Transcript
UK CSI MANUAL
30/3/04
5:24 pm
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CONTENTS
GETTING STARTED . . . . . . . . . . . . 02
CSI PERSONNEL . . . . . . . . . . . . . 07
Minimum System Requirements . 02
Gil Grissom . . . . . . . . . . . . . . 07
Installation . . . . . . . . . . . . . . 02
Catherine Willows . . . . . . . . . . 07
Starting the Game. . . . . . . . . . 02
Nick Stokes . . . . . . . . . . . . . . 07
Story . . . . . . . . . . . . . . . . . . 02
Warrick Brown . . . . . . . . . . . . 07
Object of the Game. . . . . . . . . 02
Sara Sidle . . . . . . . . . . . . . . . 07 Jim Brass . . . . . . . . . . . . . . . 07
PLAYING THE GAME. . . . . . . . . . . 02
Greg Sanders . . . . . . . . . . . . . 07
Main Menu. . . . . . . . . . . . . . . 02
Dr Robbins. . . . . . . . . . . . . . . 07
Selecting a Case. . . . . . . . . . . 02 Navigating a Scene . . . . . . . . . 03
COMPLETING A CASE . . . . . . . . . . 07
Using the Toolbar . . . . . . . . . . 03
Completing a Case . . . . . . . . . 07
Case File . . . . . . . . . . . . . . . . 05
Bonus Material . . . . . . . . . . . . 07
Conversations. . . . . . . . . . . . . 05 Analysing Evidence . . . . . . . . . 05
WARRANTY . . . . . . . . . . . . . . . . 08
CSI Partner Hints . . . . . . . . . . 06 Options Menu. . . . . . . . . . . . . 06
TECHNICAL SUPPORT. . . . . . . . . . 08 EPILEPSY WARNING . . . . . . . . . . . 08
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GETTING STARTED MINIMUM SYSTEM REQUIREMENTS • Windows ® 98/ME/2000/XP only • Pentium® III 600 MHz /AMD Athlon™ 600 MHz • 256 MB RAM • 32 MB DirectX® 9.0 compatible graphic card • DirectX® 9.0 compatible sound card • DirectX® 9.0 (included on disc) • 16X CD-ROM drive • 650 MB available hard disk space INSTALLATION To install CSI: Crime Scene Investigation™: Dark Motives, insert CD 1 into your computer and select “Install” from the “Start-up” screen. Note: If you choose the Minimum Required Install option, only the necessary files required to run the game will be installed to your hard drive. Anything that can be run directly from the CD, such as video sequences and animations, will not be installed. You will also be asked to install DirectX®. You need these files to play the game, so if you are unsure of whether your computer has them, please install them. STARTING THE GAME To launch CSI: Crime Scene Investigation™: Dark Motives, insert CD 1 into your computer and select “Play” from the “Start-up” screen. STORY You are a CSI intern assigned to the graveyard shift of the Las Vegas Crime Lab. To discover the truth behind the crimes, you must visit crime scenes, interview suspects, and collect and analyse physical evidence. Luckily, you have the help of Las Vegas’s top CSI agents and support team. OBJECT OF THE GAME In CSI: Dark Motives™, your goal in each case is to gather enough evidence and information to lead to the arrest of a suspect. Using high-tech forensic tools as well as your own puzzle-solving and interrogation skills, you must close the evidence trinity by identifying the relationship between the suspect, the victim, and the crime scene. Only then will you be able to make an arrest and ensure that justice has been delivered to the victims.
