Preview only show first 10 pages with watermark. For full document please download

Quick Guide

   EMBED


Share

Transcript

Quick Guide Preliminary Draft December 2012 1439 17 Ave SE Calgary AB T2G 1J9 403-243-8110 www.pathwayconnect.com © Acuity Brands Lighting Canada 2012 Additional Help Resources [email protected] http://forums.pathwayconnect.com By Phone: 403-243-8110 8am – 4:30pm MT Fixture Library Support [email protected] Subject to change. Check the website for the latest version of this guide. Please report problems to http://forums.pathwayconnect.com 2 of 23 Table of Contents Finding Your Way Around ...............................................................................................4 Top Panel....................................................................................................................4 Rear Panel ..................................................................................................................5 What to Connect First..................................................................................................5 How to Turn the Console On .......................................................................................6 How to Turn the Console Off .......................................................................................6 How to get Help...........................................................................................................6 Faders.........................................................................................................................6 Grand Master and Dead Black Out..............................................................................7 Memory Master and Memory Black Out ......................................................................7 Left and Right Playback...............................................................................................8 Attribute Shortcut Buttons............................................................................................8 Function Buttons .........................................................................................................8 Attribute Wheels ..........................................................................................................9 Pin Button....................................................................................................................9 USB Ports ...................................................................................................................9 The Touch Screen.........................................................................................................10 Navigation .................................................................................................................11 Task Bars ..................................................................................................................11 The SELECT Task and the Fixture Grid ....................................................................12 SELECT – Manual, Group, Recent, and Standard Tools .......................................13 SELECT – Settings: Fixture Selection and DMX Patching .....................................13 The CONTROL Task – Intensity, Color, Position and Shape .....................................14 The RECORD Task – Memory, Cue, Library and Group ...........................................15 The Play Task – Memory, Left/Right Playback and Mixed .........................................17 Operational Topics ........................................................................................................19 Turning Arc Lamp Fixtures On and Off ......................................................................19 Archiving/Restoring a Show.......................................................................................19 New Show/Clear Console Configuration....................................................................20 Obtaining Software and Fixture Library Updates .......................................................20 Updating the Fixture Library ......................................................................................20 Updating Software.....................................................................................................20 Shift Key Short Cuts and Extensions .........................................................................21 Advanced Attribute Control........................................................................................21 Warranty .......................................................................................................................23 3 of 23 Finding Your Way Around Thank you for purchasing the Cognito™ lighting console. This document will guide you through the rich but easily-accessed features the console provides. With an interface based on ‘natural language control’, you’ll never look at a DMX chart again. The console consists of two interrelated work surfaces. A 7” touch screen provides the main programming interface, while the surrounding backlit hardware controls, consisting of 24 faders, four encoder wheels and forty-two buttons, provide programming support and playback control. Top Panel Intensity/Memory Fader and Bump Button USB Type A 'Pin' Button Power Button 7" Capacitive Touch Screen Attribute Shortcut