Preview only show first 10 pages with watermark. For full document please download

Mortal-kombat-ps3

   EMBED


Share

Transcript

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. ______________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PlayStation ®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. ______________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. ______________________________________________________________________________ 3D GAME NOTICE: Some people may experience discomfort (such as eye strain, eye fatigue, or nausea) while watching 3D video images or playing stereoscopic 3D games on 3D televisions. If you experience such discomfort you should immediately discontinue use of your television until the discomfort subsides. SCE recommends that all viewers take regular breaks while watching 3D video, or playing stereoscopic 3D games. The length and frequency of necessary breaks may vary from person to person — please take breaks that are long enough to allow any feelings of discomfort to subside. If symptoms persist, consult your doctor. The vision of young children (especially those under six years old) is still under development. SCE recommends that you consult with a doctor (such as a pediatrician or eye doctor) before allowing a young child to watch 3D video images or play stereoscopic 3D games. Adults should supervise young children to ensure they follow the recommendations listed above. When using any 3D enabled device with your PlayStation®3 you should read the instruction manual for that device and check www.us.playstation.com/support/3D for updated information. Use caution when using the DUALSHOCK ®3 wireless controller motion sensor function. When using the DUALSHOCK®3 wireless controller motion sensor function, be cautious of the following points. If the controller hits a person or object, this may cause accidental injury or damage. Before using, check that there is plenty of space around you. When using the controller, grip it firmly to make sure it cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB cable, make sure there is enough space for the cable so that the cable will not hit a person or object. Also, take care to avoid pulling the cable out of the PS3™ system while using the controller. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PS3™ system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. HANDLING YOUR PS3™ FORMAT DISC: • Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. NOTICES: PS3™ system software v3.30 (or later), 3D display with compatible 3D active glasses and high-speed HDMI cable (all sold separately) required for 3D features. Visit www.us.playstation.com/support/3D for details. Video output in HD requires cables and an HD- compatible display, both sold separately. Voice chat requires a headset, sold separately. Compatible with most Bluetooth and USB wired headsets. Some limitations apply. GETTING STARTED Note: Some models of the PLAYSTATION®3 GETTING STARTED Using the DUALSHOCK®3 wireless controller (for PLAYSTATION®3) Port indicators L2 Flip Stance L1 Tag system do not include media slots. For specific features included, refer to the instructions for use of your model of the PLAYSTATION®3 system. Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 computer entertainment system. The documentation contains information on setting up and using your system as well as important safety information. Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Mortal Kombat disc with the label facing up into the disc slot. Select the icon for the software title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the S button. Refer to this manual for information on using the software. Quitting a game: During gameplay, press and hold down the PS button on the wireless controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed. Trophies: Earn, compare and share trophies that you earn by making specific in-game accomplishments. Trophies access requires a PlayStation®Network account. Directional Fighter Movement Left stick Fighter Movement L3 button* SELECT USB connector R2 Block R1 Throw Attack 2 Attack 4 Attack 3 Attack 1 