Transcript
U8 Seasonal Curriculum Rocky River Soccer Organization Fall 2013 Dr. Tom Turner OYSAN Director of Coaching
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Logistics and Setting Format
Circuit Training Academy (Play Day) Model
Months
August through October
Days
Thursdays and Sundays (8 weeks)
Times
6:00 pm – 7:30 pm
Players
Max: 37 Ave: 26
Uniforms
White (Thu) and Maroon (Sun) Shirts
Genders
27 Girls & 10 Boys
Field
Grass: 120 yards x 58 yards
Equipment
Scrimmage vests: 20 Cones: 60 Pump: 1 Corner flags: 32 Extra balls: 10 SKLZ Mini-Goals: 10
Set-Up Time
45-60 minutes (Head Coach)
Assistant Coaches
Between Four and Eight
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Main Training Themes Age
Main Tactical Theme
Recurring Themes
U-6
Me and My Ball
U-8
Sharing the Ball
U-6
U-10
Playing Around the Ball
U-6 + U-8
U-12
Playing Away From the Ball
U-6 + U-8 + U-10
U-14
Team Development
U-6 + U-8 + U-10 + U-12
Age
General Skill Progression
Recurring Themes
U-6
Dribbling and Shooting
U-8
Passing and Receiving On the Ground
U-6
U-10
Heading and Receiving Out of the Air
U-6 + U-8
U-12
Long Passing and Individual Defending
U-6 + U-8 + U-10
U-14
Positional Techniques
U-6 + U-8 + U-10 + U-12 3
Soccer in a Nutshell Soccer is a very simple, cyclical game, divided into four tactical parts 1. When a team first wins the ball, they should try to score quickly. This is called counter-attacking. 2. When the defending team stops the counter-attack, the attacking must pass the ball around until a route to goal becomes open. This is called building-up. 3. When a team loses possession, the first objective is to stop the opponent from counter-attacking. 4. Once the threat of a counter-attack has been eliminated, the defending team should organize around the ball and look for the next opportunity to regain possession. 4
Soccer in a Nutshell We Have the Ball
“Build-Up”
We Win the Ball “Counter-Attack”
We Lose the Ball “Defend Counter”
They Have the Ball “Recover Possession”
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~U-8’s
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Thoughts to Keep In Mind Generally
U8 boys and girls can train and compete together. U8’s won’t spread too far from the ball, unless an older person is playing with them. The best U-8 coaches participate as field players; often as goalkeepers. The more U8’s on the field, the more they bunch. U8’s won’t think tactically until they have the ball secured. Coaches often over-estimate the tactical insight of U8’s. Technically, there isn’t much to refine in U8’s! U8’s have very little game sense. Most U8’s understand the concept of a “neutral” adult, but struggle to perform the role. U8’s need to start learning about boundaries. 7
More Thoughts
U8’s are very happy to play, but don’t process most of what adults tell them. U8’s need support, not criticism. Expect lots of mistakes! U8’s are very sensitive to criticism. When they fall down and get hurt, they cry. U8’s will start to prod the respect boundaries with adults. U8’s will play for extended periods. U8’s need frequent water breaks. U8’s will get into spats. U8’s love to compete. U8’s are more black and white than gray. U8’s can “think” about soccer questions (Socratic method). U8’s often “inflate” their self-report scores in order to win! Some U8’s are very independent; others are more needy.
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Even More Thoughts
Some U8’s can follow directions; others need more support. Body language reveals a lot about motivation and enjoyment. U8’s can start to read “soccer communication” (eye contact and body language) and run off the ball. Enthusiasm is more important than performance. For U8’s, “doing well” is working hard. Performance and motivation will often vary from day to day. Assessment must be long-term to offer any reasonable observations. U8’s will quickly become U9’s and change dramatically. Assessment is a dangerous concept with U-8’s. Spatial awareness will change as teammates change. U8’s can and do learn, but at their own pace! Youth sport needs to be fun, not serious.
