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HOW TO: COMPUTER A FAQ ABOUT COMPUTER HARDWARE TABLE OF CONTENTS Frequently Asked Questions ....................................................................................................................... 8 1.1. A fridge cannot cool a PC ............................................................................................................ 8 1.2. 64-bit OS for over 3.4GB ............................................................................................................. 8 1.3. If a PCI-E card fits, it will work..................................................................................................... 8 1.4. Resolution, not screen size ......................................................................................................... 8 1.5. Uninstall nTune ........................................................................................................................... 8 CPUS ............................................................................................................................................................ 9 2.1. What is it? ........................................................................................................................................ 9 2.2. Terminology ..................................................................................................................................... 9 2.2.1. Clock speed, or processor speed. ............................................................................................. 9 2.2.2. FSB, or front side bus. ............................................................................................................. 10 2.2.3. Cache....................................................................................................................................... 11 2.2.4. Socket...................................................................................................................................... 11 2.2.5. Single, dual, triple, quad, and six-core processors ................................................................. 12 2.2.6. HT, SSE, virt tech, manufacturing process, and other weird things you should probably ignore ................................................................................................................................................ 14 2.2.7. TDP, and why you can’t ignore it. ........................................................................................... 15 2.2.8. Overclocking and why I’m not discussing it. ........................................................................... 16 2.3. Well-known developers. ................................................................................................................ 16 2.3.1. Intel and naming criterion. ..................................................................................................... 16 2.3.2. AMD and naming criterion...................................................................................................... 18 2.4. Main issues regarding CPUs. .......................................................................................................... 19 2.4.1. Power consumption. ............................................................................................................... 19 2.4.2. Stock cooling vs. aftermarket cooling. .................................................................................... 20 2.4.3. Moore’s law. ........................................................................................................................... 20 MOTHERBOARDS ...................................................................................................................................... 21 3.1. What is it? ...................................................................................................................................... 21 3.2. Terminology. .................................................................................................................................. 21 3.2.1. BIOS. ........................................................................................................................................ 21 3.2.2. Chipsets. .................................................................................................................................. 22 3.2.3. Northbridge, Southbridge, golden gate bridge, bridge over troubled waters... .................... 22 3.2.4. Memory and associated issues. .............................................................................................. 22 3.2.5. Sockets, compatibility, etc. ..................................................................................................... 23 3.2.6. Expansion slots........................................................................................................................ 23 3.2.7. Storage ports........................................................................................................................... 24 3.2.8. Rear panel ports. ..................................................................................................................... 24 3.2.9. Onboard pinned expansion ports ........................................................................................... 28 3.2.10. Form factors .......................................................................................................................... 28 3.2.11. Power compatibility and associated ports............................................................................ 30 3.3. Major manufacturers. .................................................................................................................... 31 3.3.1. Intel-based desktop mobo manufacturers. ............................................................................ 31 3.3.2. AMD-based desktop mobo manufacturers. ........................................................................... 31 3.3.3. Server-based mobo manufacturers. ....................................................................................... 32 3.3.4. all-in-one mobo manufacturers (ITX and installation motherboards).................................... 32 3.4. Server vs. desktop motherboards .................................................................................................. 32 3.4.1. Multiple-socket motherboards. .............................................................................................. 33 3.4.2. Things to consider. .................................................................................................................. 33 GRAPHICS CARDS ...................................................................................................................................... 34 4.1. What is it? ...................................................................................................................................... 34 4.2. Terminology. .................................................................................................................................. 34 4.2.1. Graphics memory. ................................................................................................................... 34 4.2.2. Clocks ...................................................................................................................................... 36 4.2.3. GPUs ........................................................................................................................................ 36 4.2.4. 3D API stuff ............................................................................................................................. 42 4.2.5. General graphics terms that pop up a lot ............................................................................... 43 4.2.7. HDCP and why it matters ........................................................................................................ 46 4.3. Interfaces and how they relate to graphics cards ......................................................................... 47 4.3.1. AGP.......................................................................................................................................... 47 4.3.2. PCI ........................................................................................................................................... 47 4.3.3. PCI Express x1 ......................................................................................................................... 47 4.3.4. PCI Express x16 ....................................................................................................................... 47 4.3.5. PCI Express 2.0 x16 ................................................................................................................. 48 4.3.6. USB (external) video cards ...................................................................................................... 48 4.4. OMG HOW DO I GET TEH MOST FPS IN COUNTERSTRIKE ............................................................. 48 4.5. Adapters, gender changers, and what you should expect with your new video card................... 48 4.6. Drivers, drivers, drivers. ................................................................................................................. 49 4.6.1. Well-known third-party driver releases .................................................................................. 49 SOUND CARDS........................................................................................................................................... 50 5.1. What is it? ...................................................................................................................................... 50 5.2. Terminology ................................................................................................................................... 50 5.2.1. Channels.................................................................................................................................. 50 5.2.2. Sample rate ............................................................................................................................. 50 5.2.3. Digital audio quality ................................................................................................................ 51 5.2.4. Chipsets ................................................................................................................................... 51 5.2.5. SNR (signal-to-noise ratio) ...................................................................................................... 51 5.2.6. Ports ........................................................................................................................................ 51 5.2.7. Interfaces ................................................................................................................................ 51 5.3. Major manufacturers ..................................................................................................................... 52 5.3.1. Creative Labs ........................................................................................................................... 52 5.3.2. M-Audio .................................................................................................................................. 52 5.3.3. Turtle Beach/Voyetra .............................................................................................................. 52 5.3.4. A few other different names you might see ........................................................................... 53 5.4. Port specifics .................................................................................................................................. 53 5.4.1. 1/8th inch plugs in rainbow colors (analog stereo) ................................................................ 53 5.4.2. S/PDIF ...................................................................................................................................... 53 5.4.3. Recording interfaces (XLR, 1/4 inch, etc) ................................................................................ 53 5.4.4. Proprietary .............................................................................................................................. 54 5.5. Issues surrounding sound cards ..................................................................................................... 54 5.5.1. Are you sure you want a card? ............................................................................................... 54 5.5.2. What to avoid ......................................................................................................................... 54 POWER SUPPLY UNITS .............................................................................................................................. 55 6.1. What is it? ...................................................................................................................................... 55 6.2. Terminology ................................................................................................................................... 55 6.2.1 Types of power supplies (form factors) ................................................................................... 55 6.2.2. Watts ....................................................................................................................................... 56 6.2.3. PFC .......................................................................................................................................... 57 6.2.4. PSU designs ............................................................................................................................. 57 6.2.5. Plugs ........................................................................................................................................ 58 6.2.6. Efficiency ................................................................................................................................. 60 6.2.7. Voltage ranges and compatibility with local power ............................................................... 60 6.2.8. Peak vs. load vs. general power wattage ................................................................................ 61 6.2.9. Rails/power distribution ......................................................................................................... 61 6.2.10. Voltage stability, noise, and ripple ....................................................................................... 63 6.2.11. Protection WITHIN the power supply ................................................................................... 63 6.2.12. Redundant power supplies ................................................................................................... 64 6.2.13. Input voltage, current, and frequencies ............................................................................... 64 6.2.14. Hold-up time ......................................................................................................................... 65 6.2.15. Power good signal ................................................................................................................. 65 6.2.16. Multiple graphics card certifications .................................................................................... 65 6.2.17 MTBF (mean time before failure) .......................................................................................... 66 6.3. Major manufacturers ..................................................................................................................... 66 6.3.1. Rosewill and why you should probably buy it for a home office computer ........................... 66 6.3.2. Silverstone............................................................................................................................... 66 6.3.3. Seasonic .................................................................................................................................. 66 6.3.4. Zalman and why you should probably buy it for a gaming computer .................................... 66 6.3.5. Thermaltake ............................................................................................................................ 67 6.3.6. Antec ....................................................................................................................................... 67 6.3.7. OCZ and why you probably don’t need it ............................................................................... 67 6.3.8. Athena power ......................................................................................................................... 67 6.3.9. Apevia ..................................................................................................................................... 67 6.3.10. I-star Computer Company Limited........................................................................................ 67 6.3.11. PC Power & Cooling .............................................................................................................. 68 6.4. External protection – UPS, inverters, surge suppressors, etc........................................................ 68 6.4.1. UPS .......................................................................................................................................... 68 6.4.2. Power inverters ....................................................................................................................... 68 6.4.3. Surge suppressors ................................................................................................................... 68 6.4.4. Other things worth looking for ............................................................................................... 69 6.5. Things to watch out for .................................................................................................................. 69 6.5.1. Why cooling is important ........................................................................................................ 69 6.5.2. Why 10% of your computer costs should be put into the PSU............................................... 69 6.6. I have no idea what I just read! Compress and condense plz kthnx.............................................. 70 HARD DRIVES ............................................................................................................................................ 71 7.1. What is it? ...................................................................................................................................... 71 7.2. Terminology ................................................................................................................................... 71 7.2.1. Capacity, gigabytes, and why you always should buy up ....................................................... 71 7.2.2. Interfaces ................................................................................................................................ 71 7.2.3. RPM ......................................................................................................................................... 73 7.2.4. Cache....................................................................................................................................... 74 7.2.5. Average seek, read, write, and latency................................................................................... 74 7.2.6. Form factors ............................................................................................................................ 74 7.2.7. Why almost all of those special features don’t matter a dime .............................................. 75 7.2.8. platter-based drives vs. SSD (solid state drives) ..................................................................... 75 7.3. Major manufacturers ..................................................................................................................... 75 7.3.1. Western Digital and why you should buy their products ....................................................... 76 7.3.2. Seagate.................................................................................................................................... 76 7.3.3. Samsung .................................................................................................................................. 76 7.3.4. Soshiba .................................................................................................................................... 76 7.3.5. Fujitsu...................................................................................................................................... 76 7.4. External forms ................................................................................................................................ 76 7.4.1. Internal connection vs. external connection .......................................................................... 77 7.4.2. Internal power vs. external power.......................................................................................... 77 7.4.3. Fans – do they matter? ........................................................................................................... 77 7.5. Things to watch out for .................................................................................................................. 77 7.6. RAID and what it’s for .................................................................................................................... 78 7.7. Pros and cons for single drive vs. separate OS and storage drives................................................ 78 RAM (MEMORY)........................................................................................................................................ 79 8.1. What is it? ...................................................................................................................................... 79 8.2. Terminology ................................................................................................................................... 79 8.2.1. Types of RAM .......................................................................................................................... 79 8.2.2. Capacity................................................................................................................................... 82 8.2.3. Speed ...................................................................................................................................... 82 8.2.4. Timing ..................................................................................................................................... 82 8.2.5. Voltage .................................................................................................................................... 84 8.2.6. Heat spreader ......................................................................................................................... 85 8.2.7. Why recommended usage is usually a crapshoot .................................................................. 85 8.2.8. Buffered/unbuffered .............................................................................................................. 85 8.2.9. Registered/unregistered ......................................................................................................... 85 8.2.10. ECC? What’s that?................................................................................................................. 85 8.2.11. single-, dual-, and triple-channel .......................................................................................... 85 8.3. Major manufacturers ..................................................................................................................... 86 8.3.1. G.SKILL and why you should probably just buy it if you’re a desktop .................................... 86 8.3.2. Kingston and why you should probably just buy it if you’re not a desktop ........................... 86 8.3.3. OCZ .......................................................................................................................................... 86 8.3.4. Corsair ..................................................................................................................................... 87 8.3.5. Mushkin .................................................................................................................................. 87 8.3.6. Patriot ..................................................................................................................................... 87 8.4. Things you should watch for .......................................................................................................... 87 8.5. Why you should NEVER have less than 1 gig of ram for XP/2 gigs of ram for Vista and W7......... 87 INPUT DEVICES .......................................................................................................................................... 88 9.1. What is it? ...................................................................................................................................... 88 9.2. Forms of input devices ................................................................................................................... 88 9.3. Terminology ................................................................................................................................... 88 9.4. When wireless/Bluetooth is generally a bad idea ......................................................................... 89 9.5. Major manufacturers and what they make ................................................................................... 89 9.6. Things to watch out for .................................................................................................................. 90 OUTPUT DEVICES ...................................................................................................................................... 91 10.1. What is it? .................................................................................................................................... 91 10.2. Forms of output devices .............................................................................................................. 91 10.3. Terminology ................................................................................................................................. 92 10.4. Why wireless/Bluetooth is always a bad idea ............................................................................. 92 10.5. Major manufacturers and what they make ................................................................................. 92 10.6. Things to watch out for ................................................................................................................ 92 COMPUTER CASES..................................................................................................................................... 93 11.1. Why is this here?.......................................................................................................................... 93 11.2. Form factors/sizing terminology .................................................................................................. 93 11.2.1. ATX full tower and why your beast needs to be in one of these .......................................... 93 11.2.2. ATX desktop .......................................................................................................................... 93 11.2.3. ATX mid tower and why it’s generally the best .................................................................... 94 11.2.4. ATX mini tower...................................................................................................................... 94 11.2.5. MicroATX mid and mini tower .............................................................................................. 94 11.2.6. MicroATX desktop................................................................................................................. 94 11.2.7. Mini-ITX tower ...................................................................................................................... 94 11.2.8. HTPC cases ............................................................................................................................ 95 11.3. Why the material matters............................................................................................................ 95 11.3.1. Steel ...................................................................................................................................... 95 11.3.2. Aluminum.............................................................................................................................. 95 11.3.3. Acrylic .................................................................................................................................... 95 11.3.4. Plastic .................................................................................................................................... 95 11.4. Terminology ................................................................................................................................. 95 11.4.1. Mobo compatibility............................................................................................................... 96 11.4.2. Internal drive bays ................................................................................................................ 96 11.4.3. External drive bays ................................................................................................................ 96 11.4.4. Expansion slots...................................................................................................................... 96 11.4.5. Front ports and what should be there .................................................................................. 96 11.4.6. Dimensions and weight, and why they matter ..................................................................... 97 11.4.7. Toolless installation .............................................................................................................. 97 11.4.8. Wiring ducts .......................................................................................................................... 97 11.5. Cooling, and why you MUST think about it ................................................................................. 97 11.6. Major manufacturers ................................................................................................................... 97 11.6.1. Apevia ................................................................................................................................... 97 11.6.2. Lian-Li and why they’re so stupid expensive ........................................................................ 98 11.6.3. Antec ..................................................................................................................................... 98 11.6.4. Cooler Master ....................................................................................................................... 98 11.6.5. Rosewill ................................................................................................................................. 98 11.6.6. Raidmax ................................................................................................................................ 98 11.6.7. Supermicro ............................................................................................................................ 