Transcript
by Uwe Rosenberg for 2 players aged 13 and up
Introduction “Even More Buildings Big and Small” builds on what “More Buildings Big and Small” started. This second expansion for “Agricola: All Creatures Big and Small“ adds more special buildings for experienced players.
Components 1 farm expansion 27 special buildings 1 “Stall” / “Stables” tile and these rules
Setup Apply these rules changes: Use 5 farm expansions and 5 “Stall” / “Stables” tiles. Play with 4 random special buildings from this expansion and the 4 special buildings from the base game. If you are experienced enough with the special buildings from the first expansion, you may play with another 4 of them, for a total of 12 special buildings. Adjacent means horizontally or vertically adjacent. Some buildings can only keep a specific type of animal. You can tell the special buildings apart from each other by looking at their backsides: base game tiles have nothing, first expansion tiles have a bird and this expansion’s tiles have a scarecrow.
if you have at least 5 special buildings
* must be built in one of the 4 corners of your farm
Estate
Estate Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
Barn: YouPenmay immediately upgrade the next stall you build after this Barn into a stables for free. You can keep 1 animal in the Barn. All animals kept in the Pen do not count for scoring.
Your stables that hold 5 animals of one type can now hold 3 animals each of two different types.
Trading Station
Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to Inn build 1 feeding trough. immediately
immediately
Materials Outlet
Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
Conservatory: When building the Conservatory, you may immediately build another Assembly Hall special building that must be placed adjacent to this Conservatory. You must pay the building costs of both buildings: the Conservatory and the additional special building. You can keep 1 sheep in the Conservatory, but no other animals. Servant’s Cottage At any time, you can give your opponent one of your unused borders to place another one of your unused borders.
At the end of the game, you lose 2 points for each of your buildings adjacent to the forest.
toYour the road. stables that hold 5 animals of one type can now hold 3 animals each of two different types.
At the end of the game, you lose 2 points for each Hayrick of your buildings adjacent if you have at least 5 special buildings
Manor
also unlimited
unlimited
also unlimited
and
Expand
and
Expand
immediately
Estate
once per action
once per action
also unlimited
also unlimited
1
Special Building
Stables
unlimited
Stall
Cottage
1
Special Building
1
Special Building
Cottage
Stables
Corner Houses
of your buildings adjacent At the end of each Work to the road. Phase, after all workers have been placed, you may use a * space. free action
Immediately build another special Feeding building Station that must be placed adjacent to thisEach of your pastures without feeding building.Manor troughs can hold 1 more animal. At the end of theSteward’s game, Office you lose 2 points for each
Shelter
immediately
immediately
Carpenter’s Workshop
Open Stables
Home Depot per stone on this building
At the end of each round, you may put exactly 1 of your stone on this building.
Your stables that hold 5 animals of one type can now hold 3 animals Stone Carver’seach Workshoptypes. of two different
Stall
Hayrick
Stall
Stall
Conservatory immediately
Inn
this per stone onBarn to a stables for this building free.
Immediately put 1 more Stone Carver’s animal of the same type Workshop on each of your pastures thatround, already contains At the end of each Barn exactly 1 animal. you may put exactly 1 of your stone Immediately upgrade the on this building. next stall you build after
Immediately build Carpenter’s another special Workshop building that must be placed adjacent to you this carry out Whenever building. the “Stall” action, you may also build 2 of your unused borders for free.
At the end of the game, you lose 2 points for each of your buildings adjacent to the road. Organic
At the end of the game, you lose 2 points for each of your buildings adjacent to the forest. Conservatory
Dairy Farm: You can keep up to 2 cows on unused farm spaces that are horizontally or vertically adjacent to this Dairy Farm. You can keep up to 2 cows in the Dairy Farm itself, but no other animals. Stall
Office
Manor
Farm
Whenever you get 3 diffe-
Carpenter’s Workshop
Home Depot
immediately Each of your pastures without feeding troughs can hold 1 more animal.
Feeding Station
per stone on this building
Stone Carver Workshop Each At the end of each w r tr you may put exac 1 1 of your stone on this buildin
Fe
Once before each Br Phase, you may trad 2 different building materials for 1 ani of your choice.
Trading St
Materials Outlet
At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall.
Building Firm
Immediately take Immediately build 3another wood as soon building as all of special the rowbeaction thattop must placedspaces of thetogame adjacent this board are used. building.
Immediately put 1 more animal of the same type Trading Station on each of your pastures thatbefore already contains Once each Breeding Phase, you may trade exactly 1 animal. 2 different building materials for 1 animal Conservatory Timber of your choice. Shop
At the end of each Work Phase, after all workers have been placed, you may use a free action space. Organic Farm
Imme anima on eac that ex
O
At any time, you ca your opponent on your unused borde place another on your unused bord
Assembly
Immediately ta 3 wood as soon as the top row action of the game boa are used.
Timber S
Steward’s Office
immediately
Materials Outlet
All animals kept in the Pen do not count for scoring. At any time, you can give your opponent one of your unused borders to place another Penone of your unused borders.
Assembly Hall
Immediately upgrade the next stall you build after this Barn to a stables for free.
Barn Reed Hut
Byre-dwelling
Stall
Cattle Market
Shelter immediately
Stall
Stall
Cattle Market
Cottage
Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free.
* must be built in one of the 4 corners of your farm
At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall.
Half-Timbered House
per your own building material
You may no longer immediately expand your farm.
Half-Timbered House
Storage Building
Unused spaces adjacent to this building may keep up to 2 cows each.
Stall Stall
You may no longer expand your farm.
Cottage Extension: The Cottage Extension can only be built in the first round of the game with your second action (since you need to obtain wood with your Dairy Farm Hut first one). It Reed is* worth 4 pointsByre-dwelling at the end of the game because you must build all buildings Buildingto Firmone another, including your cottage, stalls, stables and Corner Houses horizontally or vertically adjacent all special buildings. You can keep up to 3 animals of the same type in the Cottage Extension.
