Transcript
Dreamatrix Homepage: http://www.dreamatrix.net/site/index.php Facebook https://www.facebook.com/dreamatrixgames Twitter https://twitter.com/DreamatrixGames Youtube Channel https://www.youtube.com/user/DreamatrixTeam
Epilepsy warning
Some people may experience epileptic seizures or loss of consciousness when exposed to certain light patterns or flashing lights. Some types of graphics and computer game effects may induce an epileptic seizure or loss of consciousness in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor before playing this game. If you experience any of the following symptoms while playing the game – dizziness, loss of awareness, eye or muscle twitching, fainting, disorientation, any involuntary movement or convulsions – turn off your equipment IMMEDIATELY and consult your doctor before resuming play.
Technical Support If you have any problems installing this software please send an email at:
[email protected]
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Content Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Recommended configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Minimal configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Installing Spaceforce - Roque Universe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 TROUBLESHOOTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
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General System Performance: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Starting the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
OPTIONS MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Profession . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Race . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Ship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Start/Resume game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Benchmark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Civilizations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Quit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Play modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Free mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Story mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Starting Location . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 PILOT’S MANUAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Ships . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Ship interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Camera mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Docking to Stations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Docking to Trade ships . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Space Station Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Trade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Buy new ship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Upgrade & repair ship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Upgrades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 ools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Shield types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Armor types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Primary weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Secondary weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Diplomacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Quests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Counterstrike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Head-hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Satellite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Infected planet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Orbital cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy capital ships . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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G-News . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Tech Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Statistic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Basic of Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Strategies of play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 SpaceForce Universe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Civilizations in Spaceforce - Roque Universe . . . . . . . . . . . . . 33
Makkinist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Earth Military Directorate (E.M.D.) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Union Force (UF) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Ords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Alreani States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Draglon Dominion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Yah-An-Ra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Pirates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Collective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Chulta Olirion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Ezodar Empire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 END-USER LICENSE AGREEMENT (EULA . . . . . . . . . . . . . . . . . 46
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Getting started
3. From your desktop, double click My Computer.
Recommended configuration
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Processormin2.6GHZ DirectX9compatiblegraphicscards(Radeonx800,GeForce6800) 3DcompatiblesoundcardwithsupportforEAX3.0 And5.1soundspeakers 1024MBofRAM 3GBfreeharddiskspace Mouse Keyboard InstalledDirectX9.0c
Minimal configuration Processormin2.0GHZ DirectX9compatiblegraphicscards(Radeon9500,GeForce5800) 16bitsoundcardandstereosoundspeakers 768MBofRAM 3GBfreeharddiskspace Mouse Keyboard InstalledDirectX9.0c
Installation Installing Spaceforce - Roque Universe IMPORTANT Spaceforce - Roque Universe requires Microsoft® Windows® 8, Windows® 7 or Windows® XP. 1. Quit all other applications and insert CD/DVD-ROM into your CD/DVD-ROM drive
the Spaceforce - Roque Universe
2. If Windows is set up to use the CD/DVD AutoPlay feature; Spaceforce - Roque Universe will automatically display its installation screen. If Set-up does not run automatically, then proceed to Step 3.
4. In the My Computer window, double-click the CD/DVD-ROM icon. 5. Double-Click Set-up. Set-up will guide you through the installation process.
TROUBLESHOOTING General System Performance: 1. Check your system against the published System Requirements above. - The minimum specification is the basic requirement to play the game smoothly. At this specification, performance may vary or be quite slow at times and does not guarantee that you will always see a particular frame rate. Below this specification the game may not run. - The optimal specification (if provided) should provide smooth game play in almost all situations. However, because the game universe is complex and varied, there may occasionally be situations in which even this specification is pushed to its limits. 2. Make sure that your PC is configured for best performance. - Processor speed, graphics card and available memory are all important factors. - Update motherboard drivers where possible, and in particular update any additional drivers if you have on-board chipsets such as sound. - Keep your operating system and drivers up to date, but do not automatically assume that newer is faster and better. If you find that a driver version is slow or unstable, remove it and reinstall one that you know is good. Use a driver cleaner between versions. - Do not run any software in the background. In particular, switch off applications that access the Internet as these often check to see if the connection is still there, causing pauses. - Make sure your PC is clean of viruses and spy ware, which can slow a PC down as well as causing other problems. When playing, however, you should consider switching off your anti-virus software, since this too can slow things down. 3. Set the in-game settings so that they are appropriate for your specification. - Playing at a lower resolution is the simplest way to reduce the load on your graphics card, but there are a few cases where graphics cards seem to work better at specific resolutions so try higher resolutions and see what works for you. - Anti-aliasing (AA) provides smoother edges to objects so that they don’t appear jagged. However, anti-aliasing is demanding of processing power, so you should only con≠sider using it on mid- to high-end graphics cards.
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- Use in-game settings rather than driver settings where possible. Many drivers allow you to force features such as AA or V Sync, but these will normally adversely affect performance. -Try switching Environmental Audio Extensions (EAX) off or on. Most systems either ignore it if they don’t support it or use it fine if they do.
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4. The game comes with graphics settings that you can change to improve performance. At the startup screen: - Texture quality: HIGH, MEDIUM and LOW (default is HIGH) Anisotropic filtering: ON or OFF (default is ON) - Light: SOFT, NORMAL and HDR (default is NORMAL), Post processing: ON or OFF (default is ON). The most common causes of graphical errors are issues with the driver, which may have errors, or may simply be corrupt.2. Sound errors - The most common causes are audio codec’s. Try removing, adding or adjusting codec’s priorities in Control Panel. - Sound errors can also be caused by a corrupt game installation, particularly one where the wrong updates or patches have been installed. - It’s recommended to have a separate sound card (i.e. not onboard) and drivers really can make a difference. Many problems occur because of poor sound hardware, poor sound drivers or incorrect audio codecs. Crashes:1. Eliminate system configuration issues first. - It is perfectly possible for problems with a game to be caused by the configuration of the system it is running on, even if it runs other software and games without problems. - If there is a problem while installing, make sure you switch off any drive emulation software that the copy protection system might have problems with. Check that the CD or DVD is clean, update the drivers for them. - If you are overclocking any part of your system, then throttle it back to normal speed. - Check your other hardware. Hardware problems with components such as the graphics card and system memory can show in one game even if those are fine when running other games. - Check for viruses and also for other software interfering with the game. A wide range of software can do this, from anti-virus software to utilities such as drive emulators, instant messaging software and file-sharing tools. - Update your drivers. If they are already up to date, try older ones. Use a driver cleaner between versions. If you are having problems with third party drivers, use drivers supplied with the original hardware. - Try different audio codec’s. One of the most common causes of game crashes is the installation of third party codec packs. Ironically, installing such codec packs can often also be a solution to codec problems because of the way Windows handles its codecs.2. Once you have eliminated system problems, check the game itself. - Make sure that you have downloaded and installed the latest updates and patches. Check that you have installed the right versions for your copy of the game, and that you have installed them to the correct location. - It is possible for save games to become corrupted, either by external causes or by game problems. Try starting a new game and see if the problem still occurs. Try uninstalling and reinstalling the game this may fix the problem. The installation may have become corrupt due to a disk error, or an important file may have been overwritten. After reinstalling, try starting a new game first before trying your save games again. - A frequent cause of in-game problems is the installation of third party scripts or mods. If reinstalling the game, but not installing these additional items solves the problem then the chances are high that they are the cause. When submitting a fault via our
helpdesk please include the following information: • Exact error message, if any. • Steps that should be taken to reproduce the error/fault. • Details of programs running at time of fault, including Anti-Virus and firewall applications. • Most importantly, email to us a Direct X Diagnostic report. Follow the instructions below: Click the START button on your Windows task bar, and then click run and type dxdiag in the box that opens. The DirectX diagnostic toolbox should automatically run. This tool details your whole system and the details can be dumped to a log file by clicking on the “Save All Information” button at the bottom. This will save a text file called “DxDiag”, which you can just attach to any correspondence. This information will best assist us in resolving your query as quickly as possible. Additional support can also be obtained from the official Spaceforce - Roque Universe website: www.spaceforce-game.com. You can also visit the official forums here and read through questions set by other Spaceforce - Roque Universe players. Here you will also find a multitude of hints and tips to enhance your gaming experience, plus a host of other wide-ranging topics. Please view the “Readme” file on the game CD/DVD for the latest information.
