Transcript
Animation To Start
To End Stop
Material Room and Rendering Play
Previous Frame
Next Frame
Animation Controls Current Frame Total Frames
Scrubber Drag to preview frames or set new time
Display Animation Controls
Next Keyframe Previous Keyframe
Render Settings Dialog (FireFly™ Renderer Selected)
Material Picker Document Window Cycle Entire Animations Toggle looping of animation frames on/off
Animation Palette
Current Frame Tab Frame Rate
Move Open Keyframe by Graph Keyframe Palette
Select Object Menu Select an object in your scene
Material Menu Select an object’s material
Shader Nodes Modify the base node by adding as many nodes as you wish from different categories
Add/Delete Keyframes
Current Frame
Interpolation Control Sets transition between frames as Spline, Linear, Constant or Break Spline
Wacros Easy access to complex materials
Animation Palette Timeline Displays frame or timecode depending on choice in “options”
Hierarchy List Displays all figure elements, lights and cameras
Play Range Sets range of frames shown in playback
Interpolated Frames Automatically created by Poser
Animation Palette Layers Tab Current Layer Select layers from the pop-up menu Current Layer Only Temporarily exclude other animation layers from playback
Keyframe Created by changing elements
Sound When imported, sound is displayed above Play Range
Keyframe Scroll bar
Walk Designer
Walk Preview Start/End Frame Set start and end frames for each animation layer
Move Up/Down Reorder animation layers
Composite Method Replace or combine animation effects with subsequent layers
Make Movie
Restore Defaults Restore default Render settings
Render Now Click this button to render your image
Sketch Designer
Realtime Preview Options
Render Settings Switches to render settings Time Span Displays your movie runtime and total frames Frame Rate Specify your desired frame rate
Antialias Smooth jaggedlooking edges
Walk Path Drag 2D walk path to alter direction
Draft/Final Mode Move the slider back and forth to your preferred quality level
Shader Tree Window Choose between simple or advanced mode
Renderer Select render engine
Layers Display Visualize and directly edit individual animation layer settings Blend In/Out Frames Fade animation layer effects in and out
Adjust Secondary Walk Motion Use Tweaks to fine tune components of chosen walk style
Lighting Controls Display Controls Camera Controls
Format Select your desired movie output format
New/Delete Add and remove animation layers
Layer Name Individually name animation layers and include or hide them in animation playback
Set Walk Style Blend style ingredients to create walk
FireFly Render Options Specify your desired FireFly settings including motion blur, depth of field, and toon outline
Connectors See how nodes are connected and how they interact to produce the final material
This Element/All Elements Add/delete keyframes based on setting
Element List Scoll Bar
Select Render Engine Choose between the FireFly, Sketch or Preview render engine
Materials Library Available in the Material room—allows you to save and use materials
Display Options Set options in timeline and interpolation Total Frames Click in all number windows to enter new values
Frame Rate Settings
Quality Settings Select auto or manual, then choose your settings including raytracing, cast shadows and texture filtering
Node Options Menu Add, remove, and select nodes using this menu
