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Animation Material Room And Rendering Keyboard Shortcuts Main

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Animation To Start To End Stop Material Room and Rendering Play Previous Frame Next Frame Animation Controls Current Frame Total Frames Scrubber Drag to preview frames or set new time Display Animation Controls Next Keyframe Previous Keyframe Render Settings Dialog (FireFly™ Renderer Selected) Material Picker Document Window Cycle Entire Animations Toggle looping of animation frames on/off Animation Palette Current Frame Tab Frame Rate Move Open Keyframe by Graph Keyframe Palette Select Object Menu Select an object in your scene Material Menu Select an object’s material Shader Nodes Modify the base node by adding as many nodes as you wish from different categories Add/Delete Keyframes Current Frame Interpolation Control Sets transition between frames as Spline, Linear, Constant or Break Spline Wacros Easy access to complex materials Animation Palette Timeline Displays frame or timecode depending on choice in “options” Hierarchy List Displays all figure elements, lights and cameras Play Range Sets range of frames shown in playback Interpolated Frames Automatically created by Poser Animation Palette Layers Tab Current Layer Select layers from the pop-up menu Current Layer Only Temporarily exclude other animation  layers from playback Keyframe Created by changing elements Sound When imported, sound is displayed above Play Range Keyframe Scroll bar Walk Designer Walk Preview Start/End Frame Set start and end frames for each animation layer Move Up/Down Reorder animation layers Composite Method Replace or combine animation effects with subsequent layers Make Movie Restore Defaults Restore default Render settings Render Now Click this button to render your image Sketch Designer Realtime Preview Options Render Settings Switches to render settings Time Span Displays your movie runtime and total frames Frame Rate Specify your desired frame rate Antialias Smooth jaggedlooking edges Walk Path Drag 2D walk path to alter direction Draft/Final Mode Move the slider back and forth to your preferred quality level Shader Tree Window Choose between simple or advanced mode Renderer Select render engine Layers Display Visualize and directly edit  individual animation layer settings Blend In/Out Frames Fade animation layer effects in and out Adjust Secondary Walk Motion Use Tweaks to fine tune components of chosen walk style Lighting Controls Display Controls Camera Controls Format Select your desired movie output format New/Delete Add and remove animation layers Layer Name Individually name animation layers and include or hide them in animation playback Set Walk Style Blend style ingredients to create walk FireFly Render Options Specify your desired FireFly settings including motion blur, depth of field, and toon outline Connectors See how nodes are connected and how they interact to produce the final material This Element/All Elements  Add/delete keyframes based on setting Element List Scoll Bar Select Render Engine Choose between the FireFly, Sketch or Preview render engine Materials Library Available in the Material room—allows you to save and use materials Display Options Set options in timeline and interpolation Total Frames Click in all number windows to enter new values Frame Rate Settings Quality Settings Select auto or manual, then choose your settings including raytracing, cast shadows and texture filtering Node Options Menu Add, remove, and select nodes using this menu Add Keyframes Delete Keyframes Skip Keyframes Toggle frame dropping during playback on/off Time Line Current Timecode Position of Animation Keyboard Shortcuts Material Room 2D Motion Blur Adds 2D motion blur to animations. Add 3D motion blur using the Render Settings dialog Preset Sketches Choose from several preset styles in the popup menu, or create and save your own presets Sketching While a sketch is drawing, click anywhere on the screen to stop the rendering Resolution Sliders Adjust