Transcript
03 TABLE OF CONTENTS 1.
FOREWORD
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2. 2.2.
FIREfiGHTING – A NOBLE PROFESSION Firefighter’s oath
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5.1.12. 5.2. 5.3. 5.3.1. 5.3.2. 5.3.3.
Alert Phase Dispatch View Action Mode Mission Gameplay Vehicles Support units
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3.
INSTALLATION AND TECHNICAL DATA
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6.
FREEPLAY MODE
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4. 4.1. 4.2. 4.3.
GETTING STARTED Game Launcher Main Menu Saving and Loading
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5. 5.1. 5.1.1. 5.1.2. 5.1.3. 5.1.4. 5.1.5. 5.1.6. 5.1.7. 5.1.8. 5.1.9. 5.1.10. 5.1.11.
CAMPAIGN Management Mode Player progression Furniture shop Furniture placement Unit recruitment Unit management Dismissing units Personnel status Profession Rank Chief’s Office Event
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7. 7.1. 7.2. 7.3. 7.4. 7.5. 7.6. 7.7. 7.8.
RESCUE 2013 – TUTORIAL Camera movement Pause menu Unit selection and movement How to disembark crew How to do a hose setup Connecting a firehose to main coupler How to treat a patient How to open a vehicle with hydraulic rescue tool
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8.
HOTKEYS
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9.
CREDITS
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www.rescuethegame.com www.facebook.com/rescuethegame
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FOREWORD
and using technical tools to open crashed vehicles to fire inspection and education. The classic scenario of “saving a cat from a tree” is also very common place among other daily helping missions. People expect to be able to call firefighters to rush to aid them whenever there are people or property in danger. It is clear that a firefighter is a respected profession a lot of people look up to. It is no wonder, then, that a lot of gamers are interested in engaging in firefighting through computer games and simulations.
First of all, thank you for purchasing RESCUE 2013: Everyday Heroes. A lot of time, research and effort has went into creating this game. We hope you enjoy our game vision of realistic rescue working. This developer’s diary offers an in-depth view of the development of RESCUE 2013: Everyday Heroes. We wanted to share as much as possible about the entire process of development, with exclusive articles about game development as well as fantastic behind-the-scene sketches and other images.
We wanted to create a game about firefighters and their daily life. This is why the game places equal importance to both station and mission gameplay. The idea is to show the entirety of realistic firefighting, which includes more than the previously mentioned missions. There are a variety of important duties while on station, starting from organizational and office duties to taking care of equipment and vehicles. A firefighter is expected to take care of himself too with daily fitness exercises and rehearsing their skills.
Development started with vigorous research of firefighting techniques, tools, vehicles and other equipment. Similar effort went into studying firefighting culture and the people who work in the field. The Fragment team took part in numerous volunteer fire department training exercises, interviewed firefighters and visited fire stations in Finland and Germany. This hands-on research allowed us to take part in the unique lifestyle that is rescue working and bring as much as possible of our personal experiences into RESCUE 2013.
All this is covered in RESCUE 2013, with an unique twist: we created unique characters with their own thoughts, preferences and personalities. In this way we can simulate the firefighter community and culture associated with it. Firefighting can be a very demanding job and anyone working in the field will face tough situations. This eventually creates a strong sense of community, that develops into a teamspirit that is unique to rescue workers. This is something we felt was missing in firefighting games and wanted to present in Rescue 2013.
The goal of developing this game was to show more than just a tiny fraction of rescue working. Firefighting is a lot more than just extinguishing flames: our research even showed that the nominal “fighting fires” is only a small part of what a firefighter actually does! Reported accidents vary greatly: from extinguishing small trash fires
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Fire chief‘s field handbook
05 With the release of Rescue 2013: Everyday Heroes, we want to bring a lot of new features to rescue simulator genre. These include station life, unique characters, realistic firefighting with proper hose setup among other things. We’ve created a solid base and hopefully in the future we can further polish the Rescue brand even further. Once again, thank you for buying this game!
With best regards,
Mikko Tyni Lead Designer Fragment Production Ltd. Finland
Niko Korhonen Game Designer
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FIREFIGHTING – A NOBLE PROFESSION
A firefighter is forced to work in a variety of working conditions, such as domestic or terrain fires, explosion accidents, floods or structural collapses. Some of the tasks include dealing with hazardous materials or minimising enviromental damage in disasters. On emergency sites, firefighters are often exposed to dangers that may be caused by a wide variety of sources, such as unknown substances, explosions, or falling objects. At the same time they work in heavy protective equipment and visibility is minimal in the middle of thick smoke.
