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Gaming - Hollywood Casino Of Perryville

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GAMING GUIDE table of contents Slots......................................................................... 1 Blackjack. . .................................................... 3 .......................................................... 5 Lucky Ladies™ Craps................................................................. 7 Roulette................................................................. 13 Three Card Poker......................................... 15 Four Card Poker™........................................... 17 Texas Hold’em Bonus Poker............ 18 omaha Poker..................................................... 21 seven card stud............................................ 22 poker terms.................................................. 26 SLOTS Hollywood Casino at Perryville is where you’ll find all your favorite slot and video poker machines. We searched the country to find the newest, most cutting-edge machines around. Get ready for a fantastic slot experience when you sit down to play your favorite games. We have all the hottest multi-line/multi-coin machines, and every machine is equipped with a bill acceptor for your convenience. 1 BLACKJACK The object is for you to draw cards that total 21 or come closer to 21 than the dealer. All cards are at face value, except for the King, Queen and Jack which count as 10. An Ace will have a value of 11 unless that would give a player or the dealer a score in excess of 21; in which case, it has a value of 1. The dealer starts the game. Every player gets 2 cards, face up. The dealer gets 2 cards, with a Hole Card (1 card face down). Only after all players’ hands are played does the dealer disclose the Hole Card and play the dealer’s hand. Once you have your 2 cards in front of you, you can choose to Stand (draw no more cards), or take a Hit (draw one or more cards) until you reach 21 or come as close as possible. However, if you go over 21, you Break (automatically lose). A winning hand pays even money. Now the dealer turns over the Hole Card and acts on the hand according to the rules of the game. The dealer will draw to 16 and stand on all 17’s. At the end of the game, if your count is the same as the dealer’s, it is a Standoff (nobody wins). If the player’s count is greater than the dealer’s count and both have not exceeded 21, or the dealer’s count exceeds 21 and the player’s count does not, the player wins. Blackjack Hand In the event your first two cards are an Ace and any 10 value card, the dealer announces your hand as “Blackjack.” You will be paid at this time, if the dealer does not have an Ace or a 10 value card as a face up card. If the dealer’s hand is a Blackjack, the game is a Standoff. A player’s winning Blackjack is paid off at odds of 3 to 2. A two-card 21 wins over a multi-card 21 in all circumstances. Blackjack Terms Splitting Pairs If your first 2 cards are a pair with the same numerical value, you may split them into 2 hands. You must bet the same amount as your original wager on each hand formed by splitting a pair. You must complete play on your first hand before playing your second hand. However, you may double down on each hand. If the split pairs are Aces, you will receive only 1 card on each. Because only 1 card is given when Aces are split, a player may not double down on Aces that have been split. Pairs may split a maximum of 3 times, for a total of 4 hands, if you split your initial pair and you receive an identically valued card to create another pair. Doubling Down After you get your first two cards, except when your first 2 cards total 21. When doubling down you draw only 1 additional card. 3 Insurance If the dealer’s face up card is an Ace, and prior to anyone receiving additional cards, you may take insurance. To do this you place a bet no more than one-half of your original bet on the insurance line. If the dealer’s Hole Card is a 10, Jack, Queen, or King, you win your insurance bet at odds of 2 to 1. If the dealer’s Hole Card is any other card, you lose your insurance bet. The dealer collects all losing insurance wagers before continuing the hand. A player may wager an amount in excess of 1/2 of the initial Blackjack Wager to the next unit that can be wagered in chips, when, because of the limitation of the value of chip denominations, half the initial Blackjack Wager cannot be bet. Card Handling Players are not allowed to touch the cards. The Player’s Hand The player is responsible for the correct count of his or her hand. Hand Signals The player is responsible for the proper use of hand signals to indicate Hit