Transcript
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
______________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PlayStation ®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep.
______________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
______________________________________________________________________________
3D GAME NOTICE: Some people may experience discomfort (such as eye strain, eye fatigue, or nausea) while watching 3D video images or playing stereoscopic 3D games on 3D televisions. If you experience such discomfort you should immediately discontinue use of your television until the discomfort subsides. SCE recommends that all viewers take regular breaks while watching 3D video, or playing stereoscopic 3D games. The length and frequency of necessary breaks may vary from person to person — please take breaks that are long enough to allow any feelings of discomfort to subside. If symptoms persist, consult your doctor. The vision of young children (especially those under six years old) is still under development. SCE recommends that you consult with a doctor (such as a pediatrician or eye doctor) before allowing a young child to watch 3D video images or play stereoscopic 3D games. Adults should supervise young children to ensure they follow the recommendations listed above. When using any 3D enabled device with your PlayStation®3 you should read the instruction manual for that device and check www.us.playstation.com/support/3D for updated information.
Use caution when using the DUALSHOCK ®3 wireless controller motion sensor function. When using the DUALSHOCK®3 wireless controller motion sensor function, be cautious of the following points. If the controller hits a person or object, this may cause accidental injury or damage. Before using, check that there is plenty of space around you. When using the controller, grip it firmly to make sure it cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB cable, make sure there is enough space for the cable so that the cable will not hit a person or object. Also, take care to avoid pulling the cable out of the PS3™ system while using the controller. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PS3™ system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. HANDLING YOUR PS3™ FORMAT DISC: • Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
NOTICES:
PS3™ system software v3.30 (or later), 3D display with compatible 3D active glasses and high-speed HDMI cable (all sold separately) required for 3D features. Visit www.us.playstation.com/support/3D for details. Video output in HD requires cables and an HD- compatible display, both sold separately. Voice chat requires a headset, sold separately. Compatible with most Bluetooth and USB wired headsets. Some limitations apply.
GETTING STARTED
Note: Some models of the PLAYSTATION®3
GETTING STARTED Using the DUALSHOCK®3 wireless controller (for PLAYSTATION®3) Port indicators L2 Flip Stance L1 Tag
system do not include media slots. For specific features included, refer to the instructions for use of your model of the PLAYSTATION®3 system.
Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3
computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information. Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Mortal Kombat disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the S button. Refer to this manual for information on using the software.
Quitting a game: During gameplay, press and hold down the PS button on the wireless
controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed. Trophies: Earn, compare and share trophies that you earn by making specific in-game accomplishments. Trophies access requires a PlayStation®Network account.
Directional Fighter Movement
Left stick Fighter Movement L3 button* SELECT
USB connector R2 Block R1 Throw Attack 2 Attack 4 Attack 3 Attack 1 Right stick/ R3 button* START PS
* The L3 and R3 buttons function when the sticks are pressed. Hint
To remove a disc, touch the eject button after quitting the game.
Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu.
Online Kombat
Table Of Contents
The first time you play online, you must activate Online Kombat via a Kombat Pass Card, which is included with the purchase of the game. If the Kombat Pass code has already been redeemed by a previous owner, you can purchase a Kombat Pass code or try a 48 hour free trial from the in-game menu. To play Online, you must first make sure that you have a registered PSN account. If you haven’t already signed online to your PSN account, you will be prompted to do so. After signing in, you may choose any of the following online modes: Ranked, Player, Private, or Join Rooms to join a chat room with other players.
Table of Contents
2
Basic Info & Terminology
2
Moves List
3
Super Meter
4
Enhanced Moves
4
Breakers
5
X-Ray Attacks
5
Fatalities
6
Game Modes
6
The Krypt
10
Credits
13
End User License Agreement
23
Basic Info & Terminology The basic methods of attack will require you to utilize ALL of the following: Towards (Tap the control pad or joystick towards your opponent) Away (Tap the control pad or joystick away from your opponent) Down (Tap the control pad or joystick down) Up (Tap the control pad or joystick up) For easy reference all of the combos and moves with motions or taps will be referred to using this key.
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2
Moves List During the game Press START to view the Pause menu. Select Move List from the pause menu to the view the list of moves for the character you’re currently using. Press S to view the Super Moves list.
Super Meter Located at the bottom of the screen under your characters, Super Meters are split into 3 sections and increase by doing the following: performing a Special Move, getting hit by any move (including regular moves), and by your opponent blocking your attacks (any moves). The Super Meter allows you to perform Enhanced Moves (1 bar), Breakers (2 bars), and X-Ray Attacks (3 bars). Managing your Super Meter involves understanding your opponent’s tendencies, your health status during the match, and understanding attack setups.