Stall
Special Building
Open Stables
Stall
1
immediately
immediately Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
Stall
unlimited
Cottage
Stall
Whenever you get 3 different building materials at Office the same time, also take 1 wood from 3 wood” At the end ofthe the“game, action space. you lose 2 points for each of your buildings adjacent to the forest.
* must be built in one of the 4 corners of your farm
Each of your pastures without feeding troughs can hold 1 more animal.
Office
At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall.
unlimited
immediately
per your own building material
Inn Home Depot
Corner Houses: The CornerMaterials Houses need to be built in one of the Outlet Inn four corners of your farm board. It is worth 4 points at the end of Building Firm the game because after you have built the Corner Houses, you may no longer expand your farm. From you carry out the Byre-dwelling Reed Hutnow on, when “Expand” action, you only get the borders, but no farm expansion. Station Feeding You can keep upStation to 3 animalsTrading of the same type in the Corner Houses.
Storage Building
immediately Whenever you get 3 different building materials at the same time, also take 1 wood from the “ 3 wood” action space.
Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough. immediately
Servant’s Cottage
Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal.
Woodworking Shop
rent building materials at Whenever you carry out the time, also take the same “Stall” action, you 1 wood from “ 3 wood” may alsothe build action space. 2 of your unused borders for free.
Servant’s Cottage
Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough.
troughs can hold 1 more animal. At the end of the game, you lose 2 points for each of your buildings adjacent to the road. Organic Farm
Immediately take 3 wood as soon as all of the top row action spaces of the game board are used.
When you get new borders, you may immediately build Hayrick them for free.
Immed next st this Ba free.
Byre-dwelling
Phase, after all workers have been placed, you may use a free action space.
hen you get new rders, you may mediately build hem for free.
Feeding Station
immediately Each of your pastures
Manorwithout feeding
At the end of each Work Phase, after all workers have been placed, you may use a free action space.
Your stables that hold 5 animals of one type can now hold 3 animals each of two different types.
Building Firm
be built in the ound and next r cottage
Woodworking Shop
Dairy Farm
Unused spaces adjacent to this building may keep up to 2 cows each.
*
ottage Extension
You must build uildings horizontally vertically adjacent to one another.
if you have at least 5 special buildings
Reed Hut
*
Trading Station
Once before each Breeding Phase, you may trade 2 different building materials for 1 animal Timber of your choice. Shop
Cattle Market: At any time during the game (even outside the Work Phase), you may trade Stall 1 reed for 1 animal of your choice. You can keep up to 2 animals of the same type in the Cattle Market. Materials Outlet Corner Houses
Manor
immediately
You may no longer immediately expand your farm.
Estate
* must be built in the first round and next to your cottage
Steward’s Office
Estate
Cottage Extension
You must build all buildings horizontally or vertically adjacent to one another.
* must be built in
*
immediately
Servant’s Cottage
if you have at least 5 special
At any time during the game, you can pay 2 stone to replace Stone Carver’s 1 feeding trough Workshop with 1 stall. * must be built in one of the 4 corners of your farm
Immediately build 2 of yourHome unused borders for Depot free. Afterwards, you Whenever get to 3 diffemay pay 2you wood rent building materials at build 1 feeding the same time, also take trough. 1 wood from the “ 3 wood” action space.
Carpenter’s Workshop
hen you get new rders, you may mediately build hem for free.
one of the 4 corners Servant’s of your farm Cottage
if you have at least 5 special
buildings Woodworking Shop
buildings Woodworking Shop
Carpenter’s Workshop per stone on
At the end of each round, you may put exactly 1 of your stone Office on this building.
immediately
Feeding Station
Each of your pastures without feeding troughs can hold 1 more animal.
*
Estate
ImmediatelyWhenever build 2 ofyou carry out “Stall” your unused the borders for action, you free. Afterwards,may you also build of your unused may pay 2 wood2to build 1 feeding borders for free. trough.
ers
*
Stall
Woodworking Shop Building Firm
At any you timeget during When new the game, you pay borders, youcan may 2 stone to replace immediately build Hayrick 1them feeding fortrough free. with 1 stall. Your stables that hold* 5 animals of one type can Corner Houses now hold 3 animals each of two different types. You may no longer expand your farm.
When you get new Dairy borders, youFarm may
nger rm.
per stone on this building
Home Depot
Whenever you get 3 different building materials at the same time, also take 1 wood from the “ 3 wood” action space.
immediately buildto Unused spaces adjacent them formay free. this building keep up to 2 cows each.
ouses
Immediately build another special building that must be placed adjacent to this building.
Carpenter’s Workshop: Whenever you carry out the “Stalls” action, you may additionally build 2 of your unused fences for free. You can keep 1 animal in the Carpenter’s Workshop. Cottage Extension
per stone on
* Market Cattle
Inn Home Depot
immediately Whenever you get 3 different building materials at Office the same time, also take 1 wood from 3 wood” At the end ofthe the“game, action space. you lose 2 points for each of your buildings adjacent to the forest. Conservatory
Woodworking Shop Building Firm
this building Ste Byre-dwel
Stone Carver Workshop At the end of the ga youthe lose 2 points At end of eachfor of you yourmay buildings a put exac to the1 road. of your stone on this buildin
Hayrick
ur stables that hold mals of one type can hold 3 animals each wo different types.
All animals kept in the Pen do not count for scoring.
Assembly Hall
At any time, you can give your opponent one of your unused borders to place another one of your unused borders.
Corner Houses
At the this end building of the game, you lose 2 points for each Whenever you carry out of Servant’s your buildings adjacent Cottage the “Stall” action, you to the forest. may also build Immediately build 2 of 2 of your unused your unusedfor borders borders free. for free. Afterwards, you Reed Hut may pay 2 wood to build 1 feeding trough.
diately
At any time, you can give your opponent one of your unused borders to place another one of your unused borders.
