Transcript
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FIVE STAR REDEEMPTION
BLACKLIGHT BOWLING
OPERATION MANUAL ———————————————————————————————————— November 8, 2000 FEATURES • • • •
•
Bright Attention Grabbing Graphics & Cabinet Hot looking Neon & Halogen Lighting Exciting Super Fast Skill Stop Oversized Highly Reliability Buttons Operator Programmable
SPECIFICATIONS Parameter Voltage Frequency Weight
Value 115 60 200
Units VAC HZ Pounds
Overview Black Light Bowling consists of a lighted clock face with a motorized spinner, a player console with a large joystick and a numeric display for game play, speakers for sound effects, two coin acceptors, and a ticket dispenser. The objective is to skillfully stop the spinner to a desirable position to maximize the number of points won.
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TABLE OF CONTENTS FEATURES _____________________________________________________________ 1 SPECIFICATIONS ________________________________________________________ 1 Overview ______________________________________________________________ 1 TABLE OF CONTENTS _________________________________________________ 2 Game Play ____________________________________________________________ 3 Game Programming_____________________________________________________ 4 Keypad Programming _______________________________________________________ 4 Game Play Programming Table_______________________________________________________ 4 FREE SPIN CODE TABLE _________________________________________________________ 6 CODE # 0 MULTI-COIN TABLE ____________________________________________________ 7 CODE # 1 MULTI-COIN TABLE ____________________________________________________ 7 CODE # 2 MULTI-COIN TABLE ____________________________________________________ 7
DIP Switch Programming ____________________________________________________ 8 Dip Switch Setting_________________________________________________________________ 8
Jumper Configuration Setting _________________________________________________ 9 Jumper Configuration Table _________________________________________________________ 9
Input / Output Signals __________________________________________________ 10 CPU Inputs/Outputs_______________________________________________________________ 10 Vend Expansion Board Outputs _____________________________________________________ 11
Clock Timing Adjustments_______________________________________________ 13 Control Panel Clock Adjustment _____________________________________________ 13
Appendix A Encoding Wheel Details ______________________________________ 14 Wheel Details______________________________________________________________ 14 Figure 1- Encoding Wheel (Rear View) _______________________________________________ 14 Figure 2 - Encoding Wheel Geometry and Codes ________________________________________ 15 Backlight Bowling Gray Code Table _________________________________________________ 16
Appendix B Wiring Diagrams ____________________________________________ 17 Figure 1 – Main Wiring Diagram ____________________________________________________ 17 Figure 2 - Rear View Clock Face Lights _______________________________________________ 18 Figure 3 – Wheel with Motors_______________________________________________________ 19 Figure 4 – Player Console __________________________________________________________ 20
Appendix C Replacement Parts ___________________________________________ 21 Part Number Listing ______________________________________________________________ 21
Five Star Redeemption__________________________________________________ 25 Address and Telephone Numbers _____________________________________________ 25
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Game Play Blacklight Bowling offers very fast and interesting play with many different strategies for maximizing points won. • • • • • •
Insert coins(s) to ready the game for play. Move the Joystick forward to the Spin position to begin the Bowling Pin spinning. There are several seconds in which to influence where the Bowling Pin will stop by skillfully moving the Joystick to the Spin, Coast, or Stop position. Points are awarded when you avoid stopping on a Gutter Ball. The game ends immediately when the Bowling Pin stops there. Points are awarded and displayed in addition to any accumulated points already won. Tickets may be dispensed each time that you avoid landing on a Gutter Ball.
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Game Programming BlackLight Bowling is controlled by a CPU board having several operator controllable options that are programmed by entering data through a four-button keypad and by setting DIP switches. Both the four-button keypad and the DIP switches are located on the CPU board.
