Transcript
SIM RACE LCD USER MANUAL Version 2.0
SIM Display © 2016
29. December 2016
Table of Contents 1 Introduction ......................................................................................................................................... 3 2 USB Connection ................................................................................................................................... 4 2.1 Method #1: Mini USB Connector (Plug and Play) ......................................................................... 4 2.2 Method #2: Manual Connection (Soldering Wires)...................................................................... 5 3 TFT Power Requirements .................................................................................................................... 6 3.1 Method #1: DC Jack Connector .................................................................................................... 6 3.2 Method #2: Manual Connection (Soldering Wires)...................................................................... 7 4 TFT Video Requirements ..................................................................................................................... 8 4.1 Method #1: RCA Connector .......................................................................................................... 8 4.2 Method #2: Manual Connection (Soldering Wires)...................................................................... 9 5 Pushbuttons....................................................................................................................................... 10 6 Rotary Encoders................................................................................................................................. 11 7 Rotary Switches ................................................................................................................................. 12 8 Analog Inputs ..................................................................................................................................... 13 8.1 Analog Input Options.................................................................................................................. 13 8.2 Analog Input Requirements........................................................................................................ 13 9 Realistic F1 Clutch Behavior (BPF) ..................................................................................................... 14 9.1 How Does It Work....................................................................................................................... 14 9.2 BPF Value Setup (SLIMax Manager Pro) ..................................................................................... 14 10 Wiring Diagram Examples................................................................................................................ 15 10.1 Pushbutton ............................................................................................................................... 15 10.2 Rotary Encoder ......................................................................................................................... 16 10.3 Potentiometer .......................................................................................................................... 17 10.4 Rotary Switch ............................................................................................................................ 18 10.5 External LEDS ............................................................................................................................ 19 10.6 Complete Wiring....................................................................................................................... 20 11 Connector (BUTTONS 01-16) ........................................................................................................... 21 12 Connector (BUTTONS 17-32) ........................................................................................................... 22 13 Connector (CLUTCHES | SWITCHES) ................................................................................................ 23
SIM Display © 2016
29. December 2016
1 Introduction SIM Race LCD (SIMR-LCD) is a replica of real F1 display module. It's also known as shift light indicator (SLI) and features 15 RPM leds, 6 warning leds and 4 external leds. It must be connected to the computer's USB port. The unit includes management of 32 buttons (or maximum 16 rotary encoders), 4 rotary switches and two analog inputs with true 12-bit resolution (4096 steps). Analog inputs can be used as clutches, potentiometers, hall sensors and more. A standalone 4.3" TFT display is embedded with the unit and requires a 12V DC power supply and a composite video signal (CVBS) from your computer's graphics card. Modern graphics cards don't support composite video signal anymore, so HDMI CVBS converter is required between PC and TFT and it must be connected to the computer's HDMI port.
Note: TFT display will be recognized as an external monitor on your computer. Note: Brightness of TFT display and LEDS can be adjusted in software.
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29. December 2016
2 USB Connection SIM Race LCD must be connected to the computer's USB port. It is recognized as a HID device (plug and play) and it does not require any external drivers to be installed. We recommend using only high quality USB cables with maximum length of 5 meters.
2.1 Method #1: Mini USB Connector (Plug and Play)
Use standard Mini USB (B) cable and plug it on USB socket on the PCB. The other end must be connected to the computer's USB port.
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29. December 2016
2.2 Method #2: Manual Connection (Soldering Wires) You can solder USB wires directly on the PCB. This is very useful if you are installing PCB inside steering wheel and you need to save some space.
Important: You need experience with soldering. Be careful and make sure the polarity is correct and you are following diagram below. If USB device is not recognized on your computer, you did not connect signal wires (D+ and D-) correctly.
USB WIRE COLOR
SIM Display © 2016
DESCRIPTION
Red
+ 5V
White
D-
Green
D+
Black
GND
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3 TFT Power Requirements Voltage Requirement: Current Requirement: Plug outside diameter: Plug inside diameter:
12V DC 1A (or more) 5.5mm 2.5mm
3.1 Method #1: DC Jack Connector There is a power jack connector available on the PCB for easy and convenient connection.
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29. December 2016
3.2 Method #2: Manual Connection (Soldering Wires) You can solder DC power wires directly on the PCB. This is very useful if you are installing PCB inside steering wheel and you need to save some space.