You must build all buildings horizontally or vertically adjacent to one another.
O
At the Phase, hav y fre
Stall
Cattle Market
Immediately put 1 more Stone Carver’s animal of the same type Workshop on each of your pastures thatround, already contains At the end of each exactly 1 animal. you may put exactly 1 of your stone on this building.
Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal. Immediately upgrade the next stall you build after this Barn to a stables for free.Immediately take 3 wood as soon as all of the top row action spaces of the game board are used.
Estate
Conservatory
Materials Outlet
immediately
At the end of each Work Phase, after all workers have been placed, you may use a free action space. Organic Farm
At any you timeget during When new the game, you pay borders, youcan may 2 stone to replace immediately build 1them feeding fortrough free. with 1 stall.
immed
Imme Inn anima on eac immediately that ex
immediately
Stall Byre-dwelling
Immediately take Immediately build 3another wood as soon building as all of special the rowbeaction thattop must placedspaces of thetogame adjacent this board are used. building.
Cattle Market
Manor
Cattle Market Reed Hut
Organic Farm Conservatory Timber Shop The Byre-dwelling Byre-dwelling: is built overAssembly yourHall cottage. You must build it on top of it. You may not build it anywhere else on your farm board. You can keep up to 4 animals Barn of the same type in the Byre-dwelling. (Note thatPenthere are currently three buildings that Timber Shop Steward’s Office upgrade the cottage: the Half-Timbered House, the Log House, and now the Byre-dwelling. Byre-dwelling Each of these can only upgrade the cottage itself, but not one another.) Dairy FarmOffice
Office
Immediately build Hayrick another special building that must be placed Your stables that hold Manor 5adjacent animalsto ofthis one type can building. now hold 3 animals each At the end of the game, of two different types. you lose 2 points for each of your buildings adjacent to the road.
e end of the game, cent to ose 2 points for each keep up ur buildings adjacent e forest.
Immediately build Carpenter’s another special Workshop building that must be placed adjacent to you this carry out Whenever building. the “Stall” action, you Manor may also build 2 of your unused At the end of the game, borders for free. you lose 2 points for each of your buildings adjacent to the road.
*
armOffice
Conservatory
immediately
Cottage Extension
Stall
At the end of the ga you lose 2 points fo of your buildings a to the road.
r
game, or each adjacent
At the end of the game, Unused spaces adjacent to you lose 2 points for each this building may keep up of your buildings adjacent to 2 cows each. to the forest.
Cattle Market
At the end of the game, you lose 2 points for each Dairy Farm of your buildings adjacent Unused spaces adjacent to to the forest. this building may keep up to 2 cows each.
M
Reed Hut
diately
You must build all buildings horizontally or vertically adjacent to one another.
per stone on
At the this end building of each Work Byre-dwelling Phase, after all workers have been placed, you may use a free action space.
* must be built in the first round and next to your cottage
Workshop
You may no longer expand your farm.
imme Fe
Inn
Reed Hut
2 stone to replace 1 feeding trough with stall. Stone1Carver’s
At the end of each round, you may put exactly 1 of your stone Steward’s Office on this building.
* must be built in one of the 4 corners of your farm
C
immediately Home Depot
rpenter’s Workshop
ottage
never d 2 ofyou carry out “Stall” ders for action, you may you also build of your unused to orders for free.
Hayrick
gers
Once before each Breeding Building Firm Phase, you may trade 2 different building At any for time during materials 1 animal theyour game, you can pay of choice.
Pen All animals kept in the Pen do not count for scoring.
immediately
Each Corner Ho w Inn tr You may no lon1 immediately expand your far
round, troughs can hold actly 1 more animal. nger ne ng. rm.
Barn
Immediately upgrade the next stall you build after this Barn to a stables for free.
Building Firm: At any time during the game (even outside the Work Phase), you may pay 2 stone to replace a feeding trough with a stall. The stall needs to be placed onto the same farm space that the feeding trough was on, and this farm space may not contain a building. However, that farm space may be completely fenced in.
if you have at least 5 special buildings
* must be built in one of the 4 corner of your farm
Whenever you get 3 diffeEstate rent building materials at the sameHayrick time,immediately also take 1 wood from the “ 3 wood”
ch of your pastures ouses without feeding
Trading Station
* must be built in the first round and next to your cottage
Yourspace. stables that hold action 5 animals of one can if you have type at least now hold 3 animals each 5 special of twobuildings different types.
B
eeding Station er’s *
* must be built in the first round and next to your cottage
*
Barn
Immediately upgrade the next stall you build after this Barn to a stables for free.
Assembly Hall: At any time during the game (even outside the Work Phase), you can give your opponent one of your unused fences. If you do so, you may immediately build one of Trading Station your other unused fences for free.
*
At a the ga 2s 1f
Corner Houses Trading Station
Assembly Hall Once before each Breeding Phase, you may trade At any time, youOutlet can give Materials 2 different building your opponent one of materials for 1 animal your of yourunused choice.borders to immediately Feeding place anotherStation one of your unused borders. Each of your pastures without feeding troughs can hold 1 more animal.
Cottage Extension
Corner Ho
You may no longer expand your farm.
immediately
without feeding mediately put 1 more troughs cansame holdtype mal of the 1 more animal. ach of your pastures epot at already contains xactly 1 animal. 3 differials at take 3 wood”
You must build all buildings horizontally or vertically adjacent to one another.
You may no lon expand your far
immediately Servant’s Cottage
eeding Station Organic Farm ch of your pastures
p
At any time, you can give your opponent one of your unused borders to place another one of your unused borders.
Woodworking Shop
* must be built in one of the 4 corner of your farm
game, or each adjacent
Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal.