Starting the game From the Start Menu, point to Programs, point to PROVOX, and then point to Spaceforce - Roque Universe.2. At the initial start-up screen, you may change some basic settings, such as Screen Resolution and other Graphics Settings. It is recommended that settings such as antialiasing are selected here rather than on your graphics card settings. The Effects factors (4x etc) are automatically selected for your graphics card, raising these numbers above the suggested ones will decrease performance, lowering them will improve performance.
START-UP SCREEN
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OPTIONS MENU
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Graphics
Use extra dynamics lights This option includes extra lights at lasers or explosions and they reflect light on every object. V-Sync Monitor on the vertical retrace. Most players will notice a significant increase in frame rate by disabling the V- Sync option. Light Select lightning and post processing type. Shader model Select shader model. (1.4, 2.0 or 3.0) Pixel doubling Pixel doubling changes scene in 2x smaller cut and it is shown in the chosen one. Font is sharper but the scene has more pixel visual effect. This is how you get 2 x times better performance on the same propositions of effects and details. Star effect This is an effect in the lens of camera when observes some brighter source where the reflection of light causes generation of dynamic flares. Blue shift This effect will produce more realistic final image in HDR mode. In dark area scene color will be slightly pushed toward blue.
Sound
Configureyourgraphicscontrolsandadjustvideoqualityandperformance settings: Screen Resolution You can now play in HD resolutions. Color For color quality set the current color setting of the monitor attached to the video adapter. Refresh Rate The rate at which the display adapter refreshes the screen. Texture, Sky Box, Particle, Light Increasing these options will improve the visual quality of the final scene. Anti-aliasing You can use the full-screen anti-aliasing (FSAA) to improve the visual quality of the final scene without dramatically increasing the amount of work that must be performed. Full Screen Choose between Windowed or Full Screen mode. Filter Screen Filter screen will change pixels according to the adjacent pixels (fake antialiasing and work only on pixel doubling mode).
Use Sound To turn on or off all sound effects. Sound Quality The selection of quality of sound. Use EAX Reproduction of realistic audio effects in 3D environments. Use Music To turn on or off musical background. Music Volume To adjust loudness of musical background.
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Controls Default controls
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MOVEMENT Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .rotate ship UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Speed up DOWN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Speed down Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Roll left E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Roll right END . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jump to gate HOME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jump to station ENTER . . . . . . . . . . .Use (Dock station, Dock cargo ship, Turn on satellite, ... ) A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thruster left D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thruster right W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thruster up S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thruster down Left shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Afterburner SPACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kill engine (zero speed) PAGE DOWN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Match speed
M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mini map O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack building J . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Select object P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open communication channel PAGE UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . wingman info I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory DELETE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Show bookmarks X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zoom NUMPAD 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Radar mode NUMPAD 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shield mode NUMPAD 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . switch primary gun NUMPAD 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . switch projectile
MAIN MENU
COMBAT Left mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fire primary gun Right mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fire secondary gun R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lock attacker F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lock ship V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lock visible B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lock weakest N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Look behind K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock all Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EMP SPECIAL T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Teleport cargo on your ship BACKSPACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Nano bots Comma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fire mode L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Show/Hide HUD (HUD mode) C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Change camera mode (Mega speed) Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Previous ID card U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Next ID card NUMPAD 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Object scan Left ALT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Space Plane PERIOD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloak device SLASH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time device INSERT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mining tool
Main Menu
Profile Selection of character that player will use during the game or create new profile. When creating new profile player must choose what mode of playing he will use. There are two available modes: “Story mode” or “Free mode”.
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In Story mode player is playing story mission as main character Jim on EMD side and everything else is available as in “Free mode”. When player playing “Free mode” he can be any race with any character or ships but there is no story missions available, only side quests.
Credits
Profession
Quit game and return to the desktop.
Profession influences on starting characteristics of player, but it also influences the sort of ability that player can have. It also influences merchant abilities of player so that some products could be cheaper and some could be more expensive.
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• Scientist • Soldier • Trader • Pirate • Hacker • Policeman • Headhunter • Spy • Engineer • Adventurer
Race
Selection of one of possible 11 species that character belongs to. Selection of specie directly influences the diplomacy status of player. History of all species is described in chapter called CIVILIZATIONS IN SPACE FORCE 2.
Ship
See creators list of the game.
Quit
NOTE: You can not manually save a game.
Play modes When creating a profile player can choose between two game play modes, free mode and story mode. The main difference between these two modes is the player’s character and the quests he can solve.
Free mode
In this mode player can choose any character, any civilization, any class and any ship he likes. The starting point is set according to his civilization. He can explore the space freely without any obligations and accept side quests to solve. In this mode there are no story quests, but there are 2000 side quests.
Story mode
In this mode player plays with the main character Jim Anderson. He can only choose his class, but the civilization is EMD, and the ship is EMD Interceptor.
Selection where player can choose ships which will fly.
Start/Resume game
Start game with currently selected profile (or resume).
Benchmark
Test you current selected graphics options and see what score gets your configuration.
Civilizations
Read about 11 different races in Spaceforce - Roque Universe.
Options
Modify controls.
Starting Location Players begin by choosing an in-game character equipped with a spaceship ready to explore the Universe. Selecting the specific civilization, our starting location will be in their home system allowing us to start exploring in a different type of system.