or Stand. Other decisions may be made verbally. Lucky Ladies™ Lucky Ladies™ also known as “The 20 Point Bonus Wager” is regular Blackjack with an optional side bet. GAME OBJECTIVE A Player may make an optional bonus wager on whether the point count of their first two (2) cards equals 20. PLAY Each Player who has placed a Blackjack wager may make a Lucky Ladies™ bonus wager prior to the first card being dealt. After the initial two (2) cards have been dealt to each Player and the Dealer, the Dealer will collect all losing bonus wagers and pay all winning bonus wagers. Following the settling of the Lucky Ladies™ bonus wagers for each Player, the play for Blackjack shall start. LUCKY LADIES BONUS BET PAYOUT SCHEDULE FIRST TWO CARDS: QUEEN OF HEARTS PAIR 1,000 to 1 (With Dealer Blackjack) QUEEN OF HEARTS PAIR 200 to 1 MATCHED 20 25 to 1 SUITED 20 10 to 1 ANY 20 4 to 1 4 Only highest payout paid per player. Matched 20 is two identical cards. 5 Craps A lively Craps game is the ultimate when it comes to fun and excitement. In this fast-paced game, there are many ways to bet and just as many ways to win! It’s as simple as placing a bet on the Pass Line or Don’t Pass Line and your fun begins! Craps Bets Come Out Roll The first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don’t Pass Bet. Come Out Point A total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the Come Out roll. Pass Line A Pass Line wager is placed immediately prior to the Come Out roll. You win on 7 and 11 and lose on 2, 3, or 12 on the Come Out roll. If any other number rolls, it’s your point. If your point rolls before 7, you win. If 7 rolls before your point, you lose and the dice move to the next shooter. Pass Line Bets cannot be reduced or removed after the point is established. This bet pays even money. Don’t Pass Line A bet on this line plays the game in reverse of the Pass Line. You lose on 7 and 11 and win on 2 and 3 on the Come Out roll. When 12 is rolled, it’s a Standoff. When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet must be placed before the Come Out roll, but may be removed or decreased after a point is established; however it may not be replaced or increased after such removal or reduction. This bet pays even money. Come You can bet on Come at any time after the Come Out roll. You can try for a new point at any time. You win on 7 and 11 and lose on 2, 3, or 12 on the roll immediately following placement of the bet. If any other number rolls, it’s your point and your bet will be moved to that number. If your point rolls before 7, you win. If 7 rolls before your point, you lose. A Come Bet cannot be reduced or removed after a number is established for such bet. 7 Don’t Come Place Bets A bet on this plays the game in reverse of the Come Line. You lose on the 7 and 11 and win on 2 and 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a Standoff. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number. This bet pays even money. Don’t Come Bets cannot be increased, but may be removed, or decreased after a point is established; however they may not be replaced or increased after such To Win On a Place Bet, you can bet on 4, 5, 6, 8, 9 and 10 at any time. If your number rolls before 7, you win according to the odds payout chart. If 7 rolls before your number, you lose. Place Bets are inactive on the Come Out roll unless called “on” by the player. removal or reduction. Odds An additional wager in support of a Pass Line/Come Bet may be made. This bet is known as Odds bet. The Odds bet for the Pass Line/Come Bet may be placed or removed any time after the Come Out roll and the point is established. Come Bet Odds are inactive on the Come Out roll unless called “on” by the player. Odds on the Pass Line/Come Bet for the point of 4 or 10 may be a maximum of 2 times your Pass Line/ Come Bet and pay 2 to 1. On the point of 5 and 9 the Odds may be a maximum of 2 times your Pass Line/Come Bet and pay 3 to 2. On the point of 6 and 8 the Odds may be a maximum of 2 times the Pass Line/ Come Bet and pay 6 to 5. Lays An additional wager in support of the Don’t Pass Line/Don’t Come Bet may be made. This bet is referred to as a Lay Bet. The Lay Bet for the Don’t Pass Line/Don’t Come Bet may be placed or removed any time after the Come Out roll and the point is established. Lay Bets always work. Lay Bets on the 4 and 10 allow you to win a maximum of 2 times your original wager on the Don’t Pass Line/Don’t Come Bets and you have to lay 2 to win 1. Lay Bets on the 5 and 9 allow the player to win a maximum of 2 times the original wager on the Don’t Pass Line/Don’t Come Bets and you have to lay 3 to win 2. Lay Bets on 6 and 8 allow you to win a maximum of 2 times your original wager