Transcript
Company Olympics 2016 – EVENT RULES INFORMATION TABLE: All questions, score updates, lost items, equipment, and all concerns/ problems or complaints need to go through the info. table. General Rules: Rosters will be checked randomly by PRC staff. If the person who signed up for the event is no longer able to participate the team captain MUST make the changes at the information table an hour before the event. Failure to do so will be an automatic disqualification. Weather: If there is inclement weather where events must be changed. PRC Staff will contact the team captains from each company by 4 pm when possible. In order to file a formal complaint, the following steps MUST be followed: All complaints are to be filed at the Information Table. $50 cash is due at the of the complaint. If you win the case, your money will be returned. The ruling for the complaint will be announced by the morning of the next business day. Here is an example: Rosters, Rules. JUDGEMENT CALLS CAN NOT BE CHALLENGED. 3 ON 3 MEN’S BASKETBALL RULES •
The max number of players you can have on each team is 5
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Jump ball determines who gets ball first. The ball is “cleared” on rebounds as well as change of possessions.
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Games are to be played to 15 points by 1’s and 2’s (Straight up) or 15 minutes. Each team is allowed 1 timeout per game. Ball provided by PRC There will be one referee to call fouls. When a foul occurs, offense will take it up top and re-check the ball. Single Elimination Bracket
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ARCHERY • • • • • • •
MUST USE EQUIPMENT PROVIDED BY PRC- Recurved Bow Shooting from 20-yard distance 5 shots to be counted for points 2 and ONLY 2 practice shots NO stepping over or beyond the shooting line or shot does not count In the event of a tie for first place, the tie-breaker-4 shot sudden death Equipment malfunction- If PRC equipment were to break/malfunction participant is awarded a re-do
TUG OF WAR RULE • • •
6 Players. The first player in each line must have their hand behind the 15-foot taped mark. If their hand goes beyond that mark toward the rope's center, their team is disqualified. The players should be evenly spaced along the length of the rope. After the judge checks each team's position, and determines everyone is ready and signals the teams to start pulling. Each team pulls on the rope, trying to pull the center streamer over the winning line on the ground. The first team to succeed wins. Disqualifications
NO METAL/RUBBER CLEATED SHOES OR BOOTS. Sitting down while pulling is against the rules, and if you fall, you should immediately stand back up and continue pulling. Your team will automatically lose and forfeit the game if you break the rules Single Elimination Bracket. o
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DODGEBALL RULES • • • •
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6 Players PRC staff will be in place as “spotters” Balls will be place on each ends of the mid-court line. You are out if: 1. you step on or over a sideline or centerline; 2. a thrown live ball hits your body 3. you throw a live ball and it is caught by an opponent. A thrown live ball can only hit out 1 player. Thrown balls that hit the ground, the wall, other balls, or other objects before hitting the opponent are considered dead balls. You may block a thrown ball with a held ball. However, if you drop the blocking ball during the act of blocking, or if you fail to make a clean block (as in the thrown ball still ends up hitting or grazing your body afterwards), you are out. If you are out, line up on the side in the order you got out (think of it as being in an “resurrection” line). If your teammate catches a ball, the player at the start of your team’s “resurrection” line comes back into play after touching the wall (the teammate must be in the line at the time of the catch to be eligible to be brought back in). You can only hold a ball for 10 seconds, afterwards, it will be considered dead. Dead balls need to be rolled over immediately to the other team. PRC staff will call the ball “dead.” If the game comes down to 1 player per side, they have 10 seconds to hit each other out; if not, "Showdown" comes into effect. The game is paused, each player gets two balls, two balls are lined up at the ends of the centerline, and the centerline is dissolved. The first player to get the other player out wins. Single Elimination Bracket
BAG TOURNAMENT RULES: • • • •