98 11.6.8. Athena power ....................................................................................................................... 99 11.6.9. Sunbeam ............................................................................................................................... 99 11.7. Things to watch out for ................................................................................................................ 99 11.7.1. Why you should never use the PSU that comes in a case (unless you’re an office person) 99 11.7.2. Why you should never go smaller than a mid tower (unless it’s an HTPC) .......................... 99 11.7.3. Power supply location........................................................................................................... 99 11.7.4. Issues with toolless installations and screwless drive mounting ........................................ 100 11.7.5. When having a window with a fan on the side is a really good idea .................................. 100 11.8. What you SHOULD get with your case purchase ....................................................................... 100 COOLING ................................................................................................................................................. 101 12.1. Why cooling is possibly the most important thing to think about ............................................ 101 12.2. Air cooling .................................................................................................................................. 101 12.2.1. Why you need an aftermarket CPU cooler ......................................................................... 102 12.2.2. Fans, sizes, and why you need at least two in the end ....................................................... 102 12.2.3. Companies to trust ............................................................................................................. 104 12.2.4. Heatsinks and when they’re really useful ........................................................................... 104 12.2. Liquid cooling ............................................................................................................................. 105 12.2.1. Why you don’t need water cooling..................................................................................... 105 12.2.2. Why you do need water cooling ......................................................................................... 105 12.2.3. Why buying a market-made kit is a really bad idea ............................................................ 105 12.2.4. Blocks, pumps, etc. ............................................................................................................. 106 12.2.5. Major manufacturers .......................................................................................................... 110 12.3. Oil immersion............................................................................................................................. 110 12.3.1. Why it’s possibly the coolest (as in awesome) thing available ........................................... 110 12.3.2. Why it’s actually a really good idea to build a computer in a fish tank .............................. 111 12.3.3. Where to buy a custom-built oil immersion pc .................................................................. 111 12.4. Extreme cooling ......................................................................................................................... 111 12.4.1. Phase change cooling .......................................................................................................... 111 12.4.2. LN (subzero) cooling ........................................................................................................... 112 12.4.3. Peltier/TEC (thermoelectric cooling) .................................................................................. 112 12.5. Why you can’t just stick your computer in your refrigerator or something equally stupid ...... 112 1. FREQUENTLY ASKED QUESTIONS Before you ask a question, read the following five items. 1.1. A FRIDGE CANNOT COOL A PC See section 12.5. 1.2. 64-BIT OS FOR OVER 3.4GB See section 8.2.1.12. 1.3. IF A PCI-E CARD FITS, IT WILL WORK See section 4.3.5. 1.4. RESOLUTION, NOT SCREEN SIZE I don’t go into monitors on this FAQ, but remember that a larger screen might not look as good as a smaller one depending on the resolution (number of pixels horizontally by number of pixels vertically). Think of a TV – a 52” old-style rear-projection TV will look terrible compared to a 19” HDTV, because the rear-projection TV is only displaying in standard definition (480 vertical pixels max), and the 19” is displaying in HD (either 720 or 1080 pixels vertical). 1.5. UNINSTALL NTUNE If you actually installed crapware like nTune to “improve performance” or overclock your system, uninstall it. Then throw yourself out a window. 2. CPUS 2.1. WHAT IS IT? The CPU is just what it means -the central processing unit. It is the brain of your entire computer. All major calculations take place here, and as such all major programs (as in, every program you could ever think of running) operate at a relative speed to it. There are a variety of different forms of processors, based on front side bus (2.2.2), socket type (2.2.4), the number of processing cores on the chip (2.2.5), and a gamut of different technologies that various companies have pioneered in the last 25 years. In general, for an office pc, your processor is the one piece of hardware that most affects your performance. For a gaming pc, your processor and graphics card(s) are the most important pieces of hardware for performance. 2.2. TERMINOLOGY Here, I’ll post a variety of terms relating specifically to the CPU. If you don’t' find something here that you're looking for, look in either the motherboard section (section 3) or the cooling section (section 12) for information. Or, just use the find function, probably much faster. 2.2.1. CLOCK SPEED, OR PROCESSOR SPEED. Wikipedia’s got the best definition of clock speed. it says that clock speed "is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers or transferring a value from one processor register to another." what that means is that the clock speed is a measurement of how fast your computer 'thinks' in binary -adding 1s and 0s to each other to make calculations that make up all programs that you're familiar with. Each clock cycle represents one 0 or 1 processed, technically. Doesn’t mean only one operation happens per clock, but it’s the most basic form of calculation. Wikipedia also points out that "...CPUs that are tested as complying with a given set of standards may be labeled with a higher clock rate, e.g., 1.50 GHz, while those that fail the standards of the higher clock rate yet pass the standards of a lesser clock rate may be labeled with the lesser clock rate, e.g., 1.33 GHz, and sold at a relatively lower price." this is related to how a processor is baked up. They make these big batches of processors and test them individually. Each processor has a different maximum clock speed that it can reach without errors due to imperfections within the chip (think nanometer-sized imperfections). So, every Intel processor is baked up to be Core 2 extremes, however not all can make it that high. because of the nature of pricing points for, say, the e8xxx series, if a chip can't nominally make the 3.3ghz without a lot of errors that the e8600 can do, but can function well JUST below that, it'll still get sold at the e8500 level of 3.16ghz. WHAT THIS MEANS is that you can buy most cheaper chips and over clock the crap out of them without any huge issues (within reason). A major part of how computers get these ridiculous clock rates (3.2 GHz = 3.2 BILLION calculations per second, for goodness sake) is through the use of a multiplier. Wiki defines this as, “the ratio of the internal CPU clock rate to the externally supplied clock. A CPU with a 10x multiplier will thus see 10 internal cycles (produced by PLL-based circuitry) for every external clock cycle”. Basically, for an e8400 Core 2 Duo, the core speed might be 3000 MHz (3.0 GHz), but the multiplier generally used is 9x – the CPU does 9 operations internally per external clock. This means that your true external clock is only about 333 MHz. I’ll explain the rest in the next section. 2.2.2. FSB, OR FRONT SIDE BUS. An FSB is basically the pathway between the CPU and the Northbridge chipset on the motherboard (3.2.1). Intel processors measure these in MHz, while AMD processors measure this in (mega-or) hypertransfers per second. In the end, both mean the same thing – the bigger the number, the faster the CPU can talk to the computer. an Intel example is the aforementioned e8400, which has an FSB of 1333mhz. an older Intel CPU is the q6600, which has an FSB of 1066mhz. AMD am2+ processors have an FSB of 2000ht/s. The newest Intel processors, the i3, i5, and i7 processors, use a Q/pi (Quick Path Interconnect) number to display the speed at which the computer communicates with the processor. The integration of the memory controller onto the chip means that they don’t have an FSB, and instead scale directly to the memory instead of using a multiplier (described below). What does this mean? Well, let’s finish the discussion of the e8400. I just said that it has an FSB of 1333 MHz, but earlier I said its external clock was 333mhz. what gives? Well, remember that I mentioned that different manufacturers use different descriptions for their FSB ratings. Intel’s really behind the times in using ‘MHz’ as a term for the FSB, because it’s not actually measuring clock rate or something like inside the processor. Instead, it’s measuring (just like AMD’s ht/s) the number of transfers per second being performed. Intel uses ‘quad pumping’ as an extremely complicated technique to allow four transfers per cycle coming out of the CPU. Thus, 333MHz x 4 = 1333 MHz, or 1333 transfers per second. Why does this matter? For the older processors (primarily the Core 2 series), you want your FSB to be no less than 1/3 of your clock rate. Why can it be less? Because your CPU doesn’t actually spit out every bit it processes, due to the cache (2.2.3). For example, above I listed that the e8400 is a 3 GHz chip with a 1333 MHz FSB. That’s a ratio of about 3/8 or so, FSB/clock. another example is the Athlon 64 x2 6000+ Windsor chip, which has a clock of 3.0ghz and a ht/s rating of 2000mhz. that’s a ratio of about 2/3rds – another excellent level. Your CPU will never outpace that. Here’s a bad example. My first CPU was a single-core Celeron at 3.46 GHz. Holy crap! That’s a lot of GHz! however, the FSB was a paltry 533 MHz, or a ratio of .15 – less than half of the recommended level. It could go pretty fast, but pretty much everything kicked the snot out of it. And it made my room ten degrees hotter. As I mentioned, the newer Intel and all AMD processors use a different metric to determine the speed that the computer communicates with the processor. This number is based on the integrated memory controller that all these processors use. Basically, the higher the number, the better it will perform in high-intensity environments. 2.2.3. CACHE CPUs nowadays come with a small, extremely fast memory module built into them to reduce the amount of time it takes to access recently used memory locations. Because it’s faster to use these than to use your normal memory sticks, it reduces latency of certain types of processes significantly. Wikipedia has a very detailed article about it, but you really don’t need to know an enormous amount about it for building computers. What you DO need to know is the difference between L1 and L2 (and occasionally L3) memories, and what shared and discrete means in relation to this. L1 caches are usually very small. My e8400 has two 32kb caches at this level. Note that I specifically said that there are two L1 caches. This is different from L2, which is often shared between multiple cores of CPUs. L2 on this processor is a shared 6mb (6144kb, technically) between two processing cores. The largest I’ve seen is 12mb with the qx9xxx series of Core 2 extreme processors. Occasionally you’ll see a chip with L3 on it. Besides Pentium 4 EE (horrid chips, all told), I’ve never seen it on another Intel chip. I believe that AMD uses it occasionally with their quad core processors to make up for smaller L2 cache sizes. It can technically be anywhere from 2-256mb, however I’ve never seen more than 16 in an L3 before. In general, the larger the cache, the better it will perform – particularly in multi-core systems. Some multi-core processors use a discrete L2 cache – meaning, 6mb per core, for example, rather than sharing 6mb between the two. Note that no matter what, discrete is faster – even if it’s comparable. So, a 2x3mb cache is technically faster than a 6mb shared cache. I have confirmed this with direct and repeated benchmarks. 2.2.4. SOCKET Your CPU plugs into a specific motherboard socket. There are a wide variety of them, and I’ll discuss the motherboard side in greater detail later, so I’ll just mention a few major ones here: LGA 775 (Core 2 Duo, Quad), LGA 771 (Xeon), socket 1207 (Opteron), and am2 (Athlon). LGA 775 is possibly the best-selling motherboard socket in existence due to the excellent performance of the Core 2 CPU architecture. LGA stands for land grid array. it’s also known as socket T. it’s technically not a socket, but rather 775 protruding pins contact points on the underside of the processor. It allows for the use of Pentium 4 Prescott, Pentium D Presler, Core 2 Conroe and later CPUs. The biggest bonus of it was that the pins were based off of the motherboard, which is generally much cheaper to replace than the CPUs are. Since they interact with a point rather than a hole, processors sit much easier and are spring-loaded into place. LGA 771, also called socket J, was introduced in 2006 to replace the quite horrible socket 604 server CPU interface. It is almost exactly similar to the 775 except that the indexing notches (to allow the CPU to fit only one way) and two address pins are in a different spot. It was originally designed for the cancelled ‘Jayhawk’ core (much how socket T was originally for the cancelled ‘Tejas’ core), and is used for dual-core (Dempsey, Woodcrest) and quad-core (Clovertown, Harpertown) Xeon processors. The well-known Skulltrain dual-CPU motherboard also was based off of LGA 711, however, it used the qx9770 Core 2 extreme processor. at 1400$ per CPU, this dualie board never really took off except for extremely stupid people who had a lot of money and didn’t realize that hardly anything had been created that actually took advantage of eight cores in a non-server environment. LGA 1156 and 1366 (sockets H and B respectively) represent a fundamental shift in technology from the older LGA 775 socket. 1156 (i3, i5, some i7 processors) and 1366 (certain i7 processors) processors have an integrated memory controller on the chip, eliminating the need for the Northbridge chipset (and the FSB as a whole). The primary difference between the two is performance – the 1156 socket (and associated motherboards) are only able to run up to DDR3-1333 ram (they can be overclocked higher, but will not [at stock] run higher-speed RAM at those higher speeds), whereas the 1366 boards are unlimited in what RAM will run at what speeds. Socket 1207, also known as socket F, was designed by AMD for the Opteron processor. It was released in q3 2006. It’s most famous for use as the base socket in the AMD 4x4 format (the ‘quadfather’), which allows (similar to the Skulltrain) two quad-core processors to be used. The name comes from the original configuration of the quadfather, which allowed for two dual-core processors. The sockets were modified to work in this formation (socket 1207 FX for AMD, socket L1 by nVidia). The 4x4 was generally a desktop board. Socket am2, originally called m2 but changed to prevent using the same name as nowdefunct Cyrix’s desktop ‘MII’ processor, was release in q3 of 2006 and was a replacement for socket 939 and socket 754. It supports every AMD chip from Athlon 64 to Phenom, and was considered a lifesaver for AMD because of the significant performance gains over sockets 939, 754, and 940. Recently, AMD upgraded the am2 to am2+ and then am3, although am3 is not in major production yet. 2.2.5. SINGLE, DUAL, TRIPLE, QUAD, AND SIX-CORE PROCESSORS Everyone used to scream about clock speeds, and it was a big deal when the first 1 GHz chip was made. Then came 2 GHz, then came 3 GHz…then came the wall. there is a limit to how fast a normal chip can run efficiently (the von Newmann bottleneck, basically it comes down to that the memory can’t function fast enough to feed the CPU continuous information), and after about 3.2 GHz chips became prohibitively hot (HEAT=FIRE). so, after CPUs started setting houses on fire, tech people sat down and thought about ways to make CPUs more efficient. They had already added in hyperthreading, which made the single CPU able to handle two threads simultaneously (previous CPUs, and most afterwards, were only able to do one specific function really fast) but single-core CPUs were still getting boned. So, they moved to putting more than one CPU on a die. This increased performance significantly – for so-called ‘embarrassingly parallel’ problems, having two CPUs doing each of the broken-down tasks made for almost a doubled speed. A dual-Core 2 GHz chip could perform at a theoretical speed of almost 4 GHz (FSB limitations and internal memory controller problems kept it from being a perfect 100%). But enough about history. Basically, no matter what, you should never buy a single core. Ever. There isn’t any excuse not to jump up to a dual-core at a lower clock rate, particularly since the release of cheap quad cores is pushing dual-core pricing down. Intel’s Core 2 Duo, the laptop varieties of Celeron dual-core, Pentium D, and AMD’s Athlon 64 x2 and laptop-based Turion 64 x2 processors are all awesome and can handle most anything without even flinching. The biggest performance gains come when you toggle between multiple applications – like writing a paper while having a web browser and AIM and a music player on. A single-core chip would choke trying to manage all that. But, since you rarely have two major applications focused at the same time, dual-core chips will put the focused application on one core by itself, and have the other programs in the background on the second core. It makes things MUCH easier to deal with. One of the biggest issues concerning multi-core chips is that in order to take advantage of the multiple cores on a CPU, you need to write programs that will balance the load between two cores. As of right now, unless you are using an advanced program (such as newer Photoshop programs, or new games), your computer will only use one core for that particular program. not a big deal in terms of MS Office, but if you’re playing Crysis or using Photoshop CS 4, you need the extra processing power provided by those extra cores. Quad cores gained popularity among power users who use applications such as mentioned above. Particularly for high-end music work (like fl studio, logic, reason, and protocols) and graphics/animation work, quads provide that extra oomph. I don’t recommend these products for your average user, as in general the clock speed per core is much lower per dollar than for dual cores. For example, at this moment, the e8400 (a dual-core processor) costs 170$. It runs at 3 GHz, with a 1333 MHz FSB. The cheapest Intel quad you can buy is the q6600 (which is in the process of being phased out), at about 170$ as well. However, it’s only at 2.4 GHz, and has an FSB of 1066 MHz – meaning that each core only pulls about 266MHz bandwidth out of the muddle. Unless you NEED that extra processing power, a quad isn’t really worth it. AMD also released a three-core Phenom x3 chip on the am2+ socket a little while after debuting their four-core Phenom x4. Some speculate that it’s merely an x4 with one of the chips burned out during testing, but it has sold well and is worth the cost, particularly in working with high-definition video. Intel released a six-core Xeon chip in early q4 of 2008, titled Dunnington. Intended as a server processor, it includes a shared 9mb L2 cache, 16mb of L3 cache, and a range from 2.132.66 GHz on a 1066 MHz FSB. They’re relatively cool compared to other similar chips, and intended for stacked and blade server systems. They are the last Core 2-based chip to be created before the i7/Nehalem architecture changeover in late q4 2008. Since then, several AMD and Intel options have arisen with 6 cores, all primarily focused on server usage. In March of 2010, Intel released a six-core i7 chip with hyperthreading, giving it an effective twelve usable cores. It’s a ridiculous amount of money, and unless you’re running a monster server with massive multitasking and virtual needs, it’s so much more than you would ever be able to use. But it’s awesome! 2.2.6. HT, SSE, VIRT TECH, MANUFACTURING PROCESS, AND OTHER WEIRD THINGS YOU SHOULD PROBABLY IGNORE When you look at the CPUz readout of most modern processors, you see all sorts of abbreviations. MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, HT, stepping, virtualization technology, manufacturing process, EM64T, blah blah blah. There’s only a few you really need to know: hyperthreading (ht), manufacturing process, stepping, and (maybe) the basics of SSE. The rest are crap you’ll never touch. Hyperthreading, as mentioned above, partitions the core into two logical processors. it was originally used in the Pentium 4 processor, and was unused in desktop computers for years until the advent of the ultra-low power Atom processor and the brand new core i7 (Nehalem, LGA 1366) processor. The technical definition is that it’s used to improve parallelization of computations performed on pc microprocessors via simultaneous multithreading. In order to be effective, the programs that you’re using need to be created with HT in mind – for example, even though Intel was bonkers over HT when windows 2000 came out, they didn’t suggest you use it with w2k. Interestingly enough, a significant portion of the i7 processors have brought back HT, making those quad core processors effectively octa-core chips. This is awesome for massively multithreaded applications like Photoshop and most music creation and DAW programs. It’s useless for most games, since I can count the number of games with true performance differences thanks to quad-core programming on my digits without taking off my shoes. Manufacturing process refers to the spacing of microtransistors on the die. For example, most early Core 2 processors are based off of the 65nm manufacturing process – meaning that you can fit roughly double the transistors on a card than you could from the previous 90nm generation. The newest CPUs are created using the 45nm manufacturing process, which lowers the heat generated by said processors due to the fact that less energy is needed to do the same thing (less resistance). currently, while Intel has 10+ CPUs out utilizing 45nm tech, AMD is only planning on releasing a 45nm chip in the server sector come q1 2009. Most graphics processing units (GPUs) by nVidia and ATI use the 65nm process, and are currently upgrading to 55nm. Stepping is a general indication of how much the processor has advanced during its lifetime. It’ll generally start at a0, and go up from there. For example, the q6600 was for a long time a b0 chip. About a year ago, the g0 q6600 chips came out with a reduced thermal index and fewer errors in the chip die. Everyone screamed and wanted one (except for me, who hates quads). SSE, or streaming SIMD (single instruction, multiple data) extensions, is basically a compilation of all possible CPU instructions in one unified set. It was introduced in 1999 with the Intel p3 processor. It was a rework of the original MMX technology that came out with the PII processor, since Intel was unhappy with the performance of MMX. SSE also extends MMX beyond the original layout. SSE2 was released with the Pentium 4, and added new math instructions for use in the x64 architecture. SSE3 was an incremental upgrade over sse2. SSE4 is a major enhancement that ended official MMX support and added a large amount of additional integer instructions. Basically, it’s good to have, and if you find a CPU that doesn’t support it, it’s at least 10 years old. You shouldn’t really worry about any of these except hyperthreading and manufacturing tech…and unless you’re really hurting for cash, you should never buy a 65nm CPU. The lowered thermal output makes the 45nm an easy pick. SSE is important, but unless you’re either operating a 486dx system running windows 3.1 or are using one of the four processors mentioned above, they don’t really matter. 2.2.7. TDP, AND WHY YOU CAN’T IGNORE IT. TDP means thermal design power (or point), and it represents the maximum amount of power the cooling system in a computer is required to dissipate. This does not represent how much heat is emanating from the chip – rather, it represents the amount of heat that a cooling technique is required to dissipate in order for the chip to run comfortably. An e8400 has a TDP of 65w – meaning that 65w need to be shipped out in order for the CPU to not exceed the maximum junction temp for the chip. It does NOT represent how much power the CPU requires! Rather, it’s the max power (in heat form) it’ll create when running real applications that needs to be shipped off the chip to prevent it from exploding. Since this margin is developed by individual chip manufacturers, it’s not something that you can use to compare chips. It’s a warning, not a specific measure. The qx9775 dissipates 150w of heat, while the atom dissipates a paltry 4w. It’s all about power consumption, in the end, but it’s not a definitive way to compare chips. 2.2.8. OVERCLOCKING AND WHY I’M NOT DISCUSSING IT. Overclocking refers to the technique of setting your system’s FSB higher through motherboard settings, thus making the internal clock of the CPU adjust itself higher to keep the same 4:1 ratio consistent throughout the chip. This will cause errors in computations if the chip doesn’t have enough power to complete them, so often overclockers run extra juice through their motherboards to boost CPU performance. Note that overclocking isn’t the art of overvolting your CPU, it’s finding the balance between stability and speed. Overclocking is dangerous – it’s easy to short out an expensive CPU because you’re going for that last 50 MHz of power. That’s the main reason I’m not discussing it, also, there is innumerable references to overclocking and how to do it on the web. I’d suggest you just follow them – most online guides go into specific chips and everything. Just do what they say – it’d be far more accurate than anything I could tell you to do. It’s also safer for your chip, which is more important than you are anyways. 2.3. WELL-KNOWN DEVELOPERS. This section only consists of two chipmakers: Intel and AMD. Diehards are going to scream that I’m not including Cyrix, Via, etc – but I’m making this an info sheet for someone building a desktop, not an in-car box or a Windows 3.1 system. So suck it up. 2.3.1. INTEL AND NAMING CRITERION. Intel’s chips are overall the highest-performing chips on the market, and in general you pay more for that privilege. I’m not going to go into history here (too long), so I’ll keep it short and sweet. In general, Intel chips have a higher clock rate and overclocking potential than AMD. They cost more than AMD. They have support for 45nm tech, which AMD presently doesn’t. They generally have more L2 cache memory. Intel has been naming their chips a variety of things over the years. I’ll stick mainly with Core 2 and Core i7/5/3, since you shouldn’t be actually purchasing a Pentium 4 any time soon. As with most things, the higher the number, the better the chip. In general, here’s what the name means. Core 2 Duo e6750 Core 2 Duo: Intel’s consumer 64-bit dual-core and 2x2 (meaning, two dual-cores on the same chip) CPUs with the x86-64 instruction set and based on the core microarchitecture. You can find a variety of chips in this range, including Core 2 solo (single-core), Duo (dual-core), quad (quad-core) and extreme (dual-or quad-core CPUs for enthusiasts). In general, the Core 2 processors used 40% less power with 40% more performance than the Pentium 4. This holds with Moore’s law (2.4.3). e: this represents that it’s a dual-core processor. You might also see U (ultra low voltage), SU (ultra low voltage, single core), T (dual-core mobile processors), L (low voltage mobile), P (medium voltage, standard size), SP (medium voltage, small form factor), SL (low voltage, small form factor), q (quad), x (dual-core extreme CPU for enthusiasts), and qx (quad extreme). Told you naming criterion were complex. I forgot the SP the first time around and had to check. First two numbers (67): the first two numbers represents when the chip came out, and what core it’s based off of, and what its clock rate is. For example, this chip is based off of the Conroe codename. Conroe is a 65-nm chip with a 1066 MHz FSB. They all feature either 2 or 4mb of shared L2, have a thermal power rating of 65w, and are based off of the LGA 775 socket. I’m not going to go into each chip name here, since Wikipedia has a fantastic list (http://en.wikipedia.org/wiki/List_of_Intel_Core_2_microprocessors) that you can dig into to check everything. Basically, the lower the first number, the older the chip and design. The lower the second number, the lower the clock within that chip’s design bracket. This particular chip has 4mb of L2, an operating frequency of 2.66 GHz, and a 1333 MHz FSB. Wait, but I just said that all Conroe chips have a 1066 MHz FSB! What gives? Second two numbers (currently 50): the last two numbers designate changes within each individual chip design – within, say, the e6700 chip, not within the Conroe design that is its overarching design inside of the core microarchitecture. Note that this has a 5 for the third number. This third number generally represents an upgraded FSB, L2 cache, or voltage design. In this case, it took the e6700 processor (2.66 GHz, 1066 MHz FSB, 10x multiplier) and increased the FSB to 1333 MHz while decreasing the multiplier to 8, thus giving a good chip the same clock rate but at a much faster communication speed with the computer. It was given a stepping rating of g0 to indicate the update. The fourth number is almost never used, and generally only denotes a ‘port’ of a CPU to a different socket (qx9775, for example). The Core i7/5/3 (henceforth referred to as Nehalem chips, which is the name of their architecture) use a slightly modified version of this criteria. Core i7-860 The first number – i3, i5, or i7 – represents the number of usable cores in the system. i3s are dual cores, i5s are quad cores, and i7s are quad cores with hyperthreading (8 cores). They’re all based on the same 45nm technology, and are the first true quad cores that Intel has made (previous quads were dual-core chips dovetailed together). As I mentioned above, they also include integrated memory controllers to speed up performance by reducing the von Neumann bottleneck (memory can’t communicate with the CPU fast enough, no matter what performance increases occur) to more manageable levels. The second two numbers (86 in this example) represent the overall performance of the chip, relative to each other. An i3-530, for example, would be a mid-range dual-core, because 53 is midway between 00 and 99. These numbers are relative to within the chip type – like, you can’t compare an i3 and an i5 based on the numbers because one’s a dual and one’s a quad. Each number increase (like, 860 to 870) represents the next step up in performance. The last number is only used with a few processors, and represents an unlocked processor. The i7-875K is an excellent example of this. All other CPUs in this bracket have multipliers locked in at various numbers, restricting their overclocking potential slightly. The 875K is free and clear, baby. 2.3.2. AMD AND NAMING CRITERION. AMD’s chips overall perform slightly under the comparable chip by Intel, and as a result cost somewhat less. Again, I won’t do history. In general, AMD’s chips (particularly quad-core) have a lower clock rate and overclocking potential than Intel. They cost less than Intel. They’re only just now getting into 45nm tech (with their shanghai server chips), while all of Intel’s new offerings have been 45nm for a while now. They generally have less L2 cache memory, but it’s often discrete rather than shared (for example, it’d be 256kb x 4 for a quad core, rather than 1mb shared). AMD is far more confusing than Intel with naming criterion because they completely change the chip naming sequence every time they get a new socket to put it in – and they tend to name their processors misleading things. However, there are a few general things to know about when you’re looking at a processor’s name. Athlon 64 x2 6000+ Windsor Athlon processors in general list their capabilities in the title of the chip. So, that means that this is a dual-core processor (x2), and it’s an x86-64 capable chip (64) meaning it can run a 64-bit architecture. The number, however, is completely misleading. You’d think that it meant that the processor was operating at 6000 MHz, which obviously is impossible. AMD uses numbers to demonstrate the clock speed in a relative way – meaning, that it’s faster than a 5200+ AMD chip. The only other AMD product that I can specifically say “this is how it is” is their mobile CPUs – specifically, the Turian 64 chips. Keeping with the previous example, it’s a relative description. AMD Turian 64 x2 Mobile Technology TL-50 The first parts are the same as the Athlon – 64-bit capable, and a dual-core chip. The two letters (tl) designate the processor class. The second one specifically is important – it represents the increasing degree of ‘mobility’ (as measured by power consumption, enabling thin and light notebook PCs, and longer battery life). Note I said increasing – that means that a is worst and z is best. The number (50) is a relative demonstration of processor performance. To be entirely honest, I don’t know much beyond that about AMD’s nomenclature, and there’s next to nothing online. Anyone know more than me? I hardly ever use AMD, because they’re really not worth the reduced cost. 2.4. MAIN ISSUES REGARDING CPUS. There are two major issues regarding CPUs that you should know about - heat and power consumption. I’ll also include some information on Moore’s law, which allows you to compare CPUs based on when they came out to get a more specific comparison between processor performance beyond just the clock speed. 