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Components Setup Introduction

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by Uwe Rosenberg for 2 players aged 13 and up Introduction “Even More Buildings Big and Small” builds on what “More Buildings Big and Small” started. This second expansion for “Agricola: All Creatures Big and Small“ adds more special buildings for experienced players. Components 1 farm expansion 27 special buildings 1 “Stall” / “Stables” tile and these rules Setup Apply these rules changes: Use 5 farm expansions and 5 “Stall” / “Stables” tiles. Play with 4 random special buildings from this expansion and the 4 special buildings from the base game. If you are experienced enough with the special buildings from the first expansion, you may play with another 4 of them, for a total of 12 special buildings. Adjacent means horizontally or vertically adjacent. Some buildings can only keep a specific type of animal. You can tell the special buildings apart from each other by looking at their backsides: base game tiles have nothing, first expansion tiles have a bird and this expansion’s tiles have a scarecrow. if you have at least 5 special buildings * must be built in one of the 4 corners of your farm Estate Estate Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. Barn: YouPenmay immediately upgrade the next stall you build after this Barn into a stables for free. You can keep 1 animal in the Barn. All animals kept in the Pen do not count for scoring. Your stables that hold 5 animals of one type can now hold 3 animals each of two different types. Trading Station Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to Inn build 1 feeding trough. immediately immediately Materials Outlet Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. Conservatory: When building the Conservatory, you may immediately build another Assembly Hall special building that must be placed adjacent to this Conservatory. You must pay the building costs of both buildings: the Conservatory and the additional special building. You can keep 1 sheep in the Conservatory, but no other animals. Servant’s Cottage At any time, you can give your opponent one of your unused borders to place another one of your unused borders. At the end of the game, you lose 2 points for each of your buildings adjacent to the forest. toYour the road. stables that hold 5 animals of one type can now hold 3 animals each of two different types. At the end of the game, you lose 2 points for each Hayrick of your buildings adjacent if you have at least 5 special buildings Manor also unlimited unlimited also unlimited and Expand and Expand immediately Estate once per action once per action also unlimited also unlimited 1 Special Building Stables unlimited Stall Cottage 1 Special Building 1 Special Building Cottage Stables Corner Houses of your buildings adjacent At the end of each Work to the road. Phase, after all workers have been placed, you may use a * space. free action Immediately build another special Feeding building Station that must be placed adjacent to thisEach of your pastures without feeding building.Manor troughs can hold 1 more animal. At the end of theSteward’s game, Office you lose 2 points for each Shelter immediately immediately Carpenter’s Workshop Open Stables Home Depot per stone on this building At the end of each round, you may put exactly 1 of your stone on this building. Your stables that hold 5 animals of one type can now hold 3 animals Stone Carver’seach Workshoptypes. of two different Stall Hayrick Stall Stall Conservatory immediately Inn this per stone onBarn to a stables for this building free. Immediately put 1 more Stone Carver’s animal of the same type Workshop on each of your pastures thatround, already contains At the end of each Barn exactly 1 animal. you may put exactly 1 of your stone Immediately upgrade the on this building. next stall you build after Immediately build Carpenter’s another special Workshop building that must be placed adjacent to you this carry out Whenever building. the “Stall” action, you may also build 2 of your unused borders for free. At the end of the game, you lose 2 points for each of your buildings adjacent to the road. Organic At the end of the game, you lose 2 points for each of your buildings adjacent to the forest. Conservatory Dairy Farm: You can keep up to 2 cows on unused farm spaces that are horizontally or vertically adjacent to this Dairy Farm. You can keep up to 2 cows in the Dairy Farm itself, but no other animals. Stall Office Manor Farm Whenever you get 3 diffe- Carpenter’s Workshop Home Depot immediately Each of your pastures without feeding troughs can hold 1 more animal. Feeding Station per stone on this building Stone Carver Workshop Each At the end of each w r tr you may put exac 1 1 of your stone on this buildin Fe Once before each Br Phase, you may trad 2 different building materials for 1 ani of your choice. Trading St Materials Outlet At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall. Building Firm Immediately take Immediately build 3another wood as soon building as all of special the rowbeaction thattop must placedspaces of thetogame adjacent this board are used. building. Immediately put 1 more animal of the same type Trading Station on each of your pastures thatbefore already contains Once each Breeding Phase, you may trade exactly 1 animal. 2 different building materials for 1 animal Conservatory Timber of your choice. Shop At the end of each Work Phase, after all workers have been placed, you may use a free action space. Organic Farm Imme anima on eac that ex O At any time, you ca your opponent on your unused borde place another on your unused bord Assembly Immediately ta 3 wood as soon as the top row action of the game boa are used. Timber S Steward’s Office immediately Materials Outlet All animals kept in the Pen do not count for scoring. At any time, you can give your opponent one of your unused borders to place another Penone of your unused borders. Assembly Hall Immediately upgrade the next stall you build after this Barn to a stables for free. Barn Reed Hut Byre-dwelling Stall Cattle Market Shelter immediately Stall Stall Cattle Market Cottage Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free. * must be built in one of the 4 corners of your farm At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall. Half-Timbered House per your own building material You may no longer immediately expand your farm. Half-Timbered House Storage Building Unused spaces adjacent to this building may keep up to 2 cows each. Stall