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JoWooD Productions Software AG Pyhrnstraße 40 A-8940 Liezen, Austria Homepage JoWooD: www.jowood.com Homepage “Spaceforce Captains”: www.sfcaptains.com © 2007 by Provox d.o.o. Developed by Provox d.o.o. Published by JoWooD Productions Software AG, Pyhrnstrasse 40, 8940 Liezen, Austria Software, graphics, music, text, names, and manual are copyrighted. This software and manual must not be copied, reproduced, or translated, and must not be reproduced, in whole or in part, in any electronic medium or machine-readable form, without the prior written consent of JoWooD Productions Software AG. Most hardware and software brands in this manual are registered trademarks and must be treated as such. Epilepsy warning Some people may experience loss of consciousness or epileptic seizures when exposed to certain light effects or flashes of light. Certain graphics and effects in computer games may trigger an epileptic seizure or loss of consciousness in these people. Previously unknown predispositions for epilepsy may also be stimulated. If you or someone in your family has epilepsy, please consult your doctor before playing this game. If you experience symptoms such as dizziness, blurred vision, eye or muscle spasms, unconsciousness, disorientation, or any sort of involuntary motions or cramps while playing this game, turn the device off IMMEDIATELY and consult a doctor before playing again. Technical information/Hotline We have put this product through rigorous tests and you shouldn‘t experience any problems. However, it‘s impossible to test every configuration and should you experience any problems regarding this product, please go to http://www.jowood.com/support section. Here you will be able to browse through our Frequently Asked Questions (FAQ) where the most common problems are identified. 2 Table of Content GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Minimum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Recommended . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Game installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Starting the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Start game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 6 CAPTAIN’S MANUAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Captain info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Spirit and Chance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Issuing orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Space stations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Splitting and joining fleet squadrons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Station assault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Exchanging units between captains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Space station Interior: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Hints and additional information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Encounters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Nebulae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Battle arena . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Combat end . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Experience and level-up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 CIVILIZATIONS IN SPACEFORCE CAPTAINS . . . . . . . . . . . . . . . . . . . . . . . . . . 13 TROUBLESHOOTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Snabbstartguide - SVENSKA . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Pika-aloitusohje - SUOMI . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3 GETTING STARTED System requirements Minimum Starting the game Click on the Spaceforce Captains Start - icon you may find on your Desktop or in the Windows Start menu MAIN MENU Processor: 2.0 Ghz Pentium® 4 Memory: 768 MB RAM Video: DirectX® 9 Compatible Graphics Card (Radeon® 9500, GeForce® 5800) Sound: 16 Bit Sound Card DirectX® 9.0c Hard Disk Space: 3 GB Available Input: Keyboard, Mouse and Speakers Recommended Processor: 2.6 Ghz Pentium® 4 Memory: 1 GB RAM Video: DirectX® 9 Compatible Graphics Card (Radeon® X800, GeForce® 6800) Sound: 3D Compatible Sound Card With Support For EAX 3.0 DirectX® 9.0c Hard Disk Space: 3 GB available Input: Keyboard, Mouse and Speakers Game installation IMPORTANT Spaceforce Captains requires Microsoft Windows 98 SE, 2000, XP or Vista. 4 1. Quit all other applications and insert the Spaceforce Captains CD/DVD-ROM into your CD/DVD-ROM drive. 2. If Windows is set up to use the CD/DVD-ROM autoplay feature, Spaceforce Captains will automatically display its installation screen. If setup does not run automatically, proceed to step 3. 3. From your desktop double-click My Computer. 4. In the My Computer window double-click the CD/DVD-ROM icon. 5. Double-click the Setup icon. Setup will then guide you through the installation process. 