Transcript
LETS PLAY
DARTS
How to Play and Rules
GAME RULES SCORING The Targets divided into five distinct rings and catch area. Dart hits are scored differently depending on which ring is hit. SINGLE: Scores dart value of 1 mark (e.g., 20=20 points) DOUBLE: Score double the dart value or 2 marks (e.g., 2 x 20 = 40 points) TRIPLE: Score triple the dart value or 2 marks (e.g., 3 x 20 = 60 points), OUTER BULL: Score 25 points or 1 mark. INNER BULL: Score 50 points or 2 marks. NONE-SCORE AREA: with sensor announcing “OH-OH”, catch the missing darts and deduct the missing darts per round.
Double (x2) Single (x1)
Triple (x3) Outer Bull (25 points) Inner Bulls (50 points) None score area
Main Office:
15200 Smith Drive Shakopee, MN 55379 Phone: 952-496-2919 Fax: 952-496-1889
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1. Button “GAME”: Use bottom “up” or “down” to select one game from 1st game “301” to 20th game “Golf 18 H” for 20 different games. 2. Button “SELECT”: After the game is selected, use this button to select Double in/out for “301-901” games. Select rounds for “Count up”, “Run the Clock”, “Shoot out”, “High Score”, “Shanghai” & “Killer” games. 3. Button “PLAYER”: After “Select” function is completed, this “Player” button could be chosen for 1-8 players. During the game, the function with the announcers voice will call out who’s turn it is to play. 4. Button “START”: After the player completes choosing “Game”, “Select”, and “Player”, press this button to start the game. 5. Button “SCORE CHECK”: Press this button any time to check the present scores of each player. 6. Button “BOUNCE”: After 3 darts are thrown, press 1st, which is the first dart memory and it will announce “Bounce out 1”; press 2nd, which is the second dart memory, and it will announce “Bounce out 2”. Choose which missing darts the player wants to modify. 7. Button “AMEND”: After the button “Bounce Out”, press the button “Amend” to modify the score. 8. Button “RESET”: Stop the game and restart another new game.
Main Office:
15200 Smith Drive Shakopee, MN 55379 Phone: 952-496-2919 Fax: 952-496-1889
[email protected]
Sales and Marketing:
Phone: 248-705-5395
www.PerformanceGamesInc.com
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GAME RULES AND INSTRUCTION Players can choose the games. There are up to 20 games. Players can press the selection key, “Up” forward key, and “Down” back key to select games; and press “Player” key to select the number of players. 8 players are allowed in one game at most. In the dart game, every player can throw’ 3 darts in each round. Players take turns to shoot their darts. As soon as the winner is decided and the rankings of other players are finalized, the game is over. Whenever the winner is decided, players will hear the “Winner” sound. STUCK SEGMENT All target segments should be free moving. Occasionally one of the target segments will get stuck. Check the segment for any small object (e.g., dart tip) that may be holding the segment in too far (usually wedged between the spider and the segment). Use tweezers or needle-nose pliers to remove the object. The stuck segment message will disappear when the segment has been free. The games and playing methods are as follows:
301 Press “Start” key to start the game. Players will hear the “charge forward” sound and LED is activated at this time. the game starts with 301 points. The points earned by the player will be deducted from 301 points. The player whose points becomes “0” first is the winner. If the score drops below “0”, players will hear “Bust” sound and the score becomes the point of previous round. Players can also press “Select” key to choose the advanced level “Double In” or “Double Out” or “Double In / Out”. Players have to shoot the “Double” areas of any number to earn points; otherwise no points at all, If players miss the dart, they will hear “OH-OH Try Again” sound, which means wrong shoot and no points earned. If players shoot “Double”, they can shoot any number to earn points. The player whose score is deducted to “Ott is the winner. Other players’ rankings will be determined according to their final scores. Players can shoot any number to earn points. The player whose last dart hits “Double” area and the score can be deducted to “0” by the double of points will be the winner. In this game, the rules of “Double In” is used in the beginning, and the rules of “Double Out” is used in the end of the game.