2.4.1. POWER CONSUMPTION. This isn’t a real biggie, but it’s worth noting. Assuming you don’t have an incredible computer with a chip from 2000 in it, your processor should be one of the top two power consumers on your computer. This scales with clock rate and cores – the higher either of those numbers is, the more power is required to prevent the CPU from having a ‘brown-out’. This seems really simple, but you’d be surprised. It boils down to not using a stock 300w power supply when you’ve got a decent graphics card, or no matter what if you’re using a quad-core processor. Remember that your PSU can only spit out as much power as its efficiency rating allows it to. So, if your PSU is a 300w PSU with 75% efficiency, it’s only putting out 225 watts – which isn’t enough for any qx processor, and any quad above your standard q6600. 2.4.2. STOCK COOLING VS. AFTERMARKET COOLING. This IS a big deal, unlike the power requirements section. Use of a CPU cooler is required, else your CPU will hit 100 degrees Celsius in about thirty seconds. You’re fine using the stock cooler if you’re using a machine with no more than 65w of TDP. ANYTHING more can result in your computer going up in smoke, literally. This is assuming you’ve got good airflow through your case, and you’re not gaming for longer than maybe 30 minutes at a stretch. Anything more, and you need to look into getting an aftermarket cooler. They are sold at all different prices, so if you’re not a power user you can get a decent one for maybe 20 bucks. It’s WORTH IT. You can and will have your computer burst into flames if you’re not careful about your cooling setup. 2.4.3. MOORE’S LAW. Moore’s law basically states that transistor density per dollar doubles every 18-24 months. What the heck does that mean? And why does it matter? A better way of putting it is that processor performance doubles every 18-24 months. This rewrite to Moore’s law allows us to specifically quantify the performance of a CPU on a relative scale to another CPU. For example, my first processor compared to my current processor – a Celeron d 360 3.46 GHz CPU as compared to a core2 Duo e8400 3.0 GHz CPU. The Celeron d 360 was released in 2004. Wolfdale-named chips debuted in the beginning of 2008. Thus, there’s 4 years between them, which makes for each core of the e8400 being 8x faster than the Celeron’s core – at the same speed, mind you. Since 3.46 is approximately 1.15x larger than 3, you’ve gotta divide that number (8) by 1.15, which gives you roughly 7. Since the e8400 is a dual-core, you can say that the e8400 has a performance index that is 14x the size of the Celeron’s performance index. Note that this doesn’t take into account FSB or anything (the Celeron’s a paltry 533 MHz, which is 2.7x smaller than the bus on the e8400), but you get the idea. Theoretically, you can spell all that mess out in an equation, but ms word doesn’t work well with equations. MOTHERBOARDS 3.1. WHAT IS IT? The motherboard controls all I/O operations on your computer, and connects everything to everything else. it routes power to components, transfers information between those components, and handles the most basic computer functionalities, like powering on and off, controlling fans, and sometimes handling integrated graphics functionality (on certain boards, usually lower-budget). The motherboard is one of the most difficult items to pick when building a computer. Because of the nature of it (everything goes through it), getting a fantastic CPU and graphics card and plugging it into a shoddy mobo will make for a system that significantly underperforms compared to what it should be able to do. However you don’t want to spend several hundred dollars for functionality you won’t need. Because of the centrality of motherboards in overclocking, a variety of technologies have come out to enhance stability and reduce power fluctuation – most of which cost an exorbitant amount of money. There are also variations in cooling on the Northbridge and Southbridge chipsets (3.2.3.), different forms of capacitors, an incredibly wide variety of internal and external connectors, several form factors to fit different amounts of components into certain spaces, and different levels of complexity and customization in the BIOS. 3.2. TERMINOLOGY. Here, I’ll post a variety of terms relating specifically to the motherboard. If you don't find something here that you're looking for, look in either the CPU section (section 2) or just use the find function. 3.2.1. BIOS. BIOS can stand for either Basic Input/Output System or Built In Operating System. In general, it refers to an ‘operating system’ for the motherboard – a simple menu (usually in 8bit color) that controls the boot sequence, identifies and initializes the components of the computer (like the CPU and graphics card), and allows the lowest level of access to the pc itself (not the data, unfortunately, just the system settings). You can set the system time, check system stats and temperatures, set the order of boot devices (CPU, CD-ROM, floppy, etc), set power-on states and administrator passwords, etc. the most common use of the bios nowadays is to allow for overclocking. Most decent BIOSes allow you to adjust the FSB, memory timings, power to the CPU, and power to the memory. 3.2.2. CHIPSETS. In general, the chipset on a motherboard is a group of integrated circuits that work together as a single product. It generally refers to the Northbridge or Southbridge chipsets, which link the CPU to most of the important parts of the computer. Because it controls communications between the processor and external devices, it’s incredibly important in defining system performance. It can also refer to the chipsets for graphics processors, but I’ll discuss that in a later section. 3.2.3. NORTHBRIDGE, SOUTHBRIDGE, GOLDEN GATE BRIDGE, BRIDGE OVER TROUBLED WATERS... As I mentioned in the last section, the Southbridge and Northbridge connect the CPU with major sections of the computer. The Northbridge is generally used to connect the CPU to the main system memory and the graphics processor – the two most important components when defining system speed. It also connects the CPU to the Southbridge. Because not all systems have a discrete graphics card, some Northbridge chipsets will often include an integrated video processor that operates using system resources. Because of the nature of CPUs and memory, a Northbridge will often only work with one or two kinds of CPUs and one or two kinds of ram. As computers become faster and handle more data at one time, the Northbridge is becoming hotter and hotter and will almost always have a heatsink and/or fan cooling it. More modern processors – like the Core iX processors, for example – have an integrated memory controller, and as a result either have a significantly reduced Northbridge, or no Northbridge at all. The Southbridge connects the ‘slower’ parts of the computer with the CPU – generally the PCI slots, USB, SMBus (system temp sensors, fan controllers, etc), sound interfaces, and power management functions. None of these use a quarter of the bandwidth that the ram or graphics card will utilize, so as a result the Southbridge is a much cooler chip that often won’t have a heatsink on it. 3.2.4. MEMORY AND ASSOCIATED ISSUES. The ram plugs into the motherboard, if you haven’t guessed. Due to chipset limitations, mobos generally won’t support more than one kind of ram. Note that this doesn’t refer to timings (pc6400, for example), but rather to types of ram (DDR, DDR2, DDR3…). Since most memory is pin-specific as to which plug it will fit into, often a motherboard will only have one kind of plug for the system memory. There will rarely be more than 4 in an LGA 775-era motherboard or more than 6 in an LGA 1336-era motherboard. 3.2.5. SOCKETS, COMPATIBILITY, ETC. I wound up going into this in 2.2.4. rather extensively, so refer there for these questions. 3.2.6. EXPANSION SLOTS. This section refers to the AGP and PCI line of expansion slots for plugging in extra boards (daughter boards) to the motherboard. These are best known for use with graphics cards, however their usage extends far beyond just making Crysis run better. RAID setups, extra LAN ports, sound cards, wireless internet expansion cards, and more make these very versatile slots. 3.2.6.1. LONG LIVE AGP. Once thought to have a lifespan past Armageddon, AGP has largely fallen out of favor due to PCI-Express simply being a better interface. The Accelerated Graphics Port (also called advanced graphics port) was originally designed as a replacement for PCI-based graphics cards (this is back in 1997, mind you) because PCI couldn’t handle the increasing bandwidth of graphics required in gaming. PCI topped out at 133 MB/s, whereas AGP was designed for 2133mb/s, a jump of well over 15x. Due to the fact that it doesn’t share its bus with other addon cards, AGP has a much higher total bandwidth with the CPU than a single PCI slot could ever have. While some systems still use AGP, these are few and far between, and are generally at least five years old. Very few modern systems sell boards with these slots. There are still a few varieties of cards to be purchased nowadays, but they are sold at a much higher cost than the equivalent card in a PCI-E format. 3.2.6.2. PCI. Peripheral Component Interconnect is a technology designed in 1993 to allow for addon cards to be plugged into the motherboard. modern use for PCI extends to low-level graphics cards, network cards of various sorts, sound cards, modems, extra ports for USB or serial (anything slower than 133mb/s – eSATA would not be compatible at full-speed), TV tuner cards, and disc controllers. PCI is slowly being phased out, since most tasks that are done with PCI can be performed equally well with USB. However, especially with sound cards and disc controllers, an internal hardware connection is preferable to anything else. 3.2.6.3. PCI EXPRESS X1. PCI express x1 is a useless little port that sits on your motherboard, and you never use it. Ever. Technically, it supports anything that the PCI slot can support, however it can only handle a little more bandwidth than a PCI slot (250mb/s over 133) so there’s nothing that won’t fit in anything lower than this. Just doesn’t happen. Don’t use it – its better off not to clog your PCI-E bus with something that doesn’t need the bandwidth. Just use your PCI slot instead. Those cards tend to be cheaper anyways. 3.2.6.4. PCI EXPRESS X16. Lauded as the gateway to extreme graphics processing, PCI-E burst onto the scene in 2004 and promptly changed how we viewed games forever. Allowing for up to 4gb/s (PCI-E x1 does 250mb/s, so logically x16 would do 16 x 250) of bandwidth through a dedicated bus on the Northbridge chipset, this port pretty much allowed graphics processors to break out of the hole that they’d been in for several years with the quality of the view that we received and really start going for broke. Interestingly enough, there are a variety of levels of PCI-E, due to the use of ‘lanes’ for communication. each lane can handle 250mb/s – so, logically, a PCI-E x4 can handle 1gb/s, etc. Recently (late 2007), PCI 2.0 was released, which upgraded the lane speed to 500mb/s and the total bandwidth for an x16 slot to 8gb/s. All 2.0 cards and motherboards are backwards compatible, which means that all cards and motherboards designed for 2.0 can be used in a v1.1 or v1.0 system. If it fits, it works. 3.2.7. STORAGE PORTS. Most motherboards nowadays ship with 1-2 PATA (parallel ATA) ports and at least two SATA (serial ATA) ports. I’m not going to go into how these work, rather I’ll let you check the hard drive section for a much more detailed description of them. it boils down to the fact that PATA is annoying to work with, and functions best for use with a single optical drive on the end of a cable, and SATA is best for everything no matter what but mostly for hard drives. If that actually makes any sense at all. 3.2.8. REAR PANEL PORTS. All motherboards have an I/O panel at the back that allows for people to plug stuff directly into the motherboard itself – usually interface devices like a keyboard or mouse, a display device like a monitor, or a data transfer device like a printer, camera, mp3 player, or flash drive. There are a few weird ones, though, so I’ll talk about them too. 3.2.8.1. USB. Hot-swappable, relatively fast, ultra-portable, and small, USB has become one of the most ubiquitous computer formats known to the general public. Everyone carries a flash drive for their documents, a camera with a USB plug for transferring pictures out, a USB printer, a USB drink cooler, a USB mouse, a USB leg lamp…it’s everywhere. USB functions at one of three speeds: low (1.5 Mb/s), full (12 Mb/s), and high (480 Mb/s). these are half-duplex transmissions, mind you – they only go one way (in other words, don’t try to do something involving both loading and copying information off of a USB drive at the same time, it slows WAY down). Also note that those are megabits, not megabytes. USB 3.0 (4.8 GB/s) was recently released and is being used on several major manufacturer’s motherboards as well as being available through add-on cards. I don’t want to go into history (wiki has a great article on that), so instead I’ll just talk about the forms of USB and why you need to know when you have an old computer. USB is generally found in one of two protocols nowadays: USB 1.1 and USB 2.0. If you have an old laptop (like my wife’s computer, which was bought in 2003), you likely suffer through the use of USB 1.1. The main issue with this is that it only operates at low and full speed – not high. This is ok if you only use it for papers and documents, but it’s excruciating if you try to watch a movie off of an external hard drive or something. USB 2.0 has support for all three major transmission modes, and is the standard. You’d be hard-pressed to find something that’s dependant on bandwidth that doesn’t use USB 2.0. The addition of USB 3.0 allows for speeds previously only imaged, meaning that a fully hot-swappable power-carrying external interface with comparable speeds to internal SATA drives is now available (eSATA doesn’t carry power). It’s ideal for external hard drives on the go, but it’s also very expensive and piggybacks off of the PCI-Express bus, meaning that you get reduced graphics card bandwidth when using USB 3.0 to maximum capacity. USB is generally found in one of four forms, branching from two basic adapter plugs. Type A is the normal plug we all see, rectangular in shape, with four contacts. Interestingly enough, most game controllers are just adapted versions of this plug, with an additional fifth contact. Many companies sell a receptacle version of this plug as an extension cord of sorts. The second connector we’d find commonly is Type B. Type B is considered a peripheral plug: found on printers, scanners, hubs, and the like. It’s always the device end – I’ve never seen a computer with a Type B plug on it. Thirdly, there’s also miniature versions of Type A and B, however Mini-B is the more common plug you’d see. lastly, and least common, PowerUSB was a version released to supply up to 6a of 3v, 5v, or 12v power to external components. It was supposed to do away with external power connectors, allowing external drives to plug solely into the system itself. It’s an expensive format that’s fallen out of style since about a year after it was introduced. It never really caught on due to the clunkiness of the format and how touchy it is. 3.2.8.2. D-SUB, VGA, S-VIDEO, HDMI, AND DVI Motherboards with an integrated video chip internalized in the Northbridge chipset often have a variety of video ports on the back of the motherboard. Discrete graphics cards almost always have at least one of these onboard. I’ll first discuss PC-centric technologies, then TV-centric technologies. D-Sub defines a type of electrical connector that was designed back in 1952. There’s only a few types used in computing today (ups systems, analog video, and old digital audio systems, pretty much), but the one we’re talking about is the de15 plug, which is blue on most modern computers. It’s been used since 1987. It’s also known as a VGA connector. It carries component RGBHV (red green blue horiz vert) video signals. This sounds complex until you realize that it’s just one plug that does a bit more than your TV’s RGB component cable. They’re generally used with older CRT monitors, since it’s an analog signal and not a digital one. Laptops often have a mini-VGA port, which is a flat plug similar to a USB plug with 15 contacts. Theoretically, d-sub/VGA is able to handle up to 2048x1536 pixels. DVI (digital video interface) is a video interface designed for high definition displays like your HDTV, your expensive flat panel LCD, and projectors. Most monitors ship with this. It can handle up to a 1920x1200 pixel signal at 60 Hz, but at a far better quality picture than through VGA. This is possible because DVI also carried a clock signal to synchronize the picture. Using dual-link DVI, it’s possible to display in excess of 3840x2400 at 33 Hz. it cannot carry audio data, unlike its TV counterpart HDMI. There’s a mini-DVI connector that looks similar to a meat grinder. It’s designed for laptops. S-Video (separated video) is the counterpart to VGA in a similar way that DVI is the counterpart to HDMI. Introduced to the home market in 1987, it’s a video-only cable that carries a standard definition TV signal (640x480, no more) over a relatively cheap cable. It’s a crappy way of connecting a modern pc to an older TV, since almost all low-to mid-range video cards purchased nowadays have an s-video port on them. It generally is a pretty bad signal, ranking above your n64’s yellow cable but below pretty much anything else on the totem pole. HDMI (high-definition multimedia interface) is a digital interface that can carry video and audio information in an uncompressed digital format. It was adopted in the end of 2003. It is the standard for high definition televisions available nowadays. Almost every middle-to high-end video card developed nowadays has either HDMI or the computer version of the plug, DVI, on the card. DVI transfers to HDMI with no loss of clarity or signal. 3.2.8.3. PS/2 Ah, PS/2. Unlike most people, I don’t mind using this plug on systems. Generally used for keyboards and mice, PS/2 is being driven out for the same reasons that PATA and floppy controllers are getting the boot: if it’s not plugged in at startup, your computer will never recognize it. If you have a desktop, PS/2 interface devices are fine. If you have a laptop, get a converter that’ll allow your PS/2 device to be plugged into your USB port. Makes things a lot easier. 3.2.8.4. IEEE 1394, FIREWIRE Firewire, originally a contender with USB for most useful (and whored) connector ever, lost that battle after USB spread like herpes in a nudist colony through the Windows-based PC market. Generally associated with Macs and audio equipment, Firewire comes in a few different varieties. It comes in two varieties: 4-pin (which looks similar to mini-a USB plugs) and 6-pin (which is a slightly fatter plug than USB with a taper on one end, making it look like an orange juice carton). The first iteration of these plugs, Firewire 400, came out in 1995 and was way faster than USB was (in fact, it’s really close to what USB 2.0 is right now). It could transfer at up to 400mbits/s in half-duplex mode, and could have a cable at up to 15 feet long. Firewire 800 was confirmed in 2002 and featured transfer rates of almost 800mbits/s. while the transfer protocol was backwards compatible, the plugs aren’t – it utilizes a boxy 9-pin scheme looking a bit like a mini-DVI connector. There are ‘bilingual’ cables available to connect with older devices, however they haven’t really received the product penetration that Firewire 400 has currently. 3.2.8.5. LPT, COM, SERIAL, ETC. Legacy ports are always popping up here and there. Most serial and parallel connectors have been replaced by Firewire and USB. Serial audio ports, video ports, etc. have been phased out in recent years due to the cheapness of just sticking some extra USB ports on the I/O plate. Older computers still use the LPT (line print terminal) port for printing, which had been in use since the mid 80’s. However, it’s rare to see anything old like these on a modern mobo unless you need that functionality specifically. 3.2.8.6. AUDIO PORTS: TRS (STEREO MINI-JACK), S/PDIF, OPTICAL (TOSLINK) AND COAXIAL (HIGH-FIDELITY) Audio is a big deal at OCR, obviously, so the way that you listen matters. There is a difference, surprisingly enough, between the three listed here. TRS (tip, ring, sleeve) plugs are your standard headphone jacks. It is 1/8th inch in thickness and fits into most portable audio devices, as well as the back of most computers. Most newer computers have 6-channel audio. With these systems, you’ll generally see either three jack plugs on the back of a computer – these represent headphone (green), microphone (low-level audio, red), and line in (amplified audio, blue). These computers allow you to use 5.1 surround-sound by using all three plugs as outputs (depending on codecs). Older motherboards don’t allow this. Newer motherboards support 8-channel audio, which basically boils down to either 7.1 surround (through use of the three speaker plugs and headphone jack) or 5.1 plus two extra recording jacks. On these systems, the center/subwoofer plug is black, the rear speakers are orange, and the side speakers are gray. Note that this is an analog signal, and as such will have noise introduced to it by the power supply and electronics in the computer. It’s generally a pretty good sound, but the static added by bad components can really make the sound quality poor. S/PDIF (Sony/Philips digital interconnect format) allows for the carrying of compressed digital audio from a source to a destination – usually from a home theater receiver to a speaker amplifier that supports Dolby Digital or surround sound. However, a pc can send uncompressed sound to a receiver capable of DTS – making it an ideal format for pc users. This sound is not affected by computer noise, only signal degradation due to the quality of the cable. There are two major connection types used with this: optical and coaxial. Optical audio cables are excellent for carrying expansive audio signals over short distances. The Toslink connector is capable of carrying 8-channel audio up to six meters to a DTS-capable receiver. It is (obviously) a digital signal and isn’t susceptible to radio interference like the coaxial variant of this cable. Coaxial (high-fidelity) plugs are a digital S/PDIF interface, not to be confused with the yellow coaxial video from your Sega Genesis. In general, it’s best to use coax when you’re going more than six meters or going around a tight bend, since the signal attenuation in Toslink cables is really high beyond those parameters. It is, however, affected by RF transmissions – so if you live near a transformer or broadcasting station, it’s best to stay away from longer coaxial connections. A signal-boosted Toslink is generally your best bet in that situation. 3.2.8.7. E-SATA AND WHY IT’S THE BEST OF EVERYTHING FOR EXTERNAL STORAGE e-SATA (external serial ATA) is the best option for storage on your computer. e-SATA is the exact same connector that’s inside of your computer being used for your hard drives, however it’s just put outside the system. It allows for transfer speeds up to 8x the speed of USB 2.0’s abilities, and it can take a longer cable (slightly). If you can get e-SATA, and don’t need to worry about using it with someone else’s crappy computer, get it. It’s currently the best for external desktop storage. Most external enclosures for hard drives can be bought with e-SATA AND USB, which gives you the best of both worlds. 3.2.9. ONBOARD PINNED EXPANSION PORTS The motherboard has several headers for expanded audio, USB, Firewire, etc. built directly onto the board itself for the front panel of the computer and for use with the case’s expansion slots. The most common are a USB header for front USB, an I/O pinset for the power/reset/lights on the front panel, and an audio header – AC97 or Azalea – for front audio. You might also find Firewire headers. It’s rare to find any other creative pin-outs for front panel support. Depending on the quality of your motherboard, it might also come with a front panel display meant for use in a 5.25” bay (where you CD-ROM drive goes), and often the pinout for that is located on the top right of the board as well. 3.2.10. FORM FACTORS Motherboards come in a wide variety of different sizes and forms, depending on a plethora of criteria. Because of space considerations, heating issues, features required, and chipset power consumption, these different form factors are needed. There are some thirty form factors available (21 of which are x86 compatible), ranging from the size of a desk to the size of your cell phone. I’ll review the most common ones here. 3.2.10.1. ATX The most common form is ATX, which is widely considered the standard for most computers. ATX measures a maximum of 12” x 9.6”, meaning that no ATX board is ever larger than that. This case fits in all cases sized ‘mid tower’ and up. 3.2.10.2. MICRO-ATX Micro-ATX is smaller on the long side, measuring 9.6” x 9.6”. This is generally intended for budget systems (less PCB saves a lot of money, in the end), and usually requires much less power than a standard ATX board. The size difference allows for smaller cases as well. 3.2.10.3. EXTENDED ATX Extended ATX is exactly what it sounds like: an extended edition of ATX. measuring 12” by 13”, this is generally the standard form factor for systems with more than one physical CPU (dual-CPU servers, for example) or boards with 3 or 4 PCI express x16 slots intended for tri-SLI, quad-SLI, or Quadfire. These are big motherboards, and generally require a full tower case to support them. 3.2.10.4. MINI-ITX Measuring a mere 6.7” x 6.7” (or, slightly longer than a stick of DDR2 ram), these boards are intended for extremely low power systems. They’re used mainly in small office systems, home theater PCs, and other, more esoteric versions of computers (think toasters, radios, and humidors as cases). They generally have integrated video and a built-in CPU. 3.2.10.5. PROPRIETARY AND OTHER STRANGE FORMATS YOU MIGHT ENCOUNTER Like I mentioned, there are a wide variety of motherboards you might run across. Dell computers, particularly, are known for using boards based on the BTX format, which is a mostly dead motherboard design (cancelled by Intel officially as of 2006), originally created to alleviate overheating issues. It was a new layout, putting important components in spots that would be better accessed by normal case airflow. Also, chipsets are moved around to be closer to what they control. Dell doesn’t always stick exactly to BTX standards, and sometimes rewires power supply access and plugs. For this reason, you always need to check your pin-out before plugging a new PSU into an older Dell system. There isn’t much else that you’ll run across that’s worth the time of writing it out. 3.2.11. POWER COMPATIBILITY AND ASSOCIATED PORTS. Different motherboards require different power plugs to operate. Because no one out there is dealing with anything older than a Pentium 4 computer, I’ll stick to Pentium 4 and later. 3.2.11.1. 20-PIN VS. 24-PIN. Older motherboards used a 20-pin main power plug to supply power to all the essentials in the system. Hardware Secrets has pictures with what everything is inside that plug if you care. More recently, board makers were finding that they needed more power to run things – particularly graphics cards with no power plugs, hot chipsets, and massive amounts of fans plugged into the system – so they went to a 24-pin standard that allows an additional 3.3v, 5v, and 12v circuit. This is backwards compatible! So, a 24-pin PSU CAN power a 20-pin board. It’s generally called 20+4 pin on the PSU readout, and the additional 4 pins are added in on the side. You CANNOT use the 4-pin CPU power cable to fulfill this, you’ll turn your motherboard into slag. In order for a PSU to run a 24-pin motherboard, you’ve got to either have a 24-pin PSU, or a 20+4-pin PSU. 3.2.11.2. 4-PIN AND 8-PIN CPU CONNECTORS. Pentium 4 motherboards and after found that they physically couldn’t route enough power through the motherboard to support the really high-end processors that Intel was putting out. So, the Pentium 4 connector, more specifically known as the CPU power cable, came into existence. This square 4-pin plug usually plugs in just to the left of the CPU (with barely enough clearance for the CPU fan, plug this in first before the fan or you’ll be sorry). This cannot be replaced by anything else, as no other cable coming out of the PSU is capable of handling the current needed for the CPU – if you don’t have it, buy a new PSU. This cable is also known as an ATX12v connector, although that name refers to the standard that created it, not the name of the connector itself. 