Add Keyframes Delete Keyframes Skip Keyframes Toggle frame dropping during playback on/off
Time Line Current Timecode Position of Animation
Keyboard Shortcuts
Material Room
2D Motion Blur Adds 2D motion blur to animations. Add 3D motion blur using the Render Settings dialog
Preset Sketches Choose from several preset styles in the popup menu, or create and save your own presets Sketching While a sketch is drawing, click anywhere on the screen to stop the rendering
Resolution
Sliders Adjust the sliders to create unique sketches. Customize sketch styles for objects, background, and edges
Main Interface and Pose Room
ACTION
MACINTOSH
WINDOWS
File Menu New Open Close Save Save As Print Quit
z-N z-O z-W z-S Shift z-S z-P z-Q
Ctrl-N Ctrl-O Ctrl-W Ctrl-S Shift Ctrl-S Ctrl-P Ctrl-Q
Edit Menu Undo Redo Cut Copy Paste General Preferences
z-Z Shift z-Z z-X z-C z-V z-K
Ctrl-Z Shift Ctrl-Z Ctrl-X Ctrl-C Ctrl-V Ctrl-K
Restore Element Figure Lights Camera All
z-E Shift z-F Shift z-L Shift z-E z-A
Ctrl-E Shift Ctrl-F Shift Ctrl-L Shift Ctrl-H Ctrl-A
Memorize Element Figure Lights Camera All
Opt z-E Opt z-F Opt z-L Opt z-H Opt z-A
Alt Ctrl-E Alt Ctrl-F Alt Ctrl-L Alt Ctrl-H Alt Ctrl-A
Figure Menu Drop To Floor Hide Figure
z-D z-H
Ctrl-D Ctrl-H
Object Menu Properties
z-I
Ctrl-I
Display Menu Depth Cued Show/Hide Bkgrd Picture OpenGL Preview Drawing SreeD Preview Drawing
Shift z-D Shift z-B Opt z-O Opt z-S
Shift Ctrl-D Ctrl-B Alt Ctrl-O Alt Ctrl-S
Camera Views Main From Left From Right From Top From Front Face Camera Posing Camera Left Hand Camera Right Hand Camera Dolly Camera Flyaround
z-M z-; z-’ z-T z-F z-= z-, z-[ z-] z-/ z-L
Ctrl-M Ctrl-; Ctrl-’ Ctrl-T Ctrl-F Ctrl-= Ctrl-, Ctrl-[ Ctrl-] Ctrl-/ Ctrl-L
Document Style Silhouette Outline Wireframe Hidden Line Lit Wireframe Flat Shaded Cartoon w/Lines Smooth Shaded Texture Shaded
z-1 z-2 z-3 z-4 z-5 z-6 z-7 z-8 z-9
Ctrl-1 Ctrl-2 Ctrl-3 Ctrl-4 Ctrl-5 Ctrl-6 Ctrl-7 Ctrl-8 Ctrl-9
poser8.smithmicro.com
Figure Style Use Document Style Silhouette Outline Wireframe Hidden Line Lit Wireframe Flat Shaded Cartoon w/ Lines Smooth Shaded Texture Shaded
Shift-Ctrl-0 Shift-Ctrl-1 Shift-Ctrl-2 Shift-Ctrl-3 Shift-Ctrl-4 Shift-Ctrl-5 Shift-Ctrl-6 Shift-Ctrl-7 Shift-Ctrl-8 Shift-Ctrl-9
Alt Ctrl-0 Alt Ctrl-1 Alt Ctrl-2 Alt Ctrl-3 Alt Ctrl-4 Alt Ctrl-5 Alt Ctrl-6 Alt Ctrl-7 Alt Ctrl-8 Alt Ctrl-9
Element Style Use Figure Style Silhouette Outline Wireframe Hidden Line Lit Wireframe Flat Shaded Cartoon w/ Lines Smooth Shaded Texture Shaded
Opt z-0 Opt z-1 Opt z-2 Opt z-3 Opt z-4 Opt z-5 Opt z-6 Opt z-7 Opt z-8 Opt z-9
Shift Ctrl-0 Shift Ctrl-1 Shift Ctrl-2 Shift Ctrl-3 Shift Ctrl-4 Shift Ctrl-5 Shift Ctrl-6 Shift Ctrl-7 Shift Ctrl-8 Shift Ctrl-9
Tracking Bounding Boxes Only Fast Tracking Full Tracking
Shift-z A Shift-z X Shift-z C
Shift Ctrl-A Shift Ctrl-X Shift Ctrl-C
Guides Ground Plane
z-G
Ctrl-G
Render Menu Render Area Render Anti-alias doc window Render Settings Render Dimensions Materials
z-R Opt z-N Opt z-R z-Y Shift z-Y z-U
Ctrl-R Alt Ctrl-N Alt Ctrl-R Ctrl-Y Alt Ctrl-D Ctrl-U
Animation Menu Make Movie
z-J
Ctrl-J
Window Menu Show/Hide Animation Palette Show/Hide Graph Show/Hide Libraries Show/Hide Walk Designer Show/Hide Camera Controls Show/Hide Preview Styles Show/Hide Editing Tools Show/Hide Light Controls Show/Hide Memory Dots Show/Hide Parameter Dials Show/Hide Animation Controls Show/Hide Hierarchy Editor Show/Hide Joint Editor Show/Hide Talk Designer Show/Hide Python Palette Show/Hide Tool Titles