Right stick/ R3 button* START PS * The L3 and R3 buttons function when the sticks are pressed. Hint To remove a disc, touch the eject button after quitting the game. Note: To use the controller, you must first register or “pair” the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system. Saved data for PLAYSTATION®3 format software Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu. Online Kombat Table Of Contents The first time you play online, you must activate Online Kombat via a Kombat Pass Card, which is included with the purchase of the game. If the Kombat Pass code has already been redeemed by a previous owner, you can purchase a Kombat Pass code or try a 48 hour free trial from the in-game menu. To play Online, you must first make sure that you have a registered PSN account. If you haven’t already signed online to your PSN account, you will be prompted to do so. After signing in, you may choose any of the following online modes: Ranked, Player, Private, or Join Rooms to join a chat room with other players. Table of Contents 2 Basic Info & Terminology 2 Moves List 3 Super Meter 4 Enhanced Moves 4 Breakers 5 X-Ray Attacks 5 Fatalities 6 Game Modes 6 The Krypt 10 Credits 13 End User License Agreement 23 Basic Info & Terminology The basic methods of attack will require you to utilize ALL of the following: Towards (Tap the control pad or joystick towards your opponent) Away (Tap the control pad or joystick away from your opponent) Down (Tap the control pad or joystick down) Up (Tap the control pad or joystick up) For easy reference all of the combos and moves with motions or taps will be referred to using this key. 1 2 Moves List During the game Press START to view the Pause menu. Select Move List from the pause menu to the view the list of moves for the character you’re currently using. Press S to view the Super Moves list. Super Meter Located at the bottom of the screen under your characters, Super Meters are split into 3 sections and increase by doing the following: performing a Special Move, getting hit by any move (including regular moves), and by your opponent blocking your attacks (any moves). The Super Meter allows you to perform Enhanced Moves (1 bar), Breakers (2 bars), and X-Ray Attacks (3 bars). Managing your Super Meter involves understanding your opponent’s tendencies, your health status during the match, and understanding attack setups. Enhanced Moves Use your Super Meter to enhance any of your Special Moves, causing more damage to your opponent and setting up bigger combos.In order to perform an Enhanced Move, press the Block button while performing ANY Special Move in the game. This allows you to do a more powerful version of Special Moves which require 1 bar of your Super Meter. Enhanced Moves change the aspects of the Special Move (such as one projectile becoming two) and in some case change the way the move’sproperties work (Jade’s Shadow Flash becomes invincible to all hits). 3 4 Breakers Fatalities Breakers cost two bars of your Super Meter. They can be activated by pressing Towards + Block when you are caught in the middle of a combo. They will interrupt your opponent’s combo and give you an opportunity to recover. The Fatality is the ultimate finishing move in the match. Each character will have at least two Fatalities. Check the Moves List within the pause menu to learn how to perform this gruesome finishing attack. X-Ray Attacks Game Modes Shocking new X-ray moves add a whole new dimension to your attacks. X-Ray Attacks are the most powerful attacks in the game and can significantly change the course of a fight. X-Ray attacks expose your opponents muscles, bones and organs. Ladder Mode The old school Mortal Kombat Arcade ladder. Pick your character and travel up the ladder through a succession of various kombatants, ending with the iconic boss fight. Pressing Attack  + Attack A + Block simultaneously or W + R will allow you to perform an X-Ray Attack IF you have 3 bars of your Super Meter filled. X-Ray Attacks can be done in combos with some characters and you can also juggle your opponent AFTER X-Ray Attacks with some characters as well. 5 6 Tag Ladder Battle your