PLAYING THE GAME MAIN MENU • New Game: Begins a new game. Enter an investigator name into the text box, and then click “Start” to begin. All your future progress will be saved under the investigator name you provided. • Load game: Continues a previously saved game. Select the investigator profile and corresponding case you wish to begin or continue, and then click on “Start Over” to replay the case from the beginning or “Load” to resume the case from the last place you left off. • Options: Adjusts the gameplay, audio/video, and performance options in the game. • Credits: Displays the production credits for the game. • Quit: Quits the game and exits to Windows. Note: You can return to this menu at any time by hitting “Esc” and clicking on “Main Menu”. SELECTING A CASE When you first start playing CSI: Dark Motives™, you will only be able to access Case One: "Daredevil Disaster." Crime rarely takes a night off, however, so as you complete each case, a new one becomes available. There are a total of five cases to be solved. To begin a case, select it from the list of available cases, and then click “Load”. After you have completed a case, you will have the option to start investigating a new case or to replay a previously completed case to work for a better evaluation ranking. To start a new case, select the case from the list and click “Load”. To replay a previously completed case, select the case and click “Start Over”. To load and continue a previously saved game, select the case from the list and click “Load”. You will be returned to the last place you left off in that case. You begin each case in Gil Grissom’s office in CSI headquarters. Grissom is your new boss; he will give you a brief introduction to the case and send you out to your crime scene.
PLAYING THE GAME NAVIGATING A SCENE Looking Around Some scenes allow you to use the cursor to look 360-degrees around the location. To scroll the screen, move the pointer to either the left or right edge of the viewing area. The arrow changes to indicate the direction you are moving. Not all scenes have this function; it’s only there when you need it!
The CSI office locations include: • Morgue: Where Dr Robbins will help you with victim analysis. • Brass’ Office: Where Captain Jim Brass will manage warrants and interrogations, and give you legal help. • Laboratory: Where Greg Sanders, the computer, and image enhancement/microscopy equipment are available to help with evidence analysis.
Looking Closer Some items or areas can and should be inspected in more detail. For example, you may want a closer look at an object on a table or a mark on a victim’s skin. Your pointer changes to a forward arrow whenever it passes over something that can be examined more closely. Clicking on that item or area with a forward arrow allows you to move closer.
Tools The Tools folder holds your forensic tools. Get familiar with these tools quickly; you’ll need them often!
Note: If you want to investigate even more closely, or to find evidence invisible to the human eye, try selecting one of your forensic tools from the Tools folder at the bottom of the screen.
Different tools are used in different ways. All tools require you to click to activate them when over an object they can interact with. For example, when using the casting kit, select the tool and then click when over an indentation to try and cast it. When using fingerprint powders, click and hold while dragging the brush to apply some dusting powder to the surface, if there is a fingerprint, the powder will reveal it. Experiment to find out how to best use each tool to process the evidence.
Backing Out After you’ve taken a closer look at something, you’ll probably want to return to the previous view. To back out of a close-up view, move the pointer all the way to the left or right edge of the screen. The pointer will change to a side-pointing double arrow to indicate that you can go back one level. Clicking the mouse button will back you out to the previous screen. In some cases, you will need to click back multiple times to return to the main scene. USING THE TOOLBAR The toolbar at the bottom of the screen is divided into tabbed sections: Locations, Tools, and Evidence. Click each tab to bring up options for that category.
These locations are available whenever they are required for your case. For example, in a case where there is a body to examine, the Morgue will be open - no body, no Morgue.
Tools are categorised as either Collection or Detection tools. To use a tool, first click on the category tab (Collection or Detection) that contains that tool. Rolling the pointer over a tool icon will give the tool’s name and a brief description. Single-click the tool to select it. You’ll see your cursor change to show the tool you have activated. Double-clicking a tool icon will give you a pop-up with more detailed description about the tool.
Many tools, when successfully applied, will add a piece of evidence to your toolbar. Evidence can be further processed with tools even after you have collected it. To process evidence in your inventory, simply double-click on the evidence icon in your toolbar, select the appropriate tool, and use it on the image of the evidence displayed in the evidence pop-up.
Locations The “Locations” bar shows all available crime scene and CSI office locations. Clicking a location icon during normal gameplay takes you directly to that location. The crime scene locations vary with the case you are investigating; new ones appear as you learn more about the crime.
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PLAYING THE GAME COLLECTION TOOLS Swab A forensic swab used to take clean samples of unknown liquid or dried liquid samples to be processed in the CSI lab.