Shift z-V Shift z-G Shift z-B Shift z-W Shift z-R Shift z-U Shift z-T Shift z-I Shift z-M Shift z-N Shift z-P Shift z-E Shift z-J Shift z-K Shift z-O z- -
Shift Ctrl-V Shift Ctrl-G Shift Ctrl-B Shift Ctrl-W Shift Ctrl-R Shift Ctrl-U Shift Ctrl-T Shift Ctrl-I Shift Ctrl-M Shift Ctrl-N Shift Ctrl-P Shift Ctrl-E Shift Ctrl-J Shift Ctrl-K Shift Ctrl-O Ctrl - -
Hidden Shortcuts Pose Mode Body Mode Camera Mode Light Mode Rotate Tool Translate/Pull Tool Scale Tool Chain Break Tool Twist Tool Translate In/Out Tool Taper Tool Color Tool Camera Cursor XY Translate Camera Z Translate Camera Pivot Camera Axis Constraint Reset Focal Reset Scale Reset Roll Reset Desktop Color Reset Param Dials Lights On/Off System Color Picker using Color tool/pickers Specular Color change using Color tool Layout Switcher Display Tools Layout Switcher Edit Tools Clear Memory Dots Cycle thru elements Play Animation Stop Animation Step Thru Frames Advance Thru Keyframes Retreat Thru Keyframes Interrupt Flyaround Flyaround Rotate Flyaround Pitch Flyaround Zoom Flyaround Pause/Resume Move Selected Keyframes Copy Selected Keyframes Paste Selected Keyframes Duplicate Selected Keyframes Select Graph Range Increase/Decrease Selected Range Create Graph Marker(s) Move Graph Marker(s) in time Move Graph Marker Vertical Duplicate Graph Marker(s) Delete Graph Marker(s) Delete Object (figure or prop) Delete Object (no undo) Maintain Selection in a Document Window
1 2 3 4 r t s l w z p c Opt key while dragging tool Spacebar drag in window z-Spacebar drag Opt-Spacebar drag Shift-drag camera tools Opt-click Focal Opt-click Scale Opt-click Roll Opt-click Desktop Opt-click Param Dials Opt-click Lights Opt-click Picker Cmd-click Color tool on figure part “Opt-click”“Display”Tools “Opt-click”“Edit Tools” Opt-click occupied dot Up/Down Arrows Return Return Right/Left Arrows Tab Shift-Tab Mouse click Mouse Right/Left Mouse Up/Down z-Mouse Up/Down Hold Down Spacebar Drag selected frames Option-click drag z-V w/frames selected Opt-drag selected frames Click-drag in Graph Shift-drag in selected graph range Click in graph display Drag selected graph range z -drag selected marker Opt-drag selected graph range Delete key Delete (selected object) Shift-Delete (selected object) Shift-Click
Editing Tools Manipulate scene objects
1 2 3 4 r t s l w z p c Alt key while dragging tools Spacebar drag in window Ctrl-Spacebar drag Alt-Spacebar drag Shift-drag camera tools Alt-click Focal Alt-click Scale Alt-click Roll Alt-click Desktop Alt-click Param Dials Alt-click Lights Alt-click Picker Ctrl-click Color tool on figure part “Alt-click”“Display” “Alt-click”“Edit Tools” Alt-click occupied dot Up/Down Arrows Enter Enter Right/Left Arrows Tab Shift-Tab Mouse click Mouse Right/Left Mouse Up/Down Ctrl-mouse Up/Down Hold Down Spacebar Hold Down Spacebar Alt click drag Ctrl-V w/frames selected Alt-drag selected frames Click-drag in Graph Shift-drag in selected graph range Click in graph display Drag selected graph range Ctrl-drag selected marker Alt-drag selected graph range Delete key Delete (selected object) Shift-Delete (selected object) Shift-click
Room Tabs Switch rooms by clicking these tabs
Current Figure Menu Select Actor Menu Select figures, body parts, props, cameras and lights
Document Window Options Click for a popup menu with options for shadow mapping, texture loading and collision settings Library Palette
Quick Scale Allows you to quickly resize the render to a quarter or half size.