8-pin CPU connectors are generally for servers, to handle the increased load that the 6core server CPUs and the (often) multiple processors that server motherboards have. As with the Pentium 4 connector, it’s also known as an EPS12v connector. The only difference is the added two 12v rails (and subsequent grounds) that give it the extra power. The first four plugs on the connector are the same (allowing manufacturers to include an optional 4-pin add-on to convert a Pentium 4 to an EPS connector). Pro tip: if you’re building a low-end computer and your motherboard inexplicably comes with an 8-pin socket for the Pentium 4 plug, just plug in the cable on the correct side and leave the other side empty. The other side is only used for high-end CPU power, so you’ll be totally fine. 3.3. MAJOR MANUFACTURERS. Motherboards are manufactured according to their specification – AMD boards can’t take Intel processors, and vice versa. Here are some manufacturers in each major segment. I’ll start with desktop. 3.3.1. INTEL-BASED DESKTOP MOBO MANUFACTURERS. Asus leads the list for manufacturers of Intel-based mobos. I’ve always been happy with their products. They offer quality components for a wide range of sockets and requirements, and their boards are known for having excellent BIOS functionality. They sell stuff recertified, too, for half the cost of a new board (and no warranty). As of writing this, they also sell probably the cheapest true SLI-ready (as in, supports two x16 graphics cards at full speed) motherboard out there, at around 130$ a pop. Intel (obviously) is another major producer. Their boards are top-notch in quality. While their boards aren’t known for extreme overclocking, they ARE exceptional in the mid range. They tend to cost a bit too much, though. MSI is another quality mobo maker. I’ve never used their products, but supposedly their bundled drivers and software are among the best out there. Their platinum boards are excellent for single-GPU systems. I’d be lax to not mention Gigabyte: they make some of the best high-end motherboards available based on a wide range of chipsets. Their high-end parts are overpriced in my opinion, but all of their boards under 200$ are good deals with the included features. In terms of raw performance, eVGA’s motherboards consistently outperform the competition. Their lifetime warranty (not covering overclocking damage, however) is still the best in the business, and their boards are generally the best for SLI and tri-SLI. They don’t sell a board under 150$ that’s worth the money anymore (they sell a few, but they’re old), though, so they’re not feasible for a system under 1k$ or don’t plan on doing a dual-GPU solution in the future. If you’re going multi-GPU, though, this is your board. 3.3.2. AMD-BASED DESKTOP MOBO MANUFACTURERS. Not surprisingly, there are far less mobo manufacturers for AMD’s offerings. Biostar sells the most on Newegg, ranging from minimum-wage boards to a bank-breaking 160$ board (yes, I’m kidding). Focused solely at the CounterStrike crowd, these boards are solid qualitywise but lack high-end features like a BIOS that works and more than your basic I/O options. Asus comes in here again as one of the major manufacturers of AMD-based motherboards. If you paid more than 110$ for your AMD processor, buy an Asus board. they sell the top-performing products in this category, sport a fully functional (and overall excellent) BIOS, and have a wide variety of customization features that make for a great board overall. MSI and Gigabyte also show up, both are excellent here in the same ways that they’re excellent offerings for Intel. 3.3.3. SERVER-BASED MOBO MANUFACTURERS. Supermicro sells more server motherboards in six months than any other two manufacturers combined in a year. They offer solid quality, a wide variety of options in both Intel and AMD, and have by far the best stability of any server motherboard available. Buy these boards. Tyan comes in second for product sales. These are good boards, but they get their better power requirement ratings from having highly specialized boards – in general you’ve gotta be really careful to get a CPU that works with the specific board you’ve got. I’d still suggest Supermicro, unless you’re screaming for power management (like in a multi-board supercomputer, but you wouldn’t be looking here for info if you were building one of those). Asus and Intel pop up here again – they’re good products in the desktop range, but I’d stick with a different manufacturer for servers. Go with Tyan or Supermicro instead. 3.3.4. ALL-IN-ONE MOBO MANUFACTURERS (ITX AND INSTALLATION MOTHERBOARDS) Intel’s Atom-based ITX offerings are probably the most powerful of the mini-ITX boards, but that’s not always what you need. Jetway sells more models than all of the other companies who sell ITX combined, thanks to flexible boards that support a wide variety of customization and CPUs. The only other company worth mentioning is ECS, whose AMD-based offerings are cheap and effective in an HTPC format. 3.4. SERVER VS. DESKTOP MOTHERBOARDS Some people out there might consider going with a server board instead of a desktop motherboard. The following sections should make you understand why I think you’re an idiot. 3.4.1. MULTIPLE-SOCKET MOTHERBOARDS. You don’t need a server board (or a Skulltrain, for that matter) unless you’re completely sure that the programs you’ll be running can utilize eight cores between two CPUs. Most programs don’t even recognize quad cores on a single die, let alone all eight on a dualCPU board. Unless you’re working with extremely high-end sampling or something like Photoshop CS4 (I think it’s optimized for multi-CPU? I’m not sure), it’s pointless. If you DO know that it works, do it! It’ll be the most powerful computer you’ve ever owned. But 99.9 percent of users don’t need one. 3.4.2. THINGS TO CONSIDER. Assuming you are going to get a multiple-socket board, understand that it’s going to cost a LOT. There’s no point in installing two crappy CPUs in a nice board, so you’ve gotta spend the extra cash on two nice CPUs. Server CPUs generally cost about twice that of the equivalent desktop CPU, so you’re spending 500-600$ a pop on a pretty good (but not great) CPU. Then you buy another, and you spend 300$ on a decent server board – and you haven’t even bought your graphics cards, the most important thing in a gaming computer! Not to mention that memory costs like 3x as much as normal desktop RAM. Don’t buy a server board. GRAPHICS CARDS 4.1. WHAT IS IT? Yet again, the graphics card is exactly what it sounds like – it processes, controls, and outputs all graphics on your computer. Not every computer has a ‘discrete’ graphics card (meaning that it’s a physically separate item from the rest of the system), some have ‘integrated’ graphics built into the motherboard that share system resources with the rest of the computer. In general, these are far less powerful than a discrete card. Your general graphics card is comprised of a few basic things. The card is built off of a PCB (circuit board), and includes a GPU (graphics processing unit, like a CPU but with different specs and architecture), a cooling unit of some kind (active, like a fan, or passive, like a heatsink or water-cooling block), and an output interface (generally a VGA or DVI plug). 4.2. TERMINOLOGY. Here, I’ll post a variety of terms relating specifically to the graphics card. If you don’t find something here that you're looking for, look in the motherboard section (section 3) for information. Or, just use the find function, probably much faster. 4.2.1. GRAPHICS MEMORY. Graphics cards have a lot of similarities to computers. They have a motherboard (the printed circuit board that they’re built on), they have a CPU (their own personal GPU), and they have RAM – albeit in a slightly different form. Graphics memory, or GDDR, is a derivative of normal ram. All video cards have (or need) video memory to allow the graphics card to process textures, shadows, and the like. If you have two cards that are exactly the same but one has more graphics memory, that card will perform better than the other card. In general, get as much as you can afford. 4.2.1.1. DDR, DDR2, GDDR3, GDDR4, GDDR5 These refer to a variety of different regulations regarding how the memory functions. The first two, DDR and DDR2, are created exactly the same (just different sizes and form factors) as computer memory. The last three are based on new specs relative to the different needs of graphics card memory. DDR and DDR2 are, as mentioned, formulated similarly to computer ram. Older cards are based on this. You will often see the terms GDDR and GDDR2 used instead of these terms, however that’s a misnomer. GDDR and GDDR2 don’t exist, card manufacturers just use computer RAM chips in them. GDDR3, GDDR4, and GDDR5 are new standards designed for increased memory bandwidth and higher memory clock rates, reflecting most newer card’s needs for more memory faster. Both nVidia and ATI use GDDR3, but only ATI uses GDDR4 and GDDR5 (they partition ram differently for multi-GPU cards, therefore they need more bandwidth). They’re based pretty closely on DDR2, but each has different power and heat dispersal requirements to allow for higher performance. In general, ram that has the same clock rate but is of a different type has different bandwidth capabilities, with the higher type having more bandwidth and vice versa. 4.2.1.2. MEMORY INTERFACE/BUS The interface is exactly that – the interface between the memory chip and the PCB that the video card is built on. The highest that you’ll find nowadays is a 512-bit interface, on the nVidia GTX series of cards. In general, a 256-bit interface is pretty good (and about as good as you’ll see on a card that doesn’t cost 250$ or more). It’s like memory – if you can afford a higher interface, get it! Don’t save ten bucks and get a 64-or 128-bit bus, since it’s just going to failtrain your card in the future. 4.2.1.3. MEMORY SIZE, AND WHY YOU SHOULD NEVER BUY LESS THAN 512MB FOR GAMES/256MB FOR OFFICE USE As I mentioned earlier, cards ship with a different variety of onboard memory. You should buy as much as you can afford, kind of like ram and hard drive space. There’s usually a difference of 20$ between a card and the same card with twice as much memory – it’s worth the cost! If you game nowadays, you need at least 256 MB, preferably 512 MB, to have an enjoyable experience. In general, the amount of video RAM your card has relates directly to draw distance in-game (so, in a game like Oblivion, Fallout 3 or Far Cry 2, vRAM makes a huge difference in the distance the game can draw) and your in-game resolution. So, if you game on a 1920x1200 monitor, you’re going to need WAY more graphics memory than if you played the same game on the same system with a 1280x1024 monitor. With an office computer, if you’re going to buy a graphics card, get one with at least 128 MB of video memory, particularly for Windows Vista or Windows 7. The mere fact that you’ve got a card on the system will significantly improve graphics performance, and the extra vRAM is usually only a difference of five dollars or so. 4.2.2. CLOCKS As with CPUs, graphics cards use a variety of internal clock rates to measure and compare system speeds. The three main clocks used are below. These are REALLY GENERAL, because you really don’t need to know what they do to buy a card for a computer – you just get the one with the highest numbers on everything (kind of like everything else, really). It does help to know just in general, though. 4.2.2.1. MEMORY CLOCKS As with normal ram, graphics memory is clocked to measure the speed that it functions at. DDR can function between 166-950 MHz, DDR2 from 533-1000 MHz, and GDDR3 from 7001800 MHz, GDDR4 from 1.62.4ghz, and GDDR5 from 3-3.8GHz. Note that these numbers are different than the extremes of standard system ram (which hasn’t gone beyond DDR3 at this point). It boils down to this: the memory clock is responsible for data transfers between the GPU and the on-chip memory. 4.2.2.2. CORE CLOCKS As you’ll read below, all graphics cards have a graphics processing unit, similar to your system’s CPU in basic theory. The core clock is similar to the clock in a CPU. You’ll rarely see these higher than 700 MHz – older cards clock themselves as high as possible to simulate having newer technology in them, but it’s the same as having a huge new engine in a beat-up old car. it’s still a beat up old car – even though it can go pretty fast, it won’t be as fast as a new car with the same engine in it. Core clocks don’t matter as much as good memory in a card in terms of performance, but they DO matter. 4.2.2.3. SHADER CLOCKS. Basically, your shader clock runs each individual processor within the GPU. It sets the speed of arithmetic operations by the processors. nVidia 8-series and up utilize a unified shader processing unit to handle 3d modeling/pixel rendering in a more flexible way than was available before. These stream processors execute instructions and mapping textures about 2x the core clock. The shader clock sets this ratio. 4.2.3. GPUS As mentioned several times before, the GPU is basically the same as a CPU – similar details, however the GPU is a whole bunch of cores working at once, rather than just one or two. Also, these cores specialize in floating-point calculations (specialize in graphics production rather than raw calculations). Most modern GPUs use most of their internal transistors for 3D calculations, but recent advances in technology have allowed the GPU to handle non-graphics functions, like video decoding and varieties of the @home distributed computing systems. 4.2.3.1. NVIDIA-BASED CHIPSETS AND NAMING CRITERION nVidia and ATI (4.2.3.2) comprise almost 100% of the discrete video card market. I’m not going to even open the debate about which is better – suffice to say that the differences are extremely minimal. Certain setups are better than others for certain things, and I’ll leave it at that. I’ll only be listing information on nVidia 6xxx series and up, since older cards are old, and that’s all you need to know. Never buy a card older than a 6 series, and if you need to use one you can Google it. You’ll find the FX series before the 6 series, and nowadays they’re pretty bad. In case you didn’t guess. nVidia names all of its cards on specific criteria. For the 6-9 series, the first number is the general series, the second number indicates the performance level, and the third number indicates the version of the card. For the second and third number, 00-45 indicates an entrylevel (aka bad) card, 50-70 indicates a mainstream card (60 is the most common), and 80-95 indicates a powerhouse (like, the 7950 is still a decent card). The fourth number isn’t ever used. So, an example would be a 7950 – 7 series, high performance card, second revision. Particularly in the 8 and 9 series, nVidia started using letters to further denote card performance. These letters are (in order of general computing power) LE, GS, GT, GTS, GTO, GTX, GTX+, Ultra, and GX2. The only one that actually means something specific is GX2, which indicates two processors on chip. An example would be the aforementioned 7950 GX2. Other examples are the GeForce 6200, 7600 GS, 8800GT/GTS/GTX/Ultra, and 9800GTX+. Wikipedia lists LE, but I don’t know a name off the top of my head because they’re generally really bad. nVidia released the 6 series in April of 2004. At this point, ATI was busy spanking nVidia on every possible benchmark test, and nVidia wasn’t all that happy. nVidia developed several new technologies with this series, including Shader Model 3 support and the ever-so-popular SLI configuration. They also addressed the poor shader model 2 supports in their FX cards. There were six forms of cards released in this category: 6100 and 6150 (IGP [integrated graphics processors]), 6200, 6500, 6600, and 6800. It used DDR2 ram. The 7 series was released in June of 2005. it was the last card to have available AGP support across the board, and featured major increases in graphics performance and SLI efficiency, as well as DX9c. it was available in 7100, 7200, 7300, 7500, 7600, 7650, 7800, 7900, 7950, and 7950 GX2 (dual-processor) in discrete cards and 7000, 7200, 7300, 7400, 7600, 7700, 7800, 7900, and 7950 for mobile computing (GeForce Go 7). It was the first major nVidia card to offer more than one option at each level. In general, these cards used DDR2 ram for the lower models and GDDR3 for the last few to be built. The 8 series was released in November of 2006. It was a major shift in GPU technology because it took the previous shader design (separate pixel and vertex shaders are separate) and amalgamated them into one big general-use set of ‘stream processors’. It featured duallink DVI, max resolutions of up to 2560x1600, DX10 support (Vista only), and support of Shader Model 4.0. It was released in 8300, 8400, 8500, 8600, and 8800 models in discrete cards, and 8400-8800 for mobile computing (GeForce 8M series). The 8800GT was probably the first card to be used widely in SLI because of the excellent price-to performance ratio. These cards scale at about 45% -meaning, you get about 45% better performances (as opposed to 100%, which would be double the original performance) with one card added. there are two major forms of 8800 cards in use today: the G80 version (original model 8800GT, 8800GTS 320 and 640mb versions, original 8800GTX and Ultra), which was based on a much slower overall architecture that required a significant amount of power to run effectively, and the G92 version, which was used in the newer 8800GT, GTS G92 512mb, GTX, and Ultra cards available on the market. The G92 was developed in conjunction with the 9series cards (all 9-series cards are either G92 or G94 based). G92 brought better power consumption, lowered heat, better SLI performance, and fewer errors in the manufacturing process. The reason for this increase in performance was because the G92 was the first GPU built on 65nm technology. Just like CPUs built on 45nm rather than 65nm, you get increased performance for less power consumption. They all use GDDR3 ram. The 9 series was launched in February of 2008. As a whole, these cards are considered to be significantly superior to the performance of the 8 series in general because of their native development on the G92 and (later) G94 architecture. they feature a significantly lowered power requirement per card (even when compared to 8-series cards on the G92), extremely powerful SLI performance (2 9600GT cards scale at up to 96%), and far less heat than their older brothers. nVidia released the 9400, 9500, 9600, an several forms of the 9800 in discrete cards, and 9100, 9200, 9300, 9500, 9600, 9650, 9700, 9800 in mobile computing (GeForce 9M). the 9600 and 9800GTX are probably the most popular cards in the discrete category. nVidia released their second dual-GPU card with the 9800 GX2 card, which combined with traditional SLI technology created the first true Quad-SLI setup available on modern computers (the 7950 GX2 was the first, but bandwidth problems with the PCI-E interface made it not really worth the cost compared to later solutions). they all use GDDR3 ram. nVidia’s second-latest GPU series, the 200 series, was launched in June of 2008 (marking the shortest gap between series updates in nVidia’s history) with the GTX 280. Since the 9-series obviously ended the usefulness of the prior naming scheme, nVidia decided to rename the newest series with a new naming guideline. In general, there are two differences – the fourth (useless) number is dropped, and the first number started over at 2 for this series. The 300 series will have a first number of 3, etc. nVidia has released both mobile and discrete cards in this series, with the 210, 220, 240, 250, 260, 260 Core 216 (significantly different than the 260, so I’ll mention it separately), 275, 280, 285, and 295. At CES 2009, nVidia announced a mobile version of these cards, known as the G100M, and later also announced the G200M mobile versions. All 200 series cards use GDDR3 ram. nVidia’s current flagship GPU models, the 400 series, was launched in March 2010 after numerous production delays, and is codenamed Fermi. They launched with just the 470 and 480 cards available, both priced firmly in the enthusiast market. Despite major issues with heat and noise on early cards compared to ATI’s 5000-series GPUs, they’ve become very popular with the release of the 460, 465, and the recently announced 450 cards available at significantly reduced prices. The 460 particularly is currently priced right in the “sweet spot” for excellent performance at sub-200$ cost, and is outstripping the record pace that the GTX 260 core 216 sold at two years before. 4.2.3.2. ATI-BASED CHIPSETS AND NAMING CRITERION I’ll be the first to admit I don’t know much about ATI’s cards – I’ve been an nVidia fanboy since a 7600GS went into my first system I ever built (that card, my aforementioned 3.46ghz Celeron, and a gig of DDR2 533 ram played me all the way though Gears of War and Witcher and some of the best music I’ve ever written…wow). So if you notice something that’s wrong here, point it out. ATI has been making graphics cards since 1985, when they were making integrated graphics cards for Commodore and IBM. They were acquired by AMD (the CPU maker) in 2006. In general, ATI doesn’t make its own cards. Similar to nVidia, they license their cards for creation by other companies – sapphire, MSI, Asus, and HIS are all companies that are known for their ATI-based cards. The Radeon r400 series (x700, x800 cards) were released in September of 2004. They featured DX9b support, OpenGL 2 support, GDDR3 ram, and a 130nm manufacturing tech. they were released in X700, X800, and X850 variants. Note that the X is part of the name and not a variable. The Radeon r500 series (x1000) was released in October of 2005. They were the first ATI-based card to support DX9c, and it was highly optimized for shader model 3. They were released in x1300, x1550, x1600, x1650, x1800, x1900, and x1950 variants. This was the first major rebuild of the GPU architecture since the r300 series. These cards used GDDR3 for the lower-end cards and GDDR4 for the higher-end cards. The Radeon r600 series (HD 2000, HD 3000) was released in mid 2007. The 2000 series supported dx10 and shader model 4, and the 3000 series supported DX10.1 and SM4.1. they were released in 2350, 2400, 2600, 2900, 3430, 3450, 3470, 3650, 3690, 3830, 3850, 3850 x2, 3870, and 3870 x2 (dual-GPU) variants. As far as I know, the 3870 x2 was the first dual-GPU card that ATI created during the course of their development. These cards used GDDR3 for the lower-end cards and GDDR4 for the higher-end cards. The Radeon r700 series (HD 4000) was released in June of 2008. As before, they support dx10.1 and sm4.1, and have support up to GDDR5. They were released in 4350, 4550, 4650, 4670, 4830, 4850, 4850 x2, 4870, and 4870 x2. The Radeon Evergreen series (HD 5000) was released in October 2009, and featured a 40nm manufacturing process and up to two gigabytes of vRAM onboard. It supports up to GDDR5 vRAM, and all Evergreen cards support DX11. The Radeon Northern Islands (HD 6000) cards will be released in November 2010, and will feature a 40nm fabrication process, up to 4gb of vRAM on dual-GPU cards, and up to eight DisplayPort connectors. They’re all based on the PCI-Express 2.1 x16 standard. There are a buttload of ATI mobility cards out there. Read the info here (http://en.wikipedia.org/wiki/Comparison_of_ATI_Graphics_Processing_Units#Mobility_Rade on_Series). There’s so many more than for nVidia, so I just didn’t list them all. 4.2.3.3. MATROX, VIA, INTEL, AGEIA, AND LEGACY GRAPHICS PROCESSORS As I said earlier, ATI and nVidia own almost 100% of the discrete graphics cards market. If you look at GPUs in general, including integrated solutions, the numbers are much different – IBM owns about 40% of the market, and ATI and nVidia own about 55%, leaving the last five percent to legacy graphics cards and specialty cards. This is because there are so many budget-price computers in the wild with integrated graphics solutions on them. Graphics cards are still technically enthusiast components, although the advent of Vista and 7’s requirement of a discrete graphics card is starting to change that perception. Matrox specializes in cards for multi-monitor setups. The company is split up into three departments. Matrox video is for digital video editing solutions, matrix imaging is all about industrial video capture, and Matrox graphics is for general cards. The card you’ll most likely find is the TM2G series (triple monitor 2 go), which allowed three displays to run off of a single card. they’re not really cost effective anymore, though, since if you really need three monitors to run off of a single PCI-E slot, you can get a USB software-based video card that’ll allow for a third monitor to be used. It’s a CPU hog, comparatively speaking, but it’s also a quarter of the price. With the advent of ATI’s EyeFinity (three monitors powered by one plug) technology, these cards are becoming outdated rapidly. Via primarily makes chipsets for low-end and low-power computers. Their graphics chipsets are all integrated, as they don’t manufacture discrete cards. They’re known for having good performance for the limited resources allocated to them. Ageia is best known for inventing the PhysX physics modeling system. It used to be a specific card that you’d get for your system to allow for the extra processing to take place, and now it’s built into all cards 9-series and later. You don’t need one, but if you come across it for cheap it can be a cool toy to play with if you’ve got a space slot on your board. They were acquired by nVidia in February of 2008. Intel’s current line of graphics processors are all integrated – they don’t make discrete cards, similar to Via. Their current line is known as the GMA series. Everything you need to know about them is available here (http://en.wikipedia.org/wiki/Intel_GMA). 4.2.3.4. STREAM PROCESSORS Stream processing is a limited form of parallel processing, similar to what goes on inside a multi-CPU processor (like a quad-core). For a long time, parallel processing was pretty much impossible to write for because it was SO complex – you had to write in sets of instructions for every possible computation that might be performed. That’s why quads still have such a limited mainstream usage, currently – it’s so hard to write a lot of programs to utilize all four cores effectively. Stream processing is a workaround to make it easier to write for by restricting what computations (‘streams’) could be completed. That’s all well and good to know that, but the reason that I’m talking about it is because it’s a pretty major thing when it comes to picking out a graphics card and comparing them. ATI started using stream processing technology (instead of separate processors for shading and vertex) first, and so in general their cards have more stream processors at a lower clock speed. nVidia didn’t bring about the use of a unified shader architecture (aka, one type of processor to rule them all) until the 8-series. 4.2.3.5. PIXEL PIPELINES If you’re buying a modern card, this is useless. Read this article (http://en.wikipedia.org/wiki/Pixel_pipeline) if you actually need to know about it. 4.2.3.6. CUDA, GPGPU, AND ALL OF THAT OTHER STUFF CUDA (compute unified device architecture) is a parallel computing architecture developed by NVidia. CUDA is the computing engine in nVidia graphics processing units that is accessible to software developers through industry standard programming languages. What does that mean? Basically, CUDA allows programmers to use the GPU to do stuff. Why would they want to do that? Even though the GPU’s clock is a sixth of the CPU’s clock speed, there’s a zillion stream processors within it that can compute simply equations in a fraction of the time (literally) that it would take a CPU to do it. Take the GTX 260. It’s got 192 core processors – 48x the cores of a quad. if you need to do something that’s just a simple operation – like trying passwords on a wireless network, or trying to crack a coding scheme on a computer’s files – you’d be getting WAY more performance from a GPU because it takes advantage of using all those extra cores to do the work, rather than doing fewer operations in less time like a faster quad-core could. Other examples of things that use CUDA are physics technology like PhysX or Bullet (the game Mirror’s Edge is an example of that). It’s also used in stuff like computational biology and distributed computing (like Folding@Home). Interestingly enough, even though CUDA came out after the 8-series of cards, it works on all nVidia cards 8-series and on due to binary compatibility. GPGPU (general purpose computing on graphics processing units) is just the general term for what CUDA does. CUDA’s specific to only certain nVidia cards. GPGPU functionality is the overarching technology of which CUDA is a part. 4.2.4. 3D API STUFF An API is an application programming interface – a standardized way to code specific stuff for something. So, a 3d API is a standardized way to code for 3d graphics. OpenGL and direct3d (part of direct) are the two main APIs for 3d graphics. 4.2.4.1. OPENGL. OpenGL is a standardized specification defining a cross-platform, cross-language API for writing applications that produce 2d and 3d graphics. It consists of about 250 functions that can produce extremely complex 3d graphics. OpenGL was developed by silicon graphics in 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, and flight simulation. It is also used in video games, where it competes with direct3d. It’s managed by the khronos group. Here’s some history info (http://en.wikipedia.org/wiki/OpenGL). This is boring and pretty useless stuff, so that’s why I’m linking it. 4.2.4.2. DIRECTX INFO DirectX is a combination of various graphics-based APIs for rendering video and game graphics on windows platforms. Direct 3d is the specific 3d API. Microsoft developed it around the time that Windows 95 shipped, and it was packaged with Windows 95 sp2. 98 shipped with it, as have every OS windows created since. If you’re using XP, DX9c is the top level of DirectX that you can get. With Vista (because of the new display driver model that they created for Vista), 10 is the top. 10.1 is supported by Longhorn (server 2008) and Vista sp1, and Windows 7 supports DX11. DX11 supports GPGPU stuff, and handles multithreading with multi-core CPUs much better than the current versions. 4.2.5. GENERAL GRAPHICS TERMS THAT POP UP A LOT Here are some general terms that pop up a lot. If you think of something else that should be here, let me know. 4.2.6.1. GPU COOLERS GPUs, like CPUs, run REALLY hot (HEAT=FIRE) and need to be cooled. You’ll find both passive coolers, like a heatsink system, and active coolers, like a fan. Passive cooling systems are really popular for silent and home theater systems. You’ll find both single-and double-slot cooling solutions in the active cooling sector – where a card takes up one or two expansion slots on the back of the computer. It’s important to know if your card is a dualie or a single slot because generally it’ll block the PCI-E x1 slot that’s immediately below most PCI-E x16 cards. Dualies are generally dualies because they’re super hot – either because they’re really highperformance cards, or because they’re poorly designed (the 8800gts 320 comes to mind). When picking a case, keep your graphics cards in consideration – if you’re using a dual-slot card, you’re likely going to want a side vent for cool air to come in. Recently, dual-slot and single-slot graphics cards have started using the term EE (external exhaust) to define different types of coolers. External exhaust is primarily for computers with no side fan or side vent allowing cool air to blow into the middle portion of the case. These cards blow their exhaust air out the back rather than into the central core of the case, allowing the internal temperature to remain lower than if they exhausted into the core. If your case has a side fan or a side vent, you don’t need an EE card (they’re a little less efficient than a standard cooler, and cost a bit more). 