501 , 701 and 901 The rules of games are the same as 301
Main Office:
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Quick Cricket Players are required to shoot the issued numbers 15, 16, 17, 18, 19, 20, and “Bull’s eye”. If the player hits “Single” area, the Cricket LED will display 1 Mark of that number. If the player hits “Double” area, 2 Marks will be displayed. I f the player hits “Triple” area, 3 Marks will be displayed. When a target number winning 3 Marks, that number becomes Open, which means that points can be earned if the player hits that number again. Players will hear “Open” sound at this time. Quick Cricket doesn’t count scores. No score will appear. If the rival player hits 3 Marks for the same number, the game will be closed and players will hear the “Closed” sound, which means that no player can earn points from that number. Quick Cricket doesn’t count scores and, therefore, this function is omitted. lf the player misses the issued number, then the “OH-OH Try Again” sound will be heard, which means wrong shoot and no point is got. If the player hits correct number, “Excellent” sound will be announced. which means that target has been hit. The player who can close all issued numbers is the winner. Other players’ rankings will be determined according to the numbers being closed.
200 Cricket The rules of game are the same as that of Quick Cricket. When the player hits the issued number and win 3 Marks, then that number becomes Open, lf the Open number is hit again, the player earns points and the “Score” sound will be announced. If all other players can hit 3 Marks of the same number, the number is closed and the “Closed” sound will be announced, which means no player can earn any point from that number. The player \vho can earn 200 points first wins the game. Other players’ rankings will be determined according to their scores.
Cut Throat Cricket
The rules of games are the same as that of 200 Cricket. When the player hits the issued number and wins 3 Marks, then that number becomes Open. If the Open number is hit again, all other players earn that point. And the “Score” sound will be announced. And those who miss the target will earn points. Therefore, all players should rush to open that number in order to eliminate their opponents’ chances of earning points. Points will be earned from the unopened numbers until all players open the numbers of that target area. At this time, that target area becomes closed. As soon as all players close all numbers of the target areas, the game is over. The player who has the lowest score wins the game. At this time, players can press “Score Display” key to display the rankings of all participants. Main Office:
15200 Smith Drive Shakopee, MN 55379 Phone: 952-496-2919 Fax: 952-496-1889 [email protected]
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Scream This game requires two players. The rules of this game are the same as that of Quick Cricket. The Player 1 closes the numbers of all issued number first and the Player 2 shoot for points. If the Player 1 earns 3 Marks and the number of a certain target is closed, the Player 2 cannot shoot for the score of that number. As soon as the Player I closes the numbers of all targets, Player 2 stops earning points. At this time, Player 2 whose all points will be shown on LED score display and both players change their roles. The Player I fights for scores and the Player 2 closes the target number until all numbers are closed. The game is over and the player who earns higher scores wins the game.
Count Up In this game, the player whose score is higher than the target score wins the game. Players can press “Select” key to choose 9 levels of target score from 100, 200, ~ 900. The player whose score is higher than that selected target score wins the game. Other players’ rankings will be determined according to their points.
Round the Clock In this game, players start from shooting No.1, then No. 2 ~ No. 20 and Bull’s eye. Players can also press “Select” key to select start from No.5, or No. 10, or No. 15 before the game begins. Player’s selection wiII be displayed on the LED. The player who finishes first wins the game. Other players’ rankings will be determined according to the order of completing the game.
Shoot Out The computer displays a random number. Player has to hit that issued number to earn I point. Players can also press “Select” key before the game begins to specify per game for 5 points or 10 points or 15 points. Players’ selection will be displayed on LED. The player who earns points firstwins the game. Other players’ rankings will be determined according to their number of points.
Main Office:
15200 Smith Drive Shakopee, MN 55379 Phone: 952-496-2919 Fax: 952-496-1889 [email protected]
Sales and Marketing:
Phone: 248-705-5395
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High Score The player who wins the highest score is the winner. In the dart game, every player can throw 3 darts in each round. Players can press “Select” key before the game begins to decide from I round, 2 rounds, or 3 ~ 9 rounds to win the game. Players’ selection will be displayed on L.ED. Please refer to for the playing methods.