Keypad Programming Press the Mode button on the CPU board to begin keypad programming. The numeric display on the player console will show the mode number on the left with its value on the right. To change the mode’s value, press the Up or Dn buttons on the CPU board to cycle through each of the allowable values. When the desired value is displayed, the Mode button maybe pressed repeatedly to select other modes to modify. When all of the modes have their values set as desired, press the Reset button on the CPU board. The reset button must remain held down for a minimum of ten seconds or until the game begins running. Game Play Programming Table PROG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Points Points 24
DESCRIPTION Units Total coins in Spins/Frame Spins per Frame Frame Time Seconds Points/Ticket Points Multi-Coin Code Multi-Coin Selection Code Free Spin Code Code for Free Spins Spins Before Tickets Dispensed # Spin Before Tickets Dispensed Perfect Score Value Perfect Score Multiples Motor RAMP-UP Speed Limit RPM Motor RAMP-UP Speed Limit RPM Attract ON Seconds Attract OFF Seconds Consolation Wheel Location 1 GUTTER Wheel Location 2 Points Wheel Location 3 Points Wheel Location 4 STRIKE Wheel Location 5 Points Wheel Location 6 Points Wheel Location 7 SPARE Wheel Location 8 Points Wheel Location 9 Points Wheel Location 10 GUTTER 4
Factory Defaults 0 2 30 5 1 0 3 300 3 150 100 120 5 0 0 2 1 100 2 1 25 2 1 0
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Game Programming Continued 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
Wheel Location 11 Wheel Location 12 Wheel Location 13 Wheel Location 14 Wheel Location 15 Wheel Location 16 Wheel Location 17 Wheel Location 18 Wheel Location 19 Wheel Location 20 Wheel Location 21 Wheel Location 22 Wheel Location 23 Wheel Location 24 Wheel Location 25 Wheel Location 26 Wheel Location 27 Not Used
Points Points SPARE Points Points SPARE Points Points GUTTER Points Points SPARE Points Points BONUS Points Points
5
3 1 25 2 1 25 1 3 0 2 1 25 2 1 200 2 1
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Game Programming Continued
CODE 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
FREE SPIN CODE TABLE GUTTER SPARE STRIKE 1 SPIN 1 SPIN 1 SPIN
STRIKE 1 SPIN
X X
X X
X X
X X
X X X X
X X
X X
X X
X X
6
X X X X
X X X X
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Game Programming Continued
CREDITS 1 2 3 4 5 6 7 8 9 10
CREDITS 1 2 3 4 5 6 7 8 9 10
CREDITS 1 2 3 4 5 6 7 8 9 10
CODE # 0 MULTI-COIN TABLE MAX MAX FRAMES GUTTERS 1 100
LIGHT CODE 080h
CODE # 1 MULTI-COIN TABLE MAX MAX FRAMES GUTTERS 1 100
LIGHT CODE 080h
10
100
CODE # 2 MULTI-COIN TABLE MAX MAX FRAMES GUTTERS 1 0 2 1 4 2 5 3 8
5
7
040h
LIGHT CODE 080h 040h 020h 010h 008h
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Game Programming Continued DIP Switch Programming Eight DIP switches numbered 1 through 8 are located on the CPU board. These switches control various aspects of game play and configurations. The CPU board must be turned off and back on again for new DIP Switch settings to take effect. Dip Switch Setting DIP Description of DIPO Switch Function Factory SWITCH Default NUMBER Setting 1 ATTRACT MODE DISABLE ON = Disable Attraction Audio OFF OFF= Enable Attraction Audio 2 AUTO TICKET DISPENSE OFF ON = Enable Dispense As Points Won.. OFF =Disable Dispense At End of Game 3 MULTI COIN GAME PLAY ON ON = Enable Multi–Coin Game Play OFF = Disable Multi-Coin Play 4 TICKET DISPENSER SELECT OFF ON = Multiple ticket dispenser OFF = Single ticket dispenser 5 GAME CLOCK CALIBRATION ON ON = Enable Calibration During Start Up OFF =Disable Calibration (Use Defaults) 6 GAME CLOCK ON = Enable Game Clocks ON OFF = disable clock, use software game timer 7 JOYSTICK RAMP-CONTROL ON = Ramp-up motor speed when joystick engaged. OFF OFF = Joystick forward turns motor on until stop selected. 8 PERFECT GAME ENABLE ON ON = Enable perfect scores check for special prize. OFF = Normal game play.
