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Technologies appropriate for the design and delivery of curriculum Notes prior to the session: Curriculum: Session last week: curriculum and DE issues K-10 Curriculum Framework Constructivist based learning theory Enquiry-based, problem solving; Student centred task-based learning engage and challenge, stimulate, motivate self-direct/self-pacing/self-motivating accommodating different learning styles and abilities interactive strategies integrate feedback self-motivated, reflective, competent learners continuity, coherence of learning Broad learning outcomes Develop and communicate ideas, information Access, analyse, evaluate and use information from a variety of sources Collaborate with others; Competent in use of a range of technologies Cross-curriculum content ICT and information and communication skills assessment Delivery: media -- print-based, graphical, auditory, multimedia, learning environments, how students experience, engage in learning - how students or DE teachers receive material: mail, across web, from server, print-based in hard copy or digital copy Design Development of materials: what you use to develop material is not necessarily the tools that are used to deliver eg print-based material Learning design: engage in learning resources, encouraged to ask questions, predict answers, check theories against results of practice, carry out own investigations, follow the research of others. Appropriate: Technology as a tool for achieving outcomes not the focus. Focus on the learning. Does the technology enhance, contribute to the learning objectives; Appropriate given cost including development time Issues of assessability, support and infrastructure required Delivery: Learning design may draw on a variety of media to construct a successful learning situation. Text, audio, graphics (colour), animation, video, multimedia… Print-based, (delivered in hard copy or digitally --PDF on disk, online) Audio/video -- tape, or digital format Teleconferencing (audioconference) Videoconferencing Delivery via removable media (storage devices eg floppy) Notes developed for T&D 2002 recruitment CD DVD On-line Learning objects Digital versatile disk Bandwidth issues Telephone lines, cable, ADSL etc, satellite not necessarily (unlikely) whole courses on line; reusable learning objects Interactivity constructivist Internet WWW small modules (learning objects), don’t need entire course—access incrementally, dynamic, can be revised, low delivery costs, Cross-platform; other issues; flexible, accessible, convenient Web browser: Netscape, MSIE, Opera, AOL and others Javascript enabled; accessability across browsers Images Formats for web: GIFS and JPEGS, PNG, BMP Colour graphics, interactive images Panoramas, 3D objects/models: QTVR (QuickTime Virtual Reality) Animation Quicktime, Flash, via browser or stand alone, gif animations Interactive learning objects: Flash (stand alone player or via browser), Director, browser based interaction (Hot potato), Authorware, Poweroint Shockwave (Flash, Director, Authoware) - streaming Video Quicktime, Real player, Windows Media Player, through browser or stand alone Web-broadcasting Slideshow Powerpoint, Synchronised web pages with audio (realAudio), Acrobat Streaming Audio (RealAudio/ RealPlayer –begins playing as soon as enough is downloaded to the user (buffer)--you don't have to wait until the file has completely down loaded—control of playback. Video (limitations due to file size) Animation Data (Flash) Bi-directional streaming Live streaming (broadcast) - less bandwidth because served once to all (e.g., a radio station broadcasting live on web) Stored streaming (audio/video on demand) - more bandwidth required: serving to each individual request (Uses: additional resources--interviews, stories, on-line radio in target language) Forms/feedback/Text Acrobat (PDF format), web page forms - eg on line registration/survey Annotations Acrobat (full version only for annotations) Sharing applications across the net: NetMeeting; Timbuktu Notes developed for T&D 2002 recruitment External links Selected sites as resources for students Communication & Collaboration (Student/Student; Student/Teacher; Teacher/Teacher) Email Email discussion lists (Listserv or similar technology) SMS messages Bulletin boards Threaded discussions, organised structure Conferencing (Types of webconferencing: public, private, moderated, read only; synchronous, asynchronous; notification of new postings Chat Internet relay chat; web-based chat; issues with firewalls Broadcasting/paging to logged in, Newsgroups Synchronous/Asynchronous; realtime Teamwave: class room metaphor (shared whiteboard, share images, files, brainstorming) CourseForum: NiceNet; Netmeeting (sharing applications across internet) Electronic Classroom Online course development and management tools: Asymetrix Toolbook, Blackboard (RMIT), First Class, Janison Toolbox (EdNa, ANTA), Webboard (TAFENSW), Top Class, WebCT (Wollongong) Administration for tracking student access, use, assessment Student area to store and retrieve information related to their studies: glossaries, bookmarks, links, journals and notes, store files. Teacher area to develop, organise learning material Assessment Music: MP3, MIDI, Scorch, Quicktime, RealAudio Database (collecting data) On-line database (query database, find/add data) (eg on-line dictionary, rocks) CGI (Common gateway interface: standards for communication of web servers with other applications, allowing the output of dynamic information MOOs and MUDs Opportunities to develop ICT skills and abilities Databases/Spreadsheets/Wordprocessing/graphics/slideshow Examples of web-based technologies: LMP site Webwiz Via Board of studies Notes developed for T&D 2002 recruitment Accessability: People with disabilities People without multimedia computer functions People using non-current browser versions People using low-bandwidth connections People from NESB Notes developed for T&D 2002 recruitment Design: Word processing: Word Page layout applications: PageMaker, InDesign, Quark Other: Nisus (support LOTE) Mathtype Graphic applications: Illustrator, Freehand, Photoshop, Impact, Fireworks, CAD Web graphics: JPEG, GIF, PNG, Animation: Flash, Gif animator, Director others Web page development: Dreamwaver, HomePage, Netscape's Composer JavaScript, Frames, ODBC compliant CSS: consistency (template) allow styles to be attached to structured documents) Issues of accessibility, standards, file sizeparticularly graphics Browser compatibility, Dynamic web pages (query database, pages generated on fly) XML (markup language for documents containing structured info) ASP pages W3C (World Wide Web Consortium) standards, best practice; functionality and interoperability of web accessability Data storage Databases: FileMaker Pro, Access For web iPhoto (image cataloging), iTunes etc Interactive Flash, Director, Authorware, Hot potatoes (Javascript) Slideshow Powerpoint Acrobat (PDF) (also interactive, collaborative [tools]) Brainstorming tools Mindmaps, Inspiration Music/Audio iTunes, Midi, Finale, MP3, QuickTime SoundEdit 16, Peak, Protools Video iMovie, Media 100, Final Cut Pro+, MPEG (Moving Pictures Expert Group: coding audio and visual information in a digtal compressed format) Panorama, 3D objects QTVR, PhotoVista to stitch images together Digital recording camera, video, DAT recorder (digital audio tape) Viewlet builder Online course development and management tools: Asymetrix Toolbook, Blackboard (RMIT), First Class, Janison Toolbox (EdNa, ANTA), Webboard (TAFENSW), Top Class, WebCT (Wollongong) Learning design also includes structure and features of presentation of information and tasks. For computer-based material this includes: scope and structure of material, navigation structure and controls; screen design (fonts, placement of text, colour scheme/background, graphics elements) Notes developed for T&D 2002 recruitment