Enhanced Moves Use your Super Meter to enhance any of your Special Moves, causing more damage to your opponent and setting up bigger combos.In order to perform an Enhanced Move, press the Block button while performing ANY Special Move in the game. This allows you to do a more powerful version of Special Moves which require 1 bar of your Super Meter. Enhanced Moves change the aspects of the Special Move (such as one projectile becoming two) and in some case change the way the move’sproperties work (Jade’s Shadow Flash becomes invincible to all hits).
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Breakers
Fatalities
Breakers cost two bars of your Super Meter. They can be activated by pressing Towards + Block when you are caught in the middle of a combo. They will interrupt your opponent’s combo and give you an opportunity to recover.
The Fatality is the ultimate finishing move in the match. Each character will have at least two Fatalities. Check the Moves List within the pause menu to learn how to perform this gruesome finishing attack.
X-Ray Attacks
Game Modes
Shocking new X-ray moves add a whole new dimension to your attacks. X-Ray Attacks are the most powerful attacks in the game and can significantly change the course of a fight. X-Ray attacks expose your opponents muscles, bones and organs.
Ladder Mode The old school Mortal Kombat Arcade ladder. Pick your character and travel up the ladder through a succession of various kombatants, ending with the iconic boss fight.
Pressing Attack + Attack A + Block simultaneously or W + R will allow you to perform an X-Ray Attack IF you have 3 bars of your Super Meter filled. X-Ray Attacks can be done in combos with some characters and you can also juggle your opponent AFTER X-Ray Attacks with some characters as well.
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Tag Ladder Battle your way through a tag-team tournament using 2 fighters.
Use the Tag Attack and Tag Assist moves to string together impressive combos during Tag Team play. Down, Towards + Tag = Tag Attack (uses one bar of Super Meter) Down, Back + Tag = Tag Assist Pressing the Tag Button = Tag Out
Tag Team Swap in a second character mid-battle, plus you and a friend can team up for online battles! In a first for Mortal Kombat, you control 2 fighters, deciding when they tag in and out, how they attack, and how they string their moves together to pull off huge combos. Tag Team can be played as 1 player in an arcade ladder, versus an opponent, or as a 4 player match, offline or online.
Story Mode
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Witness a retelling of the arcade klassics Mortal Kombat 1 through Mortal Kombat 3 with over 2 hours of cut scenes and cinematics.
Challenge Tower
Test Your Luck
Challenge Tower is a single player mode where you face 300 unique challenges that test your skills in various aspects of Mortal Kombat.
Spin the wheels on the slot machine and prepare for many fight rule changes and modifiers.
With varying degrees of difficulty, the player is rewarded based on the “Challenge” they complete.
“King of the Hill” Old school arcade battles are back in a brand new way. Available Online Only. Players enter a “room” of up to 8 players. 2 fight while the rest watch, waiting in line to challenge the winner. Evoking the “old school” arcade feeling, you can see the winner, which character they played, how they fought etc. You can even interact as a spectator.
Test Your Might Power up your meter and smash through progressively difficult objects.
Your on-screen avatar can show their emotions during the fight - cheering, booing, throwing Cheese at the screen, and many others. At the end of a match, spectators give respect points to the winner, and the winner stays to challenge the next player.
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10
The Krypt
Test Your Sight Certain death awaits those without a fast eye and mind.
The Krypt is where you will spend the currency gained through regular gameplay. In the Krypt, you will be able to unlock concept art, additional costumes, and even additional Fatalities. There are many secrets to be discovered within.
Test Your Strike A new take on Test Your Might, where precision outweighs brutal strength.
