Transcript
March 1991 16-431 '3-1 01
MIDWAY
STRIKE FORCE™ KIT OPERATIONS MANUAL including: Installation & Operation Testing & Problem Diagnosis PC Board Parts Information Reference Diagrams & Schematics MIDWAY MANUFACTURING 3401 N. California Avenue Chicago, IL 60618
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In the year 2020 tilE' first. aliel, c(\nbict ):; Dl3(k From :,tlt ;'::ir'J1{;st rea,:hp'; distress call Th(- Sauriar;5, an evil refltiJiall ~'>iCe bent jnvadlng the human col;;ni'lPcl f~et:l The Saurian into slaves f)T their evil "r,m' Th,~ on!;: h for ;'}H~ an elite te8l1: l.f abi!' to the In i11l1 ·;a:,iu:
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Each pl'l} (~ :;imtrol:, d Stnb· Foret' their pow"red battle annOI', Saurians Hnd their vicious mirdons.
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s not enough The Saurian megastaL which hrought the "i i:"\Hdf. system launching dreadnaughts, These large dangerous n>0th .., : p " l.Til tn p!anet~i delivering a never- ending supply of invading Saurians, The ph} t1-j Py H~U ':-:.t dreadnaughts to prevent the retaking of thpir hard won planets. UltiuJ8.L>' , attempt the destruction of the Sa~lnaJ1. Megast.ar "Apoealypsu" to end. the inv8c.;jOf! and JP i)n Lne Saurian Front. !
STRIKE FORCE Game Play STRIKE FORCE is a one, or two-player game in which two players play simultaneously. Unlimited buy-ins are a1lowed at any time for either player. STRIKE FORCE is unique because it has unlimited open ended game play and an ultimate goal, which allows the players to win. Most games provide the player with a fixed series of encounters that do not change from game to game, STRIKE FORCE puts the player in charge of battling hislher way through a realistic environment. The player not only chooses where to go across a 3D- looking planetary surface, but also which weapon to use from an arsenal that accumulates as the game progresses. Once the Saurians are conquered on a planet, the player pilots hislher interplantary shuttle to one of 22 different planets. The Megastar is 40 screens long. The ultimate challange of STRIKE FORCE is to chase down, enter, and get to the core of the enemy Megastar.
STRIKE
FORCE
TABLE OF CONTENTS
Section 1 Installation and Operation ~~
1-2 Conversion Procedure Inspection 1-3 Recommended Tools and Supplies 1-3 Cabinet Modifications 1-4 Control Panel Modifications 1-4 Typical Control Panel Layout 1-5 Installing PC Boards & Wiring into a JAMMA Cabinet 1-6 Installing PC Boards & Wiring into a non-JAMMA Cabinetl-7 Installing the Volume Control 1-8 Game Features Start-up 1-9 Player Controls 1-9 Game Operation Control Switches 1-10 Control Switch Location Diagram 1-10 Game Audits, Diapostics &; Adjustments Operation 1-11 Game Audits 1-11 Audit Table 1-11 Diagnostic Tests 1-12 CPU Test 1-12 Bum-in Test 1-12 Monitor Test 1-12 DIP switch Test 1-12 Switch Tests 1-12 Game Adjustments 1-13 DIP switch 1 1-13 DIP switch 2 1-14 Troubleshootina 1-15
Section 2 PC Board Parts Information CPU Board CPU Parts Sound Board & Parts
2-2 2-3 2-4
Section 3 Diagrams and Schematics Sound Board Schematic CPU Board Schematic JAMMAChart Cabinet Wiring Coin Meter Wiring Interboard Wiring Control Panel Wire Colors Control Panel Template Diagram COPYRIGHT 1991 MIDWAY Manufacturing ALL mGHTS RESERVED
3-2 3-3 3-19 3-20 3-21 3-22 3-23
3-25
SECTION
one
INSTALLATION and OPERATION
1-1
Safety Notices The following safety hints apply to all kit operators and service personnel. Specific warnings and cautions will be found throughout this manual where they apply. We recommend that you read this page, and also all of Section 1, before preparing your kit for play.
NOTICE: SALVAGED PARTS Parts salvaged from old games are required to complete your kit. These salvaged parts must operate perfectly: otherwise, the converted game cannot perform properly or safely. Always repair circuit board malfunctions and cabinet damage before conversion is attempted.
NOTICE: POWER SUPPLY Be sure the power supply from your old game is capable of +5V dc at 5A, -5V dc at 1A and +12V at 1A These operating voltages are necessary for your kit. Your power supply must be FCC approved.
NOTICE: MONITOR This kit is not intended for use with X-Y monitors. Suitable monitors have horizontally mounted CRTs and raster electronics with inputs for red, green and blue video, as well as Composite Ne@tiye Sync inputs.
NOTICE: COIN MECHANISM Be sure to clean and lubricate your old coin mechanisms. Servicing them is crucial to your game's earning potential and operation.
NOTICE: COIN METERS Coin meters are not provided with this kit. Wiring information is provided as a convenience to the operator.
NOTICE: SERVICING, INSTALLING Always tum your game Off and unplug it before attempting to service or install your kit.