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Men and Women will compete separately. Boards are placed 25 feet apart from the front of the board to front of the board. Each team gets 4 bean bags to throw; team members stand on opposite ends and may throw from either side of the box. Scoring: Points are scored when a player has a bag on the board or in the hole. Only one team can score per round. · Points cancel each other. · A bag on the board is equal to 1 point, a bag in the hole is equal to 3 points. · An example of cancellation is as follows · Team one has 2 bags in the hole and 1 bag on the board equaling 7 points (3 + 3 +1 = 7). · Team two has 1 bag in the hole and 1 bag on the board equaling 4 points (3 + 1 = 4). · The lowest score is subtracted from the highest score to get the points earned for team one · (7 – 4 = 3). · Team one earns 3 points in this round and gets to throw first in the next round. · The game is continued until one team scores 21 points. A team can win by a wash which is 11-0. · A bag that is tossed in play and knocks another bag off or in the hole is legal. · A bag that bounces from the ground onto the board is not a legal play. This bag must be removed from the board and play is continued. Single Elimination Bracket
PIE EATING CONTEST • • • • • •
NO HANDS MAY BE USED. Unlimited Water is the only drink allowed and will be provided to the participants. The fastest time will be the winner. Judges will decide if pie is actually finished, no pie may be left in mouth. It’s a timed event and that's how teams are placed. Everyone MUST finish no matter how long it takes or they are DQ’d from event. There will be a 5 second penalty for pie left on the table, floor, etc.
In the event of a tie – a second pie will be consumed.
SAND VOLLEYBALL • • • • • • • • • • • • • • • •
4 vs 4, Max 7 players per team. Games will be played to 15 points, best of 3. Maximum of 3 hits per side. Player may not hit the ball twice in a succession. (A block is not a hit) Ball may be played off the net during a volley and on a serve. A ball hitting the boundary line is in. A ball is out if it hits the wire or pole, the ground out side of the court. It is legal to contact the ball with any part of a player’s body. It is illegal to catch, hold, or throw the ball. If two or more players contact the ball at the same time, it is considered one play & either player involved may make the next contact. (Provided the next contact isn’t the teams 4th hit) A player cannot block or attack a serve from or on the front row. The ball will become dead if a player hits or goes under the net. A point will be awarded to the opposite team. Players may not cross the back line when serving. Over-hand and Under-hand serves are both legal. Players may jump and spike the ball. Teams must rotate in a clockwise order after each side out. Single Elimination Bracket Play
DISC GOLF • • • • • • • • •
Disc Golf is played like ball golf, except you use flying discs. Each throw is counted to determine a score. The winner is the player with the lowest score. Tee throws must be completed within the designated tee areas. After teeing off, the player whose disc is farthest from the hole (basket) always throws first. The player with the least amount of throws on the previous hole is the first to tee-off on the next hole. Throws after the tee shot must be made with one foot on the spot where the last throw came to rest. The other foot shall not be any closer to the hole. A run-up and normal follow through, after release, is allowed more than 10 meters (33 feet) from the hole. Inside 10 meters, “Falling” or “jumping putts” are not allowed. A disc that comes to rest inside the disc golf basket or chains constitutes successful completion of that hole. A disc that comes to rest on top or outside of the basket does NOT count as a completion of the hole. A throw that lands out of bounds must be played from the point where the disc was last inbounds, with a one throw penalty. Water, roads, parking lots, and over fences are normal disc golf out of bounds hazards. Score cards must be turned in to the PRC staff on site. PRC staff will announce the winner based off of the lowest score. In the case of a tie, it will be a scorecard playoff starting with the #1 handicap hole, and
then #2 handicap hole until tie is broken. HORSESHOES •
Each player pitches both shoes followed by the opponent’s two shoes.
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In pitching shoes, the player may not cross the foul line. When playing teams, half the team will throw from one stake and half throw from the other. Any shoe must be within one horseshoe-width of the stake to be considered for points. The closest shoe to the stake get 1 point. If you have two shoes closer to than any of your opponent’s you will get two points. Ringers are worth 3 points each and must completely encircle the stake so the ends can be touched with a straight-edge without touching the stake. If you have the closest shoe and a ringer, it’s 4 points. Leaners are worth 1 point and are considered closer than any adjacent shoe except ringers.