Stall You may no longer expand your farm. Cottage Extension: The Cottage Extension can only be built in the first round of the game with your second action (since you need to obtain wood with your Dairy Farm Hut first one). It Reed is* worth 4 pointsByre-dwelling at the end of the game because you must build all buildings Buildingto Firmone another, including your cottage, stalls, stables and Corner Houses horizontally or vertically adjacent all special buildings. You can keep up to 3 animals of the same type in the Cottage Extension. Stall Special Building Open Stables Stall 1 immediately immediately Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. Stall unlimited Cottage Stall Whenever you get 3 different building materials at Office the same time, also take 1 wood from 3 wood” At the end ofthe the“game, action space. you lose 2 points for each of your buildings adjacent to the forest. * must be built in one of the 4 corners of your farm Each of your pastures without feeding troughs can hold 1 more animal. Office At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall. unlimited immediately per your own building material Inn Home Depot Corner Houses: The CornerMaterials Houses need to be built in one of the Outlet Inn four corners of your farm board. It is worth 4 points at the end of Building Firm the game because after you have built the Corner Houses, you may no longer expand your farm. From you carry out the Byre-dwelling Reed Hutnow on, when “Expand” action, you only get the borders, but no farm expansion. Station Feeding You can keep upStation to 3 animalsTrading of the same type in the Corner Houses. Storage Building immediately Whenever you get 3 different building materials at the same time, also take 1 wood from the “ 3 wood” action space. Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough. immediately Servant’s Cottage Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal. Woodworking Shop rent building materials at Whenever you carry out the time, also take the same “Stall” action, you 1 wood from “ 3 wood” may alsothe build action space. 2 of your unused borders for free. Servant’s Cottage Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough. troughs can hold 1 more animal. At the end of the game, you lose 2 points for each of your buildings adjacent to the road. Organic Farm Immediately take 3 wood as soon as all of the top row action spaces of the game board are used. When you get new borders, you may immediately build Hayrick them for free. Immed next st this Ba free. Byre-dwelling Phase, after all workers have been placed, you may use a free action space. hen you get new rders, you may mediately build hem for free. Feeding Station immediately Each of your pastures Manorwithout feeding At the end of each Work Phase, after all workers have been placed, you may use a free action space. Your stables that hold 5 animals of one type can now hold 3 animals each of two different types. Building Firm be built in the ound and next r cottage Woodworking Shop Dairy Farm Unused spaces adjacent to this building may keep up to 2 cows each. * ottage Extension You must build uildings horizontally vertically adjacent to one another. if you have at least 5 special buildings Reed Hut * Trading Station Once before each Breeding Phase, you may trade 2 different building materials for 1 animal Timber of your choice. Shop Cattle Market: At any time during the game (even outside the Work Phase), you may trade Stall 1 reed for 1 animal of your choice. You can keep up to 2 animals of the same type in the Cattle Market. Materials Outlet Corner Houses Manor immediately You may no longer immediately expand your farm. Estate * must be built in the first round and next to your cottage Steward’s Office Estate Cottage Extension You must build all buildings horizontally or vertically adjacent to one another. * must be built in * immediately Servant’s Cottage if you have at least 5 special At any time during the game, you can pay 2 stone to replace Stone Carver’s 1 feeding trough Workshop with 1 stall. * must be built in one of the 4 corners of your farm Immediately build 2 of yourHome unused borders for Depot free. Afterwards, you Whenever get to 3 diffemay pay 2you wood rent building materials at build 1 feeding the same time, also take trough. 1 wood from the “ 3 wood” action space. Carpenter’s Workshop hen you get new rders, you may mediately build hem for free. one of the 4 corners Servant’s of your farm Cottage if you have at least 5 special buildings Woodworking Shop buildings Woodworking Shop Carpenter’s Workshop per stone on At the end of each round, you may put exactly 1 of your stone Office on this building. immediately Feeding Station Each of your pastures without feeding troughs can hold 1 more animal. * Estate ImmediatelyWhenever build 2 ofyou carry out “Stall” your unused the borders for action, you free. Afterwards,may you also build of your unused may pay 2 wood2to build 1 feeding borders for free. trough. ers * Stall Woodworking Shop Building Firm At any you timeget during When new the game, you pay borders, youcan may 2 stone to replace immediately build Hayrick 1them feeding fortrough free. with 1 stall. Your stables that hold* 5 animals of one type can Corner Houses now hold 3 animals each of two different types. You may no longer expand your farm. When you get new Dairy borders, youFarm may nger rm. per stone on this building Home Depot Whenever you get 3 different building materials at the same time, also take 1 wood from the “ 3 wood” action space. immediately buildto Unused spaces adjacent them formay free. this building keep up to 2 cows each. ouses Immediately build another special building that must be placed adjacent to this building. Carpenter’s Workshop: Whenever you carry out the “Stalls” action, you may additionally build 2 of your unused fences for free. You can keep 1 animal in the Carpenter’s Workshop. Cottage Extension per stone on * Market Cattle Inn Home Depot immediately Whenever you get 3 different building materials at Office the same time, also take 1 wood from 3 wood” At the end ofthe the“game, action space. you lose 2 points for each of your buildings adjacent to the forest. Conservatory Woodworking Shop Building Firm this building Ste Byre-dwel Stone Carver Workshop At the end of the ga youthe lose 2 points At end of eachfor of you yourmay buildings a put exac to the1 road. of your stone on this buildin Hayrick ur stables that hold mals of one type can hold 3 animals each wo different types. All animals kept in the Pen do not count for scoring. Assembly Hall At any time, you can give your opponent one of your unused borders to place another one of your unused borders. Corner Houses At the this end building of the game, you lose 2 points for each Whenever you carry out of Servant’s your buildings adjacent Cottage the “Stall” action, you to the forest. may also build Immediately build 2 of 2 of your unused your unusedfor borders borders free. for free. Afterwards, you Reed Hut may pay 2 wood to build 1 feeding trough. diately At any time, you can give your opponent one of your unused borders to place another one of your unused borders. You must build all buildings horizontally or vertically adjacent to one another. O At the Phase, hav y fre Stall Cattle Market Immediately put 1 more Stone Carver’s animal of the same type Workshop on each of your pastures thatround, already contains At the end of each exactly 1 animal. you may put exactly 1 of your stone on this building. Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal. Immediately upgrade the next stall you build after this Barn to a stables for free.Immediately take 3 wood as soon as all of the top row action spaces of the game board are used. Estate Conservatory Materials Outlet immediately At the end of each Work Phase, after all workers have been placed, you may use a free action space. Organic Farm At any you timeget during When new the game, you pay borders, youcan may 2 stone to replace immediately build 1them feeding fortrough free. with 1 stall. immed Imme Inn anima on eac immediately that ex immediately Stall Byre-dwelling Immediately take Immediately build 3another wood as soon building as all of special the rowbeaction thattop must placedspaces of thetogame adjacent this board are used. building. Cattle Market Manor Cattle Market Reed Hut Organic Farm Conservatory Timber Shop The Byre-dwelling Byre-dwelling: is built overAssembly yourHall cottage. You must build it on top of it. You may not build it anywhere else on your farm board. You can keep up to 4 animals Barn of the same type in the Byre-dwelling. (Note thatPenthere are currently three buildings that Timber Shop Steward’s Office upgrade the cottage: the Half-Timbered House, the Log House, and now the Byre-dwelling. Byre-dwelling Each of these can only upgrade the cottage itself, but not one another.) Dairy FarmOffice Office Immediately build Hayrick another special building that must be placed Your stables that hold Manor 5adjacent animalsto ofthis one type can building. now hold 3 animals each At the end of the game, of two different types. you lose 2 points for each of your buildings adjacent to the road. e end of the game, cent to ose 2 points for each keep up ur buildings adjacent e forest. Immediately build Carpenter’s another special Workshop building that must be placed adjacent to you this carry out Whenever building. the “Stall” action, you Manor may also build 2 of your unused At the end of the game, borders for free. you lose 2 points for each of your buildings adjacent to the road. * armOffice Conservatory immediately Cottage Extension Stall At the end of the ga you lose 2 points fo of your buildings a to the road. r game, or each adjacent At the end of the game, Unused spaces adjacent to you lose 2 points for each this building may keep up of your buildings adjacent to 2 cows each. to the forest. Cattle Market At the end of the game, you lose 2 points for each Dairy Farm of your buildings adjacent Unused spaces adjacent to to the forest. this building may keep up to 2 cows each. M Reed Hut diately You must build all buildings horizontally or vertically adjacent to one another. per stone on At the this end building of each Work Byre-dwelling Phase, after all workers have been placed, you may use a free action space. * must be built in the first round and next to your cottage Workshop You may no longer expand your farm. imme Fe Inn Reed Hut 2 stone to replace 1 feeding trough with stall. Stone1Carver’s At the end of each round, you may put exactly 1 of your stone Steward’s Office on this building. * must be built in one of the 4 corners of your farm C immediately Home Depot rpenter’s Workshop ottage never d 2 ofyou carry out “Stall” ders for action, you may you also build of your unused to orders for free. Hayrick gers Once before each Breeding Building Firm Phase, you may trade 2 different building At any for time during materials 1 animal theyour game, you can pay of choice. Pen All animals kept in the Pen do not count for scoring. immediately Each Corner Ho w Inn tr You may no lon1 immediately expand your far round, troughs can hold actly 1 more animal. nger ne ng. rm. Barn Immediately upgrade the next stall you build after this Barn to a stables for free. Building Firm: At any time during the game (even outside the Work Phase), you may pay 2 stone to replace a feeding trough with a stall. The stall needs to be placed onto the same farm space that the feeding trough was on, and this farm space may not contain a building. However, that farm space may be completely fenced in. if you have at least 5 special buildings * must be built in one of the 4 corner of your farm Whenever you get 3 diffeEstate rent building materials at the sameHayrick time,immediately also take 1 wood from the “ 3 wood” ch of your pastures ouses without feeding Trading Station * must be built in the first round and next to your cottage Yourspace. stables that hold action 5 animals of one can if you have type at least now hold 3 animals each 5 special of twobuildings different types. B eeding Station er’s * * must be built in the first round and next to your cottage * Barn Immediately upgrade the next stall you build after this Barn to a stables for free. Assembly Hall: At any time during the game (even outside the Work Phase), you can give your opponent one of your unused fences. If you do so, you may immediately build one of Trading Station your other unused fences for free. * At a the ga 2s 1f Corner Houses Trading Station Assembly Hall Once before each Breeding Phase, you may trade At any time, youOutlet can give Materials 2 different building your opponent one of materials for 1 animal your of yourunused choice.borders to immediately Feeding place anotherStation one of your unused borders. Each of your pastures without feeding troughs can hold 1 more animal. Cottage Extension Corner Ho You may no longer expand your farm. immediately without feeding mediately put 1 more troughs cansame holdtype mal of the 1 more animal. ach of your pastures epot at already contains xactly 1 animal. 