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Credits NetherRealm Studios Directors
Tom Sakkos
Vincent Wilder
Alex Silverman
Tim Nicholson
Mike Stallone
Creative Director and Team Lead
Ed Boon
Associate Software Engineer Tony Smith Chris Erickson
Director of Art
Director of Engineering, Engine
Mike Boon
Alan Villani
Shaun Himmerick
Richard OíMeara
Game Play Programmers
Fredy Palma
Software Engineer Robert Worrell
Nigel Casey
Software Engineer
Lead Software Engineer, Systems Alexander Barrentine Lead Software Engineer, Gameplay
Jay Biondo
Lead Graphics Engineer
Jonathan Greenberg
Adisak Pochanayon
Art Lead, Environments Dave Pindara Art Lead, Characters Cy Mandua
Steve Bowler
Won Jun Cho
Rizwan Ahmed Senior Software Engineer
Discipline Leads
Lead Software Engineer, Engine
Senior Animators Rick Chase
Steve Beran
Director of Engineering, Gameplay Executive Producer
Animation
James Longstreet
Thomas Amberg
Associate Animator
Cheryl Cush
Associate Software Engineer Eric Azevedo
Production
Senior Software Engineer Will Frost
Senior Producers Hans P. Lo
Adam Urbano
John Nocher
Associate Software Engineer Kevin Baxtrom Ruben Perez
Producer Associate Producer
Hector Sanchez
Erin Piepergerdes
Art Lead, Animation Carlos Pesina Tony Zeffiro Lead Designers
Paulo Garcia
John Edwards
Director of Audio Rich Carle Art Lead, FX Art Lead, UI
Matt Gilmore Taaron Silverstein
Cinematic Director Art Lead, Cinematics
Dominic Cianciolo
Joshua Slingerland
Todd Keller Lead Sound Designer Dan Forden
Lead Software Engineer Gavin Freyberg
Mark Gorski Jaroslaw Gwarnicki
Mark Inglis Miguel Parra
Brett Rubin
Josh Williams
Software Engineers Ivan Morozov
13
Senior Environment Artists
Joe Flores
Senior Sound Designers
Jason Nadro
Michael Caisley
Jonathan Devin
Joe Berger
Matt Grimm
Ryan Rosenberg Everardo Acosta
Brian Chard
DESIGN
Mike Taran
Designer
Mike Mulkey
Senior Designers Troy Bowman
Mike Birkhead
Joshua Gutierrez
Tony Goskie Brian Schultz
Eric Lenerville
Cinematics
Senior Cinematic Artists
Jason Pytko
Brian Lebaron
Associate Designer Eddie Ferrier
James Bulvan
Senior Software Engineers Matt Daugherty
Art Production Manager
Tech Programmers Staff Software Engineer
AUDIO
Environments
Sam Crider
Mychael Miller
Character
Character Art Coordinator Aaron Hall
John Vogel
Technical Artist Andy Senesac
Staff Character Artist Keith Beu
Cinematic Artist
Senior Character Artists
2D Cinematics Associate Artist Daanish Syed
Bernard Beneteau
Dan Bullock
Spiro Anagnostakos
Jennifer Hedrick
UI
Sarah Suh
Senior UI Artists Matthew Secrist
Senior Technical Character Artist Chuck Ernst Character Artists Ian Naud
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UI Artist
Brian Wing
Derik Schneider
Concept Art
QA
Steve Trybula
Senior Concept Artist Hunter Schulz
Quality Assurance Manager Warren Wilkes
John McCaffer
Concept Artists Marco Nelor
Quality Assurance Analyst Trevor Traub
Oto Flores
Quality Assurance Lead
Rasa Bauza
Mike Tassie
Story Story by
Dave Bulvan
Software Engineer, QA Tools Robert Lathan
Peter Kristensen
Quality Assurance Analysts
Gabe Ahn
Reggie Banks
John Vogel
Brian Chard
Max Crawford
Amir Dizdarevic
Sean Coan
Warner Bros. Publishing
Dominic Cianciolo
Charles Fitak
EXECUTIVE PRODUCER
Alexander Barrentine
Ryan George
PRODUCER
Chris Gonzales
Jon Greenberg
David Hansan
FX Senior FX Artist
Shawn Kawa
Andy Abramovici
Nico Bihary
ASSOCIATE PRODUCER
Jeff Nachbaur
Scott Warr
Derek Kirtzic
VICE PRESIDENT, PRODUCTION
Peter Wyse