Coaches need to learn to LAUGH!
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About Teaching The goal of the U8 coaching (teaching) process is to create “opportunities” for players to learn. Information can be offered directly (verbally); or indirectly, through the organization of training activities, and through the observation of more experienced role models. Information (feedback) has to be very simple and very limited; and what is “taught” is not often matched by what is “learned.” 10
About Emotion Emotional engagement is the key to learning and activities perceived as “fun” are more likely to create the motivation to attend and learn. Competition (managed) is the best tool for generating a positive emotional response. With young players, “trying hard” = ability = selfconfidence = enjoyment = motivation. 11
About Learning Learning is an ongoing, untidy, and uniquely individual journey. Learning is demonstrated by changes in understanding and changes in habits. Repetition is vital and complex tasks necessarily require many, many, many hours to refine. Players learn more quickly by “doing” and must be physically and emotionally engaged to learn. 12
More About Learning Body language is an important indicator of willingness to engage in learning. Learning generally works inward from the global (context) to the specific (discrete skills). There is no delayed gratification in young players. They need enjoyment and fun NOW! Young children learn best through active play. 13
About Developing Habits Habits are formed over time and good habits are developed when the developmental vision of the coach matches the motivation of the player. The “Golden Age” for skill learning is generally recognized as between the ages of 9 and 12. The most important habit a coach can instill in U8 players is the enthusiasm to show up for the next practice with the smile of anticipation. 14
Training Milestones Concept
First Introduction
Field Boundaries
Week One
Neutral Players (adults) Rotating (circuit training)
Week Two
Corners (not taken) = ½ Goal Initiating Self Play
Week Three
Separating Front from Back Learning Play Day Scoring Playing with Limited Touches
Week Four
Targets / Supports (adults)
Week Five 15
Training Milestones Concept
First Introduction
The 5-second Restart
Week Five
Initiating A Team Cheer!
Week Six
Full-Scale 3v3 Play Day (22 players) Points + Goals = Score Player-led Skill Challenges Spacing: Front / Left / Right
Week Seven
The “Drop” Goalkeeper Corner Kicks Full-Scale 4v4 Play Day (22 players)
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Training Milestones Concept
First Introduction
One-touch goals count double
Week Seven
1-2 Touch Goals Only To Be Continued..
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Game Compatibility by Age and Complexity ~U6
~U8
~U10
~U12
~U14
Games w/ Adults
High
High
Med
Low
Low
Skill & Support Games
High
High
High
Med
Low
Games w/ Two Lines
N/A
Med
High
High
High
Games w/ Targets
N/A
Low
Med
High
High
Games w/ Bumpers
N/A
N/A
Low
High
High
360o Possession Games
N/A
N/A
Low
High
High
Games w/ Three Lines
N/A
N/A
N/A
Med
High
Games w/ Offside
N/A
N/A
N/A
High
High
Team Development Games
N/A
N/A
Low
Med
High 18
Game Logistics Numbers Field Length Field Width
Game Time
1v1
20 yards
N/A
~2 min rounds
2v2
20-25 yards
16-18 yards
2-3 min rounds
3v3
25-30 yards
18-20 yards
5-6 min rounds
4v4
35-40 yards
25 yards
5-10 min rounds
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Week 1
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Training Milestones Learning About Field Boundaries Balls In and Out of Play Crossing a line means “Stop.” Who kicked the ball out? What happens next?
Sidelines = Kick-in. End lines ignored (for today!)
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Sunday, August 18 2013 4v4 to one small goal
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Sunday, August 18 2013 4v4 line soccer with passing points
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Training Milestone Using Neutral Players
Adult plays for the team with the ball. Encourages passing. Creates good supporting options. Encourages players to move to space. Builds ideas about playing backwards and sideways.