PVC PIPE RACE • • • • • • •
Each team member will have (1) 12inch half cut piece of PVC pipe. 5 team members line up side by side in an effort to maneuver one ping pong ball across distance of 10 yards. 1st team to move the ping pong ball across each piece of PVC pipe through the 5 team members will win. Every member of the 5-person team must participate, Team members must participate in order they start in. If ping pong ball drops on the ground, entire group must start over behind the starting line. Ping pong ball must constantly be moving.
You may not touch the ping pong ball with your hand. Any team members who use hands will disqualify their entire team from the event. Fastest time wins.
COED SOFTBALL • • • • • •
Single Elimination Bracket The tournament will be ONE PITCH with no grace foul ball rule. The pitch must be between 5-15 feet high and must land on the mat to be a strike. PRC will provide softballs and bats. Time limit will be 30 minutes or a 12 run rule after 3 innings and 8 run rule after 5 innings. The championship game will not have a time limit, but the run rule will still apply and will not be more than 7 innings. Game time is forfeit time. No exceptions. Coed Team Rules: o Softball size- everyone will use a 12-inch ball. o Batting order- 7 men & 3 women or more women will be allowed, but each team must have 3 women at least. Teams have the option to bat 12 people (8 men & 4 women) o Walks- Men receiving a base on a pitch will advance to 2nd base and if the next batter is female, they will have the option of batting or a walk o Defense- Men and women do not have to alternate positions in the defensive end. o Lineup- Each team must have a minimum of eight players to start and finish the game. o Homeruns- This is a no homerun tournament. Any homerun will be an OUT!
LIP SYNC BATTLE 1. Each act is responsible for their props and music. (bring a cd) 2. All contestants must be at 7:30 3. All songs and performances must be in good taste. 5. There will be a 15-minute stage limit for each performance. 6. Performances will be judged on the following categories • Originality & Creativity: 10 points • Costume: 10 points • Props: 10 points • Stage presence: 10 points • Best use of theme: 10 points
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Lip Sync Ability: 10 points TOTAL POINTS: 60 points All decisions by the judges will be final.
MYSTERY CHALLENGE • • • •
Height and weight requirements: Maximum height of 6ft and weight of 225 MUST Wear athletic shoes, no boots or sandals. The challenge will be outside, behind the pool. Don't wear jewelry of any kind.
TRIVA- FAMILY FUED • • • • • • • • • •
3v3 One member of each team faces the other in a face-off as the question id read off the game board. The person that buzzed in with the correct answer receives control of the board and has the option of playing or passing control to the other team. The team that has the control tries to reveal all of the correct answers to the question before receiving three strikes. If the team receives three strikes without clearing the board, control is passed to the other team. The team that now has the control is able to give one answer in the hopes that it is found on the board. 1. If it is, points are added to the team’s score. 2. If not, the other team gets the points. Points are collected as each team finds its answers to the question on the board. Continue the game repeating steps two through seven. Each team tries to collect the most points. The team with the most points wins the game Single Elimination Bracket
TENT DECORATING Tents will be judged by the following criteria: PRESENTATION, CREATIVITY, ORGINALITY, BUSINESS/ COMPANY LOGO THEME, PARTICIPANT ENGAGEMENT. 10 points per category. CUP PONG • •
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The Setup: Arrange ten cups in a pyramid-like formation PRC staff will fill each cup with the desired amount of water. This game will be played under the black lights. General Gameplay: Pong is generally played by teams of two in which each team takes turn throwing a ping pong ball at the other team’s cups. Once a ball lands in a cup, the cup is taken away and placed on the side of the table. The water should not be drunk. If both teammates hit cups, the balls are rolled back and they get to shoot again. The team that successfully hits all of the opponent’s cups wins the game. Deciding who goes first: If it is the first game of the night, the first shot is decided by “Eyes.” This is when a player from each team shoots the ball while maintaining eye contact with their opponent throughout their shot. If both players miss or both players make it, their partners now shoot. This goes on until one person makes it and their opponent does not. The hit cup is not removed; the ball is taken out and rolled back to the team that sank the shot If it is not the first game, the winner of the previous game shoots first. Elbow / Wrists Rule: When shooting, players must keep their elbows behind the edge of the table. Breaking this rule results in the shot not counting, and loss of turn. Re-Racking: Twice per game, each team can request the cups to be rearranged at the start of their turn. This is known as re-racking, racking, or reforming. Last cup may always be pulled back and centered Bouncing: If a ball hits the table and then goes into a cup (even by accident), the cup that the ball goes into is removed, as well as another cup of the defending player’s choice. If there are only 2 cups remaining, the bounce only counts as one cup. Fingering / Blowing do not count.