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PILOT’S MANUAL Ships
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There are 40 different sorts of ships in the game from which player can buy and fly one of 14 different ones. Ships have differences in 10 characteristics. Basic difference is in size and in steering of ship. Significant difference is in characteristics related to defense from enemies like in shields or armors and also in characteristics related to weapons that ship has. Ships are sorted in three categories: light, medium and heavy. At beginning you can select only ship from light class group. First class is the cheapest and can go max up to 5th level for every upgradeable part. Only heavy fighters can go up to 10th level.
Indicators Jump gate
Main station
Station
Trade ship
Book mark
Cargo box
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Ship interface
There are characteristics shown on HUD like available armor, shield, and speed of ship, radar and sight. If we trace an enemy ship then it is shown on radar with red color. Upper right corner is a spot for radio messages that we receive from other players or enemies and ships. Message is accompanied with image, sound and text. Text contains the name of a person that is sending message. Radar is shown in the upper right part of screen all the way during the flight of the ship. It is showing an arrangement of ships in 3D space. Ships that are behind us are shown in half of the size than the ones in front of us. When ship is driving away from us, little spot becomes more and more transparent until it entirely disappears. Player can place a node in space and later auto pilot will bring you there if you press shortcut key. Cool if you find some mining filed and want to come back later.
Camera mode
At any time player can choose camera mode. There are three camera modes that player can choose from: - First person camera (in ship) - Third person camera (behind ship) - Orbital camera view (player can rotate camera around ship) This mode is also fast speed mode where ship cam travel 2x times faster but only in selected direction.
Docking to Stations
When ship approaches close enough to the entrance of space station, player receives message from Master Base Program that salutes the player and asks about entering the station. Player can send his true or false ID and, if everything goes well, if player is not in war with them, then he may dock to the station. After that appears the interior of station. If player didn’t pass the control check, then player gets no admittance inside the station and there would be no longer any greetings. Forbiddance of entry can be cancelled only by leaving the map and by coming back to it later.
Docking to Trade ships
When ship gets close enough to the big trade ship then trade ship stops and hails just like space station. If player passes the control check, then he may perform trading with this ship.
HUD
Space Station Interface
Buy new ship
Trade Trade is an important part of this game. Trade can be performed on space stations or trade ships. Purpose of trade is to buy items that are cheaper in one system, where their price fell down under the influence of the temporary situation in that system, and to sell them for better price in some other system. If price of item is favorably then next to item stands green arrow and if price unfavorable arrow is red.
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On each space station player can buy new ship. Ships have different characteristics that are named in chapter called Ships. NOTE: Player can name your ship.
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Upgrade & repair ship On each space station player can upgrade or repair ship. To perform upgrade player must choose a characteristics in Upgrade Ship panel and to pay at the same place. Ship can be upgraded also by installation of some new parts that player bought on that space station.Repair of ship can be performed by choosing characteristic Durability from Repair Ship panel. If ship is in bad condition and repair would cost too much.
Trade System Items are things that player can buy or sell on space station or on trade ship or even to collect them from ship ruin or anomalies in space. There are more than 10 differ≠ent groups of items: Ship Equipment, Military, Medicine, Technology, Luxury, Chemicals, Industry, Materials, Computers, Consumer, Tobacco and Narcotics. Upgrade/repair ship
Upgrades
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Tools
WEAPONRY level indicates the amount of damage your primary and secondary weapon does to other objects. It also affects on the amount of projectiles and mining tools your ship can carry.
MINING TOOL is used for mining materials from bigger meteors. Every successful mining uses one tool. These materials can be used for crafting upgrades for our ship.
MANEUVERABILITY increases ship’s mobility (turning speed) and strafe factor that makes your ship more efficient when avoiding enemy fire.
SNIPING TOOL enables a firing mode that increases your primary weapon projectile speed and damage by 350 percent. It is useful for disabling enemies at greater distances.
ARMOR level determines the amount of damage your ship can take before destruction, and also the maximum number of nanobots you can carry.
HACKING TOOL enables us to hack into building’s computer system in order to steel credits and possibly some ID cards. Watch out for building’s security level so you don’t get easily caught.
SHIELD level determines the amount of damage your ship can take before that damage affects the armor. Shield energy is also used for EMP activation which is used to destroy all projectiles near our ship.
DAMAGE BOOSTER is a primary weapon modifier that enables 20 percent bigger damage to capital ship’s shield and armor.
SPEED determines the maximum speed your ship can reach. This also affects mega speed and afterburner speed. ENERGY CELLS are the rechargeable cells which are consumed during afterburner usage, time and cloak device usage and ruin mining. By increasing the energy cells level you increase the amount of energy you can use during the above mentioned actions. JAMMER is an automatic protection from homing missiles. The bigger the jammed level is, the bigger is the chance that the homing missile would be distracted. TARGET SYSTEM enables identification of other ships around you, and also their appearance on your radar. The identification distance, as well as the locking distance depends on the target system level. CARGO SPACE indicates how much space a cargo occupies on your ship. To achieve ship’s maximum capacity, properly combine cargo space with cargo weight. CARGO WEIGHT indicates how much cargo weight your ship can carry. To achieve ship’s maximum capacity, properly combine cargo space with cargo weight.
NANOBOTS are used to repair ship’s armor during flight. One nanobot increases armor by 105 units. It doesn’t work on your shield because it repairs itself automatically.
Weapons Each ship is armed by two kinds of weapons. Primary weapon can be chosen from Electromagnetic, Hyperenergetic and Biochemical sorts of weapons. These are sorts of single or double lasers that are even visually different by their strength. Lasers can not be expended because, no matter how many times we fired from it, they always have energy. Secondary weapon are projectiles. Basic sorts of projectiles such as Missile, Bomb or Warhead are also different from each other according to the strength of detonation and fire rate. Secondary weapon is not free of charge and can be bought in store on space station. In order to use bought projectiles in combat, they need to be transferred from cargo space to the equipment of ship (panel Upgrade & repair ship). EMP destroys missiles on short distance so it must be activated at appropriate time. Player can activate EMP whenever you like, but EMP wastes your shield energy. Also, better level of your shield has more energy and you can fire more EMPs. Considering there are 5 types of shield and armor, every weapon has a different affect on these two characteristics.
