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Sim Race Lcd - Sim Display

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SIM RACE LCD USER MANUAL Version 2.0 SIM Display © 2016 29. December 2016 Table of Contents 1 Introduction ......................................................................................................................................... 3 2 USB Connection ................................................................................................................................... 4 2.1 Method #1: Mini USB Connector (Plug and Play) ......................................................................... 4 2.2 Method #2: Manual Connection (Soldering Wires)...................................................................... 5 3 TFT Power Requirements .................................................................................................................... 6 3.1 Method #1: DC Jack Connector .................................................................................................... 6 3.2 Method #2: Manual Connection (Soldering Wires)...................................................................... 7 4 TFT Video Requirements ..................................................................................................................... 8 4.1 Method #1: RCA Connector .......................................................................................................... 8 4.2 Method #2: Manual Connection (Soldering Wires)...................................................................... 9 5 Pushbuttons....................................................................................................................................... 10 6 Rotary Encoders................................................................................................................................. 11 7 Rotary Switches ................................................................................................................................. 12 8 Analog Inputs ..................................................................................................................................... 13 8.1 Analog Input Options.................................................................................................................. 13 8.2 Analog Input Requirements........................................................................................................ 13 9 Realistic F1 Clutch Behavior (BPF) ..................................................................................................... 14 9.1 How Does It Work....................................................................................................................... 14 9.2 BPF Value Setup (SLIMax Manager Pro) ..................................................................................... 14 10 Wiring Diagram Examples................................................................................................................ 15 10.1 Pushbutton ............................................................................................................................... 15 10.2 Rotary Encoder ......................................................................................................................... 16 10.3 Potentiometer .......................................................................................................................... 17 10.4 Rotary Switch ............................................................................................................................ 18 10.5 External LEDS ............................................................................................................................ 19 10.6 Complete Wiring....................................................................................................................... 20 11 Connector (BUTTONS 01-16) ........................................................................................................... 21 12 Connector (BUTTONS 17-32) ........................................................................................................... 22 13 Connector (CLUTCHES | SWITCHES) ................................................................................................ 23 SIM Display © 2016 29. December 2016 1 Introduction SIM Race LCD (SIMR-LCD) is a replica of real F1 display module. It's also known as shift light indicator (SLI) and features 15 RPM leds, 6 warning leds and 4 external leds. It must be connected to the computer's USB port. The unit includes management of 32 buttons (or maximum 16 rotary encoders), 4 rotary switches and two analog inputs with true 12-bit resolution (4096 steps). Analog inputs can be used as clutches, potentiometers, hall sensors and more. A standalone 4.3" TFT display is embedded with the unit and requires a 12V DC power supply and a composite video signal (CVBS) from your computer's graphics card. Modern graphics cards don't support composite video signal anymore, so HDMI  CVBS converter is required between PC and TFT and it must be connected to the computer's HDMI port. Note: TFT display will be recognized as an external monitor on your computer. Note: Brightness of TFT display and LEDS can be adjusted in software. SIM Display © 2016 29. December 2016 2 USB Connection SIM Race LCD must be connected to the computer's USB port. It is recognized as a HID device (plug and play) and it does not require any external drivers to be installed. We recommend using only high quality USB cables with maximum length of 5 meters. 