Buttons Left Playback Go Button/Fader Function Buttons Grand Master Attribute Wheel Right Playback Go Button/Fader Memory Master Shift Key Cue Pause/Back Button Cue Pause/Back Button Memory Master Black Out Dead Black Out 4 of 23 Rear Panel DC In USB Type B DMX 512-A Out Serial Data/Contact Closure Port Ground Post DMX 512-A In MIDI Out\Thru\In RJ45 Ethernet\POE Connector Audio In/Out (future use) Kensington Lock USB Type A What to Connect First Two connections must be made before the console may be used. Power Plug the DC power supply into the DC plug on the far left side of the rear panel. The indicator LED will steadily glow amber/green. Alternately, a Power-over-Ethernet (PoE) source, such as a PoE-enabled switch or PoE injector, may be plugged into the Ethernet port. The indicator LED next to the DC jack will steadily glow red whenever the console is using PoE. You may connect both a DC supply and a PoE source at the same time. Data Connect DMX OUT A to the lights using Universe 1 (all models). A five-pin XLR cable is required. DMX OUT B is enabled on PRO1024 models, for Universe 2, and on PRO512 models, repeating Universe 1. Cognito also supports DMX-over-Ethernet protocols These protocols use the Ethernet port to output the same DMX information as the XLR ports. The Starter model supports Pathport Protocol, while PRO models add the Art-Net protocol and the E1.31 streaming ACN standard. Additional hardware, such as a Pathport node, is required to convert this signal back to DMX. 5 of 23 How to Turn the Console On When the console is connected to power, the Power Button near the top of the console will pulse blue, indicating the console is in ‘stand-by’ mode. Press the button once to turn the console on. The console will take a minute or less to start. LEDs, backlighting the bump buttons, will flash and a splash screen will appear during this process. How to Turn the Console Off For normal shut down, press the Power Button once. The Power Down/Setup menu will be shown. Touch the Power Down icon to power the console down. For quick shutdown, press the Power Button twice in succession. Should the console be unresponsive, press and hold the Power Button for six seconds to force the console to shut down. How to get Help Cognito provides two forms of built-in support. Press the Help button, to the right of the touch screen, to launch Hints. Hints are context-sensitive comments that overlay the contents of the screen. The touch screen under the Hints is still active – you can keep Hints up on the screen while you continue to work. Continue to press the Help button to cycle through the Hints. Touch the Exit icon in the upper right hand corner of the screen to dismiss Hints. Touch the Help icon, in the upper left hand of the screen, to open up Tutorials. Tutorial topics provide more detailed instruction on features or complex tasks. Faders Twenty faders, in two groups of ten, stretch across the top of the console. When in the SELECT task (see below), a given fader controls the intensity of the corresponding light in the Fixture Grid. Fader 1 controls Fixture 1, and so on. If there are more 20 fixtures patched to the Fixture Grid, use the Left/Right arrows on the touch screen to page to the desired light. Below each fader is an associated button. By default, the buttons act as a ‘bump’ – press and hold the button to ‘bump’ the intensity of the associated light to full. Faders may also be used to store Memories, sometimes called cues or ‘looks’. If a Memory has been recorded into a fader, the bump button`s backlight will glow blue. When a Memory is recorded, the bump button can be given different functions, including fade times. See RECORD for more information. Faders play back Memories only when the PLAY Task is active. See PLAY below. 6 of 23 Grand Master and Dead Black Out Located at the bottom left of the console, the Grand Master controls the overall intensity of all lights at all times, regardless of how a light’s intensity has been set. Normally, the Grand Master is at full (the top of the fader’s travel). The Grand Master’s level in percentage is shown in the top left hand corner of the touch screen. Above the Grand Master is the Dead Black Out button. Normally, the button is backlit blue. If the Grand Master is not at its highest position, the Dead Black Out button will glow red. When pressed, the Dead Black Out button will flash red, and all lights will go dark (output intensity falls to zero percent). Press the button again to restore lights to their previous intensity. Below the Grand Master is a Shift Button. The Shift Button accesses short cuts and special features which are described under operational topics. Memory Master and Memory Black Out The Memory Master is located at the bottom right of the console. The Memory Master controls the overall intensity of the lights recorded into Memories while the lights are activated by faders. Playlist cues and individual lights controlled by Faders (from SELECT mode) are not affected by the Memory Master. Above the Memory Master is the Memory Black Out button. Normally, the button is backlit blue. If the Memory Master is not at its highest position, the Memory Black Out button will glow red. When pressed, the Memory Black Out button will flash red, and all lights being played back within Memories will go dark (output intensity goes to zero percent). Press the button again to restore lights to their previous intensity. Below the Memory Master is a Shift Button. The Shift Button accesses short cuts and special features which are described under operational topics. 