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Fr©iitie - Boomerang Rentals

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Fr©iitie INSTRUCTION BOOKLET Rising Star Games Heroines The eligible women of Trampoli that the player may court and marry. Who will your partner in life be? This is the main character. The player will control him and also give him a name. The Girl Next Door A Young Man with Amnesia He is a kindhearted young man Talented Merchant Bathhouse Owner MIST ROSETTA MELODY Raguna's next door neighbor and his reason for coming to Trampoli. She is very kind at heart but can at times be a bit strange. The assertive daughter of a general store owner. She and Mist are childhood friends, but she secretly regards Mist as a rival. A girl who has traveled the world in search of the perfect hot spring. She decides to settle in Trampoli when she finds one on Whale Island. Nurse and Sister Selfish Aristocrat Bianca's Maid that always helps out people in distress. He initially came to Trampoli looking for Mist, but ends up living there unexpectedly. He is capable both on the farm and battleground. LARA BlANCA TABATHA A nurse and sister-m-traming at St. Poli Church. She is very kind and gentle, but allows no nonsense when it comes to your health. The daughter of an affluent family. Indifferent to her surroundings, her maid, Tabatha, is her only friend in the world. She seems to have come from a far away land. For some reason, she serves Bianca in the seemingly thankless task as her maid. Villagers The people of Trampoli. • 1 Mail Carrier Innkeeper's Daughter Suffering Genius EUNICE CINNAMON ANETTE A nice girl who loves to cook and clean. She has a cheerful personality and is very amicable. A scholarly girl of few words, she is rumored to have been a child prodigy of magic, but now appears apathetic and emotionless about everything. A small girl with a big mailbag, she delivers letters every morning. She often gets pestered by monsters while on her daily route. Library Inhabitant Master of the Naginata Mysterious Girls SELPHY UZUKI IRIS 6 IRIS A true book lover who literally lives in the library. She often forgets to eat or sleep and almost never goes outdoors. A girl from a warrior family. She practices every morning but can never unleash her true skill because she gets scared too easily. They have the power to communicate with the Spirits through song. No one knows why they look the same and have the samepowers. Store Proprietor Tavern Owner Man of the Farm DANNY RITA ERIK Owns the village's only general store. He is not very interested in running a business, so his service and product selection are poor. Eunice's mother and master of the Snowstyle tavern. A beautiful and flirtatious woman, she's a fine cook and a hearty drinker. A helpful young man who lives near Raguna's house and is nice enough to teach you how to till the fields and tend the land. Blacksmith Sister of the Church GANESHA STELLA Owner of the village's forge and a very skilled half-elf blacksmith. Her work has earned her many fans. The founder of Trampoli. She excels at eating, drinking and smiling. Everyone in the village thinks of her as their mother. ONTROLS Classic Controller Wii Remote and Nunchuk L Button ZL Button ZR Button R Button -/SELECT Button +/START Button x Button +Control Pad a Button b Button y Button L Stick HOME R Stick Controls Using the Wii Remote and Nunchuk Controls Using the Classic Controller Menu Screen +Control Pad Control Stick A (or C) Button B (or 2) Button +/START Button -/SELECT Button 1 Button 2 Button Move Cursor Move Cursor Confirm Cancel. Close Switch Menu (forward) ' Switch Menu (backward) View Additional Information Sort Menu Screen Shortcut for Item: Eat Move Character Talk, Search. Use Item Pick up. Harvest, Put away (Items, etc.) Menu Ring Menu Look up Game Sen +Control Pad L Stick a (R) Button b (L) Button VSTAPT Button -/SELECT Button x Button y Button Game Screen +Control Pad Control Stick A (or C) Button B Button +/START Button /SELECT Button 1 Button 2 Button T. Button Shake Wii Remote Shake Nunchuk Map Hold to Move Side to Side Use Equipped Tool Knock j^™j -fControl Pad L Stick A (R) Button B Button +/START Button -/SELECT Button x Button y Button L Button Move Cursor Move Cursor Confirm Cancel. Close Switch Menu (forward) Switch Menu (backward) View Additional Information Sort Shortcut for Item: Eat Move Character Talk. Search. Use Item Pick up. Harvest, Put away (Items, etc.) Menu Ring Menu Look up Map Hold to Move Side to Side TLE SCREEN Options in the Title Screen When the game begins, the opening movie will play (which can be skipped with the A Button). After the movie ends, you will see the title screen shown on the left. w Game •*.' (S You will start from the beginning with this option. For those who are starting from the beginning, you will first select which slot to save to before the game begins. You will resume play from your last save. Select the save data you want to load from the list of journals, (refer to page 24 on how to save in your journal). (View Event Gallery) Animation sequences or illustrations unlocked during game play can be viewed here. Select the animation sequence or illustration you want to view from the list. Events that have not occurred in your play data will not be included in the list. w TO Goal of the Game In search of the girl who saved his life. Raguna has come to the frontier village of Trampoli. Though he accomplishes his mission, a strange turn of events has him beginning life anew in this mysterious town. Will his determination and efforts bring prosperity to the village? Will he be able to protect his new home? This is the main screen of the game. During the game, most of the actions are performed here. The following is a list of what is displayed on this screen. Flow of Time Time within the game will progress as shown below. 