Firefighting is among the most popular and most respected professions. In the European society firefighters are regarded as trusted lifesavers. Many little boys, and nowadays girls as well, dream about working as a brave firefighter and rescuer. These days the occupation is also deemed suitable for women, although the requirements are the same as for men. The profession is very male dominant and a woman as a firefighter is still a rare sight. Women are not given relief from physical tests, as the situations are the same regardless of gender. Fire burns everyone and everything equally and all firefighters must be able to carry their own weight, and others as well, if need be. Carrying an unconscious person is not among the easiest of firefighter‘s duties.
Where does the firefighter get the courage to face such perils? During basic training they eventually learn to trust themselves, each other and the tools they use. One important lesson is to never go alone; firefighters always work as a team, or at least with a smoke diving partner. It is also important to widen ones professional skillset by attending to special courses such as scuba diving, helicopter operations and height rescue training courses. This process of continuous learning can be considered as the best way to maintain ones well-being and motivation at this demanding profession.
Those who strive to become firefighters have to possess solid physical and mental condition. A firefighter should be a balanced person, without fears such as acrophobia. Also, good tolerance for stress, and social skills are necessary abilities. However, an aspiring firefighter should not be reckless - common sense should always be present in all taken actions. The duties of today‘s firefighter include more than just fighting fires; attending to ambulance duty, carrying out rescue missions, participating in station service as well as in various fire prevention tasks. Besides daily physical and theoretical training, also equipment maintenance is important part of the daily cycle. It can even be said, that a firefighter equals more than the sum of his parts.
As a working community the fire department is fair, honest and masculine. It has its distinctive esprit de corps characterised by common professional language and a shared educational background which serve to shape the brigade into a close community. Brotherly pranks and sometimes even sharp verbal banter between firefighters is an efficient way to express the care and concern for others. At the same time joking and humor separates men from boys and ordinary men from real firemen. No man is ever left behind.
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07 Although firefighter education provides basic qualification for the work, the real skill will only develop through working over the years. A young, fresh firefighter is always welcome to the squad, although he is expected to have respect and consideration for older colleagues with accumulated experience and knowledge. After all, everyone in this profession has walked down the same path.
With best regards, Fragment Production Ltd. Developer of the game (Text based on an essay by Dr. Matti Waitinen, Head Teacher of The Rescue School of Helsinki City Fire Department)
Rescue 2013: Everyday Heroes encompasses the above to an entertaining and realistic combination. The idea of this game was to represent actual conventions and challenges that firefighters around the world share in their profession. We hope it accomplishes this aim in representing firefighting as something larger than life.
FIREFIGHTER‘S OATH I vow by my conscience always and in every situation to behave according to the values of the firefighting profession. I respect and value the rights of every person. I shall use the powers and rights vested in me the way legislators have intended. I follow my superior‘s commands, and if necessary, I am ready to face the risks associated with my profession. I shall act honestly and openly, promoting equality and conciliatory spirit. I behave fairly and in accordance with the law, as well as further my own professional development and promote the spirit of community within my profession. I act for the better of my working community, firefighting profession and society. In this way, I wish to serve as firefighter.
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Installation and technical data 3.1. EPILEPSY WARNING Some persons have a condition which may cause them to experience epileptic seizures or to lose consciousness when exposed to certain kinds of visual influences, such as flashing lights or patterns, commonly present in our daily environment. Such persons may experience seizures when watching television or playing video games. This may also happen to persons who have not had any previous seizures or related health problems. The following symptoms are characteristic of epileptic seizures: altered vision, twitching of the eyes or face, convulsion of the arms or legs, loss of awareness, confusion or temporary disorientation. During an epileptic seizure, a loss of consciousness and convulsions may lead to serious injury as these symptoms are often accompanied by a fall. If you notice any of these symptoms, stop playing immediately. It is highly recommended that parents observe their children when playing video games as children and adolescents are considerably more sensitive to epileptic seizures than adults. If you or your child experiences any of these symptoms, STOP PLAYING IMMEDIATELY AND SEEK MEDICAL ADVICE. Parents and supervisors should keep children in view and ask them if they have ever experienced one or more of the stated symptoms. There is a much higher risk that children and adolescents will experience these kinds of symptoms when playing video games than adults. 3.2. ADVICE This product needs to be activated using a serial number. During installation, you will be prompted to enter this number in order to verify the product. For this you will require an active Internet connection. You can also activate the serial number over the phone. You will find the support hotline number in the Support section of this manual. More news and info at www.simuwelt.de
09 3.3. SYSTEM REQUIREMENTS • Operating system: Windows® XP SP3/Vista SP2/Windows 7/Windows 8 • Processor: 2 GHz • Main memory: Minimum 2 GB • Graphics card: 256 MB DirectX® 9.0 compatible • Soundcard: DirectX® 9.0 compatible • Input devices: Keyboard and mouse with scrollwheel • Internet connection for product activation 3.4. STARTING THE GAME To start Rescue 2013, click on the round Windows symbol/All Programs (or, on Windows XP, on
, ), followed by and then the Rescue 2013 icon. 3.5. SUPPORT Before contacting our support team, please check and, if available, update your computer‘s drivers. Many graphics and sound issues can be fixed by updating drivers. If you have any questions about this product that are not covered here, you can contact the rondomedia Support Team in the following ways: • Tel.: 0900 1 / 40 00 43 (€0.99 / minute from a German landline) • E-mail support: [email protected] • You can find the current opening times for our hotline on our website: www.rondomedia.de. • You will find many more simulations, news and info at www.simuwelt.de © rondomedia Marketing & Vertriebs GmbH. All rights reserved. © Fragment Productions Ltd.