PROPERLY ATrACH ALL CONNECTORS. Be sure that the connectors on each printed circuit board (PCB) are properly connected. Ifthey do not slip on easily, do not force them. A reversed connector may damage your kit and void the warranty. All connectors are keyed to fit specific pins on each board.
1·2
Conversion Procedure Inspection Unpack the materials from the carton and inspect for obvious signs of damage. Use this checklist to be sure your kit is complete.
Part No. [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
Item
Quantity
A-13234-43313 CPU board A-13971-43313 Sound board C-9214-4 red pushbutton assy C-9214-22 purple pushbutton assy C-9214-23 yellow pushbutton assy H-8866 volume control cable H-12758 sound board jumper cable H-13257 sound power/speaker cable H-13411 main JAMMA cable 16-9201 controls template 16-43113-101 manual 20-9222 5/8 palnut 20-9319-4 yellow 8-way joystick 20-9319-6 purple 8-way joystick 20-9457 Wico buttonholder 31-1613-42413 kit marquee 31-1616-42413 cabinet side decal set 31-1620-42413 control panel overlay 31-1622-42413 control panel decal 5795-10937-18 20-pin ribbon cable assorted hardware
1 1 2 3 3 1 1 1 1 1 1 8 1 1 8 1 2 1 1 1
Recommended Tools and Supplies [] black semi-gloss paint [ ] electric drill [ ] electric screwdriver [ ] grease pencil or marker [ ] hex driver [] 180 grit sandpaper or electric sander [] pliers [ ] razor knife [ ] soldering iron and solder [ ] wire cutters [ ] black electrical tape [ ] quick-hardening wood putty
1·3
Cabinet Modifications 1. Fill in gouges with a good quick-hardening wood putty. Sand cabinet and wipe it clean. 2. Repaint the cabinet with black semi-gloss paint (Games wood grain sides: remove the old decals and clean the glue residue from the old decal before painting). Allow paint to dry completely. 3. Pencil a line roughly at the top of the old graphic. Lightly moisten the cabinet with soapy water. Apply the decal starting at the top and working down. After the decal is in place, smooth it down, taking care to squeeze out the air bubbles. If you miss an air bubble, pop it with a razor blade or a pin and burnish it down. Allow 12 hours for the adhesive in the decals to set. Remove masking. 4. Check the Strike Force Kit for an FCC sticker and apply it over the existing sticker on the cabinet.
When Midway ships a game, it is in compliance with FCC regulations. Your sticker is proof. If the sticker is missing or damager, legal repercussions to the owner or distributor of the game may result. If your game kit does not contain an FCC sticker, call Midway Manufacturing immediately. 5.
Apply the Instructions (Card or Decals) to the CRT viewing glass.
Control Panel Modifications 1. Remove the control panel buttons and joysticks and remove the old vinyl covering. 2. Use the Control Panel Template to help you design your control panel. You will need to use the template twice, once for the left side and once for the right side of the control panel. 3.
Drill holes as needed for the joysticks and buttons. Plug previous holes with wood blocks, putty, cardboard or epoxy. File the new holes smooth.
4.
Carefully remove the backing on the vinyl control panel overlay. Place the overlay on top of the control panel. Prevent air bubbles from getting under the vinyl overlay.
1-4
5. a) After the overlay is on securely, use a razor knife to cut holes for the buttons and joysticks. b) Position the stickers around the appropriate button locations. Refer to the Typical Control Panel Layout diagram for suggested button and joystick locations. 6. To mount the pushbuttons and button-holder/switch to the control panel, push the threaded end of the pushbutton through the control panel from the top so that the threads extend through the back ofthe control panel. Then, take the white plastic button holder/switch and place it over the pushbutton threads so that the threads extend through the hole in the holder. The blade switch must point toward the back of the cabinet and face you. Secure into place with a palnut. Repeat for all of the pushbutton switches. 7. To mount the joystick assembly to the control panel first position the switch assembly so that the square base is against the back ofthe control panel and the hole in the base lines up with the joystick hole in the control panel. Secure the switch assembly to the control panel. Be sure that one of the blade switches faces the monitor when the control panel is closed. Remove the "E"-ring, white plastic spacer and spring from the joystick shaft. Slip the black plastic washer around the joystick shaft so the rough side faces the handle. Push the shaft through the joystick base from the front of the control panel. After the shaft is through the base, replace the spring, spacer and "E"_ring.
Joystick
Start/Transform
Joystick
(j)(j)(j) (j) Fire Weapon
St~ransform
(j) :. . (j) (j) (j) Fire Weapon Weapon Select
Weapon Select
TYPICAL CONTROL PANEL LAYOUT 1·5
( Note ) If you choose to use your own JAMMA Cable and not the one provided in the kit, be sure to check the JAMMA Cable Chart to verify that it is compatible.
(Caution) Properly insulate any unused wires within the JAMMA cable, especia1lythe gray, graygreen and gray-yellow wires. This is a fully wired JAMMA cable. Many of the wires will not be used for this kit. These wires have been installed so that you can use this cable for future kits.
