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Febbles To Febbles—how To Play Submitted By Tom Long The Game

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Febbles  to  Febbles—How  to  Play   Submitted  by  Tom  Long     The  game  is  based  on  the  fun  family  card  game  'Apples  to  Apples',  and   as  my  site  is  Fort  Edmonton  Park  (FEP),  I  call  it  'Fepples  to  Fepples.'  I   created  the  cards  using  a  MS  Word  template  for  creating  playing   cards  and  inserted  my  own  Title,  Image,  and  Text  for  each  card  (this  then  doubles  in   helping  interpreters  learn  about  the  tangibles,  like  a  flash  card).       There  are  'Intangible'  cards  (Blue)  and  'Tangible'  cards  (green).  Intangibles  are   themes  and  concepts,  preferably  universal  ideas.  Tangibles  are  artifacts,  buildings,   activities,  vehicles,  and  personae.       Every  player  has  a  hand  of  5  tangibles  and  draws  back  up  to  5  whenever  they  play  a   card.  Once  per  turn,  one  of  the  players  is  a  judge  and  does  not  play  his  or  her   tangibles.  Instead,  he  turns  over  an  Intangible  card.  Each  player  must  then  choose   which  of  their  five  tangibles  that  best  fits  the  theme  or  idea.  That  is,  if  they  wanted   to  communicate  this  theme  to  the  visitor,  what  tangible  at  their  disposal  would  do   the  job  best.       The  judge  takes  each  card  face  down  and  shuffles  them  so  he  doesn't  know  who   played  which  card.  Then  he  chooses  the  tangible  he  thinks  best  fits  the  theme.  I  have   also  played  where  interpreters  do  not  'hide'  their  submission  and  have  a  chance  to   give  a  short  interpretation  of  how  their  tangible  fits  the  theme.  Even  if  you  don't  do   this  right  off,  it  can  be  fun  to  do  the  anonymous  round  first  -­‐  then  give  the  players   the  chance  to  justify  their  choices  and  see  if  the  judge  changes  his  mind!       Another  variation  of  the  game  is  to  switch  the  cards.  Each  player  holds  a  hand  of  5   intangibles,  and  the  judge  turns  over  a  tangible.  Each  interpreter  must  then  decide   which  of  their  themes  they  can  connect  to  that  tangible!     The  winner  of  a  round,  chosen  by  the  judge,  takes  the  Intangible  card  as  her  reward.   She  keeps  it  in  front  of  her  and  the  first  player  to  a  certain  number  of  Intangibles   (Depending  on  how  long  you  have  to  play)  is  the  winner.   Updated and used by NAI with permission, November 2013   Why  are  we  here?   …historically,  individually,  presently.   Why  here?  Why  now?  Why  then?   Why  do  we  play?   The  growth  of  leisure  time  has  meant   and  means  that  Canadians  have  more   time  than  ever  to  spend  on  things  that   aren’t  work  or  sleep.     Marriage   Mawwiage  is  a  sacwed  institution.       Who  are  we?   …ethnically,  communally,  religiously,   politically?  Who  are  our  visitors?  What   aspects  of  their  own  experience  make   them  who  they  are?   Sense  of  Place   What  is  unique  to  Edmonton?  What  do  we   think  is  unique?  What  makes  this  place   special  and  how  do  we  find  out?   Travel   The  traversing  of  distances  can  come  in   many  lengths  and  from  more  than  one   impetus.  The  Earl  of  Southesk  travelled  to   escape  his  elancholy,  while  Agnes  Deans   Cameron  wanted  to  learn  and  write.         Where  are  we  going? The  future  beckons  and  we  run  to  meet  it.   But  how  does  a  city  evolve?  How  do   citizens?  How  did  we  get  here  and  from   here,  where?   Commerce   The  transfer  of  goods  from  producers  to   consumers.       Crossroads   Literally,  a  junction  where  roads  meet.   Figuratively  a  nexus  of  just  about  anything.     Updated and used by NAI with permission, November 2013             Updated and used by NAI with permission, November 2013 Updated and used by NAI with permission, November 2013         Updated and used by NAI with permission, November 2013 Rowand  House   Clerks’  Quarters   This  impressive  residence  was  built  in   ~1842  for  John  Rowand,  Chief  Factor   of  the  HBC’s  Saskatchewan  District.  