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Secondary weapon
Shield types Meta shield Trans shield Nano shield Bio shield Quant shield
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Soft Missile Protorpedoes Ecstasy Rocket Xenon Bomb Supranuclear Bomb Phoenix Warhead EMP Projectile Heavy Ion Cannon
Armor types
Diplomacy
Meta plate Trans plate Nano plate Bio plate Quant plate
Primary weapon
Massdriver Gauss Cannon Double Massdriver Electro charge Tesla Scalar Microwave Crusher Storm Gun Turbolaser Ion Cannon Photonigun
Plasmower Singulator Pulsar Energizer Energy Dissipator Chemiblast Pathogun Bioflux Emegun Hellfire
Diplomacy
Antimatter Cannon Positron Gun Gamma Beam Mine Bioflux Projectile Dissipator Projectile Bioflux Mega Projectile Mega Storm
Diplomacy shows us relations to other species and their attitude towards us. There is a list of starting diplomacy of all species with other species. If diplomacy index is between 0 and 20% then that specie is hostile, and if it is between 20 and 80 % then it is unde≠fined, and from 80 to 100% gives us a peaceful relation. Diplomacy with other civilizations is changing according to our every action. If we’re attacking ships or facilities of some civilization, then we’re loosing good reputation and we’re getting better reputation in their enemy’s eyes.
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Our actions within the game determine diplomacy rating we made with a specific civilization. If our action is hostile against one civilization, and our rating drops below 80% they will treat us as their enemy. If that same rating drops below 20 %, we will surely be attacked by those civilizations patrols.
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If the player attacks ships or buildings, his diplomacy status is going down with that civilization. To restore diplomacy points player can pay a tribute to that race, or maybe solve some side quests for them. Some races also like when player kills members of other races. But player’s relations can’t be good with every race, because some of them have always been warriors and treasure hunters. But every AI opponent has a mind of its own so don’t be surprised if someone attacks you just to take your cargo. For example collectives are beasts and pirates are thieves in hart. If diplomacy pointer with a race is between 0-20 % that race will always attack you. If diplomacy pointer with a race is between 20-80 % that race decides to attack you or not. If diplomacy pointer with a race is between 80-100% that race will never attack you. Actions that affect diplomacy points:
Quests There’s an organization in galaxy called Central Order Agency that is giving assignments to pilots and all civilizations are its members. When player fulfils the assignment, then he receives a reward and also receives points for diplomacy. All sorts of assignments are described in the following text:
Counterstrike
Player must destroy one or more assailants on one specific location. The assignment is fulfilled when all assailants are being eliminated.
Protect
Convoy of cargo ships are usually under attack by pirates or by some other members of different civilization. Player must destroy all assailant ships. If attackers destroy even one cargo ship, then the quest is not done.
Action Police Kill (destroys ship or destroy building by police class): For every race that we attack we get -5 diplomacy points every time. But if our ship was attacked by another ship first (we didn’t start the fight) And we kill that ship we only get -2.5 diplomacy points.
Head-hunter
Action _Kill (destroy ship or destroy building by any other class): For every race that we attack we get -5 diplomacy points every time. Only spy class gets -4 points.
Satellite
Action_SolveQuest: If we solve quest for one race we get += 5.0 diplomacy points. ID cards ID cards will help you infiltrate to space station or cargo ship (use for docking), and communicate with your enemy’s. ID cards you can buy around are successful in percents, so if you fail with ID card of 65% for that race, try to find 90% ID card, for example.
Player must go to the specific location where he encounters some criminals that attacks him. Sometimes there are more than one criminal and they’re usually giving him some needed help, but the destruction of those assistants is not important for the reward.
When ship approaches near enough to the satellite, then he receives a message for acti≠vation of that satellite. Player must activate data link simply by pressing key “USE, DOCK”.
Buildings
Player must find specific location where he must destroy some building. That building is usually defended so player must make an effort to successfully destroy it to the ground.
Hacking
Player must find specific location where he must hack some building. That building is usually defended so player must make an effort to successfully hack into the building.
Infected planet
Player must find specific location where planet atmosphere is infected and clean it from Collective race.
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Orbital cannon
Player must find specific location and locate pirate cannon near planet atmosphere and destroy it.
Destroy capital ships
Player must destroy one or more capital ships and watch out from capital ships escort. Here player wingmen can be of great help.
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G-News Circumstances in some system can be known by the news that player can read on the space station. Survey of prices according to the events is shown in the table:
Sort of news HUNGER RAID WAR FACTORY SABOTAGE BUSSINES DISEASE MINE ACCIDENT DISTURBANCE FLOWER POWER CONSUMER BOOM GALACTIC NET WEAPONRY FOUND ORE GOVERMENT PIRATES ATTACK COMPUTER VIRUS TEHNOLOGICAL BOOM NATURAL CATASTROPHY ENERGY FALL GEAR FREAK
Growth of prices Decrease of prices CONSUMER, LUXURY NARCOTICS MILITARY MEDICINE LUXURY INDUSTRY CHEMICALS INDUSTRY MEDICINE CHEMICALS INDUSTRY CHEMICALS MILITARY MEDICINE INDUSTRY NARCOTICS TOBACCO LUXURY CONSUMER COMPUTERS COMPUTERS TECHNOLOGY MILITARY MEDICINE INDUSTRY CHEMICALS CONSUMER CONSUMER MATERIALS COMPUTERS TECHNOLOGY COMPUTERS TECHNOLOGY MEDICINE MILITARY LUXURY INDUSTRY MATERIALS COMPUTERS TECHNOLOGY
Map The Galaxy map allowing you the opportunity to set a course avoiding hostile civilization regions of space or to find the paying route for speedier travel. On the galactic map player can see variety of planets that are inactive, or better to say, player can’t enter their systems. We activate one system simply by entering the system that is connected to the first one and then entering through Jump Gate. After the activation of the system player can travel through space not just by Jump Gate but also by long distance teleport. To use teleport player must pay that depends on the distance between starting system and the one player arrives to.Player can find known stars systems on the map, secret jump gates and maps made by civilizations and secret maps made by mother nature. Plenty places to explore. And finally all maps are pretty dynamic so it will never be 100% the same. NOTE: Any time player can call Galactic plane grid with shortcut for better orientation.
Galaxy map
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Tech Lab
Mail Crafting If you want to upgrade your ship, for example, you need some crafting materials. You can find it in some asteroids (you must do some mining around) and as a trading goods at bases and trading ships. When you get enough crafting materials, dock on any friendly base and go to tech-lab. There you choose what level of upgrade you can make, according to quantity of crafting material you have and just let tech-lab make an upgrade for you. Go to ship upgrade room and apply your new upgrade item.
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Technology And you have for now also two more side quests that are specific technology devices you must collect in order for your ship get specific abilities. One is the “Time device” and the other is the “Cloaking device”. With one you can manipulate time (matrix mode) for short period of time and another is to become invisible. But there is one catch, those parts are not easy to get. There is a story behind those devices that will tell you how those devices came into existence. But in short there are plenty of pieces to collect.
Time Device
Player can receive, read and store mail via email system.
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Statistic Screen presents player’s statistic based on his actions during the game. Statistics include current general information, player level & experience, current rank, number of wingmen hired, etc. Here you can reach a different kind of medal, but you must earn it.