Immediately build 2 of your unused borders for if you have at least 5 special free. Afterwards, you buildings may pay 2 wood to build 1 feeding trough.
r
When you get new borders, you may immediately build them for free.
d ilding d
All animals ke in the Pen do n count for scori
Pen the top row action of the game boa are used.
Whenever you get 3 different building Unused spacesmaterials adjacent at to the building same time,may alsokeep take up this the “ 3 wood” to1 2wood cowsfrom each. action space.
Home Depot Dairy Farm
Cottage Extension
*
Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
Each of your pastures without feeding troughs can hold 1 more animal.
At the end of each round, Assembly Hall you may put exactly 1 of youryou stone At any time, can give on opponent this building. your one of your per unused to stoneborders on building placethis another one of your unused borders.
You must build all buildings horizontally or vertically adjacent to one another.
Feeding Station
d ilding d
* must be built in the first round and next to your cottage
Stone Carver’s Workshop
Carpenter’s Workshop
Whenever you carry out Organic Farm the “Stall” action, you Immediately 1 more may also put build animal theunused same type 2 of of your on each of your pastures borders for free. that already contains exactly 1 animal.
tory
Trading Station
immediately
* Estate: Immediately take 1 horse when building the Timber ShopEstate. At the end of the game, the Steward’s Office Building Firm Corner Houses Estate is worth 3 points if you have built at least 3 more special buildings (not counting the Barn Pen Estate, the Cottage or its upgrades, which bring the total to 5 special buildings). Otherwise it is not worth any points. You can keep up to 2 horses in the Estate, but no other animals. Estate Reedimmediately Hut
Byre-dwelling
* must be built in Immediately upgrade the one of the 4 corners next stall you build after of your farm
this Barn to a stables for free.
you lose 2 points for each Once before each Breeding of your buildings adjacent Phase, you may trade to the road. 2 different building materials for 1 animal of your choice.
Farm
Assembly Hall
All animals Organic kept Farm in the Pen do not Immediately put 1 more count for scoring.
stables that hold toYour your cottage 5 animals of one type can now hold 3 animals each of two different types.
immediately
* must be built in the first round and next
Hayrick
Cottage Extension You may no longer expand your farm. You must build
*
Building Firm
*
At Trading the end of theStation game, you lose 2 points for each Once before each Breeding of your buildings adjacent Phase, you may trade to the road. 2 different building materials for 1 animal of your choice.
Office
Manor
Immediately build 2 of Stall your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough.
Cattle When youMarket get new borders, you may immediately build them for free.
Materials Outlet
* must be built in one of the 4 corners of your farmimmediately
Inn
EachStone of your pastures Carver’s Workshop without feeding troughs can hold At the end of each round, Assembly Hall 1 more animal. you may put exactly 1 of youryou stone At any time, can give on opponent this building. your one of your per unused to stoneborders on building placethis another one of your unused borders.
Whenever you get 3 diffeCarpenter’s Workshop rent building materials at the same time, also take Whenever out Organic Farm 1 wood from the “ 3 woodyou ” carry action space. the “Stall” action, you Immediately 1 more may also put build animal theunused same type 2 of of your on each of your pastures borders for free. that already contains exactly 1 animal.
At the end of the game, you lose 2 points for each immediately of your buildings adjacent Home Depot to the road.
Manor
Reed Hut
Unused spaces adjacent to this building may keep up to 2 cows each.
Dairy Farm
*
Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free.
per stone on
and
Expand
Stone Carver’s Workshop
Woodworking Shop
Whenever you get 3 different building materials at the same time, also take 1 wood from the “ 3 wood” action space. Stall
Cottage
Cottage
bottom row
Special Building
Stables
Special Building
Home Depot
Servant’s Cottage
Each of your pastures without feeding troughs can hold 1 more animal.
Shelter immediately
immediately
Open Stables Stall
Stall Stall
Immediately build another special building that must be placed adjacent to this building.
Conservatory
Immediately put 1 more animal of the same type Estate HomeonDepot each of your pastures that already contains immediately Whenever you getexactly 3 diffe-1 animal. rent building materials at the same time, also take if you have at least 1 wood from the “ 3 wood ” 5 special buildings action space.
Reed Hut
that must be placed adjacent to this building.
Immediately upgrade the nextConservatory stall you build after this Barn to a stables for Immediately build free. another special building
Immed next st this Ba free. 1
Immediately ta 3 wood as soonFe as the top row action Each of the game boa w are used. tr
Timber S
At any time, you ca your opponent on your unused borde place another on your unused bord
Assembly
Byre-dwel
Barn
anima on eac that ex
All animals O ke in the Pen do n Imme count for scori
Pen
Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
Trading Station * must be built in 1 more animal. one of the 4 corners of your farm
At any time, you can give your opponent one of Corner Houses Feeding Station your unused borders to place another one of Each may of your pastures You no borders. longer your unused without feeding expand your farm. troughs can hold
*
Organic Farm Trading Building Station Firm
Half-Timbered House
Open Stables
* must be built in one of the 4 corners of your farm
Half-Timbered House
At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall.
Cottage
immediately At any time, you can give your opponent one of your unused borders to place another one of You may no borders. longer your unused expand your farm.
Cottage
Organic Farm
Feeding Station
Materials Outlet Organic Farm: Assembly Hall When building the Organic Farm, put 1 more animal of the same type * on each your pastures that already contains exactly 1 animal. This does not apply to Building Firm Cornerof Houses buildings that contain 1 animal.
immediately
Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding trough.
Special Building
When you get new borders, you may immediately build them for free.
Special Building
unlimited
per your own building material
Steward’s Office
Immediately put 1 more animal of the same type immediately on each of your pastures that already contains exactly 1 animal.
