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Central Districts Cricket Under 17 Tournament Playing Conditions

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Central Districts Cricket Under 17 Tournament Playing Conditions Except as specifically provided hereinafter The Laws of Cricket (1980 code, second edition, 1992) and any subsequent amendments shall apply to all matches. 1. MATCHES:  The CD tournament – Days 1 – 3 - will comprise of one-day 110 overs, minimum, in a day matches with two day rules. (ie NZC bowling workload limitations apply. Two day wides. Teams may bat twice. No fielding restrictions). No side can bat more than 60 overs in their first innings. And a finals day where teams play standard 50 over (one day) cricket. As per NZC Ford Trophy rules but with I ball and playing 12.  In all cases each team shall comprise of no more than 12 players. 2. Nomination of Players (Law 1.2): Prior to the toss for each match team captains must provide opposing captains and the umpires a list of their Batting XI and their Fielding XI. N.B. For the purposes of Playing Condition 9, Fielding XI lists are to clearly identify players deemed Pace bowlers. The “12th man” may rotate sensibly as a fielder with the only restriction being their eligibility to bowl under normal rules. Off the field restrictions do not apply to batting. (Sensible implies that fielders are not coming on and off too often. Ideally, if there were 3 changes in the innings that would be deemed as sensible). 3. Cricket Equipment: (a) Equipment: Each team shall provide its own full set of gear including a full set of stumps (County, 711mm) and bails (b) Dress: Games will be played in coloured clothing. White pads are to be used. (c) Balls: New Red Kookaburra Club Match or Regulation four piece 156g balls are to be used. Only one new ball may be used by each team for game (including the second innings of a 60 over game). (d) Length of Pitch: 20.12 metres. (e) Length of Boundaries: The minimum length of boundaries shall be 50 metres. – radius and the maximum length shall be 65 metres when measured from the centre. Where circumstances permit the maximum permitted boundary (65 metres) should be used. (f) Scoring: Scoresheets and scoreboards shall be provided by the host association. Each team shall provide its own scorer. At tournament, the respective district scorebook should be used as only one paper score sheet will be kept. Crichq will be setup and is to be used where possible. 4. Hours of Play: Session 1: 10.00am – 12.30pm Lunch: 12.30pm - 1.10pm Session 2: 1.10pm – 3.50pm Tea: 3.50pm - 4.10pm Session 3: 4.10pm – 6.20pm (6.40pm to accommodate slow overrates / play) (a) The hours of play set down in this playing condition may be varied by the tournament manager to suit local conditions. The hours may be varied to compensate for late commencement or interruption on account of weather but under no circumstances shall play continue beyond 6.30pm. Any variation in the hours of play shall be notified to all team managers prior to the commencement of the day’s play. The final decision re times lies with the tournament manager or his / her designates. (b) If the commencement of play is delayed by weather, or if play is interrupted by bad weather, the decision on the starting time or recommencement following an interruption shall be in the hands of the tournament manager in consultation with the umpires. 5. Length of Innings: In the CD tournament games no team may bat more than 60 overs in their first innings. The team batting first may declare at any stage prior to facing 60 overs leaving the opposition the remaining overs the score their total (E.g. If team 1 scores 220 in 57 overs team 2 has 53 overs to score 221). The follow-on of 100 runs applies. There is no over limit on the second innings. (a) A minimum of 15 overs bowled to each team shall constitute a one day match unless a team is dismissed in fewer overs. 6. Play Suspended During Innings: (a) If play is suspended during a team’s innings the total number of overs still to be bowled shall be reduced by one over for ever three minutes lost and the entitlement of the team then batting shall be reduced by one half of the overs lost. For this purpose if the number of overs lost is an odd number the next highest even number shall be adopted. (b) The side batting second will be entitled to the same number of overs as that received by the team batting first. (c) If the suspension in play occurs when the side batting second is at the crease the number of overs remaining to be bowled shall be calculated as follows:   Either: the number of overs still to be bowled shall be reduced by one over for ever four minutes lost, Or the number of overs still to be bowled shall be calculated by dividing the time remaining until the scheduled end of play as set out in Playing Condition 4(a) by four minutes and the calculation producing the greater number of overs shall prevail. (d) The target score to be passed to win the match shall be calculated by multiplying the revised total number of overs for the innings by the average runs per over scored by the team batting first. If the team batting first was dismissed in less than its full entitlement of overs, the calculation of the run rate shall be based on the full number of overs to which it was entitled. (e) Where play has been interrupted by weather or ground condition, or by poor light, it must continue until the team batting second has received its full quota of 50 overs or a reduced number of overs, or is dismissed. The Umpires are the Sole Judges of Weather and Light Conditions. 