3 differials at take 3 wood” You must build all buildings horizontally or vertically adjacent to one another. You may no lon expand your far immediately Servant’s Cottage eeding Station Organic Farm ch of your pastures p At any time, you can give your opponent one of your unused borders to place another one of your unused borders. Woodworking Shop * must be built in one of the 4 corner of your farm game, or each adjacent Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal. Immediately build 2 of your unused borders for if you have at least 5 special free. Afterwards, you buildings may pay 2 wood to build 1 feeding trough. r When you get new borders, you may immediately build them for free. d ilding d All animals ke in the Pen do n count for scori Pen the top row action of the game boa are used. Whenever you get 3 different building Unused spacesmaterials adjacent at to the building same time,may alsokeep take up this the “ 3 wood” to1 2wood cowsfrom each. action space. Home Depot Dairy Farm Cottage Extension * Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. Each of your pastures without feeding troughs can hold 1 more animal. At the end of each round, Assembly Hall you may put exactly 1 of youryou stone At any time, can give on opponent this building. your one of your per unused to stoneborders on building placethis another one of your unused borders. You must build all buildings horizontally or vertically adjacent to one another. Feeding Station d ilding d * must be built in the first round and next to your cottage Stone Carver’s Workshop Carpenter’s Workshop Whenever you carry out Organic Farm the “Stall” action, you Immediately 1 more may also put build animal theunused same type 2 of of your on each of your pastures borders for free. that already contains exactly 1 animal. tory Trading Station immediately * Estate: Immediately take 1 horse when building the Timber ShopEstate. At the end of the game, the Steward’s Office Building Firm Corner Houses Estate is worth 3 points if you have built at least 3 more special buildings (not counting the Barn Pen Estate, the Cottage or its upgrades, which bring the total to 5 special buildings). Otherwise it is not worth any points. You can keep up to 2 horses in the Estate, but no other animals. Estate Reedimmediately Hut Byre-dwelling * must be built in Immediately upgrade the one of the 4 corners next stall you build after of your farm this Barn to a stables for free. you lose 2 points for each Once before each Breeding of your buildings adjacent Phase, you may trade to the road. 2 different building materials for 1 animal of your choice. Farm Assembly Hall All animals Organic kept Farm in the Pen do not Immediately put 1 more count for scoring. stables that hold toYour your cottage 5 animals of one type can now hold 3 animals each of two different types. immediately * must be built in the first round and next Hayrick Cottage Extension You may no longer expand your farm. You must build * Building Firm * At Trading the end of theStation game, you lose 2 points for each Once before each Breeding of your buildings adjacent Phase, you may trade to the road. 2 different building materials for 1 animal of your choice. Office Manor Immediately build 2 of Stall your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough. Cattle When youMarket get new borders, you may immediately build them for free. Materials Outlet * must be built in one of the 4 corners of your farmimmediately Inn EachStone of your pastures Carver’s Workshop without feeding troughs can hold At the end of each round, Assembly Hall 1 more animal. you may put exactly 1 of youryou stone At any time, can give on opponent this building. your one of your per unused to stoneborders on building placethis another one of your unused borders. Whenever you get 3 diffeCarpenter’s Workshop rent building materials at the same time, also take Whenever out Organic Farm 1 wood from the “ 3 woodyou ” carry action space. the “Stall” action, you Immediately 1 more may also put build animal theunused same type 2 of of your on each of your pastures borders for free. that already contains exactly 1 animal. At the end of the game, you lose 2 points for each immediately of your buildings adjacent Home Depot to the road. Manor Reed Hut Unused spaces adjacent to this building may keep up to 2 cows each. Dairy Farm * Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free. per stone on and Expand Stone Carver’s Workshop Woodworking Shop Whenever you get 3 different building materials at the same time, also take 1 wood from the “ 3 wood” action space. Stall Cottage Cottage bottom row Special Building Stables Special Building Home Depot Servant’s Cottage Each of your pastures without feeding troughs can hold 1 more animal. Shelter immediately immediately Open Stables Stall Stall Stall Immediately build another special building that must be placed adjacent to this building. Conservatory Immediately put 1 more animal of the same type Estate HomeonDepot each of your pastures that already contains immediately Whenever you getexactly 3 diffe-1 animal. rent building materials at the same time, also take if you have at least 1 wood from the “ 3 wood ” 5 special buildings action space. Reed Hut that must be placed adjacent to this building. Immediately upgrade the nextConservatory stall you build after this Barn to a stables for Immediately build free. another special building Immed next st this Ba free. 1 Immediately ta 3 wood as soonFe as the top row action Each of the game boa w are used. tr Timber S At any time, you ca your opponent on your unused borde place another on your unused bord Assembly Byre-dwel Barn anima on eac that ex All animals O ke in the Pen do n Imme count for scori Pen Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. Trading Station * must be built in 1 more animal. one of the 4 corners of your farm At any time, you can give your opponent one of Corner Houses Feeding Station your unused borders to place another one of Each may of your pastures You no borders. longer your unused without feeding expand your farm. troughs can hold * Organic Farm Trading Building Station Firm Half-Timbered House Open Stables * must be built in one of the 4 corners of your farm Half-Timbered House At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall. Cottage immediately At any time, you can give your opponent one of your unused borders to place another one of You may no borders. longer your unused expand your farm. Cottage Organic Farm Feeding Station Materials Outlet Organic Farm: Assembly Hall When building the Organic Farm, put 1 more