2.1 Method #1: Mini USB Connector (Plug and Play) Use standard Mini USB (B) cable and plug it on USB socket on the PCB. The other end must be connected to the computer's USB port. SIM Display © 2016 29. December 2016 2.2 Method #2: Manual Connection (Soldering Wires) You can solder USB wires directly on the PCB. This is very useful if you are installing PCB inside steering wheel and you need to save some space. Important: You need experience with soldering. Be careful and make sure the polarity is correct and you are following diagram below. If USB device is not recognized on your computer, you did not connect signal wires (D+ and D-) correctly. USB WIRE COLOR SIM Display © 2016 DESCRIPTION Red + 5V White D- Green D+ Black GND 29. December 2016 3 TFT Power Requirements Voltage Requirement: Current Requirement: Plug outside diameter: Plug inside diameter: 12V DC 1A (or more) 5.5mm 2.5mm 3.1 Method #1: DC Jack Connector There is a power jack connector available on the PCB for easy and convenient connection. SIM Display © 2016 29. December 2016 3.2 Method #2: Manual Connection (Soldering Wires) You can solder DC power wires directly on the PCB. This is very useful if you are installing PCB inside steering wheel and you need to save some space. Important: You need experience with soldering. Be careful and make sure the polarity is correct. SIM Display © 2016 29. December 2016 4 TFT Video Requirements Modern graphics cards don't support composite video signal anymore, so HDMI  CVBS converter is required between PC and TFT and it must be connected to the computer's HDMI port. 4.1 Method #1: RCA Connector There is a RCA connector available on the PCB for easy and convenient connection. RCA video (male to male) cable is required. SIM Display © 2016 29. December 2016 4.2 Method #2: Manual Connection (Soldering Wires) You can solder two wires (CVBS and GND) directly on the PCB. This is very useful if you are installing PCB into steering wheel and you need to save some space. This will also eliminate the need for large RCA connector. Important: You need experience with soldering. Be careful and make sure the polarity is correct and you are following diagram below. COLOR DESCRIPTION Black GND Yellow CVBS SIM Display © 2016 29. December 2016 5 Pushbuttons SIM Race LCD is a great solution for simracing because you can also use it as a racing simulator and make button-box or steering wheel of your choice. There are two red (18-pin) connectors on PCB dedicated for digital buttons and encoders. All buttons will be recognized under WINDOWS OS (game controller panel) and can be used in any game or simulation. SIM Display © 2016 29. December 2016 6 Rotary Encoders Encoders are very usefull to change settings in game quickly and precisely (like brake bias, seat adjustment, brightness, etc). One encoder will be using one pair of (two) digital buttons. Encoders are freely rotating devices (like potentiometers). Each rotation (detent) will press button one time. Rotating encoder in one direction (clockwise) will press first button, rotating it in other direction (anti clockwise) will press second button. This feature is implemented in firmware and must be enabled for each encoder in configuration software (SIM Race LCD Manager). Encoder delay: Determines how long the button will be pressed. Value can be set from 1ms to 250ms. Encoder ratio: Because encoders have different resolutions (pulses per detent) you must set correct value for encoders ratio. See explanation below: 1:1 Ratio  Encoders with 1 pulse per detent 1:2 Ratio  Encoders with 2 pulses per detent 1:4 Ratio  Encoders with 4 pulses per detent SIM Display © 2016 29. December 2016 7 Rotary Switches We have designed a 12-position rotary switch which requires only 3 wires for connection to the SIM Race LCD instead of 13 wires that would be required in case ordinary switches were used. Switches have continuous (no-stop) rotation and knurled 6mm shaft diameter for many types of compatible knobs. Rotary switches will be recognized as axes under WINDOWS OS (game controller panel). They can be mapped in software and used for many functions in any game or simulation. There is one red (18-pin) connector on PCB dedicated for rotary switches and analog inputs. You can connect up to 4 rotary switches. Note: Switches purchased from 3rd party supliers will not work properly with SIM Race LCD. SIM Display © 2016 29. December 2016 8 Analog Inputs SIM Race LCD features two (2) analog inputs with true 12-bit resolution (4096 steps). Resolution can be reduced to 11-bit (2048 steps) or 10-bit (1024 steps) if high precision is not required. Resolution can be changed in configuration software (SIM Race LCD Manager). 