4.2.6.2. DUAL-LINK DVI Dual-link DVI allows you to power much larger displays by using two DVI ports to increase bandwidth. A single DVI can support up to 1920x1200, two ports can support 2560x1600 (the current maximum for rationally priced monitors). 4.2.6.3. MAXIMUM RESOLUTION AND WHY IT MATTERS Maximum resolution is exactly what it sounds like – max resolution per monitor. this is important for one major reason – if you’re using a huge main monitor and you want to have a second monitor, you might not have a plug due to whether the card can support the max res with one DVI plug, or if it needs two. Just be aware. Most max res ratings include a refresh rate, too – be aware of that as well. 4.2.6.4. SLI/CROSSFIRE/3-WAY SLI/QUADFIRE/QUAD SLI I should note that multi-GPU systems don’t always bring an increase in performance – sometimes they can actually degrade performance due to the application’s coding. Just keep it in mind if your particular game doesn’t go off the chain in FPS. SLI was introduced with the 6-series of nVidia’s cards. It’s a technology that allows you to hook up two graphics cards to a system and increase the overall performance through the use of a little u-shaped bridge that links the GPUs of the cards. It’s possible to hook up multiple graphics cards to a system without using this bridge, but you don’t get the extra performance – just the additional monitor plugs for multi-monitor system. the performance increase was generally around 30-45% increased performance for different cards until the G92 architecture increase, which allowed two mid-range 9600 cards to equal the performance two enthusiast 8800 cards with far less power requirements. For the 9 series and after, SLI performance is approximately 92-96% for lower-level cards and 80-85% for upper-level cards. You must have two graphics cards of the same core number and type (aka 6800GT or 9800GTX+), but they can be of different manufacturers or core speeds. However, SLI will automatically scale down the better card to the same level of the lower card. Although nVidia claims that RAM levels can differ as well, in reality it’s disabled for every driver after 100.xx. You also need either an nVidia-based motherboard (nForce chipset) or a board using Intel’s x58 chipset or later. SLI WILL NOT WORK ON OTHER BOARDS unless you hack it (which isn’t really a good idea, all told). Also, regardless of your SLI setup you can only use the main card’s video ports. You need a special setup to get triple or quad monitors working. 3-way SLI is exactly what it sounds like. It’s about a 2.8x performance boost, and it only works on g92 and g94-based enthusiast nVidia cards (8800GT to GTX 280, currently, not including the 9400-9600 series). Quad SLI is somewhat what it sounds like – it only involves two cards, but four GPUs. You use two dual-GPU cards, with one larger SLI bridge, and you get beastly framerates. It also costs a lot more. Crossfire (also known as CrossfireX) was first available in September of 2005, and supports up to four graphics cards (aka, Quadfire). The earlier models needed all sorts of extra crap to make it work, but since the x1950 and the advent of crossfire x, you just need one ribbon connecter similar to (but NOT the same as) the SLI bridge. Quadfire is a 3.2x performance boost over one card, and interestingly enough for HD 3800 cards and later, you can use completely different cards and it’ll work perfectly fine. An easier way to get Quadfire is to use two of ATI’s X2 cards, like the 4870X2. This is a really cost-effective way to get extreme performance without paying for three top-dollar nVidia cards. There are pros and cons for both setups. ATI licensed their Crossfire tech with Intel, meaning that almost all boards support Crossfire, but only certain Intel boards and nVidiabased systems support SLI. However, since most of the performance gains of multi-GPU setups are set through OpenGL’s profiles, SLI gets a tick on their side of the sheet because all programs can have customized SLI profiles based on what’s best for each game. ATI reverts to an unchangeable lower-performance state if it doesn’t have a profile. Like I said earlier – I’m an nVidia fanboy, so I always choose nVidia over ATI, but the recent price cuts on the extremely versatile ATI-based GPUs make me interested in both sides again. 4.2.6.5. POWER REQUIREMENTS FOR MODERN CARDS Modern cards require a lot of power. I can only speak for nVidia’s cards in terms of specific requirements, but it’s generally a good idea to get a decent power supply with a rail just for the graphics card if at all possible. If you’ve got anything over a beginner card, you MUST have a rail just for the graphics card, or your parents will disown you because your computer shorted out the power grid. If you’re using an entry-level card (x200-x400 with nVidia cards where x is 6-9, an nVidia G 210 or GT 220, or anything with a 3 as the second number in a modern ATI card), you want at least 300-350 usable watts (this is where efficiency [6.2.6] comes in!) from your PSU. You don’t need that specifically for the card, but with, say, a Core 2 Duo e8400, that’s how big of a PSU you want for the system. If you’re using a mid-range card (x500-x600 with nVidia cards where x is 6-9, a GTS 250, or anything where 5 is the second number in a modern ATI card), you want at least 450-500 usable watts from your PSU. You must have a rail specifically for the card. Note that I didn’t include the 9600GT cards in this calculation. I’ve found that they pull a decent amount of power, roughly comparable to a 7800GT card. The numbers don’t really say that, but it’s good to have a little bit of headroom with a card that can scale as well as it does on higher-end stuff. Again, 450-500 is the entire PSU, not just for the card. If you’re using a big card (x800-x950 with nVidia cards where x is 6-9, a GTX 260 or larger, all GTX 400 cards currently available, or anything that’s above a 5 as the second number for ATI), you want at least 300 watts per GPU available SPECIFICALLY for the card. I’d suggest not going below a 650w CPU with the larger cards, paired with a good processor. A 9800GTX+ or GTX 260 core 216 can squeak by on a smaller one, but if you get a big card, you’ve probably got a lot of other power concerns to keep in mind. 4.2.6.6. RAMDAC -WHAT IS IT? Basically, RAMDAC is a digital-to-analog converter that allows you to use an analog signal (aka, VGA or component video) from your digitally-based video card. The advent of HDMI and DVI has rendered it relatively useless, but it’s still included because so many people still use analog-based video devices. 4.2.6.7. OPERATING SYSTEM INFORMATION As mentioned earlier, different operating systems need certain levels of cards in order to support DirectX, OpenGL, etc. XP doesn’t require a discrete card but functions much better with it. It’ll support DX9c, no higher. Vista supports 9, 9c, and 10, and needs a DX10compatible graphics card. W7 requires a similar card. I don’t know anything about Macs, so fill it in from there. 4.2.6.8. REFRESH RATE All monitors refresh at a steady rate, just like a TV. Most LCD monitors refresh at 60 Hz (60 times a second), and most CRT monitors are around 75 Hz or so. This is why a CRT is easier on the eyes than LCDs are (higher refresh = less tired eyes). There are a few monitors that refresh at 120 Hz to allow them to display in 3d, but this is a really new tech that requires really specific game profiles to work right. Refresh rate don’t really matter in gaming, honestly – 60hz is more than enough, you don’t need to pay for an LCD at 85hz or something ridiculous like that unless you have very weak eyes that are strained easily by the 60hz standard refresh rate. 4.2.7. HDCP AND WHY IT MATTERS High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel to prevent copying of digital audio and video content as it travels across DisplayPort, Digital Visual Interface (DVI), High-Definition Multimedia Interface (HDMI), Gigabit Video Interface (GVIF), or Unified Display Interface (UDI) connections, even if copying that information would be permitted by fair use laws. The specification is proprietary, and implementing HDCP requires a license. What does that mean? It means that it’s really hard to copy information coming out of a hi-def player, and it means that your system needs to decode the information when it receives it. Which in turn places a huge load on the processor for hi-def video, and is why most processors can’t really hack 1080p video at 24fps. Well, if it’s a processor thing, why did I stick it here? Because, there are a lot of video cards out today (ATI especially) that are able to decode HDCP ON THE CARD, and output the video in straight-up video format with no bells or whistles attached, significantly reducing the processor load. These cards are excellent for home theater PCs, for example. Note that this doesn’t assist in rendering the video – you’ve still gotta have a decent CPU to handle it. An HDCP-capable card doesn’t work any faster than a non-HDCP-capable card, either. It’s just something that helps only with hi-def video and audio coming from a source, like a Blu-Ray burner or something. Only really useful in those situations. 4.3. INTERFACES AND HOW THEY RELATE TO GRAPHICS CARDS The nature of graphics cards is that they plug into the motherboard, dumping video data directly into the bloodstream of the computer. While I already talked about these interfaces in depth in the motherboard section (3.2.6), I wanted to specifically talk about them in terms of video cards that are supported, and information regarding them. 4.3.1. AGP AGP’s old. Don’t buy a card for a computer that requires this unless you really desperately need it. AGP is (in general) really expensive for the performance that you get out of it. There are several AGP models of newer cards, but they cost a lot and generally outpace the single-core CPU you’d have to use on an AGP-only platform. 4.3.2. PCI PCI’s also a really old interface for graphics cards. The bus only has a bandwidth of like 133mb/s, so it is even less than PCI express. There’s a few version of the HD2400 pro out there that are decent for gaming and hi-def movies, but they get really hot during usage. 4.3.3. PCI EXPRESS X1 As far as I know, the x1550 is the only card available for the x1 slot. Don’t use it if you don’t have to, it’s even more pricey than the PCI or AGP cards. 4.3.4. PCI EXPRESS X16 x16 was outmoded during the 8-series for nVidia’s lifetime. you can still but a few lowend cards – like the 8600, 9400, and 2000-series cards from nVidia and ATI – but there’s a curiosity that I know of, and that’s the fact that there’s a 3870x2 (yes, two processors, 1gb of ram) that’s available for x16. Go figure. however, it doesn’t make any sense to only get a card that’s x16 since there’s generally no price difference between x16 and 2.0 x16 – and, more importantly, 2.0 x16 is completely backwards compatible. If it fits, it works, and 2.0 fits. 4.3.5. PCI EXPRESS 2.0 X16 As I said before, all 2.0 cards and motherboards are backwards compatible, which means that all cards and motherboards designed for 2.0 can be used in a v1.1 system. If it fits, it works. This is the current standard, so I’m not going to list a top card. There are a few exceptions, but they’re motherboard issues, not card issues. 4.3.6. USB (EXTERNAL) VIDEO CARDS I should clearly state that these are not a replacement for video cards in any way – they’re software-accelerated, not hardware-accelerated. As a whole, USB video cards and converters are mainly for multi-monitor displays where you need more than two screens. 4.4. OMG HOW DO I GET TEH MOST FPS IN COUNTERSTRIKE Get the most expensive graphics card possible, regardless of your system, and then run over it with your car. That’ll do it, every time. 4.5. ADAPTERS, GENDER CHANGERS, AND WHAT YOU SHOULD EXPECT WITH YOUR NEW VIDEO CARD Your new card (assuming you don’t buy a cut-rate version, a recertified card, or an open box setup) should come with a variety of things. Since most cards require external power, it should come with either PCI-E 6-to-2 Molex (PCI express power plug to two Molex plugs) or PCI-E 8-to-2 Molex (PCI express 8 power plug to two Molex plugs). It should come with enough converters to give you two VGA ports (so if you’ve got a card with a VGA and a DVI port on it, you’ll get one converter). You should have a component plug if your card has a built in S-Video port, or an HDMI-to-DVI+audio plug if that’s what you’ve got. It might come with a DVI-to-HDMI plug with higher-level cards. 4.6. DRIVERS, DRIVERS, DRIVERS. All graphics cards, like all hardware, require drivers to tell your operating system how to use the hardware. Graphics cards are notable for having issues with their drivers, and unlike a motherboard driver (which updates once every six months or so usually) drivers for modern cards update every few weeks. While you don’t necessarily need the newest driver all the time, generally new drivers support new games with increases in performance. Also, if you stick a new card in your case that requires an entirely separate set of drivers (like I did when I went from a 7600gs to a 9600gt), make sure you uninstall your older driver before you stick a new one on there! Most issues with graphics cards are related to the drivers. 4.6.1. WELL-KNOWN THIRD-PARTY DRIVER RELEASES Omega and Xtreme-g are the two best-known drivers for graphics cards, and you can also get beta version of Forceware (nVidia’s official drivers). In general, I’ve always stuck with official drivers, but it’s up to whatever you want to do. Third-party drivers are useful when you have an older card and want support for widescreen or something like that, or if you need a custom resolution as a workaround or something. I’ve never really gotten into it. SOUND CARDS 5.1. WHAT IS IT? The sound card is exactly what it sounds like – it’s a discrete card that processes the audio coming into and out of your computer. Almost every computer motherboard has integrated audio of decent quality, but a sound card allows for increased sound quality, a variety of inputs and outputs, and higher sample rates. It also takes a bit of a load off of the CPU, allowing it to focus on you getting the most FPS IN CS 1.6 OMG 5.2. TERMINOLOGY Here, I’ll post a variety of terms relating specifically to the sound card. If you don’t find something here that you're looking for, look in the motherboard section (section 3) for information. Or, just use the find function, probably much faster. 5.2.1. CHANNELS Channels refers to the number of simultaneous channels of sound that the card is possible of creating. This sounds complex until you realize how it works. For example, most motherboards and sound cards are 6-or 8-channel sound – which is the equivalent of 5.1 or 7.1 audio. if you don’t know what that means, generally the first number is the number of normal speakers (5.1 uses a center speaker, front left and right, and back left and right), and the second is the subwoofer channel. 5.2.2. SAMPLE RATE Sample rate defines the number of samples per second taken. The standard is 44100 Hz or 48000 Hz, but you’ll find cards up to 96000 Hz. the higher, the more accurate the sound. 44100 sounds pretty darn good, though, so don’t think you need some extreme sample rate just for decent gaming sound. If you’re a music maker, then think about it. 96 kHz waves sound really good. 5.2.3. DIGITAL AUDIO QUALITY Digital audio quality (also known as audio bit depth) is a measurement of the number of bits recorded for each sample (as mentioned above). It’s generally seen in 16-bit, 24-bit, and 32-bit. This results in more accurate samples. You don’t need more than 24-bit audio for gaming (and it’s not that big of a difference from 16-bit), but for music making you want 24-bit if at all possible. It’s not a big deal either way, though. A good description of this is that CDs are recorded at 16-bit and DVDs are generally 24bit. 5.2.4. CHIPSETS There’s a variety of audio chipsets used in integrated audio on a motherboard. Realtek makes some of the best ones, in my opinion. That’s really all that you need to know about it. 5.2.5. SNR (SIGNAL-TO-NOISE RATIO) All audio signals are degraded to some point by the power source powering the signal. American power is at a rate of 60 Hz, so that’s where the buzz in the PA system comes from at your local church or school. This sound corrupts the audio signal that’s being broadcast over the audio card. It’s where we get the sound of silence from – that sound that you get when you’ve got no audio broadcasting from your computer but you’re wearing headphones and listening to what comes out. It basically comes out to mean that the higher the SNR, the better the audio quality. Most good cards have an SNR around 96dba or so. 5.2.6. PORTS Ports refer to what plugs into the card. 5.4 details this. 5.2.7. INTERFACES Interface refers to where the card plugs into the motherboard. As you’d expect, a direct plug is better than an external solution. 5.2.7.1. PCI/PCI EXPRESS (INTERNAL CARDS) Most sound cards plug into PCI or PCI express x1 slot. You don’t really need the PCI-E plug, honestly – a PCI plug is more than enough for what most people need. It’s very, very rare for a sound card that needs the extra bandwidth of a PCI-E – I can only think of two or three, and they’re specialist cards for inputting multiple channels of recorded audio at high bitrates. 5.2.7.2. USB/FIREWIRE (EXTERNAL CARDS) There are a variety of external sound cards that plug in via USB 2.0 or Firewire plugs. this adds quite a bit of versatility, since the plugs are then wherever you put the card, and is nice because you can bring it around with you (like for a laptop). There’s far less bandwidth, though, which makes it tough to do high-level audio processing over the USB/Firewire cable. 5.3. MAJOR MANUFACTURERS In this section I’ll include the major manufacturers of sound cards. There’s only a few, and each makes a few good cards and a buttload of crappy ones. Read reviews before you buy! 5.3.1. CREATIVE LABS Creative is my personal favorite when it comes to sound cards. I’ve had several different cards from them (notably their SoundBlaster live! 24-bit USB card) and I really liked it. They manufacture the well-known SoundBlaster, X-fi, and Fatal1ty (yes, that Fatal1ty…I can’t believe they branded a sound card) series. 5.3.2. M-AUDIO M-Audio makes audio interfaces for recording. I’m an M-Audio fanboy, though, so I’m only mentioning this one manufacturer. They make a variety of input-based cards (meaning that they’re more for inputting audio, not processing it). They’re generally quite a bit of money, so plan accordingly. 5.3.3. TURTLE BEACH/VOYETRA Turtle Beach makes good budget-price cards. If you don’t need an über soundcard, turtle beach is a great place to look. 5.3.4. A FEW OTHER DIFFERENT NAMES YOU MIGHT SEE Asus and Startech make some decent cards, but in general I prefer the above manufacturers. 5.4. PORT SPECIFICS As I mentioned above, ports reference the inputs and outputs in most cards. Here are some specifics. Most audio stuff was already discussed in 3.2.8.6. 5.4.1. 1/8TH INCH PLUGS IN RAINBOW COLORS (ANALOG STEREO) As described above, sound cards can have up to four stereo jacks for 1/8th inch (headphone or earbud jack) plugs for surround sound systems. They’ll carry 3 for 5.1supported cards and 4 for 7.1 supported cards (the added jack handles the middle right and left speakers, which generally is just an amalgam of the front and rear speakers in an upscaling card). Two of these generally double as a line-in and a mic jack, just like on a normal computer. Some lower-end systems only have two plugs – one that’s for headphones or 2.0/2.1 systems and one that functions as a line-in and a mic combined. 5.4.2. S/PDIF As mentioned before, coax generally comes in optical and coaxial. I haven’t seen optical or coax input in a while on a card, but optical and coax out are relatively common. 5.4.3. RECORDING INTERFACES (XLR, 1/4 INCH, ETC) M-Audio’s recording interfaces generally include up to 16 plugs for inputting audio into the system in a variety of ways. The most common is XLR (also called three-pin or microphone cable) and ¼ inch (guitar cable, looks like a large headphone jack). 5.4.4. PROPRIETARY You might find midi/legacy joystick plugs, aux in (like a CD player or something similar), or high-grade optical/coax plugs as a special component. Some of the really high-end stuff has a proprietary headphone jack that looks similar to an old-school joystick plug but has a different pinout (I can’t find the bloody thing anywhere, though). It allows for surround-sound headphones. 5.5. ISSUES SURROUNDING SOUND CARDS Drivers for sound cards generally suck. They’re poorly written (almost on the level of Lexmark printer drivers), include loads of bloatware, and will randomly stop working due to their crappy design. In contrast, integrated audio rarely glitches in any way. Sound cards are also inexplicably tied to the OS that they were developed on. Make sure your card works with your specific operating system, down to the version/service pack. 5.5.1. ARE YOU SURE YOU WANT A CARD? If you’re just a gamer, don’t get a card unless you’ve already spent a lot on everything else. It’s just not worth it – integrated sound is great for basic stuff. If you’re not building a monster music machine, you don’t need a special sound card either. It’s only if you’re an audiophile that it’s worth the money. 5.5.2. WHAT TO AVOID Read, read, read reviews! If you get a bad vibe about a card, move on. It’s deadly to get locked onto a card, only to find out that it won’t work in your OS. If you’re not sure if you want it, don’t get it. They’re generally a waste of money. POWER SUPPLY UNITS 6.1. WHAT IS IT? This is the largest section in my entire tutorial because this is probably the most misunderstood component of your computer. Power supplies take power from the socket and distribute it to the components of your computer. Their capabilities are measured in watts. They generally convert the 120v AC power in your socket to 12v, 5v, and 3.3v DC power that most components run on. A lot of people just think that it should be whatever the cheapest unit is. Considering that the PSU fails more than any other two components combined on a computer, you should be spending a decent amount of cash on your power supply in order to get competent power for your system. 6.2. TERMINOLOGY Here, I’ll post a variety of terms relating specifically to the sound card. If you don’t find something here that you're looking for, look in the motherboard section (section 3) for information. Or, just use the find function, probably much faster. 6.2.1 TYPES OF POWER SUPPLIES (FORM FACTORS) Power supplies are available in a variety of form factors, similar to motherboards. Unlike motherboards, most of these form factors are compatible only with a specific type of computer – desktop, server, etc. due to the nature of power requirements for different boards and systems. Make sure you get one that’s specifically made for your system. 6.2.1.1. ATX, ATX 12V ATX stands for advanced technology, extended (what a crappy name). ATX is technically a standard for power supplies that defines what each plug on the power supply can deliver in terms of voltage and watts. It also defines the size and format of the pins. Examples of these plugs are the common Molex or 24-pin motherboard power plug. The biggest difference between ATX and ATX12v is that the 12v variant can handle significantly more power in general across the rails to relieve increasing demands for newer electronic devices. 6.2.1.2. EPS, EPS 12V EPS (entry-level power supply specification is an alternative to ATX, and can power desktops or servers. the biggest difference is that the CPU connector (which is 4 pins in ATX) is an 8-pin connector to handle increased power requirements common with multi-core server CPUs, and there’s a 4-pin tertiary plug for Xeons and Opterons. it’s technically a more stable and powerful power supply than the ATX but there’s fewer good models available. 6.2.1.3. MICROATX Generally, microATX power supplies are very similar to ATX PSUs except they’re smaller, to be able to fit into the smaller cases that mATX boards often are used in – about 5”x3”x4”. 6.2.1.4. CROSSOVER POWER SUPPLIES AND ODD VARIETIES (BTX, SFX, TFX, AT, ETC) There are all sorts of weird sizes of power supplies. AT is the form factor that ATX replaced (in 1995), and is completely outdated. BTX refers to the outmoded form factor that was supposed to replace ATX and offered increased airflow and a better motherboard layout – the plugs are similar but not cross-compatible with ATX. SFX and TFX are other alternate power setups that have either different motherboard plugs or different form factors. 6.2.2. WATTS Power supplies are rated in the output that they are able to…output…in watts. If you don’t know what watts are, go run over your computer with your car. Or finish 11th grade. The trick with power supplies is to figure out whether the listing is a real-world number or not. It’s pretty common for a company to list their absolute peak power as opposed to how much the PSU can deliver at all times. Or, a system will be tested in a coldbox (since, like graphics cards and processors, all power supplies can work better in extreme cold than when they’re boiling hot). So, when you “600w @ 20 degrees C”, take it with a grain of salt. Most power supplies function at about 45 degrees Celsius, depending on the case. 6.2.2.1. WHY YOU (ALMOST) NEVER NEED MORE THAN 600 WATTS Heck, most computers don’t need more than 300-400, really. If you don’t have a mainstream or high end graphics card, or a huge processor, you’ll be fine (probably) with not much. more isn’t necessarily better – if you have a huge power supply that’s using 35% of its ability all the time, it’s not good for your PSU and can actually cause it to burn out earlier. Use the eXtreme Power Supply Calculator (http://extreme.outervision.com/psucalculator.jsp) to calculate exactly the peak wattage, and then add a bit to the top to cover efficiency ratings. 6.2.2.2. WHY YOU NEVER NEED FOUR DIGITS OF WATTAGE, FOR GREAT JUSTICE! Unless you’re using a 3-or 4-GPU system (not card, GPU) with a big processor, you don’t need 1000 watts of power available through your PSU. There, I said it! 6.2.3. PFC PFC stands for power factor (or fluctuation, same thing) correction. It’s an extremely complex equation that basically describes how much active power is being used by the system (as opposed to reactive power, or magnetic power). Read this article (http://www.hardwaresecrets.com/article/181/10) for more info. You don’t need PFC unless you have a really crappy local power grid. It’s a marketing ploy. It basically allows the manufacturer to sell it in Europe to work with European power laws. An interesting side effect is that PSUs with active PFC can take power between 110-240v and so without having to flip a switch, and as such can handle power grids that fluctuate and send out a slightly ‘off’ signal…which is the only time it’s really worth the time. My first build lived in a basement with terrible power for most of its lifetime, and while that fluctuation ate three transformers for my wife’s laptop, it didn’t affect my system at all. 6.2.4. PSU DESIGNS All power supplying units – not necessarily for computers – are designed around two forms: linear and switching mode. 6.2.4.1. LINEAR Linear is a direct transformer – it takes the 110v or 220v AC from the wall and converts it to whatever direct voltage is required. This is a pretty good setup for mobile phones, but it’d be huge for a PSU. So, all computer power supplies that are internal are switching-mode. 6.2.4.2. SWITCHING-MODE On a switching-mode PSU, the input voltage has its frequency increased before going into the transformer (going from 50-60 Hz to several KHz are typical values). With input voltage frequency increased, the transformer and the electrolytic capacitors to convert the power (aka, all the big components in a linear PSU) can be very small. Keep in mind that “switching” is a short for “high frequency switching”, having nothing to do whether the power supply has an on/off switch or not. 6.2.5. PLUGS Here’s a list of the different plugs that power supplies use to distribute electrical energy throughout the computer. All the pinout lists are available at this link (http://www.hardwaresecrets.com/article/181/14). 6.2.5.1. MOLEX Long live Molex. Four pins, works for hard drives, DVD drives, big fans, etc. I love it. 6.2.5.2. FLOPPY This is a smaller plug that’s the size of your thumbnail. Still four pins, and works for floppy drives and occasionally a fan controller or card reader (depending on the type). 6.2.5.3. MOBO The main motherboard connector supplies power to all mobo-based components, including video cards without a discrete power plug and almost all expansion cards. 6.2.5.3.1. LEGACY MOBO CONNECTORS Pentium 3 and older systems used two plugs of 10 pins to power the motherboard. They look like a big floppy connector. 6.2.5.3.2. 20-PIN Older motherboards use a 20-pin connector to supply power. 6.2.5.3.3. 24-PIN Newer motherboards use a 24-pin connector to supply power. This is backwardscompatible, so you can theoretically just plug it into a 20-pin and have the extra four pins just hanging out. This is a pretty big danger for shorts, though. 6.2.5.3.4. 20+4 PIN The most versatile PSU-to-mobo connector is the 20+4 pin. This is a 20-pin connector with an extra four pins on a separate bit of cable to fit both standards. 6.2.5.4. PENTIUM 4 (ATX12V) The Pentium 4 is a separate connector (different that the additional four plugs from the mobo plug) that’s used to provide additional power to the CPU specifically. It’s shaped like a cube, and usually plugs in near the CPU. It’s used with all CPUs Pentium 4 and later (and the AMD equivalents). Some motherboards require an 8-pin Pentium 4 connector, and about half of all power supplies sold nowadays (mostly upper wattage PSUs) have this connector. Pro tip: if your motherboard has an 8-pin socket, and your power supply only has a 4-pin Pentium 4 connector and not the 8-pin server-style power plug (NOT an 8-pin PEG connector!), AND you’re running a low-end system, just plug the 4-pin into the correct side of the socket and leave the other side empty. No harm done, since nothing using those other four pins (primarily used to supply extra power to large CPUs). 6.2.5.5. SATA POWER SATA is the 15-pin power plug for SATA hard drives and disk drives. It’s shaped like an L, and only fits on in one direction. Most drives come with a converter to change Molex to SATA power. 6.2.5.6. PEG PLUGS (6 AND 8 PIN) PEG, or PCI-e graphics plugs, deliver additional power to higher-powered graphics cards. Most middle-line cards use one 6-pin plug, and the most I’ve ever seen is two 8-pins needed for an 8800 Ultra. Most graphics cards that require this come with 2molex-to-1plug converters, for either type of plug. 6.2.5.7. OTHERS YOU MIGHT SEE Depending on the type of PSU, there’s always a chance you might see something interesting like a fan plug or something, but this is a pretty comprehensive list for most modern computers. 6.2.5.8. THE POWER PLUG It’s a normal 3-pin wall plug. Yes, it connects with the same connection a monitor uses, so you can use a monitor cord on a PSU. Yes, you should ALWAYS have it grounded if you don’t want your computer to blow up when a surge comes down the line. 6.2.5.9. MODULAR PLUGS AND HOW THEY WORK Some PSUs have modular capabilities – that is, you only plug in the runners (cords with multiple connectors on it) that you need. This helps keep your case organized by not having a zillion extra plugs hanging around. They generally just plug into the back of the power supply. They’re pretty easy to deal with, just make sure they seat properly or your cords could wiggle out from vibration. 