7 of 23 Left and Right Playback Cognito provides two Playback GO buttons, one located next to each of the Shift buttons. A different Playlist may be assigned to each Go button, as described under PLAY. A Playlist is a series of ‘looks’ or cues that have been previously recorded. Once a Playlist is loaded, the Go button will glow green. Press the Go button to advance the Playlist to the next cue or lighting ‘look’. Above the Go button is the Playback Master, which controls the overall intensity of any light levels that originate from the active Playlist. Above the Playback Master is a Pause/Back Button. The Pause/Back button is normally backlit blue. Pressing the Pause button when a cue is running will cause the fade to stop and the Pause button will flash yellow. Pressing the Pause button again will cause the Playlist to step back to the previous cue, using the cue`s fade time. Press the button twice is quick succession to ‘cut’ or jump back to the previous cue. To resume the cue, instead of stepping back, press the Go button again. Press the Pause/Back button when no cue is running to fade to the previous cue. To force a Playback to release (i.e. exit), a Playlist, press and hold a Shift key then press Pause/Back button. Attribute Shortcut Buttons Immediately to the left of the touch screen are four Attribute buttons. From top to bottom, the buttons are Intensity, Color, Position and Shape. Whenever a fixture is selected from the fixture grid, these buttons act as shortcuts to the related CONTROL screens. Not all fixtures support all four attributes. Only the buttons for attributes supported by the selected fixture will be active, as shown by the button’s backlight. If a group of fixtures are selected, the buttons will reflect the available attributes of the first light chosen. See CONTROL for descriptions of the four attribute families. Function Buttons Immediately to the right of the touch screen are four Function buttons: Release, Help, Edit and Record. Buttons are backlit when a given function is available, and flash when that function has been selected. Release: Acts as an ‘undo’ button, by progressively clearing the selection of lights and any changes made to the lights. When used in PLAY mode, a dialog screen appears 8 of 23 asking for confirmation. Choosing OK from this screen will cause all lights to turn OFF. Always warn anyone present before turning off all lights (black out the stage). Help: Press the Help button once to launch Hints, as described above. Edit: When in RECORD or PLAY, press the Edit button to gain quick access to cue naming, fade time changes and other editing choices. Deletion or shuffling of Cues and Memories is also accessed using Edit. Record: Press the Record button once as a shortcut to the RECORD task screen. If ‘Memories’ was the last recording method used, press the Record button twice to record the current stage look into the next available fader. If ‘Cues’ was the last recording method used, then the current stage look will be recorded into the next available cue slot, with default timings. See RECORD. Attribute Wheels Four encoder controls, the attribute wheels, are spaced around the touch screen, each with a specific color and associated button. The attribute wheels’ actions depend on the task currently active on the touch screen. On-screen icons indicate which encoder is associated with which task. For certain tasks, the encoders are used to highlight a choice on-screen and the associated button is used to confirm the choice. The encoder button also provides quick selection from certain touch screen menus or options. For some tasks, the Shift key is used in combination with an encoder to allow for greater detail of control for tools such as Pan. Pin Button Located just below the Cognito badge between the fader banks, the Pin Button provides a simple method of transitioning between lighting looks. With a lighting look activated by running up faders, press the Pin button to hold the look (i.e. pin it to the stage). Faders may now be readjusted to different intensity levels, without the look onstage being affected. Press the Pin button again to transition (crossfade) to the newly set look. USB Ports There are a total of four powered USB ports on the console: two on the top surface, and two on the rear panel. Any port can be used for a mouse, keyboard or USB stick. The top ports are also suitable for a USB-powered work light. With the console connected to a DC supply, the ports may be used to charge phone devices (but not tablets). 9 of 23 The Touch Screen The touch screen has four distinct programming displays: SELECT, CONTROL, RECORD and PLAY. Enter a given screen by touching its icon. SELECT CONTROL RECORD PLAY SELECT is used to choose the lights desired for programming. SELECT also provides tools to position fixture types into the Fixture Grid and set the DMX start address each fixture shall use. At least one fixture must be selected to activate the CONTROL task. CONTROL provides tools to change the intensity, color, position and shape of the chosen lights. RECORD stores lighting looks or ‘cues’ into Memories or Cues. RECORD also allows specific fixture attribute details to be saved separately as Libraries. PLAY recalls stored looks, either through the use of faders (Memories) or Playlists. 