way through a tag-team tournament using 2 fighters. Use the Tag Attack and Tag Assist moves to string together impressive combos during Tag Team play. Down, Towards + Tag = Tag Attack (uses one bar of Super Meter) Down, Back + Tag = Tag Assist Pressing the Tag Button = Tag Out Tag Team Swap in a second character mid-battle, plus you and a friend can team up for online battles! In a first for Mortal Kombat, you control 2 fighters, deciding when they tag in and out, how they attack, and how they string their moves together to pull off huge combos. Tag Team can be played as 1 player in an arcade ladder, versus an opponent, or as a 4 player match, offline or online. Story Mode 7 8 Witness a retelling of the arcade klassics Mortal Kombat 1 through Mortal Kombat 3 with over 2 hours of cut scenes and cinematics. Challenge Tower Test Your Luck Challenge Tower is a single player mode where you face 300 unique challenges that test your skills in various aspects of Mortal Kombat. Spin the wheels on the slot machine and prepare for many fight rule changes and modifiers. With varying degrees of difficulty, the player is rewarded based on the “Challenge” they complete. “King of the Hill” Old school arcade battles are back in a brand new way. Available Online Only. Players enter a “room” of up to 8 players. 2 fight while the rest watch, waiting in line to challenge the winner. Evoking the “old school” arcade feeling, you can see the winner, which character they played, how they fought etc. You can even interact as a spectator. Test Your Might Power up your meter and smash through progressively difficult objects. Your on-screen avatar can show their emotions during the fight - cheering, booing, throwing Cheese at the screen, and many others. At the end of a match, spectators give respect points to the winner, and the winner stays to challenge the next player. 9 10 The Krypt Test Your Sight Certain death awaits those without a fast eye and mind. The Krypt is where you will spend the currency gained through regular gameplay. In the Krypt, you will be able to unlock concept art, additional costumes, and even additional Fatalities. There are many secrets to be discovered within. Test Your Strike A new take on Test Your Might, where precision outweighs brutal strength. 11 12 Credits NetherRealm Studios Directors Tom Sakkos Vincent Wilder Alex Silverman Tim Nicholson Mike Stallone Creative Director and Team Lead Ed Boon Associate Software Engineer Tony Smith Chris Erickson Director of Art Director of Engineering, Engine Mike Boon Alan Villani Shaun Himmerick Richard OíMeara Game Play Programmers Fredy Palma Software Engineer Robert Worrell Nigel Casey Software Engineer Lead Software Engineer, Systems Alexander Barrentine Lead Software Engineer, Gameplay Jay Biondo Lead Graphics Engineer Jonathan Greenberg Adisak Pochanayon Art Lead, Environments Dave Pindara Art Lead, Characters Cy Mandua Steve Bowler Won Jun Cho Rizwan Ahmed Senior Software Engineer Discipline Leads Lead Software Engineer, Engine Senior Animators Rick Chase Steve Beran Director of Engineering, Gameplay Executive Producer Animation James Longstreet Thomas Amberg Associate Animator Cheryl Cush Associate Software Engineer Eric Azevedo Production Senior Software Engineer Will Frost Senior Producers Hans P. Lo Adam Urbano John Nocher Associate Software Engineer Kevin Baxtrom Ruben Perez Producer Associate Producer Hector Sanchez Erin Piepergerdes Art Lead, Animation Carlos Pesina Tony Zeffiro Lead Designers Paulo Garcia John Edwards Director of Audio Rich Carle Art Lead, FX Art Lead, UI Matt Gilmore Taaron Silverstein Cinematic Director Art Lead, Cinematics Dominic Cianciolo Joshua Slingerland Todd Keller Lead Sound Designer Dan Forden Lead Software Engineer Gavin Freyberg Mark Gorski Jaroslaw Gwarnicki Mark Inglis Miguel Parra Brett Rubin Josh Williams Software Engineers Ivan Morozov 13 Senior Environment Artists Joe Flores Senior Sound Designers Jason Nadro Michael Caisley Jonathan Devin Joe Berger Matt Grimm Ryan Rosenberg Everardo Acosta Brian Chard DESIGN Mike Taran Designer Mike Mulkey Senior Designers Troy Bowman Mike Birkhead Joshua Gutierrez Tony