Right-Click Actor Selection Select actors under your cursor easily with just right-clicking on the scene
Render Menu Choose a render engine
Parameter and Properties Palette Access an element’s properties and parameters
Window Size Control Light Controls
Studio Color Picker Dots Change the display colors for the Background, Foreground, Shadow and Ground
Render Render your scene
Display/Tracking Buttons Select tracking modes (Box, Fast or Full) and toggle depth cueing and shadows on/off
Display Controls Memory Dot Type Pop-up Control Choose from Pose, Memory Dots Area Render Camera and UI Dots Click and drag the box over part of your scene to render just that area
New Render Window Creates a separate window of your render
Installation
Windows XP or Vista; 700 MHz Pentium class or compatible (1 GHz or faster recommended); 512MB system RAM (1GB or more recommended); OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon preferred); 24-bit color display, 1024 x 768 minimum resolution; 2GB free hard disk space (4GB recommended); Internet connection required for Content Paradise; Windows® Internet Explorer® 7; Adobe® Flash® Player 9; DVD-ROM drive (physical product only).
Macintosh
ALA31021233
Mini Camera Controls Quickly adjust your current camera
Camera Controls
Windows
Mac OS X 10.4 or 10.5; 700 MHz G4 processor (Intel Core Duo or 1GHz G4 or faster recommended); 512MB system RAM (1GB or more recommended); OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon preferred); 24-bit color display, 1024 x 768 minimum resolution; 2GB free hard disk space (4GB recommended); Internet connection required for Content Paradise; Adobe® Flash® Player 9; DVD-ROM drive (physical product only).
Document Name
Render Dimension Choose your desired render size
SYSTEM REQUIREMENTS
©2009 Smith Micro Software, Inc. All rights reserved. Poser is a trademark of Smith Micro Software, Inc. All other trademarks are the property of their respective owners. Licensed product.
Installation and Pose Room
Tool Name Drag to reposition and customize interface. Double-click name to open/close tools
QUICK REFERENCE CARD
Pan Allows you to pan back and forth when the image is bigger than the render window
Render Wipe Allows you to scrub back and forth between your latest renders
For Windows:
For Macintosh:
1. Read the EULA. Read and agree to the Poser End User License Agreement (EULA). 2. Insert DVD. Insert the Application DVD into your DVD drive. The Install Poser dialog window automatically appears. 3. Click on the “Install Poser” button. The installer guides you through the installation options. 4. Choose Installation Location and Type. Normally, you would choose Full Install. 5. Click the Install button to proceed with installation. 6. Register. We encourage you to register this product with Smith Micro.
1. Read the EULA. Read and agree to the Poser End User License Agreement (EULA). 2. Insert DVD. Insert the Application DVD into your DVD drive. Double-click icon to open the DVD window. 3. Double-Click on the “Install Poser” icon. This will launch the installer application. 4. Verify Installation Type and Install Location. Normally, you would choose Easy Install. 5. Click the Install button to proceed with installation. 6. Register. We encourage you to register this product with Smith Micro.