10 of 23 Navigation Across the top of the touch screen is the information bar, which shows the status (in percentage) of the Grand Master and Memory Master, and the number of the current Playlist, followed by the name of the active cue, loaded into each Playback. On either side of the display are navigation icons. Not all methods of navigation are available on all pages. Icons are grayed out when not in use. The Left and Right arrow icons, in the upper corners of the screen, allow you to reach additional information pages – of lights, Memories or swatch colors, for example. The Magnifying Glass icons, located below the Left Arrow, change the number of lights shown in the Fixture Grid. You may view the Fixture Grid with as few as ten fixtures or as many as 100. The Airplane icon, located below the Magnifying Glass icons, allows you to quickly switch between different pages of lights. The size of the pages is determined by the zoom level set with the Magnifying Glass icon. The Number icon box located below the Right Arrow reports how many lights are currently selected. The Filter icon, also located below the Right Arrow, allows you to reduce the lights shown on the Fixture Grid, based on certain criteria, such as only lights selected or lights in use (intensity above zero). The icon turns red when filtering is in use. The Information icon provides additional information about the selected lights, as well as the DMX start address for all lights patched into the fixture grid. Task Bars Across the bottom of the touch screen are the icons for the four TASKS: SELECT, CONTROL, RECORD and PLAY. When a specific Task is chosen, the tools and options available for that task appear. Above the Task bar is a TOOL bar. When a specific tool is chosen, the OPTIONS for that tool are shown. Some Options have further suboptions. Tools and options are explained in each Task section below. 11 of 23 The SELECT Task and the Fixture Grid SELECT displays the Fixture Grid, Cognito’s main interface. The Grid consists of fixture cells, one for each light. Fixture cells provide a large amount of information for each light, and may take some practice to fully utilize. The Settings option, described below, is used to populate the Grid with lights. 1 2 3 4 5 6 7 8 1: Fixture Number. Each cell has a separate number, shown in the upper left hand corner. The fixture number is not the same as the fixture’s DMX address. 2: Color Indicator. For color-changing fixtures, the background of the fixture circle provides an indication of the fixture’s current color. 3: Attribute Indicator. Icons representing the attributes supported by a particular light are shown inside the fixture circle. The icons are the same as those used on the Attribute Shortcut buttons to the left of the screen. 4: Fixture Type. The name of the fixture type appears in the lower right hand corner of each cell. 5: Intensity Level. The current intensity of the light is shown as a percentage, in the lower left hand corner. When the “i” information icon is activated, this number changes to the DMX start address. 6: Intensity Indicator. The circular, colored outline within each fixture cell (red in the example above) provides a quick indication of the light’s current intensity. The color also indicates how the intensity was set (Memory, cue or fader) and if it’s currently changing. 7: Select Indicator. The square outline of each cell turns red when the light has been chosen for programming. 8: Orientation Indicator. For fixtures with movement attributes, the triangular pointer at the center of the fixture circle shows the direction where the light is pointed. 12 of 23 SELECT – Manual, Group, Recent, and Standard Tools At least one fixture must be selected to activate the CONTROL task. Manual Fixtures may be manually selected by touching the fixture cell of each light as needed. To select a range of fixtures, touch the cell of the first fixture, press and hold the Shift key, then touch the cell of the last fixture desired. Fixtures may be deselected the same way. Fixtures may also be selected using one of the following grouping tools Group The Group tool allows rapid selection of show-specific or user-defined groups of lights. Grouping reduces the number of fixtures that must be individually chosen in the fixture Grid. To set up a Group, select the fixtures you wish to include, then use the RECORD>GROUP option. Groups can (and should) be labeled. Recent The Recent tool provides a list of recently selected fixture groups, which can be useful when programming is repetitive. Recent Groups are defined by fixture numbers, rather than Group name. Standard The Standard tool allows quick selection by certain customary rules, such as All Fixtures, No Fixtures or by fixture types. SELECT – Settings: Fixture Selection and DMX Patching Settings The Settings tool allows you to insert specific lights (fixtures) into the Grid, and to set the DMX patch. Touch a fixture cell in the Grid to enable the Settings tool. Touch the Settings icon and three new tools appear: LIGHT TYPE, DMX ADDRESS and GLOBAL. Light Type: A menu of fixtures, organized by manufacturer, is shown. Use the B (Red) encoder wheel to select the manufacturer. Then use the C (Green) encoder wheel to select the fixture model. Touch the Apply icon, touch the light’s name, or press the C button to confirm the selection. Lights can also be added to and chosen from the Favorites list. DMX Address: A DMX grid is shown, in blocks of 32 channels. The DMX slot number is shown in the top left hand corner of each cell. Use the B (Red) encoder wheel to page through the grid. To slot a fixture into a specific slot (or range of slots for multi-attribute fixtures), touch the cell with the ‘starting’ DMX address number. Global: Allows you to set the size of the fixture Grid. The default is 100 lights. 