Ultraviolet Light A handheld device that provides invisible light at various wavelengths to enhance potential items of evidence, including bruising and accelerants.
CASE FILE Use the Case File to review case details in order to give you fresh ideas for your investigation. The Case File dynamically updates whenever new information comes to light. Open the Case File by clicking the folder on the bottom right of the screen.
Glove Latex rubber gloves used to handle large evidence without contamination.
Magnetic Powder Magnetic powder used to enhance fingerprints on certain porous objects, such as wood, polystyrene, and painted surfaces.
The evidence trinity is the triangle in the right-hand corner. It describes key linkages between the three elements of a crime: the suspect, crime scene, and the victim.
Tweezers Very sharp and durable tweezers used for picking up dangerous or minute pieces of evidence.
Luminol A chemiluminescent that reacts with the iron in hemoglobin, causing blood traces to illuminate with a blue-green light.
Casting Plaster and Frame A metal frame filled with plaster used to take impressions of shoe prints, footprints and tyre tracks.
Fingerprint Powder Powders used to enhance fingerprints on smooth surfaces.
Victim Files To view the victim’s Case File entry, click the “Victim” tab. This contains the latest information about the victim and the crime as it relates to their evidence trinity linkage: • Victim/Crime Scene: helps confirm the location where the crime took place.
Mikrosil™ A putty-like casting material used to make moulds of wounds and tool marks on a variety of surfaces. Adhesive Tape Adhesive vinyl lifter used to recover light, powdery, or scattered evidence. Electrostatic Dust Print Lifter A device that deploys an electrostatic field on a Mylar film to lift dust prints from various surface types. Adhesive Specimen Mount Adhesive pad used to lift powdery substances for chemical and electron microscopic analysis in the lab. DETECTION TOOLS Magnifying Scope A battery-operated magnifier with optically ground and polished lenses, useful for examining trace evidence. Ninhydrin A chemical substance that reveals latent fingerprints on porous surfaces, such as paper, by reacting with amino acids in the fingerprints. Brush A heavy brush used to remove dirt from surfaces and uncover buried objects.
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PLAYING THE GAME
Evidence Evidence is categorised into three types, each accessible by clicking on a corresponding category tab: • Trace/Prints: Collected trace elements such as fingerprints, blood swabs, and hair samples. • Documents: Printouts, forms, photographs, or receipts, for example. • Items: General items such as weapons, clothing, and other larger pieces of evidence. To view detailed information about any piece of evidence, doubleclick on its icon. A pop-up will appear, showing everything you have learned about it so far, including: • Location evidence that was found. • A detailed description of the evidence. • Results from analyses provided by the evidence. Evidence can be further processed with tools from this pop-up view even after you have collected it. To process evidence in your inventory, select the appropriate tool, and use it on the image of the evidence displayed in the evidence pop-up. Evidence pop-ups will update themselves as you investigate further, so be sure to check them frequently. Certain evidence fragments can be combined. If you think two pieces can be combined, begin by double clicking on one piece of evidence to open it in a pop-up window. Drag the corresponding evidence fragment into the window to complete the assembly and create a new piece of evidence. You may need them to jog your memory when you are stuck.
Suspect Files To view a suspect’s Case File entry, click the “Suspect” tab. Suspect information is organised by the relevant evidence trinity groupings: • Suspect/Crime Scene: shows the suspect has some connection to the location of the crime. • Suspect/Victim: associates the suspect and the victim. Each of these evidence linkages can be strengthened by uncovering evidence, including personal effects, alibi details, trace evidence, and witness testimony. The arrows for each linkage in your Case File will grow and change colour as you build a body of evidence that supports it. Other information relevant to that suspect but not fitting into the categories above appears under the Information heading. Any rap sheets that have been previously obtained for suspects can also be reviewed from within their Case File entry. When you think you have enough evidence on a suspect, go to Brass’ Office to see if you have enough of the evidence trinity completed to justify a warrant. Note: Information may be a red herring that leads nowhere, or may be tentative and require further investigation before becoming valid. Reconstructions The Reconstructions tab allows you to review the reconstruction sequences in the case. Click “Play” beneath a reconstruction to view it.