Animation Controls
Palettes and Controls Talk Designer
Palettes and Controls
Input Files Specify a sound file and add optional transcript text Viseme Map File Maps speech sounds to facial expressions Figure Select a figure to animate Start/End Frame Specify a Start and End frame for your lipsync animation Create Keyframes In Select a new or existing animation layer for your lipsync animation keyframes Head Motions Add realistic eye and head movements Emotional Tweaks Customize your animation by adjusting emotion morph targets
Enunciation Amplify or reduce energy influence
Camera Palette Select Camera Menu Choose camera or view Right Hand Camera Zooms to right hand Animation On/Off Toggles ability to animate current camera on/off Move Y and Z Moves camera Up/Down and In/Out Scale Zooms In/Out view Focal Length Adjusts focal length of camera X=Side/Side Y=Up/Down Z=In/Out
Docking Controls Click to open and select Docking options Docking options
Hierarchy Editor
Collapse Icon Click to collapse all child items below this item
Expand Icon Click to expand all child items below this item
Display Options Check items to display or hide on the Hierarchy list Properties Double-click an item to open its properties Visibility Icon Toggles visibility of the item in the document window Figure Creation Use these options to create figures or set up IK chains
Light Controls Face Camera Zooms to face Left Hand Camera Zooms to left hand
Light Options Menu Select light options
Fly Around View
Light Intensity Drag to reduce or increase light intensity
Current Camera Icon indicates camera in use. Click and drag on icon to select other cameras
Move X and Z Moves camera In/Out, Side to Side
Rotation Trackball Rotates camera
Library Palette
Edit Palette
Twist Tool Twists element around its center
Add Add Polygons/ vertices to group Create or Delete Groups
Select Group Edit Selected Polygons/Vertices
Choose Display Options
Current Runtime Pop-up menu
Rotate Tool Rotates element
Advanced Group Function
View Magnifier Zooms in-out of scene without affecting camera
Direct Manipulation Visually translate, rotate, and/or scale elements
Master Parameter Name Value Slider Click /drag or enter numerical values for Master Parameter
Switch to Category Buttons Displays top-level library buttons
Preview Select the preview to view detail. Double-click or click-drag to apply the setting onto scene Add to Library Adds new content item to current category from scene selection
Scale Increase/Decrease element size uniformly
Chain Break Breaks chain of parts affected by translation tools
Grouping Morphing Tool Selects and Visually sculpt morph groups specific targets by clicking and polygons/vertices dragging
Dependant Parameters
Dock/Undock Undocking transforms library drawer into floating palette
Scroll bar
Translate/Pull Repositions element
Start Teaching Click to start/stop recording of value changes
Parameters
Selected Dependent Parm Select to edit values
Grouped Dials Expand and collapse dial groups and move dials between groups
Dependent Parameter List Parameters to be driven by Master Parameter
Parameter Dial Click and drag to increase or decrease value, double-click to bring up dialog box
Graph Editor Edit selected dependent parm value by click/drag in graph
Flat Shaded
Brush Style Select a brush style
Morphing Tool Directly manipulate vertices using the Morphing Tool
Radius and Magnitude Customize the way in which your changes will affect the mesh
Add Pin Pin vertices in place to prevent further modification
Morphing Tool Create Options Configure the degree and range of mesh modifications
Clear Pins Removes all pins
Memory Dots
Smooth Shaded
Texture Shaded
Click on an empty dot to save a pose, UI or camera setting. ALT-Click (OptionClick on Mac) an occupied dot to clear its setting.
Flat lined
Cartoon Lined
Smooth Lined
Cloth Collision Objects
Dynamic Controls Cloth dynamics control how dynamic cloth behaves during animation
The Cloth Collisions Objects dialog allows you to select objects for the cloth to collide against, and cloth collision settings.
Cloth Controls Convert props to/from dynamic cloth objects and set up cloth collision detection Cloth Groups Divide cloth objects into different groups to control behavior during animation
Constrained Group Map/Animate with their associated surface
Soft Decorated Group Group deforms as it moves with dynamic cloth
Lock/Unlock All Disable or enable modifications on all morph targets Morph Targets Control which morphs are affected by the Morphing Tool
Editing Tools
Hair Styling Tool This editing tool appears in the Hair Room and opens the Hair Style Tool palette when selected
Current Group Menu Select the hair group you wish to work on Document Window
Face Shaping Tool Hair Growth Group Tools Create, name, edit, and delete hair groups Dynamics Controls Hair dynamics control how hair behaves during animations
Clothify
Setup Room The Setup room allows you to create and modify Poser figures.
Growth Controls Control hair length and orientation
Camera Controls
The Clothify dialog is where you convert props to dynamic cloth objects. Select the element to clothify using the pull-down menu.
Styling Controls Create custom effects such as curls and control the number of hairs in the current hair group
Cloth Simulation Settings The Simulation Settings dialog appears when you create a new dynamic cloth simulation. Name your new simulation and specify its name, range, collision, and draping options.