the sliders to create unique sketches. Customize sketch styles for objects, background, and edges Main Interface and Pose Room ACTION MACINTOSH WINDOWS File Menu New Open Close Save Save As Print Quit z-N z-O z-W z-S Shift z-S z-P z-Q Ctrl-N Ctrl-O Ctrl-W Ctrl-S Shift Ctrl-S Ctrl-P Ctrl-Q Edit Menu Undo Redo Cut Copy Paste General Preferences z-Z Shift z-Z z-X z-C z-V z-K Ctrl-Z Shift Ctrl-Z Ctrl-X Ctrl-C Ctrl-V Ctrl-K Restore Element Figure Lights Camera All z-E Shift z-F Shift z-L Shift z-E z-A Ctrl-E Shift Ctrl-F Shift Ctrl-L Shift Ctrl-H Ctrl-A Memorize Element Figure Lights Camera All Opt z-E Opt z-F Opt z-L Opt z-H Opt z-A Alt Ctrl-E Alt Ctrl-F Alt Ctrl-L Alt Ctrl-H Alt Ctrl-A Figure Menu Drop To Floor Hide Figure z-D z-H Ctrl-D Ctrl-H Object Menu Properties z-I Ctrl-I Display Menu Depth Cued Show/Hide Bkgrd Picture OpenGL Preview Drawing SreeD Preview Drawing Shift z-D Shift z-B Opt z-O Opt z-S Shift Ctrl-D Ctrl-B Alt Ctrl-O Alt Ctrl-S Camera Views Main From Left From Right From Top From Front Face Camera Posing Camera Left Hand Camera Right Hand Camera Dolly Camera Flyaround z-M z-; z-’ z-T z-F z-= z-, z-[ z-] z-/ z-L Ctrl-M Ctrl-; Ctrl-’ Ctrl-T Ctrl-F Ctrl-= Ctrl-, Ctrl-[ Ctrl-] Ctrl-/ Ctrl-L Document Style Silhouette Outline Wireframe Hidden Line Lit Wireframe Flat Shaded Cartoon w/Lines Smooth Shaded Texture Shaded z-1 z-2 z-3 z-4 z-5 z-6 z-7 z-8 z-9 Ctrl-1 Ctrl-2 Ctrl-3 Ctrl-4 Ctrl-5 Ctrl-6 Ctrl-7 Ctrl-8 Ctrl-9 poser8.smithmicro.com Figure Style Use Document Style Silhouette Outline Wireframe Hidden Line Lit Wireframe Flat Shaded Cartoon w/ Lines Smooth Shaded Texture Shaded Shift-Ctrl-0 Shift-Ctrl-1 Shift-Ctrl-2 Shift-Ctrl-3 Shift-Ctrl-4 Shift-Ctrl-5 Shift-Ctrl-6 Shift-Ctrl-7 Shift-Ctrl-8 Shift-Ctrl-9 Alt Ctrl-0 Alt Ctrl-1 Alt Ctrl-2 Alt Ctrl-3 Alt Ctrl-4 Alt Ctrl-5 Alt Ctrl-6 Alt Ctrl-7 Alt Ctrl-8 Alt Ctrl-9 Element Style Use Figure Style Silhouette Outline Wireframe Hidden Line Lit Wireframe Flat Shaded Cartoon w/ Lines Smooth Shaded Texture Shaded Opt z-0 Opt z-1 Opt z-2 Opt z-3 Opt z-4 Opt z-5 Opt z-6 Opt z-7 Opt z-8 Opt z-9 Shift Ctrl-0 Shift Ctrl-1 Shift Ctrl-2 Shift Ctrl-3 Shift Ctrl-4 Shift Ctrl-5 Shift Ctrl-6 Shift Ctrl-7 Shift Ctrl-8 Shift Ctrl-9 Tracking Bounding Boxes Only Fast Tracking Full Tracking Shift-z A Shift-z X Shift-z C Shift Ctrl-A Shift Ctrl-X Shift Ctrl-C Guides Ground Plane z-G Ctrl-G Render Menu Render Area Render Anti-alias doc window Render Settings Render Dimensions Materials z-R Opt z-N Opt z-R z-Y Shift z-Y z-U Ctrl-R Alt Ctrl-N Alt Ctrl-R Ctrl-Y Alt Ctrl-D Ctrl-U Animation Menu Make Movie z-J Ctrl-J Window Menu Show/Hide Animation Palette Show/Hide Graph Show/Hide Libraries Show/Hide Walk Designer Show/Hide Camera Controls Show/Hide Preview Styles Show/Hide Editing Tools Show/Hide Light Controls Show/Hide Memory Dots Show/Hide Parameter Dials Show/Hide Animation Controls Show/Hide Hierarchy Editor Show/Hide Joint Editor Show/Hide Talk Designer Show/Hide Python Palette Show/Hide Tool Titles Shift z-V Shift z-G Shift z-B Shift z-W Shift z-R Shift z-U Shift z-T Shift z-I Shift z-M Shift z-N Shift z-P Shift z-E Shift z-J Shift z-K Shift z-O z- - Shift Ctrl-V Shift Ctrl-G Shift Ctrl-B Shift Ctrl-W Shift Ctrl-R Shift Ctrl-U Shift Ctrl-T Shift Ctrl-I Shift Ctrl-M Shift Ctrl-N Shift Ctrl-P Shift Ctrl-E Shift Ctrl-J Shift Ctrl-K Shift Ctrl-O Ctrl - - Hidden Shortcuts Pose Mode Body Mode Camera Mode Light Mode Rotate Tool Translate/Pull Tool Scale Tool Chain Break Tool Twist Tool Translate In/Out Tool Taper Tool Color Tool Camera Cursor XY Translate Camera Z Translate Camera Pivot Camera Axis Constraint Reset Focal Reset Scale Reset Roll Reset Desktop Color Reset Param Dials Lights On/Off System Color Picker using Color tool/pickers Specular Color change using Color tool Layout Switcher Display Tools Layout Switcher Edit Tools Clear Memory Dots Cycle thru elements Play Animation Stop Animation Step Thru Frames Advance Thru Keyframes Retreat Thru Keyframes Interrupt Flyaround Flyaround Rotate Flyaround Pitch Flyaround Zoom Flyaround Pause/Resume Move Selected Keyframes Copy