5 Start game There are four available game modes in Spaceforce Captains: • Scenario • Campaigns • Multiplayer • Tutorial Load game Load a previously saved game. Therefore just select the right slot and click on the load button. Options Change video, audio and other game settings. Credits List of all people who contributed to the creation of this game. Exit End your session of Spaceforce Captains and go back to Windows. CAPTAIN’S MANUAL Interface When a new game is started a space map with your first captain in the center appears. Here the basics: • • • 8) Movement button: will send the captain on his way if he already has a destination 9) System options: modify game settings 10) Technologies: browse through all the technologies available to the selected captain. Exploration technologies can only be used on the space map. Captain info Find out all you need to know about every captain you command. The main part of the screen are the ship schematics showing all upgrades currently installed on the vessel and all upgrades in the ships cargo bay represented by slots. To move the camera, move your mouse to the edge of the screen. To rotate the camera, press and hold the mouse-wheel and move the mouse. To zoom in or out, scroll the mouse-wheel up or down. 7 6 1) Captain roster: displays all of your captains. Left-clicking on a captain portrait will switch your view to the captain. Left-clicking again will open the captain’s info screen. 2) Space station list: displays all space stations under your control. Left clicking on the station icon will switch your view to that station. Left-clicking again will open the station screen. 3) Player info: various statistics for all players in the game. 4) Resources bar: displays exactly the amount of each resource you currently have. 5) Calender: tells you what day, week and month it is so you can plan your moves more precisely. 6) End turn button: ends the current day. 7) Minimap: The Minimap is a symbolic representation of the space map where bases, captains and structures are marked in the color of the controlling player. 1) Statistics: show this captain’s level, experience gathered so far and energy. 2) Captain’s name: you can access a more detailed biography by just right-clicking on the name. 3) Primary skills: shows attack, defense, power and technology rating. 4) Secondary skills: list of all secondary skills incl. their level. 5) Dismiss captain: the captain leaves your service. 6) Unit roster: shows this captain’s fleet. 7) Specialty: shows this captain’s areas of expertise 8) Captain roster: switch between different captains in your service quickly and without leaving the Captain info screen. Spirit and Chance Spirit and Chance affect how well your units fight in combat. Issuing orders Ordering the captain around is simple. Your captain is automatically selected. Left click anywhere on the visible part of the space map. If the area is accessible and is not under fog-of-war (covered in grey fog), your captain will plot his course. Left-clicking again on that location will send him on his way. Canceling the move command is done by left-clicking anywhere on the space map. Taking over (flagging) structures on the space map, attacking freelancers and rival captains is done by left-clicking on it as well. Space stations Space stations are your most important structures. They can be developed into grand strongholds for researching new technologies, acquiring upgrades and producing more units to increase your fleet. 9 Splitting and joining fleet squadrons You can divide your units and join squadrons in your fleet as you like. It can be done on the Captain info screen and in space stations. To split units click on one of them. When it is highlighted click on the button with the two arrows pointing in opposite directions. Then click on an empty unit slot. A panel with a slider in its center will appear. Use the slider to choose how to divide the group. To make units join select one and click on another unit of the same type. You can only join identical unit types. Station assault 8 There are five different space stations in Spaceforce Captains and each has several special buildings. EMD Ord Alreani Makkinisten Collektive Station assault is a standard battle arena with some additions, but all rules apply here as well. The goal is the same: destroy all enemy ships. There are some obstacles however. Barriers prevent enemy units from getting too close to the station and its defenders. In order to pass the barrier, the attacker must first disable it by using a Barrier Hacker. Every hit of the Barrier Hacker lowers the barrier’s strength until disabling it completely. The strength of the barrier is reflected in its transparency. Higher transparency means it is weaker. Long range units can fire through the barrier, but suffer heavy penalties to damage. Stations defense turrets will attack enemy units on sight. Turrets cannot be destroyed. Exchanging units between captains If you have more than one captain you can exchange units and upgrades between them. To do that, simply order one captain to reach the other. A new panel will appear, depicting your captains. Here you can transfer upgrades and units from one captain to the other. Simply click on an upgrade or unit to highlight it and then click on an empty slot of the other captain to finish the transfer. Space station Interior: 7) Research center: There you research new technologies and craft upgrades. It becomes available only when you build Research center. 