(Continued on next page) 8
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Game Programming Continued Jumper Configuration Setting The four jumpers are labeled JP1 – JP4. The jumpers control the game hardware configuration. They can only be set or changed with power off. Jumper Configuration Table JUMPER PIN FACTORY DEFAULT DESCRIPTIONS SETTING JP1 1-2 ON Vend Daisy Chain Out = SDOUT3. JP2 2-3 ON Vend Bank 2 Daisy Chain Out = SDOUT1. JP3 2-3 ON Vend Bank 3 Daisy Chain Out = SDOUT2. JP4 1-2 OFF GND to EGND jumper.
(Continued on next page) 9 **See Appendix B Figure 2 – Rear View Clock Face Wiring Diagram
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Input / Output Signals CPU Inputs/Outputs Target Inputs Wire # Signal Source SENSOR BOARD F 1 J1F SENSOR BOARD E 2 J1E SENSOR BOARD D 3 J1D SENSOR BOARD C 4 J1C SENSOR BOARD B 5 J1B SENSOR BOARD A 6 J1A BRAKE BUTTON 7 DUAL FUNCTION STOP BUTTON 8 Player Console COIN1 9 Coin Acceptor COIN2 10 Coin Acceptor START BUTTON 11 Player Console NOT USED 12 P_TICKET_SENSE 13 Ticket Dispenser ATTENDANT BUTTON 14 Inside Cabinent CLOCK SWITCH 2 15 Clock Header CLOCK SWITCH 1 16 Player Console CPU Vend Outputs Wire # Signal Source START LAMP 1 Vend 1 TICKET LAMP 2 Vend 2 DOUBLE LAMP 3 Vend 3 BRAKE LAMP 4 Vend 4 CLOCK MOTOR 1 5 Vend 5 ATTENDANT LAMP 6 Vend 6 DUAL FUNCTION STOP LAMP 7 Vend 7 CLOCK MOTOR 2 8 Vend 8 P_TICKET 9 Vend 9 Not Used 10 Vend 10 BRAKE ON (RELAY) 11 Vend 11 MOTOR ON (RELAY)
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Vend 12
CPU Board Location Group 1-1 Group 1-2 Group 1-3 Group 1-4 Group 1-5 Group 1-6 Group 1-8 Group 1 –9 Group 1-10 Group 1-11
Group 1-14 Group 1-15 Group 1-16 Signal Destination Player Console
Player Console Clock Header Player Console Player Console Player Console Ticket Dispenser Player Console Speed/Brake Control Speed/Brake Control
(Continued on next page) 10
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Input / Output Signals Continued
Outputs
Vend Expansion Board Outputs JP1 Signal Source
Target 1a(Gutter Ball 1 ) Target 2 Target 3 Target 5 Target 6 Target 8 Target 9 Target 10 (Gutter Ball 2) Target 11 Target 12 Target 14 Target 15 Target 17 Target 18 Target 19 (Gutter Ball 3 ) Target 20 Target 21 Target 23 Target 24 Target 26 Target 27 Outputs Dual Func Brake Stop Lamp Dual Func Brake Coast Lamp Brake Lamp 2 Brake Lamp Dual Function Stop Lamp
JP1-1 JP1-2 JP1-3 JP1-4 JP1-5 JP1-6 JP1-7 JP1-8 JP1-9 JP1-10 JP1-11 JP1-12 JP1-13 JP1-14 JP1-15 JP1-16 JP1-17 JP1-18 JP1-19 JP1-20 JP1-21 JP1 JP1-28 JP1-29 JP1-30 JP1-31 JP-32
Bit 63 Bit 61 Bit-59 Bit 57 Bit 55 Bit 53 Bit 51 Bit 49 Bit 47 Bit 45 Bit 43 Bit 41 Bit 39 Bit 37 Bit 35 Bit 33 Bit 31 Bit 29 Bit 27 Bit 25 Bit 23 Signal Source Bit 9 Bit 7 Bit 5 Bit 3 Bit 1