Goskie Brian Schultz Eric Lenerville Cinematics Senior Cinematic Artists Jason Pytko Brian Lebaron Associate Designer Eddie Ferrier James Bulvan Senior Software Engineers Matt Daugherty Art Production Manager Tech Programmers Staff Software Engineer AUDIO Environments Sam Crider Mychael Miller Character Character Art Coordinator Aaron Hall John Vogel Technical Artist Andy Senesac Staff Character Artist Keith Beu Cinematic Artist Senior Character Artists 2D Cinematics Associate Artist Daanish Syed Bernard Beneteau Dan Bullock Spiro Anagnostakos Jennifer Hedrick UI Sarah Suh Senior UI Artists Matthew Secrist Senior Technical Character Artist Chuck Ernst Character Artists Ian Naud 14 UI Artist Brian Wing Derik Schneider Concept Art QA Steve Trybula Senior Concept Artist Hunter Schulz Quality Assurance Manager Warren Wilkes John McCaffer Concept Artists Marco Nelor Quality Assurance Analyst Trevor Traub Oto Flores Quality Assurance Lead Rasa Bauza Mike Tassie Story Story by Dave Bulvan Software Engineer, QA Tools Robert Lathan Peter Kristensen Quality Assurance Analysts Gabe Ahn Reggie Banks John Vogel Brian Chard Max Crawford Amir Dizdarevic Sean Coan Warner Bros. Publishing Dominic Cianciolo Charles Fitak EXECUTIVE PRODUCER Alexander Barrentine Ryan George PRODUCER Chris Gonzales Jon Greenberg David Hansan FX Senior FX Artist Shawn Kawa Andy Abramovici Nico Bihary ASSOCIATE PRODUCER Jeff Nachbaur Scott Warr Derek Kirtzic VICE PRESIDENT, PRODUCTION Peter Wyse Christopher LaCalamita PRODUCTION COORDINATOR Glenn Lattiere PRODUCTION ASSISTANT Jonathan Mosoff VP OF PROCESS AND QA Michel Allard ADDITIONAL SUPPORT David Novak DIRECTOR OF QUALITY ASSURANCE Software Support Tony Rod QA TEST LEADS Jordan Petersen Jamie OíBrien Moore Alicia Spraque QUALITY ASSURANCE ANALYSTS Andrew Binder Shaun Crumb David Ascherl Kyle Bailey Derrick Quijano Eric Kiander Wynston Williams Lucas Aliaga Ramon Franco Marcel Gaszcz Gary Turovsky DeVon Wilson II Mike Avery (Volt) Kevin Tomlinson Steve Sennebogen NetherRealm Marketing and PR Associate Artists Thomas Bacon Marketing Game Manager Adrian Garcia Community Manager Rigo Cortes Art Lead Brian Smith Anna Christenson Animation Support Charles Johnson Eric Zalas Louis Sica Design Support Brian Goodman Adam Hernandez Julian Cisneros (Volt) Julius Craig (Volt) Taylor Cressman (Volt) Manager of Information Technology Lupe Nunez Senior System Administrator Ryan Mensching Sara Eggers Lamoyne Frost Sr System/Network Technician Calvin Makundi Tom Harris (Volt) System Administrator Tyler Johnson (Volt) Sebastian Ficek System/Network Technician Mario Compean Cameron Laborde-Zank Associate Producer Ken Lapworth (Volt) Jennifer Chu Andrew Matthewson (Volt) Mike Lee NetherRealm Studio Support Tony Loquercio Human Resources Administrator Senior Financial Analyst Sound Designer Chase Ashbaker Noah Broestl (Volt) Jesse Cheek (Volt) NetherRealm IT and Tech Operations Support Angelo Cruz Sean Scanlon Brenden McCormack Pav Kovacic Concept Artists Santiago Aliaga (Volt) Jason Ausmus (Volt) Cameron McCartney Sarah Beck Chris Bartholomew Administrative Assistant Charisse Smith Special Thanks Melissa Hertle Jon Morris (Volt) Beth Murphy (Volt) Jenna Pitman (Volt) Derrick Powell Amanda Schneider (Volt) 15 16 Caleb Simmons (Volt) Walker Tate Joseph Still (Volt) Robert Tengelin (Volt) Boris Todorovic (Volt) Hazel Warde (Volt) Tyler Wolfe (Volt) Steven Mathiesen RATINGS SPECIALIST, FIRST PARTY OPERATIONS Adam Friedberg SUBMISSION SPECIALIST, FIRST PARTY OPERATIONS Jacob Troxell MANAGER, FIRST PARTY OPERATIONS DIRECTOR, FIRST PARTY OPERATIONS Laura Wood (Volt) DIRECTOR, TALENT RELATIONS Witt Yao MANAGER, RIGHTS AND CLEARANCE CERTIFICATION SUPERVISOR Sr. CERTIFICATION TESTERS Jessica Masnica Earl Bantug Patrick Orr CERTIFICATION TEAM Lowell Abuan (Volt) Jeremy Bento COORDINATOR, MARKETING ASSOCIATE, MARKETING Baki Allen Jane Elms Steve Boyce (Volt) REPRESENTATIVE, PR Jared Carew (Volt) MANAGER, PR Nicholas Chapman (Volt) VICE PRESIDENT, PR Carl Steele Echo Storch Diana Zingiryan SALES - CANADA Rasmus Fahraeus D. Daniel Sutherland SALES - MEXICO SALES - BRAZIL Cleyton Oliveira Sharis Gharibi Craig Mitchell VICE