on the Don’t Pass Line/Don’t Come Bets and you have to lay 6 to win 5. Field You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12 rolls, you win. All numbers pay even money, with the exception 2 pays double and 12 pays double. If 5, 6, 7 or 8 rolls, you lose. The Field is a one-roll bet. 8 Buy Bets Buy Bets are exactly the same as Place Bets except by paying a 5% commission on the Buy Bet, you receive the true odds as shown on the chart. Buy Bets are inactive on the Come Out roll unless called “on” by the player. A Buy button denotes this bet. Lay Bet You may Lay a bet against 4, 5, 6, 8, 9 or 10 at any time. In order to do so, you must pay a 5% commission based on what you could win. Lay Bets always work. Check the chart for the payoffs. A Lay button denotes this bet. Hop Bets or Proposition Bets These are one-roll bets, except for Hard Ways. The dealer will place all Proposition Bets in the center of the Craps table. The dealer will take or pay all Proposition Bets on the next roll of the dice – again except for Hard Ways. Unless you request otherwise, your winning bet remains in action. Any 7 You can bet Any 7 on any roll of the dice. When 7 rolls, you win and are paid 4 to 1; if any other number rolls, you lose. This is a one-roll bet. Any Craps You can bet on any roll of the dice. If 2, 3 or 12 rolls, you win and are paid 7 to 1. If any other number is rolled, you lose. This is a one-roll bet. Hard Ways There are four Hard Ways combinations. Hard Four (two 2s), Hard Six (two 3s), Hard Eight (two 4s), and Hard 10 (two 5s). For instance, if you wanted to place a bet on Hard Four, your bet would appear as shown. You can bet the combination you want at any time. Hard Way wagers win if the selected Hard Way is rolled before a 7 and lose if a 7 is rolled or the selected number is rolled in any other way prior to the selected Hard Way being rolled. For instance, if you bet the Hard Six (two 3s) you win when that rolls before 7 or any Easy Six (5 and 1, or 2 and 4). Hard Ways pay high odds as listed in the payout chart. Hard Ways are inactive on the Come Out roll unless called “on” by the player. 9 Horn Bet Here you bet on a combination of four numbers: 2, 3, 11 and 12 (Horn). If any of these numbers are rolled, you win; if any other number is rolled, you lose. Onefourth (1/4) of the Horn Bet is bet on each of the individual numbers (2, 3, 11 and 12). If any of these numbers roll, you win and are paid at the odds as listed in the payout charts. If any other number is rolled, you lose. This is a one-roll bet. Craps and Eleven One-roll split bet that may be bet anytime. The bet wins if a 2, 3, 11 or 12 rolls, and loses if any other number is rolled. Eleven One-roll bet. If 11 rolls, the bet wins. Any other number loses. Horn One-roll bet. If 2, 3, 11 or 12 rolls, the bet wins; any other number loses. (A four-unit bet). Gambling problem? Call 1-800-522-4700. Horn High Bets Proposition Bets, continued There are four Horn High combinations, Horn High 2 (Aces), Horn High 3 (Ace, Deuce), Horn High 11 (5, 6), and Horn High 12 (2 Sixes). If 2, 3, 11 or 12 rolls, you win, if any other number is rolled, you lose. This is a one-roll bet. How this differs from a Horn Bet is that one-fifth (1/5) of the Horn High is bet on each of the individual Horn numbers (2, 3, 11, 12), with an additional one-fifth (1/5) of the bet on the designated Horn High number (for example, Horn High 11: two-fifths (2/5) of the bet on 11, one-fifth (1/5) on 2, one-fifth (1/5) on 3, one-fifth (1/5) on 12). Horn High One-roll bet. Same as Horn Bet except that one additional unit is wagered on 2, 3, 11 or 12 (This is a five-unit bet). World Bet One-roll bet. Same as Horn Bet except that a unit is added and the 7 is wagered along with the 2, 3, 11 and 12 (A five-unit bet). Hop Bets One-roll bets that may be bet at any time on a specific combination of the dice, which wins only if the combination is thrown on the next roll and loses if any other combination is thrown. Players can make Hop Bets at any time. Craps and Eleven One-roll split bet that may be bet anytime. The bet wins if a 2, 3, 11 or 12 rolls, and loses if any other number is rolled. Field Bet The Field contains the numbers 2, 3, 4, 9, 10, 11, and 12. All numbers pay even money, except 2 pays double and 12 pays triple. The Field Bet may be made at any time and is a self-service, one-roll wager. Proposition Bets Any Craps One-roll bet. A roll of 2, 3 or 12 wins the bet. Any other number loses. Crap 2 One-roll bet. If 2 rolls, the bet wins. Any other number loses. Crap 3 One-roll bet. If 3 rolls, the bet wins. Any other number loses. Crap 12 One-roll bet. If 12 rolls, the bet wins. Any other number loses. Any 7 One-roll bet. If 7 