13 of 23 The CONTROL Task – Intensity, Color, Position and Shape CONTROL contains the four tools – INTENSITY, COLOR, POSITION and SHAPE – used to program the selected lights. Only the attributes supported by the selected light are active. If lights with differing attributes are selected, the tools available are determined by the first light chosen. On most Control screens, the light’s attributes may be adjusted by touch screen tools, or by using the encoder wheel associated with the task. Encoder wheel icons indicate which wheel is associated with which task. Intensity All lights require an Intensity. (Some lights, such as discharge lamps, must be turned on, or ‘struck’, before an intensity can be assigned). Wheels: Directly set an intensity between 1 and 100 percent, using the C (Green) encoder wheel. Advanced: Allows you to lock out or ‘freeze’ the intensity of selected lights. Also allows you to undo or release intensity recent changes. May affect how a light is included when a look is saved. Libraries: Choose from a list of intensities or use a Raise/Lower bar. IRGB: Provides a Raise/Lower bar for Intensity and direct Red/Green/Blue (RGB) control for LED fixtures. If you continue to raise the level of a color after it has reached the top of its travel, the console will automatically lower the other colors. Color Different light types may have different or unique special color effects. Options will be shown on a secondary tool bar. Wheels: Allows you to change the color mix system (not recommended), and directly set color percentages with the encoder wheels. Advanced: Allows you to lock out or ‘freeze’ the color attributes of selected lights. Also allow you to undo or release color recent changes. May affect how a light is included when a look is saved. Libraries: Select colors from standard gel swatch books, or recall customrecorded colors captured using RECORD>LIBRARY>COLOR. Color Libraries are fixture-specific. Picker: Select from a color gradient chart. When multiple RGB fixtures are selected, for example cyclorama lights, standard rainbow effects may be chosen from the top of the screen. The color spread used by the effect can be adjusted using the Width tool. Position Different light types may have different or unique positional effects. Options will be shown on a secondary tool bar. Wheels: Directly control pan and tilt percentage values, typically in 1° increments. Press and hold the Shift key to change to 1/10th degree per encoder click. Encoder buttons provide quick access to lists of incremental positions – useful when 14 of 23 resetting or homing a fixture. Also allows choice between Polar (normal arc) and Linear (direct path) movement. Advanced: Allows you to lock out or ‘freeze’ the position attributes of selected lights. Also allows you to undo or release recent position changes. May affect how a light is included when a look is saved. Libraries: Recall custom positions recorded using RECORD>LIBRARY>POSITION. Position Libraries are fixture-specific. Joystick: Adjust a light’s position relative to its current position. Bullseye: Adjust a light’s position relative to its absolute position (typically the absolute position is pointing straight down or straight ahead). Shape Different light types may have different or unique shape effects. Options will be shown on a secondary tool bar. Wheels: Provides access to a secondary tool bar, with options for gobos, shutter, lens focus, rotation and other effects. Advanced. Allow you to lock out or ‘freeze’ shape attributes of selected lights. Also allows you to undo or release recent changes. May affect how a light is included when a look is recorded. Libraries: Recall custom shapes recorded using RECORD>LIBRARY>SHAPE. Shape Libraries are fixture-specific. The RECORD Task – Memory, Cue, Library and Group Once a ‘look’ has been set, RECORD allows you to save it for later recall. There are four Record options – MEMORY, CUE, LIBRARY and GROUP. Memory Memory records the current stage look into one of 20 faders, represented by slender rectangles across the top the screen. By default, fader 1 or the next available fader is selected, as shown by a red outline. Another position may be chosen by touching it. Although only 20 faders are shown at one time, up to 400 memories may be kept in a single Memory List. Use the Left/Right navigation arrows to access the additional pages. Additional Memory Lists can be added using the “+ Page” icon, for an unlimited number of recorded memories. Once a fader is selected, the Memory may be labeled, by touching the keyboard icon next to Name. The Bump button associated with the fader may have its action configured: Momentary: The Memory is only played while the button is pressed. Toggle: Press to recall the Memory. Press again to dismiss the Memory. Radio: When several buttons are configured as part of a Radio group, only one button and its Memory may be active at any time. Radio groups may be named. Disabled: Disables the button. The Memory is still controlled by the fader. 