8) Trader: This allows you to buy and sell resources and buy rare objects. The trader becomes available when you build Trade center. 9) Space bar: This is the place to go when you want to enlist additional captains, buy upgrades from the black market, begin quests and hear the latest rumors. Pay attention to rumors. They can give you an invaluable heads-up of what could happen in the future. Hints and additional information When you place your mouse pointer over an icon a hint will appear. Whenever you feel like you need more information on a structure, unit or nebula right-click on it and a pop-up information window will appear. Structures There are many structures scattered through space in Spaceforce Captains. Right-clicking on them will give you a better insight into their purpose. Some of them give resource income bonus to its owner, while others grant experience points. Encounters During your adventures you will come across many freelancing troops. Destroying them will give your captain experience and free passage to whatever they guard. Some may even join your cause, depending greatly on your diplomacy skill. Nebulae 1) 2) 3) 4) 5) 10 Docking bay: shows the currently docked captain, if any. Unit garrison: shows units that are currently in the station’s security force. Space station list: transfer your view to other stations under your control Station info: gives more information about the selected station. Construction: This is where you construct new buildings. Building icons on the construction screen are represented in three different colors. Green means you can purchase it now. Red means that not all prerequisites for that building are met and blue means the particular structure has been upgraded to its maximum. Left-clicking on any building icon brings up the building information panel where you can see its prerequisites and costs. Purchase buildings by left-clicking on the blue check mark. 6) Unit recruit: allows you to recruit additional vessels. On the left side of the panel you can see icons of all unit types available. The unit’s statistics and cost can be seen on the right side of the panel. The slider allows you to choose how many units you wish to recruit. If you wish to recruit all available units of that type, left-click on the green button with three triangles. After you have decided how many units you wish to recruit, left-click on the left check mark. The units will be added to an empty slot in the unit garrison. From there you can transfer them into a fleet only if a captain is currently present in the station. Nebulae affect everyone who passes through them in various ways depending on the type of nebula and the race of the captain. Right-clicking on the nebula will give you a more detailed description. Battle arena The battle arena is divided into squares. Each unit has a number of movement points representing how many squares it can travel in one round. The weapon range is given as a number representing how far the unit can fire. Right-click on a unit to see its detailed statistics. There are three different weapon ranges: Close range Medium range Long range 11 There are some special commands you can issue in combat. CIVILIZATIONS IN SPACEFORCE CAPTAINS Makkinist A new species was rising from its mechanical womb. As they were a new-born society, Central Core renamed them into Makkinist. In time, the entire system became a center for all machines and, because there were legions of them, they constantly needed more raw materials than they possessed. Their home system became desolate from exploitation and all planets became barren shells. In order to have enough resources, they were forced to spread into new systems to find new supplies. The Makkinist continued to improve technological construction for their mechanical descendants and they also invented new ways of recycling old wreckages. Exploring new areas, they continued fighting the Ord Dominion and participating in the alliance they have with the EMD Against the UF. 1) Technologies: opens the technologies panel allowing you to choose a technology. Only attack technologies can be used in combat. Choose a technology and left-click on the target. 2) Flee: Following this command the captain loses all units. You can recruit the captain again in the Space bar. 3) Surrender: You must pay a certain amount of Credits as ransom to issue this command, but the captain doesn’t lose any units in the process. You can recruit the captain again in the Space bar. 4) Defense: makes the selected unit pass this round, but gain a +1 bonus to Defense. 