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Rebuttal/ Redemption: After the last cup is hit each player from the losing team has a chance to hit the remaining cups. Each player shoots until they miss, the order in which this is done does not matter. If there are racks left over they may be used now. Once both players miss and there are remaining cups, the game is over. If the players manage to hit all remaining cups the game goes into a 3 cup overtime. Overtime: Three cups are placed back into a triangle shape and the would-have-been winners shoot first. There are no racks permitted on overtime, however the last cup may be pulled back / centered. Single Elimination Bracket
PING PONG •
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The Service Service shall start with the ball resting freely on the open palm of the server's stationary free hand. The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck. As the ball is falling the server shall strike it so that it touches first his or her court and then, after passing over or around the net assembly, touches directly the receiver's court; in doubles, the ball shall touch successively the right half court of server and receiver. The ball has to be thrown up and hit on the serve. You cannot hit the ball when it’s in your hand to serve. The ball must hit both sides of the table on a serve. From the start of service until it is struck, the ball shall be above the level of the playing surface and behind the server's end line, and it shall not be hidden from the receiver by the server or his or her doubles partner or by anything they wear or carry. As soon as the ball has been projected, the server’s free arm and hand shall be removed from the space between the ball and the net. If the ball hits the net on a serve and goes over and touches the opponents side, it’s a let and reserve. If the ball does not touch the opponents side, it’s a point for the opponent (person receiving the serve). Once in play the ball can go over or around the net. The ball cannot be returned until its hit the receiving players side of the table Game play is to 11, switch serves every two and game must be won by two points. The Return The ball, having been served or returned shall be struck so that it passes over or around the net assembly and touches the opponents court, either directly or after touching the net assembly. The Order of Play In doubles, the server shall first make a service, the receiver shall then make a return, the partner of the server shall then make a return, the partner of the receiver shall then make a return and thereafter each player in turn in that sequence shall make a return. A Point Unless the rally is a let, a player shall score a point - if an opponent fails to make a correct service; - if an opponent fails to make a correct return; - if, after he or she has made a service or a return, the ball touches anything other than the net assembly before being struck by an opponent; - if the ball passes over his or her court or beyond his or her end line without touching his or her court, after being struck by an opponent; - if an opponent obstructs the ball; - if an opponent deliberately strikes the ball twice in succession; - if an opponent, or anything an opponent wears or carries, moves the playing surface; - if an opponent, or anything an opponent wears or carries, touches the net assembly; - if an opponent's free hand touches the playing surface; - if a doubles opponent strikes the ball out of the sequence established by the first server and first receiver; - his or her opponent touches the table with either hand before striking the ball; - his or her opponent's footrest or foot touches the floor during play.