15 of 23 Bump Timings: Up/Down fade times may be set for the action of the Bump buttons, regardless of their configured action. By default the buttons have a timing of zero. Press the Done icon to record the memory, or press the Cancel icon to begin again. Cue Cue records the current stage look into a Playlist, or cue stack. The Playlist is shown on the left, and details of the selected cue are shown on the right. To RECORD a Cue, touch the Add New Cue icon, or an existing cue. The selected slot will have a red outline. Touch the keyboard icon next to Name to label the cue. A number of timing options may also be set. Fade: Sets a basic crossfade time. If no other timings are set, this timing will be used to govern a light’s change in intensity, color, position and shape attributes. If other timings are set, this fade time governs the change in a light’s intensity. Delay: Sets a delay time between pressing GO and the start of the fade. Useful when creating auto-follow cues. Down Fade: Sets a different fade time for all lights moving to a lower intensity. Down Delay: Sets a delay time between pressing GO and the start of the Down Fade. Allows you to create a ‘split-crossfade’ for situations where some lights must come up before other lights go down. Position Fade: Sets a time for a moving light’s repositioning. This time is independent of the light’s intensity fade. Position Delay: Sets a delay time between pressing GO and starting the Position Fade. Color Fade: Sets a time for the color transition in a fixture. This time is independent of the light’s intensity fade. Color Delay: Sets a delay time between pressing GO and the start of the Color Fade. Shape Fade: Sets a time for the shape transition, such as changing between gobos. This time is independent of the light’s intensity fade. Shape Delay: Sets a delay time between pressing GO and the start of the Shape Fade. Follow: Used to program auto-follow cues. Wait For Go: Default behavior. When a cue’s fade times complete, the console requires an outside trigger, such as pressing GO, before starting the next cue. Follow After Fade: When a cue’s fade time complete, the console immediately begins the next cue’s fade times. Follow on Time: The next cue begins once the Follow Time has elapsed. Follow Immediately: The console begins the current cue and next cue at the same time. Follow Time: Sets the wait time used by the Follow on Time option above. Link: Links the completed cue to another cue that does not immediately follow in the Playlist. Allows the creation of loops that will play indefinitely. Once the timings are set, touch the Done icon to finish, or the Cancel icon to start again. 16 of 23 Library The Library options allow you to capture certain attributes and easily reuse them in different cues throughout the Playlist. Color: Capture a fixture’s current color. Touch the Color icon on the secondary toolbar. Select the record location. Name the color palette, if desired. Touch the Done icon to record, or the Cancel icon to start again. The saved color may only be restored to the same fixture(s). Position: Capture the position, such as ‘home’, of a fixture or group of fixtures. Touch the Position icon on the secondary toolbar. Select the record location. Name the position, if desired. Touch the Done icon to record, or the Cancel icon to start again. The saved position may only be restored to the same fixture(s). Shape: Capture the shape of a fixture or group of fixtures, such as shutter cuts or lens zoom. Touch the Shape icon on the secondary toolbar. Select the record location. Name the shape, if desired. Touch the Done icon to record, or the Cancel icon to start again. The saved shape may only be restored to the same fixture(s). Group Group allows you to record a specific selection of fixtures for quick recall during programming. Select a position in the library grid by touching the individual fixture cells. Name the group, if desired. Touch the Done icon to record, or the Cancel icon to start again. The Play Task – Memory, Left/Right Playback and Mixed PLAY allows you choice of a preferred way of recalling recorded looks, while providing information about the current and upcoming memories and cues. There are four playback methods: MEMORY, LEFT PLAYBACK, RIGHT PLAYBACK and MIXED. The choice of one playback method does not disable other methods – faders will still recall stored Memories even when the console is in Left or Right Playback mode. Memory The faders with recorded Memories are shown across the top of the screen. Select the desired Memory Page from the tool bar. Then use the correct fader to recall the desired Memory. Each Memory page may hold up to 400 Memories. Use the navigation arrows to access the other fader ‘banks’. The Memory’s associated playback timings and bump button configuration are shown in the information area below the faders. To change timings, press the Edit button. Once in Edit, you may also rearrange the order of the Memories by drag-and-dropping the Memory to a new location. 