animal of the same type * on each your pastures that already contains exactly 1 animal. This does not apply to Building Firm Cornerof Houses buildings that contain 1 animal. immediately Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough. Special Building When you get new borders, you may immediately build them for free. Special Building unlimited per your own building material Steward’s Office Immediately put 1 more animal of the same type immediately on each of your pastures that already contains exactly 1 animal. At the end of each round, you may put exactly 1 of your stone Conservatory on this building. also unlimited Stall immediately Storage Building At theHome end of each Work Depot Phase, after all workers Stables also unlimited Immediately take 3 wood as soon as all of the top row action spaces ofonce the per game board action are used. Carpenter’s Workshop Immediately build this building another special building that must be placed adjacent to this building. Whenever you placed, get 3 diffehave been rent building you maymaterials use a at the free sameaction time, also take space. 1 wood from the “ 3 wood” action space. Assembly Hall * Corner FeedingHouses Station and Expand top row Manor: The Manor has no function during the Materials Outlet game. AtInnthe end of the game, you lose 2 points for each of your buildings adjacent to the road (i.e. in Cattle Market Stall the bottom row of your farm board, including your 1 1 Cottage or its upgrade). You may thus lose more points than you get for the Manor. You can keep up 1 to1 2 animals of the same type in the Manor. immediately At the end of the game, you lose 2 points for each of your buildings adjacent unlimited to the road. if you have at least 5 special buildings Servant’s Cottage At the end of each Work Phase, after all workers have been placed, you may use a free action space. unlimited Woodworking Shop Stall Byre-dwelling Stall Inn Farm Organic Immediately build 2 of your unused borders for Cottage Extension free. Afterwards, you may pay 2 wood to You must build build 1 feeding all buildings horizontally trough. or vertically adjacent to one another. At the end of the game, you lose 2 points for each immediately of your buildings adjacent to the road. also unlimited Your stables that hold 5 animals of one type can now holdManor 3 animals each of two different types. immediately Immediately put 1 more animal of the same type Estate on each of your pastures that already contains immediately exactly 1 animal. * must be built in the first round and next to your cottage Cattle Market ur stables that hold d mals of one type can ilding hold 3 animals each d wo different types. At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall. When you get new borders, you may immediately build them for free. Trading St Feeding Station once per action Hayrick Hayrick tory Office: The Office has no function during the game. Byre-dwelling Reed Hut At the end of the game, you lose 2 points for each of Manor your buildings adjacent to the forest (i.e. in the top row of your farm board). You may thus lose more points than you get for the Office. You can keep up Shop Office to 2 horsesSteward’s in the Office, butTimber no other animals. also unlimited Building Firm At Dairy any time Farm during the game, you can pay Unused spaces 2 stone to adjacent replace to this 1building keep up feedingmay trough to 2 cows each. with 1 stall. Immediately take 3 wood as soon as all of the top row action spaces of the game board are used. At the end of each Work Phase, after all workers have been placed, you may use a free action space. Building Firm You Stone may no longer Carver’s expandWorkshop your farm. Stall All animals kept in the Pen do not count for scoring. Office Once before each Br Phase, you may trad 2 different building materials for 1 ani of your choice. e end of the game, ose 2 points for each ur buildings adjacent e forest. At the end of the game, you lose 2 points for each of your buildings adjacent to the forest. Immediately upgrade the next stall you build after this Barn to a stables for free. * * Office Conservatory Dairy Farm per stone on this building Cottage mustend be built in round, At* the of each one of the 4 corners you mayfarm put exactly of your 1 of Office your stone on this building. At the end of the game, per stone on you lose points for each this2 building of your buildings adjacent unlimited to the forest. be built in the ound and next r cottage Immediately build Unused to anotherspaces specialadjacent building this keep up thatbuilding must be may placed toadjacent 2 cows to each. this building. Ste uildings horizontally ers vertically adjacent to one another. AtBr a Once before each thetrad ga Phase, you may 2 different building 2s materials for 1 ani 1f of your choice. Trading B St Estate epot Materials Outlet: The “Materials Outlet” replaces a regular Stables tile. Special buildings that have “Stables” in their name cannot be replaced by this building (e.g. you cannot Barn Pen replace the Open Stables with this). You may not build the Materials Outlet on any other Timberimmediately Shop Office farm space. When building Steward’s the Materials Outlet, take 4 wood and 3 stone. Stall You can keep 1 horse in the Materials Outlet, but no other animals. Materials Outlet Cottage Extension Cottage Materials Outlet * ottage Extension nger rm. must build You You must build all buildings horizontally or vertically adjacent to one another. immediately Servant’s immediately Woodworking Shop ouses Hayrick Stone Carver’s Workshop At the end of each round, you may put exactly 1 of your stone on this building. Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free. * must be built in the first round and next to your cottage At the Phase, hav y fre * Your stables that hold 5 animals of one type can now hold 3 animals each of two different types. if you have at least Home Depot immed immediately rpenter’s Workshop All animals kept in the Pen do not count for scoring. Inn: Immediately take 1 horse when building the Inn. You have to pay 1 pig and 1 cow to build the Inn. You can keep up to 2 pigs in the Inn, but no other animals. if you have at least 5 special buildings Corner Houses 5 special never you carry out buildings “Stall” action, you may also build of your unused orders for free. Woodworking Shop Inn Pen Immediately upgrade the next after Atstall any you timebuild during this a stables for the Barn game,toyou can pay free.2 stone to replace 1 feeding trough with 1 stall. Byre-dwelling Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding Cattle Market trough. Estate Barn Building Firm Corner Houses You may no longer expand your farm. immediately hen you get new rders, you may mediately build hem for free. Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. 1 more animal. immediately immediately Servant’s Whenever you get 3 diffe- Woodworking Shop Corner Houses At Feeding the end of theStation game, youCottage lose 2 points for each Servant’s your pastures of Each your of buildings adjacent Immediatelytobuild 2 of feeding thewithout forest. your unused borders for can hold troughs free. Afterwards, 1you more animal. may pay 2 wood to build 1 feeding trough. cent to keep up immediately Byre-dwel At Dairy any time Farm during the game, you can pay Immediately take 3 wood as soon as all of the top row action Eachspaces of your pastures of the game board without feeding are used. troughs can hold Carpenter’s Workshop arm Estate M Unused spaces to 2 stone to adjacent replace Reed Hut this 1building keep up feedingmay trough to 2 cows each. with 1 stall. Shop HomeTimber Depot: Whenever you get 3 different building materials at the same time (e.g. on Trading Station Feeding Station the “Building Materials” action space), also take 1 wood from the “3 wood” action space. If there is no wood on that action space, you do not get the additional wood. You can keep 1 horse in the* Home Depot, but no other animals. At Steward’s the end of theOffice game, you lose 2 points for each of your buildings adjacent At theHome end of each Work Depot to the road. Phase, after all workers Whenever you placed, get 3 diffehave been rent building you maymaterials use a at the free sameaction time, also take space. Estate Reedimmediately Hut ur stables that hold mals of one type can hold 3 animals each wo different types. rent building materials at When you get new the same time, also take borders, 1 wood from you the “may 3 wood” immediately build action space. them for free. imme Inn allinbuildings horizontally * must be built one of the 4 corners or vertically adjacent of your farm to one another. have been placed, you may use a free action space. 1 wood from the “ 3 wood” action space. r if you have at least 5 special buildings C immediately immediately Phase, after all workers Manor game, or each Hayrick adjacent * Office e end of the game, ose 2 points for each ottage ur buildings adjacent 2 of edforest. ders for you to Immediately take 3immediately wood as soon as all of the top row action spaces of the game board are used. At the end of each Work Your stables that hold 5 animals of one type can now hold 3 animals each of two different types. g At any time, you can give your opponent one of your unused borders to place another one of your unused borders. animal of the same type on each of your pastures that already contains exactly 1 animal. Hayrick: One special thing about the Hayrick is its lack of building costs. All Stables and all special Steward’s buildings “Stables” in their name (like the Open Stables) and usually Timber Shop Office that have Materials Outlet Inn hold 5 animals of one type can now alternatively hold 3 animals of one type and 3 animals of another type (but not 6 animals of one type). A feeding trough doubles these values as usual, so you may either keep 10 animals of one type, or 6 animals of one type and 6 animals of another one in a single Stables. Hayrick er’s p Assembly Hall Dairy Farm this Barn to a stables for per stone on Immediately build this building free. another special building that must be placed adjacent to this building. round, actly ne ng. Unused spaces adjacent to this building may keep up to 2 cows each. Organic * At any time, you can give your opponent one of your unused borders to place another one of your unused borders. Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal. Feeding Station: From now on, each of your fully enclosed pastures can hold 1 more animal of the same type unless it contains a feeding trough; i.e. size 1 pastures hold 3 animals, Pen size 2 pastures hold 5 animals and so on. You can keep 1 animal in the Feeding Station. At Feeding the end of theStation game, you lose 2 points for each of your pastures of Each yourStone buildings adjacent Carver’s Workshop feeding to thewithout forest. troughs can hold At the end Barn of each round, 1 more animal. you may put exactly 1 of yourupgrade stone the Immediately on this building. nextConservatory stall you build after Cottage Extension Stall Cattle Market epot 3 differpenter’s Workshop rials at take 3never woodyou ” carry out “Stall” action, you may also build of your unused orders for free. count for scoring. Manor At Trading the end of theStation game, Woodworking Shop B Corner Houses Office Immediately take 3 wood as soon as all of the top row action spaces of the game board are used. At the end of each Work At any time Phase, after allduring workers thehave game, you can pay been placed, 2 you stonemay to replace use a 1 feeding free actiontrough space. All animals kept withPen 1 stall. in the do not You may no longer expand your farm. if you have at least 5 special buildings You must build all buildings horizontally or vertically adjacent Conservatory Servant’s Cottage to one another. * Immediately must be built in the build first round and next Immediately 2 of another specialbuild building to your cottage yourmust unused borders for that be placed free. Afterwards, you adjacent to this may pay 2 wood to building. build 1 feeding trough. At a the ga 2s 1f You may no longer expand your farm. immediately When you get new borders, you may immediately build them for free. * must be built in one of the 4 corners of your farm if you have at least 5 special buildings Estate * At the end of the game, you lose 2 points for each of your buildings adjacent to the road. in the Pen do not count for scoring. 1 feeding trough UnusedStone spacesCarver’s adjacent to Building Firm Workshop this building may keep up When you get new to cows At 2the endeach. of each At round, any time during you may put borders, exactly you may the game, you can pay build 1 of your immediately stone 2them stone for to replace free. on this building. Stone Carver’s Workshop: At the end of each round, you may put exactly 1 of your stone on this building. At the end of the game, the Stone Carver’s Workshop is worth 2 points per stone on it. * Dairy Farm Feeding Station Stall Inn When you get new borders, you may immediately build immediately them for free. have been placed, you may use a free action space. Each of your pastures without feeding troughs can take hold Immediately 1 more animal. 