6.2.6. EFFICIENCY Ahh, efficiency. The bane of buyers everywhere. Simply put, efficiency shows how much the company lied to you. It measures just how close to the wattage description that they give it is delivered and not burned off in heat energy. Here’s an example: Rosewill sells a power supply currently that’s 550 watts, with a 68% efficiency rating. 550w might be exactly how much you need, and that’d be great! If it wasn’t for the fact that the efficiency rating brings the max wattage down to 374 watts, with 156 watts burned off as heat. See how this could be a problem, even if the added heat didn’t make your system melt into slag? Always buy at least 80% efficiency PSUs (note when they say ‘up to x%’…that means, not all the time!), and always make sure you’ve got a lot of headroom in your system’s wattage numbers. 6.2.6.1. 80 PLUS CERTIFIED (AND BRONZE AND SILVER AND GOLD CERTIFICATION) 80 PLUS is a certification that PSU companies can buy (assuming they meet the requirements) to prove how efficiently their power supplies work. Officially, it means that the PSU never functions below 80% at 20%, 50%, or 100% power usage. Bronze is 82-85-82% (for each % of power usage), silver is 8588-85%, and gold is 87-90-87%. 6.2.6.2. BEING GREEN AND RUNNING YOUR COMPUTER Basically, buy high-efficiency power supplies, and unplug your computer system when not in use (or shut off your power surge protector). PSUs draw power when they’re off, so you’ve gotta cut the line in order to prevent that. It’s called being a vampire device, like a monitor or newer TV. It costs more to get a better-efficiency PSU, but your electrical bill will thank you down the line. 6.2.7. VOLTAGE RANGES AND COMPATIBILITY WITH LOCAL POWER See PFC (6.2.3). 6.2.8. PEAK VS. LOAD VS. GENERAL POWER WATTAGE As I said earlier, most CPUs list their wattage in peak watts – as in, what’s the absolute max that the PSU can sustain for any length of time (as short as a few minutes, theoretically). If your PSU is running at peak all the time, not only will it die quickly but it’s probably really underpowered. Get a bigger one. Load describes when your system is running a game or something, and there’s a consistent and pretty big load on the power supply, usually around 75-85% of peak. You want your system to use between 60-85% of the usable watts (like, apply efficiency first) in a PSU when under load. That gives a ton of headroom for your system. There really isn’t a way to test this before you buy the thing and install it, but it’s just a guesstamite. General power (or ‘idle’) is when the computer is just sitting there, with a screen saver or something. 6.2.9. RAILS/POWER DISTRIBUTION Most people think of a PSU as being like a power plug, where you just can draw huge amounts of power from one plug without thinking. Due to specification restrictions, you can’t have more than 240va (240w in a dc circuit) on a single ‘output’, or wire. Note that this isn’t through one plug specifically, but one wire within a plug. Since that’s a requirement, there’d have to be an overcurrent protection circuit (see 6.2.9.4) on every single wire…aka, really expensive. So, for cheaper setups, most companies just group different wires into a theoretical blob called a ‘virtual rail’. These are generally low-end power supplies that are low-wattage. Multiple rails are almost always the way to go if you buy a system with a discrete graphics card. The rails in this place refer to different circuits – one per 12v rail. In general, you want one rail per major component (CPU or GPU…not just per graphics card!). Something you need to take notice of, of course, is that when you plug in components you need to keep major components on different rails (or else you’ll overdraw the circuit almost immediately). There are three major types of rails: 3.3v, 5v, and 12v. 6.2.9.1. 3.3V This rail runs a few motherboard components, RAM, AGP cards, and some PCI stuff. It’s not very important nowadays, aside from managing your RAM draw. 6.2.9.2. 5V AND VARIETIES THEREOF The 5v rail generally powers the motherboard and components on the motherboard. You’ll notice a -5V rail occasionally. This is another obsolete rail. The -5V was used for oldschool floppy controllers and some ISA bus cards. There’s no need for the typical home user to worry about this rail. Almost all PSUs have a +5V Standby or "Soft Power" (SB) signal carries the same output level as the +5V rail but is independent and is always on, even when the computer is turned off. This rail allows for two things – to allow the motherboard to control the power supply when it is off by enabling features such as wakeup from sleep mode, or wake on LAN technology to function. It also is what allows Windows to turn your computer off automatically on shutdown as opposed to previous AT supplies where you had to bend over and push the button. Every standard ATX power supply on the market will include this rail. 6.2.9.3. 12V AND VARIETIES THEREOF Initially, this was specifically for the processor, but as graphics cards got better and required more power the 12v rail was expanded to supply more power to more components. Now it currently powers the CPU and graphics cards, hard disk and optical drives, and a few fans. Sounds like a lot, but since most PSUs have enormous 12v rails compared to the other rails (usually around 80-90% of the PSU is on the 12v rails), it’s not a big deal. You’ll notice a -12v rail occasionally. This rail is pretty much obsolete now and is only kept on to provide backward compatibility with older hardware. some older types of serial port circuits required both -12V and +12V voltages, but since almost no one except industrial users use serial ports anymore you as a typical home user can pretty much disregard this rail. 6.2.9.4. OVER-CURRENT PROTECTION AND WHY IT’S IMPORTANT TO KEEP TRACK OF IT As mentioned earlier, the requirements of UL 1950, CSA 950, EN 60950 and IEC 950 specifications state that you can’t draw more than 240w off of the same wire. OCP is how they prevent each rail from overdrawing. It’s basically a circuit that’ll shut down the wire that overdraws past the standards. So what? The reason it’s important is that several manufacturers tend to put their OCP cutoff way above the level where damage would occur. The idea is that this allows your system to overdraw, or put out more wattage than it’s officially supporting…kind of like overclocking, to a point. You’ll need to read a manual to check on this, or order from a really reputable company if you can’t find out. You generally want a functional OCP on your power supply if you’re going to be doing some heavy overclocking or 24/7 load usage. 6.2.10. VOLTAGE STABILITY, NOISE, AND RIPPLE Voltage stability refers to how stable the voltage coming from the system is. In other words, is it actually 12v on the 12v rail, or is it 14v? There’s a tolerable level of instability due to voltage loads coming on and off of the line: 5% on the positive rails, 10% on the negative rails. Below is a table of info for tolerable stability ranges. I stole this from hardwaresecrets.com, FYI. Thanks, HS! Output Tolerance Minimum Maximum +12 ±5% +11.40 V +12.60 V +5V ±5% +4.75 V +5.25 V +5VSB ±5% +4.75 V +5.25 V +3.3 V ±5% +3.14 V +3.47 V -12 V ±10% -13.2 V -10.8 V -5 V ±10% -5.25 V -4.75 V Beyond that, power supplies should give you ‘clean’ power – the more noise on the line, the more unstable the PSU is. In a perfect world, power would create a perfectly straight line on an oscilloscope. In reality, there are slight oscillations in the power signal, called ripple. This cannot be more than 120mv of noise on the 12v line and no more than 50mv on 5v and 3.3v lines. If it is more, the power supply is unusable! HS uses an example of a pc power and cooling PSU and a cut-rate PSU, and the cut-rate PSU is about 2.5x more noise on the line than there could be. Most websites don’t have the equipment (specifically, an oscilloscope) to see the ripple, which is why usually website reviews of PSUs are useless. 6.2.11. PROTECTION WITHIN THE POWER SUPPLY There are a variety of power protections within the PSU to protect the system and components from burning out or overvolting. 6.2.11.1. OVER-(AND UNDER-)VOLTAGE PROTECTION Uh, pretty obvious. If the voltage coming from any output is above or below a trigger value, the PSU shuts down. This is different from overcurrent protection, which is for current being pulled through the line (preventing it from burning the line). OVP is required, UVP isn’t. 6.2.11.2. SHORT-CIRCUIT PROTECTION If the power supply shorts out, it shuts down. This is required. 6.2.11.3. OVER-CURRENT PROTECTION See above (6.2.9.4). 6.2.11.4. OVER-POWER PROTECTION/OVERLOAD PROTECTION This is a PSU-wide protection, rather than per line. It’s basically OVP for the whole system – if your computer pulls more than a certain amount, the PSU shuts down. This protects your system from exploding trying to put out enough wattage for your components =) it’s optional, unfortunately. 6.2.11.5. OVER-TEMPERATURE PROTECTION Duh. Overheat = shut down. Optional…actually, not very common at all. 6.2.12. REDUNDANT POWER SUPPLIES Exactly what it sounds like. A redundant PSU can function in one of two ways. Either it can be sitting there, completely off, waiting to be flipped on to take over for the other PSU for routine maintenance, or it can be in a standby mode to take over if there is fluctuation in the supply of power from the other PSU. if there’s x amount of fluctuation – say, a tenth of a second – the standby PSU would kick up to full operational status and take over. It’s extremely rare to see this in a desktop, but common for servers, particularly the first set. The second is quite expensive, all told. 6.2.13. INPUT VOLTAGE, CURRENT, AND FREQUENCIES Power in various countries varies between 100v and 240v (officially 110 or 220). The power in each country varies as well – run the US it’s 60 Hz, and some countries it’s 50 Hz. most power supplies are manual range (meaning you’ve gotta flip a switch in the back when you go to a different country) or auto range (meaning that you don’t have a switch, and the PSU has active PFC). Based on the quality of the power in that area, it could vary as far as 20v in either direction for either. If you live in an area with poor quality of power, get active PFC on your system. Active PFC can handle everything above, from 4961 Hz and from 100-240v, as well as being able to handle the wobble that often comes with poor power. 6.2.14. HOLD-UP TIME If you use an uninterruptible power supply, this is VERY important. It’s the amount of time (almost always in milliseconds) that the computer can continue discharging electricity if it loses input (aka, if the power goes out or the breaker trips). It’s generally an indication of the quality of the capacitors on a PSU. Your response time on your ups should be significantly less than the hold-up time. 6.2.15. POWER GOOD SIGNAL The PSU sends out a power good signal when the internal components have begun emitting electricity at the proper voltages for the system. This sounds kind of obvious, but it’s pretty important – if the system doesn’t get proper voltages from the PSU, it’ll fry the components. often, if the system gets an interruption in the power, the signal will drop for a short time (until the PSU resets itself) and the computer will appear to stay on but will reset – like during a brownout or something. the reason that this is worth knowing about is because if there’s an issue with your power grid and you get a slight brownout or surge, often your system will shut down due to the bad power it’s receiving. people just automatically assume a PSU is blown if this happens, but give it 15-30 seconds to reset itself and start receiving a good signal from the power company again and you’ll be golden. 6.2.16. MULTIPLE GRAPHICS CARD CERTIFICATIONS In order to make more money, ATI and nVidia (and in turn the PSU companies) ‘certify’ certain PSUs for use with multi-GPU solutions. These companies pay for the designation, similar to how they pay for efficiency rating. Take it with a grain of salt, basically – just because it’s certified doesn’t mean that that 500w PSU can handle two 4870x2 cards. 6.2.16.1. CROSSFIRE ATI gives this out. Like I said, it’s not a big deal. If you’re buying a big PSU for a multiGPU system, you’ll likely be getting one that’s certified, so it’s no biggie. 6.2.16.2. SLI nVidia gives this one out. Like I said, it’s no big deal. 6.2.17 MTBF (MEAN TIME BEFORE FAILURE) This is also used with hard drives, but I figured I’d mention it here. PSUs are tested in big batches intensely for months to determine how long they’ll last before they crap out. The MTBF is a rating of how long they’ll last. Most PSUs can last several years – as many as six or seven. If you get one with an MTBF of 1 year, be wary that it’s built with crappy parts. 6.3. MAJOR MANUFACTURERS Here are some PSU manufacturers. There’s a pretty big choice out there, so pick wisely. 6.3.1. ROSEWILL AND WHY YOU SHOULD PROBABLY BUY IT FOR A HOME OFFICE COMPUTER Rosewill makes excellent low-wattage (350-500w) power supplies with two rails and one or two good fans for about 40-50$. They’re pretty good, as a whole. I’m not a fan of the quality of their high-end stuff, but their power supplies for the low-end computer are pretty nice. 6.3.2. SILVERSTONE They make pretty good power supplies across the board. I like their really high-end systems, but as a whole their best PSUs are in the range of 600-700 watts (like most manufacturers). 6.3.3. SEASONIC I love this company. Good prices, pretty solid performance across the board. Everything they make is gold, from their 380w PSUs to their 1000w+ components. 6.3.4. ZALMAN AND WHY YOU SHOULD PROBABLY BUY IT FOR A GAMING COMPUTER In general, Zalman’s PSUs are awesome. They sell a 650, 750, and 850w model currently on Newegg, and each of those can deliver almost a hundred watts over rating continually at max load. That doesn’t mean that you should constantly stress them there, but they’re well built with excellent design as a whole. If you can get a good deal on them, buy them. They tend to be quite expensive, however. 6.3.5. THERMALTAKE Overpriced, but they’re decent. Only buy if you’re a fanboy of their products and want their logo across the board. 6.3.6. ANTEC One of the better choices in the cheapo range. While Rosewill and Apevia sell übercheap models of low-end stuff, Antec will generally give you a few more options with some nicer features down in the basement. 6.3.7. OCZ AND WHY YOU PROBABLY DON’T NEED IT Don’t get me wrong – OCZ makes excellent power supplies. Their 700w model is consistently one of the top sellers on Newegg and tiger direct. They sell quality power supplies, but in general they’re just expensive. I would buy Zalman all day before I buy their PSUs. 6.3.8. ATHENA POWER They have a lot of models available, but as a whole I avoid them. Cheapo desktop units, decent server PSUs. 6.3.9. APEVIA Newegg’s brand name. They’re good for low-end stuff, decent quality. I wouldn’t go much higher than about 450 or 500w. 6.3.10. I-STAR COMPUTER COMPANY LIMITED They’re big into server PSUs, but their desktop options are limited. I don’t know anyone who’s bought one, personally. 6.3.11. PC POWER & COOLING PC Power & Cooling 750w silent power supply (fanless) is probably as good as it gets for large power supplies that are fanless. Excellent quality, particularly for a music-based computer or something. Don’t use it in a case that’ll get super hot, but in a good case it’ll be fine. 6.4. EXTERNAL PROTECTION – UPS, INVERTERS, SURGE SUPPRESSORS, ETC. Your PSU is only as good as the electricity the socket feeds it. A lot of people have surge protectors, but few go as far as getting a UPS or an inverter to protect their system. Here’s why it’s important. 6.4.1. UPS UPS stands for uninterruptable power supply. basically, this kicks in when your Power Good signal from your PSU goes out and picks up the load of the system for anywhere from 3 minutes to an hour or two when you’ve got bad or no power coming from the socket. So, it’s protection for your data against a brownout or blackout, however short it may be. 6.4.2. POWER INVERTERS A power inverter basically is the electrical equivalent of a goat. It eats whatever the heck you throw at it and spits out exactly the same thing no matter what – whatever electricity you need. I know goats don’t spit electricity, but you know what I mean. You buy one based on what you’ll need (so, say, 220v) and it’ll ensure that if the power dips or goes higher that it’s even when it comes out. 6.4.3. SURGE SUPPRESSORS Uh, everyone knows what these are. What you DON’T know is that most of them suck, completely, because they have almost no protection installed in them. Look at reviews before you buy one from Wal-mart. Seriously, there’s a big difference. 6.4.4. OTHER THINGS WORTH LOOKING FOR Basically everything I’ve said above is important if you’re worried about your supply of power to the socket. Here’s another pro tip: the heavier your power supply, the better quality it is. Heavier PSUs generally mean higher-quality capacitors, higher-quality build quality, and heavier-duty cables. Light doesn’t automatically mean bad – but it does mean that it’s definitely not in the same league as one twice the weight. 6.5. THINGS TO WATCH OUT FOR There are a lot of little things to worry about with a PSU. I’ll put them here as I think of them. Most of them have been posted above. 6.5.1. WHY COOLING IS IMPORTANT Just like any other component, your PSU won’t function as well if it’s subjected to extreme heat. Being at the top of most cases, it generally gets the worst of the heat convected directly up at it. If you can do anything to increase cooling to the back of your computer, do it! Most PSUs are tested in a cold-box – meaning, the efficiency, wattage, and response times that are listed are actually only true if you work outside during the winter. With no humidity. If you do, I’ll think you’re awesome. Something that I looked for specifically when I bought my case was a PSU tray in the bottom of the CPU, set up so that the fan for the PSU sucked cool air directly from under my case into the case itself, keeping it the coolest of the components in my case. 6.5.2. WHY 10% OF YOUR COMPUTER COSTS SHOULD BE PUT INTO THE PSU Your CPU delivers power to the rest of your components. If you buy a crappy, cut-rate PSU that’s straining to handle the quad-SLI you’ve got in your case, you’re going to be suffering. Not only will it operate with a bad efficiency, which will end up costing you a lot of money in the long run because of power costs, it’ll fail sooner and expel a lot of dangerous heat into your case. Buy a good one! It’s well worth the cost on your budget. 6.6. I HAVE NO IDEA WHAT I JUST READ! COMPRESS AND CONDENSE PLZ KTHNX Buy a PSU with the following features: over 80% efficiency all the time, at least 1/5th more watts than the eXtreme Power Calculator says you need, at least as many rails as you have high-power components, with appropriate protections, hold-up time of at least 10ms, with a fan (unless you know what you’re doing), at least 100k hours of MTBF under average use, from a manufacturer I mentioned above. HARD DRIVES 7.1. WHAT IS IT? A hard drive, according to Wikipedia, is a non-volatile (meaning, doesn’t need to be powered on to retain data) storage device that stores digitally encoded data on rapidly rotating platters with magnetic surfaces. Now, that’s not necessarily true anymore, with the advent of flash and solid-state drives that are just basically enormous thumb drives, but it’s pretty good. 7.2. TERMINOLOGY Here, I’ll post a variety of terms relating specifically to the hard disc drive. If you don’t find something here that you're looking for, look in the motherboard section (section 3) for information. Or, just use the find function, probably much faster. 7.2.1. CAPACITY, GIGABYTES, AND WHY YOU ALWAYS SHOULD BUY UP Hard disc drives nowadays are measured in gigabytes. It’s pretty hard to find one smaller than 40 gigs (raptor had a 38.7g one for a while, and SSD drives can be smaller occasionally if you’re cheap), and the largest drive available is the recently released 2tb drive. It’s worth mentioning that hard drives don’t measure size in gigabytes. They measure it in how many billion bytes you get, because it’s different. See section one for an explanation. A good example is my recently purchased 750g WD caviar SATA drive. It ships with 750,154,276,864 bytes, which equals approximately 698 gigs. That’s just how it is. Now, the reason you should always buy up is simple. You will ALWAYS need more space, and it’s less expensive to spend an extra ten dollars and buy an extra 150 gigs rather than sit there later on and complain about how you ran out of room. All those illegal movies get big after a while =) 7.2.2. INTERFACES Hard drives connect to your computer through telepathy. No, really. Computer telepathy. Just watch AI and you’ll know. 7.2.2.1. IDE (ATA100 AND ATA133) AT attachment with packet interface (also known as ATA or ATAPI) is the old standard for hooking up a hard drive or optical drive in your computer. As you probably noticed, it started out as being specifically for AT motherboards and has evolved over the years from WD’s Integrated Drive Electronics (aka, IDE). Once SATA came into effect in 2003, they changed the name to P-ATA, or parallel ATA, correctly identifying the technology. It’s the big, fat tape cable that you have in your computer. It’s larger than a floppy cable, note, having 40 pins and a notch to prevent you from plugging it in wrong. The maximum bandwidth is 133mb/s (or 100mb/s with ATA100). The max cable length is 18 inches (aka, 2-foot cables will dick up your interface if you don’t plug something into the short plug as well to boost the signal on the way by). I use these with optical drives that don’t have HD or Blu in their name. A DVD will never transmit more information than can be easily sent along an ATA cable, so as long as you foot the extra dollar for a round ATA cable (the flat ones are horrid cooling issues) they’re great. They’re pretty good for backup drives since they’re SO backwards-compatible. I recently bought a 40 gig drive and plugged it into a p3 computer. When the world ends, there will be a computer around with an ATA interface still functioning. Just remember to use your credit card to straighten out the pins. I should note that due to the fact that the original ATA specs only used a 28-bit addressing mode, you can’t get more than 137 gigs on a drive plugged into any computer that uses under ATA6. Also, some early BIOSes limit it to around 8.5 gigs, but that’s getting really old. I should note that all ATA drives are essentially limited by the slowest unit on the cable, so if you’ve got a hard drive and an optical drive on the same cable, the hard drive has to finish its writing before the optical drive is available again. Not a biggie, I rarely put more than one unit on a cable at a time. 7.2.2.2. SATA (I/1.5GB/S, II/3GB/S, III/6GB/S) The current best for internal storage, SATA is an L-shaped plug that has approximately 1 jillion times the speed of ATA (closer to 2.4x, but it’s a big deal!). It’s hot-swappable (like a USB drive), and has an external variant that’s about 8 times as fast as USB is. It was invented in 2003. It’s used with both hard drives and optical drives. It’s a much smaller cable – about the width of a pinkie and the thickness of two quarters – due to the use of only 8 pins over the 40 that IDE uses. It’s basically the best for your desktop. Don’t buy a hard drive with an ATA interface unless you have to. There are three varieties of SATA – SATA I, II, and III. I has a throughput of about 150 Mb/s (1.5 gigabits per second, about 130% faster or so than IDE) and II as a throughput of about 300 Mb/s (about 240% or so). III is relatively recent, and has a throughput of about 600Mb/s (do the math!). As with PCI-e slots, if it fits, it works – although if you plug a faster drive into a slower mobo, it’ll run at a slower pace. There are unique cables for each type, but the plugs are the same – they just have different throughput. You’ll need a SATA III cable for a SATA III drive, of course. Like I said earlier, buy this with hard drives. Always have at least four on your mobo in case you want to upgrade later on (unless you’re buying for a system that there’s no chance you’ll need more). 7.2.2.3. SCSI small computer system interface is used for just about everything – scanners, hard drives, optical drives, etc. it was traditionally used as an alternative to IDE because it was faster and you could connect up to and above 15 devices in a daisy chain with unique identities and everything. They’re popular in servers because they generally have higher standards of quality assurance as compared to desktop components, and are better running 24/7 than SATA in terms of reliability over like 10 years or something obnoxiously long like that. They’re really expensive. You don’t need one. I promise. 7.2.2.3.1. ULTRA320 AND ULTRA640 SCSI Clocking in at 320mb/s, this is the second-fastest transfer protocol on the market, barely edging out SATA drives. The bigger cousin, -640, is light-years beyond anything available. They both come in 68pin and 80-pin varieties. 7.2.2.3.2. SERIAL ATTACHED SCSI SAS, or serial attached SCSI, is a serial-based version of the standard SCSI that’s available currently. For those who know electronics, the older version of SCSI is parallel, meaning that if one died, nothing is useable (like your old Christmas lights). The new one is serial, meaning that if one craps out you’re not screwed. it allows for SAS-to-SATA backplates to be installed on traditional SATA drives for downwards-compatibility, and at some point in 2009 will upgrade the spec speed to 6gb across the board and 24gb with wide port tech. you can stick up to 128 devices on a chain, and use up to an 8meter cable. AKA, really cool. Also ridiculously expensive. 7.2.2.4. EXTERNAL INTERFACES (USB 1/1.1/2, FIREWIRE 4/6 PIN, E-SATA) Already talked about all these, but external hard drives use them all. If you can, get eSATA with whatever your standard interface is. It’s da few-chur, mano. 7.2.3. RPM Hard drives spin at different speeds. The standard lappy drive runs at 5400rpm, and the standard desktop drive spins at 7200rpm. The speed that it spins at reflects directly on how fast it can access and write data, which in turn affects more critical things (like how fast your operating system runs!). Older laptop drives are available that run at 4200rpm, but they’re snails compared to the newer drives. A few manufacturers sell drives that run at 10,000rpm (which are quite expensive and generally in small sizes) and 15,000rpm (only SCSI drives, not really desktop drives). I like using a smaller 10k drive as my OS drive and a huge 7200rpm drive as my storage space. Some drives are variable speed – 5400 to 7200 is a common one. It’s supposed to save power. Who cares? It’s literally only a few watts, which equals a few dollars a year on 24/7 usage. Don’t bother, the slower it rotates, the slower it rotates! It’s just lost efficiency. 7.2.4. CACHE your hard drive has a small memory unit built in, ranging from 8-32 MB, that acts similar to how the L1 and L2 caches on your CPU works. It’s also known as a buffer. The jury’s out on this – some claim that it’s critical, some claim that there’s no difference. Usually, I just say to buy as big as you can without spending a ton of cash on it. It’s rarely more than 5 bucks extra to get the version with a larger cache, so you might as well do it. 7.2.5. AVERAGE SEEK, READ, WRITE, AND LATENCY averages for seeking data, reading data, writing data, and the latency between when the drive is paged and when it accesses information varies directly related to the speed that the drive rotates at. compare across drives to see where the one you’re looking at sits in. I know off the top of my head that an average latency for a mid-level 7200rpm WD caviar drive is 4.2ms, and the average seek and write time is 9ms and 11ms, respectively. Comparatively speaking, the latency for a 10,000rpm drive is slightly higher (takes longer to spin up to that speed, about 5.5ms) but the seek and write time is WAY better (4.2 and 4.7 respectively). 7.2.6. FORM FACTORS Drives come in two major sizes – 2.5”, for notebook drives, a few 10,000rpm drives, and all SSD drives, and 3.5” for all desktop drives excluding the few models of 10k drives that are smaller. Make sure you know what you’re getting so you’ve got a bracket for it! 7.2.7. WHY ALMOST ALL OF THOSE SPECIAL FEATURES DON’T MATTER A DIME They’re all smoke and mirrors. Ignore them completely. Read reviews online of hard drive writes, and you’ll see what I mean. All those things to speed up the drive, they don’t do a thing. 7.2.7.1. WHY INTELLIPOWER DOES MATTER, AND WHY YOU SHOULD AVOID IT Intellipower is another one of those ridiculous ‘green’ initiatives. Supposedly it saves wattage by powering down the drive when it’s not in use. What that means is that your drive is constantly going from full stop to full on, and your drive’s motor wears out faster. And it’s stupid slow compared to normal drives. All to save a few spare watts. Just shut off the light when it’s daytime and you’ll save more than you would from all these crap features. 7.2.8. PLATTER-BASED DRIVES VS. SSD (SOLID STATE DRIVES) Traditionally, all drives were platter-based. Solid-state drives came around in late 2007 and started making waves. SSDs were used extensively in military and aerospace due to their exceptional ability to withstand shocks, vibration, temperatures, and non-conductive liquids. SSDs are great because they’ve got no moving parts, they’re shock-resistant, they don’t require defragging or anything like that, they’re silent, and they have awesomely low latency and access time. however, they’re approximately 10x more per gig than platter drives (~500$ for a 256gb drive as of 3/8/2009 vs. ~50$ for a 250gb drive around the same time), their write and read times are REALLY crappy compared to platters, and they wear out over time – after a few years or so, the cells start to get worn from the continuous writing and rewriting to them and start to fail. Platter drives are still better unless you’re the pilot of an f-18 and need a computer for in the air. 7.3. MAJOR MANUFACTURERS Uh, yeah. People you’ll see in this profession. 7.3.1. WESTERN DIGITAL AND WHY YOU SHOULD BUY THEIR PRODUCTS Fifteen years of making the best overall drives on the market, hands down. Buy their stuff. I’ve never had a WD drive fail on me, and I’ve got an 80 gig drive I bought when I was in 10th grade. I was 15 and a half. I’m currently 22, and it still runs awesome. it survived eleven computer builds in that time before getting relegated to backup duty because it was getting old and I was getting nervous =) 7.3.2. SEAGATE I used to swear by Seagate’s barracuda line until the whole controversy with the 7200.11 drives. Now I don’t touch them. For those who don’t know, Seagate dropped the ball at some point in the last year or so in the QC department and now their drives (originally rated at 5 years MTBF) are failing at an alarming rate within months of coming out of the box. And their firmware update, which was supposed to fix the issue, bricked about a quarter of the drives that it was used on. Oh, and even though they said that you should update the firmware on your drive, doing so invalidated the warranty. 7.3.3. SAMSUNG Best 1tb drives for a LONG time, the Spinpoint drives are great. Not too hot on the rest of their stuff. 