**Wheel Light Locations LL23 LL1 LL2 LL3 LL4 LL5 LL6 LL7 LL9 LL10 LL11 LL12 LL13 LL14 LL15 LL17 LL18 LL19 LL20 LL21 LL21 Player Console
(Continued on next page) 11 **See Appendix B Figure 2 – Rear View Clock Face Wiring Diagram
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Input / Output Signals Continued Outputs
JP2
Signal Source
Gutter Ball 1 Target 1b Bonus score 1 Target 4 Bonus score 1 Target 4 Bonus score 2 Target 7 Bonus score 2 Target 7 Gutter Ball 2 Target 10 Bonus score 3 Target 13 Bonus score 3 Target 13 Bonus score 4 Target 16 Bonus score 4 Target 16 Gutter Ball 3 Target 19 Bonus score 5 Target 22 Bonus score 5 Target 22 Bonus score 6 Target 25 Bonus score 6 Target 25 Gutter Ball 1 Target 1a or 1b Gutter Ball 2 Target 10 Gutter Ball 3 Target 19 Outputs
JP2-1 JP2-2 JP2-3 JP2-4 JP2-5 JP2-6 JP2-7 JP2-8 JP2-9 JP2-10 JP2-11 JP2-12 JP2-13 JP2-14 JP2-15 JP2-16 JP2-17 JP2-18 JP2
Bit 63 Bit 61 Bit 59 Bit 57 Bit 55 Bit 53 Bit 51 Bit 49 Bit 47 Bit 45 Bit 43 Bit 41 Bit 39 Bit 37 Bit 35 Bit 33 Bit 31 Bit 29 Signal Source
Gutter Ball Lamp Level 6 Gutter Ball Lamp Level 5 Gutter Ball Lamp Level 4 Gutter Ball Lamp Level 3 Gutter Ball Lamp Level 2 Gutter Ball Lamp Level 1 Multi-Coin Lamp Level 5 Multi-Coin Lamp Level 4 Multi-Coin Lamp Level 3 Multi-Coin Lamp Level 2 Multi-Coin Lamp Level 1 Outputs Spinner Motor Brake Gutter Ball Motor 1 Gutter Ball Motor 2
JP2-19 JP2-20 JP2-21 JP2-22 JP2-23 JP2-24 JP2-28 JP2-29 JP2-30 JP2-31 JP2-32 JP3-JP6 JP6 JP5 JP3 JP3
Bit 27 Bit 25 Bit 23 Bit 21 Bit 20 Bit 21 Bit 9 Bit 7 Bit 5 Bit 3 Bit 1 Signal Source Bit 1 Bit 2 Bit 3 Bit 4
12 **See Appendix B Figure 2 – Rear View Clock Face Wiring Diagram
**Wheel Light Locations LU1 LU2 LU3 LU4 LU5 LU6 LU7 LU8 LU9 LU10 LU11 LU12 LU13 LU14 LU15 LL24 LL8 LL16 Wheel Led Locations LEDL6 LEDL5 LEDL4 LEDL3 LEDL2 LEDL1 LEDC5 LEDC4 LEDC3 LEDC2 LEDC1 Player Console
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Clock Timing Adjustments Control Panel Clock Adjustment There are two game clocks, a Header and Control Panel clock. the adjustment of the Control Panel clock is to synchronize the two clocks. The clocks should start and stop simultaneously, due to some differences the Control Panel motor runs slightly faster. There is a potentiometer that increases or decreases the speed of the Control Panel clock motor to match with the Header clock motor. The game is programmed to officially stop only after both clocks have reached the stop position. E.g. If the Control Panel clock has not been adjusted, it will stop before the Header clock, however, and the game will not end until after the Header clock stops. By adjusting the Control Panel game will end at the same time.
Note**The adjustment of the Control Panel clock will not affect game playtime. Changing game playtime can only be done in programmed mode 2.
