As of this software version, the Auto Assign menu has been discontinued. Events are now used instead of Auto Assignments. Events can be operated in the editor, using SMPTE, or assigned to memories. In the Event menu, Events assigned to memories are flagged with a blue asterisk (*). 2.1 Assign Events to Memories Events assigned to memories are executed on Go command for the memory. The same Event can be assigned to more than 1 memory. You can assign Events to memories in the editor or in the Event menu. 2.1.1
Assign an Event to a memory in the editor
Keypresses
Results/Comments
1. Select a memory. 2. Select an Event. 3. Press [STORE]
The Event assignment appears in the memory list.
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2.1.2
SBRD05R1
Assign an Event to a memory in the Event menu
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F3 Assign to Mem #
The Memory List of the current Q-List is displayed.
4. Optional- Press F2 From Q-List # to assign the Event to a memory in a Q-List other than the current default Q-List. Then enter the Q-List number at the prompt.
The list of Q-Lists is displayed.
5. Enter a memory number at the prompt 6. Press F1 Store
2.2
2.2.1
The Event assignment appears in the memory list.
Event menu Programming options have been added to the Event menu to accommodate the expanded Event function. Event assignment for the crossfaders
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F1 A/B 4. Press F1 Q-List (optional)
The list of Q-Lists is displayed. If you do not specify a Q-List the memory assignment is understood to be from the default QList.
5. Enter a Q-List number at the prompt 6. Press F2 Memory # 7. Enter a memory number at the prompt. 8. Press F3 Manual or F4 Go.
The Event is displayed in the Event List.
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2.2.2
SBRD05R1
Assignments to controllers You have the option of assigning memories or Groups to controllers. The example below shows how to assign memories to controllers. Controller assignments can be specified for Dim or XF mode.
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F3 Cntrlrs 4. Enter a controller number at the prompt. 5. Press F1 Q-List #
The list of Q-Lists is displayed. If you do not specify a QList the memory assignment is understood to be from the default QList.
6. Enter a Q-List number at the prompt 7. Press F1 Memory # 8. Enter a memory number at the prompt. 9. Press F4 X-fade or F5 Dim
The Event is displayed in the Event List.
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2.2.3
SBRD05R1
Assign a Chaser
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F3 Cntrlrs 4. Enter a controller number at the prompt. 5. Press F1 QList #
The list of Q-Lists is displayed. If you do not specify a QList the memory assignment is understood to be from the default QList.
6. Enter a QList number at the prompt 7. Press F1 Memory # 8. Enter a memory number at the prompt. 9. Press F1 Thru Memory # and enter a memory number at the prompt
Skip this step if the first memory selected is the first memory of a chaser loop.
10. Press F2 Hard or F3 Soft 11. Press F1 Go or F2 Manual
2.2.4
The Event is displayed in the Event List.
Program an Event to change the chaser mode
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F3 Cntrlrs 4. Enter a controller number at the prompt. 5. Press F1 inactive or F2 Hard or F3 Soft or F4 XFade or F5 Dim
The Event is displayed in the Event List.
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2.2.5
SBRD05R1
Event assignments for the Joystick Assign spots to the Joystick.
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F4 J.S. 4. Press F2 Spot #
You can use all the spot selection possibilities including the NSKs in Spot mode. F4 Except can be used to exclude spots or a Group.
5. Press F1 Store
The Event is displayed in the Event List.
Assign spots to the Joystick using Groups.
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F4 J.S. 4. Press F3 Group #
The Group List is displayed.
5. Enter a Group number at the prompt or enter a Group number using the NSKs in Group mode. 6. Press F1 Store
The Event is displayed in the Event List.
Free Joystick assignments
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F4 J.S. 4. Press F5 Free J.S.
The Event is displayed in the Event List.
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2.2.6
SBRD05R1
Events for Macro operation
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F5 Macro
The Macro List is displayed.
4. Enter a Macro number at the prompt.
You can enter a Macro number on the numeric keypad or using the NSKs in Macro mode.
5. Press F1 Start of Fade or F2 End of Fade
The Event is displayed in the Event List.
Note Start of Fade and End of Fade are only relevant when the Macro is operated by an Event assigned to a memory. When the Event is triggered manually in the editor or by SMPTE, the Macro operates immediately. 2.2.7
Events for Submasters Assign a range of spots to a Submaster using Groups.
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F1 Sub 1 or F2 Sub 2 4. Press F4 Assign Spot 5. Press F3 Group # 6. Enter the Group number at the prompt or enter a Group number using the NSKs in Group mode.
The Group list is displayed.
7. Press F1 Store
The Event is displayed in the Event List.
Assign a range of spots to a Submaster using spot selections.
Keypresses
Results/Comments
1. Go to the Event menu. 2. Enter an Event number 3. Press F1 Sub 1 or F2 Sub 2 4. Press F4 Assign Spot 5. Press F2 Spot #
You can use all the spot selection possibilities including the NSKs in Spot mode.
6. Press F1 Store
The Event is displayed in the Event List.
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2.2.8
SBRD05R1
Programming an Event to Submasters crossfaders
Keypresses 1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F1 Sub 1 or F2 Sub 2 4. Press F2 A/B or F3 C/D
2.2.9
Programming an Event to free Submasters
Keypresses 1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F1 Sub 1 or F2 Sub 2 4. Press F5 Free 2.3
Labeling Events Text labels can be added to Events in the Event menu or in the editor. In the Event Menu:
Keypresses 1. Go to the Event menu. 2. Enter an Event number at the prompt. 3. Press F1 Text 4. Type text on the text keyboard 5. Press F1 Store In the editor:
Keypresses 1. Select an Event 2. Press [TEXT] 3. Type text on the text keyboard or use the NSKs in Alpha mode 4. Press [STORE] or press Enter on the alphanumeric keyboard.
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2.4
SBRD05R1
Erase a range of Events in the editor.
Keypresses
Results/Comments
1. Press [EVENT] 2. Select the range of #] Events – [#
3.
3. Press [ERASE]
The message Are You Sure? is displayed.
4. Press [ERASE]
The message Event(s) Erased is displayed.
Backup system The full tracking Sabre Backup system consists of a 19” rack mount and a small control panel. The 19” rack contains all of Sabre’s internal electronics. The Backup system tracks editing functions and playback operations carried out on the main console. If Sabre fails the Backup System automatically takes over and you can continue the show. The Backup generates its own output, which can be merged with Sabre’s outputs using Compulite’s merger. In case of a main system failure you must select the Backup system by moving the Merger’s selection fader. Output based on E-Mix peripherals also allows automatic merging. When using Ethernet, the switchover to the Backup system is automatic. The main console and the Backup can be used in different combinations. If the main console CPU fails, you can continue working using the main console key panel and the Backup’s CPU. The Backup panel can use the main CPU. Take control on the Backup panel by pressing [CLEAR]. The Backup panel supports editing and playback functions. The Backup panel contains 16 controllers. The lower 8 controllers are organized into pages to mimic the main panel controllers. Controllers also mimic C/D and the submasters. The Backup also tracks and responds to peripherals connected to the main console on the Remote bus, MIDI In, DMX In and SMPTE. In the event of a main system failure, the Backup takes over these signals.
Note The alphanumeric keyboard is not supported on the Sabre Backup. 4.
Display Macros The NSK mode Display allows you to create and save Display set-ups. The Display mode functions like Macros, hence the name Display Macros, containing display configurations that include all monitor and controller LCD displays. Display Macros can be used at any time without disturbing your current operational sequence. You can save any display configuration. Example: Monitor 1 shows spots 1 – 24, is on page 4 in the Channel window, monitor 2 shows spots 49 – 72, monitor 3 shows the Memory List, and the Controller’s LCD shows assignments and text. The Display Macro saves the display status, but not the contents. Example: A Display Macro was saved with the Memory List on monitor 2. When the Display Macro was saved, the default Q-List
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SBRD05R1
was Q-List 5, so the Memory List showed the memories in Q-List 5. If you use this Display Macro when the default is Q-List 10, the Memory List shows the memories in Q-List 10.
What is saved in a Display Macro?
How to get to this display
What is displayed
Spot Page
[WINDOW] [PAGE UP] or [PAGE DOWN]
The spots on the selected page.
Channel Page
[WINDOW] [UP 1] or [DN 1]
The channels on the selected page.
NSK Exam
[EXAM] [51-100] [UP] or [DOWN]
NSK numbers 6 characters for Text labels
Exams
Select any of the Exam displays, such as Memory List. Display the Exam on monitor 1, 2, or 3.
The Exam as it usually appears
Library Exam
Toggle the display by pressing [EXAM]
Library numbers or Parameter values
LCD status
[DISPLAY TEXT] or [DISPLAY CUE]
Controller assignments according to the selected LCD display mode.
4.1
Changing the default for Display Macros You can decide whether to include all of the monitors and the LCD displays in the Display Macro or only some of them. The system default includes all the monitors and LCDs in Display Macros. When a display element is excluded it is not affected when a Display Macro is operated.
Keypresses
Results/Comments
1. Press [DISPLAY] [DISPLAY]
Skip this step if Display is the NSK mode.
2. Press [ASSIGN]
A window opens displaying the options. CRT 1 F1
3. Press the F keys to toggle include/exclude.
CRT 2
CRT 3
LCDs
F2
F3
F4
Only elements marked as include (displayed in Blue) are saved in the Display Macro. Excluded elements appear in gray.
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4.2
SBRD05R1
Storing a Display Example: Store Display 9 using the NSKs.
Keypresses
Results/Comments
1. Set up displays. 2. Press [ASSIGN] 3. Press [DISPLAY]
Skip this step if the NSK mode is Display.
4. Optional- determine which display elements (monitors and LCDs) are included. 5. Press NSK 09
The message Display 9 Stored is displayed. The LED for NSK 09 is lit.
Program Display 9 using the numeric keypad.
Keypresses
Results/Comments
1. Set up displays. 2. Press [DISPLAY]
4.3
3. Press 9 on the keypad.
Display 9 is displayed in the command line.
4. Press [STORE]
The message Display 9 Stored is displayed. The LED for NSK 09 is lit.
Adding Text to a Display macro Text for easy identification, typed on the text keyboard, can be attached to Display macros. The text is displayed in the NSK Exam. Note that only 6 text characters are displayed.
Keypresses
Results/Comments
1. Press [DISPLAY] 2. Enter the Display number on the keypad.
Display # is displayed in the command line.
3. Press [TEXT] 4. Type the text on the alphanumeric keypad or use the NSKs in the Alpha mode.
The text appears in the command line.
5. Press [STORE]
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4.3.1
SBRD05R1
Using Display Macros Example: Operate Display Macro 25
Keypresses
Results/Comments
1. Press [DISPLAY] 2. Enter 25 on the keypad
Display # appears in the command line.
3. Press [ENTER]
The monitor displays and LCD displays change according to the set up in the Display macro.
Keypresses
Results/Comments
1. Press [DISPLAY]
Skip this step if the NSK mode is Snap.
2. Press NSK 25
The monitor displays and LCD displays change according to the set up in the Display macro.
Or
4.4
Erasing a Display Macro Example: Erase Display Macro 25.
Keypresses
Results/Comments
1. Press [DISPLAY] 2. Enter 25 on the keypad
Display # appears in the command line.
3. Press [ERASE]
Sabre asks Are You Sure??
4. Press [ERASE] again.
The message Display(s) Erased is displayed.
Keypresses
Results/Comments
Or
1. Press [FREE] 2. Press [DISPLAY]
Skip this step if the NSK mode is Display.
3. Press NSK 25
Free 025 or
? is displayed.
4. Press NSK 25 again or press [ ] and an NSK to erase a range of Display Macros.
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SBRD05R1
5. Effects 5.1 Channels and Scrollers Channels and scrollers can be assigned Effects. All Effect parameters operate on channels and scrollers as they do for spot parameters. Effects can contain spots, channels, and scrollers. When editing Effects that have all these elements, Spread functions are assigned per element. 5.1.1
Assign Effects to channels
Keypresses
Results/Comments
1. Select the channels. Optional – assign intensity 2. Press [EFFECT]
The Effect Editor is now open.
3. Use the Iris wheel to assign a Primitive.
The Effect is immediately active.
4. Edit the rest of the Effect attributes. 5. Store as a memory, assign to a playback device, or store as an Effect Palette.
5.1.2
Assign Effects to scrollers
Keypresses
Results/Comments
1. Select the channels. 2. Press [FRAME]. Optional - assign a frame value. 3. Press [EFFECT]
The Effect Editor is now open.
4. Use the Iris wheel to assign a Primitive.
The Effect is immediately active.
5. Edit the Effect attributes. 6. Store as a memory, assign to a playback device, or store as an Effect Palette.
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5.2
5.2.1
5.2.2
SBRD05R1
Effects on Controllers You can gain control of the overall Effect rate when effects are running on Controllers. The controller’s [GO] key increases the rate. The controller’s [HOLD] key decreases the rate.