InStalling the PC Boards and Wiring into a JAMMA Game Cabinet 1. Disconnect and remove the existing CPU board in the JAMMA game cabinet. 2. Mount the Strike Force CPU board inside the JAMMA game cabinet where the old CPU board was located. Mount the sound board next to the CPU board using the stand-oft's and screws provided. 3. If you choose to use the JAMMA cable provided with the kit, unsolder your old JAMMA cable from the speaker, power supply, control panel switches (which may already be disconnected) and coin door. Remove the cable from the game. If you are not going to use the JAMMA Cable provided with the kit, check the JAMMA Cable Chart to be sure your cable is compatible. Leave your power supply chassis as is. 4. Connect the JAMMA cable to Jl on the Strike Force CPU board. Using the JAMMA Cable Chart or the Cabinet Wiring Diagram for reference, solder the correct JAMMA cable wires to the speaker, power supply, coin door, control panel switches, and joystick switches. When soldering the joystick switches, be sure to connect the correct wire to the correct blade switch. Follow the Control Panel Wire Color List (pg.3-23), or the Cabinet Wiring Diagram (pg. 3-20).
(Note ) The ribbon cable may need to be twisted in order to connect it properly.
5. Connect the ribbon cable from J4 on the sound board to J8 on the CPU board. Be sure that the red line goes to the same pin on both boards. Connect the wire harness cable from J5 (speaker), and J3 (power), on the sound board to J2 (sound power speaker connector) on the CPU board. 6. J6, J7, J9, J12 and J14 on the CPU board are not used. 7. Place the FBI Wamng Label on the inside of the cabinet next to the PC boards. Be sure the label is completely visible.
1-6
Installing the PC Boards and Wiring into a NON·JAMMA Game Cabinet. 1. Disconnect and remove the existing CPU board in the game cabinet. 2. Mount the Strike Force CPU board inside the game cabinet where the old CPU board was removed. Mount the sound board next to the CPU board using the stand-oft's and screws provided. 3. Leaving severalinches of wire, cut the wires at the coin door, control panel switches (which may already be disconnected) speaker and power supply. 4. Connect JAMMA cable to CPU board at Jl. Follow the JAMMA Cable Chart or the Cabinet Wiring Diagram and splice the wires ofthe JAMMA cable to the existing wires for the coin door, power supply, speaker, control panel switches andjoystick switches. When soldering the joystick switches, be sure to connect the correct wire to the correct blade switch. Follow the Control Panel Wire Color List (pg. 3-23), or the Cabinet Wiring Diagram (pg. 3-20). Be sure all of the spliced wires are well insulated with black electrical tape. 5. Connect the ribbon cable from J4 on the sound board to J8 on the CPU board. Be sure that the red line goes to the same pin on both boards. Connect the wire harness cable from J5 (speaker), and J3 (power) on the sound board to J2 (sound power speaker connector) on the CPU board. 6. J6, J7, J9, J12, and J14 on the CPU board are not used. 7. Place the FBI Warning Label on the inside of the cabinet next to the PC boards. Be sure the label is completely visible.
1-7
(Note ) Be sure all spliced wires are well insulated with black electrical tape.
(Caution) Properly insulate any unused wires within the JAMMA cable, especially the gray, gray-green and gray-yellow wires. This is a fully wired JAMMA cable. Many of the wires will not be used for this kit. These wires have been installed so that you can use this cable for future kits.
Installing the Volume Control 1. Mount the volume control, using screws provided, where it is easily accessible. On top of the cash box, or on the wall near sound board are two possible locations.
2. The volume control cable attaches the volume control to the sound board at connector J2. When viewed with the white plastic knob facing you, the shield wire should be soldered to the right lug, the red wire should be soldered to the middle lug, and the black wire should be soldered to the left lug.
Volume Control Wiring Diagram Red Black
@
1-8
Game Features StartUp Switch On power to the game. A "rug" pattern appears on the CRT screen. When the "rug" pattern ends, the screen shows CHECKING SCRATCH RAMS, and then CHECKING ROMS. The next screen shows REVISION LEVEL, CMOS TEST OK and the COIN SETTING. The game then moves to the attract mode. After the proper coinage has been inserted, the game exits the attract mode and enters the play mode.
STRIKE FORCE is a one or two player game that allows two players to play simultaneously.
Player Controls Each player has an 8-way joystick and four buttons. The joystick controls the movement of the ship. The buttons are Startl Transform, Fire, Weapon and, Weapon Select.
1m Each STARTtrRANSFORM button is used to start or continue a game. If a game is in progress, this button toggles the player between ship and turret modes. The ship is more mobile than the turret, but the turret has better firepower. During a 2-player game, ifone player is the ship and the other player is the turret, the turret is docked onto the ship unless the player does a quick double-click on the STARTtrRANSFORM button when transforming.
mEach FffiE button is used to fire the player's
standard weapon. When this button is held down, the weapon goes into rapid-fire mode. The Rapid Fire Counter is incremented by 100 each time a Rapid Fire Icon is picked up. The greater the Rapid Fire Counter value, the faster the weapon fires.
mEach WEAPON button is used to fire the special weapons
in the player's arsenal. The player is awarded special weapons by starting or continuing a game, by finding them on the planet's surface or, by rescuing colonists. When two players are docked together, they are both awarded a picked up weapon. There are over twelve weapons to discover and master.