5) Wait: makes the selected unit wait until the end of the round. 6) Options: allows you to change game settings. Combat end After every battle, a screen will appear giving you a summary of the battle’s results. 12 Experience and level-up Every captain gains experience in battles and from certain buildings. When they accumulate enough experience they gain a level. You can choose a secondary skill on each level-up. Secondary skills can have up to three levels. Earth Military Directorate (EMD) Earth’s natural environment was changing and over time, only winter and summer remained as its seasons. These enormous changes caused huge waves of migrations. Some parts of the Earth were struck with severe overpopulation. The constantly changing mixture of different nationalities caused a new world order to form. Since politicians and state governments were unable to act quickly enough, almost all military forces decided to demolish their power and establish a new kind of government. They devised a unified military alliance called Earth Military Directorate. This international organization set new goals: the whole economy should only be directed towards the improvement of military industry; that new rulers should be eminent commanders chosen by the EMD. Ord Dominion Ord history is the bloodiest story ever written. They were born and bred in the storms of constant war. When they were defending their home system Nebel from a great number of hostile species, the Ord transformed themselves into a merciless and bloodthirsty civilization whose only reality was one colored in war paints. At the time, they didn’t have any established command so they were acting on their own free will. Somehow, during the Age of the fifth generation, a warlord, Darg, decided to put everything in order so that they could finally act as a community and not like a frantic mass. After a period of reckless disturbance, they agreed to establish a military reign, a group of the best warlords in the entire civilization. Above them all ruled the bravest and the most powerful. To get the hold of that position, one must go through a variety of trainings and trials of staying power. The Ord are generally a distrustful species whose individuals’ future depended mostly on winning their hearts and heads. Nevertheless, the Dominion continues to look for new stellar systems to expand their might as well as to find new adversaries. 13 Alreani States In the distant past they all shared the same bad fortune, for they all existed in the same system and were forced to find a better solution to achieve a life of prosperity. At that time, seven different tribes lived there: Anspods, Lytys, Rianons, Esztans, Attiixs, Nuniars and Iralls. Although they were different by appearance and skills, they had lots of similarities. One of the main reasons for that was the fact that they shared the same ancestors. They were all fighting against each other mainly for resources and the control of the home system. But after many wars, a new civilization was born: Alreani States. TROUBLESHOOTING General System Performance: 1. Check your system against the published System Requirements. The minimum specification is the basic requirement to play the game smoothly. At this specification, performance may vary or be quite slow. Below this specification the game may not run. - The optimal specification should provide smooth game play in almost all situations. However, because the game universe is complex and varied, there may occasionally be situations in which even this specification is pushed to its limits. 2. Make sure that your PC is configured for best performance. - Processor speed, graphics card and available memory are all important factors. - Update motherboard drivers where possible. - Do not run any software in the background. In particular, switch off applications that access the Internet as these often check to see if the connection is still there, causing pauses. - Make sure your PC is clean of viruses and spy ware. When playing, however, you should consider switching off your anti-virus software since this can slow things down too. Collective They were always hostile and ready to defeat any race in their way. The Collective operated on few levels: at the same time they would attack through several systems and nobody could trace the source of their open fire. They looked only after their own interests and were determined to build a great empire of organic structures with enormous hives as their main stations. But to get hold of the necessary materials, they had to attack other species and supply themselves with their organic samples. They spared no one for they had to think ahead and nothing could throw their vision into disorder. They rushed violently on every race that they intercepted and nobody knew how they were able to sneak up on them and attack from distant range. Their most powerful