Selected Keyframes Paste Selected Keyframes Duplicate Selected Keyframes Select Graph Range Increase/Decrease Selected Range Create Graph Marker(s) Move Graph Marker(s) in time Move Graph Marker Vertical Duplicate Graph Marker(s) Delete Graph Marker(s) Delete Object (figure or prop) Delete Object (no undo) Maintain Selection in a Document Window 1 2 3 4 r t s l w z p c Opt key while dragging tool Spacebar drag in window z-Spacebar drag Opt-Spacebar drag Shift-drag camera tools Opt-click Focal Opt-click Scale Opt-click Roll Opt-click Desktop Opt-click Param Dials Opt-click Lights Opt-click Picker Cmd-click Color tool on figure part “Opt-click”“Display”Tools “Opt-click”“Edit Tools” Opt-click occupied dot Up/Down Arrows Return Return Right/Left Arrows Tab Shift-Tab Mouse click Mouse Right/Left Mouse Up/Down z-Mouse Up/Down Hold Down Spacebar Drag selected frames Option-click drag z-V w/frames selected Opt-drag selected frames Click-drag in Graph Shift-drag in selected graph range Click in graph display Drag selected graph range z -drag selected marker Opt-drag selected graph range Delete key Delete (selected object) Shift-Delete (selected object) Shift-Click Editing Tools Manipulate scene objects 1 2 3 4 r t s l w z p c Alt key while dragging tools Spacebar drag in window Ctrl-Spacebar drag Alt-Spacebar drag Shift-drag camera tools Alt-click Focal Alt-click Scale Alt-click Roll Alt-click Desktop Alt-click Param Dials Alt-click Lights Alt-click Picker Ctrl-click Color tool on figure part “Alt-click”“Display” “Alt-click”“Edit Tools” Alt-click occupied dot Up/Down Arrows Enter Enter Right/Left Arrows Tab Shift-Tab Mouse click Mouse Right/Left Mouse Up/Down Ctrl-mouse Up/Down Hold Down Spacebar Hold Down Spacebar Alt click drag Ctrl-V w/frames selected Alt-drag selected frames Click-drag in Graph Shift-drag in selected graph range Click in graph display Drag selected graph range Ctrl-drag selected marker Alt-drag selected graph range Delete key Delete (selected object) Shift-Delete (selected object) Shift-click Room Tabs Switch rooms by clicking these tabs Current Figure Menu Select Actor Menu Select figures, body parts, props, cameras and lights Document Window Options Click for a popup menu with options for shadow mapping, texture loading and collision settings Library Palette Quick Scale Allows you to quickly resize the render to a quarter or half size. Right-Click Actor Selection Select actors under your cursor easily with just right-clicking on the scene Render Menu Choose a render engine Parameter and Properties Palette Access an element’s properties and parameters Window Size Control Light Controls Studio Color Picker Dots Change the display colors for the Background, Foreground, Shadow and Ground Render Render your scene Display/Tracking Buttons Select tracking modes (Box, Fast or Full) and toggle depth cueing and shadows on/off Display Controls Memory Dot Type Pop-up Control Choose from Pose, Memory Dots Area Render Camera and UI Dots Click and drag the box over part of your scene to render just that area New Render Window Creates a separate window of your render Installation Windows XP or Vista; 700 MHz Pentium class or compatible (1 GHz or faster recommended); 512MB system RAM (1GB or more recommended); OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon preferred); 24-bit color display, 1024 x 768 minimum resolution; 2GB free hard disk space (4GB recommended); Internet connection required for Content Paradise; Windows® Internet Explorer® 7; Adobe® Flash® Player 9; DVD-ROM drive (physical product only). Macintosh ALA31021233 Mini Camera Controls Quickly adjust your current camera Camera Controls Windows Mac OS X 10.4 or 10.5; 700 MHz G4 processor (Intel Core Duo or 1GHz G4 or faster recommended); 512MB system RAM (1GB or more recommended); OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon preferred); 24-bit color display, 1024 x 768 minimum resolution; 2GB free hard disk space (4GB recommended); Internet connection required for Content Paradise; Adobe® Flash® Player 9; DVD-ROM drive (physical