Ell Each WEAPON SELECT button is used to select weapons in the player's arsenal. Players accumulate weapons and use them as needed. The weapon currently being used is in a flashing box. Each time the WEAPON SELECT button is pressed, the current weapon moves to the end of the arsenal and the rest of the weapons are shifted one to the left. The game announces the name ofthe chosen weapon so the player knows what is selected without watching the arsenal. It's helpful to keep the sound levelloud enough to hear the game's speech clearly.
1-9
(Note ) When an error is detected during Start-up Tests, game start-up does not progress, and an error message appears on the screen.
Game Operation STRIKE FORCE is a one- or two-player video game with a color monitor. From the player's perspective, the game has two modes of operation: Ready-to-Play and Play. For the owner! operator, the game has an additional mode of operation called Game Diagnostics and Adjustments.
Control Switches 1m The SLAM TILT SWITCH detects any forceful vibrations against the Coin Door. This eliminates pounding for free games. (optional switch)
1m The VOLUME CONTROL allows increasing or decreasing the sound level ofthe game's music and speech. For greater earnings, set your game's sound level at its maximum.
mThe TESTIDIAGNOSTICS SWITCH allows you to enter the Game's Diagnostics mode. Move the Test Switch left to enter the Game Diagnostics mode. To exit this mode, move the Test/Diagnostic Switch right. (optional switch)
mil
The SERVICE CREDIT SWITCH is a special-feature switch that provides credits during game testing without affecting the game's bookkeeping total. (optional switch)
Slam Tilt
SMtc~h~======~~======~~
Volume Control TestJDiaP08tics
SMtch ervice Credit
SMtch
Typical Control Switch Locations 1·10
Game Audits, Diagnostics & Adjustments Operation All Game Audits and Diagnostics are accessible through the TestJDiagnostic switch if you have installed it, or the DIP switches located on the CPU board, ifyou have not. Game Adjustments are set or changed using the DIP switches.
GAME AUDITS 'lb access the Audit Table, move the TestJDiagnostic switch to the left. If you have not installed a TestlDiagnostic switch, then turn On switch #l on DIP switch #2 To clear the Audits, move both joysticks toward the center of the Control Panel. Note: Audits cannot be set; they can only be cleared.
To exit the Game Audit Table, move the TestlDiagnostic switch to the right, or turn Off switch #1 on DIP switch #2.
AUDIT TABLE Audit
Audit Value
Left Chute (# ofleft chute coins) Right Chute (# of right chute coins) Center Chute (# of center chute coins) Fourth Chute (# offourth chute coins) Service Credits (# of service credit coins) Credits Played (# of credits played - sum of starts and continues) Player 1 Starts ( # of times player 1 started a game) Player 2 Starts (# of times player 2 started a game) Player 1 Continues (# of times played 1 continued a game) Player 2 Continues (# of times player 2 continued a game) One Player Seconds (# of seconds for one player game) Two Player Seconds (# of seconds for two player game) Plays to High Score Reset (# of plays without making H.S. until reset) Average Seconds per Credit ( average # of seconds played per coin) Burn-in Loop (# of Burn-in loops completed) Credits (# of unplayed credits available) Idle Minutes (# of idle minutes) Wins (# of games played to completion; starbase destroyed)
1·11
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DIAGNOSTIC TESTS 1b access the TestsIDiagnostic Mode, first move the 'ThstJDiagnostic switch to the left, or turn On switch #1 on Dip switch #2. The Audit Table is shown. To exit the TestJDiagnostic Mode from any test, move the TesU Diagnostic switch to the right, or turn Off switch # 1 on DIP switch #2.
CPU Test To enter the CPU Test from the Audit Table press the Player 2 Weapons Button. The CPU Test allows the operator to check the game's memory RAM and program ROM chips. The screen shows the layout of the RAMs and ROMs on the CPU board. A good chip turns green. A faulty chip turns red. Ifno error is found the test cycles back to the Audit Table.
Burn-in Test To access this test from the Audit Table, press the Player 1 Weapons Button. The Burn-in Test repeats some of the Diagnostic Tests continually. When the Burn-In Test detects a error, the test stops. Use this test to detect intermittent problems that may not show up during the initial tests.
( Note ) There are front- mounted monitor controls (beneath the monitor and within the control panel opening) for easier monitor adjustments. Adjust the black level to just before the black portion turns gray. Adjust the contrast tojust before the text starts to blur.
Monitor Test To access the Monitor Test from the Audit Table, press the Player 1 Start Button. This test allows the operator to check the monitor operation. There are red, green, and blue screens provided for color adjustments, as well as a crosshatch pattern for alignment adjustments. During the Monitor Test, the colors should appear sharp and clear. The crosshatch pattern fIlls the screen with a grid of lines and dots. The pattern should be clear, and the dots should be round.
DIP Switch Test To access the DIP Switch Test from the Monitor Test, press the Player 1 Start Button. The DIP Switch Test allows the operator to check the CPU board DIP switch settings.