7.3.4. SOSHIBA Crap. Avoid if possible. 7.3.5. FUJITSU They make a lot of SCSI drives, but not much for the desktop market. 7.4. EXTERNAL FORMS External hard drives are important for people who need to transfer files from one computer to another. I like using them for backups since you can shut them down and stick them in a closet without an issue. Here are some considerations. 7.4.1. INTERNAL CONNECTION VS. EXTERNAL CONNECTION Internal drives are faster. No matter what. Even e-SATA isn’t as fast as SATA in the box. So, don’t install programs to an external unless you really have a smart reason for doing so, because they’re run really laggy. 7.4.2. INTERNAL POWER VS. EXTERNAL POWER This is a mixed bag. In general, drives that require internal power are slower laptop drives meant for use with the laptop on the go where you won’t have a power socket. These drives are generally 5400rpm drives that don’t require as much power to run properly. If you have a desktop, there’s no reason NOT to get external power, since the plug’s right there anyways. With a lappy…it’s your choice. 7.4.3. FANS – DO THEY MATTER? Depends. If your drive will be used a lot to do large file transfers – like, say, a backup drive that is run every night to backup large files – it might be a good idea. If you live somewhere that’s hot, it might be a good idea. But they’re not critical, particularly if the hard drive’s casing is aluminum. 7.5. THINGS TO WATCH OUT FOR Don’t read user reviews. Users forget that companies make a jillion of these things every year and that they’re not always going to be absolutely perfect, same as any other component. Drives die occasionally, and that’s something to live with. Invariably those users will be incredibly angry because their files were lost, and that’s unfortunate…although they should have backed them up. What you SHOULD read, though, is technical reviews online. If they’re generally poor, then go with them. 7.6. RAID AND WHAT IT’S FOR RAID means redundant array of inexpensive disks. It is a method of linking hard drives for speed or reliability. It was originally developed to make it cheaper to get one huge hard drive by logically tying together several cheaper (and smaller) drives. There are various forms that either stripe the data across a few disks to make it go faster or duplicate all writes to a different drive for reliability in case something goes wrong. I could go into it but I don’t really know everything about it compared to some server admins, so just read the Wikipedia article on it. 7.7. PROS AND CONS FOR SINGLE DRIVE VS. SEPARATE OS AND STORAGE DRIVES One drive is cheap. It’s easy to organize. It’s easier to handle. Two drives means that your precious files are less likely to be on the drive that fails first, since your OS drive will function ALL the bloody time no matter what, whereas your storage drive will only be used when it’s transferring your hacked movies to and from it. It’s a touch more expensive, but it means that you can lose your OS and not your files. Your OS will run faster, too. I recommend this option. Note that I’m not suggesting partitioning your drive into two pieces and having OS on one of them. You’ll get the performance benefit but you’ll lose the reliability of two drives. RAM (MEMORY) 8.1. WHAT IS IT? According to Wikipedia, random access memory is a form of computer data storage that allows the stored data to be accessed in any order. It is volatile, meaning that if the computer powers down the data is lost. It is generally used by programs to perform necessary tasks while the computer is on. The interesting thing about ram is the nature of it – all data is equally accessible, nothing is farther away than anything else. That’s what makes SSD drives so quick to write, and they’re based on similar technology. 8.2. TERMINOLOGY Here, I’ll post a variety of terms relating specifically to the memory. If you don’t' find something here that you're looking for, look in either the motherboard section (section 3) or the CPU section (section 2) for information. Or, just use the find function, probably much faster. 8.2.1. TYPES OF RAM RAM comes in a zillion different forms. Here are the most important forms of it – there’s a lot of old crap out there that you don’t need to know about, so I’ll filter that out. What you need to know is that ram generally has two names: the standard name (say, DDR400) and the module name (say, PC-3200). The module name tells you how many megabytes per second can are transferred, and the standard name tells you what the memory clock is. Basically, the higher the numbers, the better, pretty much no matter what. Also, compatibility runs only through the standard name, not the module name. If a board can run DDR2 667 ram, it can run both PC2-5300 and PC2-5400. 8.2.1.1. DDR DDR SDRAM, or double data rate synchronous dynamic random access memory (whew), is technically the second major form of ram in the electronics industry. SDRAM was the first. It’s called double data rate because it transfers data both on the front and back edge of the clock signal, thus transferring twice as much information in the same amount of time. It’s an 84 pin stick, meaning that it won’t fit in any other slot. There are four models of ram in this category, but the only one that matters is DDR 400 pc 3200. This ram maxed out at 3200mb/s transfer rate, hence the pc 3200. Its OLD ram, that’s the catch – so why worry about slower models? Just worry about the fastest one of the old ram sticks. These sticks generally use a voltage of approximately 2.6v 8.2.1.2. DDR2 DDR2 is similar in many ways to DDR. It still uses double pumping – it’ll transfer data on both sides of the clock signal – however this time the bus is clocked at twice the rate of the memory cells. Similar technique to the FSB in a CPU. Basically, it runs at twice the data rate of DDR. It’s a 240-pin stick. The most common forms of DDR2 are 667 and 800. I run 800 in my system, currently, it’s the most widespread max speed for motherboards to support. Under the general specs, DDR2 400 PC2-3200 is the slowest, and DDR2 1066 PC2-8500 (technically 8533, but they round them off) is the fastest. Standard voltages are up to a max of 2.3 volts, but most run between 1.8 and 1.9. A shrink in the size of the dies for the memory chips is responsible for the power savings. It’s worth noting that the latency on DDR2 400 sticks is significantly more than the latency for DDR 400 sticks. So, it performs worse. It wasn’t until the better sticks came around – specifically 667 – that DDR2 was considered good. Same happened for early DDR3 ram. 8.2.1.3. DDR3 These still use double pumping, but this time it transfers eight bits per clock, rather than four for DDR2 and 2 for DDR. It’s a 240-pin stick, again, but the notch is in a different place and they’re completely electrically incompatible with DDR2. The most common DDR3 ram is probably DDR3 1066 pc3-8500 or DDR3 1333 pc310600, as these are the highest sticks capable of running with the lower-end core i7 processors. The max is DDR3 1600 pc12800, currently. As before, there’s a voltage shrink as the die size was reduced to 90nm – they run somewhere between 1.5 and 1.6v, generally. Again, the lower level DDR3 – specifically DDR3 800 pc36400 – is much slower than the DDR2 equivalent. They also cost more, still. 8.2.1.4. DIMM DIMM merely refers to a stick of ram of some kind. This is different from, say, vRAM, for a video card. It means dual in-line memory module, referring to the stick of ram where each side has two to eight ram chips in a line 8.2.1.5. SDRAM Synchronous dynamic random access memory is the traditional desktop stick of ram. Synchronous means that it waits for the clock signal from the CPU to organize and direct incoming data within a structure. It allows the ram to accept new data before finishing processing the old one. 8.2.1.6. SO-DIMM Small outline dual in-line memory module – guess what! Laptops, that’s right. Similar idea, but the pinouts are different. if it’s 200-pin and a notch that‘s placed away from the center, it’s DDR. If it’s 200-pin and the notch is near the center, it’s almost always DDR2. If it’s 204 pins, it’s DDR3. 8.2.1.7. FB-DIMM A high-reliability, high-stability interface that’s built for applications required this. Mostly servers. You don’t need it. If you want to know the difference, read Wikipedia – it’s fairly complex. 8.2.1.8. FLASH-BASED MEMORY Basically a non-volatile version of standard forms of RAM. It’s mainly used in USB cards, it’s not really a form of ram, but it can be used as such in certain systems. 8.2.1.9. RDRAM Used often in video game consoles and video cards, it’s rarely used in computers. It’s REALLY old. Like 10 years old. 8.2.1.10. MICRO DIMM A 172-pin version of DDR. You won’t see it very often, it’s pretty outdated. It’s similar to the SODIMM build, but it’s even smaller for use in super-portable computing. 8.2.1.11. SYSTEM SPECIFIC RAM AND WHY THAT MATTERS Certain idiot computer makers use system-specific ram to extract even more money out of you. Gateway and Panasonic come to mind. Kingston is pretty much the only company to sell this stuff, don’t buy it elsewhere. SS ram generally is in either odd formations (weird pinouts or something) or odd timings (or speeds). Or it’s for printers. 8.2.1.12. 64-BIT VS. 32-BIT Ah, the old controversy. The tl:dr version is that if you have 32-bit windows (if you don’t know, you have this kind), you can’t have more than – at MAX – 3.65 gigs of memory. And your video card’s ram subtracts from that. If you have 64-bit windows, you can have a (theoretical) max of 128 gigs, minus your video card memory (won’t really matter at that point!). Here’s why. Windows assigns every single action that goes on within itself an addressing number so you can track bugs and so that it can keep track of what’s going on. With 32-bit windows, that addressing number is 32 bits (1/8th of a byte) long, therefore giving you 2^32 possible addressing options. According to my scientific calculator, that’s 4,294,967,296 bits, or 4096 megabytes, or exactly 4 gigs. Windows keeps a bunch for restricted addressing, which is where you get about 3.65 gigs of ram. ALSO, Windows doesn’t let any application use more than 2 billion bytes at any given time, which is around 1.86 GB. After that, the application will generally either not be able to access any more ram or it’ll crash/bluescreen your system. My system currently prefers the latter =( 64-bit windows operates under a similar concept, except that you use 2^64 instead, and the max is way higher. Get the gist? 8.2.2. CAPACITY Currently, ram sticks exist (for modern computers) running from 256mb to 4 GB per stick. Different motherboards can take different maximums per stick, so make sure to check what’s going on with your mobo before updating. 8.2.3. SPEED Like I mentioned above, current speeds in DDR2 range from 400 MHz to 1066 MHz, and from 800 MHz to 2100 MHz for DDR3. SO-DIMM sticks are usually a few months behind desktop ram. 8.2.4. TIMING Oh, boy. My least favorite part of the entire tutorial. Basically, this tells you how fast your ram does certain operations. Here’s something else really cool: no matter what, lower is better. But in reality, there’s almost no difference between different sticks that can’t be directly related to the quality of the plant that they were made in. if you buy cut-rate ram, it’s gonna suck. If you buy name brand, it’ll (almost) always be worth your money. READ REVIEWS! RAM timings are listed in the following order: CL-tRCD-tRP-tRAS-CR. an example would be the G.SKILL ram I’ve got right now: 5-5-5-15-1T. Read below to figure out what they mean. tRAS might not be there, it’s no biggie because you can figure it out on your own. Quite often they’ll omit the CR as well. If you don’t see all five numbers, it’s just the first three or four. They don’t omit one in the middle. 8.2.4.1. RAS Stands for row active strobe. It’s the number of clock cycles needed to internally refresh the row to get it ready to do more work. It’s generally the fourth number, and is the addition of the first three. 8.2.4.2. CAS Stands for column access strobe. It’s also known as latency. It’s the time that it takes to read the memory when the row’s already ready to go. Generally this is considered the most important of the timing numbers because it describes how fast the memory actually spits out the data it’s got. 8.2.4.3. TRAS Same as RAS, except it’s the correct way to say it. It’s an acronym for Row Active Time. 8.2.4.4. TRCD Row address to column address delay. It’s the amount of time that it takes between opening a row of info and actually reading it. Add this to CAS and you’ve got how fast a system can open a row and read it. 8.2.4.5. TCL Another name for CAS. CL is the technical abbreviation for CAS latency. Double abbreviation FTW! 8.2.4.6. TRP Row precharge time. It’s how long it takes to say ‘this is not the right row for my current job’ and open the next one. The time it takes to close the wrong row and open and read the correct one is the sum of RAS, CAS, and this one. 8.2.4.7. TCL Another abbreviation for CAS and latency. 8.2.4.8. COMMAND RATE After your computer decides what job it needs to do and selects a chip to do said job, there’s a forced pause of either one or two clocks. there’s a slight performance hit with 2T ram – benchmarks say upwards of 25%, but real-world tests that I’ve done indicate closer to 8% difference in performance. Benchmarks are made to sell components, so they include tests that do things that don’t happen in the real world =) basically, if you can get 1T, get it. If not, then get 2T. It’s no big deal, in the end. 8.2.4.9. LATENCY Again, another word for CAS or tCL. Read above. 8.2.4.10. 5-4-5-13-T1? WHAT DOES THAT ALL MEAN? As I said earlier, that’s cas-rcd-rp-ras-cr. read above. Generally, the first number is the only one that even comes close to mattering. 8.2.5. VOLTAGE As I mentioned in the stick study I did above, different types of ram require different voltages. Certain CPUs – including the newly-released core i7 from Intel – require ram to be under a specific threshold to prevent damage to the CPU. READ UP ON THIS so you don’t torch your CPU! 8.2.5.1. COMPATIBILITY WITH MAJOR CPU STANDARDS i7’s require ram to function on voltages absolutely no higher than 1.7v. That’s the biggest one I know of off the top of my head. You’ll not be able to buy DDR3 ram that’s higher than that, as far as I know. 8.2.6. HEAT SPREADER If you can get ram with a heat spreader, get it. RAM runs slower as it heats up, and generally it heats up irregularly, with parts of the PCB board it’s built of being hotter than others. Heat spreaders do just that – they even out the heat on the stick so that it’s not as hot as it could be. There’s a decent performance increase. Most heat spreaders are removable too, so if you burn out a stick or two take them off before chucking them. You might need them in the future. 8.2.7. WHY RECOMMENDED USAGE IS USUALLY A CRAPSHOOT Because it’s a marketing scam! 8.2.8. BUFFERED/UNBUFFERED hint: this means exactly the same thing as the topic immediately below! basically, if you don’t have a server, it doesn’t matter if it’s buffered or unbuffered. there’s really no difference. if you’re talking about an old computer, though, it DOES make a difference. some mobos – circa 2003 or so – have different maximum ram levels based on whether it’s buffered or unbuffered. take note and buy accordingly. 8.2.9. REGISTERED/UNREGISTERED See above! 8.2.10. ECC? WHAT’S THAT? See above! ECC IS registered. It’s HOW you register! 8.2.11. SINGLE-, DUAL-, AND TRIPLE-CHANNEL Ok, here’s how this works. Let’s say you plug a bunch of random chips into your motherboard. Great! You’ve got single-channel ram – basically, as fast as they system will allow it to go by itself. If you match sticks of ram in specially marked slots – often by color – you’ll get dual-channel ram. they have to be the same size, but depending on the memory controller they might be able to be different manufacturers, timings, sizes (some Intel chipsets support ‘flex mode’, which allows the sticks that can be matched to run in dual-channel and the rest in single channel), and even speeds (the slower speed is used regardless, however). There’s between a 5 and 10% increase in performance from this – enough to justify getting a 2 x 2 GB set of ram with 32-bit windows even though you don’t get the entire fourth gig. Dual-channel ram works by having two 64-bit data channels instead of one (like what was originally normal). In the same way, triple-channel has three 64-bit channels instead of two, allowing for more throughput. There isn’t much of a performance difference. Oh, and it’s only for DDR3, as far as I’ve seen. Most of the performance boosts you get with triple-channel are related to DDR3 ram, as far as I can see. 8.2.11.1 COMPATIBILITY WITH MAJOR CPU/MOBO STANDARDS Pretty much, triple-channel’s only for i7 right now. The current mainstream processors in the Core 2 and Athlon 64 and x2 series support dual-channel, as do their laptop counterparts. 8.3. MAJOR MANUFACTURERS Do I have to keep copy-pasting? Really? 8.3.1. G.SKILL AND WHY YOU SHOULD PROBABLY JUST BUY IT IF YOU’RE A DESKTOP It’s cheap, it’s reliable, and it’s got a proven track record. If you want super-awesome ram, don’t buy this stuff. If you just need the standard, get it. I’ve got their blue 2 x 2 GB stick set in my system right now, and it’s worked fine the whole time I’ve had it. Their Ripjaw sets are nice mid-level RAM kits, as well. 8.3.2. KINGSTON AND WHY YOU SHOULD PROBABLY JUST BUY IT IF YOU’RE NOT A DESKTOP They’re pretty much the best combination of laptop ram performance and price. And they’re pretty decent quality. 8.3.3. OCZ Generally, they make pretty good performance ram. Somewhat overpriced, but pretty nice as a whole. 8.3.4. CORSAIR Pretty decent models across the board. I like their stuff. 8.3.5. MUSHKIN Good budget type for low-end applications, don’t go for their higher-level stuff. 8.3.6. PATRIOT Budget-priced performance RAM. Stay away! 8.4. THINGS YOU SHOULD WATCH FOR Anything on the sticks that’ll add heat is a bad thing. Anything that doesn’t have a long warranty is a really bad thing. Anything with bad reviews online is a bad thing. 8.4.1. WHY LEDS ON YOUR MEMORY ARE A STUPID IDEA HEAT HEAT HEAT = FLAMES FLAMES FLAMES 8.5. WHY YOU SHOULD NEVER HAVE LESS THAN 1 GIG OF RAM FOR XP/2 GIGS OF RAM FOR VISTA AND W7 Windows XP requires about 128 megs of ram to operate the OS smoothly. That’s by itself, not counting anything else. Vista and W7 need around 1 gig (not counting your video ram) to make the pretty stuff look pretty and handle all the background processes. Why such a big difference? Because XP was developed when 1 gig of memory was excess to the extreme, and Vista was developed when 1 gig was becoming standard to handle all your background crap going on. RAM’s stupid cheap, just shell out the extra ten bucks and your OS’ll run really smooth all the time. INPUT DEVICES 9.1. WHAT IS IT? anything that allows you to put input into your system – keyboards, mice, webcams, drawing tablets, controllers of any kind – or their variants – KVM switches are the most notable variety – counts as an input device. 9.2. FORMS OF INPUT DEVICES There are two general types of input devices -what I call human interface devices and technology-controlled devices. an example of a human interface device is a fingerprint reader, keyboard, mouse, tablet, etc. a technology-controlled device might be a temperature gauge, an automatic volumizer to reduce volume above a certain point, etc. there are obviously a lot more HIDs than TCDs in my book. 9.3. TERMINOLOGY I’m not doing a specific section on each term because almost everything’s been talked about before. I’m just going to discuss some changes that have come around from the oldschool mouse and keyboard we grew up playing Starcraft on. Keyboards: everyone’s seen keyboards with macro buttons – keys that do something other than [enter] and letters and stuff like that. Volume, mail, Internet Explorer…that’s all been around since Windows 95. What is new in this field are programmable macro buttons – buttons that you can set special keystrokes with per program. An example would be a complex keystroke for a photo-editing program, a set of instructions for your WoW character, or a ‘boss-button’ that minimizes all open windows. Another new thing is the keyboard display, as seen on Logitech g15 keyboards. These displays can display system temps and data, programspecific data (like WoW stats or something equally useless), or stuff like the time of day. Again, this is programmable. another big thing nowadays are gamepads – ergonomically designed mini-keyboards (often for your right hand, but they make them for your off-hand as well) that group common game keys, macros, and even game-specific keys together to allow for less flailing and fewer missed keystrokes in games. Mice: mice have come a long way in the last few years to the point where programmable buttons like a search button, extra scroll wheels, and even the ability to alter how heavy the mouse is are becoming commonplace. The standard for gaming mice is still the Logitech g5, but there are other mice (like my revolution MX) that are just as good. The key to look for is one that’s got a good-quality laser lens. Read reviews and get one that suits your needs. I loved my cheapo Microsoft mouse for over a year before I splurged on the one I’ve got now. Read reviews! Fingerprint readers: I haven’t heard good information about these. Pretty easy to hack, supposedly. Same with webcam-based facial recognition technology. A picture from a magazine can defeat it. USB-based devices: tablets, soundcards, they’re all out there. I won’t go into detail here, so go look and find what you want the best. Reviews, reviews, reviews! Webcams: AIM and Skype has made these things prevalent everywhere. Look for one with a manually adjustable external lens, preferably of glass. I bought one a while back from Hercules and I’m happy with it. Read reviews! 9.4. WHEN WIRELESS/BLUETOOTH IS GENERALLY A BAD IDEA I prefer to not use wireless systems with keyboards and mice because of two reasons. They need to be recharged (and I ALWAYS forget), and they drop the signal occasionally. It’s really rare, yeah, but if you’re playing an FPS game or writing a paper and it drops ONE frame, that’s the difference between a good paper or a good game and a bad one or a really blatant error. Also, wireless isn’t very secure. If you’re typing your social in, and there’s someone listening in on the signal… 9.5. MAJOR MANUFACTURERS AND WHAT THEY MAKE The major computer companies, like Dell and them, make peripherals. So does Apple and Microsoft. These are usually decent components. I used a Microsoft mouse for a long time. I also used a 3$ Lite-On keyboard for about eight months, and still do when I build computers. You don’t always need the best! When it comes to peripherals, Logitech has been making quality components for like 10 or 15 years. Buy from them! There are a few others, like Kensington and Adesso, but I really think you should just spend the extra few dollars and get Logitech equipment. They’re excellent. I use a Saitek Eclipse keyboard, which is a backlit keyboard for about 30-40$, and I like it. Takes a little getting used to the slightly odd action, but it’s good. 9.6. THINGS TO WATCH OUT FOR Bloatware. Particularly mouse bloatware. Unless you’re really going to use all those extra buttons on your keyboard, don’t install it if you can help it. They tend to have programs that run no matter how many times you try to uninstall it. Crappy programmers work for keyboard and mouse companies, and their poor driver technology generally shows for it. Not as bad as printer drivers, but close. OUTPUT DEVICES 10.1. WHAT IS IT? Monitors, printers, speakers, display gadgets…anything that’ll display information from your computer is an output device. 10.2. FORMS OF OUTPUT DEVICES Same as before – I’ll just do a rundown rather than specific sections on each. Visual output devices are generally one of two things – a display or a printer. I’ve already discussed plugs for both of these, but there are some general guidelines you want to follow. Generally, with printers, avoid Lexmark. Their drivers are probably the worst in the entire scope of computing because of how they activate the print spooler – they tie it directly to the driver so you can’t use a different printer when a Lexmark one is installed, and then they forget to untie it when you uninstall the damn thing, so you can’t print anymore. Sensing some personal experiences here? As for monitors, there’s a wide variety of things you’re supposed to know about when you pick one, but in general just read reviews. That’s how I picked out mine…I didn’t compare blacks and brights and contrast ratios and all that crap. It’s not a TV, after all. Audio output devices encompass headphones and speakers. you need to know what you’re getting these for – if you’re doing audio production, spend a lot of time finding one that doesn’t color the sound with a bass boost or audio exciter or your mixes will sound a lot different on your system than they will elsewhere. With headphones, get an open-ear design (it doesn’t boost bass as much as other headgear). And for what it’s worth, the headphones that allow for surround-sound within the headphones can really, really mess your hearing up when you mix. Avoid them. If you’re buying for games and movies and general use, buy the ones that reflect your budget best. Remember that, at a desk, 5.1 isn’t all that great. 2.1 or 3.1 is. If you’re somewhere that you can hang those rear speakers, get them! Also remember that, at a desk, you don’t need much more than maybe 30 watts of power total to get a full sound. You’re right in front of the speakers, so you don’t need a huge system. 10.3. TERMINOLOGY I’ve already discussed this in detail above, so I’m not really going to get into this much. If you think there’s something that needs to be here, contact me. 10.4. WHY WIRELESS/BLUETOOTH IS ALWAYS A BAD IDEA Wireless printers are even worse than wired printers. Their drivers are notorious for failing just as you’re about to print that major project. I heard something about wireless monitors a while back, which would be cool if the thing didn’t need to be plugged into a wall to be useful. They’re pretty much bogus. Ignore them. 10.5. MAJOR MANUFACTURERS AND WHAT THEY MAKE For speakers and headphones, read reviews and get the best ones you can. If you’re talking desktop speakers, I use the Logitech x230 system (2.1, 28 watts, around 40 bucks max), which is excellent. I mix on that system. I have the Logitech z5500 (5.1, 505 watts, remote and speaker control, hi def audio capable, usually available for around 250$) speakers for home theater and console gaming, and they’re excellent! The woofer is seriously about 60 pounds, though. And it’s a huge deal if you can find them on sale with free shipping…dell often has them on sale when Newegg or Amazon doesn’t. For headphones, that’s up to you. I use a pair of Bose Triports for listening to my iPod, but I rarely listen to my computer on headphones. For monitors, there are several manufacturers that make one or two good models and a zillion crappy ones. Read reviews and buy from there. Never buy in a store! I really like my Acer al2216w 22” widescreen monitor, and they’re stunningly cheap compared to the nearest competitor. Just buy them! 10.6. THINGS TO WATCH OUT FOR Wattage isn’t always everything – make sure that your woofer is approximately half of your system’s watts. Any less than 40-45% is going to be a less-than-satisfying situation. Shipped monitors often have stuck or dead pixels. make sure you check yours right away when you get it, and find out how many there have to be in order to be able to get a new one (usually 5-8). There are ways to fix stuck pixels, just Google it. It’s not the end of the world, although it can be annoying as heck. COMPUTER CASES 11.1. WHY IS THIS HERE? Because your case is really important! If you buy a massive system and want it to fit into a tiny case, you’re just asking it to explode on you in the middle of the night. Cases (and the next section, cooling) often is the most complex and difficult question to answer during one of my builds. 11.2. FORM FACTORS/SIZING TERMINOLOGY Different cases support different motherboards, of course. But there’s more to it than just that. the size of your graphics cards (the 9 series and on are beasts compared to the 7 and 8 series of nVidia cards), how many expansion slots you need, how many hard drives and optical drives you have, these all need to be considered when deciding what size you need. 11.2.1. ATX FULL TOWER AND WHY YOUR BEAST NEEDS TO BE IN ONE OF THESE If you have more than one of the following, you need a full tower. More than two GPUs (two dual-slot cards might need a full, but usually not), more than one CPU, more than five expansion cards not including the graphics card. If you’ve got a water cooling system, get a full tower. Full towers are the hummers of the computer world – damn big and proud of it. When fully loaded, these can weigh as much as seventy pounds! So, no, they don’t work on a desk. They’re the most expensive, and generally are the top-of-the-line. 11.2.2. ATX DESKTOP These are the smaller cases that are made for keeping on your desk. They’re often not much larger than a few large books. Avoid at all costs! They’re a cooling nightmare. They’re also usually horizontal. 11.2.3. ATX MID TOWER AND WHY IT’S GENERALLY THE BEST This is your standard-sized desktop. You don’t need more case unless you’re buying an absolute LOAD of computer components to go into it. It’s got the best range of features and cooling options while remaining small. 11.2.4. ATX MINI TOWER Miniaturized version of the mid tower – it’s approximately the same size as the ATX desktop but it’s intended to stand upright. 11.2.5. MICROATX MID AND MINI TOWER Smaller versions of above mentioned cases. They only support the microATX mobo format. 11.2.6. MICROATX DESKTOP These are interesting little cases. They’re often known as LAN cases, because they’re the most portable of any cases out there. They often have handles, removable motherboard trays, and intense cooling issues. If you’re buying expensive, hot components, beware to get one with vents near those components. 11.2.7. MINI-ITX TOWER These towers, usually the size of a small dictionary (only a few inches thick!), are intended for the low-heat and low-power mini-ITX motherboard form factor. Heat is generally not an issue because they’re so bloody small. If you buy one, make sure it’s got at least one fan and one vent besides that fan, though! There still needs to be air flowing, if only to cool the ram and hard drive. 11.2.8. HTPC CASES HTPC stands for Home Theater PC. They are small cases, similar to the size and look of stereo components, and generally house either mini-ITX systems or extremely low-power Athlon systems. The cases are generally pretty expensive, though, because they’ve gotta look good with all your other stereo goodies as you play your downloaded movies on them off your home network. Make sure they have fans that are quiet, or you’ll regret it. 11.3. WHY THE MATERIAL MATTERS Different materials conduct heat differently and have different perks. Nuff said. 11.3.1. STEEL Steel’s the strongest case material by far, but it conducts heat slightly less efficiently as aluminum. Not a huge difference. It’s also really heavy. It’s also really cheap. 11.3.2. ALUMINUM Aluminum is about midline for case strength, but it conducts heat much more efficiently than all the other materials (steel’s close, but the others aren’t even near it). It’s really, really light. It’s very expensive. 11.3.3. ACRYLIC Acrylic looks cool because it’s clear. Great for studio builds. It conducts heat very poorly, its midline expensive, it cracks really easily, and it’s heavy compared to aluminum. 