trait, however, is the fact that they communicate as one mind. Pirates Their society was created spontaneously. At the beginning they were just simple outlaws, running from death penalties, or they had decided to leave their habitats in search of a better life. They were ruthless, heartless and the biggest savages of all species. They were the Nameless ones, for all their closest members abandoned them and considered them dead and forgotten. So a lot of them acted without any sense of guilt and their only law was to get hold of the best merchandise or to get well paid as contract killers. As they were traveling through many systems, their society grew bigger each day and many former enemies became their new friends and relatives. As they became the most ferocious society, many of the species prayed never to see their ships. The pirates continue to act almost in all systems. 14 3. Set the in-game settings that they are appropriate for your specification. - Playing at a lower resolution is the simplest way to reduce the load on your graphics card. - Anti-aliasing (AA) provides smoother edges. However, anti-aliasing is demanding of processing power. - Use in-game settings rather than driver settings where possible. 15 Snabbstartguide - SVENSKA KOMMA IGÅNG Klicka på ikonen Spaceforce Captains Start som finns på skrivbordet eller Windows Startmeny Spelkontroller C – konstruktionsfönster U – enhetsproduktionsfönster B – handelscentrum S – saloon R – forskningscentrum M – flytta Retur – avsluta omgång Blanksteg – försvarsläge W – vänta T – teknikfönster KAPTENENS HANDBOK Gränssnitt l l l Du kan flytta kameran genom att föra markören till skärmens kant. Du kan rotera kameran genom att hålla ned mushjulet och flytta markören. Du kan zooma in eller ut genom att rulla mushjulet uppåt eller nedåt. Captain info (information om kaptenen) 16 Utfärda order Din kapten väljs automatiskt. Vänsterklicka var som helst på den synliga delen av rymdkartan så lägger din kapten ut sin kurs. När du vänsterklickar på samma plats igen ger han sig iväg. Tips och ytterligare information När du placerar markören över en ikon visas ett tips. Möten Under dina äventyr kommer du att träffa på många frilansande trupper. Genom att förstöra dem kommer din kapten att få erfarenhet och fri lejd till vad de än vaktar. Några av dem kan till och med slå sig samman med dig, till stor del beroende på dina diplomatiska färdigheter. Nebulosor Genom att högerklicka på nebulosan får du en mer detaljerad beskrivning. Stridsområdet Stridsområdet är uppdelat i rutor. Varje enhet har ett antal förflyttningspoäng. Vapnen har tre olika skjutavstånd: Kort Medel Lång Ta reda på allt du behöver veta om alla kaptener du har befäl över. Uppdelning och sammanslagning av flottstyrkor kan göras på skärmen Captain info (information om kaptenen) och på rymdstationer. Du kan dela upp enheter genom att klicka på en av dem. När den är markerad klickar du på knappen med de två pilarna som pekar från varandra. Klicka sedan på en tom enhetsplats. En panel med ett skjutreglage i mitten visas. Använd skjutreglaget för att ange hur gruppen ska delas upp. Om du har flera kaptener kan du byta enheter och uppgraderingar mellan dem. Det finns vissa specialkommandon som du kan utfärda i strid. Spirit and Chance (mod och tur) Combat end (efter striden) Mod och tur påverkar hur dina enheter uppför sig i en strid. Station assault (anfall på station) Anfall på en station är ett vanligt stridsområde med vissa tillägg. För att komma igenom barriären måste anfallaren först slå ut den med en Barrier Hacker (barriärhackare). Långdistansenheter kan skjuta igenom barriären, men ger mycket mindre skada. Stationens försvarstorn kan inte förstöras. Efter varje slag visas en skärm med en sammanfattning av resultatet. Erfarenhet och högre nivå Varje gång du går upp till en ny nivå kan du välja en sekundär färdighet. Sekundära 17 PIKA-ALOITUSOHJE - SUOMI VALMISTELUT Napsauta Spaceforce Captains Start -kuvaketta. Se voi olla tietokoneen työpöydällä tai Windowsin Käynnistä-valikossa. Käskyttäminen Kapteeni on automaattisesti valittuna. Napsauta mitä tahansa avaruuskartan näkyvää osaa, niin kapteeni kartoittaa kurssin. Kun napsautat samaa kohtaa uudelleen ykköspainikkeella, hän lähtee matkaan. Vihjeitä ja lisätietoja Kun viet hiiren osoittimen kuvakkeen päälle, näkyviin tulee vihje. Ohjaus C – rakennusikkuna U – yksikköjen tuottoikkuna B – kauppakeskus S – saluuna R – tutkimuskeskus M – liiku Enter – lopeta vuoro Välilyönti – puolustustila W – odota T – teknologiaikkuna KAPTEENIN OPAS Käyttöliittymä l l l Voit siirtää kuvakulmaa viemällä hiiren osoittimen näytön reunaan. Voit kiertää kuvakulmaa pitämällä kiekkopainiketta alhaalla ja liikuttamalla hiirtä. Voit lähentää tai loitontaa kiertämällä kiekkopainiketta ylös tai alas. Kapteenien tiedot 18 Voit selvittää kaiken tarpeellisen jokaisesta komennuksessasi olevasta kapteenista. Laivueita voi jakaa ja liittää Captain info (Kapteenin tiedot) -näytössä