rolls, the bet wins. Any other number loses. Over 7 One-roll bet. Wins if number rolled is higher than 7. Any other number loses. Pays even money. Under 7 One-roll bet. Wins if number rolled is lower than 7. Any other number loses. Pays even money Eleven One-roll bet. If 11 rolls, the bet wins. Any other number loses. Horn One-roll bet. If 2, 3, 11 or 12 rolls, the bet wins; any other number loses. (A four-unit bet). Horn High One-roll bet. Same as Horn Bet except that one additional unit is wagered on 2, 3, 11 or 12 (This is a five-unit bet). World Bet One-roll bet. Same as Horn Bet except that a unit is added and the 7 is wagered along with the 2, 3, 11 and 12 (A five-unit bet). Hop Bets One-roll bets that may be bet at any time on a specific combination of the dice, which wins only if the combination is thrown on the next roll and loses if any other combination is thrown. Players can make Hop Bets at any time. 10 11 Roulette Roulette is a fun and simple game that provides exciting action. The player will exchange currency for non-value Roulette chips or may play with value chips. Players will utilize these chips to make various wagers on different numbers throughout the Roulette layout. Roulette offers a wide variety of bets: Straight Up Bets, where you bet on a single number; Combination Bets, where you split your bets on adjoining numbers; Red or Black, Odd or Even, and many others. The placement of wagers will determine how much will be paid out (See the payout chart). You play with your individually colored chips, good only at the table where they were issued. The value of these chips depends on the amount of your Buy-In. Each betting cycle begins with the dealer spinning a ball in the opposite direction of the revolving roulette wheel head. Bets may be placed until the dealer announces “No more bets.” When the ball comes to rest, the dealer marks the winning number, and all bets which correspond to this number are paid. A Few Simple Rules to Remember when Playing Roulette: • All roulette chips must stay on top of the gaming table at all times. • You may not leave the table with roulette chips in your possession. • At the completion of play, you must exchange all roulette chips for regular Casino cheques. These are the $25, $5 and $1 cheques used on all of the other table games. Pay Out Odds When a single number is chosen from the oval table, the bet amount will be placed on that number and the two numbers to the immediate right and left of the number. For example: If the player selects the number 5, the bet amount will be placed on the numbers 32, 17, 5, 22 & 34. Courtesy Line Bet: The 0 & 00 Split Bet may be placed on the line separating the second and third dozen. The payoff odds are the same as any Split, 17 to 1. Red 1 to 1 Black 1 to 1 Odd 1 to 1 Even 1 to 1 1 to 18 1 to 1 19 to 36 1 to 1 1st 12 2 to 1 3rd 12 2 to 1 Columns 2 to 1 6 Numbers 5 to 1 5 Numbers 6 to 1 4 Numbers 8 to 1 3 Numbers 11 to 1 2 Numbers 17 to 1 1 Number (including 0 & 00) 35 to 1 13 Three Card Poker Three Card Poker is an exciting Poker game. This enjoyable and easy to learn game offers Players three ways to win. BETS Bet ANTE to play against Dealer. Bet ANTE and PAIRPLUS to play both. Stakes may differ on PAIRPLUS and ANTE. Each Player and the Dealer receive three cards. PLAYER BETTING AGAINST THE DEALER In order to play against the Dealer, the Player must make an ANTE wager. After being dealt a hand of 3 cards, each Player: Will either forfeit his/her hand and ANTE wager and if applicable his/ her PAIRPLUS wager OR Place a PLAY bet equal to the ANTE. Dealer qualifies with Queen high or better. PLAYER AGAINST DEALER PAYOUTS If the Dealer does not qualify, ANTE wins 1 to 1 and play wager is returned to Player. If the Dealer qualifies and if the Player’s hand beats the Dealer’s hand PLAY wins 1 TO 1 and ANTE wins 1 TO 1. Ties push. RANKING OF HAND FROM HIGHEST TO LOWEST Straight Flush Three of a kind Straight Flush Pair **If none of the above hands exist, then the hand that contains the highest ranking card(s) wins. When wagering against the Dealer, the following bonuses will be paid as follows: ANTE BONUS PAYS Straight 1 to 1 Three of a kind 4 to 1 Straight Flush 5 to 1 15 PAIRPLUS WIN PAYOUTS PAIRPLUS is a wager that allows Players to bet on the value of the hands they are dealt and does NOT play against the Dealer’s cards. PAIRPLUS PAYS Pair Flush Straight Three of a Kind Straight Flush 1 to 1 3 to 1 6 to 1 30 to 1 40 to 1 If a Player has placed an ANTE wager and a PAIRPLUS wager but does not make a PLAY wager the Player shall forfeit both ANTE wager and PAIRPLUS wager. General Rules of Play Any incorrect number of cards dealt to either a Player or the Dealer constitutes