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getting started 4.1. GAME LAUNCHER Settings available are: • Play Button = Click this to start the game • Quit Button = Click this to close the launcher • Resolution = Select resolution • Fullscreen = Toggle fullscreen/windowed mode (For fullscreen, desktop resolution recommended) • Borderless window = Toggle whether or not windowed mode is displayed without borders. For fullscreen borderless mode, select desktop resolution and enable borderless window optionn.
4.2. MAIN MENU
4.3. SAVING AND LOADING
• Campaign = Starts a new game • New game = Opens the load menu. Load a previously saved campaign mode game • Freeplay = Start a new game in freeplay mode • Settings = Opens a settings menu, where player can change various settings • Credits = Lets player see the names of developers • Quit = Closes the game to Windows
Saving is only allowed in Campaign Mode. To load a previously saved game, use Load Game menu either in main menu or during Management Mode. Note that neither option is not available while in Action Mode or Freeplay Mode.
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campaign To start a new campaign, select New Game in the main menu. Campaign gameplay consists of two main game modes: Management Mode and Action Mode that alternate.
5.1. MANAGEMENT MODE In Management Mode player manages his own fire station. Player purchases items and places them in the station as well as recruits new personnel and buys new vehicles.
Fire chief‘s field handbook
11 Player can use the buttons at top of the screen to access different station functions: • Furniture shop = New furniture can be bought and placed • Unit recruitment = New characters can be recruited and new vehicles can be purchased • Unit management = Characters and vehicles are visible here. Unit specific information is visible, such as what kind of character the selected character is. · Characters can be given new jobs here · Both characters and vehicles can also be dismissed. · Vehicles are sold: some money is returned to player. · Characters are fired and they will not be available to future missions. • Chief’s office · Access information about your fire station and completed missions · Read articles from the Fire Journal. Status bar at the top right corner tells player important details about the station: • Personnel = How many characters player has recruited. • Vehicles = ow many vehicles are available in the station. Maximum number of vehicles is 10. • Maintenance level = Displays current maintenance level. • Experience level = Shows player‘s rank. • Budget = Shows how much money is available to purchase new items. • Date = Current date. Also visible is the current year quarter.
5.1.3. Furniture placement Before any furniture is bought, it must be placed in the station. While Furniture shop allows you to create a shopping list, that shopping list is used in Furniture placement mode.
Top left is the Room info toggle: click it to see info of your rooms. Can also be toggled by pressing R 5.1.1. Player progression Player progresses in Campaign by completing new missions. Over time, player will gain new promotions. With each new promotion there unlocks new rewards and items to buy, such as vehicles, new furniture and support units for use on missions.
The contents of the shopping list are visible on the right side of the screen. Player can select an item from the list by clicking on it. By default, the top item is activated and can be placed.
5.1.2. Furniture shop Furniture shop is used to purchase furniture and props to the station. Furniture is categorized into different intents of use.
To place an item, player clicks a location in the station while the object is selected. Items can only be placed into their appropriate rooms (highlighted areas). If the item cannot be placed, item is highlighted as red.
• Common items are placed anywhere. • Work items are placed into work related areas. • Recreation items are placed in Staff room. • Training items are placed in Gym and Lecture Room. • Facilities items are necessary for characters and include toilets, showers and other important facilities.
To move or sell items, right click it and select desired option.
In Furniture shop, player creates a shopping list. An item is only purchased once it is placed in the station. Player uses furniture placement mode to place items in the station.