3 wood as soon as all of the top row action spaces of the game board are used. Immediately build 2 of Materials your unused borders for free. Afterwards, you immediately may pay 2 wood to build 1 feeding trough. Timber Shop: Immediately take 3 wood as soon as all of the action spaces in the top row of the game board have been used. You get the wood as soon as the fourth of these action spaces has been used. (The top row action spaces are: “Start player and 1 wood”, “3 wood”, “1 stone” and “2 stone”.) Woodworking Shop Outlet Servant’s Cottage Servant’s Cottage Shop: You may immediately build newly gained borders for free Woodworking Materials Outlet gained via the “Expand” action). You can keep up to 2 animals of the same (e.g. borders type in the Woodworking Shop. At the end of the game, you lose 2 points for each of your buildings adjacent to the road. Manor Reed Hut Office Immediately build 2 of your unused borders for free. Afterwards, you immediately may pay 2 wood to build 1 feeding trough. At the end of the game, you lose 2 points for each of your buildings adjacent to the forest. At the end of each Work 1 wood from the “ 3 wood” Phase, after all workers action space. have been placed, you may use a free action space. Byre-dwelling Whenever you get 3 diffeSteward’s rent building materials at the same time, also take immediately per stone on this building At the end of each round, you may put exactly 1 of your stone on this building. Stone Carver’s Workshop At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall. Illustration: Klemens Franz Special thanks to Gabriele Goldschmidt, Lasse Goldschmidt, Thalke Hilgen, Hans-Rasmus Steinke, Heike Lopez and Michael Lopez for the extremely thorough play-testing. Stall Carpenter’s Workshop * must be built in the Barn You must build all buildings horizontally or vertically adjacent to one another. Reed Hut Cottage Extension * Your stables that hold action space. 5 animals of one type can now hold 3 animals each of two different types. Whenever you get 3 different building materials at the sameHayrick time, also take 1 wood from the “ 3 wood” Home Depot When you get new borders, you may immediately build them for free. At the end of the game, you lose 2 points for each of your buildings adjacent Woodworking Shop to the forest. Office Each of your pastures Timber Shop without build feeding Immediately troughs canbuilding hold Immediately take another special 1 more animal. 3that wood as be soon as all of must placed adjacent to this the top row action spaces building. of the game board are used. Feeding Station Conservatory Home Depot Unused spaces adjacent to this building may keep up to 2 cows each. Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free. Office first round and next Immediately upgrade the to your cottage next stall you build after this Barn to a stables for immediately free. upgrade the that must beImmediately placed next stall you build after adjacent to this building. this Barn to a stables for free. Immediately build Barn another special building Conservatory Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free. farm. * must be built in one of the 4 corners of your farm Hayrick Estate * must be built in the expand your first round and next to your cottage Trading Station Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. Your stables that hold 5 animals of one type can now hold 3 animals each of two different types. immediately Servant’s Cottage Stall * must be built in one of the 4 corner of your farm You may no lon expand your far Corner Ho in the Pen do n count for scori Unused spaces adjace Byre-dwel Whenever youmay get k3 this building building torent 2 cows each.materi Pen the same time, also t 1 wood from the “ 3 All space. animals ke action Dairy Fa Home De immediately Each w tr 1 Inn Fe your unused build borde Immediately free. Afterwards, another special bui maymust pay 2bewood to that placed build 1 feeding adjacent to this trough. building. At the end of the ga you lose 2 points fo of Servant’s your buildings Ca to the road. Conservat Immediately build Manor ex Once before each Br Phase, you may trad Imme 2 different building anima materials for 1onani eac of your choice. that Trading St O Carpenter’s Workshop on each of your pastures All animals kept that already contains in the Pen do not exactly 1 animal. count for scoring. Immediately put 1 more Pen animal of the same type Organic Farm per stone on this building Stone Carver Workshop Whenever you get 3 rent At thebuilding end of materi each r theyou same time, may putalso exact 1 wood thestone “3 1 offrom your action on space. this buildin Home De At any time, you ca your opponent on your unused borde place another on your unused bord Assembly any time during game, you can pay stone to replace feeding trough with 1 stall. * Immediately build 2 of if you have at least your unused borders for 5 special free. Afterwards, you buildings may pay 2 wood to build 1 feeding trough. Timber S Cattle Market uilding Firm Cottage Extension Woodworking Shop Whenever you get 3 different building materials at the same time, also take At the end of each Work 1 wood from the “ 3 wood” Phase, after all workers action space. ©2013 Lookout Games Cottage Extension Dairy Farm * All rights reserved. Building Firm Corner Houses English version ©2013 Z-Man Games [email protected] 31 rue de la Coopérative, Cattle Market www.zmangames.com Rigaud, Québec Stall J0P 1P0 Canada You must build all buildings horizontally or vertically adjacent one another. Youtomay no longer Estate Cattle Market ImmediatelyC ta Servant’s 3 wood as soon as Immed Immediately build the top row action next st your unused borde of the game boa this Ba immed free. Afterwards, are used. free. may pay 2 wood to build 1 feeding trough. immediately if you have at least 5 special buildings You must build Carpenter’s Workshop Corner Houses all buildings horizontally or vertically adjacent Whenever you carry out one another. Youtomay no longer Home Depot Cattle Market Timber Shop Steward’s Office Trading Station: Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. You can keep 1 cow in the Trading Station, but no other animals. * Estate the “Stall” you * must be built in action, the expand your farm. first round nextbuild mayand also to your cottage Steward’s Office Byre-dwelling count for scoring. At any time, you can give your opponent one of your unused borders to place another one of your unused borders. immediately Woodworking Shop At the end of each Work Phase, after all