Basic of Combat
Combat Combat is the main part of the game in which player travels by ship through space and fights against numerous number of enemies. If some ship decided to attack us after see≠ing diplomacy system, then we have only choice to strike back or to try fleeing if we have ship well developed for that kind of movement. If we succeed to gain proper distance from that ship then that ship will not attack us anymore.
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Teleporting cargo If we succeed to destroy enemy’s ship then we collect its cargo box. Every cargo box can be transported to our ship simply by using teleport beam. All that is necessary to do is to get close to the cargo box, to look in its direction and to press key «Teleport». After the transfer of cargo, we can view its content and take it if there’s enough room for it on our ship. Also you can analyze ruins and debris and teleport minerals and metals to your ship. Wingmen Player can recruit and command up to 3 wingmen to his fleet, which can be ordered individually to attack, form-up, and other various commands. Number of wingmen depends on the class you have chosen in profile screen. In example, if you are a scientist, you have a possibility of recruiting only one wingman and if you are a soldier you can recruit up to three wingmen. During flight, when you encounter a ship, you can invite its pilot to join you. If he is not your enemy by diplomacy and if you have enough money, he will accept and follow you wherever you go. You can also give him commands to attack your target, return to formation etc.
Strategies of play There are several different types of strategy to play SF2: - Open ended – Player travels through space and solves the quests by trades or fights. What’s important is that player must earn more money so that he could be able to buy better parts for ship or to buy more missiles. - Peaceful option – Player must evade all conflicts and he can earn more money by trade, by discovering anomalies or simply by mining on asteroids. - Combat option – Player gets into conflict in order to destroy and to plunder enemy ships. If player doesn’t pay attention to the Diplomacy then entire civilization becomes hostile towards him. NOTE: Meteor shower fast approaching. You must find place to hide.
SpaceForce Universe STATIONS – on every map that is not independent (belongs to a certain civilization) there are up to three stations. In some systems not all of the stations are of the same civilization. Stations are used for trading, upgrading and repairing, buying ships, controlling the diplomacy points, accepting quests, reading system news, crafting materials, viewing player statistics, reading mail. JUMPGATES – in every system there is one official jump gate, which is used for traveling between systems. In some systems there is more than one jump gate which leads the player to an unknown hidden system. REPOSITORY - Repository is special building where we can store our items. Repository can be located near buildings or station complex and we can dock on that building at any time. If we leave items at one repository this items can’t be seen on other repository so player must remember those items are. BUILDINGS – on every map that is not independent (belongs to a certain civilization) there are about 40 buildings of the ruling civilization. Buildings can be destroyed, hacked (steel money from the building) and used for other actions that can be performed on a certain building. Civilization: EMD/UF Shipyard – repairs armor and shield SSI – sells diplomacy points Civilization: ORD Wartron – repairs durability Jail – sells diplomacy points Civilization: ALREANI Starbase Armory – sells ships and merchandise City Bank – sells diplomacy points Civilization: MAKKINIST Mine Facility – sells material Power Star – sells fuel used for mega jumps Ore Facility – sells diplomacy points Civilization: DRAGLON Gizmotron – sells diplomacy points Data Link – uncovers the mini map in a certain radius
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Civilization: CHULTA OLIRION Training Hall – sells weapons Temple – sells diplomacy points Civilization: EZODAR Eye of the universe – sells only items that are in the special offer Star fall – sells diplomacy points
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PLANETS – real 3D planets that can be found in some systems, one per system. RUINS – several types of ruins. There are big ruins that are the remains of destroyed buildings, and small ruins that can be used for crafting materials. TURRETS – static objects that defend buildings. Every building has it except the one belonging to Collective and Yah-an-ra.
METEORS – every map has approximately 3000 meteors. Every system has its own type of meteors all in different sizes. Altogether there are 5 meteor types: ice, iron, lava, rock and stone. Meteors are used for extracting materials which can be used for crafting powerups or selling.
NOTE: System mini map allow you to see how some system look inside. First you must discover FOW.
SHIPS – there are about 120 ships in each system. The majority of the ships belong to the ruling civilization of the current system, but there are also ships of other civilizations. Every civilization has two types of ships: fighter and capital, and every civilization that you can trade with also have transport ships. Player can dock on every trade ship if the diplomacy allows it. Every ship can be destroyed, but fighter ships can also be invited to join our formation.
Civilizations in Spaceforce - Roque Universe
ANOMALIES – they can be found in every system, randomly. There are 10 different types of anomalies, each with different visual effect and influence on the player (shield or armor damage, maneuver malfunction, radar malfunction, afterburner failure etc.).
Makkinist A new species was rising from it’s mechanical womb. As they were a new-born society, Central Core renamed them into Makkinists. By time, the entire system became a centre for all machines and, because there were legions of them, they constantly needed more mines than they had. Their homeland system became an exploited area where all planets now looked deserted. So to have enough materials, they were forced to go into new systems and to find new supplies. Now the Makkinists continued improving technological construction for their mechanical descendants and also they invented new ways for recycling old wrecks. Exploring new areas, they continued to fight against the Ords and to participate in the alliance with E.M.D. against UF.
Earth Military Directorate (E.M.D.) Earth was changing its natural environment and only winter and summer existed as seasons of the year. These enormous changes caused big waves of migrations. Because of a new over-populated situation and mixture of different nationalities, a new world order was forming at the time. As politicians and state governments didn’t gather armies and didn’t give any orders in time, all military forces decided to demolish their power and to establish a new kind of chief government. The military
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forces of different nationalities decided to create a new military alliance called Earth Military Directorate (E.M.D.). This international organization set new aims: that the whole economy should only be directed towards the improvement of military industry; that new rulers should be eminent commanders chosen by the E.M.D.. Now, the powerful troops of the E.M.D. could defend Earth from further invasions of different species.
Union Force (UF) 34
The first human exodus out of Earth is inducted by creation of E.M.D. Dozens of citizen’s riot against new military alliance. They moved into distant system and call themselves: Union Forces. Those humans were members of union whose orientation was primarily to return to their home planet Earth and wanted to bring peace by diplomatic communications, not by wars. State task is to promote all manifestations of tolerance and understanding among civilizations, to enhance all kinds of cooperation geared towards general benefit, to create space for a wise attitude towards Universe and Earth. The direction that human would like the whole of UF to pursue: towards unostentatious and non-violent promotion of the spirit of freedom and responsibility.
Ords The history of the Ords was the bloodiest story ever written. They were born and bred in the storms of constant war. When they were defending their system Nebel from a great number of hostile species, the Ords transformed themselves into a merciless and bloodthirsty civilization whose only reality was one coloured in war paints. At that time, they didn’t have any established command so they were reacting by their own free will. Somehow in the Age of the fifth generation, one of the warlords, Darg, wanted to put everything in order so that they could finally act as a community and not a like frantic mass. After a period of reckless disturbance, they agreed to establish a military reign, a group of the best warlords in the entire civilization. Above them all ruled the bravest and the most powerful. To get hold of that position, one must go through a variety of trainings and tests of staying power. The Ords were generally a distrustful species, whose individual’s future mostly depended on winning their hearts and heads. Nevertheless, Ords continued to look for new stellar system to expand their might as well as to find new enemies.