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13 5.1.4. Unit recruitment
5.1.5. Unit management Unit management is where player can see and access all recruited units and purchased vehicles. Here player can give orders to characters on duty. To assign a character to a station job, use the lower right menu to access different Assignments. Different jobs require different items that must be purchased via Furniture shop. Jobs have different effects that are activated depending on how many units are working at a given job. Some jobs have an unique effect on each character and some have a station-wide effect. Character traits such as Strategist or Mechanic affect how efficient the assignment effect is so make sure appropriate characters work at a given job.
Player can recruit characters and purchase vehicles in this menu. Any recruited units appear in the fire station. Recruit characters to work different jobs in the station, as well as to allow dispatching them to missions. Each recruited character gets a monthly salary, so make sure you don‘t go over the budget. Available budget increases when more missions are completed. Any recruited characters or bought vehicles are immediately available on next mission.
5.1.6. Dismissing units It is possible to dismiss characters, i.e. sack them. Dismissed characters are no longer available on station or missions. Note that to sustain basic functionality of the station, at least two firefighters and two paramedics are required on station at all times. Any extra characters can be dismissed if so required. This same requirement affects vehicles: vehicles earned through promotions cannot be sold. Any extra vehicles are sold at 50% of the original price.
Jobs are as follows: • Standby = Characters in standby spend their time on station relaxing. · No positive or negative effects. · Fatigued characters have a chance to lose the Fatigued trait and recuperate. • Command Center = Character spends his time in the Command Center, listening to dispatch radio or studying new tactics. · Increases the number of units available for dispatch. • Lecture Room = Character spends his time in the Lecture Room, learning new things from his colleagues and rehearsing skills. · Increases character‘s skills over time spent in Lecture Room. · More skilled characters work more efficiently on missions. • Gym = Character spends his time in the Gym, increasing character‘s Fitness. · Higher Fitness equals with faster movement and better performance on missions. • Maintenance = Character will maintain all the vehicles and tools available in the station. · Increases maintenance periodically, eliminating natural maintenance loss. • Canteen = Character will cook food and increase morale of all station personnel. · Higher morale results in less negative Events.
5.1.7. Personnel status Every character is unique with their own identity, background and personality. Personality is displayed through Traits. Each Trait has a unique effect while that character is working in the station. • Joker, Serious, Diligent, Easygoing, Social, Shy, Tidy, Sloven, Father-figure, Schadenfreude, Modest, Pompous, Hot-headed · Unique Events are played for each character · Characters react to each other through Events • Motivated · Character works harder, resulting in better performance in any Assignment • Unmotivated · Characters works worse, resulting in worse performance in any Assignment
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15 • Fatigued · Character is tired and working suboptimally in station. • Strategist (Command Center), Culinarist (Canteen), Mechanic (Maintenance) · Character is better at a corresponding assignment · Each skill trait has a Novice version that can be gained randomly in game 5.1.8. Profession Character‘s profession affects what that character can do on missions. Firefighting tools such as hoses, hand extinguishers and the technical rescue tool are all available only to Firefighters. Paramedics‘ usable tools are limited medical kits, the stretcher. This also affects what vehicles characters can use. Note, that Profession of a character cannot be changed. 5.1.9. Rank Each character has a Rank which describes character‘s professional status. Rank affects how efficiently that character works on missions; it has no effect on character‘s performance on station. Higher ranked characters require a higher salary. Characters can raise Ranks by training both their Fitness and Skill. Both must be at a given level to gain the appropriate Rank. E.g. Fitness 2, Skill 2 = Rank 2.
Rank effects per profession: • Firefighter · Affects how much water per second is used by this character · Rank 1 (Firefighter): normal water usage in extinguishing (100%) · Rank 2 (Senior Firefighter): slightly decreased water usage in extinguishing (80%) · Rank 3 (Leading Firefighter): greatly decreased water usage in extinguishing (50%) • Paramedic · Affects how many health points this character heals per patient · Rank 1 (EMT): normal victim treatment rate. (100%) · Rank 2 (Paramedic): slightly increased victim treatment rate (150%) · Rank 3 (Specialist Paramedic): greatly increased victim treatment rate (500%)
5.1.10. Chief‘s Office Chief‘s Office menu offers statistics and information about your department and missions you have completed. You can also read Fire Journal, the virtual firefighter magazine from here.
Fire Journal Fire Journal is a fictional firefighter magazine distributed to your station. Issues are available at any time in Management Mode through Chief‘s Office‘s Fire Journal tab. Articles deal with various parts of world of rescue, including history of firefighting and emergency medical services, operational tactics and action reports.
Economy in Rescue 2013 Management Mode runs a budget-based economy, where the local officials give player a certain amount of money each month. Budget must be used carefully to hold optimal working environment. Budget increases over time when player receives promotions. To gain promotions, a certain number of missions should be completed. Completed missions also reward money.