Shanghai In round 1, players shoot issued No.1 to earn score. If players hit the Double area, their scores get double. If players hit the Triple area, their scores get triple. In round 2, players shoot No.2 target, and so on. The process continues until the round 20 is over. The player with highest score wins the game. Players can also press “Select” key to select start from No. 5, No. 10, or No. 15 before the game begins. Player’s selection will be displayed on the LED.
Baseball In round 1, players start from shooting No.1 target to earn points. If players hit the Double area of the target, they earn 2 points. If players hit the Triple area, they earn 3 points. In round 2, players shoot issued No.2 to earn points. The process continues until round 20 is over. The player with highest points wins the game. Players can also press “Select” key to select start from No.5, No.10, or No. 15 before the game begins. Player’s selection will be displayed on the LED.
Slider In round 1, players shoot issued No.10 first. LED will display the number to be shot. Players have to hit that number correctly before they are allowed to shoot No. 11. If players miss the target, they will have to be back issued No. 9. Players have to hit that number in order to proceed to next level. The process continues until No. 20 is over. The player who finishes first is the winner.
Main Office:
15200 Smith Drive Shakopee, MN 55379 Phone: 952-496-2919 Fax: 952-496-1889 [email protected]
Sales and Marketing:
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Killer Choose the number of players first; then press “Start” key to start the game. LED will display Fig. 3 at this time. All players shoot one dart to decide the numbers for themselves. The computer will record all players’ numbers and display the numbers on LED. After all players choose numbers, the game starts from Player 1 and LED displays the number that the player has to hit. Players should hit their numbers 1 time to confirm identification. Then they can shoot other players’ numbers. Those whose numbers hit means they are killed one time. If players hit their own numbers, they are killed by themselves one time, too. As soon as a player throws 3 darts, it’s the next player’s turn and so on. Whenever a player is killed, the “Ah--” sound is announced. If a player is killed 3 times, this player is eliminated and the “HaLi-Lu- Ya” sound melody is heard. The player who kills all other players is the winner. Players can also press “Select” key before the game begins to select the number of Killing 3, 5, or 9 times.
40 Double Down
This game starts from No. 15 with basic score 40. Players will earn this score if they can hit the issued number No. 15. If the “Double’’ area is hit, players’ scores get double. lf the’Triple” area is hit, players’ scores get triple. If players miss target after shooting 3 darts, their score will be halved. The sequence procedure of shooting is No. 15, No. 16, and “Double” area. LED displays, No. 17, No. 18, “Triple” LED displays, No. 19, No, 20, and Bull’s eye. The player with highest score is the winner.
51 by Five In this game, the player’s total score after throwing 3 darts has to be divided by 5 completely. The quotient is the score. If five cannot be divided the total score completely, the player earns 0 point for that round. The game ends as soon as a player earns 51 points exactly. Other players’ rankings will be determined according to their scores. If player’s score exceeds 51, that player’s previous score will return.
Main Office:
15200 Smith Drive Shakopee, MN 55379 Phone: 952-496-2919 Fax: 952-496-1889 [email protected]
Sales and Marketing:
Phone: 248-705-5395
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Golf 9 Hole This game starts from No.1, just like the golf game starting from hole 1. Players need to hit 3 Mark before they can forward to next number. If players hit the “Triple” area of issued number, they earn 3 Marks. It takes 1 point only to complete the target number. If 3 darts hit the “Single” area of issued number, the player earns 3 points. If player misses the target repeatedly, that players’ points accumulate until 3 Marks are completed. Those players who have completed 3 Marks need not shoot again. Players forward to next number when all participants complete the target mark. As soon as all players complete No. 1 ~ No.9, the game is over. The player with lowest score is the winner.
Golf 18 Hole The rule of game is the same as that of Golf 9 Hole. The only difference is this game his more target numbers No.10 through No. 18, just like 18 holes of golf game. The player with lowest points is the winner.
Main Office:
15200 Smith Drive Shakopee, MN 55379 Phone: 952-496-2919 Fax: 952-496-1889 [email protected]
Sales and Marketing:
Phone: 248-705-5395
www.PerformanceGamesInc.com
80508