Christopher LaCalamita
PRODUCTION COORDINATOR
Glenn Lattiere
PRODUCTION ASSISTANT
Jonathan Mosoff
VP OF PROCESS AND QA Michel Allard
ADDITIONAL SUPPORT
David Novak
DIRECTOR OF QUALITY ASSURANCE
Software Support Tony Rod
QA TEST LEADS
Jordan Petersen
Jamie OíBrien Moore
Alicia Spraque
QUALITY ASSURANCE ANALYSTS
Andrew Binder Shaun Crumb David Ascherl
Kyle Bailey
Derrick Quijano
Eric Kiander
Wynston Williams
Lucas Aliaga
Ramon Franco
Marcel Gaszcz
Gary Turovsky
DeVon Wilson II
Mike Avery (Volt)
Kevin Tomlinson
Steve Sennebogen
NetherRealm Marketing and PR
Associate Artists Thomas Bacon
Marketing Game Manager
Adrian Garcia
Community Manager
Rigo Cortes
Art Lead
Brian Smith
Anna Christenson Animation Support
Charles Johnson
Eric Zalas Louis Sica Design Support
Brian Goodman
Adam Hernandez
Julian Cisneros (Volt) Julius Craig (Volt)
Taylor Cressman (Volt)
Manager of Information Technology Lupe Nunez
Senior System Administrator Ryan Mensching
Sara Eggers
Lamoyne Frost
Sr System/Network Technician Calvin Makundi
Tom Harris (Volt)
System Administrator
Tyler Johnson (Volt)
Sebastian Ficek
System/Network Technician Mario Compean
Cameron Laborde-Zank
Associate Producer
Ken Lapworth (Volt)
Jennifer Chu
Andrew Matthewson (Volt)
Mike Lee
NetherRealm Studio Support
Tony Loquercio
Human Resources Administrator
Senior Financial Analyst
Sound Designer Chase Ashbaker
Noah Broestl (Volt) Jesse Cheek (Volt)
NetherRealm IT and Tech Operations Support
Angelo Cruz Sean Scanlon
Brenden McCormack Pav Kovacic
Concept Artists
Santiago Aliaga (Volt) Jason Ausmus (Volt)
Cameron McCartney Sarah Beck
Chris Bartholomew
Administrative Assistant Charisse Smith Special Thanks
Melissa Hertle
Jon Morris (Volt)
Beth Murphy (Volt)
Jenna Pitman (Volt)
Derrick Powell Amanda Schneider (Volt)
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16
Caleb Simmons (Volt)
Walker Tate
Joseph Still (Volt)
Robert Tengelin (Volt)
Boris Todorovic (Volt)
Hazel Warde (Volt) Tyler Wolfe (Volt)
Steven Mathiesen
RATINGS SPECIALIST, FIRST PARTY OPERATIONS
Adam Friedberg
SUBMISSION SPECIALIST, FIRST PARTY OPERATIONS
Jacob Troxell
MANAGER, FIRST PARTY OPERATIONS DIRECTOR, FIRST PARTY OPERATIONS
Laura Wood (Volt)
DIRECTOR, TALENT RELATIONS
Witt Yao
MANAGER, RIGHTS AND CLEARANCE
CERTIFICATION SUPERVISOR
Sr. CERTIFICATION TESTERS
Jessica Masnica
Earl Bantug
Patrick Orr CERTIFICATION TEAM
Lowell Abuan (Volt)
Jeremy Bento
COORDINATOR, MARKETING ASSOCIATE, MARKETING
Baki Allen Jane Elms
Steve Boyce (Volt)
REPRESENTATIVE, PR
Jared Carew (Volt)
MANAGER, PR
Nicholas Chapman (Volt)
VICE PRESIDENT, PR
Carl Steele
Echo Storch
Diana Zingiryan SALES - CANADA
Rasmus Fahraeus
D. Daniel Sutherland SALES - MEXICO
SALES - BRAZIL
Cleyton Oliveira
Sharis Gharibi
Craig Mitchell VICE PRESIDENT, MARKETING
Matthew Geyer Honey Hamilton
Tali Fischer Remi Sklar
COORDINATOR, MARKETING ASSETS
Janci Morimoto
Robert Coster (Volt)
MANAGER, MARKETING ASSETS
Dan Crisafulli
DIRECTOR, DEVELOPER RELATIONS AND ACQUISITIONS Michael Leon
Deron Fields
Lydia Dunning
DIRECTOR, INFORMATION TECHNOLOGY
Doug Faddis
INFORMATION TECHNOLOGY
Adrian DuPre
Amanda Hardiman
MANAGER, TRADE MARKETING
Gail Arceneaux
VICE PRESIDENT, TRADE MARKETING & SALES ADMIN Anne Marko SENIOR VICE PRESIDENT, SALES AMERICAS Kevin Kebodeaux VICE PRESIDENT, BUSINESS DEVELOPMENT
Scott Johnson
DEPUTY GENERAL COUNSEL
Jennifer Stump
VICE PRESIDENT, FINANCE
Russell Arons Samantha Ryan
Spencer Maiers
SENIOR VICE PRESIDENT, PRODUCTION & DEVELOPMENT