5.1.11. Event Sometimes an Event will pop up. Events are random scenarios with their own unique flavor texts and effects. Personnel give hints as to what you should do in the station as well as generally showing their personality to the player.
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17 5.1.12. Alert Phase Alert Phase is a toggleable mode, where player decides whether or not to move forward in the game. Toggling Alert Phase off allows player infinite time to finetune the station and give assignments to personnel. When Alert Phase is ON, it is possible to get new alerts.
An alert is a notification that announces when a new mission is available. Alert takes place as a notification at the bottom left corner of the screen. To accept the mission, player must click this button. An alert appears at random when in Management Mode and player is looking for new missions. When an alert is active, player must accept it in order to progress in the game.
5.2. DISPATCH VIEW Dispatch View presents the regional dispatch center where player makes preparations for the next mission. Player accesses Dispatch View immediately upon accepting a mission. The goal of Dispatch View is to study the mission description to learn what has happened and then to make a well-designed dispatch that takes into account the needs of the situation. In the middle of the screen is a map, that shows the mission location and location of your station. Read mission briefing and unit requirements carefully and compile an appropriate dispatch to proceed. Note that it is not possible to begin a mission until basic unit requirements have been fulfilled.
Player‘s available vehicles are displayed on the left tab named Available Units. From here, player can click each vehicle to be displayed in the middle of screen. While active, player can click personnel icons to assign the given character to board the vehicle. Each vehicle has a limited crew capacity. When player is finished with selecting crew, player clicks Confirm to add that vehicle and its crew to the Dispatch Composition tab. To remove vehicles from the Dispatch Composition tab, click the X button on the vehicle. Once required vehicles are placed in the dispatch list, player can click Proceed to Mission button to send the unit to the mission.
5.3. ACTION MODE Action Mode is accessible only through Dispatch Mode. Action Mode takes place in one of the various mission maps. Each mission has a specific mission type or multiple types. Types are Extinguishing, Medical and Rescue. Depending on mission type different units should be dispatched to the mission. 5.3.1. Mission gameplay 1. Read Mission Briefing 2. Dispatch units to the scene 3. Locate accident 4. Complete mission objectives 5. Mission complete · Gain reward · Cost of support units is deducted from reward See chapter Rescue Tutorial for detailed instructions.
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19 5.3.2. Vehicles There are numerous vehicles in RESCUE 2013: EVERYDAY HEROES. In Campaign, new vehicles become available throughout the game. Some vehicles are rewarded to player directly, but majority need to be purchased separately. Player can have a maximum of 10 vehicles ready at the station. Each vehicle comes with a selection of essential tools for Firefighters and Paramedics. Vehicles belong to one of the three vehicle categories: Extinguishing, Medical or Rescue.
Hose Carrier Vehicle/HCV (GER: Schlauchwagen/SW)
Hose Carrier Vehicle‘s main task is to provide firefighters with additional hoses, especially in major fires requiring extinguishing from multiple outputs. Use this vehicle together with other extinguishing vehicles for maximum efficiency. Terrain Fire Engine/TFE
Category: Extinguishing Die Hauptfunktion von Einheiten dieser Kategorie ist das Löschen von Bränden. Die verschiedenen Fahrzeuge der Kategorie unterscheiden sich durch Merkmale wie die Größe des Wassertanks oder die vorhandene Feuerwehrausrüstung. Fire engine/FE (GER: Löschfahrzeug/HLF)
Fire Engine is the main firefighting unit. It offers 4 person capacity, a medium-sized water tank and a selection of essential extinguishing tools. Fire Engine is available from the start of Campaign.
(GER: Geländelöschfahrzeug/GLF)
Terrain Fire Engine is a quick response unit designed to intercept brush fires. Instead of a regular pump setup, TFE/GLF offers a High-Pressure Hose reel directly connected to its water tank that requires no hose setup to use.
Water Tender/WT
Dry Powder Tender/DPT
(GER: Tanklöschfahrzeug/TLF)
(GER: Trockenlöschfahrzeug/TroLF)
A heavy-duty extinguishing unit equipped with a large water turret for efficiently containing major scale fires. Water Tender can be utilized for a regular hose setup as well.
Dry Powder Tender uses a chemical agent to extinguish fires. It is very efficient and fast at extinguishing large scale fires but uses up its payload quickly as well. This vehicle is also equipped with CO2 handheld extinguishers for firefighters to use.
Foam Tender/FT (GER: Schaumlöschfahrzeug/SLF)
Foam Tender specializes in extinguishing using foam. Its powerful rooftop turret delivers a steady stream of low expansion foam over long distance. It provides a rear-installed Foam Hose reel as well, allowing even greater extinguishing distance at the cost of extinguishing efficiency.
