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Omnikin Activities

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2012 VAHPERD Convention Game Time – Non-Traditional Activities and Equipment = FUN! Chad Triolet – [email protected] Deep Creek Elementary (Chesapeake, VA) 2011 NASPE National Elementary Teacher of the Year www.PErocks.com www.YouTube.com/noodlegames Omnikin Activities Big Ball Tag – The teacher will select several students to control the big Ominkin balls. Each individual will move the ball with his/her hands and attempt to tag the other students with the ball. If a student is tagged with the ball, he/she will exit the playing area and perform the physical activity designated by the teacher so he/she can get back into the game. Each round will last about 1 minute then new taggers will be selected from the group. Partner Big Ball Tag – Each student will have a partner and will stay connected by holding on to a flag or noodle or something similar. The teacher will select several pairs to work together to control a big ball. The other teams will attempt to stay in the game by avoiding having one or both partners tagged by the ball or breaking contact. If a pair is tagged or becomes disconnected, they will move to “outland” (outside the playing area) and perform a partner fitness activity (i.e. – 10 push-up crossing high-5s) then they may return to the activity. The activity will continue for about 1 minute then the teacher will choose new taggers. Hot and Cold Tag (from Chris Nichols, Dallas ISD) – There are six colored balls for this activity. The colors blue, green, and purple are designated as the “cold” colors. The colors red, yellow, and orange are designated as the “warm” colors. Three players will be the freezers for this game and will hold a “cold” color ball. Three other players will hold “warm” colored ball so that they can unfreeze players that have been tagged with a “cold” colored ball. When the game begins, the players will attempt to tag anyone else without a ball with their ball to freeze them. Frozen players will sit on the floor with legs crossed and wait to be saved by a “warm” color ball. Players with a “warm” colored ball will toss their ball to a frozen player to unfreeze them. When the player is unfrozen, they must try to unfreeze another play because they now have possession of the “warm” colored ball. Play each round for a designated period of time then choose new freezers. Omnikin Asteroids - To start this activity, the students will be placed onto one of two teams. Each team will stand on opposite sides of the playing area in their “universes” (behind their sideline). The teacher will place 3 – 6 “planets” (Omnikin-6 balls) in the middle of the playing area. The teacher will also place 3-5 “blackholes” (large cones) in random spots between the two “universes”. Each “universe” will also have a large number of “asteroids” (coated foam or vinyl balls) on the floor. When the game begins, the students may pick up (at most) two asteroids and attempt to throw them at any planet in attempt to move them across “space” (the middle of the playing area) to the other teams “universe”. If a planet touches the boundary line which marks their “universe”, they will be awarded “space points” (a value designated by the teacher). If a “planet” touches a “blackhole” (large cone), all of the students must perform a fitness activity designated by the teacher before they can continue throwing “asteroids”. After a while, some of the “asteroids” may get stuck in “space”. If so, each team is allowed to have 3-5 “astronauts” (students holding a flag) that can travel into space to move the “asteroids” back to their “universe”. “Astronauts” may NOT interfere with the games while they attempt to move the “asteroids”. If they (“astronauts”) touch a planet, the opposing team will receive a “space point” and the “astronaut” must pick another team member to be an “astronaut” by handing them his/her flag. The team with the most “space points” at the end of the time wins the round. www.PErocks.com © Chad Triolet 2012 Omnikin Basketball (from the book Super Balls, Super Games)– There are two teams in this game. The objective is to score points by throwing a ball through a hoop held by a teammate on the other side of the court. The ball can only be passed to advance (meaning, if you are holding the ball, you cannot move your feet). The teammate who is holding the hoop on the other side of the playing area may move anywhere inside the small triangle marked by cones (4 foot by 4 foot by 4 foot at most). If the ball touches the floor or is caught by the opposing team, then possession switches. Any person with the ball must be given a 1 yard perimeter to pass the ball. No ball may be struck while another player is holding it. Five Passes – There are two different teams for this activity. The objective for the game is to complete five passes in a row without dropping the ball or having it intercepted. If successful, the team will earn points designated by the teacher. If the ball is dropped or intercepted, the opposing team will then attempt to complete the task. The game is timed for 5 minutes. The team with the most points at the conclusion of 5 minutes is the winner. Outbreak – There are two teams for this activity. Each team will have their own color ball. One team will be designated the “antibiotic”, the other the “virus”. The objective of the game is for the “antibiotic” team to touch their ball on the “virus” ball. No player from either team in possession of the ball may move their feet while in possession of the ball. The balls must be passed among teammates to accomplish the task. Each team will have 1 minute to complete the task. If the “antibiotic” ball touches the “virus” ball before the time is up, the “antibiotic” team will earn a point and the roles will reverse. If a minute is over and the “antibiotic” were not able to complete the task, the round is over, not points are awarded and the teams reverse roles. ADAPTATION – If the “virus” team is doing a good job blocking the ball with their bodies, then the rules can be changed so that if the “antibiotic” ball touches the “virus” ball or a person holding the “virus” ball then the objective is complete. OR Start a 3 second rule, player with the ball only has three seconds to make a pass. This keeps the game moving and takes the body out of play. Knock Off – Place each Omnikin-6 ball on three closely placed cones. Each ball should be spread throughout the playing area. The teacher will place a large cone in the center of the playing area. All of the students will need a partner for this activity. When the activity begins, the teacher will designate 6 pairs to act as goalies to guard each Omnikin-6 ball. All other pairs will have one gatorskin ball and start in the center of the playing area. When the game begins, the pairs with the gatorskin balls will attempt to move the ball close to an Omnikin ball and knock it off the cones. When moving the gatorskin ball, the teammates may not run with the ball or let it touch the ground. If the ball touches the ground/floor, the pair must return to the center cone and start again. During the game, the goalies may interfere, block, or intercept any other team’s gatorskin ball. If an Omnikin ball is knocked off the cones, the goalies will take the gatorskin ball and head to the center cone to start. The pair that scored will become the new goalies. The new goalies can wait to reset the Omnikin ball until other offensive teams move away. For more information and activities, visit my websites… www.NoodleGames.net www.PErocks.com www.PErocks.com © Chad Triolet 2012