'assage of a Singl There are 24 hours in a game day. When the main character is outside, time will pass automatically. Sleeping on the bed or "being forced to sleep at Sam ends the day>nd starts the next. O HP (Hit Points) @ RP (Rune Points) When taking damage, or if all RP has been depleted, you will lose HP until it reaches zero and you will collapse. If you collapse, the remainder of the day will be lost and you will wake up the next morning in a bed at the infirmary. © Current Time This indicates the time. Time stops when inside of a building. 0 Button Help Time and the Seasons *• Names of each day ktDiy ZndDiy 3rd Day This is your current RP and the maximum DRr. STR, VII, IN 1, AUL This shows your- various abilities. Physical strength (STR) affects attack power, vitality (VIT) affects your maximum HP, intelligence (INT) affects magic power, and agility (AGL) affects your defense power. Using the Control Stick will move your character in the direction pressed. Depending on how far the Control Stick is pushed, your speed of movement will also change. Holding the Z Button while moving will allow you to continue to face one direction while moving side to side (cannot be used indoors). When near certain objects, the target pointer will display. Pressing the A Button in that state will allow you to check that particular object. The same applies when you are near another character, allowing you to talk to that character. © Elemental Attack/Defense The value on top is the attack power and the one on the bottom is the defense power. 1 Fire Element Earth Element This will affect your attack and defense with fire. This will affect your attack and defense with earth. Water Element Wind Element This will affect your attack and defense with water. This will affect your attack and defense with wind. Excluding dungeons and inside buildings, you can look up into the sky by pressing the 1 Button. The screen will change and the angle will shift to show the sky above your character's head from a first-person point of view. Note that no actions can be performed while in this state. Pressing the B Button will bring you back to the main screen. © Skill Level Using tools and other items will raise your skill level. When the skill level goes up, you will be able to use higher class tools and also be able to create much more advanced items. If your skill level does not meet the skill level required for ttc tool, the current amount of RP used (see page 15) will increase. To knock on a closed door, approach the door and shake the Nunchuk to perform the action. If there is a character inside and your friendship level is high enough (see page 17). they may open the door for you. ^^ Using Non-Equipment Items Using Tools These are the actions available when using tools. With these, you will be able to attack or do farm work. Pressing the'— Button will bring up the Ring Menu. Use the +Control Pad to find the right ring and then use the Control Stick to highlight the tool of choice. Press the A Button to equip the selected tool. Equipment can be changed in the Equipment Menu (see page 14). too. To use a tool after equipping it. in the main screen cither press the A Button or swing the Wii Remote to perform the action. Please note that RP will be expended when performing an action with a tool, which also results in skill experience points. When your skill experience points reach a certain level, your skill level These are the actions for Non-Equipment items. Non-Equipment items can be obtained in stores or various places such as your own fields. The use of Non-Equipment items starts from picking them up. + Button Equipment Menu) ' (Go nea press the B Button) This will pick up the NonEquipment item. Excluding items purchased at a store, this will be the default state of how fo obtain Non-Equipment items. Will go Up. '* Special Attacks are more powerful than regular attacks. To perform a Special Attack, either hold the B Button while pressing the A Button or swing the Wn Remote. However, the amount of RP consumed will be doubled (in relation to the amount of RP normally used, as displayed in the Item Status). Keep in mind there are some tools that do not have Special Attacks. - (F ishing Press the B Button to put away the item you are holding while in the "Pick Up" state. Put Down Take Out When taking out an item from the Equipment Menu (see page H). you will be in this state. Press the A Button while in the "Pick Up" state to put down the item. Pick Up Go near an item on the ground and press the B Button to pick it up. When performing this action you will be in the "Pick Up" state. i If you face a body of water and use the fishing pole, you will be able to fish. After the action is performed, a meter will appear on the screen. Press the A Button or pull the Wii Remote when the indicator is on the right s ideo£ .i.