11.3.4. PLASTIC Go away. 11.4. TERMINOLOGY Things you’ll come across while working on computer cases. 11.4.1. MOBO COMPATIBILITY Different cases can fit different motherboards. Don’t go by case dimensions; go by what they say it can fit. If it doesn’t say that it’ll fit extended ATX, it won’t. Don’t wish or you’ll get screwed. 11.4.2. INTERNAL DRIVE BAYS This is how many internal bays there are for hard drives. 11.4.3. EXTERNAL DRIVE BAYS This is how many external bays there are for optical drives and 3.5” fan controllers and floppy drives. They’re generally marked separately, so you’ll see a case with 2 3.5” bays and 4 5.25” bays available. 11.4.4. EXPANSION SLOTS This is how many external bays there are on the rear for PCI-E and PCI expansions. 11.4.5. FRONT PORTS AND WHAT SHOULD BE THERE Assuming it’s got a front bay, there should be at least a headphone jack and USB connections. If it’s a small case that’s meant for being on your desk, there might not be anything, but if it’s big and supposed to go on the floor make sure there are at least two USB and a headphone jack. A mic plug and Firewire are nice too if you use them a lot. Make sure that, if the USB plugs are in a stacked formation (aka, 2x2) that there’s enough room to plug in a thumb drive or something larger than just the cable when there’s something plugged in next to or above/below the plug you’re using. Also make sure they work – I’ve had one or two cases not have front-panel audio support out of the box. 11.4.6. DIMENSIONS AND WEIGHT, AND WHY THEY MATTER If it’s meant for your desk, it shouldn’t be taller than you when you’re sitting up. If it’s for the floor, it should fit under the desk =) these are things that are basics and you should think about beforehand. Also, if it’s really heavy and it’s gotta fit on your desk, get a good desk. 11.4.7. TOOLLESS INSTALLATION Annoying! This is one of those things that techs invent to prevent people from complaining about how they stripped the screws in their installation. it’s usually a variety of high-friction pins and snap-in plastics that allow you to secure optical and hard drives without screwing them in. but you’ve gotta pull the front panel off the computer to do it! So frustrating. It’s a wash; it takes just as long for toolless as it does tooled. 11.4.8. WIRING DUCTS These are nice. They allow you to route wires to the back of the case, behind the motherboard tray and the back door of the case. These are really great to keep the air moving in your case without lots of annoying wires in the way. 11.5. COOLING, AND WHY YOU MUST THINK ABOUT IT HEAT = FIRE 11.6. MAJOR MANUFACTURERS Like peripherals, most case companies have one or two really awesome maxes and a zillion crappy ones. 11.6.1. APEVIA Like with PSUs, this is Newegg’s brand name. Decent quality for being low-end. 11.6.2. LIAN-LI AND WHY THEY’RE SO STUPID EXPENSIVE Lian-Li are the top in build quality, consistency, and price. They’re as good as it gets…that’s why they cost so much. I wouldn’t recommend them, though, because they ARE so much money. 500$ for a case? I don’t think so. 11.6.3. ANTEC Antec’s got several really popular case designs, like the Three Hundred/Nine Hundred/Twelve Hundred (mid, big mid, and full tower, respectively), as well as the P128s and the like. Great build quality, and the Nine Hundred is consistently one of the top sellers on every site I’ve seen. Slightly more expensive than the norm, but they’re good quality with enormous fans. 11.6.4. COOLER MASTER Cooler Master is one of the top names in full-tower cases. Their stacker and cosmos cases are excellent and quiet. Sometimes their cases are a bit pricy, but excellent for the systems that need to be in there. 11.6.5. ROSEWILL Rosewill makes very good cases for the low and middle ranges. Somewhat flimsy, but as a whole they’re great for a cheap build. 11.6.6. RAIDMAX Flashy garbage. Lots of LEDs and windows and not much build quality. 11.6.7. SUPERMICRO Servers and the like. Pretty good. 11.6.8. ATHENA POWER More servers. They’re ok. 11.6.9. SUNBEAM They’re good for two things: their Transformer full-tower case and their see-through acrylic case. Everything else they sell isn’t really worth the time. 11.7. THINGS TO WATCH OUT FOR Read reviews! There are a lot of bad cases out there. If it’s an off-brand or seems really cheap compared to others in its class, find out why. Usually the money’s saved by using cutrate fans that crap out right away. Also, case shipping is about as expensive as it gets. It can be up to 30$ for some full-tower cases. Look for free shipping deals! It makes the difference between a cheapo case and a good one, sometimes. 11.7.1. WHY YOU SHOULD NEVER USE THE PSU THAT COMES IN A CASE (UNLESS YOU’RE AN OFFICE PERSON) Well, even if you’re an office person, those PSUs are the lowest of the low. Spend the extra thirty bucks and get a decent one when you order. 11.7.2. WHY YOU SHOULD NEVER GO SMALLER THAN A MID TOWER (UNLESS IT’S AN HTPC) The smaller ones have issues with cooling. See all of section 12 =) 11.7.3. POWER SUPPLY LOCATION If you can get a case with the PSU on the bottom, do it. The heat in the case rises, so putting the component probably most affected in the long run by heat (the PSU) right in the middle of it is bad. Putting it on the bottom means that it can suck in the coldest air – straight off the floor – into the system and vent into the main body of the computer. 11.7.4. ISSUES WITH TOOLLESS INSTALLATIONS AND SCREWLESS DRIVE MOUNTING Well, read what I said above. Toolless doesn’t always fit your special add-ons like hard drive coolers and the like. My suggestion is to buy the computer and piece it together, and if you need the extra cooling and have space add it later. 11.7.5. WHEN HAVING A WINDOW WITH A FAN ON THE SIDE IS A REALLY GOOD IDEA When you have a good graphics card! If the graphics card has to pull hot air from inside the case to cool the GPU, it’s nowhere near as effective as if it’s got a fan right there blowing cool air right onto the card’s input. The sunbeam transformer case is an excellent example of great side fan placement. 11.8. WHAT YOU SHOULD GET WITH YOUR CASE PURCHASE All screws required to mount every piece of hardware at the same time. so, if you’ve got seven expansion slots, four external 5.25” bays, six total hard drive bays…you should have enough hardware to mount all of that AND the PSU. And the motherboard risers so you don’t burn out your first four motherboards, like I did on my first build until I realized what the smoke was. COOLING 12.1. WHY COOLING IS POSSIBLY THE MOST IMPORTANT THING TO THINK ABOUT Your computer will not run if it overheats constantly. Without cool air blowing over it, your CPU will simply error out. Your graphics card will display weird blotches. Your ram will asplode. Your interwebs will be clogged. Bill Gates will die of a heart attack. Do it for the children. 12.2. AIR COOLING Read this (http://www.overclock.net/air-cooling/63349-n-sanity-s-guide-fans.html)! Generally the most common form of cooling is air cooling. Air’s pretty common in the modern world, and one of the best things about it is that it’s free. Most cases take advantage of this fact by including a bunch of crappy fans in their boxes. Most CPUs come with a fan as well. Your CPU MUST have a CPU fan on it or it will start flames instantly. Something everyone forgets is that your computer CAN’T be cooler than ambient temperatures. Most people who know things about computers don’t measure their case’s temp while under load, they measure the difference from ambient it is under load. If you’re in a 90 degree room, your computer will run hotter than it will if it’s in a cold basement. There are two types of air-cooled systems – positively charged system and negatively charged systems. Positive means that there’s more air coming in the fans than is going out, therefore air gets pushed out of random joints in the computer’s case. this is good for keeping dust out of your system but not very good at cooling – unless you’ve got intake fans blowing directly on your CPU and GPU, you’ll find that air doesn’t circulate as well in a positive system because there’s no force pulling it out another vent – just forces pushing it in. negative means that there’s more air blowing out than in, which forces your system to suck air in through the cracks. These cracks generally bring in a lot of dust with the air, but you’re guaranteed (as long as you planned your airflow properly) to get air past your critical components. You’ll see me talk about CFM all the time. This means ‘cubic feet per minute’. It’s a measure of how much air a fan can blow. These numbers are generally crap (advertisement garbage that’s not true in the real world), so basically buy to the reviews. If you know you need x CFM, buy a touch over. 12.2.1. WHY YOU NEED AN AFTERMARKET CPU COOLER Because it’ll start on fire if it doesn’t have one. Seriously, even with a high-powered air cooling system I’ve had mine up to almost 90 degrees Celsius under load. While CPUs can run pretty hot (http://www.hardwaresecrets.com/article/143) all the time, with 60s and 70s common in overclocked systems, this is bad. You need a CPU fan that’s good, and that term is not used to describe the crappy fans that Intel ships with, generally. 12.2.2. FANS, SIZES, AND WHY YOU NEED AT LEAST TWO IN THE END Air in, air out. you need to push air in one and out the other, or else it’ll either not reach its intended target or it’ll suck crap in through the cracks in your case, where you can’t have filters to prevent dust from getting in. you need at least two for any normal system and at least a vent and one fan for an HTPC. There are fans for hard drives, your PCI slot (extra graphics card cooling), chipsets, even your ram and optical drives. For the most part, it’s smoke and mirrors. 12.2.2.1. 40MM These are tiny things generally used for moving a few CFM onto the Northbridge and Southbridge chipsets. They aren’t worth the time with anything else. 12.2.2.2. 60MM Cheap alternative to the 80mm fan. Don’t use it if you can avoid it. It’s about 2/3rds of the output of an 80mm. 12.2.2.3. 80/90MM These are one of two standard sizes for case fans. The 90mm is a little bit more, but they’re basically the same fan. If your computer is noisy, these are why! It’s common to find these fans with a dBa rating of up to 35-40dba – which is loud! And it’s a higher-pitched whine, which is really annoying. They’re good in small quantities, but my last case had three of them (good models, too) and it was a loud system. 12.2.2.4. 120MM Ah, the bread and butter of watercoolers and air coolers alike. These are the second of two standard sizes for case fans. The more of these, the better. you can move up to 90cfm with these things without breaking 25dba because they’re so much bigger than the 80mm fan (about twice the surface area, all told). You can buy these in 25mm thick or 37mm thick varieties. The 37mm varieties don’t fit in most cases unless you’ve got nothing behind it, but they push a buttload more air due to being much larger fans. They’re intended more for radiators and the like. 25mm is standard, you’ve gotta dig for 37mm fans. 12.2.2.5. 200/250MM Often used in the side window of cases, these monsters are great for just getting air in the system. I think it’s Antec that has these in most of their large-model cases. 12.2.2.6. 360MM The biggest, the baddest, the hugest. And utterly silent cause it’s so bloody big. It’s basically a box fan stuck on the side of your system – this is like almost a foot across. Serious dust hazard, but serious cooling. 12.2.2.7. BEARINGS AND THE LIKE There are five or six different types of bearings on the markets for fans. I’ll admit that I know almost nothing about them other than sleeve bearings are crap, so I stole most of this from Wikipedia. Sleeve bearings are basically just that – the fan floats on grease or oil over the axle. They’re less durable than others, more likely to fail at high temperatures, have poor performance off of a vertical axis, and get really nasty loud towards the end of their life. And they’re mad cheap, because they’re so basic. Avoid if possible. Rifle bearings are similar to sleeve bearings but are quieter and last almost as long. They’ve got a spiral groove (similar to the rifling on a gun barrel) that forces lubrication into the joint from a reservoir. They can be safely mounted off of vertical. Ball bearing fans use…surprise! Ball bearings. They cost a bit more but are much more durable – particularly at high temps (like in GPU and CPU fans). They’re pretty quiet, and they last around 63000 hours (as opposed to the 40k of rifle). Fluid bearings last forever. I don’t know how they work, but they’re pretty much silent and last longer than any other fan…and they cost a buttload of money. Magnetic bearing fans use magnetism like a maglev train. They’re not very popular because they’re so expensive. 12.2.2.8. 3PIN VS. 4PIN 3-pin plugs directly into the motherboard. They can be monitored but not controlled. 4-pin plugs can be controlled to reduce how loud they are. Don’t pay extra for a 4-pin, 3-pin is completely fine. It’s what I use. 12.2.2.9. FAN CONTROLLERS The reason that a 4-pin is too much money is because you can use a fan controller to worry about your fan speeds. It’s a little front-bay deal that allows you to link the speed of your fan to a knob or automated sensor. These can be really cheap – just a few knobs – or really expensive – fully automated system that adjusts fan speed to reflect interior temperature or to combine best cooling with least noise. Amazing stuff. Sunbeam sells a few automatic controllers that are cheap but decent. 12.2.2.10. WHY TO NOT BUY SILENX, OR TRUST DBA OR RPM READINGS ON MOST WEBSITES Most rpm readings (and their associated dBa readings) are tested in open air, not actually pushing air into a compressed space like fans normally do. This is amplified when you try to use one with a radiator or something for water cooling. Trust reviews by websites, not what they all say. And just don’t buy SilenX! 12.2.3. COMPANIES TO TRUST I really like Yate Loon fans. They’re a little more expensive, but I have six in my computer, and I’m very happy with their performance. They come in three models, and the M model (medium speed) is excellent. The H model (high speed) is good as a CPU cooler. Something like 120 CFM or something at 47dba. Read this 120mm fan test thread (http://www.overclock.net/air-cooling/366095guide-my-120mm-fantests.html). There’s a lot of useful information there. 12.2.4. HEATSINKS AND WHEN THEY’RE REALLY USEFUL Chipsets, low-power CPUs like the atom, and cases with a lot of air movement get a lot of use out of tall heatsinks, like a good radiator. They’re not any good if the case doesn’t get any bloody airflow through it, though. 12.2. LIQUID COOLING Liquid cooling is just that – all the fans on the components have been replaced with blocks that allow fluid to flow through them and carry away all the heat on the components. This runs through a radiator, generally outside the case, that radiates all the heat away. It flows back to a reservoir and then circulates through the system again. A pump is what circulates it. Note that I said components. There still needs to be fans in the case to cool the nonwatercooled components – notably the chipset and hard drives and PSU. And, again, your computer can never cooler than ambient. 12.2.1. WHY YOU DON’T NEED WATER COOLING Because air is just as good in most systems. If you don’t know, you don’t need it. It’s tricky, and easy to fry important components. It’s dangerous, because it’ll almost always leak and that means that your components will fry unless you foot the bill for specialty nonconductive fluids. It’s annoying, because you’ve gotta clean the loop every 4-6 months to prevent buildup from algae, fungi, and corrosion. And the fluid breaks down. So does the tubing. And the waterblocks. And every time you upgrade a component you’ve gotta drain your whole system before you can remove anything. 12.2.2. WHY YOU DO NEED WATER COOLING If you’ve got serious CPU hardware under your hood and you want to overclock it significantly, watercooling is a good idea. This is pretty much the only reason to watercool. 12.2.3. WHY BUYING A MARKET-MADE KIT IS A REALLY BAD IDEA They always leak. Always. No exception. There are kits that companies like Petra’s Tech Shop and Danger Den put together that is made up of components from their shop that they stick in a bag and discount – those are fine. But premade kits from Thermaltake or any of those morons are bad news bears. 12.2.4. BLOCKS, PUMPS, ETC. Here’s what you might come across when cooling your system with fluids of various kinds. Remember that you’re putting your component’s lives on the line – don’t get a crappy block. There are a lot of sites out there that describe what makes a quality block for each of the individual major components. All components need barbs that may or may not come with the blocks or pumps. It’s a Christmas-tree-shaped component that’ll allow your tubing to grip and not slip. Lastly, make sure all your components are the same metal, or they’ll rip ions off of each other like there’s no tomorrow. If you have to use mixed metals, use an anti-corrosion liquid like antifreeze. 12.2.4.1. CPU BLOCKS The most-used block, the CPU block fits directly over your motherboard’s socket. There are different ‘bests’ for each socket and design, but basically look for the best one you can afford. They make them specific for quads and dual-cores, too, to focus over the dies inside the chip, so get one that is specific to your design. 12.2.4.2. GPU BLOCKS These are on a per-configuration basis. While you can buy most big-name cards with a waterblock already installed, there are a few different variations for the home model. You can get a block for the entire card (aka, GPU and vRAM) or just for the GPU. If you just get one for the GPU, it’s a good idea to get ramsinks, heatsinks designed specifically for use on the video card’s ram. This is usually enough; full waterblocks are only really needed for monster cards. 12.2.4.3. RAM BLOCKS Pretty much completely useless. If you’ve got heatspreaders on your ram and fans in the case you’re fine. 12.2.4.4. CHIPSET BLOCKS In heavy overclocking situations, cooling this might be a good idea. the rest of the time, a good heatsink (or even a fan-based chipset cooler like the high riser or an Enzotech copper cooler is usually enough. make sure to get it specifically for your chipset – don’t buy a Northbridge cooler for a Southbridge chipset, etc. 12.2.4.5. HARD DRIVE COOLING Almost completely useless. Stick a fan in the front of the case to blow cool air over it, don’t bother with this. 12.2.4.6. PUMPS Probably the most important component of your water-cooling setup is your pump. There’s a LOT of controversy surround whatever’s the best pump. Read reviews and find out for yourself, since there are so many new components coming out in this sector. Just make sure it’s going to be able to handle the amount of line you’ve got. If you’re cooling everything in your system, you’ll need a larger one than you’d need with, say, just your CPU. If you get too small of one, circulation will be too slow and your CPU will percolate. If you get too large of one, the fluid will run too fast and your components won’t be able to exchange heat with the fluid because it’ll be flowing by quicker than science allows it to pass on the goods. 12.2.4.7. RADIATORS/RADBOXES radiators are exactly what they sound like – hot fluid comes in, fans push air over fins that allow it to radiate heat off, cooler fluid leaves. These are where those 120x37mm fans come in REAL handy, since they can handle the increased backpressure from pushing through the fins. Last time I checked, the HW Labs Black Ice GT models were pretty popular still – I like the Stealth 240. Don’t forget to get filters so you’re not blowing dust into the radiator to get stuck in the fins! You’ll hear about performance shrouds often. These basically allow you to focus the airflow so that you don’t waste any pressure. There’s an excellent guide to make one available at overclock.net (http://www.overclock.net/faqs/118766-how-build-performanceshroud.html). Radboxes are a cool little thing developed by Swiftech. They house the radiator and sit on the back of the computer, hanging over the obligatory 120mm fan housing. It allows you to not have to deal with the radiator being all over the place all the time, you can mount it and forget it (until it leaks). 12.2.4.7.1. BONG COOLING AND WHEN IT MIGHT BE FOR YOU This is an interesting thing that I found a while back. The basic premise of it is that water ditches heat faster when there’s more surface area. It’s similar to a shower. You’d have a huge (like, 3-6 inches wide) PVC pipe hanging over the side of your desk that goes down to a pail on the floor – about 5-gallon size or so. The water from the computer (it’s gotta be water) goes through a showerhead in the top of the pipe and ‘showers’ down the pipe into the bucket. The pipe can’t go all the way to the bucket or there’d be no way to actually evaporate the water properly, like you’re supposed to. A huge pump on the floor circulates it back into the system. There are usually ping pong balls or something in the bucket so it doesn’t always sound like someone’s peeing in there. You can see some pictures here (http://www.dslreports.com/forum/remark,5089454~root=ocusa~mode=flat). If you live in a house that’s really, really hot all the time, and don’t mind a crazy-looking pipe hanging on your desk, and don’t mind refilling it constantly, this might be for you. It’s pretty high-maintenance, all told. But it’s sweet! 12.2.4.8. RESERVOIRS Most systems have a reservoir of some kind. It’s a place for the fluid to hang out before it goes into the loop, and it also helps to prevent air from getting anywhere (air rises, obviously, so stick your reservoir at the highest point and it’ll collect all the air). They come in a variety of sizes based on what you need. Alternatively, if you don’t get a reservoir, get a t-line. It’s just what it sounds like – a tshaped fitting. The fluid continues on the long side, and the leg of the t goes up to the top of the computer so you can fill the loop and have somewhere for the air in the line to go. 12.2.4.9. TUBING Don’t skimp on tubing or you’ll be sorry later. There’s a variety of different sizes, but the most common sizes are 1/4”, 3/8”, 7/16”, and 1/2” ID (inner diameter). The thickness (and the OD, outer size) of each size is different based on how large the ID is. For most systems, I’d suggest using 7/16” tubing but using 1/2” barbs so that you get a REALLY tight fit on the joints. It makes for a much more leak-proof system. Tubing is always – ALWAYS – secured with tube clamps, also called worm clamps or worm drive clams. Never forget them. 12.2.4.9.1. KNUCKLES, TURNS, AND WHY A BEND IN YOUR TUBING CAN KILL YOUR COMPUTER Turns of any kind are dangerous because they present a hindrance in the flow of the tubing. It’s difficult for the fluid to flow around a tight turn, and it’s nigh impossible for fluid to flow through a ‘knuckle’ in the tubing, also known as a kink. If the fluid can’t flow, it’ll overheat, and the pump will burn out. remember that tubing gets more flexible when it heats up – so, if you’ve got a tight squeeze, BUY a 90 degree turn fitting or something to prevent having kinks. If you don’t, it might look fine at first but kink once the tubing heats up. 12.2.4.10. FLUIDS, ADDITIVES AND WHY YOU SHOULD BE REALLY CAREFUL You don’t put tap water into a system like this. There’s an art to what fluid goes into a Watercooling solution, including weird stuff like pine sol. 12.2.4.10.1. WATER VS. DISTILLED WATER VS. DEIONIZED WATER Tap water’s full of weird crap like algae and chlorine and all that. It’s also, by nature, ionized, which will dick with your metal waterblocks. So don’t use it. Don’t use water from a bottle either. Deionized water doesn’t work either, because it’ll strip ions off of your waterblocks until they spring a leak. No algae, but still not good. If you must use water, use distilled water. The distillation process kills off anything that might be living in the water, and it’ll be as ‘pure’ as you can get. 12.2.4.10.2. BLEACH Some people use bleach as a biocide to kill off algae and the like. They’ll put a few drops in their loop and let it sit. Except that bleach is extremely corrosive, and it’s dangerous to use other than to help clean out and flush your loop. It’s ok if you run a 25/75 mix of bleach and water (not much more than that) through your system a few times just to flush it, but rinse with distilled water afterwards or you’ll be sorry. 12.2.4.10.3. MIXES AND WHY THEY’RE REALLY DANGEROUS Often you’ll find people use mixes. It’s easy to mix something up in your process. Antifreeze and distilled water is common – that’s a 10/90 mix. There are a myriad of others out there – Google and wander around. I don’t want to suggest something because when your system blows up you’ll come complain to me. Bugger off. 12.2.4.10.4. PURCHASED FLUIDS Feser One is excellent, but somewhat costly. Each big can lasts a few fills. Fluid XP+ ultra is good, too. Here’s a great article on it (http://www.bittech.net/modding/2008/02/16/watercooling_fluid_shootout/1). Most purchased fluids are non-conductive, too, which is awesome. There’s no way you’ll have an issue with your system blowing up if it leaks – it’s just annoying to plug the hole. 12.2.4.10.5. ANTIBACTERIAL, ANTIMICROBIALS, ANTIFUNGALS, HERBICIDES, BIOCIDES, GENOCIDES, BIOSHOCK… If you use water, you need some of this in your system. Biocides and herbicides cover living things like algae and other plant-like growths. Anti-bacteria and anti–microbials are useful if you bake your own distilled water. Antifungal are important if you live in a warmer climate. I should point out that you only use a few drops per loop – a little bottle the size of your thumb should last 20 fills or so. 12.2.5. MAJOR MANUFACTURERS Thermaltake, Swiftech, HW Labs, Danger Den…that’s about it that I’d buy from. Try and make your whole kit from the same thing, it prevents issues with alloys eating each other. 12.3. OIL IMMERSION Ah, awesome! It’s a computer in a fish tank! No, really. Basically, you immerse your computer in mineral oil – everything that doesn’t move, that is (platter-based hard drives and optical drives need to stay out). Fans are ok, but drives will burn out from the viscosity of the oil. SSDs are fine. You can get the oil from a vet (it’s a horse laxative), since you’ll need gallons of it and it’s a lot to buy at home depot. A fish tank would do fine for the ‘case’, then it’s just a matter of getting everything plugged in and ready to go before you fill it with fluid. Interestingly enough, bubble bars and that kind of stuff from a fish tank will help the oil circulate, so it’s actually encouraged. Puget Custom Computers (http://www.pugetsystems.com/submerged.php) has a great article on the making of one. 12.3.1. WHY IT’S POSSIBLY THE COOLEST (AS IN AWESOME) THING AVAILABLE Probably because it’s one of the few cooling technologies in the last few years that actually work really well, doesn’t cost much, and has little to no labor involved with it. 12.3.2. WHY IT’S ACTUALLY A REALLY GOOD IDEA TO BUILD A COMPUTER IN A FISH TANK If you live in a hothouse, this might actually help your monster computer stay cool. In an office – like, as a secretary’s system – it’s a cool project to have that’ll really show how creative and different you are =) they don’t even need radiators or anything – just plug and go! 12.3.3. WHERE TO BUY A CUSTOM-BUILT OIL IMMERSION PC Hardcore PCs (http://www.hardcorecomputer.com/) sells them for what’s actually a really good price, all told, particularly considering the hardware you can get. I don’t know if they sell them with i7s yet. Um, and THEY’RE BULLETPROOF. Puget sells system components for building them, as well, but they’re not bulletproof. 12.4. EXTREME COOLING There is some really crazy crap going on to cool computers nowadays. You see people at overclocking competitions pouring liquid nitrogen into custom copper pots on their CPUs. Pretty crazy. Here’s some more stuff. 12.4.1. PHASE CHANGE COOLING Wiki’s got a great description of it. Here goes. A vapor compression phase-change cooler is a unit which usually sits underneath the PC, with a tube leading to the processor. Inside the unit is a compressor, the same type that cools a freezer. The compressor compresses a gas (or mixture of gases) which condenses it into a liquid (this is really, really cold!). Then, the liquid is pumped up to the processor, where it passes through an expansion device. This can be from a simple capillary tube to a more elaborate thermal expansion valve. The liquid evaporates (changing phase), absorbing the heat from the processor as it draws extra energy from its environment to accommodate this change (the expansion forces the liquid to become a gas, so it sucks heat from around it). The evaporation can produce temperatures reaching around -15 to -150 degrees Celsius. The gas flows down to the compressor and the cycle begins over again. This way, the processor can be cooled to temperatures ranging from -15 to -150 degrees Celsius, depending on the load, wattage of the processor, the refrigeration system, and the gas mixture used. this type of system suffers from a number of issues but mainly one must be concerned with dew point and the proper insulation of all sub-ambient surfaces that must be done (the pipes will sweat, dripping water on sensitive electronics). tl:dr? Basically, it’s a high-power refrigerator that sticks directly onto the CPU and cools it to below freezing thanks to science. But the pipes are so cold that it drips so you’ve gotta prevent that from happening. 12.4.2. LN (SUBZERO) COOLING This is only used for short periods of time on consumer computers because it’s so darn expensive. You’ll always see teams of guys overclocking systems at competitions by pouring LN2 into custom copper pots on the CPU and GPU. Nitrogen evaporates at -196 degrees Celsius, so you get really cold systems. But it craps out your CPU after a while because of temp stress. You don’t need to worry about it, but it’s really cool. 12.4.3. PELTIER/TEC (THERMOELECTRIC COOLING) This is pretty complex crap. Basically, TE cooling uses the Peltier effect to cool CPUs. The Peltier effect (named for Jean-Charles Peltier, some French dude) is the effect of an electrical current at the junction of two metals. When a current is forced to flow through a specific circuit, heat is absorbed on one side and collects on the other. Read the wiki article (http://en.wikipedia.org/wiki/Thermoelectric_cooling) on it for a more specific explanation, I honestly don’t even really get how it works. In terms of consumer computing, you’d stick a Peltier cooler directly onto your CPU and it’d circuit the heat from the CPU side to a side filled with heatsinks and fans to cool that side. It’s powered generally by your PSU. 12.5. WHY YOU CAN’T JUST STICK YOUR COMPUTER IN YOUR REFRIGERATOR OR SOMETHING EQUALLY STUPID Two reasons. First of all, how long does it take a refrigerator to go from room temp to cold? Several hours. So, how long would it take if the refrigerator was being heated? The compressor would blow trying to cool air that was heating up as it was cooling it. As if that wasn’t worth pointing out, there’s also freezer burn to consider. All the moisture in the air will condense on your components and eventually fry something because it’ll conduct power places that it shouldn’t go. Air might not seem moist at room temperature, but as air cools, the amount of moisture it can hold is reduced (that’s what the dew point is – the point where the humidity in the air is 100%, causing dew to form).