PRESIDENT, MARKETING Matthew Geyer Honey Hamilton Tali Fischer Remi Sklar COORDINATOR, MARKETING ASSETS Janci Morimoto Robert Coster (Volt) MANAGER, MARKETING ASSETS Dan Crisafulli DIRECTOR, DEVELOPER RELATIONS AND ACQUISITIONS Michael Leon Deron Fields Lydia Dunning DIRECTOR, INFORMATION TECHNOLOGY Doug Faddis INFORMATION TECHNOLOGY Adrian DuPre Amanda Hardiman MANAGER, TRADE MARKETING Gail Arceneaux VICE PRESIDENT, TRADE MARKETING & SALES ADMIN Anne Marko SENIOR VICE PRESIDENT, SALES AMERICAS Kevin Kebodeaux VICE PRESIDENT, BUSINESS DEVELOPMENT Scott Johnson DEPUTY GENERAL COUNSEL Jennifer Stump VICE PRESIDENT, FINANCE Russell Arons Samantha Ryan Spencer Maiers SENIOR VICE PRESIDENT, PRODUCTION & DEVELOPMENT Josh Lebow SENIOR VICE PRESIDENT, BUSINESS OPERATIONS Mark Neiderer Marvin Brown SENIOR VICE PRESIDENT, GAMES, EU Tyler Nevitt Randi Cowett PRESIDENT Brianna Ogas Michael Robinson Shivaun M. Robinson Aaron Bockelie Martino Soliman (Volt) Steven Wright Tina Zhang (Volt) VICE PRESIDENT, DEVELOPMENT DIRECTOR, ART DIRECTOR, DESIGN DIRECTOR, ENGINEERING Kevin Stephens Penny Armstrong Debra Baker Olivier Wolff Martin Tremblay EMEA Regional Office MARKETING & PR DIRECTOR, EMEA PA to HESTER WOODLIFFE SALES - US Steve Chalk SENIOR VICE PRESIDENT, WORLDWIDE MARKETING Sam Huang Mat Piscatella MANAGER, SALES COMMUNICATIONS Matthew Smith (Volt) Blake Hennon Chris Hughes Tanner Johnson (Volt) Pete Peterson Joaquin Colino SALES PLANNING & ANALYSIS Diana Gaines Lauren Matthew (Volt) Robert Schatz (Volt) Jason Seto Katherin Downing Ed Lin Steve Bonaci Geoffrey Chandler MANAGER, MARKETING Rolando Cisneros (Volt) Karen Fishman Sarah Presnak Amy Roberst Gregory Wu Wendi Bozzi Darren Watson (Volt) Hester Woodliffe Lara McGuinness PRODUCT MANAGER, EMEA Alex Friend Paula Cook MARKETING MANAGER, EMEA Brian Dimick PR MANAGER, EMEA Olivier Perbet Sharon Gamble PR EXECUTIVE, EMEA George Kelion Julie Skinner Rebecca Guerrero JUNIOR MANAGER CREATIVE SERVICES & LOCALISATION, EMEA ZoÎ Taylor Frank Rooke Jenna Hardy MARKETING & PR INTERN James MacDonald Yvo Zoer Steven Hosey SALES ANALYSIS MANAGER, EMEA David Silverman Dean Purse DIRECTOR, STRATEGIC MARKET DEVELOPMENT Lowell Vaughen Dana Laravee SALES CO-ORDINATOR, EMEA SENIOR SOFTWARE ENGINEER, ARCHIVE Chris Bruflodt Daphne Lamb SALES PA Claire Malyon PRODUCTION COORDINATOR Dayna Smith Monica Loya-Clarke DIRECTOR SUPPLY CHAIN, EMEA USABILITY MANAGERS Greg Mucha SUPPLY CHAIN MANAGER, GAMES 17 Benjamin Lile 18 Shazad Asher Annette Fleming Jon Broadbridge SALES INTERN James Bright DIRECTOR, INTERNATIONAL FINANCE Matthew Marshall APAC REGIONAL OFFICE Richard Epcar Marta Sainz Jin Hyong Andrew Kishino L. Fernando Sánchez Ken Lally E. Santarem DIRECTOR, SALES AND MARKETING APAC Mark Aubrey Linda Lee MANAGER, PUBLIC RELATIONS APAC Joel Graham David Lodge Italian Audio Director Nick Wong VO - Italian MANAGER, MARKETING APAC NATIONAL ACCOUNT MANAGER SPECIAL THANKS Jim McCance Federico Pelle Antonella Andriollo Douglas Conrad Hilton Michael McConnohie Wayne Burns Stefano Barbi Diego dalla Benetta Maurizio Busato Amy Cano Matt Mercer Rob Gustafson Patti Pudinski Lani Minella Miriam Shapira Larry Omaha Anna Farinello Troy Skinner Rhasaan Orange Marco Francini Maryam Tashroudian Jeff Pilson Aristide Genovese Jamieson Price Angelo Leopizzi Imagenation Abu Dhabi MOTION CAPTURE TALENT Jim Miller Pierluigi Cerin Carolina Desalvadori Gerald C. Rivers Brenda Barrie Paolo Marchetto Garret T. Sato Piergiorgio Piccoli Chris Bashen Patrick Seitz Karen Strassman Carlo Properzi Marz Timms Anna Zago Sorin Brouwers Taylor Choi-Marquez Erika Dufour John Frazier Lorissa Julianus Ping Wu VOICE OVER CASTING DIALOGUE RECORDED AT Brigitte Burdine Technicolor Studios, Burbank French Audio Director VO - French Jean-Michel Borne Hippo Audouy Michel Carlyle Lawrence Kern Donald Kiolbassa Localsoft Audio Luc Chambon Maxime Collomb Yusuf Lawal Director Chris Matthews Coordinator Terryll Garrison Coordinator ValÈrie Gil Sean Okerberg Randall Mage C. Sean Piereman Post Production Pakorn Pongpaet Spanish Audio Director VO - Spanish Stephan Scalbrino Wendy Vestevich Eric Zich Sandra Sánchez Marta Crespo Fernando Luna