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Built to surpass the demanding requirements of animators working on stateof-the-art feature films, FX, games, television series and commercials, Kaydara MOTIONBUILDER 5 Professional delivers unrivaled animation power. MOTIONBUILDER Professional is designed to accelerate the modern production process, with sophisticated tools to create final animations, storyboards, pre-visualization, animatics, game cinematics and more. MOTIONBUILDER Professional lets any animator create superior results in record time. Professional Capabilities Going beyond the standard version of MOTIONBUILDER, MOTIONBUILDER Professional has a potent collection of advanced capabilities including its motion capture data editing, actor mapping and data re-targeting toolsets. Additional tools include a real-time animation trigger system, designed for the easy creation of game and other interactive 3D content. MOTIONBUILDER Professional's OpenReality SDK provides for the creation of custom plug-ins such as exporters to game engines. Support for popular asset management systems like NXN AlienBrain is also included. MOTIONBUILDER Professional customers can benefit from a comprehensive set of customer support services, including personal telephone, email and online product support, custom training, process planning, pipeline definition, software updates and production assistance. Unique Real-Time Architecture MOTIONBUILDER's innovative real-time software architecture makes it unlike any 3D animation authoring experience you have ever had. Photo-realistic scenes play in real-time without any waiting for rendering or low-resolution previews. Animation tracks, audio and video always playback in sync and in the correct time. Real-time jogging and scrubbing are effortless. MOTIONBUILDER's real-time power means you can work at light speed, with confidence that you are experiencing your animation accurately in its final form. It's something you just can't get running other 3D software on a faster computer. Leading Motion Data Tools Kaydara's motion capture data editing tools are the time-tested industry standard. Built into MOTIONBUILDER Professional are powerful optical cleanup tools that yield quick fixes of gaps, swapping and erroneous occluded marker estimation. Elegant, efficient tools provide blending, interpolating, peak removal, smoothing, curve fitting and additional editing capabilities. A batch tool makes the processing and re-processing of multiple files quick and easy. MOTIONBUILDER Professional reads and writes motion and skeletal data in popular file formats as well as functioning as a network client to receive motion data directly from Kaydara MOCAP servers.
The Matrix Reloaded ESC Entertainment copyright 2003 Warner Bros. Ent. All Rights Reserved Village Roadshow Pictures
"Smart" Character and Facial Animation MOTIONBUILDER's superior character animation tools quickly and easily deliver an unmatched level of realism. From automated rig creation to graceful character body and face mapping, previously time-consuming work all but disappears. Intelligent re-targeting saves time by allowing easy re-use of character motions, automatically correcting for differences in character scales and underlying model construction. MOTIONBUILDER's character tools includes full body biomechanical / simultaneously-active IK/FK dual rigs, quadruped characters with multiple neck bones and phalanxes, a powerful pose editor, advanced shoulder solving and the best feet, toes, hands, fingers and floor contact technology available anywhere. MOTIONBUILDER's facial animation tools let you easily create realistic movement with the world's most precise, language-independent phoneme-extraction technology. Breakthrough Story Timeline MOTIONBUILDER's new integrated story timeline is an animation technology marvel. The story timeline combines an independent shot track, standard animation tracks, character tracks, camera tracks, digital video tracks, digital audio tracks, constraint tracks and command tracks with a powerful suite of editing controls and unmatched real-time performance. The independent shot track lets producers, FX directors and artists work out camera shots and timing separately from the animation timeline, providing flexibility such as discontinuities and repeats. The shot track is perfect for storyboards, animatics and final edits, delivering a flexibility and ease-of-use never before available. Advanced Animation Workflow Any animation tool, no matter how powerful, is only as useful as its user interface and workflow design allow. MOTIONBUILDER delivers with a uniquely elegant and sophisticated environment. Everything you need to animate is instantly at your fingertips, including the story timeline, F-curve editor, editable dope sheet, comprehensive keyframing controls and contextsensitive property panels. A powerful time-warp curve editor makes re-timing your animation simple. MOTIONBUILDER makes it all effortless with a fifthgeneration, production proven user interface. Simple Production Pipeline Integration Whether you are using MOTIONBUILDER in conjunction with existing 3D animation software or stand-alone, getting started is straightforward. MOTIONBUILDER uses Kaydara's industry-standard FBX universal 3D file exchange technology to make working with your existing assets and software a breeze. FBX support is available for most popular 3D software, including Alias|Wavefront Maya, Discreet 3ds max, NewTek LightWave, Softimage|3D, Softimage XSI and products from over twenty additional companies. FBX makes it easy to import and export objects, animations, textures, cameras, lights, motions, skeletons and even complete 3D scene files.