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Fire chief‘s field handbook
21 Category: Medical Medical units are required in treatment and transportation of victims. Ambulance/AMB
Category: Rescue Rescue units offer technical rescue tools used by firefighters. Mainly used to extricate victims out of vehicles in different kind of traffic accidents.
(GER: Rettungswagen/RTW)
Ambulance, staffed by 2 paramedics, is the main victim treatment and transportation unit. Only one patient at a time can be transported. Rewarded to player when promoted to Fire Lieutenant (Brandinspektor).
Heavy Rescue Vehicle/HRV (GER: Rüstwagen/RW) [picture]
A heavy vehicle which provides victim extrication capabilities. Rewarded to player when promoted to Fire Captain (Brandamtsrat)
Large Ambulance/LAMB (GER: Grossrettungswagen/GRTW)
Large Ambulance provides additional room to efficiently transport two victims at a time. It is ideal for major accidents with multiple victims.
Light Rescue Vehicle/LRV (GER: Vorausrüstwagen/VRW)
A quick response unit with extrication tools and handheld fire extinguisher, especially suited for accidents in urban areas and highways.
5.3.3. Support units Support units are units that add to your rescue worker forces. Support units become unlocked when progressing in the game. Support units include EMS Doctor, Volunteer Fire Department Fire Engine and Private Ambulance Service Ambulance. Each unit costs a set amount of money, that is deducted from your mission reward. Use the buttons next to the minimap to dispatch support units. Note that there is a limit of 3 for each support unit type.
Support Fire Engine Slow but dependable firefighting unit with basic extinguishing functionality. Dispatches with two volunteer firefighters.
EMS (Emergency Medical Service) Doctor‘s vehicle Efficient at examining and treating victims. The emergency doctor uses a special kit that allows more efficient victim treatment, healing more health points at a time. Victims cannot be transported using the EMS Doctor vehicle. Dispatches with an EMS doctor with access to specialized tools.
Support Ambulance Similar to Ambulance, Support Ambulance offers transportation capacity for one patient. Dispatches with two support paramedics.
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Freeplay Mode Freeplay Mode is an endless, time-based game mode where player responds to variety of emergencies on a large single map. The amount of active missions increases over time, increasing the challenge. By completing missions, player increases his score, which is saved at the end of freeplay. Game ends if player fails to complete enough missions (mission time limit has been reached). The fire station, base of operations, is located in the middle of the map. To access Fire Station, either left-click it directly on the map or the use the Station button. In Fire Station view, select vehicles and order dispatches by clicking the vehicles and then any available characters. To send out the vehicle, click the Dispatch button next to the vehicle. The vehicle will exit the station and be available for missions. Note that there is a fixed amount of vehicles available. Some missions (or multiple coincidental missions) require more than one vehicle to complete in time.
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RESCUE 2013 – Tutorial
7.2. PAUSE MENU Access Pause menu by pressing ESC.
This chapter explains different gameplay functions when playing RESCUE 2013: EVERYDAY HEROES.
• • • •
Resume game = Returns to game. Settings = Opens the settings menu. Help = Shows help text that aids player. Save game = Saves the current game. Only available while in Management Mode. • Load game = Opens a load menu. • Back to Main Menu = Returns to main menu. • Quit to Windows = Closes the game and returns to Windows.
7.1. CAMERA MOVEMENT Action Mode shares camera movement controls with Management Mode. • To move camera, use WASD or arrow keys. • By default, mouse‘s middle button is used to rotate view. · Click and hold middle mouse button · Move the mouse to rotate view • Additionally, Q and E can be used to rotate camera. • Manipulating characters, vehicles and other targets uses two mouse buttons · Left mouse button: select target. · Right mouse button: issue command to unit, open a submenu to object manipulation · See Unit Selection and Movement chapter for additional controls in Action Mode.