17 of 23 To delete a Memory, press the Edit button. Touch the delete icon at the top of the Memory rectangle. A confirmation icon will appear. Touch to confirm you want the Memory deleted. Left/Right Playback To load a Playlist into a Playback, simply select the one desired from the toolbar. In Left Playback, all cues comprising the Playlist will appear on the left side of the screen. Timings for the currently selected cue will appear on the right side. In Right Playback, the positions are reversed. To deselect or release a Playlist, press and hold the Shift key then press the Pause/Back button above the appropriate Playback fader. Below the cue list are several playback icons. The Green Arrow icon acts identically to the Playback GO button. The Yellow Arrow acts as a ‘back’ button, moving back to the previous cue in the list on a one second fade. The Release icon acts identically to the Release button to the right of the screen. The Blue Arrow|Bar icon advances to the next cue in the list on a one second fade. To scroll the playlist, use the up/down arrow icons. The double arrow icon jumps the list to the currently selected cue. To change the currently selected cue, simply tap it. Double tapping a cue will run the cue using its associated timings. Triple tapping will run the cue on a one second cut fade. To change timings, press the EDIT button. Once in Edit, you may also rearrange the order of the cues by touching a cue’s ‘grab bar’ icon, then drag and dropping the cue to a new location. To delete a cue, press the Edit button. Touch the Delete icon at the top of the fader rectangle. A confirmation icon will appear. Touch to confirm you want the cue deleted. Both Playbacks may be used at the same time, operating different Playlists. Playlist assignment to a Playback may be changed on the fly by choosing the playback icon, then selecting another Playlist from the Playlist toolbar. Mixed In Mixed Playback mode, current playback status is shown for Memories and the left and right Playbacks. Editing of timings and position is not available in Mixed mode. 18 of 23 Operational Topics Turning Arc Lamp Fixtures On and Off Many moving lights use arc lamps (also called discharge lamps), which often require special steps for turning on and off. In SELECT, choose the arc lights that need to be turned on. Do not include any non-arc lights, such as dimmers or RGB lights Touch the CONTROL icon, the Intensity icon, then the Wheel icon (CONTROL>INTENSITY>WHEEL). Push the ‘B’ button next to the Red encoder wheel to open the fly-out menu. Touch ‘Lamp On’ (or ‘Lamp Off’ for shut down). Alternately, you may turn the encoder wheel until ‘Lamp On’ appears in the B-wheel text box. Press the B button. Wait five seconds. The lamp(s) should now be struck. Press the Release button twice to return to the Select task. If the ‘Lamp On’ option does not appear, check which lights are selected. This option will not appear if any non-arc lights are included in the selection. Archiving/Restoring a Show Shows may be saved and restored from any portable USB drive. Plug a USB drive into any of the USB ports on the console. Typically, one of the two ports on the top of the console will be used. Press the Power button once. From the on-screen menu, touch the Setup icon. From the setup menu, touch the Show File icon. Choose Restore Show From USB to copy a showfile from the USB back up to the console. Choose Save Show To USB to copy the showfile from the console to the USB backup. The background of the selected icon will turn red while the process is underway. Do not press the Exit icon until the background has returned to normal. When updating or restoring a showfile, the console automatically selects the showfile with the most recent date stamp. A best practice when restoring is to have only the desired show file on the USB. At this time, all elements of the show are saved and/or restored. Partial saves and restores are not supported. 19 of 23 New Show/Clear Console Configuration Press the Power button once. From the on-screen menu, touch the Setup icon. From the setup menu, choose the Show File icon. Touch the New Show icon to clear the console. Selecting New Show clears all cues, memories, fixture selections and DMX patching. Partial clearing, for example of cues or DMX patch only, is not supported. Obtaining Software and Fixture Library Updates From time to time, updates will be issued for the Cognito, covering either software improvements or light fixture updates. These updates will normally be posted on the Cognito product page on the Pathway Connectivity website (www.pathwayconnect.com) or on the Pathway product forums (forums.pathwayconnect.com). In some cases, for example if you requested the revised fixture library, the new library file may be emailed directly to you. Simply download the relevant file, save to a portable USB drive, then follow the directions below. Updating the Fixture Library The Cognito’s fixture library currently includes approximately 1200 lights. However, with new lighting fixtures being introduced all the time, updating the library may occasionally be necessary. Using any computer, copy the updated fixture library file to a portable USB drive. Plug the USB drive into