a total misdeal. An exposed card DOES NOT constitute a misdeal. More than one card exposed during the dealing of the cards will constitute a misdeal. Any exposed Dealer card is a misdeal. Ace is high, except in 3-2-Ace sequence. Management’s decision is final subject to the MD Casino Control Commission. Players cannot show their hands to other Players. Allowable Wagers Prior to the first card being dealt, each Player places a wager on the ANTE, in addition to an ANTE wager, Players have an option to place a PAIRPLUS wager. All ANTE or PAIRPLUS wagers must be placed prior to the Dealer announcing “No More Bets.” No wager shall be made, increased, decreased or withdrawn after the Dealer has announced “No More Bets. ”The PLAY wager must be exactly the same as the ANTE wager. Each Player may play only TWO betting positions. Only Players who are seated may wager at the game. Once a player has placed a wager and received cards, that Player must remain seated until the completion of the round of play. If a player makes the ANTE and PLAY wagers, the Player may win a Bonus payout even if the Dealer’s hand beats the Player’s hand. Play wager MUST EQUAL ANTE DEALER PLAYS WITH QUEEN HIGH OR BETTER WHEN DEALER DOES NOT PLAY Play….PUSH - ANTE…1 to 1 WHEN DEALER PLAYS Play….1 t o 1 ANTE….1 t o 1 16 Four Card Poker™ Four Card Poker™ is a game that rewards skill, patience and nerve. Four Card Poker™ features THREE WAYS TO PLAY: Players may (1) wager against the Dealer and bet UP TO 3 TIMES their ANTE when staying in the game; (2) wager on the value of their hands against the pay table when placing an ACES UP wager or (3) BOTH! PLAYER vs. DEALER – ANTE WAGER The object when playing against the Dealer is for the Player to form a four-card poker hand higher than or equal in rank to the Dealer’s hand. Player’s use their best 4 of 5 cards dealt, whereas the Dealer uses the best 4 of 6 cards dealt. To play against the Dealer, you must make an ANTE wager. After being dealt a hand of five (5) cards face down, you can: a. Fold (forfeit) your hand and ANTE wager; OR b. Continue playing by placing a PLAY wager in an amount at least equal to the ANTE but may be UP TO 3. TIMES the ANTE The ANTE and PLAY wins 1 to 1. The Player wins ties. AUTOMATIC BONUSES Players who place an ANTE wager and PLAY wager win an Automatic Bonus payout on the Ante wager for the following premium hands: Four-Of-A-Kind 25 to 1 Straight Flush 20 to 1 Three-Of-A-Kind 2 to 1 Automatic Bonuses are paid even if the Dealer has a better four-card hand. PLAYER vs. PAYTABLE - ACES UP WAGER A Player MAY place an optional ACES UP side bet to win an additional payout based on the Player’s best four-card poker card. If the Player’s hand contains a Pair of Aces or Better, the player wins the ACES UP wager. The payout for the ACES UP wager is as follows: Four of a kind 50 to 1 Straight Flush 40 to 1 Three of a kind 8 to 1 Flush 5 to 1 Straight 4 to 1 Two Pair 3 to 1 Pair of Aces 1 to 1 17 TEXAS HOLD’EM POKER A maximum of eleven players are allowed per table. A flat disk called the “Button” shall be used to indicate an imaginary dealer. At the commencement of play, the dealer will deal each player one card face up to determine the placement of the button. Whoever receives the highest ranking card will start with the button. The button will move around the table in a clockwise manner after each round of play. The player to the immediate left of the button is required to place a Small Blind bet. The player to the immediate left of the Small Blind bet is required to place a Big Blind bet. The amount and number of blind bets will be posted on a Poker Table sign. Starting with the player to the immediate left of the button and continuing in a clockwise rotation around the Poker table, the dealer shall deal two rounds of cards face down to each player, the player with the button being the last player to receive a card each time. Each player in turn, in a clockwise rotation starting with the player to the left of the Big Blind bet, has the option to Call, Raise or Fold. If no player has raised the bet, then the option to raise is given to both Blind bet/s. After the last player has responded to the most recent bet, the betting round shall be considered complete. The dealer will Tap the table in front of the rack, burn the top card of the deck and place it under the pot, and proceed to deal three community cards (the flop) face-up in the center of the table. The next betting round will begin with the option to bet or check belonging to the first player to the left of the button who has not folded. Each player may, in clockwise rotation, fold, call, raise the bet or, if preceding players have not made a bet, make an opening bet or