© Method Films
Technical Specifications 3D Assets • Uses Kaydara FBX as native file format • Import and export objects, animations, skeletons, deformations, shapes, textures, cameras and lights from most popular 3D programs including LightWave, 3ds max, Maya, Softimage|3D and Softimage XSI • Includes clip art library of sophisticated characters, environments, textures, motions and more • Import and export characterized / skeletal animations in FBX format • Import and export Biovision (.BVH), Acclaim (.ASF / .AMC) and Motion Analysis (.HTR) skeletal data formats • Import and export in Motion Analysis (.TRC) or Vicon (.C3D) motion capture data formats • Directly supports asset management systems including NXN alienbrain and Microsoft VSS (Windows version only) • Process "multiple takes" FBX files Animation Tools • Full-featured keyframing controls • Powerful F-curve editor with weighted tangent controls and adjustable curve colors • Editable dope sheet view • Multiple animation layers including keyframing layers and keyframing over motion data • Curve filters include smoothing / noise reduction, key reducing, peak removal, Gimble killer, re-interpolate, unroll rotations and more • Constraints / expressions • Graphical rotation limits • Graphical relations editor • Animate or blend any constraints • Animation trigger networks allow creation of sophisticated interactive 3D content such as games • Notes feature allows text information to be attached to timed events Motion Capture Data Editing • Map motion capture data to actor body and face • Powerful optical cleanup toolset fix gaps, swapping and erroneous occluded marker estimation • Peak removal and smoothing filters • Bézier curve fitting to captured data • Manual or automatic marker labeling • Batch processing of character mapping and re-targeting • Built-in network client for receiving data from Kaydara MOCAP servers Character Animation • Automated rig creation, customizable rigs • Full body, integrated biomechanical IK/FK dual rig • Support for "smart" biped and quadruped characters, including up to ten neck bones, phalanxes • Superior feet, hands, toes and fingers-to-floor contact technology • Powerful pose editor • Envelope weight adjustment (skinning) • Characterization templates to automate character defining • Filters for noise reduction, motion reduction and foot stability • Biomechanical solving controls • IK/FK seamless transition controls • Effectors pull controls • Body-parts stiffness controls • Roll-bones controls • Realistic shoulder solving control • Elbows and knees DOF control for game engines • Auxiliary effectors (additional effector per body-part) • Easily create lip-sync facial animation using recorded audio track, live microphone input, incoming motion capture data or keyframing • Full set of facial animation tools including bounding regions, vowel weighting, constraints and custom expression shapes
© 2003 Kaydara Inc. All Rights Reserved. Printed in Canada. Prices, features and specifications subject to change without notice. Kaydara is a registered trademark and MOTIONBUILDER, MOCAP, FBX and OpenReality are trademarks of Kaydara Inc. All other trademarks are property of their respective owners.