Switch Test To access the Switch Test from the DIP Switch Test, press the Player 1 Start Button. The Switch Test allows the operator to check the switches. Pressing a switch causes the corresponding switch location on the screen to ltght. Release the switch, and the screen returns to normal.
1·12
GAME ADJUSTMENTS To change the Game Adjustments, use the DIP switches on the CPU. The Adjustments allow the operator to change the game Pricing and Difficulty levels, among other game features. Use the following DIP switch tables to change the desired adjustment.
DIP Switch 1
Difficulty Level 1 Level 2 Level 3 Level 4* Level 5 Level 6 Level 7 Level 8
SW1
SW2
SW3
Off Off Off Off
On
On On
On On On On
Off On
Off Off Off On On
SW4
SW5
SW6
SW7
SW8
Off Off Off On Off On
Ships per Credit 3* 4
Off On
Point per Extra Ship 40,000 50,000* 75,000 100,000
Off Off On On
On
Off Off On
Stan/Continue 1 credit start, 1 credit continue* 2 credits start, 1 credit continue
Off On
Coin Meters
Off
Meter 1 sums all switches Meter 1=switch 1, (3); Meter 2=switch 2, (4) (UK Electronic Door-Meter 1 is #10 Pence units through all switches.)
On
Note: * denotes factory setting
1·13
DIP Switch 2 SW1 Game Mode* Test Mode
SW2
SW3
SW4
SW5
SW6
SW7
SW8
Off On
Coin Modes for Chute 1 1 coin, 1 credit* 1 coin, 2 credits 1 coin, 3 credits 1 coin, 4 credits 1 coin, 5 credits 1 coin, 6 credits 2 coins, 1 credit 3 coins, 1 credit 4 coins, 1 credit 5 coins, 1 credit
Off Off Off Off Off Off Off Off On On
Off Off Off Off On On On On Off Off
Off Off On On Off Off On On Off Off
Off On Off On Off On Off On Off On
1 coin, 1 credit 2 coins, 3 credits
On
Off
On
Off
1-2 coins, 1-2 credits 3 coins, 4 credits
On
Off
On
On
1-3 coins, 1-3 credits 4 coins, 5 credits
On
On
Off
Off
1-4 coins, 1-4 credits 5 coins, 6 credits
On
On
Off
On
3 coins, 1 credit 5 coins, 2. credits
On
On
On
Off
1 coin, 2 credits 2 coins, 5 credits
On
On
On
On
Coin Modes for Chute 2 1 coin, 1 credit* 1 coin, 2 credits 1 coin, 3 credits 1 coin, 4 credits 1 coin, 5 credits 1 coin, 6 credits UK Electronic Door chute 1 - 1 pound, 7 credits chute 2 - 50 pence, 3 credits chute 3 - 20 pence, 1 credit chute 4 - 10 pence, 1/2 credit Free Play Note: * denotes factory setting
1-14
Off Off Off Off On On
Off Off On On Off Off
Off On Off On Off On
On
On
Off
On
On
On
Troubleshooting Problem
Possible Solution
No picture, or distorted picture.
Check for faulty CPU board or monitor. Check for disconnected video signal cable.
Turn game on & nothing happens.
Check line fuse. Check for +5V DC at pins C, D, 3, 4 ofthe JAMMAConnector.
No sound.
Check the speaker and speaker connection to pins L and 10 on JAMMA Connector. Check volume control setting. Check for + 12V DC at pins F and 6 on the JAMMA Connector. Check interboard wiring from CPU board to Sound board.
Move joystick and the objects do not move.
Check for open wires between joystick and CPU board. Check for contamination on joystick switch contacts and CPU board pins. Check for proper ground.
Move joystick and the objects move in the wrong direction.
Check the wiring on the joystick blade switches. Be sure to follow the Control Panel Wire Colors List or, the Cabinet Wiring Diagram when connecting the joysticks.
Press control panel button and nothing happens.
Check for open wires between button and the CPU board. Check for contamination on the CPU board pins or button switch blade contacts. Check for proper ground.
No credit given when Check DIP switch coin setting. Check for coins are inserted. contamination on coin switch contacts. Check for an open wire between Coin Switch 1 and pin 16 on JAMMA Connector or Coin Switch 2 and pin T of JAMMA Connector. Too many credits for the number of coins inserted.
Check price setting. Check for a short between pins T & 16 on JAMMA Connector.
The game stays in the test mode.
Check that the TestJDiagnostic switch and switch #1 on DIP switch #2 are Off.
1·15
NOTES
1-16
SECTION
two
PC Board Parts Information
2-1
A-13234-43313 V-UNIT CPU BOARD ASSEMBL V
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2-2
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A-13234-43313 Y-UNIT CPU BOARD ASSEMBLY Part No.
