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Tabatas / High Intensity Interval Training Dance!

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Fort Worth ISD Summer Workshop August 20, 2015 MS/HS Training Chad Triolet – [email protected] Twitter – @PE_ROCKS_VA Chesapeake Public Schools 2011 NASPE National Elementary Teacher of the Year www.PErocks.com www.noodlegames.net www.YouTube.com/noodlegames Tabatas / High Intensity Interval Training 1. Short bursts of intense intervals come with the same cardiovascular benefits as steady state exercises. 2. Your metabolism benefits greatly from short high intensity workouts. 3. You can be extremely creative with workouts. Equipment is optional. 4. Build Your Own Tabata – Using task cards, have students create their own Tabata warm-up to demonstrate their knowledge of basic fitness concepts (i.e. – health-related components of fitness, muscle groups in the body, dynamic stretching activities, etc.). The students can work independently or with groups of partners to complete the task. The teacher will provide guidelines for the Tabata task and students will demonstrate their knowledge through performance. Teachers can also have students complete an “exit ticket” after the activity has been completed to have evidence of student understanding of the content. (i.e. – students place their name on a card then write the name of the activity that they completed to demonstrate their understanding of the concept being addressed). For some additional information on HIIT, click on the links below; http://www.sparkpeople.com/resource/fitness_articles.asp?id=621 http://greatist.com/fitness/complete-guide-interval-training-infographic http://medicalxpress.com/news/2013-11-vigorous-workouts-buck.html#nRlv DANCE! MMM Yeah by Austin Mahone There are 3 parts to this dance Part 1 4-count grapevine to the right, then right back lunge at a 45 degree angle 4-count grapevine to the left, then left back lunge at a 45 degree angle REPEAT Part 2 (Chorus) Step out-out, jump-jump (hands in the air on the jumps) x3 Fist pumps right, then left REPEAT Part 3 Alternating knee lifts x 8 Walk forward for 4-count then using right foot tap forward, right, back, and home Walk backward for a 4-count then using the left foot tap forward, left, back, and home REPEAT For more dances, visit – www.youtube.com/noodlegames www.PErocks.com © Chad Triolet 2015 Clear MyPlate (aka Spot Remover) The teacher will separate the group into two even teams. Each team will spread out stand on a side line that is designated by the teacher. In the center of the playing area the teacher will place nutrition cards (50100) face down. One each side of the space, the teams will have access to MyPlate laminated sheets or polyspots (which will represent MyPlate). When the activity begins, each team will attempt to complete as many full MyPlates as possible by collecting nutrition cards and completing the MyPlate task cards or polyspots. When the activity begins, the students from both teams will move into the playing area and try to remove/collect polyspots and place them on their team’s side. To remove polyspots, the students will put a hand or foot on a spot and complete a fitness task. While a player is trying to complete the task, he/she can be challenged by a player from the other team. If challenged, the players will play Rock, Paper, Scissors (RPS) to see who collects the spot and will take it back to their team. Depending on the fitness task chosen by the teacher (upper body, lower body, or core), the players will play RPS in a 1) plank position – upper body, 2) using feet – lower body, or 3) balancing on their bottom – core. Risk Factor Tag: Equipment: 6 demi-noodles (each one is a different color (red, yellow, blue, green, orange, & purple)), 6 colored cones (they should match the noodle colors), 6 risk factor task cards Learning: When introducing the activity, review the risk factors for heart disease (health). Discuss the importance of regular physical activity to help lower the chance of getting a risk factor in the future (health). After the students have completed the activity, have them list at least three of the risk factors for heart disease (language arts/ writing). Activity: The objective of the game is to avoid the risk factors for heart disease which are represented by the 6 demi-noodles. Each demi-noodle (6 – each a different color) represents a different risk factor (OH DISH – Obesity, High Blood Pressure, Diabetes, Inactivity, Smoking, and High Cholesterol). If a student is tagged below the knee with a deminoodle, he/she will go to the color cone that matches the color of the noodle and perform the activity on the card (because regular physical activity can help reduce the risk factors for heart disease). The person who is the tagger must drop the noodle after tagging another person. If a risk factor noodle is on the floor, any student who has not been tagged may pick it up and become a tagger. For safety, students may NOT slide or dive on the floor, players must stay INSIDE the boundaries lines, and tagged students must do their physical activity outside the boundary lines at the designated cones. www.PErocks.com © Chad Triolet 2015 Muscle Tag (from Ron Malm) To begin the activity, the teacher will designate a muscle that the taggers will tag during the game. If a player is tagged using a coated foam ball, he/she will move outside of the playing area (Health Center) and complete a physical activity that works the muscle that was designated (deltoid muscle = Superman Push-Up Planks). If a player with the ball tags another player the ball must be dropped so a new player can become a tagger. After a 1-2 minute round, the teacher can designate a new muscle that must be tagged (i.e. – quadriceps) and the students will perform a new fitness activity if tagged. Variation: Use different color coated foam balls for this activity. On the outside of the playing area, place colored hoops that match each ball. If tagged, the student will go to the hoop that matches the color of the ball and complete a fitness task that matches the muscle task card that is in the hoop. Lord of the Rings – This activity was originally an activity that I used with noodles, it has turned into much more than that Version 1 (Noodles, Dodging & Fleeing) Place 4-6 hula hoops in the center of the playing area in a straight line (hoops