Alreani States In a distant past they all shared the same bad fortune, for they all existed in the same system and were forced to find a better solution to their life in prosperity. At that time there lived seven different tribes: Anspods, Lytys, Rianons, Esztans, Attiixs, Nuniars and Iralls. Although they were different by appearance and skills, they had lots of similarities. One of the main reasons for that was the fact that they were all children of the same ancestors. They were all fighting against each other mainly because of the resources and domination over homeland system. But after many wars new civilization was born – Alreani States.
Draglon Dominion A long time ago they were an unknown civilization. They were the smallest undeveloped society that lived on planet Draglon. They were pleased to live as modest and upright beings who were only interested in how to improve their life. They were mostly involved in small trades of resources with others just so they could have enough for themselves. They never intruded others privacy for they respected that and didn’t want anybody to disturb them as well. All others thought they were weird folks since them all behaved like they were invisible and unreachable for others. So nobody wanted to interfere with them more than it was necessary. Through trades, they were also buying knowledge about some crafts so that they could organize their lives according to the development in other cultures. The Great Experimenter would rule with the High Council of Academicians and by that began the age of Draglon Dominion. Now the Draglon Dominion was 5000 years old and one of the rarest who had the best scientific knowledge.
Yah-An-Ra There were three legends about their creation but none of them actually said who the creators of these magnificent creatures were. Some said that they were born in the storms of time; others believed they always did and always will exist. They called them The Guards and because they were beings with energy form, a species in those times named them Yah-An-Ra as “creatures of light”. The Yah-An-Ra’s were blessed with a special gift
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- they were all bound with a united communication and would never understand the meaning of being all alone. Yah-An-Ras were peaceful beings until they met the aliens known as the Collective. They fought wars against the Collective through thousands of years; sometimes they were defending themselves or they were trying to help other species that were under invasion.
Pirates 36
Their society was created spontaneously. At the beginning they were just simple outlaws who were running away from death penalties, or they had decided to leave their inhabitation in search for a better life. They were ruthless, heartless and the biggest savages from all species. They were The Nameless ones, for all their closest members abandoned them and considered them dead and forgotten. So a lot of them acted without any sense for guilt and their only law was to get hold of the best merchandise or to get well paid as contract killers. As they were travelling through many systems, their society grew bigger each day and many former enemies became their new friends and relatives. As they became the most ferocious society, many of the species prayed never to see their ships. The Pirates continued to act in almost all systems.
Collective They were always hostile and ready to defeat any race that was in their way. The Collective operated on few levels: at the same time they would attack through several systems and nobody could trace the source of their open fire. They looked only after their own interests and were determined to build a great empire of organic structures with enormous hives as their main stations. But to get hold of the necessary materials, they had to attack other species and supply themselves with their organic samples. They spared no one for they had to think ahead and nothing could put their vision into disorder. They rushed violently on every race that they intercepted and nobody knew how they were able to sneak upon them and attack from distant range. The Collective were able to communicate as one mind.
Chulta Olirion According to the legends in this female society, the god Kuaw got two daughters, twin sisters Nairi and Olirion. Great Priestess named new-born civilization Chulta Olirion, according to the place where the goddess Olirion was imprisoned. First law “Birth of Olirion” was declared in which it was explicitly forbidden to give birth to male children. To help them in their aim, the goddess Olirion handed over to planet a scroll of so called “Sacred birth”. The scroll was helping them in performing a regulation of birth and in accurate selection of sex gender. They directed all means and skills towards development of semen, regulation of birth and at the end towards specification of female sex. Today, everything was invested in the creation and development of powerful female pilot-warriors that would possess a possibility to learn a great variety of different military skills.
Ezodar Empire The greater part of the Ezodar’s history is still a great mystery. Many civilizations were trading with them because of their endless reserves of resources that were of priceless importance for many civilizations. In return they made an agreement with the Ezodars and so their Empire was growing more and more. Having great lust for power the Ezodar Empire, established on control and powerful trade continued to conquest new domains, always guided by the desire for discovery of new territories and new challenges.
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Pika-aloitusohje - SUOMI Pika-aloitusohje Tervetuloa tämän asennusohjeen pariin! Suosittelemme, että suljet kaikki tarpeettomat ohjelmat ennen kuin aloitat ohjelman asennuksen. Tähän sisältyvät myös virusten ja vakoiluohjelmien torjuntatyökalut, jotka saattavat haitata asennusta. Pysäytä lisäksi ennen pelin käynnistämistä kaikki virtuaaliasemat!
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PELIN ASENTAMINEN: Peli asennetaan ja käynnistetään seuraavasti: 1. 2.
Aseta asennuslevy CD/DVD-asemaan. Jos AutoRun-ominaisuus on käytössä, asennusohjelma käynnistyy nyt automaattisesti. Napsauta silloin Asenna ja noudata näytössä näkyviä ohjeita. Jos AutoRun-ominaisuus ei ole käytössä, toimi seuraavasti: a)
3. 4.
Kaksoisnapsauta Oma tietokone -kuvaketta. Näyttöön tulee ikkuna, jossa näkyvät kaikki levyasemat. b) Valitse CD/DVD-asema, jossa on pelin asennuslevy c) Kaksoisnapsauta autorun.exe tai setup.exe. Lue käyttöoikeussopimus ja hyväksy se. Noudata sen jälkeen näyttöön tulevia ohjeita Asennusohjelma voi halutessasi luoda kansion ja kuvakkeen käynnistysvalikkoon.
Vinkki 1: Pelin tiedostot ovat useammalla CD-levyllä. Asennuksen aikana sinua pyydetään asettamaan tietty CD/DVD-levy asemaan. Avaa silloin levyasema, aseta kyseinen levy CD/DVDasemaan ja napsauta OK. Vinkki 2: Peli vaatii uusimman DirectX-version. Ellei sinulla ole vielä uusinta versiota, asennusohjelma voi asentaa sen koneellesi. PELIN KÄYNNISTÄMINEN: KÄYNNISTÄMINEN DVD-LEVYLTÄ Aseta pelilevy CD/DVD-asemaan. Näyttöön tulee nyt levyn aloitusvalikko. Valitse Pelaa. KÄYNNISTÄMINEN TYÖPÖYDÄLTÄ Jos pelilevy on jo CD/DVD-asemassa, levyn aloitusvalikko ei avaudu automaattisesti. Valitse silloin Käynnistä > Kaikki ohjelmat > Pelin nimi. Valitse kansiosta vaihtoehto Pelaa. PELIN ASENNUKSEN POISTAMINEN: Pelin asennus poistetaan seuraavasti: Vaihtoehto 1: Valitse Käynnistä > Kaikki ohjelmat > Pelin nimi. Valitse Poista asennus. Vaihtoehto 2: Valitse Käynnistä > Kaikki ohjelmat > Ohjauspaneeli > Lisää tai poista sovellus. Valitse peli luettelosta ja napsauta Poista . Pelin asennuskansiossa on tiedosto readme.txt, joka sisältää tärkeitä teknisiä tietoja, joita ei ole päivitetty käyttöohjeeseen.