CONVERSATIONS You will frequently have to interview suspects to learn information vital to the case. Some conversations are initiated automatically when you enter a room or process a piece of evidence; you must initiate other conversations yourself. To begin a conversation, move your pointer over the suspect and click. During a conversation, a series of questions will appear on-screen for you to ask. The available questions will depend on what you have learned in the case to that point, so be sure to revisit suspects and witnesses when you have new information or evidence. To ask a question, click on it with your pointer. At any time you can rightclick to skip past the currently playing line of dialog or recreation movie. ANALYSING EVIDENCE You need to analyse evidence to solve cases. Many times this can be done in the field with your tools, but sometimes you need to do more. Complex analyses are performed in the Laboratory. To visit the Laboratory, click the “Lab” icon in the “Locations” bar. When the Evidence Tagging gameplay-assist option is turned on, evidence icons will update to show their state of analysis. A grey tag will appear on the evidence icon once you have received your first update about it. A yellow tag will appear once the evidence has been analysed to its furthest possible extent. Other evidence icon tags will indicate whether Greg has prepared the evidence for computer or image enhancement/microscopy analysis. Greg Sanders To ask Greg Sanders to analyse a piece of evidence, click and drag the evidence from the “Evidence” bar to Greg. If he can perform an analysis, he will immediately give you his findings, in his own unique way. Sometimes, he will simply send the evidence to the computer or the image enhancement/microscopy equipment for you to process the evidence further. Image Enhancement/Microscopy To examine a piece of evidence or photograph in closer detail, click on the Enhancement/Microscopy equipment in the Laboratory. Two viewfinders will appear side-by-side. Next, click and drag the evidence onto either viewfinder for a closer look. To compare two pieces of evidence, drag a second piece onto the viewfinder. If you believe there is significant similarity between the two samples, click on “Confirm Match” to ask your CSI partner for confirmation.
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PLAYING THE GAME Some evidence will automatically produce a set of reference samples at the bottom of the interface for comparison once dragged into a viewfinder pane. To do a comparative analysis, simply drag any of the samples up into the remaining frame and click on “Confirm Match” to get a confirmation from your CSI partner. Computer Comparisons and Searches Click on the Lab Computer to perform a search or comparison. Click the appropriate menu item to launch the relevant interface. The computer allows you to perform many different search and comparison functions, such as: • Fingerprints: Allows collected sample matching and comparative fingerprint searches through the convicted offender database. • Tyre Treads: Matches tyre-tread evidence to a database of known tread patterns and allows collected sample matching. • Shoe Prints: Allows collected sample matching and comparative searches of known shoe-outsole impressions. • DNA: Allows comparative DNA searches through the convicted offender database and collected sample matching. • Search Links/Special: Performs public and business-record searches, as well as other special functions. To perform a comparison between two pieces of collected evidence, click and drag both pieces of evidence from the toolbar onto each of the windows of the interface. If you believe a match exists, click the “Confirm Match” button. Your CSI partner will check your work and determine to what degree they match. To perform a search, drag a piece of evidence from the toolbar onto either window of the interface, and then click the “Search” button. In the case of fingerprints, tyre treads, shoe prints, and DNA, the computer will automatically search all known references or samples in its database and generate a set of possible matches. You will then have to examine each of the results against your collected sample to determine whether a match exists. If you are sure of a match, click on the “Confirm Match” button to have your CSI partner check your work. Note: Even though the search engine may generate a set of search results, it does not guarantee that there will be a match among them. It is up to you to visually analyse and compare the results to your collected sample in the hopes of confirming a match candidate. Often, the search results from the database will not yield a positive match to your sample, but you still need to be thorough!