Story Timeline • Fully integrated non-linear story timeline system • Track types include independent shot track, standard animation tracks, character tracks, camera tracks, digital video tracks, digital audio tracks, constraint tracks and command tracks • All tracks feature fade, trim, loop, razor, cut, copy and paste, mute, solo, and snap to time cursor, clips or frames • Shot track for storyboards, animatics and final edits can include time discontinuities, repeats and can be built from any project that includes any other types of tracks • Standard animation tracks, camera tracks and character tracks support: • Multi-track animation supports pre-built animation clips and sub-tracks with pre-built clips, keyframing clips or poses • Track layer modes include override, additive and pass-through • Variable track weighting • Clips on tracks support blend, interpolate, fade, trim, loop, scale razor and cut, copy and paste • Key support includes clips-based keying, poses keying and Auto Key • Clip curves are editable in dope sheet and F-curve tools • Motion trajectories and temporary pivots manipulation • User-definable blending pivots • Multiple blending algorithms and interpolation types • Variable clip referential • Multiple 3D objects or character ghosts per track • 3D clips matching functions • Intelligent character tracks fully integrate with character animation technology to further automate the simple creation of realistic results • Supports character retargeting within tracks, including natural results when using source characters of varying size and construction • Character control rig IK/FK keyframing within sub-tracks (multi-tracks like animation layers) • Affected body-parts selection • Effector temporary anchoring • Supports multiple audio tracks • Supports multiple video tracks for use as back plates or animated textures • Commands tracks include show-hide models clips, application launch clips • Constraints tracks include constraints clips blending and weighting Real-Time Interactivity • Unique real-time architecture provides unmatched speed and accurate working environment • Real-time audio, video and animation playback and scrubbing • All animation, video and audio tracks are always in sync • Fully real-time system including real-time inverse kinematics, deformations, volumetric lights, reflections, transparency and particles • Maximum utilization of OpenGL-based graphics hardware • Multi-processor support Real-Time Input • Variable sampling rates • User selectable recording / playback mode • Supports input from keyboard, mouse, joystick • Includes enhanced drivers for SpaceBall and Wacom tablet input • Includes support for JLCooper MCS-3800, MIDI input devices and Lantronix serial ports Video and Audio Assets • Supports audio formats including MP3, AAC, WAV, AIFF • Supports video formats including QuickTime, AVI, MPEG • Multiple-channel audio playback with real-time jogging • Record audio directly into timeline • Selectable audio render output sampling rate
Cameras • Supports multiple cameras • Field of view and aperture controls • Video back plate • "Look At" camera interest constraint • Optional up-vector object to constrain camera roll • Real-time motion blur • Camera switcher allows easy creation of cuts between cameras • Lock 3D camera and pan / zoom in 2D • Full-screen viewer (without user interface display) Materials and Shaders • Supports multiple shaders per object • Complete material editor • Supports RGB, YUV and HSV color models • Textures and environment mapping • Complete texture controls including translate, rotate, scale and swap UV • Supports multiple textures per object, per polygon • Real-time bump mapping • Real-time reflections and reflection maps • Real-time edge cartoon and multi-level cartoon shaders for 2D cartoon looks • Real-time particle shader • Real-time 3D matte shader for accurate multi-layer 3D and video compositing Lights • Supports all standard lighting types including point, infinite and spotlights • Spotlights allow for custom gobos • Supports ambient, diffuse and specular illumination • Real-time volumetric lights • Real-time planar and projective shadows • Real-time self-intersecting shadows • Static shadow map / light map shader creates textures for increased game performance • Selective object lighting shader • "Look At" interest constraint and up-vector objects for spotlights Delivery • Render directly from MOTIONBUILDER or export animation to other 3D software for final render • Directly supports video field rendering • Includes advanced anti-aliasing technology • Supports depth of field and motion blur effects • Independent alpha channel output • Directly supports NTSC, PAL, film and custom resolutions • Output rendered animations in wide variety of formats including QuickTime, AVI and TIFF sequences • Output to Macromedia Flash format Natural Workflow • Fifth generation, production-proven environment • Drag and drop assets for maximum speed • Context sensitive user interface • Customizable scene browser, properties panels, dope sheet and F-curve views • Comprehensive Undo capabilities OpenReality SDK • Kaydara OpenReality software development kit allows creation of custom plug-ins Customer Support • Three months of personal priority telephone and email support included • Additional support programs and consulting services available System Requirements • Windows 2000 SP 2, Windows XP or Mac OS X 10.2 and newer • 256 MB RAM or more • 300 MB disk space or more • Graphics card with OpenGL support and 16 MB RAM or more
Pricing and Availability • Suggested retail price $3,495 US. • Additional support programs available starting at $699 US per year • Prices may vary, especially outside of North America • MOTIONBUILDER 5 Professional will be available in September 2003 • Visit www.kaydara.com to find a reseller near you
Next Generation Animation Tools www.kaydara.com 4428 Boulevard St-Laurent Suite 300 Montréal, Québec Canada, H2W 1Z5
Tel: (514) 842-8446 Fax: (514) 842-4239