any of the USB ports on the console. Press the Power button once. From the on-screen menu, touch the “Setup” icon. From the setup screen, touch the “Software” icon. Touch the “Install Fixture Definition” icon at the bottom of the screen. Updating Software Using any computer, copy the software update file (filename ending in .cog) to a portable USB drive. Plug the USB drive into any of the USB ports on the console. Press the Power button twice in quick succession to power down the console. Wait five seconds then press the Power button again to restart the console. The console will automatically detect the software update file, load and apply it. During the update process, the console will boot up to the splash screen, then reboot again. At this time, the console automatically detects the software update during power up. There is no user-management of the update process. 20 of 23 Shift Key Short Cuts and Extensions The Shift keys, located below the Grand Master and Memory Master faders, provide additional functions when used with other buttons on the console. Press and hold the Shift key (either one) then press the second button, from the list below, to access the desired action or function. Button Pause/Back Help Momentary Bump Toggle Bump Radio Bump Shift Action/Function Releases the Playback loaded into the selected Playback Closes the Help overlay (not the Tutorials) Forces the button to latch ON (toggle) Forces the button to bump ON (momentary) Adds Memory over top of current radio selection (bump) Pushing both Shift keys returns you to the previous screen The Shift keys may also be used to select ranges of fixtures on the touch screen. Touch the first fixture required, press and hold the Shift key, then touch the last fixture required. Advanced Attribute Control Each CONTROL attribute offers an Advanced tool. These tools – Desk Lock, Tech Lock, Attribute Default or Attribute Release – provide a way to place lights and attributes outside of normal programming flow, or to undo specific changes made to a light. Desk Lock [Intensity/Color/Position/Shape]: When an attribute is Desk Locked, that attribute’s values are frozen or ‘parked’. Pressing the Release button will deselect the fixture, but the attribute will remain at the frozen level, and the letters “DL” will appear at the bottom of the fixture cell in the fixture grid. Although the frozen values are not included in any cues or memories subsequently recorded, if a new value is set for the attribute, that value will be included. For example, if the theater’s house lights are Desk Locked at 60%, then released, those fixtures will remain at 60% and will not be recorded in subsequent cues. In the fixture grid, the house lights will be shown as deselected, with zero intensity. The bottom of the fixture cell will be marked “DL”. If those fixtures (while marked ‘DL’) are given a level of 40%, that 40% value will be included in the cue. Desk Lock and Unlock can only be set from the console. Desk Lock Fixture: Available only from the Intensity tool. Freezes all attributes of the selected fixture(s). Individual attributes of the fixture may be changed and included in future cues or memories, as described above. Tech Lock [Intensity/Color/Position/Shape]: Tech Lock may only be set using the neato™ iOS app, available from the Apple App store. Allows you to remotely freeze, or lock, specific attributes of a fixture. For 21 of 23 example, applying Tech Lock to the intensity of a fixture will allow refocusing while other work proceeds. The console can always override a Tech Lock, restoring direct control.. Default [Intensity/Color/Position/Shape]: Restores the selected fixture’s attribute to the default value. The default results are dependent on the fixture. Release [Intensity/Color/Position/Shape]: Undoes (releases) changes made since the last RECORD action, to the chosen attribute of selected fixture(s). For example, allows you to discard changes to a light’s color while keeping the new position the light is pointed at. Advanced Release is an attribute-specific equivalent of the general Release button. Allows the selective discard of the changes made to a fixture, while the general Release button discards all changes made to the light. 22 of 23 Warranty Limited Warranty Pathway Connectivity warrants to the original purchaser or retail customer that, for a period of two years from the date of shipment, its products will be free from defects in materials and workmanship under normal use and service. Pathway Connectivity’s sole responsibility under this warranty shall be to repair, replace or refund, at Pathway’s option, any units which are determined to be defective on Pathway’s inspection. Pathway Connectivity may elect to refund the cost of the device upon return, solely at Pathway Connectivity’s discretion. This warranty is contingent on the customer’s full and timely compliance with the terms of payment as set out in the “Payment Terms and Conditions”. This warranty is expressly in lieu of any and all other warranties expressed or implied, including the warranties of fitness for a particular purpose and of other obligations or liabilities on Pathway Connectivity’s part. The owner acknowledges that no other representations were made or relied upon with respect to the quality and function of the goods sold. 23 of 23