At the end of each round, you may put exactly 1 of your stone Conservatory on this building.
also unlimited
Stall
immediately
Storage Building
At theHome end of each Work Depot Phase, after all workers
Stables
also unlimited
Immediately take 3 wood as soon as all of the top row action spaces ofonce the per game board action are used.
Carpenter’s Workshop
Immediately build this building another special building that must be placed adjacent to this building.
Whenever you placed, get 3 diffehave been rent building you maymaterials use a at the free sameaction time, also take space. 1 wood from the “ 3 wood” action space.
Assembly Hall
*
Corner FeedingHouses Station
and
Expand
top row
Manor: The Manor has no function during the Materials Outlet game. AtInnthe end of the game, you lose 2 points for each of your buildings adjacent to the road (i.e. in Cattle Market Stall the bottom row of your farm board, including your 1 1 Cottage or its upgrade). You may thus lose more points than you get for the Manor. You can keep up 1 to1 2 animals of the same type in the Manor. immediately
At the end of the game, you lose 2 points for each of your buildings adjacent unlimited to the road.
if you have at least 5 special buildings
Servant’s Cottage
At the end of each Work Phase, after all workers have been placed, you may use a free action space.
unlimited
Woodworking Shop
Stall
Byre-dwelling
Stall
Inn Farm Organic
Immediately build 2 of your unused borders for Cottage Extension free. Afterwards, you may pay 2 wood to You must build build 1 feeding all buildings horizontally trough. or vertically adjacent to one another.
At the end of the game, you lose 2 points for each immediately of your buildings adjacent to the road.
also unlimited
Your stables that hold 5 animals of one type can now holdManor 3 animals each of two different types.
immediately Immediately put 1 more animal of the same type Estate on each of your pastures that already contains immediately exactly 1 animal.
* must be built in the first round and next to your cottage
Cattle Market
ur stables that hold d mals of one type can ilding hold 3 animals each d wo different types.
At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall.
When you get new borders, you may immediately build them for free.
Trading St
Feeding Station
once per action
Hayrick
Hayrick tory
Office: The Office has no function during the game. Byre-dwelling Reed Hut At the end of the game, you lose 2 points for each of Manor your buildings adjacent to the forest (i.e. in the top row of your farm board). You may thus lose more points than you get for the Office. You can keep up Shop Office to 2 horsesSteward’s in the Office, butTimber no other animals. also unlimited
Building Firm
At Dairy any time Farm during the game, you can pay
Unused spaces 2 stone to adjacent replace to this 1building keep up feedingmay trough to 2 cows each. with 1 stall.
Immediately take 3 wood as soon as all of the top row action spaces of the game board are used.
At the end of each Work Phase, after all workers have been placed, you may use a free action space.
Building Firm
You Stone may no longer Carver’s expandWorkshop your farm.
Stall
All animals kept in the Pen do not count for scoring.
Office
Once before each Br Phase, you may trad 2 different building materials for 1 ani of your choice.
e end of the game, ose 2 points for each ur buildings adjacent e forest.
At the end of the game, you lose 2 points for each of your buildings adjacent to the forest.
Immediately upgrade the next stall you build after this Barn to a stables for free.
*
*
Office
Conservatory Dairy Farm
per stone on this building
Cottage
mustend be built in round, At* the of each one of the 4 corners you mayfarm put exactly of your 1 of Office your stone on this building. At the end of the game, per stone on you lose points for each this2 building of your buildings adjacent unlimited to the forest.
be built in the ound and next r cottage
Immediately build Unused to anotherspaces specialadjacent building this keep up thatbuilding must be may placed toadjacent 2 cows to each. this building.
Ste
uildings horizontally ers vertically adjacent to one another.
AtBr a Once before each thetrad ga Phase, you may 2 different building 2s materials for 1 ani 1f of your choice.
Trading B St
Estate epot
Materials Outlet: The “Materials Outlet” replaces a regular Stables tile. Special buildings that have “Stables” in their name cannot be replaced by this building (e.g. you cannot Barn Pen replace the Open Stables with this). You may not build the Materials Outlet on any other Timberimmediately Shop Office farm space. When building Steward’s the Materials Outlet, take 4 wood and 3 stone. Stall You can keep 1 horse in the Materials Outlet, but no other animals.
Materials Outlet
Cottage Extension
Cottage
Materials Outlet
*
ottage Extension nger rm. must build You
You must build all buildings horizontally or vertically adjacent to one another.
immediately Servant’s
immediately Woodworking Shop
ouses
Hayrick
Stone Carver’s Workshop
At the end of each round, you may put exactly 1 of your stone on this building.
Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free.
* must be built in the first round and next to your cottage
At the Phase, hav y fre
*
Your stables that hold 5 animals of one type can now hold 3 animals each of two different types.
if you have at least
Home Depot
immed
immediately
rpenter’s Workshop
All animals kept in the Pen do not count for scoring.
Inn: Immediately take 1 horse when building the Inn. You have to pay 1 pig and 1 cow to build the Inn. You can keep up to 2 pigs in the Inn, but no other animals.
if you have at least 5 special buildings
Corner Houses
5 special never you carry out buildings “Stall” action, you may also build of your unused orders for free.
Woodworking Shop
Inn
Pen
Immediately upgrade the next after Atstall any you timebuild during this a stables for the Barn game,toyou can pay free.2 stone to replace 1 feeding trough with 1 stall.
Byre-dwelling
Immediately build 2 of your unused borders for free. Afterwards, you may pay 2 wood to build 1 feeding Cattle Market trough.
Estate
Barn Building Firm
Corner Houses
You may no longer expand your farm.
immediately
hen you get new rders, you may mediately build hem for free.
Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
1 more animal.
immediately
immediately Servant’s
Whenever you get 3 diffe-
Woodworking Shop
Corner Houses
At Feeding the end of theStation game, youCottage lose 2 points for each Servant’s your pastures of Each your of buildings adjacent Immediatelytobuild 2 of feeding thewithout forest. your unused borders for can hold troughs free. Afterwards, 1you more animal. may pay 2 wood to build 1 feeding trough.
cent to keep up
immediately
Byre-dwel
At Dairy any time Farm during the game, you can pay
Immediately take 3 wood as soon as all of the top row action Eachspaces of your pastures of the game board without feeding are used. troughs can hold
Carpenter’s Workshop
arm
Estate
M
Unused spaces to 2 stone to adjacent replace Reed Hut this 1building keep up feedingmay trough to 2 cows each. with 1 stall.
Shop HomeTimber Depot: Whenever you get 3 different building materials at the same time (e.g. on Trading Station Feeding Station the “Building Materials” action space), also take 1 wood from the “3 wood” action space. If there is no wood on that action space, you do not get the additional wood. You can keep 1 horse in the* Home Depot, but no other animals.
At Steward’s the end of theOffice game, you lose 2 points for each
of your buildings adjacent At theHome end of each Work Depot to the road. Phase, after all workers Whenever you placed, get 3 diffehave been rent building you maymaterials use a at the free sameaction time, also take space.
Estate Reedimmediately Hut
ur stables that hold mals of one type can hold 3 animals each wo different types.
rent building materials at When you get new the same time, also take borders, 1 wood from you the “may 3 wood” immediately build action space. them for free.
imme
Inn
allinbuildings horizontally * must be built one of the 4 corners or vertically adjacent of your farm to one another.
have been placed, you may use a free action space.
1 wood from the “ 3 wood” action space.
r
if you have at least 5 special buildings
C
immediately
immediately Phase, after all workers
Manor
game, or each Hayrick adjacent
*
Office
e end of the game, ose 2 points for each ottage ur buildings adjacent 2 of edforest. ders for you to
Immediately take 3immediately wood as soon as all of the top row action spaces of the game board are used.
At the end of each Work
Your stables that hold 5 animals of one type can now hold 3 animals each of two different types.
g
At any time, you can give your opponent one of your unused borders to place another one of your unused borders.
animal of the same type on each of your pastures that already contains exactly 1 animal.
Hayrick: One special thing about the Hayrick is its lack of building costs. All Stables and all special Steward’s buildings “Stables” in their name (like the Open Stables) and usually Timber Shop Office that have Materials Outlet Inn hold 5 animals of one type can now alternatively hold 3 animals of one type and 3 animals of another type (but not 6 animals of one type). A feeding trough doubles these values as usual, so you may either keep 10 animals of one type, or 6 animals of one type and 6 animals of another one in a single Stables.
Hayrick
er’s p
Assembly Hall
Dairy Farm
this Barn to a stables for per stone on Immediately build this building free. another special building that must be placed adjacent to this building.
round, actly ne ng.
Unused spaces adjacent to this building may keep up to 2 cows each. Organic
*
At any time, you can give your opponent one of your unused borders to place another one of your unused borders.
Immediately put 1 more animal of the same type on each of your pastures that already contains exactly 1 animal.
Feeding Station: From now on, each of your fully enclosed pastures can hold 1 more animal of the same type unless it contains a feeding trough; i.e. size 1 pastures hold 3 animals, Pen size 2 pastures hold 5 animals and so on. You can keep 1 animal in the Feeding Station.
At Feeding the end of theStation game, you lose 2 points for each of your pastures of Each yourStone buildings adjacent Carver’s Workshop feeding to thewithout forest. troughs can hold At the end Barn of each round, 1 more animal. you may put exactly 1 of yourupgrade stone the Immediately on this building. nextConservatory stall you build after
Cottage Extension
Stall
Cattle Market
epot
3 differpenter’s Workshop rials at take 3never woodyou ” carry out “Stall” action, you may also build of your unused orders for free.
count for scoring.
Manor At Trading the end of theStation game,
Woodworking Shop
B
Corner Houses Office
Immediately take 3 wood as soon as all of the top row action spaces of the game board are used.
At the end of each Work At any time Phase, after allduring workers thehave game, you can pay been placed, 2 you stonemay to replace use a 1 feeding free actiontrough space. All animals kept withPen 1 stall. in the do not
You may no longer expand your farm.
if you have at least 5 special buildings
You must build all buildings horizontally or vertically adjacent Conservatory Servant’s Cottage to one another. * Immediately must be built in the build first round and next Immediately 2 of another specialbuild building to your cottage yourmust unused borders for that be placed free. Afterwards, you adjacent to this may pay 2 wood to building. build 1 feeding trough.
At a the ga 2s 1f
You may no longer expand your farm.
immediately
When you get new borders, you may immediately build them for free.
* must be built in one of the 4 corners of your farm
if you have at least 5 special buildings
Estate
*
At the end of the game, you lose 2 points for each of your buildings adjacent to the road.
in the Pen do not count for scoring.
1 feeding trough
UnusedStone spacesCarver’s adjacent to Building Firm Workshop this building may keep up When you get new to cows At 2the endeach. of each At round, any time during you may put borders, exactly you may the game, you can pay build 1 of your immediately stone 2them stone for to replace free. on this building.
Stone Carver’s Workshop: At the end of each round, you may put exactly 1 of your stone on this building. At the end of the game, the Stone Carver’s Workshop is worth 2 points per stone on it. *
Dairy Farm
Feeding Station Stall
Inn When you get new borders, you may immediately build immediately them for free.
have been placed, you may use a free action space.
Each of your pastures without feeding troughs can take hold Immediately 1 more animal. 3 wood as soon as all of the top row action spaces of the game board are used.
Immediately build 2 of Materials your unused borders for free. Afterwards, you immediately may pay 2 wood to build 1 feeding trough.