workers 1 feeding trough with 1 stall. Immediately put 1 more animal of the same type on each of your pastures All animals kept that already contains in the Pen do not exactly 1 animal. if you have at least 5 special buildings Dairy Farm have been When you placed, get new you may usemay a borders, you free action space. immediately build them for free. diately Building Firm Immediately build Immediately take another special building Immediately 3that wood as be soon as all of upgrade the must placed next stall you build after adjacent to this the top row action spaces building. of the game thisboard Barn to a stables for immediately are used. free. per stone on with 1 stall. this building UnusedStone spacesCarver’s adjacent to Workshop this building may keep up to cows At 2the endeach. of each round, you may put exactly 1 of your stone on this building. C ediately Woodworking Shop Inn When you get new At any time borders, youduring may immediately the game, you can pay immediately build 2them stone for to replace free. Stall Steward’s Office: of each after Organic Farm Work Phase, Assembly Hall all workers have been placed, you Conservatory Reed Hut At the endByre-dwelling Timber Shop Barn Pen may use an available action space. (You may thus carry out four actions instead of three each round. This is why the Steward’s Office is worth –3 points.) You can keep 1 animal in the Steward’s Office. 2 ofbeyour * must builtunused in one of the 4 corners borders for free. of your farm per stone on this building Reed Hut Materials Outlet Manor At the end of the Shop game, Timber you lose 2 points for each of your buildingstake adjacent Immediately to the road. 3 wood as soon as all of the top row action spaces of the game board are used. * Ste * * ouses Hayrick nger ur stables that hold rm. of one type can mals hold 3 animals each ers different types. wo Once before each Breeding Phase, you may trade Materials Outlet 2 different building materials for 1 animal of your choice. immediately Cottage Extension Dairy Fa Cottage Extension e, aftertoall workers stone replace ave been trough placed, feeding you use a withmay 1 stall. ee action space. Trading Station Manor At the Office uilding Firm e end of the game, eward’s Office ose 2 points for each any time during ur buildings adjacent e end of each game, you canWork pay e forest. in the Pen do not per stone on count scoring. thisfor building Servant’s Cottage: When building the Servant’s Cottage, you may immediately build 2 of your unused fences for free. Afterwards, you may pay 2 wood to build a feeding trough. You can keep 1 animal in the Servant’s Cottage. Office y fre Unused spaces adjace Phase, this building may k to 2 cows each. hav ch of your pastures without feeding troughs can hold 1 more animal. Dairy Farm UnusedStone spacesCarver’s adjacent to Workshop this building may keep up to cows At 2the endeach. of each round, Pen you may put exactly 1 of your stone All animals kept on this building. You must build Carpenter’s Workshop all buildings horizontally At the end of the game, or vertically adjacent you lose 2 points for each Whenever carry out to oneyou another. of your buildings adjacent * must be built in action, the the “Stall” you next to the road. first round mayand also build to your cottage 2 of your unused borders for free. You must build all buildings horizontally Materials Outlet or vertically adjacent to one another. eeding Station Cattle Market Steward’s Office Assembly At the end of each Hall Work Phase, after all workers At any can give havetime, beenyou placed, your opponent you may useone a of your unused borders free action space. to place another one of your unused borders. All animals kept in the Pen do not count for scoring. At the end of the game, you lose 2 points for each of your buildings adjacent to the forest. * immediately must be built in the first round and next to your cottage Timber Shop ImmediatelyCottage take Servant’s 3 wood as soon as all of Immediately buildspaces 2 of the top row action your unused borders of the game board for free. Afterwards, are used. you may pay 2 wood to build 1 feeding trough. Byre-dwelling Reed Hut: You need to have 3 reed to build the Reed Hut, even though you receive 3 reed Pen upon building it. It is not worth any points at the end of the game. You can keep up to 3 animals of the same type in the Reed Hut. Inn Barn immediately Reed Hut Hayrick Manor or each never you carry out to oneBarn another. adjacent “Stall” you be built in action, the ediately ound next ediately upgrade mayand also build the r cottage of your stall you unused build after orders free. for Barn tofor a stables Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. Office ottage Extension r You must build rpenter’s Workshop uildings horizontally game, Materials Outlet vertically adjacent Each of your pastures without feeding troughs can hold 1 more animal. Your stables that hold 5 animals of one type can now hold 3 animals each of two different types. M * Trading Station Feeding Station Pen: The Pen has no function during the game. At the end of the game, any animals kept in the Pen do not count for scoring (nor do they provide bonus points). The Pen is not considered a pasture (see Organic Farm or Feeding Station). You can keep up to 4 animals of the same type in the Pen. At the end of the game, you lose 2 points for each of your buildings adjacent to the forest. imme Building Firm Inn mediately put 1 more mal of the same type ach of your pastures at already contains xactly 1 animal. Estate At any time during theimmediately game, you can pay 2 stone to replace 1 feeding trough with 1 stall. Organic Farm Corner Houses Hayrick er’s cent to keep up e, p after all workers ave been hen you placed, get new round, you may usemay a rders, you actly ee action space. mediately build ne hem for free. ng. You may no longer Your stables that hold expand your farm. 5 animals of one type can eward’s Office arm g Whenever you get 3 different building materials at Pen the same time, also take 1 wood from the “ 3 wood” All space. animals kept action Immediately upgrade the next stall you build after this Barn to a stables for immediately free. Woodworking Shop e end of each Work immediately you to * must be built in hold 3 animals each now one of the 4 corners of your farmof two different types. ediately upgrade the d 2 of stall you build after ders for Barn to a stables for if you have at least 5 special buildings Home Depot Barn ottage Immediately build another special bui that must be placed adjacent to this building. Conservat