Important: You need experience with soldering. Be careful and make sure the polarity is correct.
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29. December 2016
4 TFT Video Requirements Modern graphics cards don't support composite video signal anymore, so HDMI CVBS converter is required between PC and TFT and it must be connected to the computer's HDMI port.
4.1 Method #1: RCA Connector There is a RCA connector available on the PCB for easy and convenient connection. RCA video (male to male) cable is required.
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4.2 Method #2: Manual Connection (Soldering Wires) You can solder two wires (CVBS and GND) directly on the PCB. This is very useful if you are installing PCB into steering wheel and you need to save some space. This will also eliminate the need for large RCA connector.
Important: You need experience with soldering. Be careful and make sure the polarity is correct and you are following diagram below.
COLOR
DESCRIPTION Black
GND
Yellow
CVBS
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5 Pushbuttons SIM Race LCD is a great solution for simracing because you can also use it as a racing simulator and make button-box or steering wheel of your choice. There are two red (18-pin) connectors on PCB dedicated for digital buttons and encoders.
All buttons will be recognized under WINDOWS OS (game controller panel) and can be used in any game or simulation.
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29. December 2016
6 Rotary Encoders Encoders are very usefull to change settings in game quickly and precisely (like brake bias, seat adjustment, brightness, etc). One encoder will be using one pair of (two) digital buttons. Encoders are freely rotating devices (like potentiometers). Each rotation (detent) will press button one time. Rotating encoder in one direction (clockwise) will press first button, rotating it in other direction (anti clockwise) will press second button. This feature is implemented in firmware and must be enabled for each encoder in configuration software (SIM Race LCD Manager).
Encoder delay: Determines how long the button will be pressed. Value can be set from 1ms to 250ms. Encoder ratio: Because encoders have different resolutions (pulses per detent) you must set correct value for encoders ratio. See explanation below: 1:1 Ratio Encoders with 1 pulse per detent 1:2 Ratio Encoders with 2 pulses per detent 1:4 Ratio Encoders with 4 pulses per detent
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7 Rotary Switches We have designed a 12-position rotary switch which requires only 3 wires for connection to the SIM Race LCD instead of 13 wires that would be required in case ordinary switches were used. Switches have continuous (no-stop) rotation and knurled 6mm shaft diameter for many types of compatible knobs.
Rotary switches will be recognized as axes under WINDOWS OS (game controller panel). They can be mapped in software and used for many functions in any game or simulation. There is one red (18-pin) connector on PCB dedicated for rotary switches and analog inputs. You can connect up to 4 rotary switches.
Note: Switches purchased from 3rd party supliers will not work properly with SIM Race LCD.
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8 Analog Inputs SIM Race LCD features two (2) analog inputs with true 12-bit resolution (4096 steps). Resolution can be reduced to 11-bit (2048 steps) or 10-bit (1024 steps) if high precision is not required. Resolution can be changed in configuration software (SIM Race LCD Manager).
8.1 Analog Input Options Disabled: If analog inputs are not used, they should be disabled. Realistic F1 Clutch Behavior (BPF): Analog inputs are combined (dual mode). Normal mode: Analog inputs are separated (single mode).
8.2 Analog Input Requirements Maximum voltage: 3.3V Maximum impedance: 2kΩ (recommended 1kΩ)
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9 Realistic F1 Clutch Behavior (BPF) This is a special and unique feature implemented in our firmware only. It allows you to use analog clutches in a way the real F1 car does. This will make a perfect start and quicker getaway when red lights go out. Since launch control was banned, it is now down to the driver to play with the clutch and throttle to gain the perfect start. Driver must now manually perform the entire launch sequence using hand operated clutches mounted to the back of steering wheel. If you want to use this feature, you must first select »Realistic F1 Clutch Behavior (BPF)« in configuration software and connect two separate clutches on each analog input. You can either choose a solution with potentiometers or hall sensors.
9.1 How Does It Work Both clutches do exactly the same thing but the standard practice in F1 today is to pre-set one clutch position before fully engaging the other clutch. When red lights go out, release as quickly as you can the first clutch and the car will start moving. As soon as you pick enough traction, quickly release the second clutch and control your car with a throttle.