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Appendix A Encoding Wheel Details Wheel Details
Figure 1- Encoding Wheel (Rear View)
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Appendix A Encoding Wheel Details Continued
Target Location 1b 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1a
Small Angle 0.0 13.0 27.0 41.0 46.0 60.0 74.0 79.0 93.0 107.0 133.0 147.0 161.0 166.0 180.0 194.0 199.0 213.0 227.0 253.0 267.0 281.0 286.0 300.0 314.0 319.0 333.0 347.0
Large Angle 13.0 27.0 41 46.0 60.0 74.0 79.0 93.0 107.0 133.0 147.0 161.0 166.0 180.0 194.0 199.0 213.0 227.0 253.0 267.0 281.0 286.0 300.0 314.0 319.0 333.0 347.0 0.0
Points Won 0 1 2 200 1 2 25 1 2 0 3 1 25 1 2 50 1 3 0 1 2 25 1 2 50 1 2 0
Ring 1
Ring 2
g g g g g g g g g g g g g g
g g g g
g g g g
g g g g
Ring 3
g g g g g g
g g g g g g g g
Ring 4
g g g g g g g g g g g g g g g g
Figure 2 - Encoding Wheel Geometry and Codes
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Ring 5
g g g g g g g g g g g g
Ring 6
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Appendix A Encoding Wheel Details Continued
Backlight Bowling Gray Code Table Wheel Position 1B 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1A
Ring Code 000010 100010 101010 001010 001110 101110 111110 011110 010110 110110 100110 000110 000100 100100 110100 010100 011100 111100 101100 001100 001000 101000 111000 011000 010000 110000 100000 000000
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Hexadecimal Representation 02 22 2A 0A 0E 2E 3E 1E 16 36 26 06 04 24 34 14 1C 3C 2C 0C 08 28 38 18 10 30 20 00
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Right Speaker
Appendix B Wiring Diagrams
Wheel Lights
Display Board
10 V
8 V
7 V
6 V
5 V
4 V
3 V
2 V
Total Score
888
88
888
1 V
P3 GUMBALL
CPU Vend Outputs
G1 G3
Dip Switch
Reset Up
1
G5 G7
2 3
G9 G11
4 5
G13 G15
2
3 5
4 6
7 9
8 10
11 13
12 14
15
16
CPU Board
6 7
Down
1
8
DISPLAY
12V
9 V
Credits
Target Inputs
Group 12V
4 3
GND
GND
11 V
Mode Ribbon Cable
AUDIO BOARD
12 V
Last Coin Score
2 16 T
15 T
14 T
13 T
12 T
11 T
10 T
9 T
8 T
7 T
6 T
5 T
4 T
3 T
Tickets 12V Low Tickets
No Tickets
1 T
1
Power Supply
Coin Acceptors Coin Acceptor 1
GND
Call Attendant
T9
31 Ticket Despenser
2 T
12V
Ticket Counter
Coin Acceptor 2 T10
GND
12V
GND
Coin Counter
Figure 1 – Main Wiring Diagram
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Appendix B Wiring Diagram Continued
WHEEL LIGHT CONFIGURATION Rear View L15
L16
BLUE
BLUE
G14A
G14A
V-8 V-7
V-2
L1 L2
L14
V-3
V-6 L3
L13 L24
V-3 V-4
L4 L12
L22
V-2
RED
L11
V-1
V-4