Cecilia de Diego R. Del Olmo Sergio Goicoechea Antonio Llano JÈrÙme Fonlupt Ivan Gouillon AnaÔs Jouishomme Anthony Liebault Isabelle Martin Jean-Claude Mercier Thierry Mortamais F. Luna Dana Lyn Baron Remedios Márquez Marc Wilhelm Ed Boon Antonio MuÒoz VOICE TALENT - ENGLISH Ronald M. Banks TC Carson Adolfo Pastor German Audio Director Miguel ángel PÈrez VO - German Bob Carter Tom Choi 19 Juan Rueda Jaime Roca 20 Jean-Michel Page Konstantin Faust Frank Bahrenberg Martin Feye Thomas Krause Vanessa Isabelle Vitaly Babiy Lara Pietjou Magnolia Ku Lea Armando DiCianno Hannah Schwab Marie-France Labelle Le Nguyen Daniel Wandelt RaphaÎl Letertre Marcos Molina MUSIC COMPOSED BY Highland Music Productions SÈbastien Morissette Dave Normand Dean Grinsfelder Pinstripes Music Todd Haberman Robert Pellerin Monarch Audio Cris Velasco FrÈdÈric Poirier Sascha Dikiciyan Julie Cardinal Jason LaPorte Jeff Hagadorn ATOMHAWK Cumron Ashtiani Alexandre St-Laurent Amy Hill Nicolas Lamy Corlen Kruger Nadine Lavoie ADDITIONAL ANIMATORS Ben Girard Steph Stamb Charlie Bowater Louis-Simon MÈnard Erin Pomerantz Pascal Ruest Vincent Reumont Dan Gilmore PROJECT MANAGER an-Fryderyk Pleszczynski Guy Harvey ARTISTIC DIRECTOR Henry Wojick Jean-FranÁois ëíJafazíí Ferland RIGGER PRODUCTION COORDINATOR LEAD LAYOUT PREVIZ ARTISTS Jean-Philippe Therrien COMPOSITING StÈphane Stoll ADDITIONAL COMPOSERS SÈbastien Joly éric Maltais Ian DeschÍnes Anne-Marie Cadotte VISUAL EFFECTS AndrÈ Lavoie Martin Sabran Daniel Fomin Tomco Popov Jonathan Asselin Kevin Landry Nancy Larouche Annick Limoyo MODELING & TEXTURE LEAD ANIMATOR ANIMATORS Fred Sicotte Nathalie Joyal France Lasnier Brigitte Larose ric TÈtreault Jiyoung Lee AGORA GAMES SÈbastien Proulx EXECUTIVES Kim Richardson Janic Bacon SÈbastien Blouin Nicolas Fourcroy David Fournier Djamil Gali Sound Designer Steve Johnson Sr. Dialog Coordinator Jacquie Shriver Sony Computer Entertainment America Santa Monica Studio John Hight Director of Product Development Stig Asmussen Creative Director William Weissbaum Production Coordinator Adam Puhl Lead Combat Designer Bruno Velazquez Lead Game Animator Ken Feldman Art Director Pascal ClÈment ANIMATION SUPERVISOR Guillermo Pussetto ADMINISTRATION Mahendra Sidharta Suryadi Jean-Marie Petit-Homme ADDITIONAL ART Jean-Sebastien Duberger Pierre-Andre Dery Valerie Martineau CONCEPT ARTIST Maxime Dauphinais Anna Fehr RaphaÎl Letertre LAYOUT ARTISTS VOLTA éric SÈnÈcal Cristian Petrescu IT Steven Pick SÈbastien Chartier Erico Casselle Marie-France Labelle 21 SYSTEM ADMINISTRATION Peter Thompson EXECUTIVE PRODUCERS Devon Smith Chris Nerf Denis Sabourin DIGITAL DIMENSION PRODUCER Andrew Andkjar QUALITY ASSURANCE Chris Sutton Lead Environment Artist Mike DelPrete Patrick Murphy Lead Character Artist Giovanni Luis Manager Technical Art Group Brian Corrigan Gary Kavanagh Technical Artist Steven Flenory Paul Fox Manager, Audio Development PRODUCTION Royah Ansari Mike Jodon ENGINEERING Ola Mork Aaron Westendorf 22 SCEA PD Service Group Steve Johnson Sound Designer Jacquie Shriver Sr. Dialog Coordinator End User License Agreement This end user license agreement (“Agreement”) is a legal agreement between you and WB Games Inc. a company duly organized under the laws of the State of Washington, with its principal offices at 12131 113th Avenue NE, Suite 300, Kirkland, WA 98034 (“WB Games”) for the interactive entertainment product, including the software included herewith, the associated media and any printed materials (collectively, the “Product”). By installing, accessing, playing or otherwise using the Product, you agree to be bound by the terms of this Agreement. If you do not agree to the terms of this Agreement, do not install, access, play or otherwise use the Product. Software License WB Games grants to you the non-exclusive, non-transferable, revocable, limited right and license to use one copy of this Product solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by WB Games. This Product is licensed, not sold. Your license confers no title or ownership in this Product and should not be construed as a sale of any rights to the Product. All right, title and interest