-~. ..I .1. <:.i A Button Put Away Pick Up 1 +Control Pad Press the -(-Control Pad when in the "Pick Up" state to cat the item you are holding. 4J I Stand next to a harvestable crop and press the B Button to collect it. After you have collected it, you will be in the "Pick Up" state. m Go near another character and press the A Button to give the item to them. Items can be stored here. Select the item you want to save from your hag and move it to the Storage Box. Items that are saved in the Storage Box cannot be used or equipped until taken back out. Facilities in your Home Your home is where your life will be centered around. Go near your furniture and press the A Button to check it. You will be able to save or check your progress on your schedule. As the story progresses, you will be able to expand your home and even add new furniture. . I The tutorial can be read here. Please select the title in the list for the section you want to read. Sleeping will end the day and move the game to the next day. If you go to bed late, the amount of HP and RP recovered for the next day will be decreased and you will be more prone to catching a cold (see page 12). Saving the game is done here. At the start of the game you should have selected a save slot. Saving the game in the journal will overwrite that data. During the game, you will not be able to overwrite any other save slot s data except your own game. The Calendar can be viewed here. Use the +/- Buttons to scroll to other seasons. Dates with events will display with an icon on the Calendar. Move the cursor over to those dates for more information. You will receive letters from the other characters. When a letter has been delivered, it can be read by checking the mailbox. The letters that you have read will be placed on top of the table inside your home. They can be reread at any time. Farming Fields Creating items can be done after getting extensions for your home. The method of creation is the same for all extensions. First, select the item you want to create and its ingredients. A gauge will appear in which you will press the A Button to stop the moving tHangle. If it stops in the blue area, the item will be successfully created. If it stops in the green area, it is considered a great success and will consequently have a higher level. Stopping in the red area, however, results in a failure to create the item. Tools and equipment can be created here. Large amounts of minerals like iron and copper are required to forge good equipment so it is necessary to go on multiple journeys to collect enough materials. Please note that ingredient materials will not be lost even if the creation process fails. The fields are where you can do farm work. The crops grown here will be your primary source of money, which is earned by shipping crops out. $<wing Seeds and Seasons ich crop has a season that it is best suited £c.. ed is not made for a particular season, that crop will wither. 'he same will happen to the crop for one season (spring, for xample) if it is growing when the season changesfto fall, for example). * Once the field has been tilled, seeds can now be sown. Seeds will be sown in a 3 x 3 square area around your character. In order to sow efficiently, be sure that a 3 x 3 area is tilled first. T! O After the seeds have been sown they must be watered to grow. Use the watering can and water the spots that are highlighted by the Guide Cursor. Crops must be watered once a day until they mature enough to be harvested. If you forget to water your crops, they will grow at a much slower pace. Once a crop is ready for harvesting, you will see "Harvest" at the bottom left of the screen in your Controls Guide. During this state, press the B Button to harvest the crop. Crops that can be harvested multiple times will remain in the soil. Continue to water them until they can be harvested again. To exchange your crops for money, they will need to be shipped out. Put harvested crops in the Shipping Box (see page 27) and they will be automatically shipped. After they ship, the profit will automatically be added to your current total. Gathering Runeys Start Miracles with Rune Wonders Runeys that have been gathered with your harvester and taken to Candy can be used to cause various kinds o£ miracles called Rune Wonders. Initiating these miracles can greatly affect your crops, friendships with monsters, and many other things. Runeys are spirits that inhabit the town and lands around Trampoli Village. Their existence can greatly influence the land. Runeys can be caught and released in various places to enhance the growth of your crops (they can be released anywhere but inside dungeons and buildings). There