Keypresses
Results/Comments
1. Press [CHASE RATE]
The LED is on.
2. Press [GO] or [HOLD] to modify the Effect Rate.
The modified rate is displayed on the controller LCD display. The proportionality of the Rates assigned to different parameters in the Effect is preserved.
3. Optional- store the modified rate by pressing [STORE RATE]
The message Effect Rate Stored is displayed. The Effect runs at the stored rate whenever it is assigned to a controller. The original rate is, however, not overwritten. If you run the Effect in the editor or on the crossfaders, it runs at its original rate.
Return to memory rate
Keypresses
Results/Comments
1. Press [CHASE RATE]
The LED is on.
2. Press and hold [SHIFT] and press [GO]
Mem is displayed on the controller LCD display.
3. Optional- store the modified rate by pressing [STORE RATE]
The message Effect Rate Stored is displayed.
Toggle rate You can switch the rate between hold and a mirror effect. The mirror effect is the same as assigning a negative rate. The Mirror Effect runs at the memory rate unless you modify it.
Keypresses
Results/Comments
1. Press [CHASE RATE] 2. Press and hold [SHIFT] and then press [GO]
Toggles between + rate and – rate.
3. Optional- store the modified rate by pressing [STORE RATE]
The message Effect Rate Stored is displayed.
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Keypresses
SBRD05R1
Results/Comments
1. Press [CHASE RATE] 2. Press and hold [SHIFT] and then press [HOLD]
Toggles between Hold and Go.
3. Optional- store the modified rate by pressing [STORE RATE]
The message Effect Rate Stored is displayed.
5.3
Rate The Effect Rate attribute has been changed for proportional modification. If you modify the rate for 1 parameter, the rates for all other elements in the Effect are modified proportionally.
5.4
Editing Base values You can modify the Base of parameter’s Effect assignment using basic memory modification and STORE STORE. Example: Modify the Base of an Effect on crossfader A/B using STORE STORE.
Keypresses
Results/Comments
1. Select spot/s. 2. Use the parameter wheel to change the Base value. 3. Press [STORE] [STORE]
Example: Modify the Base of an Effect in a memory.
Keypresses
Results/Comments
1. Press [MEMORY #] 2. Select spot/s. 3. Modify the value with the wheel.
The parameter wheel grabs the Base value.
4. Press [STORE]
Warning! The modifying a memory using the sequence [MEMORY #] [SPOT #] [P key] selects the parameter at its current value, ignoring any Effect assignment. Modifying the parameter value and storing the memory cancels any Effect previously assigned to the parameter. 5.5
Offset Lock A key to lock the offset has been added. When you want to change the Effects’ rate but not change the offset, press the Lock key before changing the Rate. The Lock key is the key located next to All. When the Offset is locked the Offset value is displayed on a light gray field. Warning! Locking the Offset may initially cause a jump.
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5.6
SBRD05R1
Spread Offset You can spread the Offset evenly over the selected spots with one keypress.
Keypresses
Results/Comments
1. Select spots and parameter or channels or scrollers. 2. Press [EFFECT]
The Effect Editor opens.
3. Press the SK for Spread under the Offset attribute. The Offset is evenly divided among the selected spots.
4. Press [•] 5.7
New Order in Primitive List The most commonly used Primitives are conveniently placed at the bottom of the list, where the wheel begins its selection. The order is: Trpz Tri Powr Wave Rand Saw Ramp Step Sin Cos
5.8
New Defaults
Attribute
Parameter Type
Rate
Default 200
Size
Continuous parameters, including channels
FL
Size
Discrete step parameters, including scrollers Mixed step parameters
0 (zero)
Size
X and Y
50
Delta
Continuous parameters, including channels. Not including X and Y
Top If the Base value ≤ 50. If the value is > 50 the default is Bottom.
Delta
X and Y
Center
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5.9
SBRD05R1
Freeze Effect You can freeze an Effect that is running in the Effects Editor or in the regular Editor. Freeze Effect is automatically released when going from the Stage Editor to the Effects Editor. When Freeze Effect is applied in the Effects Editor it is not released when going to the Stage Editor.
5.9.1
To freeze an Effect running in the Effects Editor or the Stage Editor: Press [SHIFT] [EFFECT]. The message Freeze Effect is displayed at the top of the screen.
5.9.2
To release the freeze state: Press [SHIFT] [EFFECT]
5.9.3
Storing Libraries, Effect Palettes and memories Libraries stored when the editor is in Freeze Effect take the stage values. Libraries stored when an Effect is running take the Base values of the parameters participating in the Effect. A memory or Effect Palette stored during Freeze Effect ignores the Freeze State. The memory or Effect Palette is stored as usual, referencing the Effects Editor.
6.
6.1
Free The Free operation has been revised and a lock for the Free key has been introduced. Freeing all NSK assignments
Keypresses
Results/Comments
1. Press [FREE] 2. Press an NSK
3. Press [ ] [ ]
6.2
Assignments from the selected NSK to the end of the page are freed.
Freeing multiple NSK and controller assignments You can lock [FREE] with a double hit on the key. When [FREE] is locked Free is displayed in red in the command line. Release the [FREE] key by pressing [FREE] again or any key other than NSKs or controller assignment keys.
Keypresses
Results/Comments
1. Press and hold [FREE] or lock [FREE] with a double hit. 2. Press NSK NSK… You can also free controller assignments.
The assignments are freed from each NSK or controller that is pressed.
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You can use [FREE] in combination with the NSKs to erase Libraries, Groups, Palettes, Effect Palettes, Display Macros, Snaps, and free QKey assignments.
Sequence
Message
[FREE] [NSK] [FREE] [NSK
NSK]
[FREE] [NSK] [ ] [ ]
7.
Result
Press NK# or
[NSK]
Contents of NSK erased
Are You Sure??
Press the last NSK in the selected range again
The contents of the selected NSK range are erased.
None
None
The contents of the NSKs from the selected NSK to the last NSK are erased.
?
Macro Extension Keyboard You now have access to 999 macros on the Macro Extension Keyboard. Use the +Number keys to access the correct page. Example: To access Macro 410, press +400 and then key 10.
+0
8.
Confirmation Key
+100
+200
+300
+400
+500
+600
+700
+100
+800
+900
Mix Output menu For some moving lights the ignition command shares the same DMX offset with other parameters. You can now define a parameter, in the Device Definition parameter list using the same DMX offset as the Ignition definition. Example: DMX 1 controls the shutter for strobing, the strobe rate, and ignition. The ignition function uses bits 225 – 255. The strobe and strobe rate use bits 1 – 224. Define the Strobe parameter as having 3 steps. Step 1 for the shutter open, step 2 for shutter closed, and step 3 for strobe rate. In the step window assign the End as 224. Define the Ignition channel as DMX offset 1, Mixed step starting at 225 and ending at 255.
9.
Network Settings menu Menu 26 Network Settings is used to: • Map network drives to a Server. • Disable output from the console • Assign ID numbers when the console is connected to an Ethernet Network. • Edit the VC (Virtual Connectors) Table Use the alphanumeric text keyboard when working in the Network Settings menu. Don’t forget to enable the keyboard by pressing ALT A.
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9.1
SBRD05R1
Assigning an ID number The ID number is referenced by the console and serves as the index number in the system wide Connector Patch Table. When the ID number is changed in the Network Settings menu, the new number is burned to the system’s Flash Memory. It is remembered until changed manually. The ID number may also be changed in Service Tools/Config System/Communication Params.
Keypresses
Results/Comments
1. Go to menu 26. 2. Use the arrow keys to place the cursor on System’s ID Number 3. Press F1 Enter
The console prompts for a number.
4. The ID number format is XXX 5. Press F1 Store
The message Burning New System ID is displayed.
Note When the ID number is changed, the console refers to the appropriate VC Table entry. 9.2
Mapping the Network Drives The lighting console can be part of a network containing 1 or more File Servers. Example: The console can request loading show files stored on the File Server. Also, show files from the console can be stored on the File Server. The console can be mapped to any or all of the PCs that serve the network. All drives are set to N/A (Not Active) as a default.
Note The Compulite File Server Application program must be open (on the Server) to map successfully. If the application is not open the message Connection Failed is displayed.
Keypresses
Results/Comments
1. Go to menu 26. 2. Use the arrow keys to place the cursor on the drive. 3. Press F1 Map Drive
The console prompts for the Server IP address.
4. Enter the IP. The IP address format is X.X.X.X, each X can be 3 digits. 5. Press F1 Map It
The message Trying to Establish Connection is displayed. When the connection is successful the Server name is displayed. When not successful the message Host Not Found or Connection Failed is displayed.
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9.3
SBRD05R1
Disabling/Enabling output You can disable and reinstate the output from the console.
Keypresses
Results/Comments
1. Go to menu 26. 2. Use the arrow keys to place the cursor on Local Outputs Enabled.
9.4
3. Press F1 Disable Outputs
No is displayed for item Local Outputs Enabled.
4. To reinstate the output from the console, Press F1 Enable Output
Yes is displayed for item Local Outputs Enabled.
Editing the VC table The Virtual Connector Table can be edited on the console. At the moment only the row for ID 000 can be edited. In future software versions, when the console can push the edited VC Table to all active units on the network, it will be permitted to edit the VC assignments for all units. The VC Table has 255 rows. Use Page Up, Page Down, Home, and End on the alphanumeric keyboard or the arrow keys on the console to page through the VC Table.
Keypresses
Results/Comments
1. Go to menu 26. 2. Press F5 Edit VC Table
The entire VC Table, containing 255 rows, opens.
3. Use the arrows to place the cursor in the cell for editing. 4. Enter the appropriate number. 5. Select the output type. Press F2 DMX or F3 CMX or F4 H for High End
D – for DMX, H – for High End is entered in the cell.
6. Press F1 Store
10. Numeric Soft Key paging The [UP] and [DOWN] keys located to the left of the NSKs are now functioning. Use them to page through the NSKs in Spot mode, Macro mode, Leader mode, Effect Palette mode, and Palette mode. [UP] and [DOWN] page in increments of 100. Example: If the first NSK is 1, after pressing [UP] the first NSK is 101. If the first NSK is 51 after pressing [UP] the first NSK is 151. Use [51-100] to determine the start number. The console remembers the current page when you exit an NSK mode. Example: In Macro mode, the NSKs afford access to Macros 301 –350. Exit Macro mode. Return to Macro mode, the NSKs are still on the same page. The LED Page display shows the first NSK number; 1, 51, 101, 151, etc. The starting number for the current page is displayed on the top left of the Soft Key Exam.
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11. Palettes Palettes are a non-tracking database of spot parameter values, channel intensity values, and scroller frame values. Sabre supports 999 Palettes. Palette information for spot parameters is stored per spot type. Example: Cyberlight spots and Superscan Zoom are selected in the editor and have parameter value assignments. Any Palette stored will contain values for Cyberlight spots and Superscan Zoom fixtures. The information stored for a spot type can be applied to all spots of that type. In other words, if the Palette contains information for Superscan Zoom the information can be applied to all Superscan Zoom fixtures in your rig. Spot types reference the ID number included in the spot definition in the Mix Output menu. Different fixtures can share Palette information if the fixtures have the same ID number. Example: Two different fixtures that use CYM color mixing can share color Palettes. In the Mix Output menu/Define Device assign the same ID number to the two fixtures. Channel information is per channel and scroller information is per scroller channels. Example: storing a Palette from the editor. The editor is: channel 1 – 6 @ 80%. Scroller channels 101 – 106 at scroller frame 12. Therefore the Palette can be applied to channels 1 6 and 101 106.
Palettes are stored and retrieved using the NSKs in Palette mode or using the numeric keypad. Palettes are stored with the show file and in a separate Palette Only file. Palettes may be loaded independently of show files. 11.1
Programming a Palette If more than one of a spot type is in the editor, the parameter values of the first spot number of that type are stored in the Palette. If the NSKs are in Palette mode a window opens when [ASSIGN] is pressed. The window gives you the option of including or excluding the X, Y, and Dimmer parameters when storing the Palette. The window looks like this:
Include/Exclude in Palette X
Y
Dim
Use Param keys to toggle
The color key for this window is: Blue – Include the parameter in the Palette Gray– Do not include the parameter in the Palette
Note If the NSK mode is not Palette the Exclude/Include window opens after pressing [PALETTE].
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Example: Program Palette 6.
Keypresses
Results/Comments
1. Select spot. 2. Assign parameter values. 3. Optional - Repeat steps 1 and 2 for other types of spots.
11.2
11.2.1
4. Press [ASSIGN]
If the NSKs are in Palette mode the Include/Exclude window opens. Toggle as needed.
5. Press [PALETTE]
Skip this step if the NSK mode is Palette. If the NSKs are not in Palette mode the Include/Exclude window opens now. Toggle as needed.
6. Press NSK 06
The LED on the selected NSK lights. The message Palette 6 Stored is displayed.
