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Helio Bootcamps - Helio Training

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HELIO BOOTCAMPS Course Description Course Topic Unity Certified Game Development – Online Dates January 17, 2017 – May 11, 2017* Schedule   Cost $4,500 (Includes Unity Certification Exam) Course Description: If you would like to work in the game industry, a Unity Certification will be awesome addition to your resume! Helio Training now offers a game development bootcamp that fully prepares you for Unity certification and then teaches you to code all aspects of developing games within Unity. In this 16 week training course, you will learn the fundamentals of Unity including the interface, asset integration, lighting, animation, character control, navigation and AI, deployment and much more! 16 weeks/112 Total Hours Online, approximately 8 hours self-study/week Live, online sessions every Tuesday & Thursday 7:00 to 9:00pm Mountain Time, and Saturdays 10:00am – 1:00 pm See https://unity3d.com/ for general info. See http://answers.unity3d.com/ for great online support. See https://unity3d.com/learn/ for online learning resources. Technologies Learned:   Methodology Helio bootcamps are taught by industry professionals, who are well versed in the best technology teaching methods. Our bootcamps implement a hands-on, engagedlearning approach to ensure you are competent and ready to deliver upon course completion. Career Services We’ll help you build a best-in-class resume and portfolio, conduct mock interviews, and will share your resume with our industry partners. Requirements Basic computer knowledge, internet access, Unity UNITY C# *Dates may be subject to change WEEKLY BREAKDOWN Week 1 Welcome to Unity! Get an overview of the video game development industry and learn how to use the Unity Certified Developer Courseware. Week 8 Designing User Interfaces for Games Get to know the different UI components and design a user interface for your game. Building and Deploying the Game Exploring the Unity User Interface Understand the game build process, explore Become familiar with the Unity engine and the Unity Cloud Build options, and configure your critical parts of the Unity editor. build settings. Managing Projects and Assets Understand Unity's project management features and organize your game project. Preparing for Mobile Deployment Learn about mobile platforms, your deployment options, and how to optimize game settings for mobile publishing. Using Game Objects and Assets Learn how to create Game Objects, define scene structure, import Assets, and work with Sprites. Week 2 Preparing Assets for Implementation Create materials and discover best practices for 3D content creation. Week 9 Scripting Game Objects and Assets Learn how to script Game Objects, and Sprites. Assembling the Game Level Understand Rigidbodies, colliders, how they work, and how to integrate them. Week 3 Lighting in Games Analyze lighting tools and processes and develop the look and mood of your scene. Week 10 Scripting Assets and Material interaction Create scripts that control materials and 3D content. Baking Lighting in Game Production Enhance the visual quality of your lighting while optimizing the look of your scene before game play. Scripting the Game Level Scripting Rigidbodies, colliders, how they work, and how to integrate them. Week 4 Animating Game Objects in the Unity Editor Explore character animation tools and learn the process of creating animations for use in game levels or state machines. Week 11 Scripting Lighting in Games Script lightings and control the look and mood of your scene. Bringing Animations into the Game Familiarize yourself with animation import options and learn how to manage animation data in your game project. Week 5 Scripting in Game Development Dive into programming as you learn terms, examine code, identify script types, and start writing code of your own. Week 12 Scripting Animation of Game Objects Scripting character animations for use in game levels or state machines. Week 6 Implementing Navigation and Pathfinding Learn the basics of navigation, including pathfinding and obstacle avoidance, and practice baking a Navigation Mesh in your game project. Week 13 Scripting Events and Delegates in Game Development Dive into delegates and event handling and how to communicate with other game objects. Building the Player and Allies Create players and allies and learn how to control their behavior in the game. Building the Enemies Create enemies, design their behavior, and learn how to manage them in the game. Week 6 Implementing Navigation and Pathfinding Learn the basics of navigation, including pathfinding and obstacle avoidance, and practice baking a Navigation Mesh in your game project. Building the Player and Allies Create players and allies and learn how to control their behavior in the game. Week 14 Scripting Navigation and Pathfinding Learn the basics of scripting navigation, including pathfinding and obstacle avoidance. Scripting the Player and Allies Script players and allies and learn how to control their behavior in the game. Scripting the Enemies Building the Enemies Create enemies, design their behavior, and learn how to manage them in the game. Create enemies, design their behavior, and learn how to manage them in the game. Week 7 Creating Particle Systems Build four unique player attacks and learn how to manage multiple particle systems in the game. Week 15 Scripting Particle Systems Script multiple particle systems in the game. Adding Audio to Game Levels Bring audio into your game, mix audio components, and implement audio effects. Building the Camera and Player Selection System Configure your game cameras and refine your player selection behaviors. Adding Audio to Game Levels Script audio into your game, mix audio components, and implement audio effects. Building the Camera and Player Selection System Script your game cameras and refine your player selection behaviors. Week 16 Scripting User Interfaces for Games Script UI components and design a user interface for your game.