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Sunday, August 18 2013 4v4 line soccer with bonus points for passes to the adult
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Sunday, August 18 2013 Individual Juggling Activities
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Sunday, August 18 2013 Partner Volleying
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Thursday, August 22 2013 3v3 to Three Goals
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Thursday, August 22 2013 3v3 with Goalkeepers
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Week 2
30
Training Milestone Circuit Training Learning to Rotate Between Fields
What are the field numbers (1-4)? Which way does everyone rotate? Which players are in each group? Where has the group gone? Water breaks cause problems: Carry water! 31
Training Milestone Corner Kicks Count Half a Goal New boundary rule. Eliminate an inefficient restart for small number games. Corner kicks are not taken, but have value. All end-line restarts begin with a pass or dribble forward . Increases playing time. Reward goal-scoring chances. 32
Sunday, August 25 2013 6 x 3v3 Play Day (36 Players)
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Thursday, August 29 2013 Circuit Training: 4 x 1v1 Shooting Game (8 players)
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Thursday, August 29 2013 Circuit Training: 2 x 2v2 Games (8 players)
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Thursday, August 29 2013 Circuit Training: Dribbling Activities (8 players)
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Week 3
37
Training Milestone Initiating Self-Play: Warm-up Six players & three scrimmage vests per field. Players figure out teammates. Players figure out which goal to attack and defend. Players manage their own game.
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Thursday, September 5 2013 Four-Team 2v2 Round Robin (8 players)
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Thursday, September 5 2013 Four-Team 2v2 Round Robin (8 players)
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Training Milestone Separating Front From Back Introduces the concept of opening space between the front and back of the team. Field marked with a half way line. Three field players per team. One in front or one in back; not all three together. No “fouls” awarded; reminders only! 41
Thursday, September 5 2013 3v3 Split Field to Goals (8 players)
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Training Milestone Learning Play Day Scoring Four rounds of play. Six minute games. Maintain own score
Three points for a win One point for a tie
No points for a loss Maximum score = 12 Who Won? 43
Sunday, September 8 2013 3v3 Play Day:
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Week 4
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Thursday September 12 2013 Circuit Training: Even & Odd Numbers Game (8 players)
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Thursday September 12 2013 Circuit Training: Even & Odd Numbers Game (8 players) 1.5 – 2 Minute Rounds Team A
Game Form
Team B
Round 1
#1 and #2
2v2
#1 and #2
Round 2
#3 and #4
2v2
#3 and #4
Round 3
#4 and #1 and #2
3v2
#1 and #2
Round 4
#3 and #4
2v3
#3 and #4 and #1
Round 5
#1 and #2
2v1
#2
Round 6
#3
1v2
#3 and #4
Round 7
#4 and #1 and #3
3v3
#1 and #2 and #3
Round 8
#2
1v1
#4
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Thursday September 12 2013 Circuit Training: 4 x 2v1 & 1v2 (8 players)
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Thursday, September 12 2013 3v3 Split Field to Goals (8 players)
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Training Milestone Playing with Limited Touches
Maximum three touch per possession. Encourages passing. Encourages vision. Encourages support. Encourages changes of rhythm.
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Sunday September 15 2013 Play Day: 3v3 (3v3+1) with Adult GK’s (6 players)
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Sunday September 15 2013 Skill Development Activities
Two-touch Partner Passing
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Sunday September 15 2013 Skill Development Activities
Toe Lift and Partner Catch
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Sunday September 15 2013 Skill Development Activities
Head Pass and Partner Catch
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Sunday September 15 2013 Skill Development Activities
Thigh Pass and Partner Catch
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Sunday September 15 2013 Skill Development Activities
Bounce and Kick to Partner
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Sunday September 15 2013 Skill Development Activities
Volley and Partner Catch
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Week 5
58
Thursday September 19 2013 2v2 Nearest the Goal Game (4 players)
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Thursday September 19 2013 2v2 to Two Small Goals (4 Players)
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Training Milestone The 5-second Restart Improve urgency and speed of play. Players have 5 seconds (“5-4-3-2-1”) to restart play when the ball goes out of bounds.
