Transcript
VARIANT: LIMITS GAMEPLAY INSTRUCTIONS
Introduction Variant is a learning game series designed to assist students with the intuitive understanding of calculus concepts. Variant: Limits, the first game in the series, focuses on the concept of limits. This version of Variant: Limits is a prototype, thus the player will encounter visuals, gameplay, and functionality that may not be complete. Text boxes are provided throughout the game, providing vital information to help guide the player; it is highhly recommended that the player read each textbox thoroughly.
»» 1600 x 900
STARTING THE GAME
»» 1920 x 1080
When the player opens Variant: Limits a set of configurable options will be presented. It is important to load the game with the recommended settings to optimize game performance. Using different resolutions or quality settings may impact the player’s ability to progress in the game.
Variant: Limits
SCREEN The recommended resolutions are:
General Controls
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Configurable Options Screen
Is is also recommended that the player unselect the checkbox for “Windowed.” GRAPHICS QUALITY Good is the recommended quality setting.
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PLAYING THE GAME To play Variant: Limits, the player can move and interact with the environment in the same manner as many computer video games.
The player can find helpful information by clicking the “i” button located in the upper-right corner of the interface.
Variant: Limits is divided into four zones. Each zone covers a specific portion of the limits curriculum. Throughout each zone the player will be presented with floating text boxes that contain navigation and gameplay information. Each zone also includes guide arrows on the ground, directing the player towards their next goal.
MOVEMENT W - forward A - left S - backward D - (right) keys
W A
S
What to Expect in Each Zone
D EXIT, SAVE AND LOAD Use the “P” key to access the Pause Menu.
THE SEVEN TYPES OF LIMIT ORBS
ZONE 1 Zone 1 focuses on identifying types of limits and where they appear on a graph. The player will advance by completing puzzles and removing environmental obstacles. The player will be presented a graph with a series of emphasized points or ‘slots’ and must place the correct orbs into appropriate slots.
or Up - forward Down - backward Left Right
From the Pause Menu, the player can exit the game or enter the Main Menu.
Use the mouse to look around.
»» No Value Left-Sided Orb – Limit exists from the left only and has no value
»» No Value Right-Sided Orb – Limit exists from the right only and has no value
There are seven types of orbs, each corresponding to a type of limit: »» No Value Left-Sided Orb – Limit exists from the left only and has no value »» No Value Right-Sided Orb – Limit exists from the right only and has no value
PUZZLE INTERFACE
»» No Value Left- and Right-Sided Orb – Limit exists from the left and right, but does not have a value »» Value Orb – Has a value but no limits from the right or left
Navigate to the red tiles then left-click the tile to open and interact with the puzzle interface; rightclick to exit the puzzle.
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The Main Menu can be used to load a previous game, continue the current game, or start a new game. Variant: Limits will auto-save player progress before the start of each puzzle. However, if the player starts a new game, loads a previous game or exits before an auto-save point, all progress since the last puzzle completion may be lost.
Variant: Limits
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»» No Value Left- and Right-Sided Orb – Limit exists from the left and right, but does not have a value
»» Value Orb – Has a value but no limits from the right or left
»» Value Left-Sided Orb – Has a value and a limit from the left
»» Value Left-Sided Orb – Has a value and a limit from the left »» Value Right-Sided Orb – Has a value and a limit from the right
»» Value Right-Sided Orb – Has a value and a limit from the right
»» Value Left- and Right-Sided – Has a value and a limit from both the right and left »» Value Left- and Right-Sided – Has a value and a limit from both the right and left
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Variant: Limits
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Edit button (off)
Edit button (on)
To edit orbs, click the edit button below the Orb Bin on the left. On the last puzzle, the player will also have a submit button centered below the graph.
ZONE 3 Zone 3 focuses on continuity and the intermediate value theorem (IVT). In Zone 3 the player will navigate through multiple sections of puzzles branching out from a central Battery hub. In Zone 3 batteries are introduced; the player must find batteries and deposit them into receptacles to power certain objects, such as doors and light rails.
ZONE 2 Zone 2 focuses on the manipulation of function inputs to remove environmental obstacles to advance. The Zone 2 puzzles present graphs, or series of graphs, along with an input slider. In addition to manipulating the input value, the player can also determine a limit by clicking on the rectangle to the left of the input slider. A new method of travel is introduced in Zone 2 called a light rail. Light rails are used to cross gaps. The player will use them by left clicking on one of the spheres to travel to the opposite sphere.
The player will encounter two functions, f(x) and g(x). Each graph is displayed individually, at the top, while the bottom has have f(x) and g(x) overlaid with one another. To switch between operations, left-click the icons above the interface that displays the overlaid graphs. Battery receptacle
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Variant: Limits
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THE HACKING INHTERFACE Some emitters within Zone 3 require a hack to unlock additional Operators. This new functionality is unlocked from a hacking interface that allows manipulation of the operator within the graph. To open the hacking interface, look for the triangle in the upper right of the interface and left click to open a new graph window. With the hacking interface open, the player is able to add or remove orbs to the trays using the + and – buttons and edit the orbs. When the player is ready to check an answer, click the “Test the Limits” button at the top of the window.
ZONE 4
The triangle on the right side of the puzzle interface opens the hacking interface.
IVT box puzzle interface
The player will also encounter, IVT boxes within Zone 3. When encountering an IVT box, the player will be presented with a single graph, an indicated Y value, and three shaded sections of the graph. Given that the graph is continuous; the player must indicate the shaded section where the function must intersect the indicated Y value. The player selects the correct blocked off section to advance. There are three IVT boxes to solve to activate the last puzzle within the zone.
Add or remove orbs in each coumn to correspond with the results of the combined graph based on the mathematical function (addition, multiplication or division) provided at top of the hacking interface.
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Variant: Limits
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Zone 4 focuses on identifying how graphs and limits behave at positive and negative infinity. Zone 4 is currently in progress; thus all challenges will be solved in a simple linear corridor. The player will be presented with a graph marked with several X values. At each X value is a slot below the graph. The player must input the behavior of the graph as it approaches each X value by left-clicking and dragging value orbs from the left column to each slot. Left-click to expand the tab below each slot for additional information.
Known Issues Known issues have been recognized by the development team but remain in prototype of the game. For more information and a list of current known issues, refer to the Known Issues PDF available after logging in at portal.triseum.com.
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