BLUE G14A
V-8
V-7
V-6
V-5
L21
L20
L19
L18
L17
G14B
L5
L6
V-9
L9 L8
V-11
L7
V-10
Figure 2 - Rear View Clock Face Lights
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RED G14B
L10
V-12
V-5
L23
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Appendix B Wiring Diagram Continued
Brake Shoe
Shaft Encoder
To CPU Board T1 - T6
Neon Ring
6KV
Motor Pilot Relay K2 12 Volt Soloniod
GND
Brake Pilot Relay K1 16b
DC Motor
16a GND 12V 12V
Figure 3 – Wheel with Motors
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Appendix B Wiring Diagram Continued
16a
16b
K1 Brake Relay
K2 Spinner Relay
G13
K3 Start Relay
1
2
3
4
K4 Game Over Relay 1
2
3
4
G15 G1
G7
14B
Game Lamp
Game Over Lamp 12V
Game Button GND
Game Button Lamp
12V
GND
12V
12V
12V T11 Hit The Ball V9
GND
12V
12V 12V
Figure 4 – Player Console
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Appendix C Replacement Parts
Part Number Listing #
PART NUMBER
PART DESCRIPTION
QTY
1 2 3 4 5 6 8 9 11 12 13 15 16 18 19 20 21 22 23 24 26 27 28 29 30 31 33 34 35 36 37 38 39 41 42 43 44 45
CA1 - 0001 CA1 - 0002 CA1 - 0007 CA1 - 0008 CA1 - 0011 CA1 - 0021 CA1 - 0043 CA1 - 0134 CA2 - 0261 CA2 - 0262 CA2 - 0263 CA2 - 0265 CA2 - 0266 CA2 - 0268 CA2 - 0269 CA2 - 0270 CA2 - 0271 CA2 - 0273 CA2 - 0274 CA2 - 0275 CA2 - 0277 CA3 - 0024 CA3 - 0090 CA3 - 0091 CA3 - 0092 CA4 - 0081 CA4 - 0083 CA4 - 0084 CA4 - 0085 CA4 - 0086 CA4 - 0087 CA4 - 0087-R CA4 - 0091-BLB CA4 - 0092-BLB CA4 - 0093 CA4 - 0094 CA4 - 0095 CA4 - 0097
HINGE ( .5 ) CASTERS SPEAKER SPEAKER COVER POWER SUPPLY ( 10/15 A ) COIN DOOR OVER UNDER BACK DOOR LOCK & KEY FLOURESENT LIGHT ( 18'' ) SENSOR BRACKET BRAKE STOP BRACKET MOTOR SUPPORT BRACKET LARGE BUTTON PLATE 3 BUTTON PLATE METAL TRIM, LIP UPPER LEFT & RIGHT METAL TRIM LOWER LEFT & RIGHT METAL TRIM BACK LEFT & RIGHT METAL TRIM BACK COVER LOCKDOWN BRACKET
4 2 2
2
CLOCK FACE REINFORCEMENT BRKT.
MOTOR SUPPORT PLATE FRONT METAL TRIM MAIN SUPPORT FRAME BRAKE ARM ( 3/4'' TUBE 14'' LONG ) BRAKE CONNECTING ROD PLASTIC LID 3 BUTT. PLASTIC FRONT PANEL INSIDE PLASTIC LEFT & RIGHT SIDE PANELS LEFT & RIGHT TARGET FACE CLOCK FACE CLOCK FACE REAR BOWLING PIN BOWLING PIN SPINNER SUPPORT BRAKE PAD ASSY. LID NEON COVER NEON COVER SIDE L/R WOOD CABINET (Continued on next page) 21
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Appendix C Replacement Parts Continued 47 49 50 51 53 56 57 58 59 60 61 64 66 67 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