7. Over Rate: It is expected that a rate of at least 15 overs per hour will be maintained for all matches. On the finals day, if play is excessively slow and teams exceed their allocated 3.5 hours bowling their 50 overs, they may lose overs from their batting innings. The umpires are to encourage the bowling side to keep up to speed with their over-rate and factor in injuries, ball collection and batting interruptions but the bowling side has a responsibility to get on with it. They need hurry along with their field settings and shorten run-ups if needs be. Bowling too many wides is not an excess. 8. Limitation of Overs for Pace Bowlers:  All pace bowlers (defined as bowlers where the wicketkeeper would normally stand back) are subject to a limitation of overs allowed to be bowled per day. This rule is made in the interests of player safety and follows extensive research findings throughout Australia. Coaches are asked to apply the rule strictly and not try to avoid it by bringing up the wicketkeeper artificially. Player safety must be placed as a higher priority than match results. In the event of any dispute at the tournaments, the matter should be referred to the Tournament Manager whose ruling will be final. (Note: this restriction does not apply to spin bowlers) Pace Bowlers – Under 17   Maximum of 6 overs per spell Maximum of 14 overs per day  At the completion of a bowler’s spell, the bowler may not bowl again until the equivalent number of overs as the length of that spell are bowled from the same end. 9. Number of Overs per Bowler:   The only limiting factors for the pace bowlers are as per Playing Condition 8 above. Spinners can bowl a Maximum of 16 overs per day in a 110 over game. 10. Wide Balls and No Balls: (a) Umpires are instructed to an appropriate level of judgement and consistent interpretations in regard to this law and having regard to the age of the players and the conditions. (b) 2 day wides apply with regards to the following as a guide to the umpires in the application of this playing condition.  If the ball passes either side of the wicket sufficiently wide to make it virtually impossible for the striker to make a normal cricket stroke both from where they are standing and from where they would normally be standing at the crease, the umpire should call and signal wide. This provision will not apply if the batsman makes contact with the ball. (c) Neither a wide nor a no-ball shall be deemed to be a legitimate delivery of the over. (d) Only one delivery per batsman per over shall be allowed to pass above shoulder height when the striker is standing in their normal position. Any further deliveries over shoulder height shall be called a “No Ball”. (e) Any delivery which passes on the full above waist height of a striker standing in their normal position shall be called a “No Ball” irrespective of the pace. (f) Penalty: In place of Law 24.8 the following shall apply – a penalty of one run for a No Ball shall be awarded and shall in all cases be scored as No Balls. The penalty shall stand in addition to any other runs which are scored. 11. Mode of Delivery: (a) No bowler may bowl the ball underarm. (b) If any delivery bounces more than twice before it reaches the batting crease, the ball shall be no-balled and treated according to normal No Ball rules. The umpire at square leg may call this delivery. 12. The Result: (a) A “win” can be achieved only if both teams have batted for at least 15 overs, unless one team has been all out in less than 15 overs or unless the team batting second scores enough runs to win in less than 15 overs. (b) All other matches in which one or both teams have not had an opportunity of batting for a minimum of 15 overs, shall be declared no result matches. (c) It a team bats for more than half the allocated overs (55.1 or more overs) it must bowl the opposition out to win the match. If not a winning / losing draw is the result. Eg. Team A scores 200 in 56 overs. Team B scores 190 – 9 in 54 overs. Team A 3 points. Team B 1 point each. If a team, Team A, is dismissed, or declares, in less than 55 overs then the opposition, Team B, must score more runs to win otherwise Team A wins regardless of whether they bowl Team B out. Eg. Team A scores 200 in 54 overs. Team B scores 196 – 8 in 56 overs. Team A wins on the first innings 4 points. Team B 0 points. (d) If scores are level at the end of the first innings the result is a first innings draw. 2 points each. (e) If the team batting second has not had the opportunity to complete the agreed number of overs, and has neither been all out, nor has passed its opponents score, a no result will be declared. Points         Two day Outright win 2 points. (First innings points are retained) A tie at the end of the second innings (ie scores are level and the team batting last is all out) 2 points each. (First innings points are retained). Two day 1st innings win 4 points Two day outright after losing on the 1st innings 2 points. 1st innings points are retained if that team loses outright. Winning draw 3 points. Losing Draw 1 point. First innings draw or an abandoned game 2 points each. On completion of pool play, teams will be placed from first to fourth according to : 1. 2. 3. 4. Points obtained. Who beat who on the first innings. Most first innings wins. Net runs per wicket. These finishing positions will decide who plays who in the cross over matches between Pools on Day 4. (Unless it is the final, efforts will be made with the draw to allow for Nelson and Marlborough to play “alternative” opponents, not each other, on the final day). NO GAMES ARE TO BE CALLED OFF FOR ANY REASON WITHOUT CONSULTATION WITH, AND APPROVAL FROM, THE TOURNAMENT MANAGER