9.2 BPF Value Setup (SLIMax Manager Pro) 1) 2) 3) 4) 5) 6) 7) 8) 9)
Set »display_clutch_biting_point_state« to true Assign a button for BPF procedure: »btn_clutch_biting_point_finder« Assign an axe used for the clutch: »sw_clutch_rpm« Go on flat part of the track and make sure Auto Clutch is disabled in game Fully engage (press) both clutch paddles Engage gear 1 Press and release previously assigned button to start BPF detection Accelerate then slowly release one clutch paddle until car moves BPF value is now saved in software
Note: BPF value will be displayed only if »display_clutch_biting_point_state« is set to true. Note: You can change and tune the BPF value later with rotary encoder.
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10 Wiring Diagram Examples 10.1 Pushbutton Below is a wiring diagram how to connect button #19.
Note: All buttons share the same GND wire.
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10.2 Rotary Encoder Below is a wiring diagram how to connect rotary encoder #2.
Note: All encoders share the same GND wire. Note: Enable encoder #2 in configuration software and set correct encoder ratio.
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10.3 Potentiometer Below is a wiring diagram how to connect potentiometer on analog input #1.
Note: We suggest using 1k linear potentiometers. Note: Enable analog input (AN1) in configuration software.
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10.4 Rotary Switch Below is a wiring diagram how to connect rotary switch #1.
Note: Switches purchased from 3rd party supliers will not work properly with SIM Race LCD.
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10.5 External LEDS You can connect up to 4 external LEDS by soldering wires directly on the PCB. Resistors are not required.
Important: You need some experience with soldering. Be careful and make sure the polarity is correct.
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10.6 Complete Wiring Below is a complete wiring diagram (required connections to the SIM Race LCD).
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29. December 2016
11 Connector (BUTTONS 01-16) PIN
COLOR
PRIMARY FUNCTION
1
Brown
GND
2
Red
Button 1
3
Orange
Button 2
4
Yellow
Button 3
5
Green
Button 4
6
Blue
Button 5
7
Violet
Button 6
8
Gray
Button 7
9
White
Button 8
10
Black
Button 9
11
Brown
Button 10
12
Red
Button 11
13
Orange
Button 12
14
Yellow
Button 13
15
Green
Button 14
16
Blue
Button 15
17
Violet
Button 16
18
Gray
GND
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SECONDARY FUNCTION
ROTARY ENCODER 1 ROTARY ENCODER 2 ROTARY ENCODER 3 ROTARY ENCODER 4 ROTARY ENCODER 5 ROTARY ENCODER 6 ROTARY ENCODER 7 ROTARY ENCODER 8
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12 Connector (BUTTONS 17-32) PIN
COLOR
PRIMARY FUNCTION
1
Brown
GND
2
Red
Button 17
3
Orange
Button 18
4
Yellow
Button 19
5
Green
Button 20
6
Blue
Button 21
7
Violet
Button 22
8
Gray
Button 23
9
White
Button 24
10
Black
Button 25
11
Brown
Button 26
12
Red
Button 27
13
Orange
Button 28
14
Yellow
Button 29
15
Green
Button 30
16
Blue
Button 31
17
Violet
Button 32
18
Gray
GND
SIM Display © 2016
SECONDARY FUNCTION
ROTARY ENCODER 9 ROTARY ENCODER 10 ROTARY ENCODER 11 ROTARY ENCODER 12 ROTARY ENCODER 13 ROTARY ENCODER 14 ROTARY ENCODER 15 ROTARY ENCODER 16
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13 Connector (CLUTCHES | SWITCHES) PIN
COLOR
FUNCTION
1
Brown
GND
2
Red
Analog Input 1
3
Orange
+3.3V
4
Yellow
GND
5
Green
Analog Input 2
6
Blue
+3.3V
7
Violet
GND
8
Gray
Switch 1
9
White
+3.3V
10
Black
GND
11
Brown
Switch 2
12
Red
+3.3V
13
Orange
GND
14
Yellow
Switch 3
15
Green
+3.3V
16
Blue
GND
17
Violet
Switch 4
18
Gray
+3.3V
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DESCRIPTION ANALOG INPUT (AN1)
ANALOG INPUT (AN2)
ROTARY SWITCH 1
ROTARY SWITCH 2
ROTARY SWITCH 3
ROTARY SWITCH 4
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