Text for Palettes Add text labels to Palettes for easy identification. The first 10 characters of the text are displayed on the NSK display in Palette mode and the entire text appears in the Palette list Adding text to a Palette
Keypresses
Results/Comments
1. Press [PALETTE]
Skip this step if the NSK mode is Palette.
2. Press NSK 06
Select the Palette that you want to label.
3. Press [TEXT] 4. Type text on the keyboard or use the NSKs in Alpha mode. 5. Press [STORE]
11.3
The text appears next to the Palette number in the Palette list display and on the NSK display in Palette mode
Examining Palettes You can examine the contents of each Palette or view a Palette list. The Palette list exam is a “strong” exam. Since no keypress bumps out this exam you can keep it on view while you continue editing. If the Palette list is more than 1 page, use the [UP 1] or [UP 2] or [UP 3] keys for paging.
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11.3.1
SBRD05R1
Viewing the Palette list
Keypresses
Results/Comments
1. Press [PALETTE] A list of Palettes is displayed. The display shows the generic contents of the Palette-spots, channels, and scrollers.
2. Press [EXAM 1] or [EXAM 2] or [EXAM 3]
3. To close this display and return to the Stage display press: [STAGE] if the exam is on monitor 1. [TOPO] if the exam is on monitor 2. [SHIFT STAGE] if is on monitor 3.
11.3.2
Examining a selected Palette This is a “weak display”; any keypress (except those used to view next and previous Palettes) bumps the display back to the Stage display.
Keypresses
Results/Comments
1. Press [PALETTE]
Skip this step if the NSK mode is the Palette.
2. Press an NSK 3. Press [EXAM 1] or [EXAM 2] or [EXAM 3]
The contents of the Palette are displayed. If the Palette contains spots and channels press [ ] to page for channels or spots.
4. View the next or previous Palette by [+] or [-]. 11.4
Modifying Palettes There are 2 ways to modify palettes. You can modify a Palette by adding the editor to the Palette. This method begins with selecting the spots, parameters, channels, or scrollers and adding them to the Palette. If the Palette does not contain the channel, scroller, or spot type it is added. If the Palette does contain the channel, scroller or spot type the Palette information is overwritten. You can also use direct Palette modification, which begins by selecting the Palette.
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11.4.1
SBRD05R1
Adding to a Palette Example: Add channel 11 to Palette 10.
Keypresses
Results/Comments
1. Select the channel. 2. Press [ASSIGN] 3. Press [PALETTE]
Skip this step if the NSK mode is Palette.
4. Press NSK 10
The Message Update Palette Info? is displayed.
5. Press NSK 10 again.
The message Palette # Stored is displayed.
Or
Keypresses
Results/Comments
1. Press [PALETTE]
Skip this step if the NSK mode is Palette
2. Press NSK 10 3. Press [CHANNEL] and enter the channel number on the keypad.
The contents of the Palette enter the editor.
4. Press [STORE]
The message Palette # Stored is displayed.
Example: Add a new spot type to Palette 10.
Keypresses
Results/Comments
1. Select a spot type that is not in the Palette. 2. Select a parameter and assign a value. 3. Press [ASSIGN] 4. Press [PALETTE]
Skip this step if the NSK mode is Palette
5. Press NSK 10
The Message Update Palette Info? is displayed.
6. Press NSK 10 again
The message Palette # Stored is displayed.
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SBRD05R1
Or
Keypresses
Results/Comments
1. Press [PALETTE]
Skip this step if the NSK mode is Palette
2. Press NSK 10 3. Select a spot type that is not included in the Palette.
The contents of the Palette enter the editor.
4. Select parameters and assign values. 5. Press [STORE] again.
The message Palette # Stored is displayed.
Example: Modify parameter values in the Palette
Keypresses
Results/Comments
1. Select a spot. 2. Select a parameter and modify the parameter value. 3. Press [ASSIGN] 4. Press [PALETTE]
Skip this step if the NSK mode is Palette.
7. Press NSK 10
The Message Update Palette Info? is displayed.
8. Press NSK 10 again
The message Palette # Stored is displayed.
Or
Keypresses
Results/Comments
1. Press [PALETTE]
Skip this step if the NSK mode is Palette
2. Press NSK 10 3. Press [SPOT] and enter the spot number on the keypad.
The contents of the Palette enter the editor.
4. Modify the parameter value. 5. Press [STORE] again.
The message Palette # Stored is displayed.
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11.4.2
SBRD05R1
Adding new parameters Example: Add a new parameter to Palette 10.
Keypresses
Results/Comments
1. Press [PALETTE]
Skip this step if the NSK mode is Palette
2. Press NSK 10 3. Select the spot type and new parameter.
The contents of the Palette are now in the editor.
4. Assign a parameter value. 5. If necessary release parameters that are in the editor. Example: The dimmer is on and you do not want it in the Palette. 6. Press [ENTER] 7. Press [ASSIGN] 8. Press NSK 10
The Message Update Palette Info? is displayed.
9. Press NSK 10
The message Palette # Stored is displayed.
Note The Palette modification sequence – [PALETTE] [NSK] [SPOT] modify [STORE] - does not add new parameters to the Palette. To add new parameters to the Palette use the sequence described above. 11.4.3
Erasing elements from a Palette Example: Erase a spot type from Palette 10.
Keypresses
Results/Comments
1. Select the spot type that you want to erase. 2. Press [FREE] 3. Press [PALETTE]
Skip this step if the NSK mode is Palette.
4. Press NSK 10
The Message Update Palette Info? is displayed.
5. Press NSK 10
The message Palette # Stored is displayed.
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SBRD05R1
Example: Erase a spot parameter from Palette 10.
Keypresses
Results/Comments
1. Select a spot. 2. Select the parameters that you want to erase. 3. Press [FREE] 4. Press [PALETTE]
Skip this step if the NSK mode is Palette.
5. Press NSK 10
The Message Update Palette Info? is displayed.
6. Press NSK 10
The message Palette # Stored is displayed.
Example: Erase a channel from Palette 10.
Keypresses
Results/Comments
1. Select the channels that you want to delete. 2. Press [FREE] 3. Press [PALETTE]
Skip this step if the NSK mode is Palette.
4. Press NSK 10
The Message Update Palette Info? is displayed.
5. Press NSK 10
The message Palette # Stored is displayed.
Note The above sequence frees the intensity only. If the channel is a scroller channel and the scroller is included in the Palette, you use an additional sequence to also free the scroller. (See below). Example: Erase a scroller from Palette 10.
Keypresses
Results/Comments
1. Select the channel whose scroller you want to erase. 2. Press [FRAME] 3. Press [FREE] 4. Press [PALETTE]
Skip this step if the NSK mode is Palette.
5. Press NSK 10
The message Update Palette Info? is displayed.
6. Press NSK 10
The message Palette # Stored is displayed.
Note The above sequence frees the scroller only. If the channel also has an intensity assignment, you must free it separately (see above).
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11.5
SBRD05R1
Copying Palettes You can copy the contents of a Palette to another Palette. The information in the target Palette is overwritten. Example: Copy Palette 1 to .2
Keypresses
Results/Comments
1. Press [PALETTE]
Skip this step if the NSK mode is Palette.
2. Press NSK 01
11.6
3. Press [ASSIGN]
Copy to Palette is displayed in the command line.
4. Press NSK 02
If Palette 02 contains information, the message Palette Exists. Replace? Is displayed.
5. Press NSK 02
The message Palette # Stored is displayed.
Erasing a Palette You can erase Palettes using the NSKs or the numeric keypad. Example: Erase Palette 10 using the NSKs.
Keypresses
Results/Comments
1. Press [FREE] 2. Press [PALETTE]
Skip this step if the NSK mode is Palette.
6. Press NSK 10
The message Free P# or
? Is displayed.
7. Press NSK 10 Example: Erase Palettes 1
10 using the numeric keypad.
Keypresses
Results/Comments
1. Press [PALETTE]
10] on the 2. Press [1 numeric keypad. 3. Press [ERASE]
The system asks: Are You Sure???
4. Press [ERASE] again.
The message: Palette/s Erased is displayed.
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11.7
SBRD05R1
Applying Palettes Spot information is applied per type of spot. Channel information is applied per channel. Scroller information is applied per scroller. Example: Palette 10 contains information for spots Goldenscan and Superscan Zoom, channels 1 – 10, and scrollers 101 – 110. The editor selection is Superscan Zoom spots, channels 1 – 6, and scrollers 101 – 106; the Palette information will be applied to the editor selections.
Keypresses
Results/Comments
1. Select spots, select channels, and scroller channels. 2. Press [PALETTE]
Skip this step if the NSK mode is Palette.
3. Press NSK 10
The parameter, intensity, and scroller frame information is assigned to the selections in the editor if the spot type is identical to the spot in the Palette and the selected channels and scrollers are included in the Palette. The Palette text is displayed in the command line.
Note During Editing you can use [+] and [-] to go to the next or previous Palette. Example: [SPOT #] [PALETTE] [NSK] [+][+][+]… 11.8
11.8.1
Palette files Palettes are an integral part of shows and thus are automatically stored and loaded when you record or load a show file. The Palette information in show files includes all spot, channels, and scroller information. You can also record dedicated Palette files. Dedicated Palette files store spot information only. Loading Palette files only You can load Palette files as their original numbers. Example: Load Palette file 1 as Palette file 1, Palette file 2 as palette file 2, etc. You can also choose to load Palette files to new numbers. Example: Load Palette file 1 as Palette file 21, Load Palette file 2 as 22, etc.
Keypresses
Results/Comments
1. Go to the Load menu. 2. Enter the show file number 3. Press F6 More and then press F2 Palettes Only 4. Press F4 Exam File
The contents of the selected Palette file are displayed on monitor 2.
5. Press F1 All Palettes or select specific Palettes. 6. Press F1 Load
The message Are you sure? is displayed.
7. Press F1 Yes
Palette 1 is loaded as Palette 1, Palette 2 as Palette 2, etc.
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SBRD05R1
Example; Load all Palettes starting from Palette 21.
Keypresses
Results/Comments
1. Go to the Load menu. 2. Enter the show file number 3. Press F6 More and then press F2 Palettes Only 4. Press F4 Exam File
The contents of the selected Palette file are displayed on monitor 2.
5. Press F1 All Palettes 6. Press F2 To Palette #
Sabre prompts for a Palette number.
7. Enter 21 8. Press F1 Load
The message Are you sure? is displayed.
9. Press F1 Yes
All Palettes in the file are loaded as they appear in the file; Palette 1 as Palette 21, Palette 2 as Palette 22, etc.
12. Service Tools 12.1 Filer The Filer option is F6. It replaces Boot Floppy. Using Alt B on the alphanumeric keyboard accesses boot Floppy. Under the Disk Operations function there is a new option – Filer. Filer displays all *.imf, *.tim, *.cfg, and *.nov files and subdirectories in the current directory. The working directory path is displayed in the upper left corner. The system defaults to drive C. Filer allows you to: 1. Load and Record image files from and to the Hard Disk. 2. Move image files between the Floppy disk and the Hard Disk. 3. Load and Record configuration files (*.cfg and *.nov) from and to the Hard Disk. 4. Upgrade software using the hard Disk. 12.2
Navigating in the Filer Use the arrow keys on the console panel or the alphanumeric keyboard to navigate the Filer display. ↑ and ↓ moves among files and directories. → goes to the next page. ← goes to the previous page. [SHIFT] F6 Change Drv toggles between the Floppy Drive and the hard Drive. F1 Select all F2 Sel/Desel selects or deselects files. F2 Enter dir – goes to the selected directory
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12.3
SBRD05R1
Recording image files to the Hard Disk
Keypresses
Results/Comments
1. Insert the floppy disk with the image file to the disk drive. 2. Go to Service Tools. 3. Press F6 Disk Operations 4. Change drives. Press and hold [SHIFT] and press [F6] The system reads the files on drive A.
5. Press F2 Load Imf 6. Press F1 Load Files 7. When the file/s are loaded, change drives
The directories on C are displayed.
8. Press F1 Filer 9. Select a directory and press F2 Enter Dir. 10. Press [RESET] – Exit When complete the file is displayed in the selected directory.
11. Press F4 Write New Imf
12.4
Loading image files from the Hard Disk
Keypresses
Results/Comments
1. Go to Service Tools. 2. Press F6 Disk Operations 3. If necessary, change drives. 4. Press F2 Load Image
The Hard Disk files are displayed.
5. Select a directory and press F2 Enter Dir 6. Use the console’s arrow keys to select a file and press F2 Select 7. Press F1 Load Files 8. Press F6 Program Flash
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12.5
SBRD05R1
Recording Config Files to the Hard Disk To record a Config to the main directory on drive C, use the usual procedure: Service Tools/Disk Oper/Load or Record Config. The main directory on drive C is the default directory. Configuration files that are automatically saved in the show file have the extension *.nov. Configuration files saved in Service Tools in the Disk Operations menu have the extension *.cfg.