Display Controls
Rigid Decorated Group Group moves with surrounding dynamic cloth
Bone Tool The Bone tool lets you add and remove bones Display Options Select options to help you visualize your modifications Mirror Mirror changes across various axes on the mesh
Hair Room
Cloth Simulation Controls Create and set up cloth simulations
Choreographed Group Position and animate group using keyframes
Save Copy As Save your modifications as a new morph target Lit Wireframe
Select Simulation Menu Each Poser scene can have multiple cloth simulations
Dynamic Group Controls Dynamic cloth groups behave according to dynamic settings Reset Restore default Dynamic Controls settings
Zero Morph Reset the mesh to its neutral state
Outline Silhouette
Editing Tools
Parameter Options Pop-Up
Create New Folder
Create New Figure Adds an additional figure to your scene Change Figure Replaces the current figure with one from the library
Document Window
Clear Morphs Click this button to erase your changes and start over
Driven parameter Double stacks of values indicate driven parameter. Top number is controlled by master. Bottom number is editable. Master Parameter Icon indicates a master parameter, click to open editor
Numeric Value Clicking this value lets you directly enter new values
Cartoon
Cloth Room
Parameter Dial Menu Customize the selected parameter
Display Controls
Hidden Line
Action Buttons Select the action you wish to use to modify vertices Relative To Specify the relative direction for your modifications
Exaggeration Controls Adjust Morphing Tool sensitivity
Parameters Menu Add, remove, and control dial groups
Choose to apply display styles to your Document, (current) Figure, or (current) Element (such as a body part or prop). Figure and Element modes allow you to apply a higher category display style to your current selection. Wireframe
Morphing Tool
Hair Room and Face Room
Parameters/Properties Tabs Switch back and forth between the Parameters and Properties palettes
Current Actor Menu Select an element in your scene
Delete from Library Removes selected content item from library
Create Prop from Selection Setup Smoothing Group
Color Picks color from selected element
Delete Light Light Properties Controls light name, visibility, shadow behavior, color, parent, and infinite/ spotlight characteristic
Hierarchical Pop-up Menu Quickly access library palette categori es and subcategories Remove Remove Polygons/ vertices from group
Taper Scale one end of element
Right-Click To select new light type
Group Editor Use the Group Editor to create and edit polygon or vertex groups. Some features (e.g. Dynamic Hair, Cloth) require the Group Editor tool
Translate In/Out Moves element In/Out
Add Light
Light Color Click to set light color
Move X and Y Moves camera up/down, side to side
Roll Rolls camera left or right
Light Position Drag to set light position in studio
Cloth Room and Setup Room
Bones Bones control how your figures move. When manipulating the position of bone ends, the cursor changes to a bulls eye as shown.
Morphing Tool Directly manipulate facial expressions using Morphing tool Clear Morphs Click this button to erase your changes and start over Exaggeration Controls Adjust Face Morphing Tool sensitivity
Face Texture Tool Add ethnic, age, and gender features to head textures
Add Pin Pin vertices in place to prevent further modification Clear Pins Removes pins Caricature Dial Create wacky faces for your figures Symmetric/ Asymmetric Morphs Choose subset of morph targets to work with in Face Sculpting Facial Morphs Control which morphs are affected by the Morphing tool
Face Room
Content Room The Poser Content room accesses Content Paradise, which is your gateway to free and for-sale Poser content. Need a Poser figure, prop, texture, or something else? Content Paradise has you covered. Poser’s Download Manager will auto-install most downloaded content and add it to the Library palette. No more manually placing files in folders!
Additional content available at:
contentparadise.com
Hair Style Tool
Remove Guide Hairs Removes guide hairs from your selection Constrain Length Enabling this option keeps hairs from growing/shrinking Clear Selection Deselect all selected guide hairs
Face Sculpting Window Click and drag vertices to visually sculpt facial features using the Morphing tool Add Guide Hairs Adds guide hairs to your selection
Hair Editing Tools These tools function similarly to the normal Editing Tools, except they only affect guide hairs Falloff Defines the portion of guide hairs affected by the tools Lengthen Grow or shrink the selected guide hairs
Random Face One click creates a totally random face and texture!
Face Shaping Tool Window Interactively sculpt facial expressions with Morphing Tool Technology Photo Lineup Area Create 3D heads using two photos (front and side)
Reset Face Room Restore Face Room defaults Texture Preview See the current texture map Texture Variations Add ethnic, age, and gender features to head textures
Apply Shape Apply the custom shape to the head Photo/GeometryTools Align photos and geometry for best fit and highest realism