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March 1991 16-431 '3-1 01 MIDWAY STRIKE FORCE™ KIT OPERATIONS MANUAL including: Installation & Operation Testing & Problem Diagnosis PC Board Parts Information Reference Diagrams & Schematics MIDWAY MANUFACTURING 3401 N. California Avenue Chicago, IL 60618 rl'h f1\ • I.e. S ~ ag". < f S'fDlr'''('.;'' 'i!J>L'"(I:~ n. ,. \.r... 'V{" I.' .h\. £", Ii).. In the year 2020 tilE' first. aliel, c(\nbict ):; Dl3(k From :,tlt ;'::ir'J1{;st rea,:hp'; distress call Th(- Sauriar;5, an evil refltiJiall ~'>iCe bent jnvadlng the human col;;ni'lPcl f~et:l The Saurian into slaves f)T their evil "r,m' Th,~ on!;: h for ;'}H~ an elite te8l1: l.f abi!' to the In i11l1 ·;a:,iu: ilX:.. . '} l t I) Each pl'l} (~ :;imtrol:, d Stnb· Foret' their pow"red battle annOI', Saurians Hnd their vicious mirdons. d~~fQLrt tJ-;« s not enough The Saurian megastaL which hrought the "i i:"\Hdf. system launching dreadnaughts, These large dangerous n>0th .., : p " l.Til tn p!anet~i delivering a never- ending supply of invading Saurians, The ph} t1-j Py H~U ':-:.t dreadnaughts to prevent the retaking of thpir hard won planets. UltiuJ8.L>' , attempt the destruction of the Sa~lnaJ1. Megast.ar "Apoealypsu" to end. the inv8c.;jOf! and JP i)n Lne Saurian Front. ! STRIKE FORCE Game Play STRIKE FORCE is a one, or two-player game in which two players play simultaneously. Unlimited buy-ins are a1lowed at any time for either player. STRIKE FORCE is unique because it has unlimited open ended game play and an ultimate goal, which allows the players to win. Most games provide the player with a fixed series of encounters that do not change from game to game, STRIKE FORCE puts the player in charge of battling hislher way through a realistic environment. The player not only chooses where to go across a 3D- looking planetary surface, but also which weapon to use from an arsenal that accumulates as the game progresses. Once the Saurians are conquered on a planet, the player pilots hislher interplantary shuttle to one of 22 different planets. The Megastar is 40 screens long. The ultimate challange of STRIKE FORCE is to chase down, enter, and get to the core of the enemy Megastar. STRIKE FORCE TABLE OF CONTENTS Section 1 Installation and Operation ~~ 1-2 Conversion Procedure Inspection 1-3 Recommended Tools and Supplies 1-3 Cabinet Modifications 1-4 Control Panel Modifications 1-4 Typical Control Panel Layout 1-5 Installing PC Boards & Wiring into a JAMMA Cabinet 1-6 Installing PC Boards & Wiring into a non-JAMMA Cabinetl-7 Installing the Volume Control 1-8 Game Features Start-up 1-9 Player Controls 1-9 Game Operation Control Switches 1-10 Control Switch Location Diagram 1-10 Game Audits, Diapostics &; Adjustments Operation 1-11 Game Audits 1-11 Audit Table 1-11 Diagnostic Tests 1-12 CPU Test 1-12 Bum-in Test 1-12 Monitor Test 1-12 DIP switch Test 1-12 Switch Tests 1-12 Game Adjustments 1-13 DIP switch 1 1-13 DIP switch 2 1-14 Troubleshootina 1-15 Section 2 PC Board Parts Information CPU Board CPU Parts Sound Board & Parts 2-2 2-3 2-4 Section 3 Diagrams and Schematics Sound Board Schematic CPU Board Schematic JAMMAChart Cabinet Wiring Coin Meter Wiring Interboard Wiring Control Panel Wire Colors Control Panel Template Diagram COPYRIGHT 1991 MIDWAY Manufacturing ALL mGHTS RESERVED 3-2 3-3 3-19 3-20 3-21 3-22 3-23 3-25 SECTION one INSTALLATION and OPERATION 1-1 Safety Notices The following safety hints apply to all kit operators and service personnel. Specific warnings and cautions will be found throughout this manual where they apply. We recommend that you read this page, and also all of Section 1, before preparing your kit for play. NOTICE: SALVAGED PARTS Parts salvaged from old games are required to complete your kit. These salvaged parts must operate perfectly: otherwise, the converted game cannot perform properly or safely. Always repair circuit board malfunctions and cabinet damage before conversion is attempted. NOTICE: POWER SUPPLY Be sure the power supply from your old game is capable of +5V dc at 5A, -5V dc at 1A and +12V at 1A These operating voltages are necessary for your kit. Your power supply must be FCC approved. NOTICE: MONITOR This kit is not intended for use with X-Y monitors. Suitable monitors have horizontally mounted CRTs and raster electronics with inputs for red, green and blue video, as well as Composite Ne@tiye Sync inputs. NOTICE: COIN MECHANISM Be sure to clean and lubricate your old coin mechanisms. Servicing them is crucial to your game's earning potential and operation. NOTICE: COIN METERS Coin meters are not provided with this kit. Wiring information is provided as a convenience to the operator. NOTICE: SERVICING, INSTALLING Always tum your game Off and unplug it before attempting to service or install your kit. PROPERLY ATrACH ALL CONNECTORS. Be sure that the connectors on each printed circuit board (PCB) are properly connected. Ifthey do not slip on easily, do not force them. A reversed connector may damage your kit and void the warranty. All connectors are keyed to fit specific pins on each board. 1·2 Conversion Procedure Inspection Unpack the materials from the carton and inspect for obvious signs of damage. Use this checklist to be sure your kit is complete. Part No. [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] Item Quantity A-13234-43313 CPU board A-13971-43313 Sound board C-9214-4 red pushbutton assy C-9214-22 purple pushbutton assy C-9214-23 yellow pushbutton assy H-8866 volume control cable H-12758 sound board jumper cable H-13257 sound power/speaker cable H-13411 main JAMMA cable 16-9201 controls template 16-43113-101 manual 20-9222 5/8 palnut 20-9319-4 yellow 8-way joystick 20-9319-6 purple 8-way joystick 20-9457 Wico buttonholder 31-1613-42413 kit marquee 31-1616-42413 cabinet side decal set 31-1620-42413 control panel overlay 31-1622-42413 control panel decal 5795-10937-18 20-pin ribbon cable assorted hardware 1 1 2 3 3 1 1 1 1 1 1 8 1 1 8 1 2 1 1 1 Recommended Tools and Supplies [] black semi-gloss paint [ ] electric drill [ ] electric screwdriver [ ] grease pencil or marker [ ] hex driver [] 180 grit sandpaper or electric sander [] pliers [ ] razor knife [ ] soldering iron and solder [ ] wire cutters [ ] black electrical tape [ ] quick-hardening wood putty 1·3 Cabinet Modifications 1. Fill in gouges with a good quick-hardening wood putty. Sand cabinet and wipe it clean. 2. Repaint the cabinet with black semi-gloss paint (Games wood grain sides: remove the old decals and clean the glue residue from the old decal before painting). Allow paint to dry completely. 3. Pencil a line roughly at the top of the old graphic. Lightly moisten the cabinet with soapy water. Apply the decal starting at the top and working down. After the decal is in place, smooth it down, taking care to squeeze out the air bubbles. If you miss an air bubble, pop it with a razor blade or a pin and burnish it down. Allow 12 hours for the adhesive in the decals to set. Remove masking. 4. Check the Strike Force Kit for an FCC sticker and apply it over the existing sticker on the cabinet. When Midway ships a game, it is in compliance with FCC regulations. Your sticker is proof. If the sticker is missing or damager, legal repercussions to the owner or distributor of the game may result. If your game kit does not contain an FCC sticker, call Midway Manufacturing immediately. 5. Apply the Instructions (Card or Decals) to the CRT viewing glass. Control Panel Modifications 1. Remove the control panel buttons and joysticks and remove the old vinyl covering. 2. Use the Control Panel Template to help you design your control panel. You will need to use the template twice, once for the left side and once for the right side of the control panel. 3. Drill holes as needed for the joysticks and buttons. Plug previous holes with wood blocks, putty, cardboard or epoxy. File the new holes smooth. 4. Carefully remove the backing on the vinyl control panel overlay. Place the overlay on top of the control panel. Prevent air bubbles from getting under the vinyl overlay. 