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CSI PARTNER HINTS You can get help by clicking on your CSI partner at any time during the case. A conversation interface will appear, along with any questions you can ask. The available hints will vary depending on what evidence and information you have collected so far. Warning: Grissom is not impressed when people ask for hints. Getting a hint from your CSI partner will have a negative impact on your final evaluation. OPTIONS MENU Pressing the “Esc” key at any time during the game brings up the Load Case/Options/Statistics menu. Game Settings Adjusting the game settings will make the game easier or challenging. Game settings include: • Active Hotspots: When this option is on, your cursor will change colour if you are over an area in a crime scene that can be investigated further. • Auto-Evidence Question: When this option is on, questions relating to specific evidence will automatically become available when speaking to a suspect or CSI staff member (with the option off, you will have to drag-and-drop evidence over characters to reveal relevant questions). • Evidence Tagging: When this option is on, evidence icons on the toolbar will receive a yellow tag to indicate when no further analysis of the object is possible. • Tutorial: When this option is on, a context-sensitive tutorial will assist you in learning game functions and features. Audio and Video Adjusting the audio and video settings will let you customise the gameplay experience to suit your personal preferences. These include: • Graphics Quality: Select “Low” for low-performance computers, and “High” for higher performance computers. • 3D Renderer: Select DirectX, OpenGL, or Software depending on your hardware and video card configuration. • Subtitles: When this option is on, subtitles will appear on-screen during spoken dialogue.
CSI Performance Adjusting the performance settings can help improve the performance of the game on older or slower computers. The settings include: • High-Quality Animation: When this option is on, game animations play at their highest quality (recommended for high-performance computers). • Visual Effects: When this option is on, the game will display higher-quality graphic effects (recommended for highperformance computers). • Frequent Auto-Save: When this option is on, the game will be automatically saved with a higher frequency (recommended for high-performance computers). • High Quality Sound Mixing: When this option is on, the game will use more sound channels (recommended for high-performance computers). • Maximum Memory Usage: When this option is on, all available memory on your computer will be used for gameplay (recommended for high-performance computers). CSI PERSONNEL
Gil Grissom Head of the CSI Department. Specialty: Entomology. “Working the night shift in Vegas is a little like waking up inside a Fellini movie, but you’ll get used to it.”
Catherine Willows Specialty: Blood-splatter analysis. “Welcome to CSI. You believe this insanity? Lots to do. Let’s keep our eyes - and minds - open.”
Nick Stokes Specialty: Hair and fibre analysis. “Let’s go see where reality messed up the fantasy.”
Warrick Brown Specialty: Audio/visual analysis. “Warrick Brown’s first rule: it all comes down to the shoe prints.”
PERSONNEL
Jim Brass Captain of the Homicide Division. “That’s what we call around here a theory - which is what it’ll stay. Unless you come up with some supporting evidence.”
Greg Sanders Lab Technician. “Hey, this isn’t amateur night.”
Dr Robbins Chief Medical Examiner. “I hope you aren’t squeamish, because the body of evidence on any murder case starts with the body as evidence.” COMPLETING A CASE To complete a case, you need to collect and analyse enough information and evidence to arrest a suspect. Once you have done this, you will then be taken to Grissom’s Office, where he will provide you with a closing comment about your performance. Your evaluation is based on your thoroughness in the case, and is calculated by the following formula: Information/Evidence Collected (%) - Hints Used (%) = Case Total (%) You will be assigned a ranking based on your performance. Possible rankings include Rookie, Investigator, and Master. BONUS MATERIAL Based on your performance, you can unlock bonus material whenever you complete a case. To view the bonus material associated with a particular case, click “Extras” in the “Statistics” screen, then click the “View” button. If you have not unlocked the bonus material for a case, you can replay the case to try for a better score. If you earn a Master ranking in all five cases, you will unlock the Super CSI Bonus Material. Congratulations!
Sara Sidle Specialty: Materials and element analysis. “How about you drop the act and stick to the facts?”