in and to this Product and any and all copies thereof (including, but not limited to any and all titles, computer code, technology, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, music, etc.) are owned by WB Games or its licensors. This Product is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. This Product contains certain licensed materials and WB Games’ licensors may protect their rights in the event of any violation of this Agreement. You may not: (1) copy the Product in its entirety onto a hard drive or other storage device; (2) distribute, rent, lease or sublicense all or any portion of the Product; (3) modify or prepare derivative works of the Product; (4) transmit the Product over a network, by telephone or electronically using any means, or permit the use of the Product in a network, multi-user arrangement or remote access arrangement, except in the course of your network multiplayer play of the Product over authorized networks; (5) design or distribute unauthorized levels; (6) reverse engineer the Product, derive source code, or otherwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, file formats, programming or interoperability interfaces of the Product by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notified WB Games in writing of your intended activities; (7) export or re-export the Product or any copy or adaptation thereof in violation of any applicable laws without first obtaining a separate license from WB Games (which WB Games may or may not grant in its sole discretion) and WB Games may charge a fee for any such separate licenses. Customer Support In the unlikely event of a problem with your Product, you may only need simple instructions to correct the problem. Please contact WB Games Customer Service Department by calling us at (410) 568-3680 or via email at [email protected] or on the web at www.themortalkombat.com before returning the Product to a retailer. Please do not send any Product to WB Games without contacting us first. Limited Warranty WB Games warrants to the best of WB Games’ ability to the original consumer purchaser of the Product that the medium on which the Product is recorded shall be free from defects in materials and workmanship for a period of ninety (90) days from the original date of purchase. If a defect in materials or workmanship occurs during this ninety (90) day warranty period, WB Games will either repair or replace, at WB Games’ option, the Product free of charge. In the event that the Product is no longer available, WB Games may, in its sole discretion, replace the Product with a product of comparable value. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate (to WB Games’ satisfaction) that the Product was purchased within the last ninety (90) days. Warranty Limitations / Disclaimer EXCEPT AS EXPRESSLY PROVIDED HEREIN, THE PRODUCT IS MADE AVAILABLE TO YOU UNDER THIS AGREEMENT ON AN “AS IS” BASIS WITH NO WARRANTY OF ANY KIND. THE EXPRESS LIMITED WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER WARRANTIES AND REPRESENTATIONS. EXCEPT AS PROVIDED IN THE LIMITED WARRANTY ABOVE, ALL OTHER EXPRESS OR IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING, WITHOUT LIMITATION, IMPLIED WARRANTIES OF CONDITION, UNINTERRUPTED USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE HEREBY DISCLAIMED BY WB GAMES. SOME STATES DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM STATE TO STATE. IF ANY SUCH WARRANTIES ARE INCAPABLE OF EXCLUSION, THEN SUCH WARRANTIES APPLICABLE TO THIS PRODUCT SHALL BE LIMITED TO THE 90 DAY PERIOD DESCRIBED ABOVE. Limitation of Liability TO THE EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL WB GAMES BE LIABLE FOR ANY OF THE FOLLOWING DAMAGES: (1) DIRECT; (2) SPECIAL; (3) CONSEQUENTIAL; (4) PUNITIVE; (5) INCIDENTAL; (6) DAMAGES TO PROPERTY; (7) LOSS OF GOODWILL; (8) COMPUTER FAILURE OR MALFUNCTION; AND (9) DAMAGES FOR PERSONAL INJURIES (EXCEPT WHERE SUCH INJURIES ARE CAUSED BY THE NEGLIGENCE OF WB GAMES), RESULTING FROM THE POSESSION, USE OR MALFUNCTION OF THIS PRODUCT, EVEN IF WB GAMES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. WB GAMES’ LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR the license to use this Product. SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU AND YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM STATE TO STATE. IN SUCH INSTANCES WB GAMES’ LIABILITY SHALL BE LIMITED TO THE FULLEST EXTENT PERMITTED BY LAW. General The terms set forth in this Agreement, including the Warranty Limitations/Disclaimer and Limitation of Liability, are fundamental elements of the basis of the agreement between WB Games and you. WB Games would not be able to provide the Product on an economic basis without such limitations. Such Warranty Limitations/Disclaimer and Limitation of Liability inure to the benefit of WB Games’ licensors, successors and assigns. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreement and representations between them with respect to the subject matter herein. This Agreement may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provision of this Agreement shall not be affected. The controlling language of this Agreement is English. If you have received a translation into another language, it has been provided for your convenience only. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal courts located in Los Angeles, California. Licensed for distribution in North America and Mexico on the PlayStation®3 computer entertainment system. See inside for details. “PlayStation” and “PS” Family logo are registered trademarks and “PS3” and the PlayStation Network logo are trademarks of Sony Computer Entertainment Inc. “Blu-ray Disc” and “Blu-ray Disc” logo are trademarks. The ESRB rating icons are registered trademarks of the Entertainment Software Association. Manufactured and printed in the U.S.A. Use of the PlayStation®Network is subject to the PlayStation Network Terms of Service and User License Agreement and applicable privacy policy, see www.us.playstation.com/support/useragreements. Children under 18 must have parental consent to establish a PlayStation Network Account and may not be able to access certain content or services. Broadband service required for download and online access; user responsible for associated fees. PlayStation Network features and offerings may change without notice. Trophy access requires a PlayStation Network account. Mortal Kombat software © 2011 Warner Bros. Entertainment Inc. Developed by NetherRealm Studios. Unreal® Engine, copyright 1998-2011 Epic Games, Inc. Unreal, Unreal Technology and the Powered by Unreal Technology logo are trademarks or registered trademarks of Epic Games, Inc. Uses Scaleform GFx © 2011 Scaleform Corporation. Uses FMOD Ex Sound System provided by Firelight Technologies. Portions of this software are copyright T26 Digital Type Foundry and its licensors. All other trademarks and copyrights are the property of their respective owners. All rights reserved. To receive warranty service: Notify the WB Games Customer Service Department of the problem requiring warranty service by calling (410) 568-3680 or emailing [email protected]. If the WB Games service technician is unable to solve the problem by phone or on the web via email, he/she may authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof of purchase within the ninety (90) day warranty period to: Mortal Kombat, the dragon logo, NetherRealm Studios, NetherRealm Studios logo and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s11) WB Games Customer Support c/o e4e Technical Support 10720 Gilroy Road Hunt Valley, MD 21031 WB Games is not responsible for unauthorized returns of Product and reserves the right to send such unauthorized returns back to customer. This limited warranty shall not be applicable and shall be void if: (a) the defect in the Product has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Product is used with products not sold or licensed by the appropriate platform manufacturer or WB Games (including but not limited to, non-licensed game enhancements and copier devices, adapters and power supplies); (c) the Product is used for commercial purposes (including rental); (d) the Product is modified or tampered with; or (e) the Product’s serial number has been altered, defaced or removed. 23 24