1-4 5. a) After the overlay is on securely, use a razor knife to cut holes for the buttons and joysticks. b) Position the stickers around the appropriate button locations. Refer to the Typical Control Panel Layout diagram for suggested button and joystick locations. 6. To mount the pushbuttons and button-holder/switch to the control panel, push the threaded end of the pushbutton through the control panel from the top so that the threads extend through the back ofthe control panel. Then, take the white plastic button holder/switch and place it over the pushbutton threads so that the threads extend through the hole in the holder. The blade switch must point toward the back of the cabinet and face you. Secure into place with a palnut. Repeat for all of the pushbutton switches. 7. To mount the joystick assembly to the control panel first position the switch assembly so that the square base is against the back ofthe control panel and the hole in the base lines up with the joystick hole in the control panel. Secure the switch assembly to the control panel. Be sure that one of the blade switches faces the monitor when the control panel is closed. Remove the "E"-ring, white plastic spacer and spring from the joystick shaft. Slip the black plastic washer around the joystick shaft so the rough side faces the handle. Push the shaft through the joystick base from the front of the control panel. After the shaft is through the base, replace the spring, spacer and "E"_ring. Joystick Start/Transform Joystick (j)(j)(j) (j) Fire Weapon St~ransform (j) :. . (j) (j) (j) Fire Weapon Weapon Select Weapon Select TYPICAL CONTROL PANEL LAYOUT 1·5 ( Note ) If you choose to use your own JAMMA Cable and not the one provided in the kit, be sure to check the JAMMA Cable Chart to verify that it is compatible. (Caution) Properly insulate any unused wires within the JAMMA cable, especia1lythe gray, graygreen and gray-yellow wires. This is a fully wired JAMMA cable. Many of the wires will not be used for this kit. These wires have been installed so that you can use this cable for future kits. InStalling the PC Boards and Wiring into a JAMMA Game Cabinet 1. Disconnect and remove the existing CPU board in the JAMMA game cabinet. 2. Mount the Strike Force CPU board inside the JAMMA game cabinet where the old CPU board was located. Mount the sound board next to the CPU board using the stand-oft's and screws provided. 3. If you choose to use the JAMMA cable provided with the kit, unsolder your old JAMMA cable from the speaker, power supply, control panel switches (which may already be disconnected) and coin door. Remove the cable from the game. If you are not going to use the JAMMA Cable provided with the kit, check the JAMMA Cable Chart to be sure your cable is compatible. Leave your power supply chassis as is. 4. Connect the JAMMA cable to Jl on the Strike Force CPU board. Using the JAMMA Cable Chart or the Cabinet Wiring Diagram for reference, solder the correct JAMMA cable wires to the speaker, power supply, coin door, control panel switches, and joystick switches. When soldering the joystick switches, be sure to connect the correct wire to the correct blade switch. Follow the Control Panel Wire Color List (pg.3-23), or the Cabinet Wiring Diagram (pg. 3-20). (Note ) The ribbon cable may need to be twisted in order to connect it properly. 5. Connect the ribbon cable from J4 on the sound board to J8 on the CPU board. Be sure that the red line goes to the same pin on both boards. Connect the wire harness cable from J5 (speaker), and J3 (power), on the sound board to J2 (sound power speaker connector) on the CPU board. 6. J6, J7, J9, J12 and J14 on the CPU board are not used. 7. Place the FBI Wamng Label on the inside of the cabinet next to the PC boards. Be sure the label is completely visible. 1-6 Installing the PC Boards and Wiring into a NON·JAMMA Game Cabinet. 1. Disconnect and remove the existing CPU board in the game cabinet. 2. Mount the Strike Force CPU board inside the game cabinet where the old CPU board was removed. Mount the sound board next to the CPU board using the stand-oft's and screws provided. 3. Leaving severalinches of wire, cut the wires at the coin door, control panel switches (which may already be disconnected) speaker and power supply. 4. Connect JAMMA cable to CPU board at Jl. Follow the JAMMA Cable Chart or the Cabinet Wiring Diagram and splice the wires ofthe JAMMA cable to the existing wires for the coin door, power supply, speaker, control panel switches andjoystick switches. When soldering the joystick switches, be sure to connect the correct wire to the correct blade switch. Follow the Control Panel Wire Color List (pg. 3-23), or the Cabinet Wiring Diagram (pg. 3-20). Be sure all of the spliced wires are well insulated with black electrical tape. 5. Connect the ribbon cable from J4 on the sound board to J8 on the CPU board. Be sure that the red line goes to the same pin on both boards. Connect the wire harness cable from J5 (speaker), and J3 (power) on the sound board to J2 (sound power speaker connector) on the CPU board. 6. J6, J7, J9, J12, and J14 on the CPU board are not used. 7. Place the FBI Warning Label on the inside of the cabinet next to the PC boards. Be sure the label is completely visible. 1-7 (Note ) Be sure all spliced wires are well insulated with black electrical tape. (Caution) Properly insulate any unused wires within the JAMMA cable, especially the gray, gray-green and gray-yellow wires. This is a fully wired JAMMA cable. Many of the wires will not be used for this kit. These wires have been installed so that you can use this cable for future kits. Installing the Volume Control 1. Mount the volume control, using screws provided, where it is easily accessible. On top of the cash box, or on the wall near sound board are two possible locations. 2. The volume control cable attaches the volume control to the sound board at connector J2. When viewed with the white plastic knob facing you, the shield wire should be soldered to the right lug, the red wire should be soldered to the middle lug, and the black wire should be soldered to the left lug. Volume Control Wiring Diagram Red Black @ 1-8 Game Features StartUp Switch On power to the game. A "rug" pattern appears on the CRT screen. When the "rug" pattern ends, the screen shows CHECKING SCRATCH RAMS, and then CHECKING ROMS. The next screen shows REVISION LEVEL, CMOS TEST OK and the COIN SETTING. The game then moves to the attract mode. After the proper coinage has been inserted, the game exits the attract mode and enters the play mode. STRIKE FORCE is a one or two player game that allows two players to play simultaneously. Player Controls Each player has an 8-way joystick and four buttons. The joystick controls the movement of the ship. The buttons are Startl Transform, Fire, Weapon and, Weapon Select. 1m Each STARTtrRANSFORM button is used to start or continue a game. If a game is in progress, this button toggles the player between ship and turret modes. The ship is more mobile than the turret, but the turret has better firepower. During a 2-player game, ifone player is the ship and the other player is the turret, the turret is docked onto the ship unless the player does a quick double-click on the STARTtrRANSFORM button when transforming. mEach FffiE button is used to fire the player's standard weapon. When this button is held down, the weapon goes into rapid-fire mode. The Rapid Fire Counter is incremented by 100 each time a Rapid Fire Icon is picked up. The greater the Rapid Fire Counter value, the faster the weapon fires. mEach WEAPON button is used to fire the special weapons in the player's arsenal. The player is awarded special weapons by starting or continuing a game, by finding them on the planet's surface or, by rescuing colonists. When two players are docked together, they are both awarded a picked up weapon. There are over twelve weapons to discover and master. Ell Each WEAPON SELECT button is used to select weapons in the player's arsenal. Players accumulate weapons and use them as needed. The weapon currently being used is in a flashing box. Each time the WEAPON SELECT button is pressed, the current weapon moves to the end of the arsenal and the rest of the weapons are shifted one to the left. The game announces the name ofthe chosen weapon so the player knows what is selected without watching the arsenal. It's helpful to keep the sound levelloud enough to hear the game's speech clearly. 