product only). Document Name Render Dimension Choose your desired render size SYSTEM REQUIREMENTS ©2009 Smith Micro Software, Inc. All rights reserved. Poser is a trademark of Smith Micro Software, Inc. All other trademarks are the property of their respective owners. Licensed product. Installation and Pose Room Tool Name Drag to reposition and customize interface. Double-click name to open/close tools QUICK REFERENCE CARD Pan Allows you to pan back and forth when the image is bigger than the render window Render Wipe Allows you to scrub back and forth between your latest renders For Windows: For Macintosh: 1. Read the EULA. Read and agree to the Poser End User License Agreement (EULA). 2. Insert DVD. Insert the Application DVD into your DVD drive. The Install Poser dialog window automatically appears. 3. Click on the “Install Poser” button. The installer guides you through the installation options. 4. Choose Installation Location and Type. Normally, you would choose Full Install. 5. Click the Install button to proceed with installation. 6. Register. We encourage you to register this product with Smith Micro. 1. Read the EULA. Read and agree to the Poser End User License Agreement (EULA). 2. Insert DVD. Insert the Application DVD into your DVD drive. Double-click icon to open the DVD window. 3. Double-Click on the “Install Poser” icon. This will launch the installer application. 4. Verify Installation Type and Install Location. Normally, you would choose Easy Install. 5. Click the Install button to proceed with installation. 6. Register. We encourage you to register this product with Smith Micro. Animation Controls Palettes and Controls Talk Designer Palettes and Controls Input Files Specify a sound file and add optional transcript text Viseme Map File Maps speech sounds to facial expressions Figure Select a figure to animate Start/End Frame Specify a Start and End frame for your lipsync animation Create Keyframes In Select a new or existing animation layer for your lipsync animation keyframes Head Motions Add realistic eye and head movements Emotional Tweaks Customize your animation by adjusting emotion morph targets Enunciation Amplify or reduce energy influence Camera Palette Select Camera Menu Choose camera or view Right Hand Camera Zooms to right hand Animation On/Off Toggles ability to animate current camera on/off Move Y and Z Moves camera Up/Down and In/Out Scale Zooms In/Out view Focal Length Adjusts focal length of camera X=Side/Side Y=Up/Down Z=In/Out Docking Controls Click to open and select Docking options Docking options Hierarchy Editor Collapse Icon Click to collapse all child items below this item Expand Icon Click to expand all child items below this item Display Options Check items to display or hide on the Hierarchy list Properties Double-click an item to open its properties Visibility Icon Toggles visibility of the item in the document window Figure Creation Use these options to create figures or set up IK chains Light Controls Face Camera Zooms to face Left Hand Camera Zooms to left hand Light Options Menu Select light options Fly Around View Light Intensity Drag to reduce or increase light intensity Current Camera Icon indicates camera in use. Click and drag on icon to select other cameras Move X and Z Moves camera In/Out, Side to Side Rotation Trackball Rotates camera Library Palette Edit Palette Twist Tool Twists element around its center Add Add Polygons/ vertices to group Create or Delete Groups Select Group Edit Selected Polygons/Vertices Choose Display Options Current Runtime Pop-up menu Rotate Tool Rotates element Advanced Group Function View Magnifier Zooms in-out of scene without affecting camera Direct Manipulation Visually translate, rotate, and/or scale elements Master Parameter Name Value Slider Click /drag or enter numerical values for Master Parameter Switch to Category Buttons Displays top-level library buttons Preview Select the preview to view detail. Double-click or click-drag to apply the setting onto scene Add to Library Adds new content item to current category from