Ckt.Deslgnator
Description
5770-12555-00 Bare PC Brd. 5281-09737-00 Ul IC,74LS86 5317-12211-00 U2,U20,U24,U43 U61, U62, U70 IC,74ALS541 5317-12212-00 U3,U6,U7,U21,U25 74ALS574 U50, U58, U63,U64 U71, U72, U74,U79,U84,U85 5317-12208-00 U4, U22, U54-U57 74ALS245 U59, U60, U75-U78 U80, U81, U94, Ul10 5340-12242-00 U5,U23 IC, 8Kx 8 S RAM 5700-12047-00 U8,U52,U53,U65 24 pin Socket 5340-12213-00 Ul0, Ull, U28-U33 IC, 4461 VRAM 5521-10421-00 U16 48MHZXtai 5521-10318-00 U17 24MHZXtai 5283-10468-00 U19, U45 IC,74F74 5019-10849-00 U27,U34,U44,U48 1000 DIP Res. 5317 -12305-00 U35 IC,74ALSOO 5700-12253-00 68 pin Socket U36 5280-09309-00 U37 IC,7407 5281-09487 -00 U38 IC,74LS74 5434-12255-00 U39 IC,MAX691 5700-09915-00 U40-U42 20 pin Socket 5311-12287-00 U47, U46, U87, Ul00 IC,74HC541 Ul0l, Ul03, Ul04 5700-10176-00 28 pin Socket U49 5311-12285-00 U51, U73, U82 IC,74HC573 5340-12014-00 U66-U69 IC, 4464 DRAM 5283-10552-00 U83 IC,74F04 5370-12602-00 IC, ULN2064B U86 5317-12023-00 U88 IC, 74ALS138 5700-12088-00 U89-U93, U95-U98 32 pin Socket Ul05-Ul09, Ulll-U114 5700-12254-00 U99 144 pin Socket 5317 -12024-00 Ul02 IC,74ALS139 5700-08985-00 Ul15 40 pin Socket 5010--08991-00 Res. 4.7KO 5% 1/4W Rl,R24, R27 5010-10204-00 R2, R7, R12 Res. 1KO 2% 1/4W 5010-10205-00 R3,R8,R13 Res. 2KO 2% 1/4W 5010-10000-00 R4,R9,R14 Res. 3.9K05% 1/4W 5010-09219-00 R5, Rl0, R15 Res. 8.2KO 5% 1/4W 5010-08772-00 R6,Rll,R16 Res. 15K05%1/4W 5010-09001-00 R23, R25 Res. 33005% 1/4W 5010-09036-00 R26, R29-R34 Res. 10005% 1/4W 5010-09416-00 R35-R37, R46-R48 Res. 47005% 1/4W 5010-08997 -00 R38-R45 Res. 2.705% 1/4W 5010-09534-00 W2, W8, Wl1, W12, Res. 00 W14, W21, W22, W24, W27, W28, W31, W32, W35, W37, W39, W41, W43, W44, W46, W48, W50, W52, W54, W56, W58, W60, W62, W66, W68, W69, W72, W74, W76, W78, W80
Part No.
Ckt.Deslgnator
Descrl ptlon
5043-08980-00 B Cap .. 01 J.lfd 10V 5040-08986-00 Cl, C2, C5, Cl0 Cap. l00J.lfd 10V 5043-09845-00 C3,C4 Cap .. 001 J.lfd 10V 5041-09243-00 C6-C9 Cap. 10J.lfd 10V 5043-8996-00 Cll Cap .. 1J.lfd 5019-12611-00 SR1, SR2, SR8 SIP, 47m5 Res. SR9, SR12, SR13 SR18 5019-09362-00 SR3, SR4, SR6 SIP,4.7Kn SR7, SRll, SR15 SR17, SR19-SR24 SRC1-SRC3 5019-10143-00 SR5 SIP, 47m 9 Res. 5060-10396-00 SIP.4.7Kn470pf SRC4, SRC5 SRC10, SRC14 SRC16 5671-09019-00 LED1, LED 2 LED, Red 5551-09822-00 Ll Inductor,4.7UH 5645-09025-00 DS1,DS2 DIP. Sw. 16 pin 5641-12551-00 SWl Pushbutton Sw. 5881-12315-00 Bl Battery Holder 5791-10862-08 J2 8 pin Connector 5791-12461-12 J4 12 pin Connector 5791-1 0850-00 J6,J7 26 pin Ribbon Connector 5791-09437-00 J8 20 pin Ribbon Connector 5791-12461-10 J12 10 pin Connector 5700-12252-00 U12-U15 24 pin Socket 5719-12461-05 J13 50 pin Connector C-13235-2 CPU Sub-assembly A-5346-43313-1 U8 IC, PLD Color RAM 5400-12220-00 U36 IC, TMS34010-50 A-5346-43313-2 U40 IC, PLD Address Decoder A-5346-43313-3 U41 IC, PLD Video RAM A-5346-43313-10 U42 IC, PLD Local Control 5340-12558-00 IC 8Kx8 Static RAM lOOns U49 A-5346-43313-11 IC, PLD Video RAM Sequ. U52 A-5346-43313-6 U53 IC, PLD Image ROM A-5346-43313-7 U65 IC, PLD Miscellaneous A-5346-43313-8 Ul15 IC, PLD Autoerase
A-5343-43313-1 A-5343-43313-2 A-5343-43313-3 A-5343-43313-6 A-5343-43313-7 A-5343-43313-8 A-5343-43313-9 541 0-12239-00 A-5343-43313-10 A-5343-4331 3-11 A-5343-43313-12 A-5343-43313-15 A-5343-4331 3-16 A-5343-43313-17 A-5343-43313-18 5880-11056-00
U89 U90 U91 U95 U96 U97 U98 U99 Ul05 Ul06 Ul07 U111 Ul12 U113 U114 Bl
IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Custom ASIC IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM IC, Game EPROM Battery, Lithium 3V
A-13971-43313
Sound Board Assembly Part No.