are a total of eight different kinds of miracles that can be performed. Each one requires a certain amount of Runeys. There are 4 kinds of Runeys in total. Their habits and features are as follows. Grass Runey Tree Runey They prefer open areas and do not eat other Runeys. When they grow too great in number, they sometimes suddenly decrease on their own. Rock Runey They prefer forests and unspoiled nature. They eat Grass Runeys and can easily multiply in numbers. Water Runey They prefer to live near buildings. They eat Tree Runeys but do not reproduce in large numbers. . They prefer to be near water, like the lake and beach. They eat Rock Runeys but do not reproduce in large numbers. •UwiUutttt The following is how to initiate a miracle 1. Gather Runeys with Harvester— Use the harvester to gather Runeys (see page 32 on how to use the harvester). When all 4 types of Runeys are coexisting and multiplying in harmony, you will reach the "Prosperity" state. Depending on the size and strength of the prosperous areas, the productivity of your fields will go up. 2. Give Runeys to Candy Talk to Candy after Runeys have been gathered. rrence of Miracle the Next' Select the desired miracle and Candy will tell you how many and what kinds of Runeys you will need. JBZ If there are enough Runeys 4 1 of the right type, they will I be used for the miracle to happen on the next day. Change to Rune Stone Runeys can be gathered with the harvester. Equip the harvester and press the A Button or shake the Wii Remote to the side to start absorbing Runeys in the area. Runeys that have been sucked in will be stocked as items. They can be freed by releasing em in various areas. Candy can also turn the Runeys given to her into Rune Stones. There are 4 types of Rune Stones and they can be used to unlock doors and in breeding monsters (see page 39). ISLAND Monsters on the island can be attacked with any tool excluding the harvester and the brush. When monsters are defeated, experience points are earned, allowing you to eventually level up. Please note that there are many other things aside from monsters on the island. Whale Island There is a mysterious island that floats above Trampoli. On this flying marvel of nature are many fierce monsters and hazardous terrains, so it is designated as a dangerous place. Monsters will appear near the Monster Gate. Attacking the Monster Gate repeatedly will destroy it. These fields can be used for growing crops. The fields on Whale Island can support crops from all seasons. Go near treasure chests and press the A Button for their items to appear. Go near that item and press the B Button to pick it up. These are objects that can be smashed with a hammer. All kinds of minerals may appear after the rock has been destroyed. Minerals will be necessary materials for various item creations. •i^l Located somewhere in Trampoli is a tiny sprout with big potential. If watered, it can grow to become a giant beanstalk and will open the way to Whale Island for your exploration. To climb it, press the A Button. However, on holidays Whale Island will move away and the path there will be unusable for that time. Passage of Time on Whale Island Excluding special situations such as boss fights, time will progress normally on Whale Island. However, when it becomes Sam, you will be forced back home and it will be 10am on the next day when you wake up. The Place Where All Types of Runeys Are: For every nine harvestable crops grown in the field in front of your hi one kind of Runey will appear each day. To raise monsters, you must first make friends with them in the dungeons. After becoming friends, you must feed and also care for them. As the story progresses the barn will become available. This will be used to raise monsters. The monsters you keep here can help you with all kinds of work (see page 39). The Pet Glove must be used on a monster a certain number of times before it is willing to accept your friendship. Monsters that have been befriended are sent straight to the barn. At this time, you will be prompted to name the monster. Select a name for it and then press the + Button to confirm. Please note that you cannot befriend monsters that are stronger than you. The option to have a barn will become available as the story progresses. The barn will initially only have one room, but can be expanded to a maximum of seven rooms. Monsters in the barn must be cared for. If they are well taken care of. they can be prompted to help with the farm work. On the other hand, if you neglect them, the bond of friendship will grow weaker and they will not listen to your commands. There is a limit to how many monsters can be housed in the barn. There is a maximum of ten monsters per room within the barn. Once the barn is full, even if you make friends with a new monster, they cannot be taken to the barn. Preparing Feed ning Monsters to the "First Forest" Monsters must be fed fodder every day. Fodder can be made in youi fields as well as purchased at stores. To grow fodder yourself, sow the correct seeds and reap the growth with the sickle to stock up. If purchased from a store, it should be placed