ja avaruusasemilla. Voit jakaa yksikön seuraavasti: napsauta jotakin yksikköä. Kun se on korostettu, napsauta painiketta, jossa on kaksi eri suuntiin osoittavaa nuolta. Napsauta sitten tyhjää yksikköpaikkaa. Näkyviin tulee paneeli, jossa on liukusäädin. Valitse liukusäätimellä, miten ryhmä jaetaan. Jos käytössäsi on useita kapteeneita, voit vaihtaa yksikköjä ja päivityksiä niiden välillä. Spirit (taisteluhenki) ja Chance (sattuma) Taisteluhenki (Spirit) ja sattuma (Chance) vaikuttavat siihen, miten hyvin yksiköt taistelevat. Kohtaamiset Seikkailujen aikana kohtaat monia freelance-joukkoja. Niitä tuhoamalla kapteeni saa kokemusta ja vapaan pääsyn paikkaan, jota joukot vartioivat. Jotkut saattavat jopa liittyä joukkoihisi. Tämä riippuu diplomatiataidoistasi. Tähtisumut Saat lisätietoja tähtisumusta napsauttamalla sitä kakkospainikkeella. Taisteluareena Taisteluareena on jaettu ruutuihin. Jokaisella yksiköllä on tietty määrä liikepisteitä. Asekantamia on kolme: Lyhyt Keskipitkä Pitkä Voit antaa taistelussa joitakin erikoiskomentoja. Hyökkäys asemalle Hyökkäys asemalle on tavallinen taisteluareena, johon on tehty joitakin lisäyksiä. Hyökkääjä pääsee muurin läpi vasta kytkettyään sen pois päältä Barrier Hacker -laitteella (muurihakkerilla). Pitkän kantaman yksiköt voivat ampua muurin läpi, mutta ne tekevät paljon normaalia vähemmän vauriota. Aseman puolustustykkitorneja ei voi tuhota. Taistelun loppuminen Jokaisen taistelun jälkeen näkyviin tulee näyttö, jossa on yhteenveto taistelun tuloksista. Kokemus ja tasonnousu Voit valita toissijaisen taidon jokaisen tasonnousun yhteydessä. Toissijaisissa taidoissa voi olla enintään kolme taitotasoa. 19 Credits Provox Games: Head of Development: Marko Banjac Producer: Dino Potrebica Game Design: Marko Banjac Zeljko Kos Marketing/PR Johannes Natterer Verena Vlajo Tamara Berger Level editing: Jerko Majcen Danijel Mihokovic Tomislav Mihokovic Manufacturing Silke Schoiswohl This end user license agreement is a legally valid agreement between you (either as a natural or legal person) and JoWooD Productions Software AG. Community Management Johann Ivan Ertl By purchasing this original software, you are granted the right to install and use the software on a computer. JoWooD Productions Software AG transfers no rights of ownership of the software to you – this license does not constitute a “sale” of the software. You are the owner of the CD-ROM on which the software is recorded; however, JoWooD Productions Software AG remains the sole owner of the software on the CD-ROM and accompanying documentation, as well as the owner of all rights to the intellectual and commercial property contained therein. Music: Dynamedion Bjorn Lynne Lead Programmer: Zeljko Kos Sound Effects: Domagoj Kobelscak Scripting: Dina Bravo Networking: Andrej Levenski Zeljko Kos Dina Bravo Goran Herceg Game Testers: Zeljko Bosnjak (Aknot) Vedran Oreski (Veki) Special thanks to: LtJamesWatts Augustini ManuX WhoThat Angga Cosmo Neo Lore Thomas45 Mutilator Chimera Antdamaster Sound and Music Code: Zeljko Kos Andrej Levenski JoWood Productions Software AG: Programming: Andrej Levenski Dina Bravo Kristijan Dumancic Texturing And 2D art: Dubravko Jurina Goran Kulas Hrvoje Drinovac Stjepan Sejic This original software is copyrighted and trademarked. It may only be sold by authorized traders and may only be used privately. Before using this software, please read this license carefully. By installing or using this software, you indicate your agreement to adhere to the terms of this EULA. Modeling: Anto Matkovic Damir Jurina Hrvoje Drinovac Stjepan Sejic Brajan Martinovic Dragan Berkovic Story: Filip Jancik Jerko MajcenDanijel Mihokovic Tomislav Mihokovic Editor Programmer: Zeljko Kos 20 End user license agreement (EULA) Marketing and PR – Europe Product Managers Stefan Berger Markus Reutner Richard Haderer Graphics Sabine Schmid Localization Localization Gennaro Giani Quality Assurance Quantic Labs www.quanticlab.com Project Manager Stefan Seicarescu Lead Tester Barta Csaba Testers Popescu Radu Sevastian Secasiu Raymond Dobai Adrian Dumitrascu www.provoxgames.com www.sfcaptains.com www.spaceforce-game.com www.jowood.com www.dreamcatchergames.com 1.Software product license 1.1 This end user license agreement grants you the following rights: This non-exclusive and personal license grants you the right to install, use, and display a copy of the software product on a single computer, a single workstation, a single terminal, a single portable PC, pager, etc. Any other use, particularly the unauthorized rental, distribution, public presentation, or other exhibition, including in schools or universities, duplication, multiple installation, or transmission, and any procedure which makes this software or parts thereof publicly accessible (including via the Internet or other online systems) without prior written consent is prohibited. If the software provides you with the opportunity of printing images which contain trademarked figures of JoWooD Productions Software AG, this license only permits you to print the images exclusively on paper, and to use them as print-outs from your computer’s printer for your personal, non-commercial, and nongovernmental use (for example, you may not publicly present or sell them), provided that you abide by all copyright notices which are contained in the images created by the software. 