Keypresses
Results/Comments
1. Go to Service Tools. 2. Press F6 Disk Operations 3. Press F6 Filer 4. Select a directory and press F2 Enter Dir.
The files in the directory are displayed.
5. Press [RESET] – Exit
You are now in the Disk Operations menu.
6. Press F4 Record Config 7. Enter the file name (up to 4 digits) at the prompt. 8. Press F4 Record S.T. Config
The system prompts for a text label.
9. Optional - Enter text at the prompt 10. Press F1 Enter
12.6
The new Config file is displayed in the file list of the current directory.
Loading config files from the hard disk
Keypresses
Results/Comments
1. Go to Service Tools. 2. Press F6 Disk Operations 3. Press F6 Filer 4. Select a directory and press F2 Enter Dir. 5. Press [RESET] – Exit
The main Disk Operations menu is displayed.
6. Press F5 Load Config
The files in the selected directory are displayed.
7. Enter the file name (up to 4 digits) at the prompt. 8. Press F4 Load Sys or F5 Load S.T.
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12.7
SBRD05R1
Backdoor to Service Tools You can exit to Service Tools from the system.
Keypresses
Results/Comments
1. Go to the System Parameters menu (menu 8).
12.8
2. Press F5 Exit to S. Tools
A warning message is displayed, prompting you to record your show before exiting to Service Tools.
3. Press F1 Exit to S. Tools
The console reboots and comes up in Service Tools.
New NOVRAM Bits in Special Functions
12.8.1
NOVRAM Bit G VC compression NOVRAM Bit G toggles VC compression between disabled (0) and enabled (1). When using CAD programs other than CompuCAD program Bit G must be disabled.
12.8.2
NOVRAM bit M Remote control panel layout NOVRAM bit M URC Layout can be toggled between 0 - Old and 1 - New. The Old panel layout refers to the panel layout of the original Remote Control Unit that worked with Animator. New refers to the new product Universal Remote Control. The default is 0 – Old.
12.8.3
NOVRAM Bit P- SMPTE Interface NOVRAM Bit P- SMPTE Interface- has been added to Special Functions. When toggled to 0 – External, the console recognizes an outboard SMPTE generator. In this case, DMX Input cannot be used. When toggled to 1 –internal, the console recognizes the internal SMPTE clock and does NOT recognize an external SMPTE converter. In this case, DMX Input can be used.
Note To use SMPTE toggle bit O – SMPTE to Yes. 13. SMPTE SMPTE time codes can be assigned to memories and Events. Events with SMPTE assignments operate in response to the time code trigger. The trigger originates from an external SMPTE generator or the internal SMPTE clock. Memories with SMPTE assignments operate when they are assigned to a playback device (A/B, C/D, or controllers). The trigger originates from an external SMPTE generator or the internal SMPTE clock. When SMPTE is active the clock is displayed at the right of the command line above the console clock. The SMPTE clock digits are displayed in different colors and different colored fields according to the clock’s status; the clock can be running, the clock can be accessed for resetting, the clock can be stopped. There are three basic SMPTE functions. SMPTE on - Playback SMPTE off Teach SMPTE – a convenient method for assigning time codes to Events and memories.
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13.1
SBRD05R1
Configuring Sabre for SMPTE operation NOVRAM bit O - SMPTE must be toggled to 1 (Yes) for Sabre to recognize SMPTE communication. NOVRAM Bit P- SMPTE Interface- lets Sabre know whether an external SMPTE generator or Sabre’s internal SMPTE clock is being used. When toggled to 0 – External, the console recognizes an outboard SMPTE generator. In this case, DMX Input cannot be used. When toggled to 1 –Internal, the console recognizes the internal SMPTE clock and does NOT recognize an external SMPTE converter. In this case, DMX Input can be used. If bit P is toggled to 0 – External, you must disable DMX Input. To disable DMX Input, go to Special Numbers and enter 0 (zero) for DMX Input.
Keypresses
Results/Comments
1. Go to Service Tools. 2. Press F3 Config Sys. 3. Enter the password. 4. Press F4 Special Functions
The Special Functions toggles are displayed.
5. Move cursor to O SMPTE. 6. Press F1 Toggle
Bit O is toggled to Yes.
7. Move cursor to P – SMPTE Interface. Toggle to setting. 8. Press F6 Enter & Exit
The main Config Sys menu is displayed.
9. Press F6 Store Configuration twice.
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13.1.1
SBRD05R1
Configuring for the number of frames It is recommended to configure Sabre for the number of SMPTE frames per second. If you do not configure the system for the number of frames, Sabre defaults to 30 frames per second.
Keypresses
Results/Comments
1. Go to Service Tools. 2. Press F3 Config Sys. 3. Enter the password. 4. Press F5 Special Numbers.
The Special Numbers are displayed.
5. Move the cursor to D SMPTE frames per sec. 6. Enter the number of the frames. 7. Press F6 Enter & Exit
The main Config Sys menu is displayed.
8. Press F6 Store Configuration
The message Press F6 to Store Changes is displayed.
9. Press F6 Store Configuration
13.2
10. Turn off Sabre and switch back on.
Sabre now boots up. After major changes in the system configuration it is recommended to restart the system.
11. Press F1 Cold Start
The system exits Service Tools and comes up in editor mode.
Using the Internal SMPTE Clock The internal SMPTE clock is used in conjunction with the Teach function to assign SMPTE time codes and for playback. When the bit controlling SMPTE (bit O in Service Tools/Config system/Special Functions) is toggled to Yes, the SMPTE clock is displayed above the system at the right of the command line. To use the internal SMPTE clock to teach memories and Events time codes and for playback the SMPTE function must be turned on. If it is not turned on the system ignores the SMPTE time clock even though it is running. When you turn on SMPTE and there are no upcoming SMPTE assignments the message SMPTE Over is displayed. Tip For operational ease make Macros for turning on SMPTE, turning off SMPTE, starting the clock, stopping the clock, and resetting the clock.
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13.2.1
SBRD05R1
Color key for the SMPTE clock
Color
What it means
Red on a yellow field
Clock running
Yellow on a red field Gray on a yellow field
13.2.2
Clock is stopped
Turning on the SMPTE function
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [FULL]
13.2.3
The system is now listening to the SMPTE generator. The message SMPTE Over is displayed.
Turning off the SMPTE function When the SMPTE function is turned off the system ignores any SMPTE assignments even though the internal SMPTE clock is running.
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [ZERO]
13.2.4
The system ignores SMPTE.
Starting the SMPTE clock
Keypresses
Results/Comments
1. Press [SMPTE]
13.2.5
2. Press [TIME]
The clock is displayed at its last setting.
3. Press [ENTER]
The SMPTE clock is displayed in red on a yellow field. The clock starts running.
Stopping the SMPTE clock
Keypresses
Results/Comments
1. Press [SMPTE]
The clock is displayed in yellow on a red field.
2. Press [WAIT]
The clock stops. The clock is now displayed in gray on a yellow field.
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13.2.6
SBRD05R1
Resetting the SMPTE clock to 0
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [TIME]
If the clock is running it now appears on a red field.
3. Press [0] 4. Press [WAIT]
13.2.7
The clock stops and is reset to 00:00:00:00.
Resetting and starting the clock
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [TIME]
The SMPTE clock is displayed in the command line.
3. Press [0] 4. Press [ENTER]
13.2.8
The clock starts running from 00:00:00:00. The clock is displayed in red.
Setting the SMPTE clock to a selected time There are 3 methods to set the SMPTE clock for a time other than 0.
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [TIME]
The SMPTE clock is displayed in the command line.
3. Enter the time on the keypad.
Enter the time in the following format, using 2 digits for each unit: hour.minutes.seconds.frames.
4. Press [WAIT]
The clock shows the selected time.
13.2.9
Setting the clock to a selected time and starting
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [TIME]
The SMPTE clock is displayed in the command line.
3. Enter the time on the keypad.
Enter the time in the following format, using 2 digits for each unit: hour.minutes.seconds.frames
4. Press [ENTER]
The clock starts running from the selected time. The time is displayed in red.
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SBRD05R1
13.2.10 Setting the clock using the A/B Rate wheel You can use the A/B rate wheel to change the clock’s setting. The clock must be running to use the rate wheel.
Keypresses
Results/Comments
1. Press [SMPTE] 2. Use the A/B Rate wheel to assign time.
The SMPTE clock is displayed in red. The wheel sensitivity is fine.
3. Press [WAIT] to stop the clock. Press [RESET] or [CLEAR] to continue running from new time setting. Or
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press and hold [SHIFT] and move the A/B Rate wheel.
The SMPTE clock is displayed in red. The wheel movement is coarse; very little wheel movement is needed to increment or decrement the time.
3. Press [WAIT] to stop the clock. Press [RESET] or [CLEAR] to continue running from new time setting. 13.3
Assigning Time Codes Using Teach The Teach function can be used to assign SMPTE time codes to memories and Events. The Teach function uses Sabre’s internal SMPTE clock. Each time the time code is stored to an Event or a memory the result is live on stage. The Teach option is used only when the memory or Event has no previous SMPTE assignment. It is not allowed to overwrite a time assignment using Teach. To modify assignments use the manual assignment.
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13.3.1
SBRD05R1
Assigning time codes to Events When assigning time codes to Events Teach E# N_ _ is displayed in the upper right of the monitor. E# is the upcoming Event. When displayed in green the upcoming Event does not have a SMPTE assignment. The keypresses described below assign a time code to the Event. The Event number in red means that the Event has a time assignment larger than the present time on the SMPTE clock. In this case, the assignment can be overwritten. N stands for Next, showing the next Event with a SMPTE assignment. In this case, the countdown to the SMPTE assignment that triggers the Next Event is displayed.
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [TEACH MACRO] 3. Press [SMPTE]
13.3.2
4. Set the time on the clock and press [ENTER]
The SMPTE clock begins running. The clock is displayed on a yellow field. The upcoming Event number is displayed at the top of the screen.
5. Press [EVENT] to store the time code to an Event.
The message Event # Stored is displayed. When the time code is stored to an Event, the system automatically advances to the next Event number.
Assigning time codes to memories
Keypresses
Results/Comments
1. Assign memories or Q-Lists to the crossfaders or Q-Lists to the controllers. 2. Press [SMPTE] 3. Press [TEACH MACRO] 4. Press [SMPTE]. 5. If necessary set the time on the clock. 6. Press [ENTER]
The SMPTE clock begins running. The clock is displayed on a yellow field above the system clock. The next memory number is displayed at the top of the screen.
7. Press [GO] or [GO TO] for A/B, C/D, or [GO]
The time code is stored to incoming memory. Memory # Stored is displayed.
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13.3.3
SBRD05R1
Exiting the Teach function
Keypresses
Results/Comments
1. Press [SMPTE] 2. Press [TEACH MACRO] 13.4
13.4.1
Manually Assigning SMPTE Time You can manually enter SMPTE time codes for memories and Events. A combination of numerical selections and [•] are used for time codes. Time assignments greater than 59 are not accepted. Units of time format
Format
Unit of Time
••#
Frames
•#
Seconds
#
Minutes
#••
Hours
•#•#
Seconds•Frames
#•#•
Hours•Minutes
#•#•# #•#•#•# 13.4.2
The Teach display at the top of the screen disappears.
Hours•Minutes •Seconds Hours•Minutes •Seconds•Frames
Assigning SMPTE code to memories You can assign time codes to single memories or a range of memories. In the examples below the time assignment is an absolute value. When assigning a value to a range of memories Sabre takes into consideration memory fade times when calculating the SMPTE assignments. Example 1: Assign an absolute value of 1 minute and 55 seconds to memory 10.
Keypresses
Results/Comments
1. Select memory 10. 2. Press [SMPTE]
The current time assignment is displayed in the command line.
3. Press [1] [•] [55] 4. Press [STORE]
The time code assignment is displayed under the memory number in the Memory List.
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SBRD05R1
Example: Assign an absolute value of 4 seconds to memories 1 5. All the time-in assignments for memories in the selected range are 4 seconds. ALL memories in the range are assigned time codes. When an absolute value is entered the first memory is assigned the time entered. All subsequent memories are assigned times calculated from the first assignment plus the difference between each memory and the first memory.
Keypresses 1. Select memories 1
Results/Comments
5.
The current time assignment is displayed in the command line.
2. Press [SMPTE] 3. Press [•] [4]
Memory 1 is executed at 4 seconds. Memory 2 at 8 seconds. Memory 3 at 12 seconds. Memory 4 at 16 seconds. Memory 5 at 20 seconds.
4. Press [STORE]
Delay assignments are also taken into consideration. The table below shows an example of SMPTE code assignments when some of the memories have delay or wait times. 4 is assigned as an absolute value to the memory range.
13.4.3
Memory 1
Time In 4
2 3 4 5
4 4 4 4
Delay ---
Wait In ---
SMPTE assignment 00:00:04:00
10 -------
----16 ---
00:00:18:00 00:00:22:00 00:00:26:00 00:00:46:00
Modifying assignments for memories You have the option of modifying the SMPTE assignments with absolute or relative values. The tables below show the keypresses and the results. In all of the operations described below, only memories that already have SMPTE assignments are modified. SMPTE codes are not assigned to memories within the selected range that do not already have SMPTE assignments.