check. The betting round shall be considered complete when each player has either folded or called in response to the most recent bet. Upon completion of the betting round the dealer will again burn the top card of the deck and then deal a fourth community card (the Turn) face up to the right of the Flop. 18 (continued) The next betting round will begin with the option to bet or check belonging to the first player to the left of the button who has not folded. Upon completion of the betting round the dealer will again burn the top card of the deck and then deal a fifth community card (the River) face-up to the right of the Turn card. The final betting round will begin with the option to check or bet belonging to the first player to the left of the button who has not folded. If more than one player remains in the round of play after the final betting round has been completed, a showdown shall be used to determine the winner of the pot. Each player remaining in the game will turn his cards over and the dealer will read the cards to determine the highest ranking five-card high poker hand using, in any combination their own two cards and the five community cards. The winner of the pot will be the player with the highest-ranking five-card high poker hand. In the event of a tie the excess chip is awarded to the player to the left of the dealer button that is in the pot. OMAHA POKER FA flat disk called the “Button” shall be used to indicate an imaginary dealer. At the commencement of play, the dealer will deal each player one card face-up to determine the placement of the button. Whoever receives the highest ranking card will start with the button. The button will move around the table in a clockwise manner after each round of play. The player to the immediate left of the button is required to place a Small Blind bet. The player to the immediate left of the Small Blind bet is required to place a Big Blind bet. The amount and number of all Blind bets will be posted on a Poker Table sign. Starting with the player to the immediate left of the button and continuing in a clockwise rotation around the Poker table, the dealer shall deal four rounds of cards face down to each player, with the player with the button being the last player to receive a card each time. Each player in turn, in a clockwise rotation starting with the player to the left of the Big Blind bet, has the option to Call, Raise or Fold. If no player has raised the bet, then the option to raise is given to both Blind bet/s. After the last player has responded to the most recent bet, the betting round shall be considered complete. The dealer will Tap the table in front of the rack, burn the top card of the deck and place it under the chips in the pot, and proceed to deal three community cards or (the flop) face-up in the center of the table. The next betting round shall commence with the option to bet or check belonging to the first player to the left of the button who has not folded. Each player may, in clockwise rotation, fold, call, raise the bet or, if preceding players have not made a bet, make an opening bet or check. The betting round shall be considered complete when each player has either folded or called in response to the most recent bet. Upon completion of the betting round the dealer will again burn the top card of the deck and then deal a fourth community card (the Turn) faceup to the right of the Flop. 20 21 (continued) The next betting round will begin with the option to bet or check belonging to the first player to the left of the button who has not folded. Upon completion of the betting round the dealer will again burn the top card of the deck and then deal a fifth community card (the River) face-up to the right of the Turn. The final betting round will begin with the option to bet or check belonging to the first player to the left of the button who has not folded. If more than one player remains in the round of play after the final betting round has been completed, a showdown shall be used to determine the winner of the pot. Each player remaining in the game shall forma five-card poker hand by using two of the four cards dealt to the player and three of the five community cards. SEVEN-CARD STUD Each poker table shall be restricted to a maximum of eight players. Each player who plays in a round of play may be required to place an ante. Starting with the first player to the left of the dealer and continuing in a clockwise rotation around the poker table, the dealer will deal two rounds of cards face down and one round of cards face up to each player. Once each player has received three cards, the first betting round shall begin by comparing the up-card of each player. The player with the lowest card will start the betting round. In the event that two or more up-cards are of the same rank, the up-cards shall then be ranked by suit with the highest to lowest ranked suits in order as follows: Spades, Hearts, Diamonds, and Clubs. 