1-9 (Note ) When an error is detected during Start-up Tests, game start-up does not progress, and an error message appears on the screen. Game Operation STRIKE FORCE is a one- or two-player video game with a color monitor. From the player's perspective, the game has two modes of operation: Ready-to-Play and Play. For the owner! operator, the game has an additional mode of operation called Game Diagnostics and Adjustments. Control Switches 1m The SLAM TILT SWITCH detects any forceful vibrations against the Coin Door. This eliminates pounding for free games. (optional switch) 1m The VOLUME CONTROL allows increasing or decreasing the sound level ofthe game's music and speech. For greater earnings, set your game's sound level at its maximum. mThe TESTIDIAGNOSTICS SWITCH allows you to enter the Game's Diagnostics mode. Move the Test Switch left to enter the Game Diagnostics mode. To exit this mode, move the Test/Diagnostic Switch right. (optional switch) mil The SERVICE CREDIT SWITCH is a special-feature switch that provides credits during game testing without affecting the game's bookkeeping total. (optional switch) Slam Tilt SMtc~h~======~~======~~ Volume Control TestJDiaP08tics SMtch ervice Credit SMtch Typical Control Switch Locations 1·10 Game Audits, Diagnostics & Adjustments Operation All Game Audits and Diagnostics are accessible through the TestJDiagnostic switch if you have installed it, or the DIP switches located on the CPU board, ifyou have not. Game Adjustments are set or changed using the DIP switches. GAME AUDITS 'lb access the Audit Table, move the TestJDiagnostic switch to the left. If you have not installed a TestlDiagnostic switch, then turn On switch #l on DIP switch #2 To clear the Audits, move both joysticks toward the center of the Control Panel. Note: Audits cannot be set; they can only be cleared. To exit the Game Audit Table, move the TestlDiagnostic switch to the right, or turn Off switch #1 on DIP switch #2. AUDIT TABLE Audit Audit Value Left Chute (# ofleft chute coins) Right Chute (# of right chute coins) Center Chute (# of center chute coins) Fourth Chute (# offourth chute coins) Service Credits (# of service credit coins) Credits Played (# of credits played - sum of starts and continues) Player 1 Starts ( # of times player 1 started a game) Player 2 Starts (# of times player 2 started a game) Player 1 Continues (# of times played 1 continued a game) Player 2 Continues (# of times player 2 continued a game) One Player Seconds (# of seconds for one player game) Two Player Seconds (# of seconds for two player game) Plays to High Score Reset (# of plays without making H.S. until reset) Average Seconds per Credit ( average # of seconds played per coin) Burn-in Loop (# of Burn-in loops completed) Credits (# of unplayed credits available) Idle Minutes (# of idle minutes) Wins (# of games played to completion; starbase destroyed) 1·11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DIAGNOSTIC TESTS 1b access the TestsIDiagnostic Mode, first move the 'ThstJDiagnostic switch to the left, or turn On switch #1 on Dip switch #2. The Audit Table is shown. To exit the TestJDiagnostic Mode from any test, move the TesU Diagnostic switch to the right, or turn Off switch # 1 on DIP switch #2. CPU Test To enter the CPU Test from the Audit Table press the Player 2 Weapons Button. The CPU Test allows the operator to check the game's memory RAM and program ROM chips. The screen shows the layout of the RAMs and ROMs on the CPU board. A good chip turns green. A faulty chip turns red. Ifno error is found the test cycles back to the Audit Table. Burn-in Test To access this test from the Audit Table, press the Player 1 Weapons Button. The Burn-in Test repeats some of the Diagnostic Tests continually. When the Burn-In Test detects a error, the test stops. Use this test to detect intermittent problems that may not show up during the initial tests. ( Note ) There are front- mounted monitor controls (beneath the monitor and within the control panel opening) for easier monitor adjustments. Adjust the black level to just before the black portion turns gray. Adjust the contrast tojust before the text starts to blur. Monitor Test To access the Monitor Test from the Audit Table, press the Player 1 Start Button. This test allows the operator to check the monitor operation. There are red, green, and blue screens provided for color adjustments, as well as a crosshatch pattern for alignment adjustments. During the Monitor Test, the colors should appear sharp and clear. The crosshatch pattern fIlls the screen with a grid of lines and dots. The pattern should be clear, and the dots should be round. DIP Switch Test To access the DIP Switch Test from the Monitor Test, press the Player 1 Start Button. The DIP Switch Test allows the operator to check the CPU board DIP switch settings. Switch Test To access the Switch Test from the DIP Switch Test, press the Player 1 Start Button. The Switch Test allows the operator to check the switches. Pressing a switch causes the corresponding switch location on the screen to ltght. Release the switch, and the screen returns to normal. 1·12 GAME ADJUSTMENTS To change the Game Adjustments, use the DIP switches on the CPU. The Adjustments allow the operator to change the game Pricing and Difficulty levels, among other game features. Use the following DIP switch tables to change the desired adjustment. DIP Switch 1 Difficulty Level 1 Level 2 Level 3 Level 4* Level 5 Level 6 Level 7 Level 8 SW1 SW2 SW3 Off Off Off Off On On On On On On On Off On Off Off Off On On SW4 SW5 SW6 SW7 SW8 Off Off Off On Off On Ships per Credit 3* 4 Off On Point per Extra Ship 40,000 50,000* 75,000 100,000 Off Off On On On Off Off On Stan/Continue 1 credit start, 1 credit continue* 2 credits start, 1 credit continue Off On Coin Meters Off Meter 1 sums all switches Meter 1=switch 1, (3); Meter 2=switch 2, (4) (UK Electronic Door-Meter 1 is #10 Pence units through all switches.) On Note: * denotes factory setting 1·13 DIP Switch 2 SW1 Game Mode* Test Mode SW2 SW3 SW4 SW5 SW6 SW7 SW8 Off On Coin Modes for Chute 1 1 coin, 1 credit* 1 coin, 2 credits 1 coin, 3 credits 1 coin, 4 credits 1 coin, 5 credits 1 coin, 6 credits 2 coins, 1 credit 3 coins, 1 credit 4 coins, 1 credit 5 coins, 1 credit Off Off Off Off Off Off Off Off On On Off Off Off Off On On On On Off Off Off Off On On Off Off On On Off Off Off On Off On Off On Off On Off On 1 coin, 1 credit 2 coins, 3 credits On Off On Off 1-2 coins, 1-2 credits 3 coins, 4 credits On Off On On 1-3 coins, 1-3 credits 4 coins, 5 credits On On Off Off 1-4 coins, 1-4 credits 5 coins, 6 credits On On Off On 3 coins, 1 credit 5 coins, 2. credits On On On Off 1 coin, 2 credits 2 coins, 5 credits On On On On Coin Modes for Chute 2 1 coin, 1 credit* 1 coin, 2 credits 1 coin, 3 credits 1 coin, 4 credits 1 coin, 5 credits 1 coin, 6 credits UK Electronic Door chute 1 - 1 pound, 7 credits chute 2 - 50 pence, 3 credits chute 3 - 20 pence, 1 credit chute 4 - 10 pence, 1/2 credit Free Play Note: * denotes factory setting 1-14 Off Off Off Off On On Off Off On On Off Off Off On Off On Off On On On Off On On On Troubleshooting Problem Possible Solution No picture, or distorted picture. Check for faulty CPU board or monitor. Check for disconnected video signal cable. Turn game on & nothing happens. Check line fuse. Check for +5V DC at pins C, D, 3, 4 ofthe JAMMAConnector. No sound. Check the speaker and speaker