It   housed  his  domestic  servants,  guests,   wife  Louise,  and  daughters  as  well  as   guests.  In  addition  it  served  as  office   space  for  clerks  and  storage  space  for   Company  goods.     So  called  because  this  building,  during  the   1840s,  contained  the  sleeping  quarters  for   the  company’s  clerks,  gentlemen  visitors,  a   gentlemen’s  mess,  a  great  hall,  the  Chief   Trader’s  office  and  quarters,  a  kitchen,  and   the  cook’s  quarters.   Trade  Store   Ice  House Trade  took  place  here  between  the   Hudson’s  Bay  Company  (HBC)  and   Aboriginal  traders.  This  building  includes   a  trade  room,  trade  store,  warehouse   and  a  loft  for  fur  storage.   Boat  Shed   8  to  10  York  boats  were  built  every  year  at   Edmonton  House  as  their  service  life  was   short  due  to  the  harsh  conditions  of  river   travel.   With  a  sod  roof  and  a  deep  pit  filled  with   layers  of  river  ice  and  straw,  such   structures  preserved  meat  brought  in  by   hunters  or  traded  by  Aboriginals,   throughout  the  year.   Blacksmith  Shop   Carpentry,  boat  building  and  ironwork  were   all  essential  trades  in  the  daily  regimen  of   the  fur  trade.  Repairs  to  traps,  guns  and   axes,  making  nails,  hardware  for  buildings   and  boats,  tools  and  garden  implements  all   required  the  skills  of  the  smith.   Mens’  Quarters These  units  were  shared  by  the  working   men  of  the  post,  as  well  as  by  the  women   and  the  families  of  those  who  had  been   allowed  to  enter  into  a  ‘country  marriage’   with  either  an  Aboriginal  or  mixed-­‐blood   woman.   Gentlemen’s  Stable   The  personal  horses  of  Company   gentlemen,  and  sick  or  foaling  horses  were   kept  secure  in  this  area.  Horses  might  be   used  for  draft  (work),  bison-­‐hunting,  or  the   recreational  races  favoured  by  HBC   employees.     Carpentry  Shop (Image  courtesy  of  ftedmontonpark.ca)   Carpentry,  boat  building  and  ironwork  were   all  essential  trades  in  the  daily  regimen  of   the  fur  trade.  The  carpenter  oversaw  the   construction  of  all  Fort  buildings,  most   furniture,  and  also  aided  the  boat  builder.       Updated and used by NAI with permission, November 2013         Updated and used by NAI with permission, November 2013 Tanning  a  hide   The  processing  of  an  animal  hide   could  include  stripping  it  from  the   carcass,  washing,  stretching,  braining,   scraping,  and  smoking  it  –  depending   on  what  you  intend  to  use  it  for.     Travelling  by  stage  or   wagon Get  ready  to  be  jostled  and  shaken  by   early  suspension,  eaten  by  mosquitoes,   have  your  lungs  clogged  by  dust  –  and   possibly  enjoy  the  heck  out  of  it! Voting Exercise  your  franchise…if  you’ve  got  it!     Cooking   The  creation  of  food  from  scratch  is  not  a   lost  art,  but  the  simple  tools  available   before  the  1930s  make  this  a  general   adventure  in  mixing,  kneading,  flavouring,   cooking,  and  eating!     Shopping Whether  purchasing  luxury  goods  for   conspicuous  consumption  or  necessaries   for  survival,  you  might  just  enjoy  yourself.     Patrolling Whether  a  Mountie  on  the  trail,  an  EPF   Constable  on  the  beat,  or  even  a  Canadian   ‘Tommy’  in  No-­‐Man’s-­‐Land,  nothing  shall   keep  you  from  your  appointed  rounds.     Gardening Whether  you  are  growing  pretty  flowers,   delicious  (or  otherwise)  vegetables,  or   herbs  with  medicinal  or  other  qualities,  you   are  engaged  in  one  of  the  most  universal   and  age-­‐old  activities  of  humanity.   Singing Way  down  by  the  street   How  sweet  it  would  seem   Once  more  just  to  dream  in  the  moonlight   Buying  /  trading  fur “For  today’s  fashionable  gentleman,   Western  fur  is  the  fur  to  have,  and  nothing   else  will  do!”   -­‐  Northern  Light:  The  Edmonton  Journey