A Game A game shall be won by a player or pair first scoring 11 points unless both players or pairs score 10 points, when the game shall be won by the first player or pair subsequently gaining a lead of 2 points. •
Single Elimination Bracket
2 PERSON SCRAMBLE: • • • • • • • • • •
9 holes will be played. Both players tee off and then choose the best shot and both continue playing from the best shot until they finish the hole. All putts are good inside the leather grip of the putter. Maximum score of a bogey on each hole. If a team chooses to play out of a hazard (bunker, water) the first player will play the ball as it lies and the other player will place the ball and then hit. Out of Bounds will be a 1 stroke penalty, go to point where the ball last crossed the OB and drop. Play the ball up within a grip length. Improve your lie but not your position. In the case of a tie, it will be a scorecard playoff starting with the #1 handicap hole, and then #2 handicap hole until tie is broken. All Men will play the Blue Tees and Women from the Red tees. Turn in scorecards to desk at the Katy or Rec Center Staff on site.
PAINT & SIP: RULES WILL BE ANNOUCED AT THE TIME OF THE EVENT. OBSTACLE COURSE: • • • • •
Follow the designed route, spotters will be located around the designated area. Teams must physically TOUCH their partner’s hand. Each obstacle MUST be completed before moving on to the next. Head to Head format & best time wins. Failure to touch hands or complete an obstacle is automatic disqualification.
BBQ COOK OFF: • • • • •
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This will be a team event. Each team may enter one half chicken and (6) jalapeno poppers that you may cook anyway on the grill. All teams must check in at 9am at the information table with a cooler/basket containing the uncooked products. Team may not start cooking until they have been properly check in and signed off by PRC staff. PRC staff will sign off on the sign in sheet for each team as well as give the team two containers to turn in the half chicken and the (6) jalapeno poppers. DISQUALIFICATIONS: o Failure to sign in at 9am. o Using already premade/previously prepared/cooked products. o Failure to turn in the products before 1pm. Judging: Total of 45 possible points, each category is based 1-5. 5 being the best. o Appearance- 5 o Taste- 5 o Texture- 5 o Tenderness- 5 o Aroma- 5 o Moisture- 5 o Creativity- 5 o Overall Impression- 5
2 Mile Walk/Run: •
Teams need to check in at the Viking Shelter for this event. Division 1 needs 10+ people to earn full points. Division 2 needs 5+ people.
TORCH HUNT- “Golden Nugget”: •
Clues will be posted by 9 am each day only on the PRC website: teamsideline.com/parsons. The torch will be located on PUBLIC PROPERTY and within the CITY LIMITS. The location will not put you in danger. 30 points for the Torch found on the first day, and a deduction of 5 points each additional day. Once found, immediately bring the Torch to PRC (9-5pm) or to the information table. PRC will not email or text teams with clues.
TEXAS HOLD’EM: •
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Each player is dealt two down (or hole) cards that only they can see. A round of betting occurs. Three community cards (known as the "flop") are dealt face up in the middle of the table. Another round of betting occurs. A fourth community card (known as the "turn") is dealt face up on the table. Another round of betting occurs. A fifth and final community card (known as the "river") is dealt face up on the table. A final round of betting occurs. The player's hole cards are revealed and the player with the best five-card poker hand wins the pot. Your five card hand can consist of none, one, or both of your hole cards along with five, four, or three of the community cards. If two or more players share the same best hand, the pot is divided equally among the winners. Each player will be given 1500 in poker chips. There will be a small blind and big blind to the left of the dealer. Blinds will start at 10 and 20 and raise every 20 minutes. A player can bet all of their chips at any time (referred to as going "all-in"). Table assignments will be done by drawing cards. Two members from each company will be allowed to play. If both members finish in the top 5, the company will only be awarded the points for the highest finisher. Players will be required to deal and rotate the deal clockwise around the table. Places will be determined on how participants get eliminated. If two players are eliminated on the same hand, the player with more chips before the hand will be awarded the higher place. If the tournament isn’t complete by 11:00 pm, the places will be awarded by amount of chips each player has.