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Sunday September 22 2013 Circuit Training: 3v3 to Goals w/ Adult GK’s
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Training Milestone Playing to Targets & Supports One adult on each end line. Opens game side to side and front to back. Adults should move laterally to help. Score by passing to forward target. Pass backward to adult support to relieve pressure. 63
Sunday September 22 2013 Circuit Training: 3v3 with Targets/Support Players
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Sunday September 22 2013 Circuit Training: 3v3 to Two Small Goals
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Sunday September 22 2013 Circuit Training: 3v3 to One Central Goal
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Sunday September 22 2013 Circuit Training: 3v3 to Goals (w/ Adult GK’s) on the Short Sides
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Week 6
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Thursday September 26 2013 Circuit Training: 4 x 1v1 Shooting Game (8 players)
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Thursday, September 26 2013 Circuit Training: GK + 3 Split Team (8 players)
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Thursday, September 26 2013 Min-Play Day: 2v2 (8 players)
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Thursday, September 26 2013 Gates Game Version 1 (8 players)
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Training Milestone Player-Led Skill Challenges Players initiated “Can you do this?” challenges to end practice. Best score in 60 seconds.
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Thursday, September 26 2013 Individual Technical Practice - Player Led!
Bounce kick and catch Knee and catch Head and catch Shoulder and catch
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Training Milestone Initiating a Team Cheer Players determined they needed a cheer to end practice.
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Training Milestone First Full-Scale 3v3 Play Day Four fields (8 ends). Teams numbered 1-8. “Odds” wear shirts and defend south (street) end of field. “Evens” defend north (school) end of field. Turn-arounds with water breaks take about five minutes. 76
Sunday, September 29 2013 3v3 Play Day Set-up
77
Training Milestone Points and Goals = Play Day Score Play Day scores change from “result only” (31-0) to result + team goals. Each player scores points for team goals. Adults help players determine points after each round. Adults record scores for 4-6 players after each round. Overall winner determined after 5-6 rounds. Individual scores recorded. 78
Sunday, September 29 2013 3v3 Play Day (22 players)
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Play Day Scoring Name
R-1
R-2
R-3
R-4
R-5
Total
Ronaldo
W 3-2 (6)
W 4-1 (7)
L 1-3 (1)
L 2-4 (2)
T 2-2 (3)
Abby
L 2-3 (2)
T 2-2 (3)
W 2-0 (5)
T 3-3 (4)
W 5-2 (8)
Alex
W 1-0 (4)
W 1-0 (4)
L 2-3 (2)
W 3-1 (6)
L 0-3 (0)
Messi
T 2-2 (3)
T 4-4 (5)
L 0-1 (0)
W 4-0 (7)
W 3-0 (6)
19 22 16 21
Win = 3 points
Tie = 1 points
Loss = 0 points
Team Goals = 1 point per goal 80
Week 7
81
Training Milestone Corner Kicks 4v4 games. New end-line restart added. Corner kick awarded when the ball goes over end line and is last touched by a defender. Kick taken from the corner.
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Training Milestone Playing to Targets & Supports
Adults positioned on each end line Adults move into passing lanes. Teams score by passing to forward target. Players pass backward to adult support to relieve pressure.
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Thursday, October 3 2013 Circuit Training: 3v3 to Targets w/ Stop-Start Points
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Training Milestone Spacing: Front / Left / Right
Adult goalkeepers. Wide short field. Help players move to open spaces. Who plays at the front? Who plays on the left? Who plays on the right?
85
Thursday, October 3 2013 Circuit Training: 3v3 to Goals (Wide Field) “Left”
“Right” 86
Training Milestone The “Drop” Goalkeeper Closest player to the goal – or a designated goalkeeper - drops back into goal when possession is lost. Creates numbers-up when attacking.