22 Following the bet placed by the player with the low card, each following player, proceeding in a clockwise rotation, may fold, call or raise the bet. After the last player has responded to the most recent bet, the betting round is complete. Upon completion of the first betting round, the dealer will bring the chips into the center of the table and burn the top card of the deck and place it under the pot. Starting with the first remaining player to the dealer’s left, a fourth card face up will be dealt to each player remaining in the game. The player with the highest-ranking poker hand showing will initiate the action by betting or checking. If the highest-ranking poker hand showing is held by two or more players, the player closest to the left of the dealer shall be required to bet or check. Following the initial bet or check, each subsequent player, proceeding in a clockwise rotation, may fold, call, raise or, if the preceding players have not made a bet, check. Each player may check until a bet has been made. Once a bet has been made, the next player in the clockwise rotation may fold, call or raise. After the last player has responded to the most recent bet, the betting round is complete. The dealer will then deal two additional rounds of cards face up, to each player remaining in the game. Each round will be followed by a betting round. Prior to each round of cards being dealt, the dealer shall burn the top card of the deck and place it under the pot. If there are enough cards remaining in the deck/stub, each remaining player will be dealt a seventh and final card. If there are not enough cards remaining in the deck to give each remaining player a seventh card, the dealer may shuffle the burn cards, burn a card, then deal a seventh card to each player. If there are not enough cards remaining including the burn cards to issue a seventh card, the top card of the deck shall be burned and a common card shall be dealt face up in the center of the table. If there is one or no card remaining in the deck when a common card is to be dealt, the dealer shall shuffle the burn cards, burn a card and then deal the common card. If more than one player remains after the final betting round, a showdown will be used to determine the winner of the pot. Each player remaining in the game shall form a five-card poker hand from the seven cards that they were dealt. The winner of the pot will be the player with the highest-ranking five-card high hand. 23 Table Stakes, All-In All games at Hollywood Casino are “table stakes” games. A Player must first buy-in for the minimum amount (but not higher than) stated on the table play card. The Player may draw down from the buy-in amount as the game progresses; however, the stake must remain openly visible on the table or it may not be considered a stake. A Player may not remove any part of their stake from the table once it has been part of the table unless that Player is quitting the game. Players may remove small amount from their stake for the purpose of incidentals so long as it does not substantially alter their stake. Players may not add to their stake during a hand. The ranking of the cards used in low poker, for the determination of winning hands, in order of highest to lowest shall be: Ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king. All suits shall be considered equal in rank. The ranking of a low poker hand as determined by the holding of a full five card hand shall be the opposite of the ranking’s for a high poker hand; provided, however, that straights and flushes shall not be considered for purposes of determining a winning hand at low poker. Ranking Of Hands All games are a 52-card deck; a joker is not used. The ranking of hands from highest to lowest is: Poker Rank Of Hands After the final betting is completed, each Player will select the best five cards from their hand according to the following table which lists the ranking of hands for high poker. 1) ROYAL FLUSH - five cards of the same suit consisting of an ace, king, queen, jack and ten. 2) STRAIGHT FLUSH - five cards of the same suit in sequence. An ace high Straight Flush is a “Royal Flush,” which is the highest of the straight flushes; while an ace, two, three, four and five is the lowest ranked straight flush. 