Tip When modifying the SMPTE time assignments for memories it is convenient to have the Memory List displayed on one of the monitors.
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13.4.3.1
SBRD05R1
Relative modification Example 1: Modify the time codes for memories 1 – 5 by adding 40 seconds to the time assignments.
Keypresses
Results/Comments
1. Select the memory range 5] [MEMORY 1
The time assignment for the first memory in the range is displayed in the command line.
2. Press [SMPTE] 3. Press [+] 4. Press [•] [40] 5. Press [STORE]
Example 2: Modify the time codes for memories 1 – 5 by adding 1 hour to the time codes for each memory.
Keypresses
Results/Comments
1. Select the memory range [MEMORY 1 5]
The time assignment for the first memory in the range is displayed in the command line.
2. Press [SMPTE] 3. Press [+] 4. Press [1] [•] [•]
1:: is displayed in the command line.
5. Press [STORE]
The SMPTE assignments are updated relatively.
The results of the examples above are illustrated in the following table. Memory Time In Original SMPTE Modified SMPTE assignment Example 1 Example 2 assignment 1 4 01:00:04.00 00:00:44.00 02:00:04.00 2 3 4 5
4 4 4 4
01:00:08.00 01:00:12.00 01:00:16.00 01:00:20.00
00:00:48.00 00:00:52.00 00:00:56.00 00:01:00.00
02:00:08.00 02:00:12.00 02:00:16.00 02:00:20.00
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SBRD05R1
Example: Modify the time codes for memories 1 – 5 with a relative value of -4 seconds.
Keypresses
Results/Comments
1. Select the memory range - [MEMORY 1 5] 2. Press [SMPTE]
The time assignment for the first memory in the range is displayed in the command line.
3. Press [- ] 4. Press [•] [40] 5. Press [STORE]
The SMPTE assignments are updated relatively.
The result of the example above is illustrated in the following table. Memory
13.4.3.2
Time In
1
4
Previous SMPTE assignment 01:00:04.00
Modified SMPTE assignment
2 3 4
4 4 4
01:00:08.00 01:00:12.00 01:00:16.00
00:59:28.00 00:59:32.00 00:59:36.00
5
4
01:00:20.00
00:59:40.00
00:59:24.00
Absolute modification The first memory in the selection must have a time code assignment before using this function. The selected time is assigned to the first memory in the range. All of the memories in the selected range that have SMPTE assignments are updated, calculated according to the assignment to the first memory. Example: Change the absolute assignment to the first memory to 30 seconds. Memories with time code assignments are updated automatically. Memories without previous assignments are ignored.
Keypresses
Results/Comments
1. Select the memory range 5] [MEMORY 1
2. Press [SMPTE]
The time assignment for the first memory in the range is displayed in the command line.
3. Press [@] 4. Press [•] [30] 5. Press [STORE]
The SMPTE assignments for memories that already have SMPTE assignments are updated.
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SBRD05R1
The result of the example above is illustrated in the following table. Memory Time In Previous SMPTE modified SMPTE assignment assignment 1 4 00:00:04.00 00:00:30.00 2 3 4
4 4 4
00:00:08.00
00:00:34.00
5
4
00:00:20.00
00:00:46.00
Note In the preceding example, not all of the memories in the range have a SMPTE assignment. Note that only memories with a SMPTE assignment are modified.
13.4.3.3
Using an increasing delta Example: Apply an increasing delta of 4 seconds.
Keypresses
Results/Comments
1. Select the memory range [MEMORY 1 5]
The time assignment for the first memory in the range is displayed in the command line.
2. Press [SMPTE] 3. Press [+] [+] 4. Press [•] [4]
The SMPTE assignments are updated.
5. Press [STORE]
The result of the example above is illustrated in the following table. Memory Time In Original SMPTE Modified SMPTE Modified by assignment assignment 1 4 00:00:04.00 00:00:04.00 +0 2 3 4 5
4 4 4 4
00:00:08.00 00:00:12.00 00:00:16.00 00:00:20.00
00:00:12.00 00:00:20.00 00:00:28.00 00:00:36.00
+4 +8 +12 +16
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13.4.3.4
SBRD05R1
Using a decreasing delta Example: Apply a decreasing delta of 2 seconds.
Keypresses
Results/Comments
1. Select the memory range 5] [MEMORY 1
The time assignment for the first memory in the range is displayed in the command line.
2. Press [SMPTE] 3. Press [-] [-] 4. Press [•] [2]
The SMPTE assignments are updated.
5. Press [STORE]
The result of the example above is illustrated in the following table. Memory Time In Original SMPTE Modified SMPTE Modified by assignment assignment 1 4 00:00:04.00 00:00:04.00 -0 2 3 4 5 13.4.4
4 4 4 4
00:00:08.00 00:00:12.00 00:00:16.00 00:00:20.00
00:00:06.00 00:00:08.00 00:00:10.00 00:00:12.00
-2 -4 -6 -8
Assigning SMPTE codes to Events The procedures for assigning SMPTE time to Events are identical to that of memories. Use the sequences described above, substituting [EVENT] for [MEMORY]. There is one exception. When assigning an absolute time, all of the Events receive the same time assignment. Example: Assign SMPTE time 1 hour and 35 minutes.
Keypresses 1. Select Events 1
5.
Results/Comments
2. Press [SMPTE] 3. Enter [1] [•] [35] [•] [0] on the keypad. 4. Press [STORE]
The SMPTE time for Events 1
5 is 01:35:00:00.
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13.4.5
SBRD05R1
Quick Reference for assignment & modification
Assign or Modify SMPTE code
Keypresses
For 1 memory or Event
[MEMORY #] [SMPTE] [time value] [STORE] [EVENT #] [SMPTE] [time value] [STORE]
Range assignment or modification Relative modification
Absolute modification
Modify with increasing delta
Modify with decreasing delta
13.5
[MEMORY] [#
#] [SMPTE] [time value] [STORE]
#] [SMPTE] [time value] [STORE] [MEMORY] [# #] [SMPTE] [+] [time value] [STORE] [MEMORY] [# #] [SMPTE] [-] [time value] [STORE] [EVENT] [# #] [SMPTE] [+] [time value] [STORE] [EVENT] [# #] [SMPTE] [-] [time value] [STORE] [MEMORY] [# #] [SMPTE] [@] [time value] [STORE] [EVENT] [# #] [SMPTE] [@] [time value] [STORE] [MEMORY] [# #] [SMPTE] [+][+] [time value] [STORE] [EVENT] [# #] [SMPTE] [+] [+ [time value] [STORE] [MEMORY] [# #] [SMPTE] [-][-] [time value] [STORE] [EVENT] [# #] [SMPTE] [-] [-] [time value] [STORE] [EVENT] [#
Erasing SMPTE assignments
Keypresses
Results/Comments
1. Select memories or Events.
One or a range of memories and Events can be selected.
2. Press [SMPTE] 3. Press [ERASE] 13.6
The time code assignments are erased.
Playing back Events and memories The playback begins from the first Event or memory with a time code assignment greater than the SMPTE clock time. When you enable the SMPTE function and start the clock at 00:00:00:00, the first Event or memory with a time assignment is triggered at the appropriate time. If you enable the SMPTE function and start the clock from, for example, 02:30:00:00 Events and memories with assignments prior to 2 and a half-hours are ignored. The upcoming SMPTE event is displayed in red and the following Event is displayed in yellow. The countdown clock shows how much time will elapse until the upcoming Event is triggered.
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13.6.1
SBRD05R1
Enabling the console for playback
Keypresses
Results/Comments
1. Press [SMPTE] The system is now listening to the SMPTE generator. The message SMPTE Over is displayed.
2. Press [FULL] 3. Press [SMPTE]
The SMPTE clock is displayed. The clock is at its last setting.
4. Press [TIME] 5. If necessary reset the clock.
The SMPTE clock is displayed in red on a yellow field. The clock starts running.
6. Press [ENTER]
Note If you are using an external SMPTE generator execute steps 1 and 2 only. The SMPTE counter (clock) is displayed as soon you complete step 2, if the SMPTE generator is already running. If the SMPTE generator is not active, turn it on after step 2. 14. Spot Selection There is a new spot range selection option using the NSKs in Spot mode. Pressing 2 NSKs simultaneously selects or cancels the selection of all spots included in the range.
Example: Select spots 10 20. When the NSK mode is Spot and spot 10 is not selected, press and hold NSK 10 and then press NSK 20. Spots 10 20 are selected.
Example: Cancel the selection for spots 6 12. When the NSK mode is Spot and spot 6 is selected press and hold NSK 6 and then press NSK 12. Spots 6 12 are deselected. This is like using [EXCEPT].
The direction of the selection is remembered. This is especially important when programming Effects. Effects behave differently when the spot selection is 1 12 or 12 1.
15. Swap Screen A new key has been added to the console – [SWAP SCREENS]. It is located between [MIDI] and [IGNITE]. This key swaps between monitor 1 and monitor 2. LED On indicates that the screens are swapped. To print monitor 2, swap the screens and press Print Screen on the alphanumeric keyboard. This key does not affect monitor 3.
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SBRD05R1
Bugs Fixed 1. Alpha mode 1.1 When in the Record menu it was impossible to switch the NSKs to Alpha mode. Now you can switch to Alpha mode while in the menu. 2. A/B crossfader 2.1 Pressing [GO TO] when the memory on board was a loop initiated a crossfade to the first memory after the loop instead of the next memory in the loop. This does not happen anymore. Thank you Andy at Stagetec. 737/ 3. Autosave 3.1 Files created by Autosave when Autosave was interrupted by exiting to Service Tools through menu 8 appeared in the list of Autosave files, but could not be loaded because they were incomplete. Now Autosave files that are the wrong size are automatically deleted and do not appear in the Autosave file list. 3.2 Sometimes Autosave started when recording a file in the Record menu. This does not happen anymore. Thank you Eldad at TAPAC, Israel. 4. Backup Unit – attention Beta testers 4.1 It was impossible to modify the chaser rate and attempting to change the chaser rate corrupted the chase rate display. This is now fixed. 4.2 The Parameter Wheel resolution was too slow. The wheel resolution has been adjusted. 4.3 The Backup Take control message now is displayed a bit longer. 4.4 When an assignment was freed from controllers 19 – 24 on the main console, the LED on the Backup Unit remained lit. This does not happen anymore. 4.5
[EFFECT] accessed the Effect Editor, which is not operable on the Backup, instead of an Effect selection key. This is now fixed.
4.6
Each time you pressed [CLEAR] to regain control on the main console after once switching to the Backup when the main console was in Menu mode caused a flip in clearing the menu. When it was cleared on the Backup it was displayed on the main and vice versa. This is now fixed. When the output was from the Backup unit, switching off the Main console interrupted the output for a few seconds. This does not happen anymore. Thank you Patrick at Crystal, France. When there was a Submaster Wing connected to the main console, turning the Backup off and on disconnected the Submaster Wings. This does not happen anymore. When a Submaster Wing was connected to the Backup and the main console was off, attempting to make assignments to the Wing jammed the Backup. This is now fixed. There was no indication that a Remote Control Unit was connected. Now a flag at the top of the screen indicates the Remote Control Unit. When loading a configuration the bit F in Service Tools/Config Sys/Special Functions was changed from Backup to Main. This does not happen anymore. The Backup did not recognize when the B and D faders were disabled. This is now fixed.
4.7 4.8 4.9 4.10 4.11 4.12 4.13 4.14
The [REM DIM] key was missing on the Sabre Backup. It is now the Shift of F2. When QLists were assigned to controller 19 – 24 the LEDs did not light correctly and other problems with LEDs appeared. This is now fixed.
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SBRD05R1
5. Beeper 5.1 There was no warning Beep when erasing individual Libraries and Snaps. Now there is. 6. Blind 6.1 Pressing [MEMORY or SPOT or CHANNEL] [BLIND] [BLIND] [BLIND] [MEMORY or SPOT or CHANNEL] crashed the console. This does not happen anymore. Thank you Reind at BEO. 7. Chasers 7.1 When a chaser was running on a controller with the controller at 0% and the same group of spots was active on A at FL, pressing [DIM/GO] momentarily let the dimmer level on a flash. This does not happen anymore. 7.2
7.3 7.4
When a chaser with a finite loop assignment was running on a controller, pressing [GO] in the middle of a crossfade changed the loop assignment to an automatic continuous loop. This does not happen anymore. Sometimes hard chasers did not start immediately after receiving the Go command. This does not happen anymore. Thank you Shokei Hirao at Status, Japan. When using a multifade – [GO] [GO] – within a chaser, the chaser stopped when the fade to the next memory was completed. This does not happen anymore.