should be 5-8 feet apart). The teacher will select 46 students to be the “orcs” and stand in one of the hoops in the center of the playing area. Each “orc” will have a noodle piece (2foot) in their hand. The remainder of the students (“hobbits”) will line up on either side of the playing area. The sidelines will be considered the hobbit village. When the game begins, the “hobbits” will travel from the village toward the rings in the center of the playing area and try to collect “Magic Ring Points” by touching their foot in a hoop and returning back to their village. The “hobbits” may not cross over to the other side of the playing area (safety issue that could cause students to run into each other). The “hobbits” can touch the foot in the hoop and return to the village without being touched by an “orc”, they will receive the amount of “magic ring points” designated by the teacher. The “orcs” will try to protect the rings from the “hobbits” by tagging the “hobbits” below the knee with their noodle piece. The “orcs” may not stand in or over a hoop when the game begins and can chase the “hobbits” if they would like. After rounds between 1-2 minutes, the “orcs” can choose a new person to take their place and the game will continue. ADAPTATIONS: 1) If the “hobbits” are having a hard time scoring points, increase the number of hoops in the middle of the playing area or decrease the number of “orcs”. 2) To add a team component, have students who collect points collect an object (like a noodlette) to help the team members keep score. The team with the most noodlettes at the end of the round wins. 3) To add additional challenges for students, add bonus points for touching different body parts into the hoop (hand, knee, belly, etc.). For this version, make sure that the game is played outdoors in the grass. Version 2 (Rolling, Throwing, and Catching skills, Hockey Defense) Place 4-6 hula hoops in the center of the playing area in a straight line about 5-8’ apart. A plastic bottle (i.e. – 2 liter bottle) or bowling pin will be placed in the center of each hula hoop. Students will get into groups of 3 or 4 depending on class size and equipment available. Each team (the Hobbits) will start at one end of the playing area or the other (mark each team’s starting point with a cone) and will have one gatorskin ball per team. The objective of the game is to score points by having a teammate roll the team’s ball and knock down a bottle/pin. To begin, the teacher will choose one or two teams (depending on class size and amount of equipment available) to be the Orcs who will defend the rings in the middle of the playing area. The Orcs can travel anywhere inside the playing area to play defense with the exception of the hula hoops. A defender may not stand over or stand in a hula hoop. The Orcs will have a noodle piece or a polo hockey stick to use for defense. Orcs may NOT knock a ball out of a student’s hands but can block or intercept balls that are passed (using their hands). An Orc may block a ball that is rolled using the defensive implement or any body part. The Hobbits will try to move their ball across the playing and close enough to roll the ball so that it knocks down a bottle/pin. When moving the ball, the Hobbit with the ball can only pivot. To advance the ball, the teammates must pass the ball from player to player. If the Hobbits drop their ball, the ball is intercepted or a player attempts to roll the ball and misses, they will have to go back to their starting spot and restart. www.PErocks.com © Chad Triolet 2015 ADAPTATIONS: 1) If the “hobbits” are having a hard time scoring points, increase the number of hoops in the middle of the playing area or decrease the number of “orcs”. 2) After about 2-3 minutes, choose new teams to go into the center of the playing area and play defense. 3) Remind all players that this is a non-contact game and all defenders must give offensive players at least a 3’ bubble so they can pass or roll the ball. Version 3 (Throwing and Catching, Offense (Triangle Offense), and Defense) Place 4-6 hula hoops in the center of the playing area in a straight line about 5-8’ apart. A plastic bottle (i.e. – 2 liter bottle) or bowling pin will be placed in the center of each hula hoop. Students will get into groups of 3 or 4 depending on class size and equipment available. Each team (the Hobbits) will start at one end of the playing area or the other (mark each team’s starting point with a cone) and will have one gatorskin ball per team. The objective of the game is to score points by having a teammate catch the team’s ball while standing in one of the hoops in the center of the playing area. To begin, the teacher will choose one or two teams (depending on class size and amount of equipment available) to be the Orcs who will defend the rings in the middle of the playing area. The Orcs can travel anywhere inside the playing area to play defense. Orcs may NOT knock a ball out of a student’s hands but can block or intercept balls that are passed. The Hobbits will try to move their ball across the playing area and have a teammate catch the ball with a foot in one of the hoops. When moving the ball, the Hobbit with the ball can only pivot. To advance the ball, the teammates must pass the ball from player to player. If the Hobbits drop their ball or the ball is intercepted, they will have to go back to their starting spot and restart. ADAPTATIONS: 1) If the “hobbits” are having a hard time scoring points, increase the number of hoops in the middle of the playing area or decrease the number of “orcs”. 2) Build additional skills by changing the equipment that is used for passing (i.e. – use footballs, Omnikin balls, basketballs, tennis ball, 5” gatorskin ball, Frisbee, etc.). Using a different piece of equipment adds to the challenge and fun. 3) After about 2-3 minutes, choose new teams to go into the center of the playing area and play defense. 4) Remind all players that this is a non-contact game and all defenders must give offensive players at least a 3’ bubble so they can pass or roll the ball. iPod Remote You can find the iPod Music Remote at www.christylane.com. The remote is only compatible with Apple devices that have a 32-pin connector. I believe the device runs around $39.99. For more information and activities, visit my websites… www.NoodleGames.net www.PErocks.com www.PErocks.com © Chad Triolet 2015