8.1 Analog Input Options  Disabled: If analog inputs are not used, they should be disabled.  Realistic F1 Clutch Behavior (BPF): Analog inputs are combined (dual mode).  Normal mode: Analog inputs are separated (single mode). 8.2 Analog Input Requirements  Maximum voltage: 3.3V  Maximum impedance: 2kΩ (recommended 1kΩ) SIM Display © 2016 29. December 2016 9 Realistic F1 Clutch Behavior (BPF) This is a special and unique feature implemented in our firmware only. It allows you to use analog clutches in a way the real F1 car does. This will make a perfect start and quicker getaway when red lights go out. Since launch control was banned, it is now down to the driver to play with the clutch and throttle to gain the perfect start. Driver must now manually perform the entire launch sequence using hand operated clutches mounted to the back of steering wheel. If you want to use this feature, you must first select »Realistic F1 Clutch Behavior (BPF)« in configuration software and connect two separate clutches on each analog input. You can either choose a solution with potentiometers or hall sensors. 9.1 How Does It Work Both clutches do exactly the same thing but the standard practice in F1 today is to pre-set one clutch position before fully engaging the other clutch. When red lights go out, release as quickly as you can the first clutch and the car will start moving. As soon as you pick enough traction, quickly release the second clutch and control your car with a throttle. 9.2 BPF Value Setup (SLIMax Manager Pro) 1) 2) 3) 4) 5) 6) 7) 8) 9) Set »display_clutch_biting_point_state« to true Assign a button for BPF procedure: »btn_clutch_biting_point_finder« Assign an axe used for the clutch: »sw_clutch_rpm« Go on flat part of the track and make sure Auto Clutch is disabled in game Fully engage (press) both clutch paddles Engage gear 1 Press and release previously assigned button to start BPF detection Accelerate then slowly release one clutch paddle until car moves BPF value is now saved in software Note: BPF value will be displayed only if »display_clutch_biting_point_state« is set to true. Note: You can change and tune the BPF value later with rotary encoder. SIM Display © 2016 29. December 2016 10 Wiring Diagram Examples 10.1 Pushbutton Below is a wiring diagram how to connect button #19. Note: All buttons share the same GND wire. SIM Display © 2016 29. December 2016 10.2 Rotary Encoder Below is a wiring diagram how to connect rotary encoder #2. Note: All encoders share the same GND wire. Note: Enable encoder #2 in configuration software and set correct encoder ratio. SIM Display © 2016 29. December 2016 10.3 Potentiometer Below is a wiring diagram how to connect potentiometer on analog input #1. Note: We suggest using 1k linear potentiometers. Note: Enable analog input (AN1) in configuration software. SIM Display © 2016 29. December 2016 10.4 Rotary Switch Below is a wiring diagram how to connect rotary switch #1. Note: Switches purchased from 3rd party supliers will not work properly with SIM Race LCD. SIM Display © 2016 29. December 2016 10.5 External LEDS You can connect up to 4 external LEDS by soldering wires directly on the PCB. Resistors are not required. Important: You need some experience with soldering. Be careful and make sure the polarity is correct. SIM Display © 2016 29. December 2016 10.6 Complete Wiring Below is a complete wiring diagram (required connections to the SIM Race LCD). SIM Display © 2016 29. December 2016 11 Connector (BUTTONS 01-16) PIN COLOR PRIMARY FUNCTION 1 Brown GND 2 Red Button 1 3 Orange Button 2 4 Yellow Button 3 5 Green Button 4 6 Blue Button 5 7 Violet Button 6 8 Gray Button 7 9 White Button 8 10 Black Button 9 11 Brown Button 10 12 Red Button 11 13 Orange Button 12 14 Yellow Button 13 15 Green Button 14 16 Blue Button 15 17 Violet Button 16 18 Gray GND SIM Display © 2016 SECONDARY FUNCTION ROTARY ENCODER 1 ROTARY ENCODER 2 ROTARY ENCODER 3 ROTARY ENCODER 4 ROTARY ENCODER 5 ROTARY ENCODER 6 ROTARY ENCODER 7 ROTARY ENCODER 8 29. December 2016 12 Connector (BUTTONS 17-32) PIN COLOR PRIMARY FUNCTION 1 Brown GND 2 Red Button 17 3 Orange Button 18 4 Yellow Button 19 5 Green Button 20 6 Blue Button 21 7 Violet Button 22 8 Gray Button 23 9 White Button 24 10 Black Button 25 11 Brown Button 26 12 Red Button 27 13 Orange Button 28 14 Yellow Button 29 15 Green Button 30 16 Blue Button 31 17 Violet Button 32 18 Gray GND SIM Display © 2016 SECONDARY FUNCTION ROTARY ENCODER 9 ROTARY ENCODER 10 ROTARY ENCODER 11 ROTARY ENCODER 12 ROTARY ENCODER 13 ROTARY ENCODER 14 ROTARY ENCODER 15 ROTARY ENCODER 16 29. December 2016 13 Connector (CLUTCHES | SWITCHES) PIN COLOR FUNCTION 1 Brown GND 2 Red Analog Input 1 3 Orange +3.3V 4 Yellow GND 5 Green Analog Input 2 6 Blue +3.3V 7 Violet GND 8 Gray Switch 1 9 White +3.3V 10 Black GND 11 Brown Switch 2 12 Red +3.3V 13 Orange GND 14 Yellow Switch 3 15 Green +3.3V 16 Blue GND 17 Violet Switch 4 18 Gray +3.3V SIM Display © 2016 DESCRIPTION ANALOG INPUT (AN1) ANALOG INPUT (AN2) ROTARY SWITCH 1 ROTARY SWITCH 2 ROTARY SWITCH 3 ROTARY SWITCH 4 29. December 2016