8. Controllers 8.1 When the editor contained spots appearing in red and spots in white, assignments to controllers assigned the spots displayed in red and cleared the spots displayed in white. Now the spots displayed in red are assigned to the controller and the spots displayed in white remain in the editor. To assign the entire editor to a controller, press [ENTER] (so all of the spots are displayed in white) before making the assignment. 8.2 Under LTP when the controllers had the same priority different memories were assigned to 2 controllers - [MEMORY #] [SOFT]. A Go command was given to one assignment and then a Go command was given to the second assignment. Press [GO] again for the first assignment caused the memory to jump in instead of fading from the current output. Now it always fades. 8.3 Freeing a chaser from a controller caused x/y values to jump to zr and then a fade to the values on A/B. This does not happen anymore. 8.4 The text for a memory with an Effect assigned to a controller did not appear on the LCD display. 8.5 Memories with Effects in Q-Lists assigned to controllers did not work correctly. This is now fixed. 9. 9.1
Copy Using [SPOT] [•] after the copy function selected the source spot for copy instead of the target spot (the last spot selected). This does not happen anymore.
10. Crossfaders 10.1 When fading to a memory using the sequence [MEMORY #] [GO TO] the fade took place in the memory time instead of 1 second. This is now fixed. 10.2
If [HOLD] was pressed for C/D when there was no assignment, the LED blinked. If, in this situation, an assignment is made to C/D it is impossible to fade the assignment manually. This does not happen anymore.
10.3
In certain situations, pressing [GO] on A/B corrupted a group assigned to a controller. This does not happen anymore. When the incoming memory had Cut as Time-out, the crossfade was not executed correctly. This is now fixed.
10.4 10.5
[HOLD] did not work while Delay time was running. Now it works.
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10.6
[MEMORY #] [GO] fades in memory time. [Memory #] [GO TO] fades in 1 second.
10.7
[BACK] did not work correctly when the current memory was part of a Loop 1 with a delay time. This is now fixed. Thank you Fred Lindauer and Colleen at Morpheus.
11. Cyberlight and Intellabeam 11.1 Homing the parameters closes the shutter. Now the shutter remains open. 12. Delta 12.1 Applying a Delta to a parameter that was excluded from a library category stripped library assignments (belonging to that category) from the memories. This is now fixed. Thank you Jasper at BEO, Holland. 13. Delete show files 13.1 If you selected a show file that does not exist there was no warning message. The incorrect message Play Deleted was generated. This does not happen anymore. 14. Disk management 14.1 Switching from the hard disk to the floppy drive and back to the hard disk bumped you out of the original subdirectory. This does not happen anymore. 15. Display 15.1 Releasing spots from an Effect caused a display bug. this is now fixed. 15.2 Examining an Effect library using the NSK displayed extraneous spots. This does not happen anymore. 15.3 The Effect exam did not up date when the controller with an Effect assignment was moved to its bottom end stop and then moved to Full. This is now fixed. 15.4 When assigning a library to a parameter running under Effect, EF was not displayed in red as it is supposed to be. Now EF is displayed in red to denote a library assignment. 15.5 15.6 15.7 15.8 15.9
Pressing [WINDOW] and them selecting spots and entering the Effect editor corrupted the display on monitor 1. Assigning an editor group with a running Effect to one of the crossfaders made the display jump on monitor 1. This does not happen anymore. When the system was configured for 48 spots and 3 monitors, monitor 3 did not show the Stage display. This is now fixed. A Display Macro with the Effects mode Exam on window 3 (monitor 1) did not recall correctly. Now it does. Thank you Ernst at Technik Design, Austria. The sequence for examining a Palette got stuck in the command line and could not be cleared. This is now fixed.
15.10 The display did not open correctly for the sequence [SPOT #] [EFFECT]. Now it is correct. 15.11 When the console, with 3 monitors, was configured for less than 48 spots, [PAGE UP] did not work on all of the monitors. Now [PAGE UP] works consistently on all 3 monitors. 15.12 Display problems in Filer were fixed. 15.13 Selecting an unassigned Macro number when the Effects editor was open corrupted the display on monitor 1. This is now fixed. 15.14 Events were not displayed correctly in the XFade Exam. This is now fixed. 16. DMX Input 16.1 Clearing a channel in the DMX Input patch cleared all Macros assigned to DMX input channels. This is now fixed.
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17. Editing 17.1 Copying from a spot assigned on A and then storing to the assignment on using STORE STORE corrupted the crossfader. This is now fixed. 17.2 The Recall Last Selection function did not work correctly after library modification. This is now fixed. 17.3 Erroneously releasing a spot from memories, when the spot was not in those memories in the first place, generated an incorrect message. This does not happen anymore. 17.4 17.5
17.6
17.7
17.8
17.9
Pressing a parameter key after using [+1STORE] deselected the spots in the editor. Now the selected spots (those that appear in red) remain selected. Spots were added to active selection instead of replacing the active selection when using variations on the following sequence: [SPOT 2] [HOME] [CLEAR] [2]. Spot 1 remained selected (displayed in red) in the editor and spot 2 was also selected (displayed in red). This is now fixed. Moving the Iris wheel for spots that are not defined with p1 (such as MAC 600, VL5, etc.) bumped out Position library assignments. This happened when p1 had not been excluded from the Position library. This is now fixed. When the system is configured for USA (in Special Functions) The sequence [CHANNEL #] [@] [##] [#] changed the intensity assignment. Now the third digit selects a new channel. Thank you Stephen Plotkin, Canada. When a number selection was entered after moving a wheel, the number was considered a value entry for the selected parameter. Now the number entry selects a new spot. If you wan to change the value entry, press [@] [#]. Thank you Stephen Plotkin, Canada.
The sequence [CHANNEL] [ ] [ ] [FRAME #] did not work. Now it does.
17.10 The sequence [GROUP #] [FRAME] did not work. Now it does. 17.11 The sequence [CHANNEL] [•] [FRAME] did not work. Now it does. 17.12 Certain sequences changed the Number Default mode from Spot or Channel to memory. This does not happen anymore. 17.13 The sequence [MASK] [POS/GOBO/COLOR #] entered the library values to the editor. Now the spots in the library are selected. Thank you Michael Lindauer, USA. 17.14 The sequence for erasing loops was permitted when the selected memory did not have a loop. This resulted in erasing the memory itself. This does not happen anymore. Thank you Morpheus, USA. 17.15 In certain cases pressing [CL1] during memory modification, cleared the library assignment from some spots in the memory. This does not happen anymore. Thank you Alon at Danor, Israel. 17.16 When there was a memory with an Effect for y active on the crossfader, selecting a spot from the active memory, homing the parameter values and moving the TB resulted in an Effect on Y, This does not happen anymore. 17.17 In certain instances, an Invalid Sequence message was generated after pressing [FULL] when assigning intensity to channels. This is now fixed. 17.18 Pressing [CLEAR] when an Effect was active in the editor corrupted the Effect. This does not happen anymore. Thank you Ernst at Technik Design, Austria. 17.19 Selecting a spot directly after operating a Flip Macro generated an Invalid Sequence message. This does not happen anymore. Thank you Ragnor Horntvedt. 17.20 Selecting a channel directly after releasing a channel from a memory selected the released channel also. This does not happen anymore. 17.21 After using [RESET] a few times during Channel selection the sequence [CHANNEL] [•] did not select the correct channels. This is now fixed.
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17.22 The sequence [SPOT #] [HOME] [FULL] resulted in Invalid Sequence instead of assigning Full to the dimmer. Now the dimmer goes to Full. 18. Effects #] [EFFECT] (assign PrimitIve) [+STORE] 18.1 This sequence jammed the console: [SPOT # [assign memory to A] [move fader to A and then back to B] [select same spots again]. This does not happen anymore. 18.2 It was impossible to add an Effect using STORE STORE to spots in a memory assigned to a controller. This is now fixed. 18.3 Some Effect Palettes did not work. Now all the Effect Palettes work correctly.
18.4
18.5
18.6 18.7 18.8 18.9
#] [EFFECT #] The following sequence selected the spots in the original Effect. [SPOT 3 [EFFECT] [ENTER]; in other words, if the Effect was programmed using spots 20 – 24 and the spots selected at the beginning of the above sequence were 1 10, spots 20 24 were selected after pressing [ENTER]. This does not happen anymore. Selecting all of the spots under Effect with the sequence [SPOT] [EFFECT] and then pressing [EFFECT] again to open the Effect editor did open the editor, and the editor was not functional. This is now fixed. Modifying an Effect on A/B using STORE STORE was not effective immediately. it was necessary to reassign the memory. Now the modification is effective when stored. The following sequence did not work: [EFFECT] [POSITION/COLOR/GOBO] [NSK or #] #] [modify] [STORE]. Now it does. [SPOT # When Delta Bottom was assigned to a mixed step parameter, the Delta arrow display did not reflect the change. This is now fixed.
Pressing [SPOT #] [EFFECT] when there were Effect assignments to playback devices (although the Effect assignments were not active) entered all of the spots in the on board Effect assignments to the Effects editor. This does not happen anymore.
18.10 The Effect editor did not work when spots were selected using the key sequence [SPOT] [•] directly after storing an Effect memory. This is now fixed. 18.11 [CLEAR] did not work with Effects. Now it does. 18.12 Effect memories in a QList did not run properly when the QList was assigned to a controller. Now they run as programmed. 18.13 Selecting a range of spots assigning an Effect, then selecting some spots within the range and assigning an effect and assigning the editor to a crossfader released the Effect from the spots not included in the second selection. Following the same selection sequence, but assigning the editor to a controller entirely released the spots not included in the second selection. Now the spots not included in the second selection are retained in the editor with their Effect assignment.
#] [parameter key] [+1STORE] assigning a Primitive to the selected spots 18.14 After [SPOT # was blocked. This is now fixed. 18.15 While in the Effect editor it was impossible to select a library. This is now fixed. 18.16 While in the Effect editor it to change the base discrete or mixed values using [STEP UP] and [STEP DN]. Now these keys work while in the Effect editor. 18.17 Selecting spots using the NSKs, assigning an Effect, and selecting different spots using the NSKs resulted in both the former and the latter spot selections selected (displayed in red) in the editor. This does not happen anymore. 18.18 The sequence [SPOT #] [EFFECT] now generates an Invalid Sequence message. 18.19 Assigning an editor group with a running Effect to one of the crossfaders made the display jump on monitor 1. This does not happen anymore.
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18.20 Assigning a Primitive to a parameter or editing an assigned Effect other than Base was impossible after electing spots using the sequence [SPOT] [•]. This is now fixed. 764 18.21 Selecting a spot with an Effect currently playing back and moving a parameter wheel stopped the Effect. Now the Effect keeps running. 689 18.22 Hard chasers with Effects did not run properly. This is now fixed. 616 18.23 Attempting to assign an Effect Palette to spots while in the Effect Editor jammed the system. This does not happen anymore. 837 18.24 The following sequence that modifies an Effect Rate active in a memory on A/B corrupted the memory; [SPOT] [EFFECT] [EFFECT] [RATE] [wheel] [STORE] [STORE]. This now works correctly. 841 18.25 Assigning a Primitive to a parameter or editing an assigned Effect other than Base was impossible after electing spots using the sequence [SPOT] [•]. This is now fixed. 764 18.26 Selecting a spot with an Effect currently playing back and moving a parameter wheel stopped the Effect. Now the Effect keeps running. 689 18.27 Hard chasers with Effects did not run properly. This is now fixed. 616 18.28 Attempting to assign an Effect Palette to spots while in the Effect Editor jammed the system. This does not happen anymore. 837 18.29 The following sequence that modifies an Effect Rate active in a memory on A/B corrupted the memory; [SPOT] [EFFECT] [EFFECT] [RATE] [wheel] [STORE] [STORE]. This now works correctly. 841 18.30 A memory with an Effect on the dimmer parameter running on a controller was visible even when the controller was at its bottom end-stop. This is now fixed. Thank you Stephen Plotkin, Canada. 18.31 Channels with Effects running on controllers did not work properly. This is now fixed. Thank you Stephen Plotkin, Canada. 18.32 When an Effect was assigned as a grp to crossfader A (when A is the active fader), the Effect jumped to its Base value and then began. This does not happen anymore. 18.33 Selecting a parameter after pressing [PARAM RETURN] did not deselect previously selected parameters. This is now fixed. 18.34 The following sequences did not work: [CHANNEL #] [EFFECT] [NSK] and [GROUP] [NSK] [EFFECT] [NSK]. Now they do. 18.35 Channel were not automatically given intensity after the sequence [CHANNEL] [# [EFFECT editor]. Now the channels’ dimmers are automatically assigned at 75%. 18.36 Now the default size for channels is FL and the default Delta is Top.