Josh Lebow
SENIOR VICE PRESIDENT, BUSINESS OPERATIONS
Mark Neiderer
Marvin Brown
SENIOR VICE PRESIDENT, GAMES, EU
Tyler Nevitt
Randi Cowett
PRESIDENT
Brianna Ogas
Michael Robinson
Shivaun M. Robinson
Aaron Bockelie
Martino Soliman (Volt) Steven Wright
Tina Zhang (Volt) VICE PRESIDENT, DEVELOPMENT DIRECTOR, ART DIRECTOR, DESIGN DIRECTOR, ENGINEERING
Kevin Stephens
Penny Armstrong
Debra Baker
Olivier Wolff
Martin Tremblay
EMEA Regional Office MARKETING & PR DIRECTOR, EMEA PA to HESTER WOODLIFFE
SALES - US
Steve Chalk
SENIOR VICE PRESIDENT, WORLDWIDE MARKETING
Sam Huang
Mat Piscatella MANAGER, SALES COMMUNICATIONS
Matthew Smith (Volt)
Blake Hennon
Chris Hughes
Tanner Johnson (Volt)
Pete Peterson
Joaquin Colino
SALES PLANNING & ANALYSIS Diana Gaines
Lauren Matthew (Volt)
Robert Schatz (Volt)
Jason Seto
Katherin Downing
Ed Lin
Steve Bonaci
Geoffrey Chandler
MANAGER, MARKETING
Rolando Cisneros (Volt)
Karen Fishman
Sarah Presnak
Amy Roberst
Gregory Wu
Wendi Bozzi
Darren Watson (Volt)
Hester Woodliffe
Lara McGuinness
PRODUCT MANAGER, EMEA
Alex Friend
Paula Cook
MARKETING MANAGER, EMEA
Brian Dimick
PR MANAGER, EMEA
Olivier Perbet
Sharon Gamble
PR EXECUTIVE, EMEA
George Kelion
Julie Skinner
Rebecca Guerrero
JUNIOR MANAGER CREATIVE SERVICES & LOCALISATION, EMEA
ZoÎ Taylor
Frank Rooke
Jenna Hardy
MARKETING & PR INTERN
James MacDonald
Yvo Zoer
Steven Hosey
SALES ANALYSIS MANAGER, EMEA
David Silverman
Dean Purse
DIRECTOR, STRATEGIC MARKET DEVELOPMENT Lowell Vaughen
Dana Laravee
SALES CO-ORDINATOR, EMEA
SENIOR SOFTWARE ENGINEER, ARCHIVE Chris Bruflodt
Daphne Lamb
SALES PA
Claire Malyon
PRODUCTION COORDINATOR Dayna Smith
Monica Loya-Clarke
DIRECTOR SUPPLY CHAIN, EMEA
USABILITY MANAGERS
Greg Mucha
SUPPLY CHAIN MANAGER, GAMES
17
Benjamin Lile
18
Shazad Asher
Annette Fleming
Jon Broadbridge
SALES INTERN
James Bright
DIRECTOR, INTERNATIONAL FINANCE
Matthew Marshall
APAC REGIONAL OFFICE
Richard Epcar
Marta Sainz
Jin Hyong
Andrew Kishino
L. Fernando Sánchez
Ken Lally
E. Santarem
DIRECTOR, SALES AND MARKETING APAC Mark Aubrey
Linda Lee
MANAGER, PUBLIC RELATIONS APAC
Joel Graham
David Lodge
Italian Audio Director
Nick Wong
VO - Italian
MANAGER, MARKETING APAC
NATIONAL ACCOUNT MANAGER SPECIAL THANKS
Jim McCance
Federico Pelle
Antonella Andriollo
Douglas Conrad Hilton Michael McConnohie
Wayne Burns
Stefano Barbi
Diego dalla Benetta Maurizio Busato
Amy Cano
Matt Mercer
Rob Gustafson
Patti Pudinski
Lani Minella
Miriam Shapira
Larry Omaha
Anna Farinello
Troy Skinner
Rhasaan Orange
Marco Francini
Maryam Tashroudian
Jeff Pilson
Aristide Genovese
Jamieson Price
Angelo Leopizzi
Imagenation Abu Dhabi MOTION CAPTURE TALENT
Jim Miller
Pierluigi Cerin Carolina Desalvadori
Gerald C. Rivers Brenda Barrie
Paolo Marchetto
Garret T. Sato
Piergiorgio Piccoli
Chris Bashen
Patrick Seitz
Karen Strassman
Carlo Properzi
Marz Timms
Anna Zago
Sorin Brouwers
Taylor Choi-Marquez Erika Dufour
John Frazier
Lorissa Julianus
Ping Wu VOICE OVER CASTING
DIALOGUE RECORDED AT
Brigitte Burdine
Technicolor Studios, Burbank
French Audio Director VO - French
Jean-Michel Borne
Hippo Audouy
Michel Carlyle
Lawrence Kern Donald Kiolbassa
Localsoft Audio
Luc Chambon Maxime Collomb
Yusuf Lawal
Director
Chris Matthews
Coordinator
Terryll Garrison
Coordinator
ValÈrie Gil
Sean Okerberg
Randall Mage
C. Sean Piereman
Post Production
Pakorn Pongpaet
Spanish Audio Director
VO - Spanish
Stephan Scalbrino
Wendy Vestevich Eric Zich
Sandra Sánchez
Marta Crespo Fernando Luna