7.3. Unit selection and movement • Left mouse button = select unit. · While selected, unit becomes Active and can be issued orders to. • Right mouse button = issue an order to Active unit · Default order is Move · Deselect unit by left clicking elsewhere · Depending on clicked target when a character is selected, additional orders become available • While carrying nothing · Player vehicle = Enter vehicle, pick up tool · Victim = Examine victim, pickup victim · Crashed vehicle = Examine vehicle
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• •
• • •
• While carrying a required tool · Player vehicle = Return tool · Fires = Extinguish fire · Victim = Treat victim, examine victim · Crashed vehicle = Cut vehicle opens • Vehicles also have unique orders · Default order is Move · Vehicle can eject characters · If vehicle has an extinguishing turret extinguishing fires is possible Hold left mouse button and drag = Select multiple units Create control groups by pressing CTRL + number (0-9) · Once created, access the assigned control group by pressing the appropriate number key (0-9) · To destroy a group, create a new control group as needed Double-click left mouse button = Select all available units of selected unit type CTRL+A = select all available units SHIFT+right click = create a new waypoint · Additional clicks create a longer waypoint path
7.4. HOW TO DISEMBARK CREW 1. Activate a vehicle by clicking it with LEFT MOUSE BUTTON. 2. Click the vehicle again with RIGHT MOUSE BUTTON. 3. A menu appears. Click EXIT PERSONNEL with LEFT MOUSE BUTTON in the menu (as shown in picture) 4. Crew appears outside the vehicle. In order to extinguish a fire using a firehose, a proper hose preparation must be made. This requires a MAIN COUPLER to be attached to a valid water source, e.g. Fire Engine.
7.5. HOW TO DO A HOSE SETUP
4. Firefighter will walk to the Fire Engine and pick up the MAIN COUPLER. A hose case appears in the firefighters hands. 5. Every possible water source the MAIN COUPLER can be connected to highlights with a blue arrow. 6. To connect the MAIN COUPLER to Fire Engine, click the Fire Engine with RIGHT MOUSE BUTTON while the fire fighter carrying MAIN COUPLER is selected. A new menu appears with two buttons: RETURN [THE TOOL] TO CONTAINER and CONNECT MAIN COUPLER. Click CONNECT MAIN COUPLER with LEFT MOUSE BUTTON. 7. A green area appears. This area represents the area the MAIN COUPLER can be placed. Click RIGHT MOUSE BUTTON anywhere within the green ring to place the MAIN COUPLER there. 8. When clicked, the Firefighter will walk to the location and setup the MAIN COUPLER. 9. MAIN COUPLER is now ready for use. 10. To move the MAIN COUPLER around, click it with RIGHT MOUSE BUTTON when a Firefighter is active. 11. Firefighter moves to the MAIN COUPLER and picks it up. 12. Click a new location to move the MAIN COUPLER over there. 13. To put the MAIN COUPLER back into the vehicle, click the vehicle with RIGHT MOUSE BUTTON. 14. Firefighter will walk to the vehicle and put the MAIN COUPLER inside.
1. Select a free Firefighter by clicking him with the LEFT MOUSE BUTTON. 2. Click the vehicle containing a MAIN COUPLER (Fire Engine) with RIGHT MOUSE BUTTON. 3. A tool menu appears. Select MAIN COUPLER.
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27 7.6. CONNECTING A fiREHOSE TO MAIN COUPLER
1. 2. 3. 4. 5. 6.
Select a free Firefighter. Click the Fire Engine with RIGHT MOUSE BUTTON. Menu appears: select FIRE HOSE. Firefighter picks up a FIRE HOSE. MAIN COUPLERS are highlighted with a blue arrow. To connect a fire hose to a MAIN COUPLER, click it with a Firefighter carrying a FIRE HOSE. 7. Firefighter connects the hose and is now ready to EXTINGUISH FIRES. 8. To EXTINGUISH A FIRE, click it with RIGHT MOUSE BUTTON while a character is carrying a FIRE HOSE. 9. To disconnect a FIRE HOSE, click the MAIN COUPLER the hose is connected to. Firefighter will walk to it and disconnect the hose. 10. Hose can be returned to Fire Engine by clicking the vehicle with RIGHT MOUSE BUTTON. Firefighter will walk to the Fire Engine and put away the hose.
7.7. HOW TO TREAT A PATIENT
7.8. HOW TO OPEN A VEHICLE WITH HYDRAULIC RESCUE TOOL
1. Locate PATIENT. 2. Select a free Paramedic or EMS doctor (support unit not available in beginning) 3. RIGHT CLICK an Ambulance. A tool menu appears. Select STRETCHER. Paramedic will go to the Ambulance and pick up the STRETCHER. 4. RIGHT CLICK a patient to pick up the patient. Paramedic will walk to the PATIENT and secure patient to the STRETCHER. 5. Select another free Paramedic or Firefighter. RIGHTCLICK the original Paramedic carrying the patient. The second character will walk to the PATIENT and begin carrying the STRETCHER. 6. With either character selected, RIGHT CLICK the Ambulance. Characters will carry the PATIENT to the Ambulance. Patient is loaded in and is now ready to be taken to the hospital. 7. Select the Ambulance carrying the patient with LEFT CLICK. 8. RIGHT CLICK the Ambulance. 9. A MENU appears. Select the option RETURN TO HOSPITAL. 10. Ambulance will automatically return to hospital. After leaving the map for a moment, the Ambulance returns to its original location in the mission.