scene selection Scale Increase/Decrease element size uniformly Chain Break Breaks chain of parts affected by translation tools Grouping Morphing Tool Selects and Visually sculpt morph groups specific targets by clicking and polygons/vertices dragging Dependant Parameters Dock/Undock Undocking transforms library drawer into floating palette Scroll bar Translate/Pull Repositions element Start Teaching Click to start/stop recording of value changes Parameters Selected Dependent Parm Select to edit values Grouped Dials Expand and collapse dial groups and move dials between groups Dependent Parameter List Parameters to be driven by Master Parameter Parameter Dial Click and drag to increase or decrease value, double-click to bring up dialog box Graph Editor Edit selected dependent parm value by click/drag in graph Flat Shaded Brush Style Select a brush style Morphing Tool Directly manipulate vertices using the Morphing Tool Radius and Magnitude Customize the way in which your changes will affect the mesh Add Pin Pin vertices in place to prevent further modification Morphing Tool Create Options Configure the degree and range of mesh modifications Clear Pins Removes all pins Memory Dots Smooth Shaded Texture Shaded Click on an empty dot to save a pose, UI or camera setting. ALT-Click (OptionClick on Mac) an occupied dot to clear its setting. Flat lined Cartoon Lined Smooth Lined Cloth Collision Objects Dynamic Controls Cloth dynamics control how dynamic cloth behaves during animation The Cloth Collisions Objects dialog allows you to select objects for the cloth to collide against, and cloth collision settings. Cloth Controls Convert props to/from dynamic cloth objects and set up cloth collision detection Cloth Groups Divide cloth objects into different groups to control behavior during animation Constrained Group Map/Animate with their associated surface Soft Decorated Group Group deforms as it moves with dynamic cloth Lock/Unlock All Disable or enable modifications on all morph targets Morph Targets Control which morphs are affected by the Morphing Tool Editing Tools Hair Styling Tool This editing tool appears in the Hair Room and opens the Hair Style Tool palette when selected Current Group Menu Select the hair group you wish to work on Document Window Face Shaping Tool Hair Growth Group Tools Create, name, edit, and delete hair groups Dynamics Controls Hair dynamics control how hair behaves during animations Clothify Setup Room The Setup room allows you to create and modify Poser figures. Growth Controls Control hair length and orientation Camera Controls The Clothify dialog is where you convert props to dynamic cloth objects. Select the element to clothify using the pull-down menu. Styling Controls Create custom effects such as curls and control the number of hairs in the current hair group Cloth Simulation Settings The Simulation Settings dialog appears when you create a new dynamic cloth simulation. Name your new simulation and specify its name, range, collision, and draping options. Display Controls Rigid Decorated Group Group moves with surrounding dynamic cloth Bone Tool The Bone tool lets you add and remove bones Display Options Select options to help you visualize your modifications Mirror Mirror changes across various axes on the mesh Hair Room Cloth Simulation Controls Create and set up cloth simulations Choreographed Group Position and animate group using keyframes Save Copy As Save your modifications as a new morph target Lit Wireframe Select Simulation Menu Each Poser scene can have multiple cloth simulations Dynamic Group Controls Dynamic cloth groups behave according to dynamic settings Reset Restore default Dynamic Controls settings Zero Morph Reset the mesh to its neutral state Outline Silhouette Editing Tools Parameter Options Pop-Up Create New Folder Create New Figure Adds an additional figure to your scene Change Figure Replaces the current figure with one from the library Document Window Clear Morphs Click this button to erase your changes and start over Driven parameter Double stacks of values