Cecilia de Diego
R. Del Olmo
Sergio Goicoechea
Antonio Llano
JÈrÙme Fonlupt
Ivan Gouillon AnaÔs Jouishomme Anthony Liebault Isabelle Martin
Jean-Claude Mercier
Thierry Mortamais
F. Luna
Dana Lyn Baron
Remedios Márquez
Marc Wilhelm
Ed Boon
Antonio MuÒoz
VOICE TALENT - ENGLISH
Ronald M. Banks
TC Carson
Adolfo Pastor
German Audio Director
Miguel ángel PÈrez
VO - German
Bob Carter
Tom Choi
19
Juan Rueda
Jaime Roca
20
Jean-Michel Page
Konstantin Faust
Frank Bahrenberg
Martin Feye
Thomas Krause
Vanessa Isabelle
Vitaly Babiy
Lara Pietjou
Magnolia Ku Lea
Armando DiCianno
Hannah Schwab
Marie-France Labelle
Le Nguyen
Daniel Wandelt
RaphaÎl Letertre Marcos Molina
MUSIC COMPOSED BY
Highland Music Productions
SÈbastien Morissette
Dave Normand
Dean Grinsfelder
Pinstripes Music
Todd Haberman
Robert Pellerin
Monarch Audio
Cris Velasco
FrÈdÈric Poirier
Sascha Dikiciyan
Julie Cardinal
Jason LaPorte
Jeff Hagadorn
ATOMHAWK Cumron Ashtiani
Alexandre St-Laurent
Amy Hill
Nicolas Lamy
Corlen Kruger
Nadine Lavoie
ADDITIONAL ANIMATORS
Ben Girard
Steph Stamb
Charlie Bowater
Louis-Simon MÈnard
Erin Pomerantz
Pascal Ruest
Vincent Reumont
Dan Gilmore
PROJECT MANAGER
an-Fryderyk Pleszczynski
Guy Harvey
ARTISTIC DIRECTOR
Henry Wojick
Jean-FranÁois ëíJafazíí Ferland
RIGGER PRODUCTION COORDINATOR LEAD LAYOUT PREVIZ ARTISTS
Jean-Philippe Therrien
COMPOSITING
StÈphane Stoll
ADDITIONAL COMPOSERS
SÈbastien Joly
éric Maltais
Ian DeschÍnes
Anne-Marie Cadotte
VISUAL EFFECTS
AndrÈ Lavoie Martin Sabran Daniel Fomin
Tomco Popov Jonathan Asselin
Kevin Landry
Nancy Larouche
Annick Limoyo MODELING & TEXTURE LEAD ANIMATOR ANIMATORS
Fred Sicotte
Nathalie Joyal
France Lasnier
Brigitte Larose
ric TÈtreault
Jiyoung Lee
AGORA GAMES
SÈbastien Proulx
EXECUTIVES
Kim Richardson
Janic Bacon
SÈbastien Blouin
Nicolas Fourcroy
David Fournier Djamil Gali
Sound Designer
Steve Johnson
Sr. Dialog Coordinator
Jacquie Shriver
Sony Computer Entertainment America Santa Monica Studio John Hight Director of Product Development Stig Asmussen Creative Director William Weissbaum Production Coordinator Adam Puhl Lead Combat Designer Bruno Velazquez Lead Game Animator Ken Feldman Art Director
Pascal ClÈment
ANIMATION SUPERVISOR
Guillermo Pussetto ADMINISTRATION
Mahendra Sidharta Suryadi
Jean-Marie Petit-Homme
ADDITIONAL ART
Jean-Sebastien Duberger
Pierre-Andre Dery Valerie Martineau
CONCEPT ARTIST
Maxime Dauphinais
Anna Fehr
RaphaÎl Letertre
LAYOUT ARTISTS
VOLTA
éric SÈnÈcal
Cristian Petrescu
IT
Steven Pick
SÈbastien Chartier
Erico Casselle
Marie-France Labelle
21
SYSTEM ADMINISTRATION
Peter Thompson
EXECUTIVE PRODUCERS
Devon Smith
Chris Nerf
Denis Sabourin
DIGITAL DIMENSION PRODUCER
Andrew Andkjar QUALITY ASSURANCE
Chris Sutton Lead Environment Artist Mike DelPrete
Patrick Murphy Lead Character Artist Giovanni Luis Manager Technical Art Group
Brian Corrigan
Gary Kavanagh Technical Artist
Steven Flenory
Paul Fox Manager, Audio Development
PRODUCTION
Royah Ansari
Mike Jodon ENGINEERING
Ola Mork
Aaron Westendorf
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SCEA PD Service Group Steve Johnson
Sound Designer
Jacquie Shriver
Sr. Dialog Coordinator
