Transcript
Quick Operation Guide for e-Cube Main Menu /Function Key: : Please turn to the side with screw hole facing you. In this orientation, the side with the Power Switch will be facing down as the figure shown (see the bottom side). There are four function keys. 1. Up(marked as ↑) , 2. Down(marked as ↓), 3. Confirm/Enter(marked as “O”), 4. Exit(marked “X”),
1. Push to enter the Main Menu
4. Exit X
1. Up : Return to previous step/selection
3. Enter O: Enter sub-menu or confirm a selection
2. Down : Proceed to next step
Power Switch
Figure 1
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Getting Started: 1.
Push the Power Switch to turn on the e-Cube.
2.
Push and together to enter the Main Menu
3.
You can push or to select games. See the Table 2. Games for the details.
4.
Push “O” to select function.
means new games. Push O to enter sleeping mode
. Push O to select sound 5. 6.
.
(push O to disable/enable sound).
Push “O” to confirm selection. or enter sub-menu (if there’s sub-menu for that selection). Push Exit to exit Main Menu or cancel. Return to the Status Mode.
Corresponding Buttons: Corresponding buttons and light
Direction of buttons
Games: Shrew, Turntable, Corresponding, Memory
Games: Jigsaw, Noughts & Crosses, Rubik’s Cube, Landmine
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Function Buttons LED
Function
Description
New game
To start a new game as previous selection
Sound
To turn on/ off sound.
Sleeping
If no buttons are pushed in 3 minutes, the e-Cube will go to sleeping pattern. Longer push on any of the four buttons at the center will wake up the e-Cube. When the e-Cube is played with sound, it implies “bye-bye” to remind the player to shut down the game in the event of it being left on
Special Operation: LED
Function 2 players (Noughts & Crosses)
Description When playing Noughts & Crosses, you can choose to play by 2 players or 1 person + e-Cube.
1 player + e-Cube (Noughts & Crosses) Cancel (Rubik’s cube, Corresponding, Jigsaw)
While playing a game, push and together simultaneously to return to the previous step.
Redo (Rubik’s cube, Corresponding, Jigsaw)
While playing a game, push and together simultaneously to regain the action just cancelled.
Replay (Memory)
After the question is played, push simultaneously to repeat the question.
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and
Table 2: Games LED
Game/Function
Target and Method
SET
Select game or function
Rubik’s Cube
Target: Arrange same color displayed on each side Method: Push “Up” or “Down” button on each row until all the LED lights on each side are the same color.
Corresponding
Target: Light all buttons on each side Method: If one button is lit, the 4 buttons (up/down/left/right) around it will be put out. Repeat until all the buttons on each side are lit.
Landmine
Target: Push the button you want to bet. If it is a landmine, you lose. Method: Max 6 persons can play. Each person push one butoon on one side. Keeping playing it until one person push a landmine.
Display
Target: e-Cube displays all the games it can play automatically. Note: No sleeping pattern under this function.
Jigsaw
Target: To arrange all the same color onto one side. Method: Push any button of the light to move it forward until all the colors are the same.
Lighting
Target: e-Cube runs the lighting automatically.
Shrew
Target: Push the button beside the lit color at random
Turntable
Target: Push the button you want to bet, if it lights up you win. Method: Max 6 persons can play. Each person push one button on one side.
Memory
Target and Method: Memorize the sequence of different lights and push them again in the same order.
Noughts & Crosses
Target: Played by 2 players. The one completing one row in same color wins. Method: Take turns to push the button until the game is over.
Illumination
Target: All LED lights are on for illumination. Note: NO sleeping pattern under this function.
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