connection to pins L and 10 on JAMMA Connector. Check volume control setting. Check for + 12V DC at pins F and 6 on the JAMMA Connector. Check interboard wiring from CPU board to Sound board. Move joystick and the objects do not move. Check for open wires between joystick and CPU board. Check for contamination on joystick switch contacts and CPU board pins. Check for proper ground. Move joystick and the objects move in the wrong direction. Check the wiring on the joystick blade switches. Be sure to follow the Control Panel Wire Colors List or, the Cabinet Wiring Diagram when connecting the joysticks. Press control panel button and nothing happens. Check for open wires between button and the CPU board. Check for contamination on the CPU board pins or button switch blade contacts. Check for proper ground. No credit given when Check DIP switch coin setting. Check for coins are inserted. contamination on coin switch contacts. Check for an open wire between Coin Switch 1 and pin 16 on JAMMA Connector or Coin Switch 2 and pin T of JAMMA Connector. Too many credits for the number of coins inserted. Check price setting. Check for a short between pins T & 16 on JAMMA Connector. The game stays in the test mode. Check that the TestJDiagnostic switch and switch #1 on DIP switch #2 are Off. 1·15 NOTES 1-16 SECTION two PC Board Parts Information 2-1 A-13234-43313 V-UNIT CPU BOARD ASSEMBL V :1 U94 ~ A ~ e ~ ~. i ~ ~ ~ ~ Ii .... ~ Ii ~ 'V ; '" ~ ... ...,. o .:::::::::::, c:::::::::::, 2-2 0 A-13234-43313 Y-UNIT CPU BOARD ASSEMBLY Part No. Ckt.Deslgnator Description 5770-12555-00 Bare PC Brd. 5281-09737-00 Ul IC,74LS86 5317-12211-00 U2,U20,U24,U43 U61, U62, U70 IC,74ALS541 5317-12212-00 U3,U6,U7,U21,U25 74ALS574 U50, U58, U63,U64 U71, U72, U74,U79,U84,U85 5317-12208-00 U4, U22, U54-U57 74ALS245 U59, U60, U75-U78 U80, U81, U94, Ul10 5340-12242-00 U5,U23 IC, 8Kx 8 S RAM 5700-12047-00 U8,U52,U53,U65 24 pin Socket 5340-12213-00 Ul0, Ull, U28-U33 IC, 4461 VRAM 5521-10421-00 U16 48MHZXtai 5521-10318-00 U17 24MHZXtai 5283-10468-00 U19, U45 IC,74F74 5019-10849-00 U27,U34,U44,U48 1000 DIP Res. 5317 -12305-00 U35 IC,74ALSOO 5700-12253-00 68 pin Socket U36 5280-09309-00 U37 IC,7407 5281-09487 -00 U38 IC,74LS74 5434-12255-00 U39 IC,MAX691 5700-09915-00 U40-U42 20 pin Socket 5311-12287-00 U47, U46, U87, Ul00 IC,74HC541 Ul0l, Ul03, Ul04 5700-10176-00 28 pin Socket U49 5311-12285-00 U51, U73, U82 IC,74HC573 5340-12014-00 U66-U69 IC, 4464 DRAM 5283-10552-00 U83 IC,74F04 5370-12602-00 IC, ULN2064B U86 5317-12023-00 U88 IC, 74ALS138 5700-12088-00 U89-U93, U95-U98 32 pin Socket Ul05-Ul09, Ulll-U114 5700-12254-00 U99 144 pin Socket 5317 -12024-00 Ul02 IC,74ALS139 5700-08985-00 Ul15 40 pin Socket 5010--08991-00 Res. 4.7KO 5% 1/4W Rl,R24, R27 5010-10204-00 R2, R7, R12 Res. 1KO 2% 1/4W 5010-10205-00 R3,R8,R13 Res. 2KO 2% 1/4W 5010-10000-00 R4,R9,R14 Res. 3.9K05% 1/4W 5010-09219-00 R5, Rl0, R15 Res. 8.2KO 5% 1/4W 5010-08772-00 R6,Rll,R16 Res. 15K05%1/4W 5010-09001-00 R23, R25 Res. 33005% 1/4W 5010-09036-00 R26, R29-R34 Res. 10005% 1/4W 5010-09416-00 R35-R37, R46-R48 Res. 47005% 1/4W 5010-08997 -00 R38-R45 Res. 2.705% 1/4W 5010-09534-00 W2, W8, Wl1, W12, Res. 00 W14, W21, W22, W24, W27, W28, W31, W32, W35, W37, W39, W41, W43, W44, W46, W48, W50, W52, W54, W56, W58, W60, W62, W66, W68, W69, W72, W74, W76, W78, W80 Part No. Ckt.Deslgnator Descrl ptlon 5043-08980-00 B Cap .. 01 J.lfd 10V 5040-08986-00 Cl, C2, C5, Cl0 Cap. l00J.lfd 10V 5043-09845-00 C3,C4 Cap .. 001 J.lfd 10V 5041-09243-00 C6-C9 Cap. 10J.lfd 10V 5043-8996-00 Cll Cap .. 1J.lfd 5019-12611-00 SR1, SR2, SR8 SIP, 47m5 Res. SR9, SR12, SR13 SR18 5019-09362-00 SR3, SR4, SR6 SIP,4.7Kn SR7, SRll, SR15 SR17, SR19-SR24 SRC1-SRC3 5019-10143-00 SR5 SIP, 47m 9 Res. 5060-10396-00 SIP.4.7Kn470pf SRC4, SRC5 SRC10, SRC14 SRC16 5671-09019-00 LED1, LED 2 LED, Red 5551-09822-00 Ll Inductor,4.7UH 5645-09025-00 DS1,DS2 DIP. Sw. 16 pin 5641-12551-00 SWl Pushbutton Sw. 5881-12315-00 Bl Battery Holder 5791-10862-08 J2 8 pin Connector 5791-12461-12 J4 12 pin Connector 5791-1 0850-00 J6,J7 26 pin Ribbon Connector 5791-09437-00 J8 20 pin Ribbon Connector 5791-12461-10 J12 10 pin Connector 5700-12252-00 U12-U15 24 pin Socket 5719-12461-05 J13 50 pin Connector C-13235-2 CPU Sub-assembly A-5346-43313-1 U8 IC, PLD Color RAM 5400-12220-00 U36 IC, TMS34010-50 A-5346-43313-2 U40 IC, PLD Address Decoder A-5346-43313-3 U41 IC, PLD Video RAM A-5346-43313-10 U42 IC, PLD Local Control 5340-12558-00 IC 8Kx8 Static RAM lOOns U49 A-5346-43313-11 IC, PLD Video RAM Sequ. U52 A-5346-43313-6 U53 IC, PLD Image ROM A-5346-43313-7 U65 IC, PLD Miscellaneous A-5346-43313-8 Ul15 IC, PLD Autoerase A-5343-43313-1 A-5343-43313-2 A-5343-43313-3 A-5343-43313-6 A-5343-43313-7 A-5343-43313-8 A-5343-43313-9 541 0-12239-00 A-5343-43313-10 A-5343-4331 3-11 A-5343-43313-12 A-5343-43313-15 A-5343-4331 3-16 A-5343-43313-17 A-5343-43313-18 5880-11056-00 U89 U90 U91 U95 U96 U97 U98 U99 Ul05 Ul06 Ul07 U111 Ul12 U113 U114 Bl IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Custom ASIC IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM Battery, Lithium 3V A-13971-43313 Sound Board Assembly Part No. Ckt Designator Description Part No. 5766-12130-00 5010-10985-00 Bare P. C. Board 5371-11087-00 U1 IC D/A Conv YM3012 5010-09034-00 " 5010-09324-00 a) 5700-09006-00 5010-09162-00 Socket, IC, 16-pin (Ul) 5370-11086-00 U3 IC, Sound Processor, YM2151 5010-09331-00 a) 5700-09004-00 Socket, IC, 24-pin (U3) 5013-09427-00 5400-10320-00 us 1C,I1Processor, MC68B09E 5010-08n2-OO a) 5700-08985-00 Socket, IC, 4O-pin (U8) 5010-08824-00 A-5343-43313-19 U4 IC, Audio ROM 1 5010-0884&-00 A-5343-43313-20 U19 IC, Audio ROM 2 5010-09219-00 A-5343-43313-21 U20 IC, Audio ROM 3 5010-10258-00 a) 5700-10176-00 Socket, IC, 28-pin (U4, U19) 5010-09179-00 A-13970-1 Sub-assembly PCB 5010-09333-00 5370-09691-00 us IC, 55536, CVSD 5010-09342-00 5371-09152-00 Ull 5010-09534-00 IC, D/A Convtr, MCl408 5430-10322-00 U12 IC, PIA, MC68B21 5046-09350-00 5340-10139-00 U5 5048-10992-00 IC, RAWS 5516-2 2Kx8 5281-09487-00 U16,U7 5046-09346-00 IC, Dual 0 Aipilop, 74LS74 5281-10043-00 U13 IC,74LS175 5040-09365-00 5281-09235-00 U21 IC,Triple NAND, 74LS10 5040-09343-00 5370-09321-00 U9,Ul0,U17, U18 5040-10974-00 IC, Op Amp, MC1458 5281-09215-00 U2 IC, Hex Inv, 74LS04 5040-09n6-00 5281-0924&-00 U14 IC, 2-4 Dec, 74LS139 5040-12006-00 5281-09745-00 U15 IC, Dual Mux, 74LS138 5041-09243-00 5370-091~ U22,U23 IC, Audio Amp, TDA2002 5043-08980-00 a) 5705-09199-00 5043-08996-00 Heatsink, #60308 b) 4006-01003-06 Mach. Screw, 6-32 x 3/8 5043-09065-00 c) 4406-01117-00 Nut, 6-32 Hex. 5043-09492-00 d) 4703-00007-00 Lockwasher, #6 Ext. 5043-09844-00 5160-10269-00 01 Transistor, 2N3904, NPN 5043-09845-00 5060-10396-00 SPl SIP 4.7K & 47Opfd, 8RSC 5010-09181-00 R44, R48 Resistor, 1.00, 112w, 5% 5520-09020-00 5010-09161-00 R35,R45 Resistor, 2.20, 1/4w, 5% 5521-10931-00 5010-09361-00 R43,R46,R47 Resistor, 2200, 112w, 5% 5551-09822-00 5010-09358-00 R41, R42 Resistor, 1K, 1/4w, 5% 5791-09437-00 5010-08998-00 R2, R3, Resistor, 2.2K, 1/4w, 5% 5791-10862-04 5010-08983-00 R7-R9 Resistor, 3.3K, 1/4w, 5% 5791-10862-06 5010-08991-00 Rl, R4, R5, Rll, Resistor, 4.7K, 1/4w, 5% 16-S850-31 0 R12, R25 - R28, R33, 20-9229 R36, R37,R49, R50 5010-09086-00 NOTES: " 21 capacitors (shown on diagram with "B" symbol) provide +5VDC filtering for ICs. All capacitors are ceramic, 5Ov, axial, unless otherwise noted. All resistors are 5%, 1/4w, Carbon Film, unless otherwise note. 2-4 Cid Designator R14, R15 R22-R24, R17, R34 R6,R19,R20,R21 R39 R16 R13 R18 R32 R31 R38 R40 Rl0 R29 R30 W2, W9, Wll C9 Cl0 C7 Cll Cl, C3, 04, C8, C17 C12, C19, C24 C26,C30 C29,C32 C25, C28 C5, B (21)" C31,033 C13 - C15 C2, C34 C6 C16,C18,C20C23, C27 Xl CRl Ll - L3 J4 Jl,J2,J5 J3 R Description Resistor, 2OK, 1/4w, 5% Resistor, 10K, 1/4w, 5% Resistor, 27K, 1/4w, 5% Resistor, lOOK, 1/4w, 5% Resistor, 13K, 1/4W, 5% Resistor, 4.991<0, 1/4W, 1% Resistor, 15Kn, 1/4W, 5% Resistor, 43Kn, 1/4W, 5% Resistor, 22OKn, 1/4W, 5% Resistor, S.2K, 1/4W, 5% Resistor, 1M, 1/4w, 5% Resistor, 3.3M, 1/4w, 5% Resistor, 180Kn, 1/4W, 5% Resistor, 361<0, 1/4W, 5% Resistor, 00, 1/4w, 5% Capacitor, l8Opfd, lOOV, ± 5% Capacitor, 4700pfd, 5OV, ±100/0 Capacitor, 12OOpfd, 5OV, ±5% Capacitor, l¢d, 63V, ±10% Capacitor, 10¢d, 2Ov, ±20% Capacitor, lOO¢d, 35v Capacitor, 470¢d, l6v; +50, -10% Capacitor, lClOOj1fd, l6v, 20% Capacitor, 10¢d, 1Ov,±l 0% Capacitor, O.Ol¢d, SOv,+80, -20% Capacitor, O.ll1fd, 5Ov, ±20% Capacitor, 470 pfd, SOv, ±20% Capacitor, 100 pfd, SOv, ±100/0 Capacitor, 47 pfd, 5Ov, ±20% Capacitor, 1000 pfd, 5Ov, ±20% Crystal, 3.58 MHz Oscillator, 8 MHz Indudor, 4.711H, 3A Connedor, 20 pin, (Hdr), Rib. Cbl Connedor, 4 pin (Hdr) Connedor, 6 pin (Hdr) P.C.B. 1.0. Label Thermal Compound Resistor, S.8K, 1/4W, 5% SECTION three Diagrams & Schematics 3·1 "-",'-+-- '" IrI====:===~--=-'=''--'-....