3) FOUR OF A KIND - four cards of the same rank, regardless of suit. 4) FULL HOUSE - three cards of the same rank and two cards of the same rank. 5) FLUSH - any five cards of the same suit. 6) STRAIGHT - five cards in sequence, regardless of suit; with an ace, king, queen, jack and ten being the highest ranking straight and an ace, two, three, four and five being the lowest ranking straight. 7) THREE OF A KIND - three cards of the same rank, regardless of suit. 8) TWO PAIR - two cards of the same rank and two different cards of equal rank. 9) ONE PAIR - two cards of the same rank regardless of suit. 10) HIGH HAND - the rank of a hand containing no pair is determined by the highest ranking card (or cards) in the Player’s hand. 24 25 POKER TERMS “All-In” refers to a Player who has no funds on the poker table to continue participating in a round of play but who still retains the right to contend for that portion of the pot in which the Player has already placed a bet. “Fouled Hand” means a hand that either has an improper number of cards or has come into contact with other cards in such a way as to render it impossible to determine accurately which cards are contained in the hand. “Ante” means a predetermined wager which each Player is required to make on some poker games prior to any cards being dealt in order to participate in the round of play. “High” means a game of poker in which the highest hand wins the pot. “Bet” means an action by which a Player places gaming chips into the pot on any betting round. “High/Low Split” means a form of poker in which there is a winner for both the highest and lowest ranking hands. “Betting Around” means a complete wagering cycle in a hand of poker after all Players have called or folded. “Hole Cards” means any cards dealt to a Player face-down. “Blind Bet” means a mandatory wager in some poker games which only Players sitting in specific betting positions at the poker table shall be required to place prior to looking at any cards. “Opening Bet” means the first bet in a round of play. “Burn Card” means a card taken from the top of the deck which is discarded face-down, which is not in play and the identity of which remains unknown. “Button” means an object which is moved clockwise around the table to denote an imaginary Dealer and thereby determines the betting and dealing sequence. “High/Low Split Eight or Better” means a version of high/low split poker in which a winning low hand must satisfy an eligibility requirement. “Low” means a game of poker in which the lowest hand wins the pot. “Pot” means the amount which is awarded to the winning Player or Players at the conclusion of a round of play and is equal to the total amount anted and bet by Players during the round of play, less any rake extracted. “Protected Hand” means a hand of cards which the Player is physically holding or has placed under one or more gaming chips. “Raise” means a bet in an amount greater than the immediately preceding bet in that betting round. “Call” means a wager made in an amount equal to the immediately preceding wager. “Rake” means the amount of gaming chips or coins collected by the Dealer as poker revenue in accordance with the regulations. “Check” means that a Player waives the right to initiate the betting in a betting round but retains the right to act if another Player initiates the betting. “Round of Play” means, for ante game of poker, the process by which cards are dealt, bets are placed and the winner of the pot is determined and paid in accordance with the regulations. “Common Card” means, in any game of stud poker, a card which is dealt face-up if there are insufficient cards left in the deck to deal each Player a card individually and which can be used by all Players at the showdown. “Showdown” means the action of revealing the hands of each Player in order to determine who shall win the pot. “Community Cards” means cards which are dealt face-up and which can be used by all Players to form their best hand. “Cover Card” means a plastic card used during the cut process and then to conceal the bottom card of the deck. “Fold” means the withdrawal of a Player from a round of play by discarding the Player’s hand of cards during a betting round and refusing to equal a wager. “Forced Bet” means a wager which is required to start the wagering on the first betting round. 26 “Side Pot” means a separate pot formed when one or more Players are all-in “Stub” means the remaining portion of the deck after all cards in a round of play have been dealt. “Suit” means one of the four categories of cards, that is, diamond, spade, club, or heart. “Up-Cards” means, in a game of stud poker, any card dealt to a Player face-up. *Rules and Regulations subject to change without notice. 27 On I-95 at exit 93 H 410.378.8500 hollywoodcasinoperryville.com Must be 21. Please play responsibly, for help visit mdgamblinghelp.org or call 1-800-522-4700.