87
Thursday, October 3 2013 Circuit Training: 3v3 Drop GK
88
Thursday, October 3 2013 Circuit Training: 3v3 + Adult Line Soccer
89
Thursday, October 3 2013 Circuit Training: 3v3 Free Play
90
Training Milestone One-touch Goals Count Double Reward players who can score with one touch. Any goal scored with one touch counts double. Improves vision. Improves body preparation.
91
Training Milestone One-Two Touch Goals Only Goals can only be scored with the first or second touch. Forces players to move in support of the ball. Improves vision. Improves body position. Improves ball circulation.
92
Sunday, October 6 2013 Circuit Training: 4v4 Play Day (22 players)
93
Week 8
94
Thursday, October 10 2013 Circuit Training: 2v1 and 1v2 (8 players)
95
Thursday, October 10 2013 Circuit Training: 2v2 + Adult to two small goals (8 players)
96
Thursday, October 10 2013 Circuit Training: 4v4 + Adult to three small goals (8 players)
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Thursday, October 10, 2013 Circuit Training: 4 x 1v1 Shooting Game (8 players)
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Sunday, October 13 2013 4v4 Play Day
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Assessment
100
Initial Player Assessment Skill Level
Technical/Tactical Descriptors
Game Concepts
Novice
No real comfort level with the ball. Need lots of time and space to consider passing options. Technical thinkers.
Small number games. Individual technique activities. Emphasis on gaining basic soccer experience.
Advanced Novice
Some tactical insight emerging with enough time & space. Speed of play very slow. Still technical thinkers.
Small number games. Emphasis on moving away from teammates to open space. Basic game concepts.
Competent
Improving touch and skill range provides for tactical thought and some creativity. Speed of play improving. Becoming tactical thinkers.
Emphasis on spacing and positional games. Likely to selftrain. Introduction of team play in smaller numbers.
Advanced
Players can execute a range of skills under pressure and can play with increasing speed and sophistication.
Motivated self-trainers. Emphasis on skill development / positional games in two and three lines.
Elite
Players display a wide range of skills and can purposefully circulate the ball under pressure. Creative. Different. Thinkers.
Emphasis on team play, positional games, and the refinement of positional skills. 101
Assessment of Spatial Awareness Level
Observations and Markers
1
Detached. Often stationary. No instinctive movement with the game. Do not show interest in the ball. Do not follow the other players.
2
Engaged in the game, but are drawn to the ball. Expect short passes from teammates. Typically play in the direction they are facing. Will move away from the ball when prompted by an adult.
3
Starting to find space away from the ball without prompting. Will move into better supporting positions as the ball moves. Will pick up on verbal and non-verbal communication to link in combination with an adult. Beginning to develop the concept of positional balance.
4
Starting to understand more formal positioning (front/back/center/left/right) and able to open up without prompts.
5
Moves within the game without duplicating roles. Better understanding of line balance. Starting to understand inter-change of positions. Better understanding of transition between attacking and defending shapes. 102
Assessment of Motivation Level
Observations and Markers
Excellent
Fully engaged in the games. Smiles. Looks interested. Positive body language. Celebrates scoring. Tries to win. Competes. Moves with the game. Engages with other kids. Responds to coaching suggestions.
Good
Generally active and involved. Smiles. More engaged when the ball comes to them. Runs with the game in spurts. Follows directions. Positive body language. Engages with other kids. Responds to praise. Responds to coaching suggestions. May be prone to distractions/drifting out.
Poor
Walks about. No enthusiasm. Negative body language. Kicks at the ball. Not engaged by competition. Asks how long until they can go home. Repeatedly needs help with directions. Distant from other kids or only social with immediate friend(s). Poor attendance. May quit.
103
For more information, contact Dr. Tom Turner Director of Coaching and Player Development Ohio Youth Soccer Association North 6550 W. Snowville Rd. Brecksville, OH 44141 440-526-9020 /
[email protected] http://www.oysan.org/ 104