Ohjaimet Oletusohjaimet LIIKE Hiiri: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Käännä alus YLÖS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kiihdytä ALAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hidasta Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kallista vasemmalle E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kallista oikealle END . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hyppää portin luo HOME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hyppää aseman luo ENTER . . . . . . . . . . . . . . . . . .Käytä (telakoi asema, telakoi rahtialus, kytke satelliitti päälle, ... ) A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sysäysmoottori vasen D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sysäysmoottori oikea W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sysäysmoottori ylös S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sysäysmoottori alas Vasen shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jälkipoltin Välilyönti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pysäytä moottori (nopeus nolla) PAGE DOWN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sovita nopeus TAISTELU Hiiren vasen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Laukaise pääase Hiiren oikea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Laukaise kakkosase R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lukitse hyökkääjään F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lukitse alukseen V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Lukitse näkyvään B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lukitse heikoimpaan N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Katso taakse K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Poista lukitukset Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EMP ERIKOIS T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Teleporttaa aluksen rahti Askelpalautin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Nanobotit Pilkku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tulitustila L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Näytä/piilota HUD (HUD-tila) C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vaihda kameratila (meganopeus) Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Edellinen ID-kortti U- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seuraava ID-kortti NUM 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skannaa kohde Vasen ALT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Avaruusalus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Verhouslaite / . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Aikakone INS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kaivostyökalu M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Minikartta O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hakkeroi rakennus J . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Valitse kohde P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Avaa viestintäkanava PAGE UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siipimiehen tiedot I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Inventaario DEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Näytä kirjanmerkit X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zoomaus NUM 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Tutkatila NUM 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kilpitila NUM 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vaihda pääase NUM 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vaihda ammus
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Snabbstartguide - SVENSKA
Kontroller
Välkommen till installationsanvisningen!
Standardkontroller
Vi rekommenderar att du stänger alla program som du inte behöver innan du börjar att installera det här programmet på din dator. Det gäller även antivirus- och spionskyddsprogram som skulle kunna påverka installationen. Innan du börjar att spela bör du även avaktivera alla eventuella virtuella enheter som du skapat!
FÖRFLYTTNING Mus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rotera skepp UPP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Snabbare NED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Långsammare Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rulla vänster E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rulla höger END . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hoppa till port HOME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hoppa till station RETUR . . . . . . . . . . . . . . . . . . . . . . Utför (docka station, docka lastskepp, aktivera satellit etc. ) A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Raket vänster D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Raket höger W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Raket uppåt S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Raket nedåt Vänster skifttangent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Efterbrännkammare MELLANSLAG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Strypa motorn (stillastående) PAGE DOWN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Matcha hastighet
INSTALLERA SPELET Gör så här för att installera spelet och sätta igång det:
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1.
2.
3. 4.
Lägg i spelets installations-CD/DVD i CD/DVD-enheten. Om datorns automatiska startfunktion är aktiverad för den enheten startar installationen automatiskt när du har lagt skivan i CD/DVD-enheten. Klicka då på Installera och följ anvisningarna på skärmen. Gör så här om den automatiska startfunktionen inte är aktiverad: a) Dubbelklicka på Min dator på skrivbordet. Ett fönster öppnas som visar alla tillgängliga enheter. b) Dubbelklicka på CD/DVD-enheten som du nyss lade skivan i. c) Dubbelklicka antingen på filen autorun.exe eller filen setup.exe. Läs och acceptera villkoren i licensavtalet och följ sedan anvisningarna på skärmen. Under installationen skapas, om du vill det, automatiskt en programgrupp och en programikon i Start-menyn. Tips 1: Det kan hända att spelet ligger på flera CD-/DVD-skivor. Under installationen kommer du då att uppmanas att lägga i en ny skiva för att fortsätta installationen. Mata i så fall ut CD/DVDenheten, lägg i den aktuella skivan och klicka därefter på OK. Tips 2: Du måste ha den senaste versionen av DirectX installerad för att spelet ska fungera korrekt. Om du inte redan har den senaste versionen av DirectX installerad på datorn, finns möjlighet att installera den under installationen av spelet.
STARTA SPELET STARTA FRÅN DVD När du lägger i CD/DVD-skivan med spelet i datorns CD/DVD-enhet öppnas CD:ns/DVD:ns startmeny. Klicka på knappen Spela. STARTA FRÅN SKRIVBORDET Om du redan har lagt CD/DVD-skivan med spelet i datorns CD/DVD-enhet, öppnas inte CD:ns/DVD:ns startmeny automatiskt. Klicka i så fall på Start > Alla program och sedan på spelmappen. Välj alternativet Spela. AVINSTALLERA SPELET Gör så här för att avinstallera spelet: Alternativ 1: Klicka på Start > Alla program och sedan på spelmappen. Välj alternativet Avinstallera. Alternativ 2: Klicka på Start > Kontrollpanelen > Lägg till/ta bort program. Klicka på spelet i listan över installerade program och därefter på Ta bort. Viktig teknisk och aktuell information som eventuellt inte kommit med i handboken, återfinns i filen liesmich.txt i spelets installationskatalog.