#] [FRAME]
18.37 After the sequence [SPOT #] [parameter key] [EFFECT] [assign Primitive] [+1STORE] you could not proceed directly to assigning the Effect to a crossfader because the command line was still busy. This is now fixed. 18.38 The text of an Effect Palette was not copied when copying an Effect Palette. Now it is copied. 18.39 It was impossible to erase the text from an Effect palette. This is now fixed. 18.40 The command line did not show the key sequence [EFFECT #] [TEXT]. Now the command line shows the entire sequence. 18.41 When a controller was blacked out the Effect continued running. Now it stops. 18.42 Modifying the Base value of x was shown on the monitor, but not on the LCD display. Now the modified value is also displayed on the LCD display. 18.43 When spots with a mixed step dimmer were active on a controller, selecting those spots and entering the Effect editor forced the dimmer to the illegal value 0.F. This does not happen anymore.
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18.44 If you assigned text to an Effect palette and then selected another Effect palette, forgetting to store the text, the second selection entered the editor. This is now fixed.
#] [Y] 18.45 The following sequence assigned an Effect to x with the rate on Hold: [SPOT # [EFFECT] [assign Primitive] [TB] [change Primitive] [+1STORE]. This does not happen anymore. 18.46 The sequence [SPOT #] [EFFECT #/NSK] did not work. Now it does. 18.47 Returning a spot from the editor to its grp crossfader assignment after editing – [SPOT #] [modify] [C] - bumped Effect out of all the other spots in the grp. This is now fixed. 18.48 Releasing some channels including in an Effect changed the Base values of the remaining channels. This does not happen anymore. 18.49 In certain rare cases, storing a memory with an Effect when there was a chaser running corrupted the memory. This does not happen anymore. 18.50 The Effect exam displayed incorrect information for an Effect, with more than 88 channels, which was updated. This is now fixed. 18.51 Offset Spread assigned to an Effect with channels was calculated incorrectly. This is now fixed. 18.52 It was impossible to change the Base value for channels in the Effects editor. Now the Base value can be changed in the Effects editor. 18.53 In certain instances it was impossible to store a modified Base rate when in the normal editor. This is now fixed. Thank you Ernst at Technik Design, Austria. 18.54 The Effects on NSKs 1 – 100 were overwritten when attempting to store an Effect to NSKs higher than. This does not happen anymore. Thank you Ragnor Horntvedt. 18.55 Storing Effects using the sequence [=] [EFFECT #] [STORE] did not update the NSK LEDs in Effect mode. Now the LEDs update. Thank you Ragnor Horntvedt. 18.56 Some display bugs were fixed. 18.57 The wheels’ LCD display did not refresh when exiting the Effects editor. Now it does. 18.58 When working in the Effect Editor it was impossible to add an Effect from an effect palette. Now Effect Palettes can be used when in the Effect editor. 18.59 In the Effects editor, going to the second parameter page for Big spots did not refresh the parameter names displayed. This is now fixed. 18.60 Parameter values were not displayed correctly for big spots when examining an Effect Palette. This is now fixed. 18.61 Pressing [SPOT] [CLEAR] after assigning an Effect to the spot changed the Base value of the Effect. This does not happen anymore. 19. Ethernet 19.1 Clearing DMX Out assignments in the Mix Output menu was not supported on Ethernet devices. This is now fixed. 19.2 When Cyberlights are controlled through an Ethernet node, the shutter closed when pressing F2 Convert To in the Spot Patch menu. This does not happen anymore. 19.3 When the console and CompuLINK were assigned ID 000 no VCs higher than VC 4 were broadcast. This is now fixed. Note: Software UNA03B02 is needed for this fix! 20. Event – attention Beta testers 20.1 Events for the crossfader were displayed as Macro instead of A/B. This is now fixed. 20.2 Event assignments were erased when exiting the Event menu in the middle of a sequence that was adding an element to an existing Event and then re-entering the menu. This is now fixed.
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20.3 20.4 20.5 20.6 20.7 20.8
SBRD05R1
SMPTE time assignments were erased when an item was added to an Event. This does not happen anymore. Entering text for an existing Event in the Event menu resulted in an error message. This is now fixed. Program an Event that referenced memories form Q-Lists other than the system’s current default QList changed the current default Q-List. This does not happen anymore. [SEQ] for C/D was not enabled when assigning a memory and giving a Go command via an Event. Now [SEQ] is turned on when assigning to C/D via Event. Events in shows recorded on software previous to SBRD05B2 were corrupted when loaded to systems with s/w SBRD05B2. This does not happen anymore. In the Event menu, when F2 For Q-List # was pressed the Store Event option was not displayed. This is now fixed.
21. Exam 21.1 When examining a selected spot a parameter with an Effect displayed EF and there was no way to view the parameter’s Base values. To view the Base values press [SPOT #] [EXAM] [EFFECT]. The [EFFECT] key toggles between EF and the Base values. 21.2 21.3 21.4
Pressing [Y] after assigning values to a mixed step parameter and then pressing [EFFECT] changed the assigned parameter value. This does not happen anymore. Selecting an Effect Palette using the NSKs immediately after assigning a dimmer value forced the dimmer to zero. This is now fixed. There was no indication of Effects in the Snap exam. Now a small ‘e’ is displayed next to the memory number or grp assignments.
21.5
The sequence [SPOT #] [EXAM] [EFFECT] [EXAM] did not toggle to display the base values. Now it does.
21.6
When examining a memory [PAGE DOWN] did not work after using [PAGE UP]. This is now fixed. Thank you Rob Morgenstern, USA.
21.7
When using [+] to advance the Effect exam in memories – [MEMORY #] [EFFECT] [EXAM] [+] – and the next memory had no Effect assignments, the message Effect Unknown was displayed and the Effect exam could not be cleared. This does not happen anymore.
21.8
The [+] and [-] keys did not work with Palette exam or Effect Palette exam. Now they do.
21.9
[PAGE DN] did not work when attempting to page from the first page in Memory Exam to the last page. Now it does. Thank you Fred Lindauer, Compulite USA.
21.10 [PAGE UP] and [PAGE DN] did not work when the Palettes were being examined on monitor 2. Now these keys work. 21.11 When examining memories using [+] or [-] the text of memories was not cleared from the command line causing great profusion of irrelevant text displayed. This does not happen anymore. 22. Free– attention Beta testers 22.1 Sometimes the keypresses [FREE] [
] jammed the desk. This does not happen anymore.
23. Groups 23.1 After entering a Group number on the numeric keypad, only wheels were accepted. Now all legal keys are accepted. Thank you Fred Lindauer at Compulite USA. 23.2 A Macro for Group did not work well on the Remote Control Unit. Now it does. 23.3
The sequence [CHANNEL #
#] [EXCEPT] [GROUP #] did not work. Now it does.
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24. Libraries 24.1 The following sequence cleared spots from libraries. The example uses spot 1. [SPOT 1] [POSITION 1] [SPOT 1] [ALL]. This does not happen anymore.
24.2
The following sequence used to store libraries jammed the console: [SPOT # ] #] [HOME] [ASSIGN] [library] [enter 100 on the numeric keypad] [STORE]. This does not happen anymore.
24.3
The sequence [POSITION/COLOR/GOBO] [#] [SPOT] [•] selected all the spots in the library even though only some of them were included in the last selection. Now only the spots from the last selection are selected. Including a parameter that was previously excluded from a library category, when there were already memories with library assignments caused problems. This is no longer allowed. The error message Library assigned in Mem is displayed and including the excluded parameter is blocked. Sometimes the parameter value was not updated when assigning a library using STORE STORE. This is now fixed. Attempting to add a new spot with library assignments to memories using STORE STORE did not work. Now it does.
24.4
24.5 24.6
25. Load 25.1 The +1Store increment in the System Parameters menu did not load. Now it does. 25.2 When loading Q-Lists only text and loops did not load. Now the load includes all information in the Q-List. 25.3 In certain instances, loading selected memories or the Mix Device only generated traps and caused other corruption. This does not happen anymore. 25.4 Loading entire QLists that had library assignments when there were different libraries present in the system caused library anomalies. This is now fixed. 25.5 When there were more than 2 pages of Palette files displayed in the Load menu, it was impossible to go the second page. This is now fixed. 25.6 Loading a show under Warning Difference, when the current Device List (in the Mix Output menu) and the Device List in the show file are different corrupted the Wheel Bank set up in the Mix Output menu. This is now fixed. 25.7 It was impossible to load Palette files only. This is now fixed. 25.8 Loading a single Palette to a different Palette number was not an available option. Now this is possible. 25.9 Selecting to load Palettes only automatically displayed the Palette files on monitor 2 also. This does not happen anymore. 25.10 Loading a Q-List to a Q-List that was not the current default deleted all memories in the console except memories assigned to playback devices. This does not happen anymore. 26. Macro 26.1 The Teach macro window remained open after storing a Macro. This does not happen anymore. 26.2
After pressing [GROUP #] Flip did not work. This is now fixed. Thank you Ernst at Technik Design, Austria.
27. Martin PAL 27.1 Loading, Mix Device only or through Warning Difference, a show containing Martin PALs (big spots) blocked access to the second parameter page. This is now fixed.
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28. Memory operations 28.1 There were problems when using STORE STORE to modify a memory on A/B when the default QList and was different from the QList assigned to A/B. This does not happen anymore. 28.2
28.3
28.4
28.5 28.6 28.7
Using the sequence [MEMORY] [A] [modify] [STORE] when the default Q-List was different from the QList assignment on A/B erroneously stored the memory from A to the default Q-List. Now the memory is stored to the correct Q-List. Under certain memory modification operations, memories were stored to the wrong QList. Example: The default QList is QList 2. The modification sequence used was [QLIST 1] [MEMORY 2] [ENTER] [modify] [=] [ENTER [STORE] The store took place in the default QList (QList 2) instead of the QList selected at the beginning of the modification sequence. Now the memory modification is stored in the selected QList. Thank you Reind at BEO. Using STORE STORE to modify any parameter in a group or memory assigned to A cleared Effect assignments to pan and tilt. Further, freeing this memory and trying to erase it resulted in the message Memory on Board, so there was no way to erase it, This does not happen anymore. A channel that was released from the memory was captured on the wheel with the next spot or channel selection. This does not happen anymore. The sequence [MEMORY] [A or B or C or D] [CHANNEL] did not work. Now it does. Modifying a memory using STORE STORE in a chaser assigned to a controller caused memory corruption and eventually generated a trap message. This does not happen anymore.
Modifying a memory by adding an Effect – [MEMORY #] [SPOT #] [EFFECT] [NSK] [STORE] – generated the Invalid Sequence message. Now this sequence works. 28.9 Erasing a memory in the editor after exiting the Memory Operations menu, which was left open at Copy Q-List, caused repeated Illegal Number messages accompanied by the beeper. This does not happen anymore. 28.10 Releasing a channel from a range of memories shifted Effect attributes from 1 memory to the next under the condition that the next memory had no Effects. This does not happen anymore. 28.11 Modifying the memory on A – [MEMORY] [A] [modify] [STORE] – when the default Q-List was different than the Q-List on A did not reassign the memory to A. This does not happen anymore.
28.8
29. Mix Editing 29.1 When the dimmer parameter of first type of spot in a range selection was a mixed step (like Superscan Zoom) and the next type of spot had a continuous dimmer parameter the mixed step did not stop at 1.f when wheeling up the dimmer. Now this works correctly. 29.2 Repeatedly selecting and reselecting spots and using the dimmer wheel to assign FL changed dimmer values that were already at Full. This does not happen anymore. 29.3 When the dimmer parameter of first type of spot in a range selection was a mixed step (like Superscan Zoom) and the next type of spot had a continuous dimmer parameter the mixed step jumped to 2.F after pressing [CL1] and [CL2]. This does not happen anymore. 30. Mix Output menu 30.1 There was no error message given when the time and offset for the ignition channel were both sets to 99. Now an error message is displayed. 30.2 When using an automatic set up function to assign DMX Out addresses to more 24 or more spots the console skipped DMX numbers and did not assign them efficiently. This is now fixed. Thank you Gino at Spotlight, Italy. 926/ 30.3 Attempting to give a value more than 360 as Leader information under Define Device resulted in the message Illegal Number. This does not happen anymore.
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31. Numeric Soft Keys 31.1 Changing the NSK mode in the middle of a key sequence for Free erased the item from the original mode. Example: [FREE] [POSITION] [NSK] [COLOR] [NSK] [NSK], erased the Position library instead of the Color library. This does not happen anymore. 31.2
The sequence [FREE] [SNAP] [NSK10] [NSK10] erased Snaps 1 – 10. This does not happen anymore. Thank you Colleen at Morpheus, USA.