Timber Shop: Immediately take 3 wood as soon as all of the action spaces in the top row of the game board have been used. You get the wood as soon as the fourth of these action spaces has been used. (The top row action spaces are: “Start player and 1 wood”, “3 wood”, “1 stone” and “2 stone”.) Woodworking Shop
Outlet
Servant’s Cottage
Servant’s Cottage Shop: You may immediately build newly gained borders for free Woodworking Materials Outlet gained via the “Expand” action). You can keep up to 2 animals of the same (e.g. borders type in the Woodworking Shop. At the end of the game, you lose 2 points for each of your buildings adjacent to the road.
Manor
Reed Hut
Office
Immediately build 2 of your unused borders for free. Afterwards, you immediately may pay 2 wood to build 1 feeding trough.
At the end of the game, you lose 2 points for each of your buildings adjacent to the forest.
At the end of each Work 1 wood from the “ 3 wood” Phase, after all workers action space. have been placed, you may use a free action space.
Byre-dwelling
Whenever you get 3 diffeSteward’s rent building materials at the same time, also take
immediately
per stone on this building
At the end of each round, you may put exactly 1 of your stone on this building. Stone Carver’s Workshop
At any time during the game, you can pay 2 stone to replace 1 feeding trough with 1 stall.
Illustration: Klemens Franz Special thanks to Gabriele Goldschmidt, Lasse Goldschmidt, Thalke Hilgen, Hans-Rasmus Steinke, Heike Lopez and Michael Lopez for the extremely thorough play-testing. Stall
Carpenter’s Workshop
* must be built in the
Barn
You must build all buildings horizontally or vertically adjacent to one another.
Reed Hut
Cottage Extension
*
Your stables that hold action space. 5 animals of one type can now hold 3 animals each of two different types. Whenever you get 3 different building materials at the sameHayrick time, also take 1 wood from the “ 3 wood”
Home Depot
When you get new borders, you may immediately build them for free.
At the end of the game, you lose 2 points for each of your buildings adjacent Woodworking Shop to the forest.
Office
Each of your pastures Timber Shop without build feeding Immediately troughs canbuilding hold Immediately take another special 1 more animal. 3that wood as be soon as all of must placed adjacent to this the top row action spaces building. of the game board are used.
Feeding Station Conservatory
Home Depot Unused spaces adjacent to this building may keep up to 2 cows each.
Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free.
Office
first round and next Immediately upgrade the to your cottage next stall you build after this Barn to a stables for immediately free.
upgrade the that must beImmediately placed next stall you build after adjacent to this building. this Barn to a stables for free. Immediately build Barn another special building
Conservatory
Whenever you carry out the “Stall” action, you may also build 2 of your unused borders for free.
farm.
* must be built in one of the 4 corners of your farm
Hayrick
Estate
* must be built in the expand your first round and next to your cottage
Trading Station Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
Your stables that hold 5 animals of one type can now hold 3 animals each of two different types.
immediately Servant’s Cottage
Stall
* must be built in one of the 4 corner of your farm
You may no lon expand your far
Corner Ho
in the Pen do n count for scori
Unused spaces adjace Byre-dwel Whenever youmay get k3 this building building torent 2 cows each.materi Pen the same time, also t 1 wood from the “ 3 All space. animals ke action
Dairy Fa Home De
immediately
Each w tr 1
Inn
Fe
your unused build borde Immediately free. Afterwards, another special bui maymust pay 2bewood to that placed build 1 feeding adjacent to this trough. building.
At the end of the ga you lose 2 points fo of Servant’s your buildings Ca to the road. Conservat Immediately build
Manor ex
Once before each Br Phase, you may trad Imme 2 different building anima materials for 1onani eac of your choice. that
Trading St O
Carpenter’s Workshop
on each of your pastures All animals kept that already contains in the Pen do not exactly 1 animal. count for scoring. Immediately put 1 more Pen animal of the same type
Organic Farm
per stone on this building
Stone Carver Workshop Whenever you get 3 rent At thebuilding end of materi each r theyou same time, may putalso exact 1 wood thestone “3 1 offrom your action on space. this buildin
Home De
At any time, you ca your opponent on your unused borde place another on your unused bord
Assembly
any time during game, you can pay stone to replace feeding trough with 1 stall.
*
Immediately build 2 of if you have at least your unused borders for 5 special free. Afterwards, you buildings may pay 2 wood to build 1 feeding trough.
Timber S
Cattle Market uilding Firm
Cottage Extension
Woodworking Shop
Whenever you get 3 different building materials at the same time, also take At the end of each Work 1 wood from the “ 3 wood” Phase, after all workers action space.
©2013 Lookout Games Cottage Extension Dairy Farm * All rights reserved. Building Firm Corner Houses English version ©2013 Z-Man Games
[email protected] 31 rue de la Coopérative, Cattle Market www.zmangames.com Rigaud, Québec Stall J0P 1P0 Canada You must build all buildings horizontally or vertically adjacent one another. Youtomay no longer
Estate
Cattle Market
ImmediatelyC ta Servant’s 3 wood as soon as Immed Immediately build the top row action next st your unused borde of the game boa this Ba immed free. Afterwards, are used. free. may pay 2 wood to build 1 feeding trough. immediately
if you have at least 5 special buildings
You must build Carpenter’s Workshop Corner Houses all buildings horizontally or vertically adjacent Whenever you carry out one another. Youtomay no longer
Home Depot Cattle Market
Timber Shop Steward’s Office Trading Station: Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice. You can keep 1 cow in the Trading Station, but no other animals.
*
Estate
the “Stall” you * must be built in action, the expand your farm. first round nextbuild mayand also to your cottage
Steward’s Office
Byre-dwelling
count for scoring.
At any time, you can give your opponent one of your unused borders to place another one of your unused borders.
immediately
Woodworking Shop At the end of each Work Phase, after all workers 1 feeding trough with 1 stall.