directly in the fodder box in the barn. How to View Monste Cooperative Work with Monsters Companion monsters can fight with you in the dungeons and also help grow crops. However, if the friendship levels are low, they will not help you in the fields. The current status of the barn and monsters within can be viewed here. Monsters can be moved to various rooms inside the hut. O Total Feed This is the total amount of feed currently stocked. When it is insufficient in number, the friendship levels will decrease between you and the monsters. You can talk to a monster in the barn and select "Go Together" to take that monster along with you to a dungeon. When the monster defeats an enemy, you will gain experience points. Depending on the monster, there is sometimes an option to ride on top of them. When riding on a monster, only the "Attack" and "Move" actions are available. Press the Z Button to dismount. Q Monster Count This is the number of monsters you are currently raising. The limit of monsters you can keep is ten per room. 0 Monster List This is the list of monsters currently in the barn. To view the status of each monster, place the cursor on the graphic for the desired monster from the list. NAME This is the monster's name. DEF This is the monster's defense power. RACE This is the monster's classification. MAG This is the monster's magic power. LEVEL This is the monster's level. ELEMENTAL ATK/DEF This is the value of the elemental attack and defense for the monster. The number on the top is the attack power and the number on the bottom is the defense power (see page 20). HP T. • is • the , monster >s nr> i • This HP. iT7i When their , .... UD Hr goes to zero, they will be automatically sent back to the barn. ATK This is the monster's attack power. WORK This is the farm work that can be assigned to the monster. It will show what it can do and what its current job is. 4(t^38jP^ Once the friendship levels with a monster pass a certain point, it will be willing to help with the farm work. Talk to that monster and give it instructions on what to do. Keep in mind monsters are only able to do certain kinds of work and the better your friendship with the monster, the more productive it will be. Also, when using the harvester on certain monsters, you may be able to get special items. Breeding If you give a Rune Stone to a monster while inside the barn, the option to breed the monster will become available. Monsters that are bred will lay eggs. After a set number of days, a monster will hatch from the egg. Monsters that are bred start off with a high level of friendship as well as stronger status points. HINTS HINTS Wy» Know How Time Progresses Time will continue to pass as long as you are outdoors. To stop time, simply open up the menu screen or go into a building. Stores have business hours as well, so there are sometimes limited items that can only be purchased at special times. Always make the effort to know what time it is. "What a Girl Wants" Learn each Heroine's personality to determine what they may and may not like. Below is a general message from each, but talk to them often to get to know them as much as possible. MIST "I like turnips, rabbits with funny hats, and flowers that take extra special care and J> time to grow." Take Advantage of the Runey Distribution Map To check on the current diffusion of Runeys, talk to Candy to take a look at the Runey Distribution Map. This will also show how well each Runey interacts with each area. Places where Runeys have died off are colored black — in these.areas plants will wither. Places highlighted in red are where Runeys are in danger of going extinct. BlANCA "I can't imagine anything more boring than a rice ball. Except maybe Trampoli. Or your fashion sense." How to Recover RP in the Dungeon When a 3 x 3 crop in the dungeons becomes harvestable, a Rune will appear. Touching that Rune will allow you to recover a little RP. As long as the crops remain there, another Rune will appear on the next day. How to Become Closer with the Heroines When you become closer with the Heroines, you can eventually marry them. For that to occur, the "love" level must reach a certain point. To achieve this, give presents and talk with them often to make a good impression. Also, certain Heroines will require special conditions... "Time is money. L In the interest of that I'll save you some and just let you know how much I like things made with cherries." LARA "They say an apple a day will keep you healthy, but if you come to see me I'd prefer something a little sweeter..." "The only thing like better than baths is making potions. And for that I need ingredients. Ingredients with exciting colors!" NOTES HINTS ANETTE "What a Girl Wants" "Nothing is betti than a warm tart after all that running around." SELPHY "What arc those bread thingies with stuff in the middle? You know... The kind you can eat with one hand???" TABATHA "Even though I like to cook, sometimes simple foods are the best." Oztiki "Even warrior maidens must attend to their hair... -j/c "I know I shouldn't overindulge, but just one of those fancy chestnut sweets wouldn't hurt, right?"