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WARRANTY Ubi Soft offers a Technical Support service which details are indicated in the text of the manual relative to Technical Support. When you (the “User”) contact Technical Support, please be as specific as you can be about the problem you are experiencing and have the below details available: • The name of the manufacturer of your computer system • The brand and speed of the processor • How much RAM you have • The version number of windows you are using (if you aren’t sure, right-click on the “My Computer” icon on your desktop and select ‘properties’) • The manufacturer name and model number of your video card, modem, and sound card. Ubi Soft guarantees to the original buyer of the multimedia product that the compact disc (CD) supplied with this multimedia product shall not show any fault during a normal-use period of one hundred and eighty (180) days from the invoiced date of purchase, or any other longer warranty time period provided by applicable legislation. Please return any defective multimedia product by registered letter to: Technical Support together with this manual and your registration card if you have not already sent it to us. Please state your full name and address (including postcode), as well as the date and location of purchase. You may also exchange the multimedia product at the place of purchase. If a disc is returned without proof of purchase or after the warranty period has expired, Ubi Soft will choose either to repair or to replace it at customer expense. This warranty is invalid if the disc has been damaged through negligence, accident or misuse, or if it has been modified after acquisition. The User recognises expressly that he uses the multimedia product at his own risk. The multimedia product is provided as is, without any warranty other than what is laid down above. The User is responsible for any costs of repairing and/or correcting the multimedia product. To the extent of what is laid down by law, Ubi Soft rejects any warranty relating to the market value of the multimedia product, the User’s satisfaction or its capacity to perform a specific use. The User is responsible for all risks connected with lost profit, lost data, errors and lost business or other information as a result of owning or using the multimedia product. As some legislations do not allow for the aforementioned warranty limitation, it is possible that it does not apply to the User. TECHNICAL SUPPORT NEW: To serve you better, Ubisoft is now providing full ONLINE support, to solve your gaming problems quickly and efficiently. Simply go to URL http://ubisoft-en.custhelp.com and visit the Ubisoft Frequently Asked Questions first! By visiting our FAQ database, you can find exactly the same answers that are available to you by calling or sending email to our support representatives. This service is free and available 24/7! If for any reason you do not find the answer to your question, you can click on the “Ask a Question” link in the FAQ to send us an email, ensuring that we get all the important information on your system and your problem so we can answer correctly the first time.
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Make sure to include all information on your system, your problem, and the game you are playing. If you do not have email access, Our support representatives can assist you from 9:00 am until 7:00pm, Monday - Friday (excluding Bank Holidays) on Telephone: 0905-482-0109 Calls cost 30p per minute. Please be at your system when calling Ubisoft for support. Australian technical support Technical Support Info Hotline 1902 262 102 (calls are charged at $1.98 per minute including GST. Higher from public and mobile phones). Scandinavian Technical support If you do not have email access, our support representatives can assist you Monday to Thursday from 14:00 pm until 17:00pm and Friday from 14:00 pm until 16:30 pm. See telephone numbers below. Calls are national rate. Please be at your system when calling UbiSoft for support. . Denmark: 38 32 02 50 Sweden: 08 704 96 90 Norway: 22 15 43 40 Finland: 09 – 69 69 41 89 Please note that UbiSoft Entertainment Nordic A/S does not offer hints and tips for any of our games. HINTS & TIPS Looking for cheats to go up to the next level? Call us for Hints and Tips Telephone Number: 0906 643 0200, available hours 9.00 am until 7.00 pm Monday – Friday (excluding Bank Holidays) to speak to one of our representatives. Calls cost £1.50 per minute, please ask permission from the person who pays the phone bill. OWNERSHIP The User recognises that all of the rights associated with this multimedia product and its components, its manual and packaging, as well as the rights relating to the trademark, royalties and copyrights, are the property of Ubi Soft and Ubi Soft’s licensors, and are protected by French regulations or other laws, treaties and international agreements concerning intellectual property. Documentation should not be copied, reproduced, translated or transferred, in whole or in part and in whatever form, without prior written agreement of Ubi Soft. WARNING: READ BEFORE PLAYING A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play.