Immediately put 1 more animal of the same type on each of your pastures All animals kept that already contains in the Pen do not exactly 1 animal.
if you have at least 5 special buildings
Dairy Farm
have been When you placed, get new you may usemay a borders, you free action space. immediately build them for free.
diately
Building Firm
Immediately build Immediately take another special building Immediately 3that wood as be soon as all of upgrade the must placed next stall you build after adjacent to this the top row action spaces building. of the game thisboard Barn to a stables for immediately are used. free.
per stone on with 1 stall. this building
UnusedStone spacesCarver’s adjacent to Workshop this building may keep up to cows At 2the endeach. of each round, you may put exactly 1 of your stone on this building.
C
ediately
Woodworking Shop
Inn When you get new At any time borders, youduring may immediately the game, you can pay immediately build 2them stone for to replace free.
Stall Steward’s Office: of each after Organic Farm Work Phase, Assembly Hall all workers have been placed, you Conservatory Reed Hut At the endByre-dwelling Timber Shop Barn Pen may use an available action space. (You may thus carry out four actions instead of three each round. This is why the Steward’s Office is worth –3 points.) You can keep 1 animal in the Steward’s Office. 2 ofbeyour * must builtunused in one of the 4 corners borders for free. of your farm
per stone on this building
Reed Hut
Materials Outlet
Manor
At the end of the Shop game, Timber you lose 2 points for each of your buildingstake adjacent Immediately to the road. 3 wood as soon as all of the top row action spaces of the game board are used.
*
Ste
*
*
ouses Hayrick
nger ur stables that hold rm. of one type can mals hold 3 animals each ers different types. wo
Once before each Breeding Phase, you may trade Materials Outlet 2 different building materials for 1 animal of your choice. immediately
Cottage Extension
Dairy Fa
Cottage Extension
e, aftertoall workers stone replace ave been trough placed, feeding you use a withmay 1 stall. ee action space.
Trading Station
Manor
At the
Office uilding Firm
e end of the game, eward’s Office ose 2 points for each any time during ur buildings adjacent e end of each game, you canWork pay e forest.
in the Pen do not per stone on count scoring. thisfor building
Servant’s Cottage: When building the Servant’s Cottage, you may immediately build 2 of your unused fences for free. Afterwards, you may pay 2 wood to build a feeding trough. You can keep 1 animal in the Servant’s Cottage. Office
y fre
Unused spaces adjace Phase, this building may k to 2 cows each. hav
ch of your pastures without feeding troughs can hold 1 more animal.
Dairy Farm
UnusedStone spacesCarver’s adjacent to Workshop this building may keep up to cows At 2the endeach. of each round, Pen you may put exactly 1 of your stone All animals kept on this building.
You must build Carpenter’s Workshop all buildings horizontally At the end of the game, or vertically adjacent you lose 2 points for each Whenever carry out to oneyou another. of your buildings adjacent * must be built in action, the the “Stall” you next to the road. first round mayand also build to your cottage 2 of your unused borders for free.
You must build all buildings horizontally Materials Outlet or vertically adjacent to one another.
eeding Station
Cattle Market
Steward’s Office
Assembly At the end of each Hall Work Phase, after all workers At any can give havetime, beenyou placed, your opponent you may useone a of your unused borders free action space. to place another one of your unused borders.
All animals kept in the Pen do not count for scoring.
At the end of the game, you lose 2 points for each of your buildings adjacent to the forest.
* immediately must be built in the first round and next to your cottage
Timber Shop
ImmediatelyCottage take Servant’s 3 wood as soon as all of Immediately buildspaces 2 of the top row action your unused borders of the game board for free. Afterwards, are used. you may pay 2 wood to build 1 feeding trough.
Byre-dwelling Reed Hut: You need to have 3 reed to build the Reed Hut, even though you receive 3 reed Pen upon building it. It is not worth any points at the end of the game. You can keep up to 3 animals of the same type in the Reed Hut. Inn
Barn
immediately
Reed Hut
Hayrick
Manor
or each never you carry out to oneBarn another. adjacent “Stall” you be built in action, the ediately ound next ediately upgrade mayand also build the r cottage of your stall you unused build after orders free. for Barn tofor a stables
Once before each Breeding Phase, you may trade 2 different building materials for 1 animal of your choice.
Office
ottage Extension
r
You must build rpenter’s Workshop uildings horizontally
game, Materials Outlet vertically adjacent
Each of your pastures without feeding troughs can hold 1 more animal.
Your stables that hold 5 animals of one type can now hold 3 animals each of two different types.
M
*
Trading Station
Feeding Station
Pen: The Pen has no function during the game. At the end of the game, any animals kept in the Pen do not count for scoring (nor do they provide bonus points). The Pen is not considered a pasture (see Organic Farm or Feeding Station). You can keep up to 4 animals of the same type in the Pen. At the end of the game, you lose 2 points for each of your buildings adjacent to the forest.
imme
Building Firm Inn
mediately put 1 more mal of the same type ach of your pastures at already contains xactly 1 animal.
Estate
At any time during theimmediately game, you can pay 2 stone to replace 1 feeding trough with 1 stall.
Organic Farm
Corner Houses Hayrick
er’s cent to keep up
e, p after all workers
ave been hen you placed, get new round, you may usemay a rders, you actly ee action space. mediately build ne hem for free. ng.
You may no longer Your stables that hold expand your farm. 5 animals of one type can
eward’s Office
arm
g
Whenever you get 3 different building materials at Pen the same time, also take 1 wood from the “ 3 wood” All space. animals kept action
Immediately upgrade the next stall you build after this Barn to a stables for immediately free.
Woodworking Shop e end of each Work
immediately
you to
* must be built in hold 3 animals each now one of the 4 corners of your farmof two different types.
ediately upgrade the d 2 of stall you build after ders for Barn to a stables for
if you have at least 5 special buildings
Home Depot Barn
ottage
Immediately build another special bui that must be placed adjacent to this building.
Conservat