Ckt Designator
Description
Part No.
5766-12130-00 5010-10985-00 Bare P. C. Board 5371-11087-00 U1 IC D/A Conv YM3012 5010-09034-00 " 5010-09324-00 a) 5700-09006-00 5010-09162-00 Socket, IC, 16-pin (Ul) 5370-11086-00 U3 IC, Sound Processor, YM2151 5010-09331-00 a) 5700-09004-00 Socket, IC, 24-pin (U3) 5013-09427-00 5400-10320-00 us 1C,I1Processor, MC68B09E 5010-08n2-OO a) 5700-08985-00 Socket, IC, 4O-pin (U8) 5010-08824-00 A-5343-43313-19 U4 IC, Audio ROM 1 5010-0884&-00 A-5343-43313-20 U19 IC, Audio ROM 2 5010-09219-00 A-5343-43313-21 U20 IC, Audio ROM 3 5010-10258-00 a) 5700-10176-00 Socket, IC, 28-pin (U4, U19) 5010-09179-00 A-13970-1 Sub-assembly PCB 5010-09333-00 5370-09691-00 us IC, 55536, CVSD 5010-09342-00 5371-09152-00 Ull 5010-09534-00 IC, D/A Convtr, MCl408 5430-10322-00 U12 IC, PIA, MC68B21 5046-09350-00 5340-10139-00 U5 5048-10992-00 IC, RAWS 5516-2 2Kx8 5281-09487-00 U16,U7 5046-09346-00 IC, Dual 0 Aipilop, 74LS74 5281-10043-00 U13 IC,74LS175 5040-09365-00 5281-09235-00 U21 IC,Triple NAND, 74LS10 5040-09343-00 5370-09321-00 U9,Ul0,U17, U18 5040-10974-00 IC, Op Amp, MC1458 5281-09215-00 U2 IC, Hex Inv, 74LS04 5040-09n6-00 5281-0924&-00 U14 IC, 2-4 Dec, 74LS139 5040-12006-00 5281-09745-00 U15 IC, Dual Mux, 74LS138 5041-09243-00 5370-091~ U22,U23 IC, Audio Amp, TDA2002 5043-08980-00 a) 5705-09199-00 5043-08996-00 Heatsink, #60308 b) 4006-01003-06 Mach. Screw, 6-32 x 3/8 5043-09065-00 c) 4406-01117-00 Nut, 6-32 Hex. 5043-09492-00 d) 4703-00007-00 Lockwasher, #6 Ext. 5043-09844-00 5160-10269-00 01 Transistor, 2N3904, NPN 5043-09845-00 5060-10396-00 SPl SIP 4.7K & 47Opfd, 8RSC 5010-09181-00 R44, R48 Resistor, 1.00, 112w, 5% 5520-09020-00 5010-09161-00 R35,R45 Resistor, 2.20, 1/4w, 5% 5521-10931-00 5010-09361-00 R43,R46,R47 Resistor, 2200, 112w, 5% 5551-09822-00 5010-09358-00 R41, R42 Resistor, 1K, 1/4w, 5% 5791-09437-00 5010-08998-00 R2, R3, Resistor, 2.2K, 1/4w, 5% 5791-10862-04 5010-08983-00 R7-R9 Resistor, 3.3K, 1/4w, 5% 5791-10862-06 5010-08991-00 Rl, R4, R5, Rll, Resistor, 4.7K, 1/4w, 5% 16-S850-31 0 R12, R25 - R28, R33, 20-9229 R36, R37,R49, R50 5010-09086-00 NOTES: " 21 capacitors (shown on diagram with "B" symbol) provide +5VDC filtering for ICs. All capacitors are ceramic, 5Ov, axial, unless otherwise noted. All resistors are 5%, 1/4w, Carbon Film, unless otherwise note.