End User License Agreement This end user license agreement (“Agreement”) is a legal agreement between you and WB Games Inc. a company duly organized under the laws of the State of Washington, with its principal offices at 12131 113th Avenue NE, Suite 300, Kirkland, WA 98034 (“WB Games”) for the interactive entertainment product, including the software included herewith, the associated media and any printed materials (collectively, the “Product”). By installing, accessing, playing or otherwise using the Product, you agree to be bound by the terms of this Agreement. If you do not agree to the terms of this Agreement, do not install, access, play or otherwise use the Product. Software License WB Games grants to you the non-exclusive, non-transferable, revocable, limited right and license to use one copy of this Product solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by WB Games. This Product is licensed, not sold. Your license confers no title or ownership in this Product and should not be construed as a sale of any rights to the Product. All right, title and interest in and to this Product and any and all copies thereof (including, but not limited to any and all titles, computer code, technology, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, music, etc.) are owned by WB Games or its licensors. This Product is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Product contains certain licensed materials and WB Games’ licensors may protect their rights in the event of any violation of this Agreement. You may not: (1) copy the Product in its entirety onto a hard drive or other storage device; (2) distribute, rent, lease or sublicense all or any portion of the Product; (3) modify or prepare derivative works of the Product; (4) transmit the Product over a network, by telephone or electronically using any means, or permit the use of the Product in a network, multi-user arrangement or remote access arrangement, except in the course of your network multiplayer play of the Product over authorized networks; (5) design or distribute unauthorized levels; (6) reverse engineer the Product, derive source code, or otherwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Product by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notified WB Games in writing of your intended activities; (7) export or re-export the Product or any copy or adaptation thereof in violation of any applicable laws without first obtaining a separate license from WB Games (which WB Games may or may not grant in its sole discretion) and WB Games may charge a fee for any such separate licenses. Customer Support In the unlikely event of a problem with your Product, you may only need simple instructions to correct the problem. Please contact WB Games Customer Service Department by calling us at (410) 568-3680 or via email at
[email protected] or on the web at www.themortalkombat.com before returning the Product to a retailer. Please do not send any Product to WB Games without contacting us first. Limited Warranty WB Games warrants to the best of WB Games’ ability to the original consumer purchaser of the Product that the medium on which the Product is recorded shall be free from defects in materials and workmanship for a period of ninety (90) days from the original date of purchase. If a defect in materials or workmanship occurs during this ninety (90) day warranty period, WB Games will either repair or replace, at WB Games’ option, the Product free of charge. In the event that the Product is no longer available, WB Games may, in its sole discretion, replace the Product with a product of comparable value. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate (to WB Games’ satisfaction) that the Product was purchased within the last ninety (90) days.