indicate driven parameter. Top number is controlled by master. Bottom number is editable. Master Parameter Icon indicates a master parameter, click to open editor Numeric Value Clicking this value lets you directly enter new values Cartoon Cloth Room Parameter Dial Menu Customize the selected parameter Display Controls Hidden Line Action Buttons Select the action you wish to use to modify vertices Relative To Specify the relative direction for your modifications Exaggeration Controls Adjust Morphing Tool sensitivity Parameters Menu Add, remove, and control dial groups Choose to apply display styles to your Document, (current) Figure, or (current) Element (such as a body part or prop). Figure and Element modes allow you to apply a higher category display style to your current selection. Wireframe Morphing Tool Hair Room and Face Room Parameters/Properties Tabs Switch back and forth between the Parameters and Properties palettes Current Actor Menu Select an element in your scene Delete from Library Removes selected content item from library Create Prop from Selection Setup Smoothing Group Color Picks color from selected element Delete Light Light Properties Controls light name, visibility, shadow behavior, color, parent, and infinite/ spotlight characteristic Hierarchical Pop-up Menu Quickly access library palette categori es and subcategories Remove Remove Polygons/ vertices from group Taper Scale one end of element Right-Click To select new light type Group Editor Use the Group Editor to create and edit polygon or vertex groups. Some features (e.g. Dynamic Hair, Cloth) require the Group Editor tool Translate In/Out Moves element In/Out Add Light Light Color Click to set light color Move X and Y Moves camera up/down, side to side Roll Rolls camera left or right Light Position Drag to set light position in studio Cloth Room and Setup Room Bones Bones control how your figures move. When manipulating the position of bone ends, the cursor changes to a bulls eye as shown. Morphing Tool Directly manipulate facial expressions using Morphing tool Clear Morphs Click this button to erase your changes and start over Exaggeration Controls Adjust Face Morphing Tool sensitivity Face Texture Tool Add ethnic, age, and gender features to head textures Add Pin Pin vertices in place to prevent further modification Clear Pins Removes pins Caricature Dial Create wacky faces for your figures Symmetric/ Asymmetric Morphs Choose subset of morph targets to work with in Face Sculpting Facial Morphs Control which morphs are affected by the Morphing tool Face Room Content Room The Poser Content room accesses Content Paradise, which is your gateway to free and for-sale Poser content. Need a Poser figure, prop, texture, or something else? Content Paradise has you covered. Poser’s Download Manager will auto-install most downloaded content and add it to the Library palette. No more manually placing files in folders! Additional content available at: contentparadise.com Hair Style Tool Remove Guide Hairs Removes guide hairs from your selection Constrain Length Enabling this option keeps hairs from growing/shrinking Clear Selection Deselect all selected guide hairs Face Sculpting Window Click and drag vertices to visually sculpt facial features using the Morphing tool Add Guide Hairs Adds guide hairs to your selection Hair Editing Tools These tools function similarly to the normal Editing Tools, except they only affect guide hairs Falloff Defines the portion of guide hairs affected by the tools Lengthen Grow or shrink the selected guide hairs Random Face One click creates a totally random face and texture! Face Shaping Tool Window Interactively sculpt facial expressions with Morphing Tool Technology Photo Lineup Area Create 3D heads using two photos (front and side) Reset Face Room Restore Face Room defaults Texture Preview See the current texture map Texture Variations Add ethnic, age, and gender features to head textures Apply Shape Apply the custom shape to the head Photo/GeometryTools Align photos and geometry for best fit and highest realism