1.2 Level editor and software development kit The saving of data, in particular maps created with a possibly provided level editor, or MODs (modifications) to the software with a possibly provided SDK (Software Development Kit), is permitted only to natural persons for private use. In the sense of 1.2, private use also includes the – cabled or wireless – provision (e.g. via Internet) to other natural persons for non-commercial purposes. Any duplication, distribution, transmission, or provision, and any direct or indirect commercial utilization in excess of this is prohibited without the prior written permission of JoWooD Productions Software AG. The manufacture, use, combination, duplication, or distribution of such maps or modifications with objectionable or illegal content, or violating the law or rights of third parties is not permitted. You are solely responsible for all maps and modifications, and are obligated to release JoWooD Productions Software AG and its employees and dealers from all damages, claims, and complaints resulting from your manufacture, use, combination, duplication, or distribution of such maps or modifications. JoWooD offers neither technical support nor warranties of any kind for an editor and any possibly contained SDK components. 21 2. Description of additional rights and limitations 2.1 Back-up copies One copy of the software product may be kept for back-up or archiving purposes only. 2.2 Limited warranty JoWooD Productions Software AG guarantees that the software will function essentially in accordance with the accompanying printed materials for a period of 90 days from purchase. The entire liability of JoWooD Productions Software AG and your sole claim consists of the choice by JoWooD Productions Software AG either to refund the sales price, or to repair or replace the software product which does not correspond to the warranty from JoWooD, provided it is returned to JoWooD Productions Software AG together with a copy of the sales receipt. This limited warranty does not apply when the failure of the software product traces back to accident, misuse, or incorrect use. 2. 3 Other warranty rights are not affected The above warranty is assumed by JoWooD Productions Software AG as the manufacturer of the software product. Possible legal warranty or liability claims against the dealer from whom you purchased your copy to which you are entitled by law are neither replaced nor limited hereby. 2.4 Limitation of liability To the greatest possible extent permitted by applicable law, JoWooD Productions Software AG declines any liability for any particular, incidental, indirect or consequential damages caused by the use or the impossibility of use of the software product. This also applies if JoWooD Productions Software AG has previously indicated the possibility of such damages. 2. 5 Brands This end-user license agreement in no way grants you any rights in connection with brands of JoWooD Productions Software AG. 3. Expiration/Cancellation This license applies until terminated by one of the parties. You can terminate this license at any time by sending the software back to JoWooD Productions Software AG, or by destroying the software and the entire accompanying documentation, including all copies and installations thereof, regardless of whether these were created in accordance with this license or not. This license agreement will be terminated immediately without notice by JoWooD Productions Software AG, if you do not abide by the terms of this license. In such a case, you are obligated to destroy all copies of the software product. 22 4. Escape clause Should any terms of this agreement be or become invalid or unenforceable, the rest of the agreement will remain unaffected. 5. Choice of jurisdiction Austrian law applies to all legal questions arising from or in connection with this agreement. 23 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . end turn . . . . . . . . . . . . . . . . . . . . . . . . . defence mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . wait . . . . . . . . . . . . . . . . . . . . technology window . . . . . . . . . . . . . . . . . . . . construction window . . . . . . . . . . . . . . . . . unit production window . . . . . . . . . . . . . . . . . . . . . . . . . . . trade center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . saloon . . . . . . . . . . . . . . . . . . . . . . . . research center © 2007 by Provox d.o.o. Developed by Provox d.o.o. Published by JoWooD Productions Software AG, Pyhrnstrasse 40, 8940 Liezen, Austria. ROSPACEFOR0005MAN