+ ~----- :: , • ::.i :------- ... ::1 !Ii ! ~: • 'I ~ I ..! ~..":.'! ~ i: ' ~ ji 0, .' -------~ 3-2 I I : " ,:! I - I.!I: 1 r.; .-iii. Hit7'~-Hrb4: .LJ .i: i ~I!;:; I~I;1' \L~ i ! :1 ,: ~,j I ---..I ~ I ~ ~ H01. _____ H013 2;--1 H009 HOIO HO 11 H008 H015 10 rI I 1 L......!. H004 10 9 HO{)C 1----'_-'H"D,,0>11 I::IJ?_02 HD03 HD{)5 1 1 12 H001 -----.., HOOG 13 HDOO HOO 1 £ :3 C 8 10 9 B S 1 R SRC1 HQ~4 G C 4.7K H003~'8 41QPf HDO2 4 R HOC1 HOOG HOOS .j-_-_-l - 10 I 1_ tiD~50 .. ~ ~~oD-Oi~ HO05 HD04 H003 55 56 51 58 H02 HOI HOC H05 HD4 HD3 H07 HOG 54 VHOOG VH~3 HD 15 HD14 45 HO 14 HD-13 46 HD13 H012 41 H012 HD11_~~_H011 HOIO 49 HO 10 HD09 50 H09 HOOS 51 HD 8 C 4 38 HD 15 _ _4.1 ~- R28 f-(~~) SRC3 ~~I:i~~r ~ 8 S 1 ~ ~, ~ I' - - - - - - , _ _ _ _ _ _ _ _ _ _ ...J t S 14 '6 17 18 19 ~ [~~' 1--1L ____ ' ' 3 0 VSYNC LAO! L AD2 L AD3 15 20 LAD9 l AD8 L A07 L A06 LADS 21 LAD 10 LAD I LADo..Q.. lADOl LA~_~ LADOl L~~ LAD05 LAD08 LADOT LADQ6 LAD09 LADIO i ..1.2. R 9~ LADOI lADOO 1 4 ~ 5PISR24 ,6 R 4.1K E 3 2 6 R 4.7K 7 E 8 S 5PISR23 -4 4.7K SR7 -.!QI R 8 S 9 9 ),0~L------!- LA005 LADO. LAD03 LADOS LAD07 LADoe LAD11 LADIO lAOQ9 LAD!? lAD13 ~j 3 9 2 R Iri ~~s 71~ 9 8 1S l.Q.. 11 13 ~4_ _ _ _L..AD+~ LAD 12 ~3 LAIl..:~),0DJL-1 LAD 1 1 ~ 2 LA~~ ?,-AQ.L4_ _3 R.AS 36 34 37 ~~ I I CAS 39 lAD 1 5 ~~ _ _ _ -.-1_~~ lA014 25 L~~l~ DDOUT CAe Drrf lClK? ~~~:; ?~ gN~-': ~ lRDl' Tlvar HoLD INCL~ RUN/EMU HLOA/rMOA ______ 1 Cl '----t-------~2-jAl 7 A6 U35 914AlSOO -+ L I I V8 11 -LLAL ==> +DDO~T"~CJ...c=:::. +DOOUT.CO c~~ ="A"-==> -l AL -OEN +LC),K-,-= TROE +LRDY BLANK LOCAL ADDR/DATA BUS R29 100 ~ G2 Y3 16 Y2" VI 18 V4 15 15 14 13 Y1 12_ V6 c> _~ -GSP. HLT. ACK ~ 74ALS~1 U62 ~ AS _~ AT 4.1K SR6 6 AS 5 A4 4 A3 '-+-------:0-1 r--+--------"3-jA2 I 2 " 39 rB Lf--t II 8 4 S 5 E 6R 71~ 8 1S iQl US3 14f04 U83 14f04 ~{>L U83 74f04 +~ I';'~__------------+~~~~~~ ~ c,o "ODR BUS "X· "CDR/DATA BUS -VOEN. L -vo£N.H"" c::=tP00UT. CO lOCAL LLAL -LOEN - C:::>!:QPOUT. C 1 =-L~~ -L CAS ~~ LOCAL CPU Board sheet 2 of 16 8 "2 9 Al LADoe LAooe ~009 LAOl5 LAOl4 ~3 lAOl2 LAOII L~OIO Bl 11 82 12 88,e V03, vo3"O\ 87 17 86 16 VD29 85 15_~V_O~ B.14 VD27 B3 13~ 82 12 VD25 81 II V024 A.B EN 1 1 9 n 1 A3 8 A2 9 At 6 A• 2 AS 3 A7 4 A6 5 AS lAD02 LAOO 1 LAOOO ~003 S4 14 S3 13 82 12 81 II 9 AI n a5 15 1 1 9 A.8 EN LOOO lOOS lOO. L003 L002 lOOI LOOS L007 VD2 I V020 V019 VOl8 VDJ.l V016 VO_~~ 18~ 87 17 a6 16 ae • A6 5 AS 6 A-4 7 A3 8 A2 LAD07 2 A8 ~~ A7 U77 74ALS245 1 Ef9 74ALS~45 ~ LAD04 1 81 11 T 9 AI 81 17 86'6 85 15 84 14 83 13 82'2 U56 1 LADOO lDoe lD09 4 A6 5 A5 6.. 1 A3 8 A2 3 A7 LADOS LAD04LAD03 LA002 LADOI LADOS L013 L012 LOll L010 lOH 86 16 85 15 8414 83 13 81 17 ""'8 EN A4 A3 LADOS LA010 ~011 A6 A5 4 5 6 7 LAD13 LA012 2 LAD07 ~ 18 U80 14AlS245 LOJ.V 88 18 HALS245 ' I I I U67 4464 U59 ~'1.!J 2 A8 ~ A7 ' I I I .. -464 U66 ~L AO~4X U68 4464 ,-,-7_~~-,- 8Q LA011 LAOIO l AD09 LADoe lA012 LA015 LAOH LA013 LAD08 84'. 83 13 82 12 81 11 85'5 86'6 8117 VOl. V013 V012 VOll VD10 VD03 YDOa II I 1 A3 e A2 9 AI 6 A. 3 A7 • A6 .5 AS 2~~~ USO 74ALS2-45 LAOOO ~O-'U_ VD06 V005 v~ Y003 ~~~ LAOO LA02 LAOl lA07 LAOS LAOS LA04 LA03 11 VOOO q~ 1~ VQ9~ 17 16 15 14 B8 18 B7 86 85 B. 83 82 Bl n A7 A6 A5 A. A3 8 A2 9 Al 2 A8 ~~6_~3 L ADOS" LADO" 5 LAD03 6 ~02 7 W.?Jl7 U81 74ALS245 A32 100 ~Ql 10 OE 30 13 4Q 14 eO'6 SO 1 f11i 1 EN 19 70 17 8Q 18 ----------I~----~-J Tt ~002 ~20 lAOOO 9 ,0 4eo 6 40 730 5 50 20 lQ.lli------"=~ 301,,3,---~~-,- LADOS LA004 280 3 10 LA~;J 6Ql.6 LAD07 VLA006 U13 14HC573 1 OE ~R/W LAOOX 5Q "L_=~ 40 11<4, _--'"~~ 4S0 5 50 6 40 730 8 20 9 10 LA013 lAD12 lAD 11 LADIO lAD09 1Q 3 70 280 U51 74HC573 LAOH LA015 , I I I 1 OE _~~_ 16 CAS 4 Alii 12 A2 11 A3 LA01X~ AI lA02X lA03x 14 AO ~--~5~'AAS lA02X lA01X LAOOX 16 CAS :.89 __~~ 6 A6 l~~4_X __8 . . lAO S_X ~ __7 A5 lAOGX U6. 4464 10 A7 lA07X 11 A3 12 A2 13 AI 14 AO _ _~5,""AAS l~A-03 X 6 A4 lA07X 10 A1 lA06X A6 A05~ A5 _oeAl DATA BUS VIDEO DATA~ loeAl ADDR BUS Q1 CoO I AD DR BUS +SCLK +DMA. COX -MEM. IOR.INH -OBJ. PAL. EN -CAS -RAS oeA ~ISABLE +RAS U83 LADOt LAD03 LAD02 LADOS LADo4 LAD08 LA001 LA006 LAG4 LA03 LA02 LAOI LAOO ~LA05 LA07 LA10 LAOO LAoe LA09 +IAQ -TR LA25 LA24 LA23 LAt 0 ~04 1 2 ""OOR/OATA BUS =-DMA. BSY -lOR -LAL DEN -TROE -LLAL LOCAL CPU Board sheet 3 of 16 1 1 1 13 1 11 10 '--'-'-'- 4 5 6 1 8 U48 '00 16,...-- 1 ,5 2 R31 100 ~E , 1 1 2 80 8Q 3 707Q "60 6Q 5 50 5Q 6 40 40 1 3D 3Q 8 202Q 9 10 lQ '8 11 16 15 14 '3 12 I. 301-4 2Q 13 lQ'2 ~4 U50 19 8 11 16 VAoe VA07 VA06 VAOS LA01X LA06X LA05X LA04X LA03X LA02X LAO IX LAOOX VAG3 VA02 VAOI 4Q~_vA~ 8Q 70 6Q 5Q f[ 60 3 70 4 60 5 50 6 40 130 8 20 10 ~ U82 VA02 VAGI VAOl VA03 VAn6 VA04 VA05 VAG8 ,.---0. 5 6 7 4 1 2 3 ves xes Les Mes pes Ies 16 11 19 18 14 I, W20 W21 r----, VAO IX L...-- Des ees 15 BCS 12 I ~ 1 VA08X 10 VA04X 9 VA03X 8 S VA02X 1 SR5 VAG 1 X 6 R 410 E S VA05X 3 9 --.1. R ~m~ ~m--! VA03X VA08X VA05X VA04X VA06X ~e~--f .1]- U40 ----'-'-'- U44 100 9 --...--8 1 1 11 6 1 5 13 4 14 3 15 16 , '----+ A7 A5 A4 A3 A2 Y1 11 ~ 9.41 5 6 1 8 Y1 11 H'6 Y5 15 Y4 14 Y3 13 Y2'2 Y8 18 ~, 16 12 U27U27 U21 U21- R~ ~ IS 18 19 17 14 tI- 100 '00 100 100 = -L 'oR -TROE. C1X -TROE. cox -LeAS LRAS -I 'oR +SCLK. C 1 X .... SClK. cox -PSEL ISEL AOOR BUS ·x· -eSEL -10. SEL -OMA. SEL -CMOS. S[l -SOUND. SEL -CMOS. 'oR -MISC. SEL +LROY lROE -lRYt'R c::::::::> -V[)[N~ -ODEN oeA VWR. T2 11 -VWR.1G -v~. -v~ -VRAS. Cl -VRAS. co -YeAS. el -yeAS. co 11 19 18 L...-- U43 ., :::; -VOEN.L LO[N 14 16 ~ AVli~ rL3 15 ~L 2 A8 1 11 2 3 4 5 9 1 ~ ~ U42 ~ • ~ 3 11 5 -; ~A6 - ~~ YVRAMCTl U41 6~'3 t6 15 Y2 11 y,'8 Y3 Y4 Y8 11 Y1 12 Y6 13 Y5 14 , Gr1 ~Al ~A2 ".43 5 .... 4 8 A1 1 A6 6 A5 9 A8 ~1 U61 VlVt.V VIDEO ADDR BUS ·X· = ~ BUS • , TO I .'. • on .,,~. ~. )9--h .ole-".. ." _.MfL m .,,", 7 AST\,!5 .. U39 ... ....'----rt ,,'" .... .. ,.. 25 A9 . _ C O , " . . . ., , ' ' ' ' ' ' ' " ' . .~"'" ""''' " .. " ",," .." co'" .. "' LOO. C' ~A08 .... .. " .. " .... .... , .. ,,,," .." ~ 1 ' ; .. '" IT , .• ~4 - ' '" '0'2 ," .., R34 • A3 A2 _ , c " .. " "." 1\0.'6 .." co.. "",.. ,," .." ~4 ." 7.0 LA002 SNOO' SNOO3' ..... SNOO' SNOOG SNOOt' SNOOO ......... 20'3 '0'2 40'5 .if 920 10 ~ L._______ LAOOO ~~---i" • .. .... , 80 L.Dils-3 80 '9 100 2"----.,j. LA005. 10 70'8 ,L.004 5 60 60 11 R30 ~~07 ""'- SNO'I' , , ' ." ~----t1rl------== 1 «' ..... 40'5 .... '". " . .." " ... ." L.O'O - - , ' 0 ,.... .. " .,;. 1 ' CK ~ .",= +\\tl.o.~g +\\tl. CLK-= ___________________-======-____________~'-~----:::::S:O:UN:O::O:.~T~A~8~Uf,S~~ -~.01g 1 ... t~L, ---~-'" , .. -..!....~~ I'J,...A02 • " "',.. W" 20 CE2 _ _ _ _ _ _ _ _22'6 22 CE' OE _____ I T 10 ." ~ .. " ,r," .. " ,,, .. """ --. " .... ", "e ~. --'i" .. " " ..;-- ,.... " _ _ _ _.. .." LOO' ~ -OBJ.P.L.~ AER.SE.~ ~ :::::::i=::::lt:::::;:::;:;:;:;;;:;:::::::;:::::::::::::!f--------------------------------- _-''',"Cc-__ .n" 0 U'9 1 . :ur U6. "556. .-,-.0" .~ 28 ~ '.'A..L..ss.." -; "' ." r-'" ... ~. ~.... "'''' , .. ,..'"'-'L ..., '1 "''---~~; ~~~E--------------------~~~4----~~~~~~~:32~7~R\W C -<>~- • ..,," ,.. =CMOS.A" ~LOC.L.• '2O.TA L~~ 10~8 UI' 74AlS574 2 '--' 3JSD 8QILr.'~9==_ _ _ _ _ _ _ _--±<~.'N • 10 +CB.NKO 5 GO 60 11 +CB.NK' 650 50'6 40 40'5 830 3014 +EXT -VR.S. COX LOOI lOOS L005 LOO 4 L),Q03 -yeAS COX -VRAS' C1X , Ie 91 11 10 .... -v~~ _~~:: ~~_p VRAS. CO 13 14 c:::> -v~ -VYIR. T3X ~_qo -VRAS. C 1 ~~ -v~. c:::::>:V¥f(. T1 ~L,~""~ -~CM~o~S~.