Warranty Limitations / Disclaimer EXCEPT AS EXPRESSLY PROVIDED HEREIN, THE PRODUCT IS MADE AVAILABLE TO YOU UNDER THIS AGREEMENT ON AN “AS IS” BASIS WITH NO WARRANTY OF ANY KIND. THE EXPRESS LIMITED WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER WARRANTIES AND REPRESENTATIONS. EXCEPT AS PROVIDED IN THE LIMITED WARRANTY ABOVE, ALL OTHER EXPRESS OR IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING, WITHOUT LIMITATION, IMPLIED WARRANTIES OF CONDITION, UNINTERRUPTED USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE HEREBY DISCLAIMED BY WB GAMES. SOME STATES DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM STATE TO STATE. IF ANY SUCH WARRANTIES ARE INCAPABLE OF EXCLUSION, THEN SUCH WARRANTIES APPLICABLE TO THIS PRODUCT SHALL BE LIMITED TO THE 90 DAY PERIOD DESCRIBED ABOVE. Limitation of Liability TO THE EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL WB GAMES BE LIABLE FOR ANY OF THE FOLLOWING DAMAGES: (1) DIRECT; (2) SPECIAL; (3) CONSEQUENTIAL; (4) PUNITIVE; (5) INCIDENTAL; (6) DAMAGES TO PROPERTY; (7) LOSS OF GOODWILL; (8) COMPUTER FAILURE OR MALFUNCTION; AND (9) DAMAGES FOR PERSONAL INJURIES (EXCEPT WHERE SUCH INJURIES ARE CAUSED BY THE NEGLIGENCE OF WB GAMES), RESULTING FROM THE POSESSION, USE OR MALFUNCTION OF THIS PRODUCT, EVEN IF WB GAMES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. WB GAMES’ LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR the license to use this Product. SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU AND YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM STATE TO STATE. IN SUCH INSTANCES WB GAMES’ LIABILITY SHALL BE LIMITED TO THE FULLEST EXTENT PERMITTED BY LAW. General The terms set forth in this Agreement, including the Warranty Limitations/Disclaimer and Limitation of Liability, are fundamental elements of the basis of the agreement between WB Games and you. WB Games would not be able to provide the Product on an economic basis without such limitations. Such Warranty Limitations/Disclaimer and Limitation of Liability inure to the benefit of WB Games’ licensors, successors and assigns. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreement and representations between them with respect to the subject matter herein. This Agreement may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provision of this Agreement shall not be affected. The controlling language of this Agreement is English. If you have received a translation into another language, it has been provided for your convenience only. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal courts located in Los Angeles, California. Licensed for distribution in North America and Mexico on the PlayStation®3 computer entertainment system. See inside for details. “PlayStation” and “PS” Family logo are registered trademarks and “PS3” and the PlayStation Network logo are trademarks of Sony Computer Entertainment Inc. “Blu-ray Disc” and “Blu-ray Disc” logo are trademarks. The ESRB rating icons are registered trademarks of the Entertainment Software Association. Manufactured and printed in the U.S.A. Use of the PlayStation®Network is subject to the PlayStation Network Terms of Service and User License Agreement and applicable privacy policy, see www.us.playstation.com/support/useragreements. Children under 18 must have parental consent to establish a PlayStation Network Account and may not be able to access certain content or services. Broadband service required for download and online access; user responsible for associated fees. PlayStation Network features and offerings may change without notice. Trophy access requires a PlayStation Network account. Mortal Kombat software © 2011 Warner Bros. Entertainment Inc. Developed by NetherRealm Studios. Unreal® Engine, copyright 1998-2011 Epic Games, Inc. Unreal, Unreal Technology and the Powered by Unreal Technology logo are trademarks or registered trademarks of Epic Games, Inc. Uses Scaleform GFx © 2011 Scaleform Corporation. Uses FMOD Ex Sound System provided by Firelight Technologies. Portions of this software are copyright T26 Digital Type Foundry and its licensors. All other trademarks and copyrights are the property of their respective owners. All rights reserved.
To receive warranty service: Notify the WB Games Customer Service Department of the problem requiring warranty service by calling (410) 568-3680 or emailing
[email protected]. If the WB Games service technician is unable to solve the problem by phone or on the web via email, he/she may authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof of purchase within the ninety (90) day warranty period to:
Mortal Kombat, the dragon logo, NetherRealm Studios, NetherRealm Studios logo and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s11)
WB Games Customer Support c/o e4e Technical Support 10720 Gilroy Road Hunt Valley, MD 21031 WB Games is not responsible for unauthorized returns of Product and reserves the right to send such unauthorized returns back to customer. This limited warranty shall not be applicable and shall be void if: (a) the defect in the Product has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Product is used with products not sold or licensed by the appropriate platform manufacturer or WB Games (including but not limited to, non-licensed game enhancements and copier devices, adapters and power supplies); (c) the Product is used for commercial purposes (including rental); (d) the Product is modified or tampered with; or (e) the Product’s serial number has been altered, defaced or removed.
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