CA5 - 0028 CA5 - 0031 CA7 - 0046 CA9 - 0062 CA9 - 0065 GR1 - 0001 GR4 - 0030-5 GR4 - 0033-CC GR4 - 0076 GR4 - 0077 GR4 – 0150-BLB GR4 – 0161-BLB HA1 - 0001 HA1 - 0002 HA1 - 0003 HA1 - 0005 HA1 - 0006 HA1 - 0007 HA1 - 0008 HA1 - 0011 HA1 - 0012 HA1 - 0013 HA1 - 0015 HA1 - 0017 HA1 - 0027 HA1 - 0029 HA1 - 0030 HA1 - 0030-PR HA1 - 0031 HA1 - 0034 HA1 - 0035 HA1 - 0038 HA1 - 0040 HA1 - 0043 HA1 - 0088 HA1 - 0089 HA1 - 0090 HA1 - 0091 HA1 - 0094 HA1 - 0095 HA9 - 0002 HA9 - 0004 HA9 - 0005 HA9 - 0006 HA9 - 0024 HA9 – 0026-BLB
FLY WHEEL SENSOR FLY WHEEL BEARINGS PLASTIC FRONT WOOD FOAM FOR LG. BUTTONS RUBBER LAMP HOLDER LG. WIRE TAG CARD STICKER KIT CLOCK FACE TARGET GRAPHIC STICKER, ''ON'' STICKER, ''OFF'' DISPLAY GRAPHICS MANUAL WIRE,BLACK,22GA,UL1007 ( 9.3' ) WIRE,RED,22GA,UL1007 ( 19.8' ) WIRE,WHITE,22GA,UL1007 ( 11.4' ) WIRE,BLUE,22GA,UL1007 ( 4.1' ) WIRE,GREEN,22GA,UL1007 ( 20' ) WIRE,YELLOW,22GA,UL1007 ( 4.1' ) WIRE,BROWN,22GA,UL1007 ( 1' ) WIRE,WHI./RED,22GA,UL1007 ( 60' ) WIRE,BLACK,22GA,1932ST. ( 24' ) WIRE,GREEN,22GA,1932ST. ( 24' ) POWER STRIP LED, RED, T1 - 3/4 CONNECTOR, MOLEX, 6 POS KK TOGGLE SWITCH, SPDT LOW TICKET SWITCH ( 2 ) RELAY RELAY, 12VDC, SPDT TICKET & COIN COUNTER 12VDC MOLEX,CONN. 03-06-1023 MALE MOLEX,CONN. 02-06-1103 ( 6 ) CAPACITOR, .1 MFD, 50 VDC ( 2 ) MOLEX PIN 08-50-0108 ( 4 ) MOLEX CONN. 03-09-2032 MOLEX CONN. 03-09-2022 PIN MALE ( 2 ) PIN FEMALE ( 2 ) MINIATURE FLASHING LIGHTS ( 19 ) MINATURE LIGHT SOCKET ( 19 ) MODULAR CABLE, 4P4C, 10' MODULAR CABLE, 8P8C, 10' MODULAR CABLE, 4 COND.,SPOOL RIBBON CONNECTOR BRAKE SOLENOID BOWLING PIN MOTOR (Continued on next page) 22
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Appendix C Replacement Parts Continued 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146
HH1 - 0017 HH1 - 0019 HH1 - 0106-Z HH1 - 0111-Z HH1 - 0113-Z HH1 - 0120-Z HH1 - 0316-Z HH1 - 0416-Z HH1 - 0424-Z HH1 - 0432-Z HH1 - 0508-N HH1 - 0512-Z HH1 - 8608-Z HH2 - 0308-B HH2 - 5508-Z HH2 - 5512-Z HH2 - 6333-B HH3 - 2100-Z HH3 - 2400 HH3 - 9512-Z HH3 - 9518 HH4 - 0016 HH4 - 0024 HH4 - 0032 HH5 - 0002-N HH5 - 0024 HH6 - 0001 HH6 - 0002 HH6 - 0004 HH6 - 0004-W HH6 - 0005 HH6 - 0006 HH6 - 0007 HH6 - 0008 HH6 - 0011-B HH6 - 0013-B HH6 - 0016 HH6 - 0021 HH6 - 0022 HH6 - 0024 HH7 - 0003 HH7 - 0004 HH7 - 0007 HH7 - 0019 HH7 - 0020 HH8 - 0007