1. Select a Firefighter. 2. RIGHT CLICK the crashed vehicle. Firefighter will walk to the vehicle and look inside. After looking, any possible victims inside will be highlighted. 3. If there are patients inside, they must be cut out. 4. Select a Firefighter and RIGHT CLICK a Heavy Rescue Vehicle or Light Rescue Vehicle. 5. A menu appears. Select HYDRAULIC RESCUE TOOL. Firefighter picks up the tool. 6. RIGHT CLICK the crashed vehicle. Firefighter walks to the vehicle and starts cutting it open. 7. Once the vehicle is open, the patients can be normally treated. 8. To return the HYDRAULIC RESCUE TOOL back to the vehicle, RIGHT CLICK the vehicle when the Firefighter carrying the tool is selected. Firefighter will walk to the Light/Heavy Rescue Vehicle.
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8
Fire chief‘s field handbook
29
Hotkey
Modus
Funktion
CTRL + number key
Action
Create control group
M
Action
Toggle minimap
Number key
Action
Select control group
SHIFT
Action
Show active waypoint paths
SHIFT + Right click
Action
Add a waypoint; additional clicks creates a longer waypoint path
ESC
All
Open pause menu / Go back in a menu
F6
All
Toggle post-processing effects
F7
All
Toggle reflections
F8
All
Toggle shadows
Q, E
All
Rotate camera
I
Action
Show all active fires
R
Management
Toggle room info on and off
F
All
Camera focuses active character
L
Action
Toggle lights
Tab
Action
Toggle sirenes
9
creditS FRAGMENT DEVELOPMENT TEAM
Producer Mikko Tyni
Chief Technical Officer/Projekt Management Arto Härkönen
Game Designer Niko Korhonen
Additional Design Teemu Sandblom
Lead Programmer Sami Kojo
Additional Programmer Juho Lyytikäinen
Additional Programmer Tero Lillbacka
Programmer Marko Kärkelä
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Fire chief‘s field handbook
33
Programmer Arto Koistinen
Level Designer Sauli Saarimaa
Level Designer Taneli Pursiainen
Lead Artist Tarkko Oikkonen
Artist Johan Takeda
Artist Mikael Immonen
Artist Jemina Palovaara
Artist Samuli Lautjärvi
Animations Jyri Leppänen
Lead Sound Designer Oleksi Onttonen
Asset Manager Mika Kuusisto
Development Assistant Essi Suurkuukka
RONDOMEDIA TEAM General Management Andre Franzmann Kristina Klooss Head of Product Management Dirk Ohler Head of Marketing Reinhard Vree Product Management Julian Broich Christian Winkler Reinhard Vree Marco Nuhsbaum PR & Marketing Buschbaum Media Daniella Mangold Felix Buschbaum Online & Social Media Patrick De Vilder
SPECIAL THANKS Sales Kristina Klooss Julia Pfiffer Franziska Planz Yvonne Rießer
Wronghut Ltd.
Manu Setälä (TEKES)
SPEK / Finnish National Rescue Association
Finance Daniela Eicker Monika von Hall Koppel
Kimmo Rouhiainen (Protomo)
Restaurant Ohranjyvä
Koopee Hiltunen (Neogames)
Gastropub Nordic
Testing Miles Broich Victor Posè Julian Broich Christian Winkler Reinhard Vree Marco Nuhsbaum Games Quality
Suvi Latva (Neogames)
Kari Tyni
Juha Tanner (Ensimetri)
Hannu Leskinen
The whole team of the fire department Cologne
Johannes Kivikangas
Dicework Games Ltd.
Mile Eror
Voice Overs & Sounds Fairtont.de - Christian Zeevaert Localisation Anakan GmbH
The whole team of the fire department Helsinki
Eki Halkka
Ilkka Immonen
Lasse Seppänen Sampo J. Välimaa
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Fire chief‘s field handbook
05 Visa Hiltunen
Tampere development scene
Markus Myhrberg
Martin and Robert Klüsener of Feuerwear
Annakaisa Kultima Jens Müller Antti Pöllänen Antti Rämö Sampo Töyssy Tero Alatalo
We thank all families, friends and fans that helped us doing this game. You definitely are the key to success!
Sami „Kraku“ Koistinen Fire chief Toni Fohlin Director Matti Waitinen Chef editor Esa Aalto / Pelastustieto Magazin Editor Kimmo Kaisto / Pelastustieto Magazin Fire chief Hannu Kylkilahti
The whole team of the voluntary fire department Tampere
www.rescuethegame.com www.facebook.com/rescuethegame
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