~ ~- - - - - -~ =,,,.~,-~ ~rj-~-~-~'~ ~·= ~ = =~- -t-1bi ~" ~CMOS ,- -I.~" ~.. =~""n CPU Board sheet 4 of 16 C:~-~:: ~~ U34 16 100 15 .:.:. ~ ADOR/QATA BUS ADDR BUS r:::::1t~ ~~ ~ .SEL +RAS LOCAL -PSEL ~'hR loeAL CPU Board sheet 5 of 16 ~E 1 , 1 R33 100 1012 30 14 20'3 9 1D '-'-.AQ!l-"~ 3D ~DO~20 LA003 4Q 15 6 40 460 LADGS 6Q 17 50'6 3 70 LAD09 ~~~ 50 LAII LA13 LA12 LAB LA'_~, 80~~~ 70 18 - "69 LA~~ lA1S r----I WlO ~p08 ~~SD "68 ~-(--l- "67 ~4 U72 "65 ~f--x- ~~-~-~-- LA 17 LAl6 "66 ~9 21010 lA1S lA1S PAl4 VPP 27010 Vl05 ___" A 14 LAl3 28 A 13 LAl2 .. A 12 ~A_1J_ _ _2_5 All LAIC 23 A10 ['--LAO 9 26 A9 l'-:LAO_8_ _~2 1 A" LA07 5 A1 LAOS 6 A6 LAOS 7 AS '-'-.A04_ _ _8 A4 lA03 9 A3 ~.O2----'0 A2 '.hA~_' A' lAOO 12 AO 24 OE 22 CE 2 A16 3 A15 29 ~:~~---To- F'GM NC 1 ___ ~~i{---+ 1 vpp 31 PGM PA17 30 NC A,6 .,5 'LA-'4_ _ A14 lAl3 28 A'3 l A 12 .. A'2 r---t-A'l~ All ~~ _ _ _2} A'O l AC9 26 A9 ~~O~~ A" r--cLA<>7_ _~5 A7 ~AO-~~ A6 r--cLA05 _ _ _~7 AS I'-:~ A04 " A4 lA03 9 A3 LA02 10 A2 ~01____~c!-- A1 ~o.o. '2 AO 24 OE 22 CE PA 18 US. lD12 lOll 00 13 02 15 01 14 LOOO lOOI 03~£~ lOO2 04 18 LOO1 LOOS lOO4 r1- ____,l'oy 0721 06 ~ 05 19 02 '_'-_____ LD'-~ 01.l1_ _LDO~.-/ 00 13 LDO~ 04 18 03 17 05~-~~~ lOIS 06 2L-.-lP~ 07 21 PROGRAM MEMORY 19 ,. 1 1:< ~OL....!~ ~-~~-H- LO 12 LO 11 '*;-:--~-~ '-cLD15_~22 R4, 2.1K R39 2.1K 2.7K R40 2.7K R3" [P600 ~ 6 R45 2.7K 2.7K RH 2. 7K R43 2. lK C6 1 3 C8 " 1 ' 0 MF C9 1 14 9 1 2 16 1 ' 0 MF l 1 ' 0 MF C1 1 6 1 ' 0 MF + + + + 5_____ 9 8 7 3 f--;o R42 YCNTRCTl U65 ,3 2064 -COIN. CNTR 1 US6 2064 U'6 -DRIVER3 -COIN, CNTR2 2064 US6 US6 2064 ~IVE~ _ _ _ _+{X~=> ~EXT. TO 12 = 5 = 4 DA.TA BUS -MEM. WH. INH LOCAL 00 ~ ~u 1 cox-- =l E Lll: L oeAl D 15 ADDR BUS IMAGE OAT A BUS ~NA.GOX p r 4.7K SR24-10 TP 1 SR23-10 ".71( 17 EP900 U115 AUlor RASE l l ~~: " 36 :l= ~~ ~:g~~ I I-- ___ G' 'N, IMAGE OAT A SA. EN TEST TEST MODE. 32 DMA. GO I M~ G LAD09 lAOJO CUSTOM U99 LADO 1 t-~-~ lQ 12 OE IT M 1 CK 9 10 20 130 lAP02~. _ _ _ 8 LAD_03 IA_~ IA22 6Q 11 _1"_2 _I, 50 l~ _ _ _ _I_A?~ 4015_ _ _ _ 1"'.9 30'_4 IAI8' 20 13 IA11 80 19 10 18 ADOA BUS V"". TO VIDEO DATA BUS = -v~ ~v~T32 -v""~~ =~~~~~ -VR~S~ -v~ VIDEO ADDA BUS SOURCE =====4============~ - _____ ~::: ~:~ § I +OMA. GOX -PAlETi~ WORM. CK HlT,ACK OMA. GOX CC> -OM". BS y'---CJ --:;::~~ -G~P. HLT.3 A RE.Q~ l _____-=====_---.:OJ-S~B~ ~-==-------------.-.. ' . :: 10 12 n 8 20 9 10 730 LA01. lADJ.) '" 60 lAJ!...L2_ _ _ _5 50 lAI?_11 6 40 lA~07 74ALS514 U63 '280 3 10 LAQ!~5 LAD_OS 60 1?_ _ _~~D.9_6 50 16_ _ _ _ lA I?_05 4Q 15_ _ _ _ L~O_04 30 14 _ _ _ _ lAP~J 2Q 13_ _ _ _ lJ~002 70 16 6Q~9 7"AlS574 U8-4 '2 80 3 10 LAD06_ _ _ _~ 60 lAP_O_5_ _ _ _~ 50 LAD~4_ _ _ _6 40 LADOI lAP_O~ =-:---==- ~ ~ESET=~-----==-----==--l ~MA.SEl --. [ ~QM!,~ClK c::=>=1 c:::>-""RO li .li =-L1NT2 ll'. ...i ~j-1 II .2..< _.~ _ _ _ _ 1~ 1 =-S"O.INT ~~~l-T:ACK-- c:::>=Y_R~. e:...-;:"AE ~f\~E ~- [-N r- ---.,,!J CL k loeAL ADDR/OATA 8US CPU Board sheet 6 of 16 = co -I 'OIl =+DMA. GOX "+RAS IMAGE AOOR BUS loeAl AOOR BUS "+000U1" CO l oeAl DATA BUS CPU Board sheet 7 of 16 I I I II ! • 1 11 EP600 US3 YIROMeTL T1 e~ - A"'e EN 1 1 B6 16 B515 B414 B3 13 B2 12 BIll 4 5 6 1 8 • LOU l012 lOll l010 l009 L008 A6 A5 A4 A3 A2 AI 87 17 3 A7 lDU I. I. II 1 11• 1 Bl 11 86 16 BS 15 B4 14 B3 13 B2 12 Bl11 88 18 1023 1022 1021 1020 IOU 1018 1017 IOU Gl G2 74F04 .~ U83 Ul0 2 HALS541 3 A8 Y8 18 1~08 f'+!'~4 AT Y1 11_ _1_ A01' LA05--5 AS Y6 16 lA06' ~ AS YS IS lAOS' LA03 7 A4 Y4 14 IA04 ~02 8 A3 Y3 13 IA03 lA01--."A2 Y2 12 IA02 AI Yl 11 IAOI lAOS NcAOl L003 lO02 lOOI lOOO LD04 3 Al 4 AS 5 AS 6 A4 1 A3 8 A2 ·Al 2 AS ~S L007 L006 lOOS U75 1031 1030 102. 1028 1027 1026 1025 1024 ~5 B8 18 U54 L01~A8 U110 • EN 1 I B5 15 84 14 83 13 B2 12 BIll r---.., W32 W33 • r;y; A..fB EN 2 HALS24S ~28 3 A8 88. 8 ~2 1 - - 4 AT 8T 11 1020 5 A6 B6 16 IOU 6 AS 85 IS 1012 7 A4 B414 1005 8 A3 83 13 1004 • A2 B2 12 AI 81 11 1029 1 B8 18 Bl 11 86 16 W23 /1 -IOEN. H 10EN.l -IROE. TOl L------------..LIA YO 4 -IROE. T3l -IROE. T2l -IROE. TIL Ul02 HALS 139 ' - 1 - + - - - - - - - - - - - - . . 2 1 0 1 ; , Y37 Y2 6 L-+-_ _ _ _ _ _ _ _ _ _ _--DB Yl 5 -OMA. COX IMAGE AOOR BUS IMAGE DATA BUS -IROE.l1H -IROE.l0H IA15X /I IAUX lA1 8X-1 1025 1024 1017 1016 IDO. 1008 1001 1000 1007 1006 1005 1004 1003 1002 1001 1000 13lJlll U A YO 12 ~j----6_o W22 'i' W31. wao , __I-___~ __:.Jrf----6-o ,----------4~ ~--,lj _0 18 lill 11_ _I~ 16 10-,~ IS 1018 14 1011 13 1010 12 1003 11 1002 5 5 6 A4 7 A3 8 A2 9 AI L004 L003 L002 LOOI lOOO "-Ia 4 A6 lOOS ~5 U76 2 A8 3 Al L007 L006 -IRO[. T3H -IROE. T2H I i9 111', B8 al B6 BS B4 B3 B2 Bl A"'B EN A8 A7 A6 AS A4 A3 A2 AI U94 HAlS245 1015 1014 IOU 1012 1011 1010 100. 1008 Ul02 " HAlS139 15_r;-;; 9 Y2 10 "-IAI5 1022 1015 IOU 1007 1006 ~n I1 1 2 3 4 5 6 7 8 9 1 Ef9 T 1 B8 18 Bl11 B6 16 B5 15 B4 14 B3 13 B2 12 BIll ~5 U55 2 A8 3Al 4 A6 5 AS 6 A4 1 A3 8 A2 9 AI ___ ~30 1031 L015 LOU L013 L012 LOll L010 LOO. lO08 Q ~ • ~ T2H =-IROE. T2l -IRO[~ -IROE. 13H -IROE. 13L 01 21 06 20 05 19 1031 1030 1023 1022 1015 ID14 1007 1006 IAlex IA11 IA16 IA15X IA06 IA05 lA04 IA03 IA02 IA01 t'-M-~7 IA 19X IAI8X IA11 IAI6 IA15X IA14 IA13 IA12 IAll IA10 IA09 IA08 10 A9 A8 Al A6 AS A4 A3 A2 AI AO NC A16 A15 AU A13 A12 All A10 A9 A8 Al A6 A5 A4 A3 A2 AI AO i'Gi4 , ?~ 31 30 2 3 29 28 4 25 23 26 27 5 6 7 8 9 10 11 12 1 vpp U92 21010 CE ~OE Ir 25 23 26 27 5 6 1 8 9 10 11 12 IA12 IAll IA10 IA09 IA08 IAOl IA06 lAOS IA04 IA03 IA02 IA01 ::~ 2: A13 :::: 11 15 14 13 21 20 19 18 11 15 14 13 W77 1031 1030 1023 1022 1015 1014 1001 1006 ~t----1-" W78 07 06 05 04 03 02 01 00 W73 --.i:." ~f-' W74 03 02 01 00 04 18 ::~ Al0 A9 A8 Al A6 AS A4 A3 A2 AI 10 11 A1 12 AO IA02 IAOI ::~! IA03 ?~ A4 : :~ .. 2 CE i~ A16 A15 AU A13 AI2 All AIO A9 A8 Al A6 AS A4 A3 A2 AI 2 3 29 a 4 25 23 26 21 5 6 1 8 9 10 11 IA11 IA16 IA15X IA14 IAn IA12 IA11 IAIO IA09 IA08 IA07 IA06 lAOS IA04 IA03 lA02 1029 1028 1021 1020 1013 1012 1005 100. 30 NC 1 vpp 31 m U91 27010 CE IA19X 21 20 19 18 11 15 14 13 NC A16 A15 AU A13 A12 All Al0 A9 A8 A7 A6 AS A4 A3 A2 AI AO ~OE Ir 30 2 3 29 28 4 25 23 26 27 5 6 1 8 9 10 11 12 IA18X 07 06 05 04 03 02 01 00 02 15 01 14 00 13 1029 1028 1021 1020 1013 1012 1005 1004 IA18X IA11 IA16 IA15X IA14 IA13 IA12 IAll IA10 IA09 IA08 IAOl IA06 lAOS IA04 IA03 IA02 IAOI r-!-~~~ I'GN 1 vpp Uge 21010 NC A16 A15 A14 A13 A12 All Al0 A9 A8 Al A6 AS vpp 21 20 19 18 03 17 01 06 05 04 IMAGE MEMORY I'GIi 1 31 30 2 3 29 28 4 25 23 26 21 5 6 7 Ul08 21010 i~ 2 CE 25 23 26 27 5 6 1 8 9 10 11 2: A13 NC AU A15 AU IA 19X IA18X IA11 IA16 IA15X IA14 IAn IA12 IA11 IA10 IA09 IA08 IA01 IA06 .. IA12 IAll IA10 lA09 IA08 lAOl IA06 lAOS IA04 IA03 IA02 :::: 30 2 3 29 r-!-~~nM NC A16 A15 A14 30 2 3 29 IA18X IA11 IA16 IA15X ~~~+1'Gi4 Ul09 27010 1 vpp U93 27010 1 vpp IMAGE ADDRESS BUS CPU Board sheet 8 of 16 01 06 05 04 03 02 01 00 21 20 19 18 11 15 14 1'3 02 15 01 14 00 13 03 17 06 20 05 19 04 18 07 21 1021 1026 1019 1018 1011 1010 1003 1002 1021 1026 1019 1018 1011 1010 1003 1002 1 31 30 2 3 29 28 4 25 23 26 vpP Ne A16 A15 A14 A13 A12 All Al0 A9 I'GIi U113 27010 CE IA01 IA06 lAOS IA04 IA03 IA02 IAOI IAoa A6 AS A4 A3 A2 AI AO r CE .--¥.c OE 6 1 8 9 10 11 12 5 1.7 ~~A8 IA19X IA18X IA11 IA16 IA15X IA14 IA13 IA12 IA11 IA10 12 AO .1 11 A1 IA02 IAOI ~OE 30 2 3 29 28 4 25 23 26 21 5 6 1 8 9 10 IA18X IA11 IA16 IA15X IA14 IA13 IA12 IAll IA10 IA09 lA08 IAOl IA06 lAOS IA04 IA03 NC A16 A15 A14 A13 A12 Al1 Al0 A9 A8 Al A6 AS A. A3 A2 ~~.--.g1'Gi4 U114 270to 1 vpp 0; 06 05 O. 03 02 01 00 07 06 05 O' 03 02 01 00 2t 20 19 18 11 15 14 13 21 20 19 18 11 15 14 13 1025 1024 1011 1016 1009 1008 IDOl 1000 1025 1024 1011 1016 1009 1D08 1001 1000 ';' 1 S 5 ~ SRIl 6 R 4.11 E 8 S 9 9 JO R -! r- 9 R 01 3 4 S 5 ~ SR2( 4. H 7 ~ 8S IMAGE DATA BUS 1013 1029 1028 1021 1020 1005 1004 1012 1031 1030 1023 1022 1D15 1014 1007 1006 , ~ ~ ~ -IROE. TOl -IRO[.10H c::::>=-!-ROE.TIH -IROE.Tll 1 31 30 2 3 26 29 A14 28 A13 • A12 25 All 23 ,1.10 26 ,1.9 IA15X IA14 IAI3 lA12 lAl1 1,1.10 1 ,1.5 5 A7 6 AS 11 AI 12 AO ,-¥02 IA01 ?