1/4 - 20 X 1/4'' SET SCREW 1/4 - 20 X 1 1/2'' HEX HEAD BOLT 4 - 40 X 3/8'' PHIL 1/4 - 20 X 1 1/2'' PHIL. PAN HD. (6) 1/4 - 20 X 2 1/2'' PHIL. PAN HD. 1/4 - 20 X 1 3/4'' FLAT HD. ( 2 ) 6 - 32 X 1'' PHIL. ( 10 ) 8 - 32 X 1'' PHIL. 8 - 32 X 1-1/2'' PHIL. 8 - 32 X 2'' PHIL. ( 14 ) 10 - 32 X 1/2'' PHIL. NYLON ( 2 ) 10 - 32 X 3/4'' PHIL. PAN ( 12 ) 10 - 24 X 1/2'' ( 2 ) 6 X 1/2'' SHT. MTL. PHIL. BLK ( 70 ) 10 X 1/2'',TEK HEX HD. ( 47 ) 10 X 3/4'',TEK HEX HD. ( 30 ) #6 X 3/4'' DRY WALL BLACK ( 10 ) 4 - 40 HEX NYLOC NUT 8 - 32 HEX NYLOC NUT ( 20 ) 1/4 - 20 KEP NUT ALUM. STANDOFFS # 10 ID WASHER 11/16 OD ( 14 ) WASHER,.875 OD 0205 ID .025 THK. WASHER, EXTERNAL TOOTH, #8 ( 20 ) SPACER,#10 ID,1/4 OD,1/4'',NYLON ( 4 )
NYLON .196 ID, .307 OD, 200 LG. BLUE WIRE NUTS ( 2 ) PCB STANDOFFS, 1/4'' CLIP-ON ( 14 )
WIRE TIES, 5'', BLACK ( 41 ) TIE WRAPS 5'' WHITE ( 8 ) CABLE WRAP, TSP-1-1 ( 6 ) SHRINK WRAP TUBING, 3/32'' DIA. ( 2 )
SHRINK TUBE 1/4'' RIBBON CLAMP, SELF ADHESIVE ( 25 ) NYLON LOOP CLAMP, 1/4'',BLACK ( 40 ) NYLON LOOP CLAMP, 1/4'',BLACK ( 20 ) LED PANEL MOUNT CLIP T1-3/4 WIRE NUTS, ORANGE ( 2 ) WIRE TIES, 4'', BLACK ( 60 ) SHRINK WRAP TUBING,CLEAR,3/4'' DIA. ( 4 )
ADHESIVE SPRAY ( .15 ) RTV 408C SILICONE ( .5 ) TAPE, DOUBLE FOAM, 1/2'' WIDE ( .1 ) EPOXY GEL ( .5 ) ELECTRICAL 3/4'' TAPE ( 1 ) MARS BLACK, PAINT ( .5 )
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Appendix C Replacement Parts Continued 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182
HH9 - 0002 HH9 - 0015 HH9 - 0016 HH9 - 0024 HH9 - 0084 HH9 - 0097 HH9 - 0101 HH9 - 0109-C MA2 - 0025 MA3 - 0001 MA3 - 0005 MA3 - 0006 MA4 - 0007 NE1 - 0002 NE1 - 0004 NE1 - 0005 NE1 - 0007 NE6 - 0052 NE6 - 0053 NE6 - 0054 NO P/N PC1 - 1007-1 PC1 - 1025-3 PC1 - 2010 PC1 - 2040 PC1 - 3002-1 PC2 - 2010-14-3 PC2 - 2010-15 TB4 - 1001 TB4 - 1002 TR2 - 0016 TT1 - 0001 TT1 - 0001-1 TT1 - 0001-H TT1 - 0005 TT1 - 0006
POP RIVETS SB6-2 ( 42 ) SILCAST PART ''A'',55 GAL. DRUM ( .01 ) SILCAST PART ''B'',55 GAL. DRUM ( .01 ) SILINOID 12X19-1-12VDC BRAKE SPRING #954104-00 3/4'' RETAINING RING ( 2 )
SPRING, BRAKE, SOLENOID URETHANE BELT FLYWHEEL BEARING PETG SHEETS 4'X8' ( 3.5 ) PLASTIC SHEET,BRONZ, 4'X8'X1/8'' ( .02 ) PLASTIC SHEET,WHT., 4'X8'X1/16'' ( .02 )
TAKE TICKETS BUTTON W/ DECAL WIRE, GTO # 15 ( 480 ) SHORT STOP, NEON TUBE, 14MM ( 8 )
TUBING,GTO # 3858, BLACK ( 8 ) NEON TRANSFORMER ( 7500 V ) NEON RING ( CLOCK FACE ) SIDE NEON ( L & R ) ( 2 ) CONTROL PANEL NEON ( LID ) MOLD RELEAST ( .7 ) DISPLAY AUDIO BOARD W/O CHIP CPU BOARD 7 BUTTON. W/O CHIP FLYWHEEL SENSOR BOARD VEND EXPANTION BOARD CPU BOARD 3 BUTTON AUDIO CHIP PLASTIC LID NO BUTTONS ( RAW ) PLASTIC FRONT PANEL ( RAW ) FLYWHEEL SENSOR BRACKET TICKET DISPENSER TICKET DISPENSER WIRE HARNESS
TICKET HOLDER TICKET DOOR WITH LED HOLE CHAIN, JACK, # 12, ZINK ( 5.5 )
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