STRID Vänster mus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Avfyra huvudvapen Höger mus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Avfyra sekundärt vapen R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Låsa angripare F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Låsa skepp V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Låsa synlig B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Låsa svagaste N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Titta bakom K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Låsa upp alla Y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EMP SPECIAL T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleportera last till ditt skepp BACKSTEG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Nanorobotar Komma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Eldläge L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Visa/dölja HUD (HUD-läge) C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Byta kameraläge (megahastighet) Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Föregående ID-kort U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Nästa ID-kort Numeriskt tangentbord 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skanna objekt Vänster ALT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rymdfärja PUNKT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Osynlighetsfunktion SNEDSTRECK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Tidsfunktion INSERT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gruvredskap M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Minikarta O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bryta sig in i byggnad J . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Välja objekt P . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Öppna kommunikationskanal PAGE UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Info, rotekamrat I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utrustning DELETE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Visa bokmärken X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zooma Numeriskt tangentbord 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Radarläge Numeriskt tangentbord 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sköldläge Numeriskt tangentbord 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Byta huvudvapen Numeriskt tangentbord 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Byta projektil
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CREDITS
JoWooD Productions Software AG
PROVOX games Head of Development: Marko Banjac Producer: Dino Potrebica
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Game Design: Andrej Levenski Marko Banjac Story: Filip Jancik Kristina Begonja Lead Programmer: Andrej Levenski Editor Programmer: Dina Bravo Programming: Dina Bravo Kristijan Dumancic Scripting: Dina Bravo Networking: Andrej Levenski Sound and Effects Code: Andrej Levenski Texturing And 2D art: Dubravko Jurina Goran Kulas Roberto Cimador Stjepan Ejic Sandra Begonja
Modeling: Anto Matkovic Damir Jurina Hrvoje Drinovac Stjepan Ejic Elvis Popovic Level editing: Dina Bravo Andrej Levenski Kristijan Dumancic Music: Dino Potrebica Bjorn Lynne Pawel Blaszczak Damian Turnbull Stobierski Thomas Sound Effects: Marko Banjac Play Testers: Zeljko Bosnjak Vedran Oreski Roman Irenej Timko Dubravko Jurina Tomislav Plavec Goran Cuckovic (Sigma7) Ivor Grenac Additional Support: Ivica Hosko Special thanks to: Augustini LtJamesWatts ManuX WhoThat
Angga Cosmo Neo Lore Igneus Thomas45 FlyByU Mutilator Chimera antdamaster Luksy Copyright (c) PROVOX Multimedia 2005-2007. All rights reserved. www.provoxgames.com www.spaceforce-game.com www.spaceforce2.com/ forum
EXECUTIVE PRODUCER: Michael Kairat
ART DIRECTION: Sabine Schmid
Associate PRODUCER: Mike Adams
MANUFACTURING: Silke Schoiswohl
Associate PRODUCER: Bryan Cook
WEB: Martin Langbrugger Ernst Satzinger
Product Manager: Stefan Berger Markus Reutner MARKETING: Johannes Natterer Philipp Brock PUBLIC RELATIONS: Tamara Berger LOCALISATION: Gennaro Giani
COMMUNITY: Johann Ertlaaaaa EXTERNAL QA: Quantic Lab www.quanticlab.com
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END-USER LICENSE AGREEMENT (EULA) This original software is protected by copyright and trademark law. It may only be sold by authorized dealers and only be used for private purposes. Please read this license carefully before using the software. By installing or using this software product you agree to be bound by the provisions of this EULA. 1 Software product license 1.1 This End-User License Agreement will grant you the following rights: This End-User License Agreement is a legally valid agreement between you (either as a natural or as a legal person ) and Dreamatrix.
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By purchasing this original software you are granted the right to install and use the software on a single computer. Dreamatrix does not grant you any right of ownership to the software, and this license does not represent a “sale” of the software. You are the owner of the CD-ROM on which the software is stored: Dreamatrix remains the sole owner of the software on the CD-ROM, and of the pertinent documentation, and remains the proprietor of any and all intellectual and industrial property rights contained therein. This non-exclusive and personal license grants you the right to install, use, and display a copy of this software product on a single computer (for example, a single workstation, a single terminal, a single portable PC, a single pager, etc.). Every other use, especially the unauthorized leasing, distribution , public display or other demonstration (e.g. in schools or universities), copying, multiple installation or transfer, and any other process by which this software or parts of it may be made available to the general public (including via Internet or other online systems) without prior written consent is prohibited. If this software enables you to print pictures containing characters of Dreamatrix which are protected by trademark law, this license only allows you to print the pictures on paper and to use them as printouts solely for personal, non-commercial and non-governmental purposes (for example, you may not display or sell those pictures in public), provided that you abide by all copyright instructions contained in the pictures generated by the software. 1.2 Level Editor and Software Development Kit Storage of software data, especially maps that have been created with a possibly included level editor or mod’s (modifications) that have been created by means of a possibly included SDK (software development kit) is exclusively permitted to individual persons for private use. Private use, according to the terms of paragraph 1.2, also means the - wire connected or wireless – provision of data (for example via the Internet) for use by other individual persons for non-commercial purposes. Any other reproduction, distribution, broadcasting, provision and any indirect or direct commercial utilization ultra vires is strictly prohibited without prior written consent from Dreamatrix. You shall not create, use, copy or distribute such maps or Modifications having any offensive or illegal content, or in any manner which violates the law or third parties’ rights, and you shall not combine such maps or Modifications with any such offensive, illegal or violating material. You hereby agree that you are solely responsible for any and all game data Modifications and maps. You shall defend, indemnify, and hold harmless Dreamatrix and it’s employees and agents against any and all claims, damages, losses, actions and liabilities whatsoever arising out of your creation, use, combination, duplication, distribution, or promotion of the modified game data or maps. The Editor and all SDK components are supplied “AS IS”. There is no warranty on these parts and neither tech support nor customer support is granted for the Editor or any SDK components.
2Descriptionofotherrightsandlimitations 2.1Safetycopy Onesinglecopyofthesoftwareproductmaybestoredforsafetyorarchivingpurposesonly. 2.2 Limited warranty Dreamatrix warrants for a period of 90 days starting from the date of purchase that the software will essentially work in accordance with the accompanying printed materials. The complete liability of Dreamatrix and your only claim consists, at the option of Dreamatrix, of a reimbursement of the paid purchase price or of repairing or substituting the software product which is not in accordance with Dreamatrix’s limited warranty, insofar as it is returned to Dreamatrix together with a copy of the invoice. This limited warranty will not apply if the failure of the software product is due to an accident, misuse or faulty application. 2.3 Other warranty rights will remain unaffected The above warranty is given by Dreamatrix as manufacturer of the software product. Any legal warranty or liability claims to which you are entitled toward the dealer from whom you bought your version of the software product are neither replaced nor limited by this warranty. 2.4 Limitation of liability To the greatest extent permitted by applicable law, Dreamatrix refuses to accept liability for any special, accidental, indirect or consequential damages resulting from the utilization of, or inability to utilize, the software product. This includes any instances in which Dreamatrix has previously pointed out the possiblity of such damages. 2.5 Trademarks This End-User License Agreement does not grant you any rights in connection with trademarks of Dreamatrix.
3 End of contract / Termination This license will apply until it is terminated by either one of the parties. You may terminate this license at any time by sending the software back to Dreamatrix or by destroying the software, the complete accompanying documentation and all copies and installations thereof, irrespective of whether they were drawn up in accordance with this license or not. This License Agreement will be terminated immediately without any prior notification by Dreamatrix if you are in breach of any of the provisions of this license, in which case you will be obligated to destroy all copies of the software product. 4 Safeguarding clause Should any provisions of this agreement be or become invalid or unenforceable, the remainder of this agreement will remain unaffected. 5 Choice of law The laws of Austria will be applied to all legal issues arising out of or in connection with this contract.
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2007 d.o.o. by Dreamatrix. Developed byPublished Dreamatrix. Published © 2007 by©Provox Developed by Provox d.o.o. by JoWooD Productions by Dreamatrix. Software AG, Phyrnstrasse 40, 8940 Liezen, Austria.