~~ 9 ,1.3 10 A2 1,1.04 1,1.03 ,-¥O ~.----.!. A4 lA06 IA06 IA07 ~0_!-----.1:!- A8 3 A15 IAI6 A16 30 NC IA18X 2 31 IAI9X I'GM 1 VPP U'O 21010 CE ~OE f 11 AI IA02 IAOl 12 AO 10 ., A5 A4 A3 AS A15 A14 A13 AI2 All AIO A9 A8 A7 A16 NC i'GM vpp U" 27010 IA03 21 ~A08 5 t+~07_ _ _6 ~A06_ _ _7 1'--:~O5_ _ _8 lAO' 9 1Al0 lAO. 4 25 23 IAI3 IAI2 I A11 '-fffi~ IA19X IA18X IA11 IA I. IMAGE ADDRESS BUS CPU Board sheet 9 of 16 20 t9 18 11 15 14 Wll 103 I 1030 1023 1022 1015 10" 1007 1006 ~f-h Wl2 I. 18 11 15 t4 13 01 21 06 20 05 O. 03 02 01 00 Wl5 1031 1030 1023 1022 1015 101' 1007 1006 rf----"l-.. WI. 00 13 06 05 O' 03 02 01 07 21 21010 U 1 01 20 ,. 18 11 15 14 13 ~+~;~X ., 29 26 • 25 23 At4 A13 A12 All Al0 2 A16 3 ,1.15 26 A. "'3 A2 Al AO ,l cE 9 10 11 12 6 A6 7 AS 8 A4 liCE lA04 1,1.03 1,1.02 lA01 IA01 IA06 ,-¥_05 '-¥-?~---2lA8 lA08 5 A1 ,-¥_'O ~OE 12,1.0 1,1.01 01~~~~ 100' 00 13 28 A13 IAt4 1,1.13 4 ,1.12 IA 12 25 All ~U ___2_3 AI 0 3 A15 29 ,1.14 lA1S IA1SX ~~L-~AI6 IAUX IA16X U95 21010 C [ , Vpp 31 PGN 30 NC If .--~4 ~OE 10 A2 11 AI IA03 IA02 A8 A1 AS A5 A4 9 "3 21 5 6 7 6 IA04 lAO. IA08 IA01 IA06 IA05 I'#J.~A' IA15X IA14 !All IAI2 IAI1 1 ... 11 IA16 1 VPP 31 PGM 30 NC IA16X 21010 UtOS lA19X f CE AO OE r--1-""-~ 1'-: -~-t: VA02X VAO 1 X - VAO IX VA02X ~! 4461 13 A1 U15 VA08X VA01X VA06X VA05X VAO.X U14 4461 13 A7 ~~Q..A5 VA07X YA05X VA04X VA03X AS 0!!:«L~A6 '-.Y.~06X_ _ _1_0 VA06X U13 4461 13 A1 VA08X ~ I-" • ~ T3X T2X DATA BUS W25 -SOE. TOX -v~. TOX c:::;,;::Y~.TIX -VRAS. cox -SOE.T1X -yeAS. cox +seLK. COX -TROE. eox ~(-' W26 W27 -,"~.", ~:-4-- W24 VIDEO DATA BUS OBJ PA -V~. ~E.T2X -v~. ~£'T3X -yeAS. C1X -VRA$, e1X +SCLK_ elx VIDEO ADDR BUS ·X· CPU Board sheet 11 of 16 VA08X VA07X VA06X VA05X VA04X VA03X VA02X VA01X VA06X VA07X VA06X VA05X VA04X VA03X VA02X VAOIX r rn !fA!: A1 A6 A5 A4 A3 A2 AI AO r f--..i seLK ~TR/or 1 !!lir ~R/W 13 A7 9 A6 10 AS 11 A4 4 A3 15 A2 16 Al 7 AO 8 !fA!: 16:rn U2B 446 , ---.i: SeLK ~TRtor I sor ,-----f RIll 13 9 10 11 14 15 16 17 8 18 Ul0 4461 5007 5006 1/04 120 1103 19 1/02 1/01 5104 3 5103 U. s102 3 S101 S007 5006 SOOS SD04 ~-~~}- 0 1/0' 1/03 19 1/02 6 1/01 Sl04 3 5103 12 5102 S101 W52 W42 W43 r~---l~ W53 W28 WSO W45 W47 WH W46 r-----t" r-:;--l" r~---lA W48 r~----t""W.9 W51 er----t~ 6-- W29 II ~----t~ I W62 r~---l" W63 0012 0013 0014 0015 0012 0013 0014 0015 V012 VD13 V014 VOl5 V028 V029 VD30 V031 VA07X VA06X VA05X VA04X VA03X VA02X VA01X VA08X VAG8X VA07X VAOaX VA05X VA04X VA03X VA02X VAOIX r r rn !fA!: A7 A6 AS A4 A3 A2 Al AO r-L seLK ~sor 4 TRIor ~R/W 13 9 10 11 4 15 16 7 8 18 U29 4461 ----.L SeLK ~TR/or I !!lir ~R/lI 8 RAS 18 rn 17 AO 4 A3 15 A2 16 AI "M 9 A6 10 A5 ~3_ A7 Ul1 4461 1104 1/03 1102 1101 5104 5103 5102 5101 SD01 5006 3 22 6 5 19 0 5007 5006 S005 5004 ~-~~~t- 1/02 1101 5 5104 23 5103 22 5102 5101 1/04 0 1/03 19 W41 W39 W37 W35 W60 . r--:-t- ~ , V004 " VD05 V006 V007 V020 V021 V022 V023 OA!~ 0004 /I 0005 0006 0007 0004 0005 0006 0007 SERIAL w54 WS6 r~-:l" WSS WS7 r~---t W58 r~---la W59 W61 r~---l· W34 r-----t~ W36 r-:;---t~ W38 r~----to W40 I ~ ~ I-' l015 lD14 "1 -PSEL 11 2. 9 17 ~ANKl ~';L ~~-08J. PAL. EN =-PALE7TL SEL ~[N c:.yQJJQ9T . CO LOCAL DATA BUS U83 74F'04 5.f'..v.S Bl 11 1 Ef1 9 I ODD. - - B6~?1)+~ B5.1§. og~ B'~~~+-B3 ~?O~~ B2~~~~ T LD13 • A6 LD12 5 AS ~O!_ _6 A4 l'+~0_S_ _7 A3 LD05 8 .2 LDO' 9 Al B818 8711 lOGO 1 86 16 0009 B5 15 0008 B' lJ_ _O~~_~ B3J..L-..0~~ B2'2 0001 8111 0000 B7~~ B8'8 9 1 llJ 9 Al 2"'8 3 A7 .. ,1,6 ~~ A5 L003 6 A4 ~-,,_2_ _7'3 ,-,-~0~~.2 __ 1 1 W81 r----' '0 15~~ 30 I. ODOS 20r!-~_ _OO~~ 1012 0004 50~~~ 8Q 19 0015 70'6 0014 60 17_ _0~1~ 1 E r lOtS 280 ~?_'_' 3 70 LD13 • 60 LD12 5 50 f'clJl07_ _S.D ~.~3D L005 8 20 l004 9 ,0 ~4 2,1,8 3,1,7 U58 0011 100 U27~ 100 U27"':a' • 100 100 U27-7,: U27 -!;. R24 '.7K ~5 lOll L010 l009 ~~~~ U78 0015 0014 8 15 '7 I- C2: ~21 2 19 ~~ 16 ~ ft3 18 16 10 19 " 21 ~ ~5 EPSOO U52 YVRAMSEQ EPSOO U8 YCRAMCTl U57 - 1 =-TROE 1 2'1. ~..:.~ClK 3 _-1L c:::::>!!LANK c:::::>tf.BANKO +¥(), OAT +OOT. eLK ,-L 14. -CSEL -'oR c:::;>:! ROE ~ =>h-AL 15 5 6 8 7 ,- c::::>':1-ERO.DETl +ZERO.OETO CPU Board sheet 12 of 16 11 Ii 8 lOOl} CL 1 3 14lS74 o 9 1 U38 o R L003 L002 LOOI LOOO 1 1 0011 1 CL 1 10'2 0000 __ 0009 50~~~ 'O~: OD~~ 30~-~~ 20~.Q~~ 6Q 17 7Q~~~ 80 '9 fE S'O 7 3D 8 20 9 10 ~08_ _5 50 .. 60 U38 Q~74LS74 ~: ~. U79 ~~80 ~'-L-3 70 c 12 0 ---~ OBJECT PALETTE BUS CMOS. ~l1...c::J CMOS. All -WAlCH. DOG c::::> -SOLT2X -SOL T1X -SOL TOX -SOL T3X +SCLK -8LANK.X +BlANK. X RESVD -L1NT2 = "-c:::> -CDEN -CAEN -CR'ifR - S0 E ..... ~ co 7 30 "20 • 10 LAO" lA03 lA02 r+-~o' LAQO CA,3 3Q 14 20 13 IQ 12 CA10 CAQ9 CAQ" -cAEN SOl3 5012 SO 11 SOlO 6 7 S 8~009 9 9 5008 ~ ~ S 4 5 ........ 1 .... +ODOUT. Cl -CDEN V'" v> lOIS 2 lOl4 3 lOl3 4 lD12 5 LOll 6 lDl0 7 ~_____ 8 LD08 9 lA..Q4---S LAO-3---6 lA_02 7 LAOI 8 lACO 9 I COl5 CD14 C013 C012 CAOl CAOO' CA02 I coo. 87 17 8616 85'5 B4~+.:---, 83'3 COtO 62 12 Bl II C008 Afl• A7 A6 A5 A4 A3 A2 AI C~~_6 CA07 ,_~o0 C_~O-4-""" CAO~ 15 _ 14 '3 12 Yl It Y6 Y5 Y4 V3 Y2 ~5 A8 88'8 UI AI A6 AS A4 A3 A2 l:..AO) '274AlS541 LA.05 - - 3 A8 YB 18 A1 Y1 11 LA~----4 U24 5o_o4 9 o 86 16 85 15 84 14 83 13 B2'2 81 11 coos CK 9 10 3_ _ _6 40 50.9_ 2 _ _ _7 30 50.9_ SOOl 8 20 SI?~}_ _2 80 • A I ', I A6 AS A4 A3 A2 AI C004 C003 C002 COOl COOO OE_ lQ 12 cACt' CAOO 80 19_.......f~7 10'6 f_"'_96' 60 11 _ _ CA.O~ 5Q '_6____C"_0_4 40 15___C~_~~ 30'4_ _ CA02 2Q 13 U25 74ALS574 SJ~OJ>____3 10 SDO~____4 60 ~P9.4___5 SO SOOO 10 CA--,-o CA09 CAll 2Q12~8' JC~JO~ 6 4D 130 SDO~ __ 8 20 5008 ~ 10 ~5 r--'-€-~A" 68~___G~~ L006 3 A1 B1 ~~~~ U22 SOOO R _6~~Q5P E 1 5002 S 8 SOOl lOOS 4 LD04 5 LD03 I) l002 7 ~~~ LOOO 9 SR4 4.7K 3___SQ06 -L-SQ05 _2_~~07 40 14 3Q 13 sg 11 SOlO CAll' ---,:,,2"' 70 '7 60 ,6 SQ 15 &O~:-f:~ U7 74ALS511 5215 2 so S O i l ! 70 SOl3 60 5012 5 50 = ~~1----+-~~---------------------~--------------1 ~ SR3 4.7K 112 SQ_'S 3~014 R'IL ~ -t________________ 16 CA~_~ 40 15 _ _ _ C~___ so 60 17 460 5 50 6 40 LA05 80 19~1 1Q 18 CAI4 7 4Al 55 7" U6 LA07 280 LA~_ _ _3 10 +OOT. ell': ~~~~+R~A~Sti~==========~=t==========~=1 __________ OCAL_AOOR 6US _SERIAL OAT A BUS CPU Board sheet 13 of 16 S006 WI. r I SOo 1 002 WI6 II U26 ~:~: 742~ .__________~o 9 ll' -- <'i~_OE>----------------- ---I I SD03·-----------------------------~j ~ SOO_O___ .. _ _ _ ~ WI7 ~ -:--~e W19 ~!-~-~-~ ~~ W4 ~ --6HO;)-----, W5 COLOR DATA RUS COLOR AODR BlJS_--:. +ZERO.OETO +ZERO.DETI= SR4-10 4.7K ..... = ~ CAOO 10 AO _ _8 A2 9. , 7 A3 5.1.5 6 "'4 25"'8 3 A7 .. A6 I R51 elloo A2 l ~~ * 2>R/'Ii 10 A1 27 AO : 7:: 5 A6 6 A5 CA05 CA04 24 AlO 25 A9 3 A8 ~:~+ 1\07 1\06 1\05 1\04 1\03 1\02 1\01 1\00 cm 19 C015 18 C014 1~,!/ 16 C012 15 COlI 13 12_ _~0~ 11 C008 1\00 11 COOO I\Olf+~~ I \07t-+~1122../ 1\06 18 C006' 1\05 17 C005 1\04 16 C004 1\03 15 C003 1\02f-!.3 __CO.OV ,~ T"26 AU ~ A13 2!A12 21All .. 14.7 / CA06 / U23 2 l:S 2ar CA07 ('--gO 1 I CA12 !-SA11 CA10 i'SA09 CA08 AU A13 A12 All Al0 U5 62256/64 24 A9 1 26 2 23 21 f.-_"t"--c2_,,~ R/Vi' CA01- --- I---CA14 I "CA02. CA03 CA04 CA06 GA05 ~ CAa7 CA09 CA14 CAU CA12 CAl' CA10 5R3-10 4.7K SYNC H. SYNC ~-v. = -BLANK. X c::>1?_OT. Cl K 100 U37 7407 1 I'--.. 2 8 A2 9 A1 14 '3 10 '2 C003 ----' ,--~OO 1 COOO ~?2 coos ~04 C007 C006 C008 r--~009 1 __ 6 7 8 9 OE i / '1""V, CK 40 4Qr!-~ 3D 30 14 20 2Q 13 ,01Q '2 ~4 28080 '9 3 1 0 7 0 '8 4 60 6Q 17 5 50 5Q 16 U21 CKITE 1 1 9 10 U37 1407 51'--.. 6 3 7 A3 '6 '5 U37 7407 4.1.6 4606Q 17 1 H'7 1 9 R50 100 ~ Y6 16 Y5 15 Y4 14 V3 13 V2 12 ,(,'1 G1 G2 4 AS 5 AS 6 A4 7 A3 8 A2 9 A1 ~1 2 A8 '18 18 3 A7 H17 U20 9 G2 1 '11 t I 12 12 Y3'3 Y5 '5 '14'4 '16 16 n' 3 A1 5 A5 6 A4 70~ 3 70 5 50 50 6 40 40 1303Q 8 20 20 C014 10 12 ' 2~~ 7 4AL 5541 7 4Al 557" 2~19 U2 U3 C013 CD10 Ul 12,74LS86 13/)) 11 -f'---' I'-S012 COl·' C015 ~N~~'~X==============~================================================~ c::::>- CRWR COL OR ADDR BUS (NOT USED) R21 (NOT USED) BlU. GUN (N01 USED) R 19 GRN. GUN (NOT USED) R17 RED,GUN HORl. SYNC ..,""' COMP. SYNC . ~ ~ ~ 10~ SR8 ~ 6'1N'5 T SR13 13 9 10 410 SR12 ~PUT03 "- SR18 2 SR18 4 SR18 6 R46 1;5 SR' - 11 JNPUT34 ~~~ SR18 10 SRl1 4.1K o lOCAL ADOR 8US 110 " J " III j ~ Gl 7 6 5 4 3 2 12 13 14 15 Y4 11 L014 L013 LO 12 LOl1 L010 LD09 LD08 V8~ V5 Y4 V3 V2 VI Y6 . : U103 74HC541 9 G2 1 1 Y1 18 lOOO V2r+~DOI ~~~~ l006 Y5~;Y4~03 Y3r+~_ _lD02 Y6~! 