32. Output 32.1 Retrieving a Device from the Device Pool flashed the channels’ output. This does not happen anymore. 33. Palette– attention Beta testers 33.1 Values assigned from a Palette when the selected spots had Library assignments were incorrect. This does not happen anymore. 33.2 33.3 33.4 33.5 33.6 33.7 33.8
33.9
Pressing [CHANNEL] after the sequence [CHANNEL #] [PALETTE] [NSK] did not clear the command line. This is now fixed. Palettes were not displayed correctly when a spot type was freed from the Palette. Now the display is correct. When progressing through the Palette exam by pressing [+] or [-] the screen refresh was very sluggish. Now the function works quicker. If you accidentally touched a wheel, trackball, or the joystick when a Palette exam was on the monitor, the display was bumped off. This does not happen anymore. Placing the window cursor where you wanted to display the Palette exam and then requesting a Palette exam corrupted the display. This does not happen anymore. Pressing [RESET] or [CLEAR] after the copy Palette function ([PALETTE] [NSK] [ASSIGN]) stored a phantom Palette. This does not happen anymore. Modifying a Palette that contained a spot and channels by erasing the spot deleted all of the Palettes with numbers higher than the modified Palette and corrupted the channels in the modified Palette. This does not happen anymore. There was no way to erase a range of Palettes. Now the sequence [PALETTE # [ERASE] erases the selected range of Palettes.
#] [ERASE]
33.10 The sequence [PALETTE #] [SPOT or SPOT #] [ASSIGN] [PALETTE] [NSK] did not work. Now it does. 33.11 When a channel, spot, or spot parameter was released from a Palette, there was no Palette # stored message. Now the message is displayed. 33.12 The correct sequence to remove a spot from a Palette is [SPOT #] [FREE] [PALETTE] [NSK]. 33.13 There was no warning beep when updating Palettes. Now there is.
#] [PALETTE] [NSK] if a Palette had text. 33.14 Palette values did not enter the editor – [SPOT # Now this works correctly. 33.15 Scroller frames were not recorded n Palettes. This is now fixed. 33.16 When channels were not at their default patch, Palettes with scroller frames were called into the editor in their entirety ignoring the editor selection. Example: The Palette is channels 1 – 5 @ frame 3. The sequence [CHANNEL 1] [CHANNEL 4] [PALETTE 1] entered the frame for channels 1 5. This does not happen anymore. 33.17 A number of problems concerning Big spots in Palettes are now fixed.
33.18 The sequence [SPOT #] [PALETTE] [+] [+]… bumped the spot number up one when the next Palette did not contain the selected spot type. This does not happen anymore.
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34. Part Qs 34.1 The sequence [MEMORY #] [PART #] [ERASE] did not work. Now it does. 34.2
[+1STORE] did not work after assigning Part and Part times. Now it does.
34.3
Scenario: When A/B had no assignments and [SEQ] was off, assign a Part Q to B (the inactive fader). Press Go. Part Q faded correctly. Move faders to bottom end stop (there is no assignment there) and press Go again. The Parts did not work. This is now fixed. All spot parameters were assigned to the Part instead of just the selected parameters when channels were assigned to the same Part. This does not happen anymore.
34.4
35. Print 35.1 Print Screen did not work in the Mix Output menu. Now it does. 36. Q-List 36.1 When a Q-List with a finite loop was assigned to a controller, fading from the last memory in the QList to the first memory did not work. This is now fixed. 36.2 Modifications of loops embedded in QList and assigned to controllers did not update. It was necessary to free the controller and reassign the QList. This is now fixed. 36.3 When the loop assignment to a Q-List was erased, exiting internal loops by crossfading to the next memory in the Q-List did not work correctly. This is now fixed. Thank you Stephen Plotkin, Canada. 36.4 Spots or channels that were present in the editor (displayed in white) were not included in new memories that were added to QLists using the following sequence: [ASSIGN] [QLIST] [NSK]. Now all of spots and channels in the editor are included in the new memory. 37. Record 37.1
When a period (•) was used when entering a new directory name the directory was corrupted. It is illegal to use a period in a directory name and now an error message is generated.
38. REM DIM 38.1 Pressing [CLEAR] after using the REM DIM function changed assigned parameter values. This does not happen anymore. 39. Remote Control 39.1 The [IN LIB] key is now [ASSIGN]. At the moment the only sequence that works using this key is: [SPOT] [# #] [TB] [ASSIGN] [POS] [STORE]. Thank you Fred Lindauer Compulite USA and Colleen at Morpheus.
40. Scrollers 40.1 The sequence [GROUP #] [FRAME] [wheel] did not work. Now it does. 40.2 40.3
The sequence [CHANNEL][•] [FRAME] did not allow assigning a frame value with the wheel or the numeric keypad. This is now fixed. Using the Set Up Frame function turned off the dimmers for the scroller channels that were live. This does not happen anymore. Thank you Ernst at Technik Design, Austria.
41. Service Tools 41.1 Pressing any key after being instructed to do so (following an error message) booted the system when it was illegal to do so. This does not happen anymore. 41.2 There was no indication of progress when loading the config files. Now there is. 41.3 Service Tools did not reset to the top of the Disk Operations menu after Load Config, Record Config, and Load Flash. Now it does.
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41.4 41.5 41.6 41.7 41.8 41.9 41.10 41.11 41.12 41.13 41.14 41.15 41.16 41.17 41.18 41.19
41.20 41.21 41.22 41.23 41.24
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After burning new image file, pressing any key as per instructions caused a GPE. This does not happen anymore. After burning new imf and tim files, the old tim file name was still displayed. This does not happen anymore. Configuration files recorded on older software versions lost part of their text when loaded. This is now fixed. There were some problems printing the Service Tools with certain brands of printers. This is now solved in conjunction with OSiD05B5 software. In Diagnostic Panel Test the LEDs for the NSK mode keys, macros 100 –108 and Step for controllers 17 24 could not be tested. This is now fixed. Using a 720kb diskette for Software Upgrade now displays an error message and directs the operator to use a 1.44 diskette. There was no instruction to insert a new diskette to record the *.tim file when saving the old software during Software upgrade. Now there is. When DMX Input source was connected, exiting to Service Tools via the option in the System Parameters menu erased the Keyboard software. This does not happen anymore. There was no Change Drive option when loading or recording the configuration. Now there is. The system did not identify 720k diskettes. Now it does. The C and D faders were reversed in the Keyboard Test. This is now fixed. Bit C B/D Faders Enabled was not saved in the configuration file. Now it is. In the Diagnostic section for CRT and Panels, the C/D crossfaders and rate wheels were reversed. This is now fixed. Paging to see the next page of files under Record Config entered the Filer and it was impossible to record a configuration file. This is now fixed. The file list was not refreshed after recording a configuration file. Now it is. When changing directories under Filer, the message Wait While Reading Disk disappeared before the console had finished reading the disk. Now the message is displayed until the directory has been read. The directory display in Filer was incorrect when returning to a previous directory. This is now fixed. When formatting diskettes there was no way to page the diskette contents that were displayed. This is now fixed. Pressing F6 F6 under Load Config resulted in the message No Config Files on Disk. This does not happen anymore. Many problems in Filer have been fixed. See New Features item 3. When F1 and F2 were accidentally pressed at the same time the console jammed. This does not happen anymore.
41.25 Pressing [RESET] while in one of the subroutines in Disk Operations menu returned you to the Main Service Tools menu instead of the top of Disk Operations. This is now fixed. 41.26 When burning the new Service Tools the monitors were swapped. This is now fixed. 41.27 After burning new software no KB version was displayed. This is now fixed. 41.28 After burning new software Diagnostics display was slow in reacting. This is now fixed. 41.29 After Memory Warm Test the system reacted very slowly. This is now fixed.
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42. SMPTE– attention Beta testers 42.1 Triggering Events (that contained Go commands to A/B, C/D, or controllers) via SMPTE sometimes changed chaser assignments from Hard to Soft and displayed inappropriate messages. This does not happen anymore. Thank you Ernst at Technik Design, Austria. 42.2 After Warm Start the internal SMPTE stopped operating Events and memories. This is now fixed. 43. Spot definitions 43.1 The new text file contains corrected definitions for Goldenscan HPE and Stagescan. 44. Spot parameters 44.1 The special parameter mode “i” for the Rotating Gobo parameter has been removed from Cyberlight, as it is not supported by the fixture. 44.2 Wheeling up the values for mixed step parameters or special mode parameters (for Cyberlight and Intellabeam) suffered occasionally from interference. This does not happen anymore. 44.3 Sometimes discrete step ignition definitions interfered with spot output when the ignition sequence was fired. This is now fixed. Thank you Patrick at Crystal, France. 44.4 44.5
[STEP UP] and [STEP DN] did not advance continuous values by bits. Now they do. Flip did not work correctly with yokes that have more than 360 degrees of pan movement. Now Flip works correctly with these devices.
44.6
When Mix Editing was set to Yes using [CL1] or [CL2] to home Intellabeam parameters bumped p2 and p6 to 50. This does not happen anymore. In certain instances it was impossible to assign more than the first step value to parameters for Martin PAL. This is now fixed.
44.7
45. Spot Patch menu 45.1 Entering the Spot Patch menu disabled controllers. If a chaser was running or you moved a controller while in Spot Patch menu, the change was output only upon exiting the menu. This does not happen anymore. 46. Submasters 1 & 2 46.1 Submasters 1 & 2 did not operate correctly when used in conjunction with +1STORE. This is now fixed. 46.2 Controllers assigned as inhibit submasters and Submasters 1 & 2 did not operate correctly when used in conjunction with +1STORE. This is now fixed. 46.3 When a memory was assigned to a Submaster, the Submaster did not control all of the spots in the memory. This does not happen anymore. 47. Submaster Wing 47.1 Pressing any key on the Submaster Wing cleared the editor. This does not happen anymore. 47.2 Sometimes channel assignments to the Submaster Wing blocked the console output of some spots. This does not happen anymore. 47.3 When the Submaster Wing was disconnected its assignments were bumped to 0. Now the Submaster Wing’s active assignments are captured in the editor. Important! This bug is fixed with EPROM software k311a06. 47.4 The blinking ‘S’ did not appear on the command line when the Submaster Wing was disconnected. Now it does. IMPORTANT: When the Submaster Wing is physically disconnected a warning red S blinks in the command line and the Wing’s active output is captured in the editor. All Wing assignments are retained, so if you reconnect the Submaster Wing is set up as before. If you select Ignore or
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Disable in the Status window the Submaster Wing’s assignments are freed. When the Submaster Wing has been physically disconnected, but the Status has not been changed attempting to erase a memory that is still assigned to the Submaster Wing results in the message memory on Board. NOTE: The output from the Submaster Wing is now displayed in yellow! 47.5
47.6 47.7 47.8
When the active channels on crossfader A were also assigned to a fader on the Submaster Wing they jumped to the editor when the Submaster Wing was disconnected and the intensity from A was higher than the output from the Submaster Wing. Now only channels active on the Submaster Wing are called to the editor when The Submaster Wing is disconnected. Assigning an Effect to spots whose numbers were identical to scroller assignments on the Submaster Wing, entered the scroller channels to the editor. This does not happen anymore. The blinking red S warning of a System Status problem was not displayed when the Submaster Wing was disconnected. Now it is. Attempting to assign spots to the Submaster Wing (this is illegal) when working in the Effects editor changed the Effect Base. This does not happen anymore.
48. System Parameters menu 48.1 Sometimes, after the date was changed, it was not stored. This does not happen anymore. 49. Text 49.1 On the alphanumeric keyboard, Pressing Tab until the cursor reached the end of the line bumped you out of Text mode. This does not happen anymore. Thank you Jeff Clark at Luxor, Las Vegas. 49.2 Text that was modified was incomplete. This is now fixed. 49.3 The Enter key on the alphanumeric keyboard did not store text. This is now fixed. 49.4 49.5 49.6
Pressing ↓ or ↵ when typing on the text page bumped the cursor to the middle of the window. This does not happen anymore. and did not navigate on the text page. This is now fixed. Text typed immediately after storing text to a memory was not displayed. This is now fixed.
50. Touch Screen 50.1 Calibration was not working. Now it is. Thank you Stephen Plotkin, Canada. 51. Trackball E 51.1 Trackball E was not working. Now it is. 52. Wheels 52.1 The 2 vertical wheels always stayed at their last setting. Now after [RESET] is pressed the 2 vertical wheels default to Dim and Iris. 52.2 The wheel sensitivity has been adjusted. 52.3 The wheel LCD display did not update when Mix Editing was toggled to Yes, 1 type of spot was selected and assigned parameter values, and then another type of spot was selected. This is now fixed.
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Known Bugs 1. 2. 3. 4. 5. 6. 7.
The ↵ key on the alphanumeric keyboard does not store text in the record menu. Mix Device Only does not load from shows recorded on Animator. The message Corrupted Play is generated. Work around: Load the whole show. When the Effects editor is open it is impossible to select an effect on the NSKs. Editing memories with Effects in the Blind mode erases the Effects from the memory. [STORE] [STORE] does not work for Q-Keys. The sequence [MEMORY] [A] [TIME #] [STORE] returns the memory to A, but [SEQ] is disabled. If you use this sequence you must press [SEQ] to enable. In the Effects Editor the sequences [MEMORY #] [STORE] and [Q-LIST #] [MEMORY #] [STORE] do not work. To store a memory when in the Effects Editor use: [=] [MEMORY #] [STORE] and [=] [Q-LIST #] [MEMORY #] [STORE]
8.
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