2-4
Cid Designator R14, R15 R22-R24, R17, R34 R6,R19,R20,R21 R39 R16 R13 R18 R32 R31 R38 R40 Rl0 R29 R30 W2, W9, Wll C9 Cl0 C7 Cll Cl, C3, 04, C8, C17 C12, C19, C24 C26,C30 C29,C32 C25, C28 C5, B (21)" C31,033 C13 - C15 C2, C34
C6 C16,C18,C20C23, C27
Xl CRl Ll - L3 J4 Jl,J2,J5 J3
R
Description Resistor, 2OK, 1/4w, 5% Resistor, 10K, 1/4w, 5% Resistor, 27K, 1/4w, 5% Resistor, lOOK, 1/4w, 5% Resistor, 13K, 1/4W, 5% Resistor, 4.991<0, 1/4W, 1% Resistor, 15Kn, 1/4W, 5% Resistor, 43Kn, 1/4W, 5% Resistor, 22OKn, 1/4W, 5% Resistor, S.2K, 1/4W, 5% Resistor, 1M, 1/4w, 5% Resistor, 3.3M, 1/4w, 5% Resistor, 180Kn, 1/4W, 5% Resistor, 361<0, 1/4W, 5% Resistor, 00, 1/4w, 5% Capacitor, l8Opfd, lOOV, ± 5% Capacitor, 4700pfd, 5OV, ±100/0 Capacitor, 12OOpfd, 5OV, ±5% Capacitor, l¢d, 63V, ±10% Capacitor, 10¢d, 2Ov, ±20% Capacitor, lOO¢d, 35v Capacitor, 470¢d, l6v; +50, -10% Capacitor, lClOOj1fd, l6v, 20% Capacitor, 10¢d, 1Ov,±l 0% Capacitor, O.Ol¢d, SOv,+80, -20% Capacitor, O.ll1fd, 5Ov, ±20% Capacitor, 470 pfd, SOv, ±20% Capacitor, 100 pfd, SOv, ±100/0 Capacitor, 47 pfd, 5Ov, ±20% Capacitor, 1000 pfd, 5Ov, ±20% Crystal, 3.58 MHz Oscillator, 8 MHz Indudor, 4.711H, 3A Connedor, 20 pin, (Hdr), Rib. Cbl Connedor, 4 pin (Hdr) Connedor, 6 pin (Hdr) P.C.B. 1.0. Label Thermal Compound Resistor, S.8K, 1/4W, 5%
SECTION
three
Diagrams & Schematics
3·1
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CPU Board sheet 2 of 16
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CPU Board sheet 3 of 16
1 1
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CPU Board sheet 4 of 16
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CPU Board sheet 5 of 16
~E 1 , 1 R33 100
1012
30 14 20'3
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CPU Board sheet 8 of 16
01 06 05 04 03 02 01 00
21 20 19 18 11 15 14 1'3
02 15 01 14 00 13
03 17
06 20 05 19 04 18
07 21
1021 1026 1019 1018 1011 1010 1003 1002
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CPU Board sheet 9 of 16
20 t9 18 11 15 14
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11
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INTERBOARD WIRING
Control Panel Wire Colors Player 2
Player 1 StartlTransform Yellow-Green Black
StartlTransform Yellow-Blue Black
Move Up Orange-Black Black
Move Up Yellow-Black Black
Move Down Orange-Brown Black
Move Down Yellow-Brown Black
Move Left OrangeRed Black
Move Left Yellow-Red Black
Move Right Orange Black
Move Right Yellow-Orange Black
Fire
Fire Orange-Yellow Black
Yellow-"iolet Black
Weapon Orange-Green Black
Weapon Yellow-Gray Black
Weapon Select Orange-Blue Black.
Weapon Select "iolet-Black Black
Note: Black is switch ground.
3-23
NOOES
3-24
3
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W9 rn Wll
CPU Video Board W2, W8, WII, WI2 W14, W2I, W22, W24 ,W27, W28, W31, W32 W35, W37, W39, W4l W43, W44, W46, W48 W50, W52, W54, W56 W58, W60, W62,W66 W68, W69, W72, W74 W76, W78, W80
WARNINGS & NOTICES Warning USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. * For safety and reliability, substitute parts and modifications are not recommended. * Substitute parts or modifications may void FCC type acceptance. * This game is protected by Federal copyright, trademark and patent laws. Unauthorized modifications may be illegal under Federal law. This also applies to MIDWAY logos, designs, publications and assemblies. Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federalla w, regardless of whether or not such facsimilies are manufactured with MIDWAY com ponents.
Warning This equipment generates, uses and can emit radio frequency energy and, ifnot installed properly and used according to the directions in this manual, may cause interference to radio communications. It has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J of part 15 of FCC rules which are designed to provide reasonable protection against such interference when operated in a commercial environment. Operation of this equipment in a residential area is likely to cause interference to radio communications, in which the user, at his or her own expense, will be required to take whatever measures may be needed to correct the interference.
Warning Prevent shock hazard and assure proper game operation. Only plug this game into a properly €,'Tounded outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin.
Notice When MIDWAY ships a game, it is in compliance with FCC regulations. Your sticker is proof. If the sticker is missing or damaged, legal repercussions to the owner or distributor of the game may result. If your game does not contain an FCC sticker, call MIDWAY immediately.
Notice No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or in the form of a phonographic recording, nor may be transmitted, or otherwise copied for public or private use, without permission from the publisher.
Notice Video Game Kits: MIDWAY manufactures video game kits from new and/or remanufactured components which have been checked for compliance with MIDWAYS quality standards. All components of MIDWAYS kits are subject to MIDWAYS warranty provisions. Entire contents of this manual COPYRIGHT 1991 MIDWAY MANUFACTURING ALL RIGHTS RESERVED
For Service: Call your Authorized MIDWAY Distributor.
[M]~@~j.\W~@[jl)(0a@©fr[!lmn[jl)®
3401 N. CALIFORNIA AVE. CHICAGO ILLINOIS 60618 I