11' A6 A5 A4 A3 A2 A1 Y7 12 G2 Gl f' ] Yl A2 A1 -MIse 1. SEL Y2~~~ 2 ~~?01 3 A7 Y1 17 l006 4 A6 Y6'6 lD05 5 A5 Y5'5 l004 6 4 Y4'4 l003 7 ~3 V3'3 l002 -4=- 2 4 3 5 ~ 8 A7 9~~~~~7 Ul00 14HC541 18 17 14 15 16 13 VI 12 G2 1 1 9 Gl A8 Al A6 AS A4 A3 A2 AI : U81 14HC541 ysbl'--I-+-+-+--~ Y5 10 Y1 U88 14ALSI38 SIP RES 9R 21314151611181911 410 ~:~ 9 ~--------+-H-+4 (;2A =-10. SEL 3(;2B a~~~:~~ 23456789 1 SRC 8R 8e SRC16 ",1K _. "fO 1 41~ 3 41~ 5 470 410 " ~!',!U.~~410 .JNPUT39 aNPUT38 -NPUT37 _ NPUT36 --1NPUTOO cY!,f"J.TO-'_ _S'l.!1~41 o , 5~1 , ~PjJT02_ _~R'-3~J SR 12 NPUT05 l ~ ~ !~~ ~~J_3~~_' , _INPur06 41(}PF SRC" 410PF 4.1K 10 I SRC 8R 8e 18111615141312 410 ~_ _SR~41', -v.f}OUT NPUT08 ~ SR8 SR~ SR~ll S~ , mm4Tm ~ C:::JNPUTI3 aNPUT12 c:::::>-""';: ~7"""''''-: 15rv- ~ 41-:-.-.--:. ~:--<>-.--;.. r-2",.......-: 1~ DS2 DIPSW 470 0 0 VIOl 9 G2 Y6 16 Y5'5 Y4 14 Y3'3 Y2 12 YI" Y7 11 V6'8 9 G2 1 _11'f1 L007 LDOS LD05 L004 LD03 lD08 LO~9 LD15 LD14 L 0 13 L012 LO 11 LD10 lD02 LD01 LDOO lD03 lD05 lD04 lOGS LD07 LOOB LDOI LOOO Y3~~ Y2'2 YI" Y8 18 Y7 11 Y6 16 V5 15 Y4 14 ~ Ul04 n G1 2 A8 3 A7 4 A6 5 A5 6 A4 7 A3 8 A2 9 AI ~ 9 1 G.21 l A3 8 A2 9 AI 3 4 414 6'6 5'5 7 11 -; 11' 6 7 12\,3456169V SIP RES 9R SR17 4.7K IT345b/a9 11 3 ... 4 9 18 Y1'1 G2 7 A3 3 13 8 A2 2'2 9 All" 6 A4 4 A6 5 A5 LD12 LOtl Y3~2. V2 12 l009 Y4 14 V5'5 ~41 J A7 2 AS lD15 lDI. Y6~-.IJlJl. Yl'7 y, -= U47 2 A8 3 A7 4 A6 5 A5 6 A4 SR9 1 i, Gl 9 A1 1 A3 8 A2 6 A4 3 A7 4 A6 5 A5 1 13 17 11 10 14 16 15 COIN. SWI i::=::t.L.Y!l.~1.c§.L_~ c-=>"-01....c.§..~_R8~470 ~T.SW SR' ~w 470 2l3T45671619 IIII s~ I 410pr U4S ~ _ 74He541 -2 18 1 r---sRC8R-8~ C3:lVR.2.ST 2 410PF 8f~R 8e _ 10 2 134567B9 SAC SRe5 4.1K 470 10 470 8 2 9'W'r'0 410 410 SR~ SR2~.T_0 SR2 SRI ~~._~ c:Y"PUT23 -NPUT24 aNPUT26 aNPUT25 ~Ill?J c::Y!"'UT28 ~12~ __.1.I"..",~___n9 SRI ~ -..LNPUT31 1 RC4 4.7K ~ LOCAL DATA BUS . TP + MOLEX07 J5 ~NPUT15 NPUT-'_3 c=::J. c:::::#'PUT 14 ~INPUT'O ~UTll C:::;_~PJJl!2 "":=;'INPUT09 ~T08 • .JI + C' '00 MF + C2 '00 MF c b Q Z x Y V W U R S T P N KEY - 100 Mf + OVOC '00 MF ClO +SVDC MOLEX06 I!5 J14 t--l-!- ~ 9 8 7 6 5 4 3 2 ,, , J4 MOLEX'2 KEY- .J I---- • I---- f -d -1- C5 K J L -M - - ~~~~~~~~~----+-~ -NPUTH c:::::l-&UT15 d_NPUT25 ::::iNPUT24 ,----::J.NPUT23 ~ JNPUT26 ~PUT27 [:::::;,lN~~ T3 0 c:::::;.ll'PUT29 c::::;>ll'PUT28 ~U -- .---.,COIN. SW2 '---::pLYR.2.ST ~COMP.SYNC ~E.SW ~~ ~ -SPEAKER eNTR2 H ~ ~-eOIN. +EXT 8 22 20 'B 16 14 12 '0 24 30 2B 26 J2 56 54 52 50 4B 46 44 42 40 3B 36 34 , MOlEX08 8~- f-- ~--ffit-= f---:rRO~ i~*= ~~ -IRO[. TOH LDO' L003 ~H}<:::l LA~ LA10 LA04 LA02 LAOO LAOS LA,2 ,-~,~ lD 12 LO 14 ~~t<= +'EXT. Tl - __, _ KEY 6 f-4 f-2 f-L- 7 t._ =3 5 ~~-~~E.T~ 11 9 ,9 11 ~ :::lI!'4 -- ,5 C :JD" '3 21 55 53 5, 49 47 45 43 41 39 31 35 33 3, 29 21 25 23 (1) (2) (3) (4) (6) (11) (5) ('3) ( '5) ( 7) ( 8) ( 17) I A o N E T (N ~L SNDOB DOS 0'2 AUX. 4f-- r~~ - _3 _ _ L~ 59 6 0 _ J'O -COIN. CNTR3 -COIN. CNTR4 +5VOC. IN SN011 SNOOO ~D23 ~Q.O.2 SNDO 1 SNDOS SND04 c::::::E'!'-.Q.6 c::::::J!'D01 ~'O SN009 -SNO.INT OUTPUT '-'-<=::J MOLEX05 J,3 MOL004 J3 PO~R 8 '0 9 " ,3 12 IS 15 14 20 ,9 ,B 11 51 5 8 _ 55 5 6 _ 53 54 IO~ 51 52 1002 013 49 50 1003 020 41 48 10,0 02' 45 46 ID'!..c:::J 028 43 44 10'8 ~29 41 42 1019 -1 ROE. TOL 39 40 1026 AH 37 33 1027 A13 35 36 lA16 A07 33 34 1.08 A05 3, 32 I~ A03 29 30 IAO~ ~ 21 28 -IROE. T'L :IAn X 25 2S lAO, A1BX 23 24 ID~ A'S 2' 22 100' A14 19 20 1008 ~O_L-;-;_ 17 '6 100. c:::::;,::!Dj:_~~'5 '6 IO~ =:;:;:l DEN. L , 3 14 I0 -IROE. T2L ", 2 ID~ All 9 10 1025 A,2 1 81--~ +DOOUT.~ 5 6 -IROE. T3l SOUND POv.{RISPEAKER J2 r=U 9 6 7 6 5 4 ", 0 '3 12 ,4 ' 8 ' 7 16 ,5 (9) RIBBON20 Iii- ---i - - - - JB RIBBON20 ( '0) ,9 SOUND BOARD INTERFACE J9 INTERRUPT I"TERF ACE L'5960 57 sa W EDGE60 Jll -SPEAKER +SPEAKER +12VOC c:=>-SVDC 002 000 L004 006 ==-IROLT'H j ~'9X :fA 14 All c-:::l JAG8 A03 AO' -PSEL 07 c=:U :::.iA05 :::.i0'5 A,S SH015 SNOOO SNOO' =+5VDC.IN r r- ~ ;=="SND02 -,l,+EXT. TO' 009 011 c=JY'3 .---..SN003 ~D12 ~ ,--.,SND04 ~LINT2 r----.,SND14 F .....-..SN005 SHOOS E B ::iNUU f 4- ~ ~VDC +---- ,--'1>: SOLDER SIDE J1 ,-,!-'2VDC ,--.;!-5VDC. IN SIDE JAMMA INHRf ACE ADDITIONAL INPUTS MOLEX' 0 J12 R23 OVDC 330 ~ LED, RED ~RZ. SYN;-;C~--VERT. SYNC ~l.NC LED2 RED .J ~ 26 27 - >-----1 25 24 23 22 ,9 20 2, :---L---lm aNPUTOS r-:::::J! m rm ~ C"Tl -u~ -u o~ U~ g! ." 'W W-JwJ: a:m",CI) CI"'I>I'~ Pot To Volume Control ~: INTERBOARD WIRING Control Panel Wire Colors Player 2 Player 1 StartlTransform Yellow-Green Black StartlTransform Yellow-Blue Black Move Up Orange-Black Black Move Up Yellow-Black Black Move Down Orange-Brown Black Move Down Yellow-Brown Black Move Left OrangeRed Black Move Left Yellow-Red Black Move Right Orange Black Move Right Yellow-Orange Black Fire Fire Orange-Yellow Black Yellow-"iolet Black Weapon Orange-Green Black Weapon Yellow-Gray Black Weapon Select Orange-Blue Black. Weapon Select "iolet-Black Black Note: Black is switch ground. 3-23 NOOES 3-24 3 I r 2 Ii t: -..-----$ 32 . I ,~~ I ..I ~ 2 19 3 I I -, .... 4 - ' 4 ".'---1' I "1 '" 16 4 - HOLES 3 DIA .THRU. 1- -+- I rG-9201 TEMPLATE - CONTROLS USED ON 42413 KIT "'-V --if-----4-- liG 9 9 116 -,...,..., "'/ 9/ .~liG ,_ «-------~.. 44 r;DIA THRU. I 4- HOLES. t EA ( c,+ ~ Inserted JUInpers Audio Board ~2 -, W9 rn Wll CPU Video Board W2, W8, WII, WI2 W14, W2I, W22, W24 ,W27, W28, W31, W32 W35, W37, W39, W4l W43, W44, W46, W48 W50, W52, W54, W56 W58, W60, W62,W66 W68, W69, W72, W74 W76, W78, W80 WARNINGS & NOTICES Warning USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. * For safety and reliability, substitute parts and modifications are not recommended. * Substitute parts or modifications may void FCC type acceptance. * This game is protected by Federal copyright, trademark and patent laws. Unauthorized modifications may be illegal under Federal law. This also applies to MIDWAY logos, designs, publications and assemblies. Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federalla w, regardless of whether or not such facsimilies are manufactured with MIDWAY com ponents. Warning This equipment generates, uses and can emit radio frequency energy and, ifnot installed properly and used according to the directions in this manual, may cause interference to radio communications. It has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J of part 15 of FCC rules which are designed to provide reasonable protection against such interference when operated in a commercial environment. Operation of this equipment in a residential area is likely to cause interference to radio communications, in which the user, at his or her own expense, will be required to take whatever measures may be needed to correct the interference. Warning Prevent shock hazard and assure proper game operation. Only plug this game into a properly €,'Tounded outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin. Notice When MIDWAY ships a game, it is in compliance with FCC regulations. Your sticker is proof. If the sticker is missing or damaged, legal repercussions to the owner or distributor of the game may result. If your game does not contain an FCC sticker, call MIDWAY immediately. Notice No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or in the form of a phonographic recording, nor may be transmitted, or otherwise copied for public or private use, without permission from the publisher. Notice Video Game Kits: MIDWAY manufactures video game kits from new and/or remanufactured components which have been checked for compliance with MIDWAYS quality standards. All components of MIDWAYS kits are subject to MIDWAYS warranty provisions. Entire contents of this manual COPYRIGHT 1991 MIDWAY MANUFACTURING ALL RIGHTS RESERVED For Service: Call your Authorized MIDWAY Distributor. [M]~@~j.\W~@[jl)(0a@©fr[!lmn[jl)® 3401 N. CALIFORNIA AVE. CHICAGO ILLINOIS 60618 I